Whackamatt Allies -vs- dawgoneit Axis

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Americans
            1 Bomber moved from Ponape to 92 Sea Zone
            1 B.Carrier, 2 Battleships and 1 Carrier moved from 88 Sea Zone to 87 Sea Zone
            1 B.Carrier and 1 Destroyer moved from 91 Sea Zone to 78 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from San Francisco to 78 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from Ponape to 103 Sea Zone
            1 Destroyer moved from 88 Sea Zone to 96 Sea Zone
            2 Destroyers moved from 88 Sea Zone to 87 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 88 Sea Zone to 77 Sea Zone
            1 Submarine moved from 88 Sea Zone to 95 Sea Zone
            1 Fighter moved from Ponape to 96 Sea Zone
            3 Fighters moved from Saipan to 95 Sea Zone
            1 Fighter moved from Saipan to 96 Sea Zone
            1 Tank moved from Woleai to Yap
                  Americans take Ulithi from Yamamoto
                  Americans take Yap from Yamamoto
            2 Fighters moved from Saipan to 75 Sea Zone
            1 Infantry and 1 Tank moved from Ponape to Truk
            1 Tank moved from Truk to Woleai
            2 Transports moved from 16 Sea Zone to 7 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 B.Carrier, 1 Battleship, 1 Bunker, 1 Elite, 6 Fighters and 1 S.Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 1 Bomber
                Hisaichi defend with 2 Transports
                    Americans roll dice for 1 Bomber in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Transports in 92 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 Bomber owned by the Americans and 1 Transport owned by the Hisaichi lost in 92 Sea Zone
                Hisaichi win with 1 Transport remaining. Battle score for attacker is -8
                Casualties for Americans: 1 Bomber
                Casualties for Hisaichi: 1 Transport
            Battle in 78 Sea Zone
                Americans attack with 1 Adv.Fighter, 1 B.Carrier, 1 Destroyer and 2 Fighters
                Yamamoto defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in 78 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Adv.Fighter, 1 B.Carrier, 1 Destroyer and 2 Fighters in 78 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Submarine in 78 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Adv.Fighter, 1 B.Carrier, 1 Destroyer and 2 Fighters in 78 Sea Zone, round 3 : 0/5 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Submarine in 78 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Adv.Fighter, 1 B.Carrier, 1 Destroyer and 2 Fighters in 78 Sea Zone, round 4 : 1/5 hits, 1.67 expected hits
                    1 Submarine owned by the Yamamoto lost in 78 Sea Zone
                Americans win with 1 Adv.Fighter, 1 B.Carrier, 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Submarine
            Battle in 103 Sea Zone
                Americans attack with 1 Adv.Fighter and 1 Fighter
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Adv.Fighter and 1 Fighter in 103 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 103 Sea Zone
                Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in 87 Sea Zone
                Americans attack with 1 B.Carrier, 2 Battleships, 1 Carrier and 2 Destroyers
                Yamamoto defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 1 B.Carrier, 2 Battleships, 1 Carrier and 2 Destroyers in 87 Sea Zone, round 2 : 3/6 hits, 2.33 expected hits
                    1 Submarine owned by the Yamamoto lost in 87 Sea Zone
                Americans win with 1 B.Carrier, 2 Battleships, 1 Carrier and 2 Destroyers remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Submarine
            Battle in 77 Sea Zone
                Americans attack with 1 Adv.Fighter and 1 Fighter
                Yamamoto defend with 1 Submarine
                    Americans roll dice for 1 Adv.Fighter and 1 Fighter in 77 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 Submarine owned by the Yamamoto lost in 77 Sea Zone
                Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Submarine
            Battle in 95 Sea Zone
                Americans attack with 3 Fighters and 1 Submarine
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 95 Sea Zone
                Americans win with 3 Fighters and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in 96 Sea Zone
                Americans attack with 1 Destroyer and 2 Fighters
                Yamamoto defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer and 2 Fighters in 96 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Submarine in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer and 2 Fighters in 96 Sea Zone, round 3 : 3/3 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 96 Sea Zone
                Americans win with 2 Fighters remaining. Battle score for attacker is -1
                Casualties for Americans: 1 Destroyer
                Casualties for Yamamoto: 1 Submarine
            Battle in 75 Sea Zone
                Americans attack with 2 Fighters
                Yamamoto defend with 1 Submarine
                    Americans roll dice for 2 Fighters in 75 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 Submarine owned by the Yamamoto lost in 75 Sea Zone
                Americans win with 2 Fighters remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Submarine
    
        Non Combat Move - Americans
            2 Fighters moved from 75 Sea Zone to S.Sakhalin
            1 Adv.Fighter and 1 Fighter moved from 77 Sea Zone to 87 Sea Zone
            3 Fighters moved from 95 Sea Zone to 87 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 103 Sea Zone to 87 Sea Zone
            1 Fighter moved from 96 Sea Zone to Kwajalein
            1 Fighter moved from 96 Sea Zone to Kwajalein
            2 Artillerys and 2 Elites moved from Johnston to 91 Sea Zone
            1 Elite and 3 Infantrys moved from Johnston to 91 Sea Zone
            2 Artillerys, 1 B.Transport, 3 Elites, 3 Infantrys and 2 Transports moved from 91 Sea Zone to 88 Sea Zone
            2 Artillerys, 3 Elites and 3 Infantrys moved from 88 Sea Zone to Wake
            2 Transports moved from 88 Sea Zone to 87 Sea Zone
    
        Place Units - Americans
            1 B.Carrier and 1 Battleship placed in 87 Sea Zone
            1 Bunker and 3 Fighters placed in Saipan
            3 Fighters placed in Pearl Harbor
            1 S.Submarine placed in 83 Sea Zone
            1 Elite placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 110 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.67
    Yamamoto : -0.67
    Americans : -0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Germans
            1 Artillery and 1 Elite moved from Vinnytsia to Donetsk
            2 ArmoredCars moved from Vinnytsia to Minsk
            2 Infantrys moved from East Prussia to Lithuania
            1 ArmoredCar moved from Danzig to Lithuania
            1 ArmoredCar moved from Danzig to Latvia
            2 Infantrys moved from East Prussia to Latvia
            7 Infantrys moved from Danzig to 24 Sea Zone
            7 Infantrys moved from 24 Sea Zone to Vyborg
            2 Adv.Fighters moved from 23 Sea Zone to Latvia
            2 Infantrys moved from Darfur to Kordofan
            1 Tank moved from French Sudan to Gold Coast
                  Germans take Gold Coast from British
            1 Tank moved from Gold Coast to French Sudan
    
        Purchase Units - Germans
            Germans buy 2 Destroyers, 2 HeavyTanks, 26 Infantrys, 3 Submarines, 1 T.Boat and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Lithuania
                Germans attack with 1 ArmoredCar and 2 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 1 ArmoredCar and 2 Infantrys in Lithuania, round 2 : 2/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Lithuania
                Germans win, taking Lithuania from Russians with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Donetsk
                Germans attack with 1 Artillery and 1 Elite
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Artillery and 1 Elite in Donetsk, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                Germans win, taking Donetsk from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Minsk
                Germans attack with 2 ArmoredCars
                Russians defend with 1 Infantry
                    Germans roll dice for 2 ArmoredCars in Minsk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Germans lost in Minsk
                    Germans roll dice for 1 ArmoredCar in Minsk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 ArmoredCar in Minsk, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 ArmoredCar in Minsk, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 5 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Germans lost in Minsk
                Russians win with 1 Infantry remaining. Battle score for attacker is -8
                Casualties for Germans: 2 ArmoredCars
            Battle in Kordofan
                Germans attack with 2 Infantrys
                British defend with 1 Infantry
                    Germans roll dice for 2 Infantrys in Kordofan, round 2 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in Kordofan, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 Infantrys in Kordofan, round 3 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in Kordofan, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 Infantrys in Kordofan, round 4 : 1/2 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in Kordofan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Kordofan
                Germans win, taking Kordofan from British with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Latvia
                Germans attack with 2 Adv.Fighters, 1 ArmoredCar and 2 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 2 Adv.Fighters, 1 ArmoredCar and 2 Infantrys in Latvia, round 2 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Latvia
                Germans win, taking Latvia from Russians with 2 Adv.Fighters, 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
            2 Adv.Fighters moved from Latvia to 23 Sea Zone
            2 HeavyTanks and 2 Tanks moved from Warsaw to Brest
            6 Tanks moved from Danzig to Brest
            1 Tank moved from East Prussia to Brest
            2 Tanks moved from Danzig to Brest
            8 Infantrys moved from Danzig to East Prussia
            13 Infantrys moved from Pomerania to Danzig
            5 Infantrys moved from Bohemia to Krakow
            1 HeavyTank moved from Vinnytsia to E.Romania
            15 Infantrys moved from Brandenburg to Pomerania
            2 Elites moved from Hamburg to Pomerania
            1 HeavyTank moved from Hamburg to Danzig
            2 Infantrys moved from Hamburg to Pomerania
            1 ArmoredCar moved from Saxony to Pomerania
            15 Infantrys moved from Berlin to Brandenburg
            5 Infantrys moved from Normandy to Brittany
            8 Infantrys moved from Paris to Picardy
            1 ArmoredCar moved from Paris to Belgium
            2 Artillerys moved from Belgium to Netherlands
            3 Infantrys moved from Picardy to Belgium
            4 Infantrys moved from Rhine to Netherlands
            3 Infantrys moved from Bavaria to Rhine
            1 HeavyTank moved from Vinnytsia to Brest
            2 Tanks moved from Vinnytsia to Brest
            1 Artillery and 1 Mech.Inf moved from Vinnytsia to Odessa
            2 Mech.Infs moved from Vinnytsia to Bulgaria
            2 Mech.Infs moved from Vinnytsia to Brest
    
