Whackamatt Allies -vs- dawgoneit Axis


  • TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            2 Transports moved from 92 Sea Zone to 110 Sea Zone
            2 Artillerys moved from Banjarmasin to 110 Sea Zone
            2 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 Marine moved from Malaya to 110 Sea Zone
            2 Tanks moved from Sumatra to Lombok
            2 Artillerys, 2 Infantrys and 1 Marine moved from 110 Sea Zone to Lombok
            2 Infantrys moved from Hong Kong to 92 Sea Zone
            2 Infantrys and 1 Transport moved from 92 Sea Zone to 111 Sea Zone
            2 Infantrys moved from 111 Sea Zone to Flores
            1 Adv.Fighter and 1 Fighter moved from 92 Sea Zone to Flores
            1 Battleship moved from 92 Sea Zone to 110 Sea Zone
            1 Carrier moved from 92 Sea Zone to 111 Sea Zone
            2 Transports moved from 92 Sea Zone to 84 Sea Zone
            4 Infantrys moved from Hong Kong to 92 Sea Zone
            4 Infantrys moved from 92 Sea Zone to S.French Indochina
            2 Fighters moved from Kwangsi to S.French Indochina
            3 Infantrys moved from N.French Indochina to N.Thailand
            1 Elite moved from N.French Indochina to N.Thailand
            3 Infantrys moved from N.French Indochina to Yunnan
            1 Artillery moved from N.French Indochina to Yunnan
            2 ArmoredCars and 2 Tanks moved from N.French Indochina to Hupeh
            2 ArmoredCars moved from N.French Indochina to Szechwan
            1 Infantry moved from Kweichow to Hupeh
            1 Infantry moved from Kweichow to Szechwan
            1 ArmoredCar moved from Kweichow to Hupeh
            2 Artillerys moved from Malaya to S.Thailand
            1 Tank moved from Anhwei to Shensi
            1 Tank moved from Anhwei to Shensi
            1 Elite and 1 Infantry moved from Peking to Chahar
            1 Tank moved from Peking to Chahar
            1 Tank moved from Anhwei to Chahar
            1 Adv.Fighter moved from Chita to Chahar
            2 Infantrys moved from Ayan to Yakutsk
            1 Elite moved from Ayan to Yakutsk
            1 Artillery and 3 Infantrys moved from Ayan to Okhotsk
            2 Infantrys moved from Ayan to Okhotsk
            2 Artillerys, 3 Infantrys, 1 Mech.Inf and 4 Tanks moved from Ayan to Chita
            4 Infantrys moved from Heilungchiang to Chita
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 ArmoredCars, 8 Artillerys and 15 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Shensi
                Hisaichi attack with 2 Tanks
                Chinese defend with 2 ArmoredCars
                    Hisaichi roll dice for 2 Tanks in Shensi, round 2 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 2 ArmoredCars in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Chinese lost in Shensi
                    Hisaichi roll dice for 2 Tanks in Shensi, round 3 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 ArmoredCar in Shensi, round 3 : 1/1 hits, 0.17 expected hits
                    1 Tank owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Shensi
                Hisaichi win, taking Shensi from Chinese with 1 Tank remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 ArmoredCars
                Casualties for Hisaichi: 1 Tank
            Battle in S.French Indochina
                Hisaichi attack with 2 Fighters and 4 Infantrys
                Chinese defend with 1 Tank
                    Hisaichi roll dice for 2 Fighters and 4 Infantrys in S.French Indochina, round 2 : 1/6 hits, 1.33 expected hits
                    French roll dice for 1 Tank in S.French Indochina, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in S.French Indochina
                Hisaichi win, taking S.French Indochina from French with 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Tank
            Battle in Flores
                Hisaichi attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                Anzac defend with 1 Infantry
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Flores, round 2 : 0/4 hits, 1.17 expected hits
                    Dutch roll dice for 1 Infantry in Flores, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Flores, round 3 : 2/4 hits, 1.17 expected hits
                    Dutch roll dice for 1 Infantry in Flores, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Flores
                Hisaichi win, taking Flores from Dutch with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
            Battle in Hupeh
                Hisaichi attack with 3 ArmoredCars, 1 Infantry and 2 Tanks
                Chinese defend with 2 ArmoredCars and 2 Tanks
                    Hisaichi roll dice for 3 ArmoredCars, 1 Infantry and 2 Tanks in Hupeh, round 2 : 2/6 hits, 2.17 expected hits
                    Chinese roll dice for 2 ArmoredCars and 2 Tanks in Hupeh, round 2 : 1/4 hits, 1.33 expected hits
                    2 ArmoredCars owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Hupeh
                    Hisaichi roll dice for 3 ArmoredCars and 2 Tanks in Hupeh, round 3 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 2 Tanks in Hupeh, round 3 : 1/2 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Hisaichi and 2 Tanks owned by the Chinese lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 2 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 12
                Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
                Casualties for Chinese: 2 ArmoredCars and 2 Tanks
            Battle in Lombok
                Hisaichi attack with 2 Artillerys, 2 Infantrys, 1 Marine and 2 Tanks
                Anzac defend with 4 Infantrys; Dutch defend with 1 Bunker
                    Hisaichi roll dice for 1 Battleship in Lombok, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Hisaichi roll dice for 2 Artillerys, 2 Infantrys, 1 Marine and 2 Tanks in Lombok, round 2 : 0/7 hits, 2.83 expected hits
                    Dutch roll dice for 1 Bunker and 4 Infantrys in Lombok, round 2 : 1/5 hits, 1.83 expected hits
                    1 Infantry owned by the Hisaichi lost in Lombok
                    Hisaichi roll dice for 2 Artillerys, 1 Infantry, 1 Marine and 2 Tanks in Lombok, round 3 : 3/6 hits, 2.67 expected hits
                    Dutch roll dice for 1 Bunker and 4 Infantrys in Lombok, round 3 : 4/5 hits, 1.83 expected hits
                    3 Infantrys owned by the Anzac, 1 Infantry owned by the Hisaichi, 2 Artillerys owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Lombok
                    Hisaichi roll dice for 2 Tanks in Lombok, round 4 : 2/2 hits, 1.00 expected hits
                    Dutch roll dice for 1 Bunker and 1 Infantry in Lombok, round 4 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac, 1 Tank owned by the Hisaichi and 1 Bunker owned by the Dutch lost in Lombok
                Hisaichi win, taking Lombok from Dutch with 1 Tank remaining. Battle score for attacker is -7
                Casualties for Hisaichi: 2 Artillerys, 2 Infantrys, 1 Marine and 1 Tank
                Casualties for Anzac: 4 Infantrys
                Casualties for Dutch: 1 Bunker
            Battle in Yunnan
                Hisaichi attack with 1 Artillery and 3 Infantrys
                Chinese defend with 1 ArmoredCar
                    Hisaichi roll dice for 1 Artillery and 3 Infantrys in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 ArmoredCar in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Chinese lost in Yunnan
                Hisaichi win, taking Yunnan from Chinese with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 ArmoredCar
            Battle in Okhotsk
                Hisaichi attack with 1 Artillery and 5 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 5 Infantrys in Okhotsk, round 2 : 0/6 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Okhotsk, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 5 Infantrys in Okhotsk, round 3 : 0/6 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Okhotsk, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 5 Infantrys in Okhotsk, round 4 : 1/6 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Okhotsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Okhotsk
                Hisaichi win, taking Okhotsk from Russians with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Chahar
                Hisaichi attack with 1 Adv.Fighter, 1 Elite, 1 Infantry and 2 Tanks
                Chinese defend with 1 Artillery, 1 Infantry and 1 Tank
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Elite, 1 Infantry and 2 Tanks in Chahar, round 2 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in Chahar, round 2 : 0/3 hits, 1.17 expected hits
                    1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Chahar
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Elite, 1 Infantry and 2 Tanks in Chahar, round 3 : 0/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 Tank in Chahar, round 3 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Elite, 1 Infantry and 2 Tanks in Chahar, round 4 : 3/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 Tank in Chahar, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Adv.Fighter, 1 Elite and 2 Tanks remaining. Battle score for attacker is 9
                Casualties for Chinese: 1 Artillery, 1 Infantry and 1 Tank
                Casualties for Hisaichi: 1 Infantry
            Battle in Szechwan
                Hisaichi attack with 2 ArmoredCars and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Szechwan
                Hisaichi win, taking Szechwan from Chinese with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Yakutsk
                Hisaichi attack with 1 Elite and 2 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Elite and 2 Infantrys in Yakutsk, round 2 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Yakutsk
                Hisaichi win, taking Yakutsk from Russians with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in N.Thailand
                Hisaichi attack with 1 Elite and 3 Infantrys
                Chinese defend with 1 ArmoredCar
                    Hisaichi roll dice for 1 Elite and 3 Infantrys in N.Thailand, round 2 : 0/4 hits, 0.83 expected hits
                    British roll dice for 1 ArmoredCar in N.Thailand, round 2 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Hisaichi lost in N.Thailand
                    Hisaichi roll dice for 1 Elite and 2 Infantrys in N.Thailand, round 3 : 0/3 hits, 0.67 expected hits
                    British roll dice for 1 ArmoredCar in N.Thailand, round 3 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Elite and 2 Infantrys in N.Thailand, round 4 : 0/3 hits, 0.67 expected hits
                    British roll dice for 1 ArmoredCar in N.Thailand, round 4 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Elite and 2 Infantrys in N.Thailand, round 5 : 1/3 hits, 0.67 expected hits
                    British roll dice for 1 ArmoredCar in N.Thailand, round 5 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Chinese lost in N.Thailand
                Hisaichi win, taking N.Thailand from British with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 ArmoredCar
    
        Non Combat Move - Hisaichi
            1 Adv.Fighter and 1 Fighter moved from Flores to 111 Sea Zone
            5 Infantrys moved from Kirin to Heilungchiang
            1 Adv.Fighter moved from Chahar to Peking
            1 Infantry moved from Changchun to Kirin
            4 Infantrys moved from Changchun to Kirin
            2 Fighters moved from S.French Indochina to S.Thailand
    
        Place Units - Hisaichi
            2 Artillerys and 2 Infantrys placed in Banjarmasin
            2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Hong Kong
            1 Artillery and 2 Infantrys placed in Shantung
            1 Artillery and 2 Infantrys placed in Peking
            2 Artillerys and 1 Infantry placed in Chita
            6 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 76 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -8.17
    British : 0.33
    French : -0.50
    Chinese : -1.83
    Russians : -1.33
    Dutch : 0.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - British
                British loses 0 PUs for violating Belgian Congos neutrality.
            15 Infantrys moved from Cairo to Lower Egypt
            1 Elite moved from Cairo to Lower Egypt
            1 Infantry moved from Rhodesia to Belgian Congo
                  British take Belgian Congo from Neutral
            2 Infantrys moved from Cape Town to South Africa
            2 ArmoredCars and 1 Infantry moved from Rhodesia to Mozambique
            2 Infantrys moved from Bombay to 59 Sea Zone
            1 Fighter moved from Timor to Soembawa
            2 Infantrys and 2 Transports moved from 59 Sea Zone to 58 Sea Zone
            2 Infantrys moved from W.Iran to 58 Sea Zone
            4 Infantrys moved from 58 Sea Zone to N.Saudi Arabia
            3 ArmoredCars moved from Syria to N.Saudi Arabia
            5 ArmoredCars moved from Madras to Calcutta
            2 Infantrys moved from Koryakia to Kolyma
            5 ArmoredCars moved from Delhi to Assam
            1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters, 4 Submarines and 1 T.Boat moved from 20 Sea Zone to 21 Sea Zone
    
        Purchase Units - British
            British buy 6 ArmoredCars, 1 Bunker, 1 Destroyer, 2 Fighters, 7 Infantrys, 1 Mech.Inf, 1 Submarine and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Mozambique
                British attack with 2 ArmoredCars and 1 Infantry
                Neutral defend with 1 Infantry
                    British roll dice for 2 ArmoredCars and 1 Infantry in Mozambique, round 2 : 0/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Mozambique, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 ArmoredCars and 1 Infantry in Mozambique, round 3 : 0/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Mozambique, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 ArmoredCars and 1 Infantry in Mozambique, round 4 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Mozambique, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Mozambique
                British loses 0 PUs for violating Mozambiques neutrality.
                British win, taking Mozambique from Neutral with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in N.Saudi Arabia
                British attack with 3 ArmoredCars and 4 Infantrys
                Neutral defend with 1 Artillery and 3 Infantrys
                    British roll dice for 3 ArmoredCars and 4 Infantrys in N.Saudi Arabia, round 2 : 1/7 hits, 1.67 expected hits
                    Neutral roll dice for 1 Artillery and 3 Infantrys in N.Saudi Arabia, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in N.Saudi Arabia
                    British roll dice for 3 ArmoredCars and 3 Infantrys in N.Saudi Arabia, round 3 : 1/6 hits, 1.50 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in N.Saudi Arabia, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in N.Saudi Arabia
                    British roll dice for 3 ArmoredCars and 2 Infantrys in N.Saudi Arabia, round 4 : 3/5 hits, 1.33 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in N.Saudi Arabia, round 4 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral, 1 Artillery owned by the Neutral and 1 Infantry owned by the British lost in N.Saudi Arabia
                British loses 0 PUs for violating N.Saudi Arabias neutrality.
                British win, taking N.Saudi Arabia from Neutral with 3 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for British: 3 Infantrys
                Casualties for Neutral: 1 Artillery and 3 Infantrys
    
        Non Combat Move - British
    
        Place Units - British
            1 Destroyer and 1 Submarine placed in 21 Sea Zone
            1 Fighter placed in Manchester
            1 ArmoredCar, 1 Bunker, 1 Fighter and 4 Infantrys placed in Cairo
            3 Infantrys placed in W.Iran
            5 Tanks placed in Delhi
            4 ArmoredCars and 1 Mech.Inf placed in Madras
            1 ArmoredCar placed in Cape Town
    
        Turn Complete - British
            British collect 104 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.00
    British : -1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Anzac
            1 Infantry moved from Western Australia to 67 Sea Zone
            1 Elite moved from Broome to 67 Sea Zone
            1 Infantry moved from Western Australia to 67 Sea Zone
            1 Infantry moved from Soembawa to 67 Sea Zone
            1 Battleship, 5 Cruisers, 1 Elite and 2 Infantrys moved from 67 Sea Zone to 66 Sea Zone
            1 Elite and 2 Infantrys moved from 66 Sea Zone to Sumatra
            1 Transport moved from 67 Sea Zone to 113 Sea Zone
            2 Elites moved from Townsville to 113 Sea Zone
            1 Transport moved from 67 Sea Zone to 113 Sea Zone
            1 Infantry moved from Townsville to 113 Sea Zone
            1 Infantry moved from West Papua to 113 Sea Zone
            2 Elites and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            2 Elites moved from 67 Sea Zone to Lombok
            2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Lombok
            1 Cruiser and 1 Infantry moved from 67 Sea Zone to 66 Sea Zone
            1 Infantry moved from 66 Sea Zone to Sumatra
            1 Destroyer moved from 65 Sea Zone to 66 Sea Zone
            2 Infantrys moved from Port Moresby to West Papua
    