        Place Units - Germans
            2 HeavyTanks and 2 Tanks placed in Vinnytsia
            4 Infantrys placed in Warsaw
            2 Destroyers, 3 Submarines and 1 T.Boat placed in 23 Sea Zone
            Germans undo move 3.
            1 T.Boat placed in 20 Sea Zone
            Germans undo move 3.
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Pomerania: 3 Infantrys
            EDIT: Adding units owned by Germans to Hamburg: 3 Infantrys
            EDIT: Turning off Edit Mode
            2 Destroyers, 3 Submarines and 1 T.Boat placed in 23 Sea Zone
            5 Infantrys placed in Bohemia
            15 Infantrys placed in Berlin
            2 Infantrys placed in Normandy
    
        Turn Complete - Germans
            Germans collect 122 PUs; end with 122 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    British : -1.00
    Russians : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Russians
            5 Infantrys moved from Olyokminsk to Yakutsk
            2 Fighters moved from N.Buryat Mongolia to Yakutsk
            6 Infantrys moved from Evenkia to Olyokminsk
            6 Infantrys moved from Sibirsky to Evenkia
            2 Infantrys moved from Novosibirsk to Krasnoyarsk
            2 Infantrys moved from Sverdlovsk to Novosibirsk
            1 Destroyer, 1 Submarine and 1 Transport moved from 53 Sea Zone to 54 Sea Zone
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys moved from 54 Sea Zone to Donetsk
            2 Elites moved from Rostov to Donetsk
            5 Infantrys moved from Rostov to Kursk
            2 Artillerys, 2 Elites and 3 Infantrys moved from N.Karelia to Vyborg
            1 Infantry moved from S.Karelia to Vyborg
            4 Infantrys moved from Arkhangelsk to 6 Sea Zone
            4 Infantrys moved from 6 Sea Zone to Murmansk
            1 Adv.Fighter and 1 Fighter moved from Leningrad to Vyborg
            8 Mech.Rockets moved from Moscow to Vyborg
            3 Infantrys moved from Leningrad to Vyborg
            2 ArmoredCars and 1 Bomber moved from Kursk to Kiev
            5 Infantrys moved from Stalingrad to Rostov
            1 Infantry moved from Georgia to Rostov
            1 Infantry moved from Koryakia to Kolyma
            1 Artillery and 2 Infantrys moved from N.Buryat Mongolia to Ayan
    
        Purchase Units - Russians
            Russians buy 4 Artillerys, 3 Bunkers, 4 HeavyTanks and 24 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Yakutsk
                Russians attack with 2 Fighters and 5 Infantrys
                Hisaichi defend with 1 Elite and 2 Infantrys
                    Russians roll dice for 2 Fighters and 5 Infantrys in Yakutsk, round 2 : 0/7 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Elite and 2 Infantrys in Yakutsk, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians lost in Yakutsk
                    Russians roll dice for 2 Fighters and 3 Infantrys in Yakutsk, round 3 : 2/5 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Elite and 2 Infantrys in Yakutsk, round 3 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Yakutsk
                    Russians roll dice for 2 Fighters and 1 Infantry in Yakutsk, round 4 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Elite in Yakutsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Hisaichi lost in Yakutsk
                Russians win, taking Yakutsk from Hisaichi with 2 Fighters and 1 Infantry remaining. Battle score for attacker is -1
                Casualties for Russians: 4 Infantrys
                Casualties for Hisaichi: 1 Elite and 2 Infantrys
            Battle in Murmansk
                Russians attack with 4 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 4 Infantrys in Murmansk, round 2 : 0/4 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 4 Infantrys in Murmansk, round 3 : 0/4 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in Murmansk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 4 Infantrys in Murmansk, round 4 : 2/4 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in Murmansk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Murmansk
                Russians win, taking Murmansk from Finns with 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 1 Infantry
            Battle in Donetsk
                Russians attack with 2 Elites and 2 Infantrys
                Germans defend with 1 Artillery and 1 Elite
                    Russians roll dice for 2 Elites and 2 Infantrys in Donetsk, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 Artillery and 1 Elite in Donetsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Elite owned by the Germans lost in Donetsk
                    Russians roll dice for 2 Elites and 1 Infantry in Donetsk, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Artillery in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Elites and 1 Infantry in Donetsk, round 4 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Artillery in Donetsk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                    Russians roll dice for 2 Elites in Donetsk, round 5 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Artillery in Donetsk, round 5 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Donetsk
                Russians win, taking Donetsk from Germans with 2 Elites remaining. Battle score for attacker is 3
                Casualties for Russians: 2 Infantrys
                Casualties for Germans: 1 Artillery and 1 Elite
            Battle in Ayan
                Russians attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 2 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 3 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 4 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Ayan, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 5 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Ayan, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Kiev
                Russians attack with 2 ArmoredCars and 1 Bomber
                Romanians defend with 1 Tank
                    Russians roll dice for 2 ArmoredCars and 1 Bomber in Kiev, round 2 : 1/3 hits, 1.33 expected hits
                    Romanians roll dice for 1 Tank in Kiev, round 2 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Russians and 1 Tank owned by the Romanians lost in Kiev
                Russians win, taking Kiev from Romanians with 1 ArmoredCar and 1 Bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 ArmoredCar
                Casualties for Romanians: 1 Tank
            Battle in Vyborg
                Russians attack with 1 Adv.Fighter, 2 Artillerys, 2 Elites, 1 Fighter, 7 Infantrys and 8 Mech.Rockets
                Germans defend with 11 Infantrys and 3 Tanks; Finns defend with 1 Elite and 3 Infantrys
                    Russians roll dice for 1 Adv.Fighter, 2 Artillerys, 2 Elites, 1 Fighter, 7 Infantrys and 8 Mech.Rockets in Vyborg, round 2 : 9/21 hits, 8.83 expected hits
                    Finns roll dice for 1 Elite, 14 Infantrys and 3 Tanks in Vyborg, round 2 : 2/18 hits, 6.50 expected hits
                    3 Infantrys owned by the Finns, 2 Infantrys owned by the Russians and 6 Infantrys owned by the Germans lost in Vyborg
                    Russians roll dice for 1 Adv.Fighter, 2 Artillerys, 2 Elites, 1 Fighter, 5 Infantrys and 8 Mech.Rockets in Vyborg, round 3 : 7/19 hits, 8.17 expected hits
                    Finns roll dice for 1 Elite, 5 Infantrys and 3 Tanks in Vyborg, round 3 : 6/9 hits, 3.50 expected hits
                5 Mech.Rockets owned by the Russians, 1 Elite owned by the Finns, 1 Artillery owned by the Russians, 5 Infantrys owned by the Germans and 1 Tank owned by the Germans lost in Vyborg
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery, 2 Elites, 1 Fighter, 5 Infantrys and 3 Mech.Rockets in Vyborg, round 4 : 6/13 hits, 4.83 expected hits
                    Finns roll dice for 2 Tanks in Vyborg, round 4 : 1/2 hits, 1.00 expected hits
                1 Mech.Rocket owned by the Russians and 2 Tanks owned by the Germans lost in Vyborg
                Russians win, taking Vyborg from Finns with 1 Adv.Fighter, 1 Artillery, 2 Elites, 1 Fighter, 5 Infantrys and 2 Mech.Rockets remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Artillery, 2 Infantrys and 6 Mech.Rockets
                Casualties for Finns: 1 Elite and 3 Infantrys
                Casualties for Germans: 11 Infantrys and 3 Tanks
    