        Purchase Units - Anzac
            Anzac buy 1 Cruiser, 4 Elites, 4 Infantrys and 1 Marine; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in Sumatra
                Anzac attack with 1 Elite and 3 Infantrys
                Yamamoto defend with 2 Infantrys and 2 Tanks
                    Anzac roll dice for 1 Battleship and 3 Cruisers in Sumatra, round 2 : 2/4 hits, 2.17 expected hits
                    Anzac roll dice for 1 Elite and 3 Infantrys in Sumatra, round 2 : 1/4 hits, 0.83 expected hits
                    Yamamoto roll dice for 2 Infantrys and 2 Tanks in Sumatra, round 2 : 1/4 hits, 1.67 expected hits
                    1 Infantry owned by the Anzac, 2 Infantrys owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Sumatra
                    Anzac roll dice for 1 Elite and 2 Infantrys in Sumatra, round 3 : 2/3 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Tank in Sumatra, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in Sumatra
                Anzac win, taking Sumatra from Yamamoto with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 12
                Casualties for Anzac: 1 Infantry
                Casualties for Yamamoto: 2 Infantrys and 2 Tanks
            Battle in Lombok
                Anzac attack with 2 Elites and 2 Infantrys
                Hisaichi defend with 1 Tank
                    Anzac roll dice for 2 Elites and 2 Infantrys in Lombok, round 2 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tank in Lombok, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Anzac and 1 Tank owned by the Hisaichi lost in Lombok
                Anzac win, taking Lombok from Hisaichi with 2 Elites and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Anzac: 1 Infantry
                Casualties for Hisaichi: 1 Tank
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Cruiser placed in 67 Sea Zone
            1 Elite and 1 Marine placed in Broome
            3 Elites placed in Townsville
            3 Infantrys placed in Port Moresby
            1 Infantry placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.50
    Yamamoto : -1.17
    Anzac : 1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers; Remaining resources: 2 PUs; 
    
        Place Units - Dutch
            1 Bunker placed in Lombok
            1 Bunker placed in Sumatra
    
        Turn Complete - Dutch
            Dutch collect 15 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Finns
            1 Infantry moved from Tampere to Oulu
            2 Infantrys moved from Helsinki to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Oulu
            1 Infantry moved from Lapland to Murmansk
                  Finns take Murmansk from Russians
            4 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 3 Elites and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
    
        Non Combat Move - Finns
    
        Place Units - Finns
            3 Elites and 3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Romanians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Romanians
            1 Tank moved from E.Romania to Kiev
            2 Tanks moved from E.Romania to Brest
            2 Infantrys moved from E.Romania to Odessa
            1 Artillery moved from E.Romania to Odessa
    
        Purchase Units - Romanians
            Romanians buy 2 Elites and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Odessa
                Romanians attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Elite
                    Romanians roll dice for 1 Artillery and 2 Infantrys in Odessa, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Elite in Odessa, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Russians lost in Odessa
                Romanians win, taking Odessa from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 Elite
            Battle in Kiev
                Romanians attack with 1 Tank
                Russians defend with 1 ArmoredCar
                    Romanians roll dice for 1 Tank in Kiev, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 ArmoredCar in Kiev, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Russians lost in Kiev
                Romanians win, taking Kiev from Russians with 1 Tank remaining. Battle score for attacker is 4
                Casualties for Russians: 1 ArmoredCar
            Battle in Brest
                Romanians attack with 2 Tanks
                Russians defend with 1 AAGun and 2 ArmoredCars
                    Romanians roll dice for 2 Tanks in Brest, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 2 ArmoredCars in Brest, round 2 : 0/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Russians lost in Brest
                    Romanians roll dice for 2 Tanks in Brest, round 3 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 ArmoredCar in Brest, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Russians lost in Brest
                Romanians win, taking Brest from Russians with 2 Tanks remaining. Battle score for attacker is 8
                Casualties for Russians: 2 ArmoredCars
    
        Non Combat Move - Romanians
            1 AAGun moved from E.Romania to Vinnytsia
            2 Tanks moved from Bucharest to Vinnytsia
            1 Elite and 1 Infantry moved from Bucharest to E.Romania
            2 Infantrys moved from E.Romania to Bulgaria
            1 Tank moved from E.Romania to Vinnytsia
    
        Place Units - Romanians
            2 Elites and 2 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Romanians : 0.67
    Russians : -1.00
    

    Savegame


  • TripleA Turn Summary: Thai round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Thai
            1 Artillery moved from S.Thailand to Burma
                  Thai take Burma from British
            2 Transports moved from 110 Sea Zone to 105 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry moved from Bangkok to 105 Sea Zone
            2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry moved from 110 Sea Zone to Sumatra
            1 Infantry moved from Bangkok to Malaya
            1 Tank moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Sumatra
                Thai attack with 2 Artillerys, 1 Elite and 1 Infantry
                Anzac defend with 1 Elite and 2 Infantrys; Dutch defend with 1 Bunker
                    Thai roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Sumatra, round 2 : 2/4 hits, 1.50 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Bunker, 1 Elite and 2 Infantrys in Sumatra, round 2 : 2/4 hits, 1.50 expected hits
                    1 Infantry owned by the Anzac, 1 Infantry owned by the Thai and 1 Artillery owned by the Thai lost in Sumatra
                    Thai roll dice for 1 Artillery and 1 Elite in Sumatra, round 3 : 2/2 hits, 0.83 expected hits
                    Dutch roll dice for 1 Bunker, 1 Elite and 1 Infantry in Sumatra, round 3 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Anzac, 1 Elite owned by the Thai and 1 Elite owned by the Anzac lost in Sumatra
                    Thai roll dice for 1 Artillery in Sumatra, round 4 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Bunker in Sumatra, round 4 : 0/1 hits, 0.50 expected hits
                    Thai roll dice for 1 Artillery in Sumatra, round 5 : 1/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Bunker in Sumatra, round 5 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Dutch and 1 Artillery owned by the Thai lost in Sumatra
                Dutch win with no units remaining. Battle score for attacker is 0
                Casualties for Thai: 2 Artillerys, 1 Elite and 1 Infantry
                Casualties for Anzac: 1 Elite and 2 Infantrys
                Casualties for Dutch: 1 Bunker
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Thai : 2.00
    Dutch : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Americans
            1 Bomber moved from Ponape to 92 Sea Zone
            1 B.Carrier, 2 Battleships and 1 Carrier moved from 88 Sea Zone to 87 Sea Zone
            1 B.Carrier and 1 Destroyer moved from 91 Sea Zone to 78 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from San Francisco to 78 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from Ponape to 103 Sea Zone
            1 Destroyer moved from 88 Sea Zone to 96 Sea Zone
            2 Destroyers moved from 88 Sea Zone to 87 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 88 Sea Zone to 77 Sea Zone
            1 Submarine moved from 88 Sea Zone to 95 Sea Zone
            1 Fighter moved from Ponape to 96 Sea Zone
            3 Fighters moved from Saipan to 95 Sea Zone
            1 Fighter moved from Saipan to 96 Sea Zone
            1 Tank moved from Woleai to Yap
                  Americans take Ulithi from Yamamoto
                  Americans take Yap from Yamamoto
            2 Fighters moved from Saipan to 75 Sea Zone
            1 Infantry and 1 Tank moved from Ponape to Truk
            1 Tank moved from Truk to Woleai
            2 Transports moved from 16 Sea Zone to 7 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 B.Carrier, 1 Battleship, 1 Bunker, 1 Elite, 6 Fighters and 1 S.Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 1 Bomber
                Hisaichi defend with 2 Transports
                    Americans roll dice for 1 Bomber in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Transports in 92 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 Bomber owned by the Americans and 1 Transport owned by the Hisaichi lost in 92 Sea Zone
                Hisaichi win with 1 Transport remaining. Battle score for attacker is -8
                Casualties for Americans: 1 Bomber
                Casualties for Hisaichi: 1 Transport
            Battle in 78 Sea Zone
                Americans attack with 1 Adv.Fighter, 1 B.Carrier, 1 Destroyer and 2 Fighters
                Yamamoto defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in 78 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Adv.Fighter, 1 B.Carrier, 1 Destroyer and 2 Fighters in 78 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Submarine in 78 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Adv.Fighter, 1 B.Carrier, 1 Destroyer and 2 Fighters in 78 Sea Zone, round 3 : 0/5 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Submarine in 78 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Adv.Fighter, 1 B.Carrier, 1 Destroyer and 2 Fighters in 78 Sea Zone, round 4 : 1/5 hits, 1.67 expected hits
                    1 Submarine owned by the Yamamoto lost in 78 Sea Zone
                Americans win with 1 Adv.Fighter, 1 B.Carrier, 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Submarine
            Battle in 103 Sea Zone
                Americans attack with 1 Adv.Fighter and 1 Fighter
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Adv.Fighter and 1 Fighter in 103 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 103 Sea Zone
                Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in 87 Sea Zone
                Americans attack with 1 B.Carrier, 2 Battleships, 1 Carrier and 2 Destroyers
                Yamamoto defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 1 B.Carrier, 2 Battleships, 1 Carrier and 2 Destroyers in 87 Sea Zone, round 2 : 3/6 hits, 2.33 expected hits
                    1 Submarine owned by the Yamamoto lost in 87 Sea Zone
                Americans win with 1 B.Carrier, 2 Battleships, 1 Carrier and 2 Destroyers remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Submarine
            Battle in 77 Sea Zone
                Americans attack with 1 Adv.Fighter and 1 Fighter
                Yamamoto defend with 1 Submarine
                    Americans roll dice for 1 Adv.Fighter and 1 Fighter in 77 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 Submarine owned by the Yamamoto lost in 77 Sea Zone
                Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Submarine
            Battle in 95 Sea Zone
                Americans attack with 3 Fighters and 1 Submarine
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 95 Sea Zone
                Americans win with 3 Fighters and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in 96 Sea Zone
                Americans attack with 1 Destroyer and 2 Fighters
                Yamamoto defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer and 2 Fighters in 96 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Submarine in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer and 2 Fighters in 96 Sea Zone, round 3 : 3/3 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 96 Sea Zone
                Americans win with 2 Fighters remaining. Battle score for attacker is -1
                Casualties for Americans: 1 Destroyer
                Casualties for Yamamoto: 1 Submarine
            Battle in 75 Sea Zone
                Americans attack with 2 Fighters
                Yamamoto defend with 1 Submarine
                    Americans roll dice for 2 Fighters in 75 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 Submarine owned by the Yamamoto lost in 75 Sea Zone
                Americans win with 2 Fighters remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Submarine
    
        Non Combat Move - Americans
            2 Fighters moved from 75 Sea Zone to S.Sakhalin
            1 Adv.Fighter and 1 Fighter moved from 77 Sea Zone to 87 Sea Zone
            3 Fighters moved from 95 Sea Zone to 87 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 103 Sea Zone to 87 Sea Zone
            1 Fighter moved from 96 Sea Zone to Kwajalein
            1 Fighter moved from 96 Sea Zone to Kwajalein
            2 Artillerys and 2 Elites moved from Johnston to 91 Sea Zone
            1 Elite and 3 Infantrys moved from Johnston to 91 Sea Zone
            2 Artillerys, 1 B.Transport, 3 Elites, 3 Infantrys and 2 Transports moved from 91 Sea Zone to 88 Sea Zone
            2 Artillerys, 3 Elites and 3 Infantrys moved from 88 Sea Zone to Wake
            2 Transports moved from 88 Sea Zone to 87 Sea Zone
    
        Place Units - Americans
            1 B.Carrier and 1 Battleship placed in 87 Sea Zone
            1 Bunker and 3 Fighters placed in Saipan
            3 Fighters placed in Pearl Harbor
            1 S.Submarine placed in 83 Sea Zone
            1 Elite placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 110 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.67
    Yamamoto : -0.67
    Americans : -0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Germans
            1 Artillery and 1 Elite moved from Vinnytsia to Donetsk
            2 ArmoredCars moved from Vinnytsia to Minsk
            2 Infantrys moved from East Prussia to Lithuania
            1 ArmoredCar moved from Danzig to Lithuania
            1 ArmoredCar moved from Danzig to Latvia
            2 Infantrys moved from East Prussia to Latvia
            7 Infantrys moved from Danzig to 24 Sea Zone
            7 Infantrys moved from 24 Sea Zone to Vyborg
            2 Adv.Fighters moved from 23 Sea Zone to Latvia
            2 Infantrys moved from Darfur to Kordofan
            1 Tank moved from French Sudan to Gold Coast
                  Germans take Gold Coast from British
            1 Tank moved from Gold Coast to French Sudan
    
        Purchase Units - Germans
            Germans buy 2 Destroyers, 2 HeavyTanks, 26 Infantrys, 3 Submarines, 1 T.Boat and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Lithuania
                Germans attack with 1 ArmoredCar and 2 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 1 ArmoredCar and 2 Infantrys in Lithuania, round 2 : 2/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Lithuania
                Germans win, taking Lithuania from Russians with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Donetsk
                Germans attack with 1 Artillery and 1 Elite
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Artillery and 1 Elite in Donetsk, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                Germans win, taking Donetsk from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Minsk
                Germans attack with 2 ArmoredCars
                Russians defend with 1 Infantry
                    Germans roll dice for 2 ArmoredCars in Minsk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Germans lost in Minsk
                    Germans roll dice for 1 ArmoredCar in Minsk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 ArmoredCar in Minsk, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 ArmoredCar in Minsk, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 5 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Germans lost in Minsk
                Russians win with 1 Infantry remaining. Battle score for attacker is -8
                Casualties for Germans: 2 ArmoredCars
            Battle in Kordofan
                Germans attack with 2 Infantrys
                British defend with 1 Infantry
                    Germans roll dice for 2 Infantrys in Kordofan, round 2 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in Kordofan, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 Infantrys in Kordofan, round 3 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in Kordofan, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 Infantrys in Kordofan, round 4 : 1/2 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in Kordofan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Kordofan
                Germans win, taking Kordofan from British with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Latvia
                Germans attack with 2 Adv.Fighters, 1 ArmoredCar and 2 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 2 Adv.Fighters, 1 ArmoredCar and 2 Infantrys in Latvia, round 2 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Latvia
                Germans win, taking Latvia from Russians with 2 Adv.Fighters, 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
            2 Adv.Fighters moved from Latvia to 23 Sea Zone
            2 HeavyTanks and 2 Tanks moved from Warsaw to Brest
            6 Tanks moved from Danzig to Brest
            1 Tank moved from East Prussia to Brest
            2 Tanks moved from Danzig to Brest
            8 Infantrys moved from Danzig to East Prussia
            13 Infantrys moved from Pomerania to Danzig
            5 Infantrys moved from Bohemia to Krakow
            1 HeavyTank moved from Vinnytsia to E.Romania
            15 Infantrys moved from Brandenburg to Pomerania
            2 Elites moved from Hamburg to Pomerania
            1 HeavyTank moved from Hamburg to Danzig
            2 Infantrys moved from Hamburg to Pomerania
            1 ArmoredCar moved from Saxony to Pomerania
            15 Infantrys moved from Berlin to Brandenburg
            5 Infantrys moved from Normandy to Brittany
            8 Infantrys moved from Paris to Picardy
            1 ArmoredCar moved from Paris to Belgium
            2 Artillerys moved from Belgium to Netherlands
            3 Infantrys moved from Picardy to Belgium
            4 Infantrys moved from Rhine to Netherlands
            3 Infantrys moved from Bavaria to Rhine
            1 HeavyTank moved from Vinnytsia to Brest
            2 Tanks moved from Vinnytsia to Brest
            1 Artillery and 1 Mech.Inf moved from Vinnytsia to Odessa
            2 Mech.Infs moved from Vinnytsia to Bulgaria
            2 Mech.Infs moved from Vinnytsia to Brest
    