        Non Combat Move - Russians
            1 Adv.Fighter and 1 Fighter moved from Vyborg to Leningrad
            1 AAGun moved from Yaroslavl to S.Karelia
            1 Bomber moved from Kiev to Kursk
            2 Fighters moved from Yakutsk to N.Buryat Mongolia
    
        Place Units - Russians
            1 Bunker placed in N.Buryat Mongolia
            1 Bunker placed in Kursk
            1 Bunker and 4 HeavyTanks placed in Leningrad
            2 Artillerys and 2 Infantrys placed in Arkhangelsk
            1 Artillery and 2 Infantrys placed in Georgia
            1 Artillery and 9 Infantrys placed in Moscow
            6 Infantrys placed in Sibirsky
            5 Infantrys placed in Stalingrad
    
        Turn Complete - Russians
            Russians collect 104 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Romanians : 0.50
    Hisaichi : 0.33
    Finns : -2.00
    Russians : -4.33
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Italians
            4 Infantrys moved from Greece to 48 Sea Zone
            4 Infantrys moved from Kufra to New Valley
            2 Fighters moved from Kufra to New Valley
            2 Elites moved from Kufra to New Valley
            10 Infantrys moved from Kufra to Mersa Matruh
            2 ArmoredCars and 1 HeavyTank moved from Hun to Mersa Matruh
            2 ArmoredCars and 10 Infantrys moved from Tobruk to Mersa Matruh
            4 Infantrys moved from 48 Sea Zone to Tobruk
            5 Transports moved from 48 Sea Zone to 46 Sea Zone
            10 Infantrys moved from Rome to 46 Sea Zone
            10 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone
            10 Infantrys moved from 48 Sea Zone to Tobruk
            1 Transport moved from 48 Sea Zone to 47 Sea Zone
            2 Infantrys moved from Tunis to 47 Sea Zone
            2 Infantrys and 1 Transport moved from 47 Sea Zone to 48 Sea Zone
            2 Infantrys moved from 48 Sea Zone to Tobruk
            2 ArmoredCars moved from Tunis to Tripoli
            1 Mech.Inf moved from French Equatorial Africa to Belgian Congo
            1 Tank moved from French Equatorial Africa to Belgian Congo
            1 Mech.Inf moved from French Sudan to Belgian Congo
            2 Mech.Infs moved from French Sudan to Equatoria
            1 Tank moved from French Equatorial Africa to Equatoria
            2 Adv.Fighters moved from French Sudan to Belgian Congo
            1 Adv.Fighter moved from French Sudan to Equatoria
            2 Artillerys moved from Mauritania to French Sudan
            1 Adv.Fighter moved from W.Morocco to French Equatorial Africa
            2 Artillerys and 1 Infantry moved from W.Morocco to Mauritania
            4 Infantrys moved from E.Morocco to W.Morocco
    
        Purchase Units - Italians
            Italians buy 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 HeavyTank, 17 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Equatoria
                Italians attack with 1 Adv.Fighter, 2 Mech.Infs and 1 Tank
                French defend with 1 Infantry
                    Italians roll dice for 1 Adv.Fighter, 2 Mech.Infs and 1 Tank in Equatoria, round 2 : 1/4 hits, 1.67 expected hits
                    British roll dice for 1 Infantry in Equatoria, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the French and 1 Mech.Inf owned by the Italians lost in Equatoria
                Italians win, taking Equatoria from British with 1 Adv.Fighter, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is -4
                Casualties for Italians: 1 Mech.Inf
                Casualties for French: 1 Infantry
            Battle in Belgian Congo
                Italians attack with 2 Adv.Fighters, 2 Mech.Infs and 1 Tank
                British defend with 1 Infantry
                    Italians roll dice for 2 Adv.Fighters, 2 Mech.Infs and 1 Tank in Belgian Congo, round 2 : 2/5 hits, 2.17 expected hits
                    British roll dice for 1 Infantry in Belgian Congo, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Mech.Inf owned by the Italians lost in Belgian Congo
                Italians win, taking Belgian Congo from British with 2 Adv.Fighters, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is -4
                Casualties for Italians: 1 Mech.Inf
                Casualties for British: 1 Infantry
            Battle in New Valley
                Italians attack with 2 Elites, 2 Fighters and 4 Infantrys
                British defend with 1 ArmoredCar and 3 Infantrys
                    Italians roll dice for 2 Elites, 2 Fighters and 4 Infantrys in New Valley, round 2 : 3/8 hits, 2.00 expected hits
                    British roll dice for 1 ArmoredCar and 3 Infantrys in New Valley, round 2 : 0/4 hits, 1.17 expected hits
                    1 ArmoredCar owned by the British and 2 Infantrys owned by the British lost in New Valley
                    Italians roll dice for 2 Elites, 2 Fighters and 4 Infantrys in New Valley, round 3 : 1/8 hits, 2.00 expected hits
                    British roll dice for 1 Infantry in New Valley, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in New Valley
                Italians win, taking New Valley from British with 2 Elites, 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 10
                Casualties for British: 1 ArmoredCar and 3 Infantrys
    
        Non Combat Move - Italians
            2 Fighters moved from New Valley to Mersa Matruh
            2 Adv.Fighters moved from Belgian Congo to French Equatorial Africa
            1 Adv.Fighter moved from Equatoria to French Equatorial Africa
    
        Place Units - Italians
            1 ArmoredCar, 1 HeavyTank and 1 Tank placed in Hun
            1 Artillery, 1 Elite and 1 Infantry placed in French Equatorial Africa
            10 Infantrys placed in Rome
            1 ArmoredCar, 1 Artillery and 2 Infantrys placed in Tunis
            4 Infantrys placed in Greece
    
        Turn Complete - Italians
            Italians collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    British : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - French
            1 Infantry moved from Amazon to Peru
            1 Artillery and 1 Infantry moved from 100 Sea Zone to Peru
            1 Infantry moved from Central America to Colombia
    
        Purchase Units - French
            French buy 1 Bunker and 2 Elites; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Peru
                French attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 Artillery and 1 Infantry
                    French roll dice for 1 Artillery and 2 Infantrys in Peru, round 2 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in Peru
                    French roll dice for 1 Artillery and 1 Infantry in Peru, round 3 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Artillery in Peru, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Artillery and 1 Infantry in Peru, round 4 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Artillery in Peru, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Peru
                French loses 0 PUs for violating Perus neutrality.
                French win, taking Peru from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for French: 1 Infantry
                Casualties for Neutral: 1 Artillery and 1 Infantry
    
        Non Combat Move - French
    
        Place Units - French
            1 Bunker and 2 Elites placed in Syria
    
        Turn Complete - French
            French collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    French : -0.17
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Yamamoto
            3 Fighters moved from Celebes to 67 Sea Zone
            2 Bombers moved from Banjarmasin to 67 Sea Zone
            1 Infantry moved from Java to Sumatra
                  Yamamoto take Sumatra from Dutch
            2 Submarines moved from 72 Sea Zone to 76 Sea Zone
            1 Submarine moved from 76 Sea Zone to 86 Sea Zone
            1 Transport moved from 84 Sea Zone to 75 Sea Zone
            1 Infantry moved from Paramushir to 75 Sea Zone
            1 Infantry moved from 75 Sea Zone to Kunashir
                  Yamamoto take Kunashir from Americans
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Adv.Fighters, 2 Artillerys, 1 Carrier, 1 Submarine and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 67 Sea Zone
                Yamamoto attack with 2 Bombers and 3 Fighters
                Anzac defend with 1 Carrier, 1 Cruiser, 1 Destroyer and 2 Transports
                    Yamamoto roll dice for 2 Bombers and 3 Fighters in 67 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                    Anzac roll dice for 1 Carrier, 1 Cruiser, 1 Destroyer and 2 Transports in 67 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
                    1 Transport owned by the Anzac and 3 Fighters owned by the Yamamoto lost in 67 Sea Zone
                    Yamamoto roll dice for 2 Bombers in 67 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    Anzac roll dice for 1 Carrier, 1 Cruiser, 1 Destroyer and 1 Transport in 67 Sea Zone, round 3 : 2/4 hits, 1.50 expected hits
                    1 Transport owned by the Anzac, 1 Destroyer owned by the Anzac and 2 Bombers owned by the Yamamoto lost in 67 Sea Zone
                Anzac win with 1 Carrier and 1 Cruiser remaining. Battle score for attacker is -32
                Casualties for Yamamoto: 2 Bombers and 3 Fighters
                Casualties for Anzac: 1 Destroyer and 2 Transports
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            1 Carrier and 1 Submarine placed in 85 Sea Zone
            2 Adv.Fighters placed in 85 Sea Zone
            2 Transports placed in 107 Sea Zone
            2 Artillerys placed in Davao
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from 111 Sea Zone: 1 T.Boat
            EDIT: Adding units owned by Yamamoto to 107 Sea Zone: 1 T.Boat
            EDIT: Turning off Edit Mode
    