        Place Units - Germans
            2 HeavyTanks and 2 Tanks placed in Vinnytsia
            4 Infantrys placed in Warsaw
            2 Destroyers, 3 Submarines and 1 T.Boat placed in 23 Sea Zone
            Germans undo move 3.
            1 T.Boat placed in 20 Sea Zone
            Germans undo move 3.
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Pomerania: 3 Infantrys
            EDIT: Adding units owned by Germans to Hamburg: 3 Infantrys
            EDIT: Turning off Edit Mode
            2 Destroyers, 3 Submarines and 1 T.Boat placed in 23 Sea Zone
            5 Infantrys placed in Bohemia
            15 Infantrys placed in Berlin
            2 Infantrys placed in Normandy
    
        Turn Complete - Germans
            Germans collect 122 PUs; end with 122 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    British : -1.00
    Russians : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Russians
            5 Infantrys moved from Olyokminsk to Yakutsk
            2 Fighters moved from N.Buryat Mongolia to Yakutsk
            6 Infantrys moved from Evenkia to Olyokminsk
            6 Infantrys moved from Sibirsky to Evenkia
            2 Infantrys moved from Novosibirsk to Krasnoyarsk
            2 Infantrys moved from Sverdlovsk to Novosibirsk
            1 Destroyer, 1 Submarine and 1 Transport moved from 53 Sea Zone to 54 Sea Zone
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys moved from 54 Sea Zone to Donetsk
            2 Elites moved from Rostov to Donetsk
            5 Infantrys moved from Rostov to Kursk
            2 Artillerys, 2 Elites and 3 Infantrys moved from N.Karelia to Vyborg
            1 Infantry moved from S.Karelia to Vyborg
            4 Infantrys moved from Arkhangelsk to 6 Sea Zone
            4 Infantrys moved from 6 Sea Zone to Murmansk
            1 Adv.Fighter and 1 Fighter moved from Leningrad to Vyborg
            8 Mech.Rockets moved from Moscow to Vyborg
            3 Infantrys moved from Leningrad to Vyborg
            2 ArmoredCars and 1 Bomber moved from Kursk to Kiev
            5 Infantrys moved from Stalingrad to Rostov
            1 Infantry moved from Georgia to Rostov
            1 Infantry moved from Koryakia to Kolyma
            1 Artillery and 2 Infantrys moved from N.Buryat Mongolia to Ayan
    
        Purchase Units - Russians
            Russians buy 4 Artillerys, 3 Bunkers, 4 HeavyTanks and 24 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Yakutsk
                Russians attack with 2 Fighters and 5 Infantrys
                Hisaichi defend with 1 Elite and 2 Infantrys
                    Russians roll dice for 2 Fighters and 5 Infantrys in Yakutsk, round 2 : 0/7 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Elite and 2 Infantrys in Yakutsk, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians lost in Yakutsk
                    Russians roll dice for 2 Fighters and 3 Infantrys in Yakutsk, round 3 : 2/5 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Elite and 2 Infantrys in Yakutsk, round 3 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Yakutsk
                    Russians roll dice for 2 Fighters and 1 Infantry in Yakutsk, round 4 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Elite in Yakutsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Hisaichi lost in Yakutsk
                Russians win, taking Yakutsk from Hisaichi with 2 Fighters and 1 Infantry remaining. Battle score for attacker is -1
                Casualties for Russians: 4 Infantrys
                Casualties for Hisaichi: 1 Elite and 2 Infantrys
            Battle in Murmansk
                Russians attack with 4 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 4 Infantrys in Murmansk, round 2 : 0/4 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 4 Infantrys in Murmansk, round 3 : 0/4 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in Murmansk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 4 Infantrys in Murmansk, round 4 : 2/4 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in Murmansk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Murmansk
                Russians win, taking Murmansk from Finns with 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 1 Infantry
            Battle in Donetsk
                Russians attack with 2 Elites and 2 Infantrys
                Germans defend with 1 Artillery and 1 Elite
                    Russians roll dice for 2 Elites and 2 Infantrys in Donetsk, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 Artillery and 1 Elite in Donetsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Elite owned by the Germans lost in Donetsk
                    Russians roll dice for 2 Elites and 1 Infantry in Donetsk, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Artillery in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Elites and 1 Infantry in Donetsk, round 4 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Artillery in Donetsk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                    Russians roll dice for 2 Elites in Donetsk, round 5 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Artillery in Donetsk, round 5 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Donetsk
                Russians win, taking Donetsk from Germans with 2 Elites remaining. Battle score for attacker is 3
                Casualties for Russians: 2 Infantrys
                Casualties for Germans: 1 Artillery and 1 Elite
            Battle in Ayan
                Russians attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 2 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 3 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 4 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Ayan, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 5 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Ayan, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Kiev
                Russians attack with 2 ArmoredCars and 1 Bomber
                Romanians defend with 1 Tank
                    Russians roll dice for 2 ArmoredCars and 1 Bomber in Kiev, round 2 : 1/3 hits, 1.33 expected hits
                    Romanians roll dice for 1 Tank in Kiev, round 2 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Russians and 1 Tank owned by the Romanians lost in Kiev
                Russians win, taking Kiev from Romanians with 1 ArmoredCar and 1 Bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 ArmoredCar
                Casualties for Romanians: 1 Tank
            Battle in Vyborg
                Russians attack with 1 Adv.Fighter, 2 Artillerys, 2 Elites, 1 Fighter, 7 Infantrys and 8 Mech.Rockets
                Germans defend with 11 Infantrys and 3 Tanks; Finns defend with 1 Elite and 3 Infantrys
                    Russians roll dice for 1 Adv.Fighter, 2 Artillerys, 2 Elites, 1 Fighter, 7 Infantrys and 8 Mech.Rockets in Vyborg, round 2 : 9/21 hits, 8.83 expected hits
                    Finns roll dice for 1 Elite, 14 Infantrys and 3 Tanks in Vyborg, round 2 : 2/18 hits, 6.50 expected hits
                    3 Infantrys owned by the Finns, 2 Infantrys owned by the Russians and 6 Infantrys owned by the Germans lost in Vyborg
                    Russians roll dice for 1 Adv.Fighter, 2 Artillerys, 2 Elites, 1 Fighter, 5 Infantrys and 8 Mech.Rockets in Vyborg, round 3 : 7/19 hits, 8.17 expected hits
                    Finns roll dice for 1 Elite, 5 Infantrys and 3 Tanks in Vyborg, round 3 : 6/9 hits, 3.50 expected hits
                5 Mech.Rockets owned by the Russians, 1 Elite owned by the Finns, 1 Artillery owned by the Russians, 5 Infantrys owned by the Germans and 1 Tank owned by the Germans lost in Vyborg
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery, 2 Elites, 1 Fighter, 5 Infantrys and 3 Mech.Rockets in Vyborg, round 4 : 6/13 hits, 4.83 expected hits
                    Finns roll dice for 2 Tanks in Vyborg, round 4 : 1/2 hits, 1.00 expected hits
                1 Mech.Rocket owned by the Russians and 2 Tanks owned by the Germans lost in Vyborg
                Russians win, taking Vyborg from Finns with 1 Adv.Fighter, 1 Artillery, 2 Elites, 1 Fighter, 5 Infantrys and 2 Mech.Rockets remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Artillery, 2 Infantrys and 6 Mech.Rockets
                Casualties for Finns: 1 Elite and 3 Infantrys
                Casualties for Germans: 11 Infantrys and 3 Tanks
    
        Non Combat Move - Russians
            1 Adv.Fighter and 1 Fighter moved from Vyborg to Leningrad
            1 AAGun moved from Yaroslavl to S.Karelia
            1 Bomber moved from Kiev to Kursk
            2 Fighters moved from Yakutsk to N.Buryat Mongolia
    
        Place Units - Russians
            1 Bunker placed in N.Buryat Mongolia
            1 Bunker placed in Kursk
            1 Bunker and 4 HeavyTanks placed in Leningrad
            2 Artillerys and 2 Infantrys placed in Arkhangelsk
            1 Artillery and 2 Infantrys placed in Georgia
            1 Artillery and 9 Infantrys placed in Moscow
            6 Infantrys placed in Sibirsky
            5 Infantrys placed in Stalingrad
    
        Turn Complete - Russians
            Russians collect 104 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Romanians : 0.50
    Hisaichi : 0.33
    Finns : -2.00
    Russians : -4.33
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Italians
            4 Infantrys moved from Greece to 48 Sea Zone
            4 Infantrys moved from Kufra to New Valley
            2 Fighters moved from Kufra to New Valley
            2 Elites moved from Kufra to New Valley
            10 Infantrys moved from Kufra to Mersa Matruh
            2 ArmoredCars and 1 HeavyTank moved from Hun to Mersa Matruh
            2 ArmoredCars and 10 Infantrys moved from Tobruk to Mersa Matruh
            4 Infantrys moved from 48 Sea Zone to Tobruk
            5 Transports moved from 48 Sea Zone to 46 Sea Zone
            10 Infantrys moved from Rome to 46 Sea Zone
            10 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone
            10 Infantrys moved from 48 Sea Zone to Tobruk
            1 Transport moved from 48 Sea Zone to 47 Sea Zone
            2 Infantrys moved from Tunis to 47 Sea Zone
            2 Infantrys and 1 Transport moved from 47 Sea Zone to 48 Sea Zone
            2 Infantrys moved from 48 Sea Zone to Tobruk
            2 ArmoredCars moved from Tunis to Tripoli
            1 Mech.Inf moved from French Equatorial Africa to Belgian Congo
            1 Tank moved from French Equatorial Africa to Belgian Congo
            1 Mech.Inf moved from French Sudan to Belgian Congo
            2 Mech.Infs moved from French Sudan to Equatoria
            1 Tank moved from French Equatorial Africa to Equatoria
            2 Adv.Fighters moved from French Sudan to Belgian Congo
            1 Adv.Fighter moved from French Sudan to Equatoria
            2 Artillerys moved from Mauritania to French Sudan
            1 Adv.Fighter moved from W.Morocco to French Equatorial Africa
            2 Artillerys and 1 Infantry moved from W.Morocco to Mauritania
            4 Infantrys moved from E.Morocco to W.Morocco
    
        Purchase Units - Italians
            Italians buy 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 HeavyTank, 17 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Equatoria
                Italians attack with 1 Adv.Fighter, 2 Mech.Infs and 1 Tank
                French defend with 1 Infantry
                    Italians roll dice for 1 Adv.Fighter, 2 Mech.Infs and 1 Tank in Equatoria, round 2 : 1/4 hits, 1.67 expected hits
                    British roll dice for 1 Infantry in Equatoria, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the French and 1 Mech.Inf owned by the Italians lost in Equatoria
                Italians win, taking Equatoria from British with 1 Adv.Fighter, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is -4
                Casualties for Italians: 1 Mech.Inf
                Casualties for French: 1 Infantry
            Battle in Belgian Congo
                Italians attack with 2 Adv.Fighters, 2 Mech.Infs and 1 Tank
                British defend with 1 Infantry
                    Italians roll dice for 2 Adv.Fighters, 2 Mech.Infs and 1 Tank in Belgian Congo, round 2 : 2/5 hits, 2.17 expected hits
                    British roll dice for 1 Infantry in Belgian Congo, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Mech.Inf owned by the Italians lost in Belgian Congo
                Italians win, taking Belgian Congo from British with 2 Adv.Fighters, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is -4
                Casualties for Italians: 1 Mech.Inf
                Casualties for British: 1 Infantry
            Battle in New Valley
                Italians attack with 2 Elites, 2 Fighters and 4 Infantrys
                British defend with 1 ArmoredCar and 3 Infantrys
                    Italians roll dice for 2 Elites, 2 Fighters and 4 Infantrys in New Valley, round 2 : 3/8 hits, 2.00 expected hits
                    British roll dice for 1 ArmoredCar and 3 Infantrys in New Valley, round 2 : 0/4 hits, 1.17 expected hits
                    1 ArmoredCar owned by the British and 2 Infantrys owned by the British lost in New Valley
                    Italians roll dice for 2 Elites, 2 Fighters and 4 Infantrys in New Valley, round 3 : 1/8 hits, 2.00 expected hits
                    British roll dice for 1 Infantry in New Valley, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in New Valley
                Italians win, taking New Valley from British with 2 Elites, 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 10
                Casualties for British: 1 ArmoredCar and 3 Infantrys
    
        Non Combat Move - Italians
            2 Fighters moved from New Valley to Mersa Matruh
            2 Adv.Fighters moved from Belgian Congo to French Equatorial Africa
            1 Adv.Fighter moved from Equatoria to French Equatorial Africa
    
        Place Units - Italians
            1 ArmoredCar, 1 HeavyTank and 1 Tank placed in Hun
            1 Artillery, 1 Elite and 1 Infantry placed in French Equatorial Africa
            10 Infantrys placed in Rome
            1 ArmoredCar, 1 Artillery and 2 Infantrys placed in Tunis
            4 Infantrys placed in Greece
    
        Turn Complete - Italians
            Italians collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    British : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - French
            1 Infantry moved from Amazon to Peru
            1 Artillery and 1 Infantry moved from 100 Sea Zone to Peru
            1 Infantry moved from Central America to Colombia
    
        Purchase Units - French
            French buy 1 Bunker and 2 Elites; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Peru
                French attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 Artillery and 1 Infantry
                    French roll dice for 1 Artillery and 2 Infantrys in Peru, round 2 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in Peru
                    French roll dice for 1 Artillery and 1 Infantry in Peru, round 3 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Artillery in Peru, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Artillery and 1 Infantry in Peru, round 4 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Artillery in Peru, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Peru
                French loses 0 PUs for violating Perus neutrality.
                French win, taking Peru from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for French: 1 Infantry
                Casualties for Neutral: 1 Artillery and 1 Infantry
    