        Turn Complete - Yamamoto
            Yamamoto collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.67
    Anzac : 1.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Chinese
            2 ArmoredCars moved from Gobi Altai to Shensi
            1 Infantry moved from Ningsia to Shensi
            1 Infantry moved from Ningsia to Suiyuan
            2 Artillerys, 2 Elites and 2 Infantrys moved from Lanchow to Szechwan
            1 Elite and 1 Infantry moved from Sikang to Yunnan
            1 Fighter moved from Lanchow to Yunnan
            1 Adv.Fighter moved from Hsining to Yunnan
            2 ArmoredCars moved from Gobi Altai to Ningsia
            1 Infantry moved from Gobi Altai to Ningsia
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 2 Artillerys, 4 Infantrys and 2 Tanks; Remaining resources: 2 PUs; 
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 2 Artillerys, 2 Elites and 2 Infantrys
                Hisaichi defend with 2 ArmoredCars and 1 Infantry
                    Chinese roll dice for 2 Artillerys, 2 Elites and 2 Infantrys in Szechwan, round 2 : 2/6 hits, 2.00 expected hits
                    Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Szechwan, round 2 : 0/3 hits, 0.67 expected hits
                    2 ArmoredCars owned by the Hisaichi lost in Szechwan
                    Chinese roll dice for 2 Artillerys, 2 Elites and 2 Infantrys in Szechwan, round 3 : 3/6 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Szechwan
                Chinese win, taking Szechwan from Hisaichi with 2 Artillerys, 2 Elites and 2 Infantrys remaining. Battle score for attacker is 10
                Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry
            Battle in Yunnan
                Chinese attack with 1 Adv.Fighter, 1 Elite, 1 Fighter and 1 Infantry
                Hisaichi defend with 1 Artillery and 3 Infantrys
                    Chinese roll dice for 1 Adv.Fighter, 1 Elite, 1 Fighter and 1 Infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 3 Infantrys in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Hisaichi, 1 Elite owned by the Chinese and 1 Infantry owned by the Chinese lost in Yunnan
                 retreated to Yunnan
                Hisaichi win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -1
                Casualties for Chinese: 1 Elite and 1 Infantry
                Casualties for Hisaichi: 2 Infantrys
            Battle in Shensi
                Chinese attack with 2 ArmoredCars and 1 Infantry
                Hisaichi defend with 1 Tank
                    Chinese roll dice for 2 ArmoredCars and 1 Infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Tank in Shensi, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 2 ArmoredCars in Shensi, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank in Shensi, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Shensi
                Chinese win, taking Shensi from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Tank
    
        Non Combat Move - Chinese
            1 Adv.Fighter and 1 Fighter moved from Yunnan to Sikang
            2 Infantrys moved from E.Qinghai to Sikang
            1 Artillery and 1 Marine moved from E.Qinghai to Lanchow
            1 Tank moved from Hsining to Sikang
            2 ArmoredCars moved from Urumqi to Gobi Altai
            2 Infantrys moved from Urumqi to E.Sinkiang
            1 Artillery and 1 Infantry moved from E.Qinghai to Sikang
            2 Artillerys, 1 Elite and 1 Infantry moved from Hsining to E.Qinghai
    
        Place Units - Chinese
            2 Artillerys and 4 Infantrys placed in Hsining
            2 ArmoredCars and 2 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.33
    Chinese : 1.17
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            2 Artillerys and 2 Infantrys moved from Banjarmasin to 110 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 110 Sea Zone to 111 Sea Zone
            2 Artillerys and 2 Infantrys moved from 111 Sea Zone to Soembawa
            2 Infantrys moved from Flores to Soembawa
            1 Adv.Fighter and 1 Fighter moved from 111 Sea Zone to Soembawa
            1 Transport moved from 111 Sea Zone to 106 Sea Zone
            2 Infantrys moved from S.French Indochina to 106 Sea Zone
            2 Infantrys and 1 Transport moved from 106 Sea Zone to 111 Sea Zone
            2 Infantrys moved from 111 Sea Zone to Soembawa
            1 Artillery moved from Yunnan to Kweichow
            1 ArmoredCar and 2 Tanks moved from Hupeh to Suiyuan
            1 Infantry moved from Shantung to Shansi
            1 Elite and 2 Tanks moved from Chahar to Suiyuan
            3 Tanks moved from N.French Indochina to N.Thailand
            2 Artillerys moved from S.Thailand to N.Thailand
            2 Infantrys moved from S.French Indochina to N.Thailand
            2 Fighters moved from S.Thailand to 67 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from Soembawa to 67 Sea Zone
            1 ArmoredCar and 1 Artillery moved from Hong Kong to 92 Sea Zone
            1 ArmoredCar, 1 Artillery and 1 Transport moved from 92 Sea Zone to 75 Sea Zone
            1 Artillery moved from Peking to 84 Sea Zone
            1 Artillery moved from Shantung to 84 Sea Zone
            2 Infantrys moved from Changchun to 84 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 84 Sea Zone to 75 Sea Zone
            1 ArmoredCar, 3 Artillerys and 2 Infantrys moved from 75 Sea Zone to S.Sakhalin
            1 Battleship moved from 110 Sea Zone to 107 Sea Zone
            1 Carrier moved from 111 Sea Zone to 107 Sea Zone
            1 Infantry moved from Okhotsk to Zhigansk
                  Hisaichi take Zhigansk from Russians
            1 Artillery and 4 Infantrys moved from Okhotsk to Ayan
            1 Adv.Fighter moved from Peking to Ayan
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 2 ArmoredCars, 4 Artillerys, 1 Elite, 16 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Suiyuan
                Hisaichi attack with 1 ArmoredCar, 1 Elite and 4 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar, 1 Elite and 4 Tanks in Suiyuan, round 2 : 1/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Suiyuan
                Hisaichi win, taking Suiyuan from Chinese with 1 ArmoredCar, 1 Elite and 4 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Ayan
                Hisaichi attack with 1 Adv.Fighter, 1 Artillery and 4 Infantrys
                Russians defend with 1 Artillery and 2 Infantrys
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 4 Infantrys in Ayan, round 2 : 2/6 hits, 1.67 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Ayan, round 3 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 1 Artillery in Ayan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 Adv.Fighter, 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Artillery and 2 Infantrys
            Battle in S.Sakhalin
                Hisaichi attack with 1 ArmoredCar, 3 Artillerys and 2 Infantrys
                Americans defend with 1 Artillery and 2 Fighters
                    Hisaichi roll dice for 1 ArmoredCar, 3 Artillerys and 2 Infantrys in S.Sakhalin, round 2 : 0/6 hits, 2.00 expected hits
                    Americans roll dice for 1 Artillery and 2 Fighters in S.Sakhalin, round 2 : 1/3 hits, 1.33 expected hits
                    1 Infantry owned by the Hisaichi lost in S.Sakhalin
                    Hisaichi roll dice for 1 ArmoredCar, 3 Artillerys and 1 Infantry in S.Sakhalin, round 3 : 2/5 hits, 1.67 expected hits
                    Americans roll dice for 1 Artillery and 2 Fighters in S.Sakhalin, round 3 : 1/3 hits, 1.33 expected hits
                    1 Fighter owned by the Americans, 1 Artillery owned by the Americans and 1 Infantry owned by the Hisaichi lost in S.Sakhalin
                    Hisaichi roll dice for 1 ArmoredCar and 3 Artillerys in S.Sakhalin, round 4 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 1 Fighter in S.Sakhalin, round 4 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 3 Artillerys in S.Sakhalin, round 5 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 Fighter in S.Sakhalin, round 5 : 1/1 hits, 0.50 expected hits
                    1 Fighter owned by the Americans and 1 ArmoredCar owned by the Hisaichi lost in S.Sakhalin
                Hisaichi win, taking S.Sakhalin from Americans with 3 Artillerys remaining. Battle score for attacker is 12
                Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys
                Casualties for Americans: 1 Artillery and 2 Fighters
            Battle in 67 Sea Zone
                Hisaichi attack with 1 Adv.Fighter and 3 Fighters
                Anzac defend with 1 Carrier and 1 Cruiser
                    Hisaichi roll dice for 1 Adv.Fighter and 3 Fighters in 67 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
                    Anzac roll dice for 1 Carrier and 1 Cruiser in 67 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 Cruiser owned by the Anzac and 1 Fighter owned by the Hisaichi lost in 67 Sea Zone
                    Hisaichi roll dice for 1 Adv.Fighter and 2 Fighters in 67 Sea Zone, round 3 : 0/3 hits, 1.17 expected hits
                    Anzac roll dice for 1 Carrier in 67 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 Fighter owned by the Hisaichi lost in 67 Sea Zone
                    Hisaichi roll dice for 1 Adv.Fighter and 1 Fighter in 67 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
                    Anzac roll dice for 1 Carrier in 67 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter and 1 Fighter in 67 Sea Zone, round 5 : 1/2 hits, 0.83 expected hits
                    Anzac roll dice for 1 Carrier in 67 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                    1 Fighter owned by the Hisaichi and 1 Carrier owned by the Anzac lost in 67 Sea Zone
                Hisaichi win with 1 Adv.Fighter remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 3 Fighters
                Casualties for Anzac: 1 Carrier and 1 Cruiser
            Battle in Soembawa
                Hisaichi attack with 2 Artillerys and 6 Infantrys
                British defend with 1 Fighter; Dutch defend with 1 Bunker
                    Hisaichi roll dice for 2 Artillerys and 6 Infantrys in Soembawa, round 2 : 4/8 hits, 2.00 expected hits
                    Dutch roll dice for 1 Bunker and 1 Fighter in Soembawa, round 2 : 0/2 hits, 1.00 expected hits
                    1 Fighter owned by the British and 1 Bunker owned by the Dutch lost in Soembawa
                Hisaichi win, taking Soembawa from Dutch with 2 Artillerys and 6 Infantrys remaining. Battle score for attacker is 14
                Casualties for Dutch: 1 Bunker
                Casualties for British: 1 Fighter
    