        Non Combat Move - French
    
        Place Units - French
            1 Bunker and 2 Elites placed in Syria
    
        Turn Complete - French
            French collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    French : -0.17
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Yamamoto
            3 Fighters moved from Celebes to 67 Sea Zone
            2 Bombers moved from Banjarmasin to 67 Sea Zone
            1 Infantry moved from Java to Sumatra
                  Yamamoto take Sumatra from Dutch
            2 Submarines moved from 72 Sea Zone to 76 Sea Zone
            1 Submarine moved from 76 Sea Zone to 86 Sea Zone
            1 Transport moved from 84 Sea Zone to 75 Sea Zone
            1 Infantry moved from Paramushir to 75 Sea Zone
            1 Infantry moved from 75 Sea Zone to Kunashir
                  Yamamoto take Kunashir from Americans
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Adv.Fighters, 2 Artillerys, 1 Carrier, 1 Submarine and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 67 Sea Zone
                Yamamoto attack with 2 Bombers and 3 Fighters
                Anzac defend with 1 Carrier, 1 Cruiser, 1 Destroyer and 2 Transports
                    Yamamoto roll dice for 2 Bombers and 3 Fighters in 67 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                    Anzac roll dice for 1 Carrier, 1 Cruiser, 1 Destroyer and 2 Transports in 67 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
                    1 Transport owned by the Anzac and 3 Fighters owned by the Yamamoto lost in 67 Sea Zone
                    Yamamoto roll dice for 2 Bombers in 67 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    Anzac roll dice for 1 Carrier, 1 Cruiser, 1 Destroyer and 1 Transport in 67 Sea Zone, round 3 : 2/4 hits, 1.50 expected hits
                    1 Transport owned by the Anzac, 1 Destroyer owned by the Anzac and 2 Bombers owned by the Yamamoto lost in 67 Sea Zone
                Anzac win with 1 Carrier and 1 Cruiser remaining. Battle score for attacker is -32
                Casualties for Yamamoto: 2 Bombers and 3 Fighters
                Casualties for Anzac: 1 Destroyer and 2 Transports
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            1 Carrier and 1 Submarine placed in 85 Sea Zone
            2 Adv.Fighters placed in 85 Sea Zone
            2 Transports placed in 107 Sea Zone
            2 Artillerys placed in Davao
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from 111 Sea Zone: 1 T.Boat
            EDIT: Adding units owned by Yamamoto to 107 Sea Zone: 1 T.Boat
            EDIT: Turning off Edit Mode
    
        Turn Complete - Yamamoto
            Yamamoto collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.67
    Anzac : 1.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Chinese
            2 ArmoredCars moved from Gobi Altai to Shensi
            1 Infantry moved from Ningsia to Shensi
            1 Infantry moved from Ningsia to Suiyuan
            2 Artillerys, 2 Elites and 2 Infantrys moved from Lanchow to Szechwan
            1 Elite and 1 Infantry moved from Sikang to Yunnan
            1 Fighter moved from Lanchow to Yunnan
            1 Adv.Fighter moved from Hsining to Yunnan
            2 ArmoredCars moved from Gobi Altai to Ningsia
            1 Infantry moved from Gobi Altai to Ningsia
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 2 Artillerys, 4 Infantrys and 2 Tanks; Remaining resources: 2 PUs; 
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 2 Artillerys, 2 Elites and 2 Infantrys
                Hisaichi defend with 2 ArmoredCars and 1 Infantry
                    Chinese roll dice for 2 Artillerys, 2 Elites and 2 Infantrys in Szechwan, round 2 : 2/6 hits, 2.00 expected hits
                    Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Szechwan, round 2 : 0/3 hits, 0.67 expected hits
                    2 ArmoredCars owned by the Hisaichi lost in Szechwan
                    Chinese roll dice for 2 Artillerys, 2 Elites and 2 Infantrys in Szechwan, round 3 : 3/6 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Szechwan
                Chinese win, taking Szechwan from Hisaichi with 2 Artillerys, 2 Elites and 2 Infantrys remaining. Battle score for attacker is 10
                Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry
            Battle in Yunnan
                Chinese attack with 1 Adv.Fighter, 1 Elite, 1 Fighter and 1 Infantry
                Hisaichi defend with 1 Artillery and 3 Infantrys
                    Chinese roll dice for 1 Adv.Fighter, 1 Elite, 1 Fighter and 1 Infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 3 Infantrys in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Hisaichi, 1 Elite owned by the Chinese and 1 Infantry owned by the Chinese lost in Yunnan
                 retreated to Yunnan
                Hisaichi win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -1
                Casualties for Chinese: 1 Elite and 1 Infantry
                Casualties for Hisaichi: 2 Infantrys
            Battle in Shensi
                Chinese attack with 2 ArmoredCars and 1 Infantry
                Hisaichi defend with 1 Tank
                    Chinese roll dice for 2 ArmoredCars and 1 Infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Tank in Shensi, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 2 ArmoredCars in Shensi, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank in Shensi, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Shensi
                Chinese win, taking Shensi from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Tank
    
        Non Combat Move - Chinese
            1 Adv.Fighter and 1 Fighter moved from Yunnan to Sikang
            2 Infantrys moved from E.Qinghai to Sikang
            1 Artillery and 1 Marine moved from E.Qinghai to Lanchow
            1 Tank moved from Hsining to Sikang
            2 ArmoredCars moved from Urumqi to Gobi Altai
            2 Infantrys moved from Urumqi to E.Sinkiang
            1 Artillery and 1 Infantry moved from E.Qinghai to Sikang
            2 Artillerys, 1 Elite and 1 Infantry moved from Hsining to E.Qinghai
    