        Non Combat Move - Hisaichi
            1 Adv.Fighter moved from 67 Sea Zone to 107 Sea Zone
            1 T.Boat moved from 110 Sea Zone to 106 Sea Zone
            1 ArmoredCar, 1 Artillery and 2 Infantrys moved from Hong Kong to Kwangtung
            1 ArmoredCar moved from Kwangtung to Hunan
            1 Infantry moved from Shantung to Anhwei
            2 Infantrys moved from Peking to Chahar
            5 Infantrys moved from Heilungchiang to Chita
            5 Infantrys moved from Kirin to Heilungchiang
            4 Infantrys moved from Changchun to Kirin
            1 Adv.Fighter moved from Ayan to Chita
    
        Place Units - Hisaichi
            1 Adv.Fighter and 2 Tanks placed in Chita
            2 Artillerys, 1 Elite and 1 Infantry placed in Banjarmasin
            1 ArmoredCar, 1 Artillery and 4 Infantrys placed in Hong Kong
            Hisaichi undo move 3.
            1 ArmoredCar, 1 Artillery and 1 Infantry placed in Peking
            1 ArmoredCar, 1 Artillery and 1 Infantry placed in Shantung
            6 Infantrys placed in Hong Kong
            7 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 75 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -4.50
    Americans : -0.67
    Anzac : 0.50
    Chinese : -0.33
    Russians : -0.33
    Dutch : -1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - British
            4 Infantrys moved from W.Iran to 58 Sea Zone
            4 Tanks moved from Syria to Lower Egypt
            3 ArmoredCars moved from N.Saudi Arabia to Lower Egypt
            6 Infantrys moved from Cairo to Lower Egypt
            4 Infantrys and 2 Transports moved from 58 Sea Zone to 57 Sea Zone
            4 Infantrys moved from 57 Sea Zone to Lower Egypt
            1 Infantry moved from Nubia to Lower Egypt
            1 Infantry moved from N.Saudi Arabia to Iraq
            1 Infantry moved from South Africa to Rhodesia
            1 Infantry moved from South Africa to Angola
            2 ArmoredCars moved from Mozambique to South Africa
            1 Infantry moved from Mozambique to Kenya
            2 ArmoredCars moved from Calcutta to Yunnan
            2 ArmoredCars moved from Calcutta to Burma
            1 ArmoredCar moved from Calcutta to Yunnan
            5 Tanks moved from Delhi to Assam
            5 Mech.Infs moved from Assam to Hupeh
            5 Tanks moved from Assam to Szechwan
            1 Mech.Inf moved from Madras to Assam
            4 ArmoredCars moved from Madras to Calcutta
            5 ArmoredCars moved from Assam to Szechwan
            1 Infantry and 1 Tank moved from Colombia to 100 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 100 Sea Zone to 25 Sea Zone
            1 Infantry and 1 Tank moved from 25 Sea Zone to Jamaica
            1 Infantry moved from Kolyma to Okhotsk
                  Russians take Okhotsk from Hisaichi
            1 ArmoredCar moved from Cape Town to South Africa
    
        Purchase Units - British
            British buy 4 ArmoredCars, 3 Bunkers, 1 Destroyer, 11 Infantrys, 1 Submarine and 7 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Burma
                British attack with 2 ArmoredCars
                Thai defend with 1 Artillery
                    British roll dice for 2 ArmoredCars in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 ArmoredCars in Burma, round 3 : 2/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the British and 1 Artillery owned by the Thai lost in Burma
                British win, taking Burma from Thai with 1 ArmoredCar remaining. Battle score for attacker is 0
                Casualties for British: 1 ArmoredCar
                Casualties for Thai: 1 Artillery
            Battle in Hupeh
                British attack with 5 Mech.Infs
                Hisaichi defend with 1 ArmoredCar
                    British roll dice for 5 Mech.Infs in Hupeh, round 2 : 2/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Hupeh
                British win, taking Hupeh from Hisaichi with 5 Mech.Infs remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Yunnan
                British attack with 3 ArmoredCars
                Hisaichi defend with 1 Infantry
                    British roll dice for 3 ArmoredCars in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Yunnan
                British win, taking Yunnan from Hisaichi with 3 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Jamaica
                British attack with 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    British roll dice for 1 Infantry and 1 Tank in Jamaica, round 2 : 2/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Jamaica, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Jamaica
                British loses 0 PUs for violating Jamaicas neutrality.
                British win, taking Jamaica from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - British
    
        Place Units - British
            1 Bunker placed in Lower Egypt
            1 Bunker, 3 Infantrys and 3 Tanks placed in Cairo
            British undo move 2.
            1 Bunker, 2 Infantrys and 4 Tanks placed in Cairo
            1 ArmoredCar and 2 Tanks placed in W.Iran
            3 ArmoredCars, 1 Infantry and 1 Tank placed in Delhi
            1 Bunker placed in South Africa
            5 Infantrys placed in Madras
            1 Destroyer and 1 Submarine placed in 21 Sea Zone
            2 Infantrys placed in Bombay
            British undo move 8.
            2 Infantrys placed in Cape Town
            1 Infantry placed in Wales
    
        Turn Complete - British
            British collect 99 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    British : 3.33
    Hisaichi : -0.50
    Thai : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Anzac
            2 Cruisers moved from 66 Sea Zone to 67 Sea Zone
            1 Elite and 1 Marine moved from Broome to 67 Sea Zone
            2 Cruisers, 1 Elite and 1 Marine moved from 67 Sea Zone to 66 Sea Zone
            1 Elite and 1 Marine moved from 66 Sea Zone to Sumatra
            1 Destroyer moved from 65 Sea Zone to 66 Sea Zone
            1 Battleship and 3 Cruisers moved from 66 Sea Zone to 67 Sea Zone
            1 Infantry moved from Lombok to Java
                  Dutch take Java from Yamamoto
            1 Destroyer moved from 66 Sea Zone to 67 Sea Zone
            1 Elite moved from Lombok to 67 Sea Zone
            1 Elite moved from 67 Sea Zone to Flores
                  Dutch take Flores from Hisaichi
            3 Elites moved from Townsville to Northern Territory
            3 Infantrys moved from Port Moresby to West Papua
    
        Purchase Units - Anzac
            Anzac buy 1 Cruiser, 1 Elite, 3 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Sumatra
                Anzac attack with 1 Elite and 1 Marine
                Yamamoto defend with 1 Infantry
                    Anzac roll dice for 2 Cruisers in Sumatra, round 2 : 0/2 hits, 1.00 expected hits
                    Anzac roll dice for 1 Elite and 1 Marine in Sumatra, round 2 : 0/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Elite and 1 Marine in Sumatra, round 3 : 0/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Anzac lost in Sumatra
                    Anzac roll dice for 1 Marine in Sumatra, round 4 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Sumatra, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Sumatra
                Anzac win, taking Sumatra from Yamamoto with 1 Marine remaining. Battle score for attacker is -1
                Casualties for Anzac: 1 Elite
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Cruiser placed in 67 Sea Zone
            2 Transports placed in 122 Sea Zone
            1 Elite and 1 Marine placed in Broome
            3 Infantrys placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.00
    Anzac : -2.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers; Remaining resources: 5 PUs; 
    
        Place Units - Dutch
            1 Bunker placed in Lombok
            1 Bunker placed in Timor
    
        Turn Complete - Dutch
            Dutch collect 17 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Finns
            1 Infantry moved from Oulu to N.Karelia
                  Finns take N.Karelia from Russians
            1 Fighter and 2 Infantrys moved from Lapland to Oulu
            1 Fighter and 8 Infantrys moved from Oulu to Kotka
            4 Infantrys moved from Tampere to Kotka
            2 Elites moved from Helsinki to 24 Sea Zone
            2 Elites moved from 24 Sea Zone to Kotka
            1 Elite and 3 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 3 Elites and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
    
        Non Combat Move - Finns
    
        Place Units - Finns
            3 Elites and 3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Romanians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Romanians
            2 Infantrys moved from Odessa to Donetsk
            1 Artillery moved from Odessa to Donetsk
            2 Tanks moved from Vinnytsia to Kiev
            2 Tanks moved from Brest to Minsk
            1 Elite and 1 Infantry moved from E.Romania to Vinnytsia
            2 Elites and 2 Tanks moved from Bucharest to E.Romania
            2 Tanks moved from E.Romania to Vinnytsia
    
        Purchase Units - Romanians
            Romanians buy 1 Factory and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Kiev
                Romanians attack with 2 Tanks
                Russians defend with 1 ArmoredCar
                    Romanians roll dice for 2 Tanks in Kiev, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 ArmoredCar in Kiev, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Russians lost in Kiev
                Romanians win, taking Kiev from Russians with 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Russians: 1 ArmoredCar
            Battle in Donetsk
                Romanians attack with 1 Artillery and 2 Infantrys
                Russians defend with 2 Elites
                    Romanians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 2 Elites in Donetsk, round 2 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Russians lost in Donetsk
                    Romanians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 3 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Elite in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 Elites
            Battle in Minsk
                Romanians attack with 2 Tanks
                Russians defend with 1 Infantry
                    Romanians roll dice for 2 Tanks in Minsk, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Romanians lost in Minsk
                Romanians win, taking Minsk from Russians with 1 Tank remaining. Battle score for attacker is -3
                Casualties for Romanians: 1 Tank
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            1 Factory placed in E.Romania
            3 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Romanians : 1.33
    Russians : -0.50
    

    Savegame


  • TripleA Turn Summary: Thai round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Thai
            1 Infantry moved from Malaya to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Sumatra
            2 Transports moved from 110 Sea Zone to 105 Sea Zone
            2 Artillerys and 2 Infantrys moved from Bangkok to 105 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
            1 Artillery and 1 Infantry moved from 110 Sea Zone to Java
            1 Artillery, 1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
            1 Artillery and 1 Infantry moved from 110 Sea Zone to Sumatra
            1 Artillery and 1 Marine moved from S.Thailand to Burma
            2 Tanks moved from S.Thailand to Yunnan
    
        Purchase Units - Thai
            Thai buy 1 Elite, 1 Factory and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Burma
                Thai attack with 1 Artillery and 1 Marine
                British defend with 1 ArmoredCar
                    Thai roll dice for 1 Artillery and 1 Marine in Burma, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 ArmoredCar in Burma, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the British lost in Burma
                Thai win, taking Burma from British with 1 Artillery and 1 Marine remaining. Battle score for attacker is 4
                Casualties for British: 1 ArmoredCar
            Battle in Yunnan
                Thai attack with 2 Tanks
                British defend with 3 ArmoredCars
                    Thai roll dice for 2 Tanks in Yunnan, round 2 : 2/2 hits, 1.00 expected hits
                    Chinese roll dice for 3 ArmoredCars in Yunnan, round 2 : 2/3 hits, 0.50 expected hits
                    2 ArmoredCars owned by the British and 2 Tanks owned by the Thai lost in Yunnan
                Chinese win with 1 ArmoredCar remaining. Battle score for attacker is -2
                Casualties for Thai: 2 Tanks
                Casualties for British: 2 ArmoredCars
            Battle in Java
                Thai attack with 1 Artillery and 1 Infantry
                Anzac defend with 1 Infantry
                    Thai roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Java
                Thai win, taking Java from Dutch with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for Anzac: 1 Infantry
            Battle in Sumatra
                Thai attack with 1 Artillery and 2 Infantrys
                Anzac defend with 1 Marine
                    Thai roll dice for 1 Artillery and 2 Infantrys in Sumatra, round 2 : 0/3 hits, 0.83 expected hits
                    Dutch roll dice for 1 Marine in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery and 2 Infantrys in Sumatra, round 3 : 1/3 hits, 0.83 expected hits
                    Dutch roll dice for 1 Marine in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Anzac lost in Sumatra
                Thai win, taking Sumatra from Dutch with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Anzac: 1 Marine
    
        Non Combat Move - Thai
            1 Tank moved from Bangkok to Malaya
            1 Elite moved from Bangkok to Malaya
            2 Artillerys moved from S.Thailand to Malaya
    
        Place Units - Thai
            1 Factory placed in Malaya
            1 Elite and 2 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    British : -0.17
    Chinese : 1.50
    Thai : 2.67
    Dutch : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Americans
            1 unit repaired.
            1 Adv.Fighter and 2 Fighters moved from 78 Sea Zone to 75 Sea Zone
            1 Submarine moved from 95 Sea Zone to 76 Sea Zone
            2 Adv.Fighters moved from 87 Sea Zone to 76 Sea Zone
            5 Fighters moved from 87 Sea Zone to 75 Sea Zone
            2 B.Carriers, 3 Battleships, 1 Carrier and 2 Destroyers moved from 87 Sea Zone to 86 Sea Zone
            1 Artillery and 1 Elite moved from Wake to 87 Sea Zone
            1 Elite moved from Wake to 87 Sea Zone
            1 Artillery, 2 Elites and 2 Transports moved from 87 Sea Zone to 95 Sea Zone
            1 Tank moved from Minamitori to 95 Sea Zone
            1 Artillery, 2 Elites, 1 Tank and 2 Transports moved from 95 Sea Zone to 86 Sea Zone
            1 Artillery, 2 Elites and 1 Tank moved from 86 Sea Zone to Iwo Jima
            3 Fighters moved from Saipan to 111 Sea Zone
            1 Elite moved from San Francisco to 83 Sea Zone
            1 Elite and 1 S.Submarine moved from 83 Sea Zone to 88 Sea Zone
            1 Elite moved from 88 Sea Zone to Wake
            4 Artillerys moved from Wake to 88 Sea Zone
            1 Elite and 2 Infantrys moved from Wake to 88 Sea Zone
            4 Artillerys, 1 B.Transport, 1 Elite, 2 Infantrys and 2 Transports moved from 88 Sea Zone to 86 Sea Zone
            4 Artillerys, 1 Elite and 2 Infantrys moved from 86 Sea Zone to Iwo Jima
            1 Tank moved from Woleai to Yap
            1 Infantry moved from Truk to Woleai
            4 Infantrys moved from Northeast USA to 7 Sea Zone
            4 Infantrys and 2 Transports moved from 7 Sea Zone to 9 Sea Zone
            4 Infantrys moved from 9 Sea Zone to Iceland
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 2 B.Carriers, 1 Bunker, 1 Factory, 1 S.Bomber and 2 S.Submarines; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in 75 Sea Zone
                Americans attack with 1 Adv.Fighter and 7 Fighters
                Hisaichi defend with 3 Transports; Yamamoto defend with 1 Transport
                    Americans roll dice for 1 Adv.Fighter and 7 Fighters in 75 Sea Zone, round 2 : 4/8 hits, 2.83 expected hits
                    Hisaichi roll dice for 4 Transports in 75 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits
                    1 Fighter owned by the Americans, 3 Transports owned by the Hisaichi and 1 Transport owned by the Yamamoto lost in 75 Sea Zone
                Americans win with 1 Adv.Fighter and 6 Fighters remaining. Battle score for attacker is 16
                Casualties for Americans: 1 Fighter
                Casualties for Yamamoto: 1 Transport
                Casualties for Hisaichi: 3 Transports
            Battle in 111 Sea Zone
                Americans attack with 3 Fighters
                Hisaichi defend with 3 Transports
                    Americans roll dice for 3 Fighters in 111 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 3 Transports in 111 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                    1 Fighter owned by the Americans and 1 Transport owned by the Hisaichi lost in 111 Sea Zone
                    Americans roll dice for 2 Fighters in 111 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Transports in 111 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 2 Fighters in 111 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Transports in 111 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 2 Fighters in 111 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Transports in 111 Sea Zone, round 5 : 0/2 hits, 0.33 expected hits
                    1 Transport owned by the Hisaichi lost in 111 Sea Zone
                    Americans roll dice for 2 Fighters in 111 Sea Zone, round 6 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Transport in 111 Sea Zone, round 6 : 1/1 hits, 0.17 expected hits
                    1 Fighter owned by the Americans lost in 111 Sea Zone
                    Americans roll dice for 1 Fighter in 111 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Transport in 111 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Fighter in 111 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Transport in 111 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Fighter in 111 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Transport in 111 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Fighter in 111 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Transport in 111 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Fighter in 111 Sea Zone, round 11 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Transport in 111 Sea Zone, round 11 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Fighter in 111 Sea Zone, round 12 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Transport in 111 Sea Zone, round 12 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Fighter in 111 Sea Zone, round 13 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Transport in 111 Sea Zone, round 13 : 1/1 hits, 0.17 expected hits
                    1 Fighter owned by the Americans lost in 111 Sea Zone
                Hisaichi win with 1 Transport remaining. Battle score for attacker is -12
                Casualties for Americans: 3 Fighters
                Casualties for Hisaichi: 2 Transports
            Battle in 76 Sea Zone
                Americans attack with 2 Adv.Fighters and 1 Submarine
                Yamamoto defend with 1 Submarine
                    Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Adv.Fighters in 76 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 Submarine owned by the Yamamoto lost in 76 Sea Zone
                Americans win with 2 Adv.Fighters and 1 Submarine remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Submarine
            Battle in 86 Sea Zone
                Americans attack with 2 B.Carriers, 1 B.Transport, 3 Battleships, 1 Carrier, 2 Destroyers and 4 Transports
                Yamamoto defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 B.Carriers, 1 B.Transport, 3 Battleships, 1 Carrier, 2 Destroyers and 4 Transports in 86 Sea Zone, round 2 : 3/8 hits, 3.17 expected hits
                    1 Submarine owned by the Yamamoto lost in 86 Sea Zone
                Americans win with 2 B.Carriers, 1 B.Transport, 3 Battleships, 1 Carrier, 2 Destroyers and 4 Transports remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Submarine
            Battle in Iwo Jima
                Americans attack with 5 Artillerys, 3 Elites, 2 Infantrys and 1 Tank
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 5 Artillerys, 3 Elites, 2 Infantrys and 1 Tank in Iwo Jima, round 2 : 3/11 hits, 4.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Iwo Jima
                Americans win, taking Iwo Jima from Yamamoto with 5 Artillerys, 3 Elites, 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Americans
            5 Fighters moved from 75 Sea Zone to 86 Sea Zone
            2 Adv.Fighters moved from 76 Sea Zone to 86 Sea Zone
            1 B.Carrier and 1 Destroyer moved from 78 Sea Zone to 95 Sea Zone
            2 Fighters moved from Kwajalein to 86 Sea Zone
            3 Fighters moved from Pearl Harbor to 95 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 75 Sea Zone to Kamchatka
    
        Place Units - Americans
            1 Adv.Fighter and 2 B.Carriers placed in 86 Sea Zone
            2 S.Submarines placed in 95 Sea Zone
            1 Bunker placed in Saipan
            1 S.Bomber placed in Pearl Harbor
            1 Factory placed in Munster
    
        Turn Complete - Americans
            Americans collect 110 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.50
    Yamamoto : 0.00
    Americans : -4.67
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Germans
            1 ArmoredCar moved from Latvia to Kursk
            1 ArmoredCar moved from Lithuania to Kursk
            3 HeavyTanks, 2 Mech.Infs and 13 Tanks moved from Brest to Kursk
            2 HeavyTanks and 2 Tanks moved from Vinnytsia to Kursk
            2 Infantrys moved from Latvia to Novgorod
            2 Elites moved from Pomerania to 23 Sea Zone
            2 Adv.Fighters, 1 Carrier, 3 Destroyers, 2 Elites, 1 S.Submarine, 7 Submarines and 1 T.Boat moved from 23 Sea Zone to 22 Sea Zone
            2 Elites moved from 22 Sea Zone to Oslo
            1 T.Boat moved from 24 Sea Zone to 23 Sea Zone
            1 ArmoredCar moved from Pomerania to 23 Sea Zone
            1 ArmoredCar moved from 23 Sea Zone to Oslo
            3 Transports moved from 24 Sea Zone to 23 Sea Zone
            3 Infantrys moved from Hamburg to 23 Sea Zone
            3 Infantrys moved from Denmark to 23 Sea Zone
            6 Infantrys and 3 Transports moved from 23 Sea Zone to 24 Sea Zone
            7 Infantrys moved from Lapland to Oulu
            1 Infantry moved from 24 Sea Zone to Oulu
            4 Infantrys moved from 24 Sea Zone to Kotka
            1 Infantry moved from 24 Sea Zone to Oulu
            1 Infantry moved from Lithuania to Latvia
            1 Infantry moved from Lithuania to Minsk
            1 HeavyTank and 13 Infantrys moved from Danzig to East Prussia
            4 Infantrys moved from Warsaw to Brest
            2 Infantrys moved from Krakow to E.Romania
            1 Infantry moved from Krakow to E.Romania
            2 Infantrys moved from Krakow to Vinnytsia
            3 Fighters moved from E.Romania to Kursk
            14 Infantrys moved from Pomerania to Danzig
            15 Infantrys moved from Brandenburg to Pomerania
            5 Infantrys moved from Bohemia to Krakow
            15 Infantrys moved from Berlin to Brandenburg
            1 Tank moved from French Sudan to Liberia
            1 Infantry moved from Kordofan to Nubia
                  Germans take Nubia from British
            2 Infantrys moved from Brittany to Normandy
            1 Infantry moved from Picardy to Normandy
            1 Infantry moved from Picardy to Belgium
            1 Infantry moved from Brittany to Normandy
            1 Infantry moved from Normandy to Picardy
            1 Infantry moved from Picardy to Belgium
            5 Infantrys moved from Belgium to Netherlands
            2 Artillerys and 5 Infantrys moved from Netherlands to Hamburg
            1 ArmoredCar moved from Belgium to Saxony
            3 Infantrys moved from Netherlands to Hamburg
            3 Infantrys moved from Rhine to Hamburg
    
        Purchase Units - Germans
            Germans buy 4 HeavyTanks, 27 Infantrys, 2 Submarines, 1 T.Boat and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Kursk
                Germans attack with 2 ArmoredCars, 3 Fighters, 5 HeavyTanks, 2 Mech.Infs and 15 Tanks
                Russians defend with 1 AAGun, 9 ArmoredCars, 1 Bomber, 1 Bunker, 14 Infantrys and 2 Tanks
                    AA fire in Kursk : 1/3 hits, 0.50 expected hits
                    1 Fighter owned by the Germans lost in Kursk
                    Germans roll dice for 2 ArmoredCars, 2 Fighters, 5 HeavyTanks, 2 Mech.Infs and 15 Tanks in Kursk, round 2 : 12/26 hits, 12.83 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 9 ArmoredCars, 1 Bomber, 1 Bunker, 14 Infantrys and 2 Tanks in Kursk, round 2 : 9/27 hits, 7.83 expected hits
                    2 Fighters owned by the Germans, 2 ArmoredCars owned by the Germans, 9 ArmoredCars owned by the Russians, 1 Infantry owned by the Russians, 2 Mech.Infs owned by the Germans, 1 Bomber owned by the Russians and 3 Tanks owned by the Germans lost in Kursk
                    Germans roll dice for 5 HeavyTanks and 12 Tanks in Kursk, round 3 : 12/17 hits, 9.33 expected hits
                    Russians roll dice for 1 Bunker, 13 Infantrys and 2 Tanks in Kursk, round 3 : 7/16 hits, 5.83 expected hits
                    12 Infantrys owned by the Russians and 7 Tanks owned by the Germans lost in Kursk
                    Germans roll dice for 5 HeavyTanks and 5 Tanks in Kursk, round 4 : 2/10 hits, 5.83 expected hits
                    Russians roll dice for 1 Bunker, 1 Infantry and 2 Tanks in Kursk, round 4 : 1/4 hits, 1.83 expected hits
                    1 Infantry owned by the Russians, 1 Tank owned by the Russians and 1 Tank owned by the Germans lost in Kursk
                    Germans roll dice for 5 HeavyTanks and 4 Tanks in Kursk, round 5 : 4/9 hits, 5.33 expected hits
                    Russians roll dice for 1 Bunker and 1 Tank in Kursk, round 5 : 1/2 hits, 1.00 expected hits
                    1 Bunker owned by the Russians, 1 Tank owned by the Russians and 1 Tank owned by the Germans lost in Kursk
                Germans win, taking Kursk from Russians with 5 HeavyTanks and 3 Tanks remaining. Battle score for attacker is -10
                Casualties for Germans: 2 ArmoredCars, 3 Fighters, 2 Mech.Infs and 12 Tanks
                Casualties for Russians: 9 ArmoredCars, 1 Bomber, 1 Bunker, 14 Infantrys and 2 Tanks
            Battle in Oslo
                Germans attack with 1 ArmoredCar and 2 Elites
                Neutral defend with 1 Infantry
                    Germans roll dice for 1 ArmoredCar and 2 Elites in Oslo, round 2 : 1/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Oslo, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Germans and 1 Infantry owned by the Neutral lost in Oslo
                Germans loses 0 PUs for violating Oslos neutrality.
                Germans win, taking Oslo from Neutral with 2 Elites remaining. Battle score for attacker is -2
                Casualties for Germans: 1 ArmoredCar
                Casualties for Neutral: 1 Infantry
            Battle in Liberia
                Germans attack with 1 Tank
                Neutral defend with 1 Infantry
                    Germans roll dice for 1 Tank in Liberia, round 2 : 0/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Liberia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Tank in Liberia, round 3 : 0/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Liberia, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Tank in Liberia, round 4 : 1/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Liberia, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Liberia
                Germans loses 0 PUs for violating Liberias neutrality.
                Germans win, taking Liberia from Neutral with 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Novgorod
                Germans attack with 2 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 2 Infantrys in Novgorod, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Novgorod
                1 Infantry retreated to Latvia
                Russians win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Germans
            1 Artillery and 1 Mech.Inf moved from Odessa to Donetsk
            1 HeavyTank moved from E.Romania to Donetsk
            2 Mech.Infs moved from Bulgaria to Donetsk
    
        Place Units - Germans
            2 Submarines and 1 T.Boat placed in 22 Sea Zone
            4 HeavyTanks placed in Warsaw
            Germans undo move 2.
            4 Tanks placed in Warsaw
            4 HeavyTanks placed in Vinnytsia
            5 Infantrys placed in Bohemia
            3 Infantrys placed in Hamburg
            15 Infantrys placed in Berlin
            4 Infantrys placed in Rhine
    
        Turn Complete - Germans
            Germans collect 127 PUs; end with 127 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.17
    Neutral : -0.33
    Russians : 2.17
    AA fire in Kursk : : 0.50
    

    Savegame

  • '20 '18 '17 '15

    This is a tough one, dawg! I figured I’d throw in some more banter now and then.

    I am NOT doing so hot in Europe right now. You’re within 13 production of me, yikes! I’m not sure my “Japan First” then double back strategy is going to work this time.

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Russians
            2 Infantrys moved from Kolyma to Zhigansk
            2 Fighters moved from N.Buryat Mongolia to Zhigansk
            6 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            6 Infantrys moved from Evenkia to Olyokminsk
            6 Infantrys moved from Sibirsky to Evenkia
            2 Infantrys moved from Krasnoyarsk to Irkutsk
            2 Infantrys moved from Novosibirsk to Krasnoyarsk
            1 Artillery and 2 Infantrys moved from Georgia to Rostov
            5 Infantrys moved from Stalingrad to Rostov
            3 Infantrys moved from Murmansk to 6 Sea Zone
            3 Infantrys moved from 6 Sea Zone to S.Karelia
            2 Artillerys and 2 Infantrys moved from Arkhangelsk to S.Karelia
            1 Artillery, 2 Elites, 5 Infantrys and 2 Mech.Rockets moved from Vyborg to Leningrad
            4 Infantrys moved from Leningrad to Latvia
            1 Adv.Fighter and 1 Fighter moved from Leningrad to 23 Sea Zone
    
        Purchase Units - Russians
            Russians buy 7 Bunkers and 31 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Zhigansk
                Russians attack with 2 Fighters and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 2 Fighters and 2 Infantrys in Zhigansk, round 2 : 0/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Zhigansk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Fighters and 2 Infantrys in Zhigansk, round 3 : 2/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Zhigansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Zhigansk
                Russians win, taking Zhigansk from Hisaichi with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Latvia
                Russians attack with 4 Infantrys
                Germans defend with 2 Infantrys
                    Russians roll dice for 4 Infantrys in Latvia, round 2 : 1/4 hits, 0.67 expected hits
                    Germans roll dice for 2 Infantrys in Latvia, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
                    Russians roll dice for 3 Infantrys in Latvia, round 3 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 2 Infantrys
            Battle in 23 Sea Zone
                Russians attack with 1 Adv.Fighter and 1 Fighter
                Germans defend with 1 T.Boat
                    Russians roll dice for 1 Adv.Fighter and 1 Fighter in 23 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 T.Boat in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Germans lost in 23 Sea Zone
                Russians win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 T.Boat
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Adv.Fighter and 1 Fighter moved from 23 Sea Zone to Leningrad
            EDIT: 2 Mech.Rockets moved from Leningrad to Moscow
            1 AAGun moved from Rostov to Stalingrad
            1 AAGun moved from Tula to Moscow
            1 AAGun moved from Kuybyshev to Ufa
            2 Fighters moved from Zhigansk to N.Buryat Mongolia
    
        Place Units - Russians
            1 Bunker placed in N.Buryat Mongolia
            1 Bunker and 10 Infantrys placed in Moscow
            1 Bunker placed in Rostov
            1 Bunker and 5 Infantrys placed in Stalingrad
            1 Bunker and 3 Infantrys placed in Georgia
            1 Bunker and 5 Infantrys placed in Sverdlovsk
            6 Infantrys placed in Sibirsky
            1 Bunker and 2 Infantrys placed in Leningrad
    
        Turn Complete - Russians
            Russians collect 95 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Hisaichi : -0.67
    Russians : 2.00
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Italians
            2 Elites moved from New Valley to Mersa Matruh
            3 Infantrys moved from New Valley to Mersa Matruh
            16 Infantrys moved from Tobruk to Mersa Matruh
            1 ArmoredCar, 1 HeavyTank and 1 Tank moved from Hun to Mersa Matruh
            2 ArmoredCars moved from Tripoli to Kufra
            4 Infantrys moved from Greece to 48 Sea Zone
            4 Infantrys moved from 48 Sea Zone to Tobruk
            5 Transports moved from 48 Sea Zone to 46 Sea Zone
            10 Infantrys moved from Rome to 46 Sea Zone
            10 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone
            1 Transport moved from 48 Sea Zone to 47 Sea Zone
            1 Artillery and 1 Infantry moved from Tunis to 47 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 47 Sea Zone to 48 Sea Zone
            1 Artillery and 11 Infantrys moved from 48 Sea Zone to Tobruk
            1 ArmoredCar moved from Tunis to Tripoli
            1 Infantry moved from Tunis to S.Tunisia
            1 Mech.Inf and 1 Tank moved from Equatoria to Rhodesia
            1 Mech.Inf and 1 Tank moved from Belgian Congo to Rhodesia
            1 HeavyTank and 5 Tanks moved from French Equatorial Africa to Rhodesia
            1 Artillery, 1 Elite and 1 Infantry moved from French Equatorial Africa to Belgian Congo
            4 Adv.Fighters moved from French Equatorial Africa to Mersa Matruh
    
        Purchase Units - Italians
            Italians buy 2 ArmoredCars, 1 HeavyTank, 18 Infantrys, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Rhodesia
                Italians attack with 1 HeavyTank, 2 Mech.Infs and 7 Tanks
                British defend with 1 Infantry
                    Italians roll dice for 1 HeavyTank, 2 Mech.Infs and 7 Tanks in Rhodesia, round 2 : 3/10 hits, 4.83 expected hits
                    British roll dice for 1 Infantry in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Rhodesia
                Italians win, taking Rhodesia from British with 1 HeavyTank, 2 Mech.Infs and 7 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 ArmoredCar, 1 HeavyTank and 1 Tank placed in Hun
            1 ArmoredCar and 2 Mech.Infs placed in French Equatorial Africa
            4 Infantrys placed in Tunis
            4 Infantrys placed in Greece
            10 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.83
    British : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - French
            1 Infantry moved from Colombia to Amazon
            1 Artillery and 1 Infantry moved from Peru to Amazon
    
        Purchase Units - French
            French buy 2 Tanks; Remaining resources: 2 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            2 Tanks placed in Syria
    
        Turn Complete - French
            French collect 12 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

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