        Place Units - Chinese
            2 Artillerys and 4 Infantrys placed in Hsining
            2 ArmoredCars and 2 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.33
    Chinese : 1.17
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            2 Artillerys and 2 Infantrys moved from Banjarmasin to 110 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 110 Sea Zone to 111 Sea Zone
            2 Artillerys and 2 Infantrys moved from 111 Sea Zone to Soembawa
            2 Infantrys moved from Flores to Soembawa
            1 Adv.Fighter and 1 Fighter moved from 111 Sea Zone to Soembawa
            1 Transport moved from 111 Sea Zone to 106 Sea Zone
            2 Infantrys moved from S.French Indochina to 106 Sea Zone
            2 Infantrys and 1 Transport moved from 106 Sea Zone to 111 Sea Zone
            2 Infantrys moved from 111 Sea Zone to Soembawa
            1 Artillery moved from Yunnan to Kweichow
            1 ArmoredCar and 2 Tanks moved from Hupeh to Suiyuan
            1 Infantry moved from Shantung to Shansi
            1 Elite and 2 Tanks moved from Chahar to Suiyuan
            3 Tanks moved from N.French Indochina to N.Thailand
            2 Artillerys moved from S.Thailand to N.Thailand
            2 Infantrys moved from S.French Indochina to N.Thailand
            2 Fighters moved from S.Thailand to 67 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from Soembawa to 67 Sea Zone
            1 ArmoredCar and 1 Artillery moved from Hong Kong to 92 Sea Zone
            1 ArmoredCar, 1 Artillery and 1 Transport moved from 92 Sea Zone to 75 Sea Zone
            1 Artillery moved from Peking to 84 Sea Zone
            1 Artillery moved from Shantung to 84 Sea Zone
            2 Infantrys moved from Changchun to 84 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 84 Sea Zone to 75 Sea Zone
            1 ArmoredCar, 3 Artillerys and 2 Infantrys moved from 75 Sea Zone to S.Sakhalin
            1 Battleship moved from 110 Sea Zone to 107 Sea Zone
            1 Carrier moved from 111 Sea Zone to 107 Sea Zone
            1 Infantry moved from Okhotsk to Zhigansk
                  Hisaichi take Zhigansk from Russians
            1 Artillery and 4 Infantrys moved from Okhotsk to Ayan
            1 Adv.Fighter moved from Peking to Ayan
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 2 ArmoredCars, 4 Artillerys, 1 Elite, 16 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Suiyuan
                Hisaichi attack with 1 ArmoredCar, 1 Elite and 4 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar, 1 Elite and 4 Tanks in Suiyuan, round 2 : 1/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Suiyuan
                Hisaichi win, taking Suiyuan from Chinese with 1 ArmoredCar, 1 Elite and 4 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Ayan
                Hisaichi attack with 1 Adv.Fighter, 1 Artillery and 4 Infantrys
                Russians defend with 1 Artillery and 2 Infantrys
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 4 Infantrys in Ayan, round 2 : 2/6 hits, 1.67 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Ayan, round 3 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 1 Artillery in Ayan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 Adv.Fighter, 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Artillery and 2 Infantrys
            Battle in S.Sakhalin
                Hisaichi attack with 1 ArmoredCar, 3 Artillerys and 2 Infantrys
                Americans defend with 1 Artillery and 2 Fighters
                    Hisaichi roll dice for 1 ArmoredCar, 3 Artillerys and 2 Infantrys in S.Sakhalin, round 2 : 0/6 hits, 2.00 expected hits
                    Americans roll dice for 1 Artillery and 2 Fighters in S.Sakhalin, round 2 : 1/3 hits, 1.33 expected hits
                    1 Infantry owned by the Hisaichi lost in S.Sakhalin
                    Hisaichi roll dice for 1 ArmoredCar, 3 Artillerys and 1 Infantry in S.Sakhalin, round 3 : 2/5 hits, 1.67 expected hits
                    Americans roll dice for 1 Artillery and 2 Fighters in S.Sakhalin, round 3 : 1/3 hits, 1.33 expected hits
                    1 Fighter owned by the Americans, 1 Artillery owned by the Americans and 1 Infantry owned by the Hisaichi lost in S.Sakhalin
                    Hisaichi roll dice for 1 ArmoredCar and 3 Artillerys in S.Sakhalin, round 4 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 1 Fighter in S.Sakhalin, round 4 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 3 Artillerys in S.Sakhalin, round 5 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 Fighter in S.Sakhalin, round 5 : 1/1 hits, 0.50 expected hits
                    1 Fighter owned by the Americans and 1 ArmoredCar owned by the Hisaichi lost in S.Sakhalin
                Hisaichi win, taking S.Sakhalin from Americans with 3 Artillerys remaining. Battle score for attacker is 12
                Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys
                Casualties for Americans: 1 Artillery and 2 Fighters
            Battle in 67 Sea Zone
                Hisaichi attack with 1 Adv.Fighter and 3 Fighters
                Anzac defend with 1 Carrier and 1 Cruiser
                    Hisaichi roll dice for 1 Adv.Fighter and 3 Fighters in 67 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
                    Anzac roll dice for 1 Carrier and 1 Cruiser in 67 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 Cruiser owned by the Anzac and 1 Fighter owned by the Hisaichi lost in 67 Sea Zone
                    Hisaichi roll dice for 1 Adv.Fighter and 2 Fighters in 67 Sea Zone, round 3 : 0/3 hits, 1.17 expected hits
                    Anzac roll dice for 1 Carrier in 67 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 Fighter owned by the Hisaichi lost in 67 Sea Zone
                    Hisaichi roll dice for 1 Adv.Fighter and 1 Fighter in 67 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
                    Anzac roll dice for 1 Carrier in 67 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter and 1 Fighter in 67 Sea Zone, round 5 : 1/2 hits, 0.83 expected hits
                    Anzac roll dice for 1 Carrier in 67 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                    1 Fighter owned by the Hisaichi and 1 Carrier owned by the Anzac lost in 67 Sea Zone
                Hisaichi win with 1 Adv.Fighter remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 3 Fighters
                Casualties for Anzac: 1 Carrier and 1 Cruiser
            Battle in Soembawa
                Hisaichi attack with 2 Artillerys and 6 Infantrys
                British defend with 1 Fighter; Dutch defend with 1 Bunker
                    Hisaichi roll dice for 2 Artillerys and 6 Infantrys in Soembawa, round 2 : 4/8 hits, 2.00 expected hits
                    Dutch roll dice for 1 Bunker and 1 Fighter in Soembawa, round 2 : 0/2 hits, 1.00 expected hits
                    1 Fighter owned by the British and 1 Bunker owned by the Dutch lost in Soembawa
                Hisaichi win, taking Soembawa from Dutch with 2 Artillerys and 6 Infantrys remaining. Battle score for attacker is 14
                Casualties for Dutch: 1 Bunker
                Casualties for British: 1 Fighter
    
        Non Combat Move - Hisaichi
            1 Adv.Fighter moved from 67 Sea Zone to 107 Sea Zone
            1 T.Boat moved from 110 Sea Zone to 106 Sea Zone
            1 ArmoredCar, 1 Artillery and 2 Infantrys moved from Hong Kong to Kwangtung
            1 ArmoredCar moved from Kwangtung to Hunan
            1 Infantry moved from Shantung to Anhwei
            2 Infantrys moved from Peking to Chahar
            5 Infantrys moved from Heilungchiang to Chita
            5 Infantrys moved from Kirin to Heilungchiang
            4 Infantrys moved from Changchun to Kirin
            1 Adv.Fighter moved from Ayan to Chita
    
        Place Units - Hisaichi
            1 Adv.Fighter and 2 Tanks placed in Chita
            2 Artillerys, 1 Elite and 1 Infantry placed in Banjarmasin
            1 ArmoredCar, 1 Artillery and 4 Infantrys placed in Hong Kong
            Hisaichi undo move 3.
            1 ArmoredCar, 1 Artillery and 1 Infantry placed in Peking
            1 ArmoredCar, 1 Artillery and 1 Infantry placed in Shantung
            6 Infantrys placed in Hong Kong
            7 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 75 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -4.50
    Americans : -0.67
    Anzac : 0.50
    Chinese : -0.33
    Russians : -0.33
    Dutch : -1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - British
            4 Infantrys moved from W.Iran to 58 Sea Zone
            4 Tanks moved from Syria to Lower Egypt
            3 ArmoredCars moved from N.Saudi Arabia to Lower Egypt
            6 Infantrys moved from Cairo to Lower Egypt
            4 Infantrys and 2 Transports moved from 58 Sea Zone to 57 Sea Zone
            4 Infantrys moved from 57 Sea Zone to Lower Egypt
            1 Infantry moved from Nubia to Lower Egypt
            1 Infantry moved from N.Saudi Arabia to Iraq
            1 Infantry moved from South Africa to Rhodesia
            1 Infantry moved from South Africa to Angola
            2 ArmoredCars moved from Mozambique to South Africa
            1 Infantry moved from Mozambique to Kenya
            2 ArmoredCars moved from Calcutta to Yunnan
            2 ArmoredCars moved from Calcutta to Burma
            1 ArmoredCar moved from Calcutta to Yunnan
            5 Tanks moved from Delhi to Assam
            5 Mech.Infs moved from Assam to Hupeh
            5 Tanks moved from Assam to Szechwan
            1 Mech.Inf moved from Madras to Assam
            4 ArmoredCars moved from Madras to Calcutta
            5 ArmoredCars moved from Assam to Szechwan
            1 Infantry and 1 Tank moved from Colombia to 100 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 100 Sea Zone to 25 Sea Zone
            1 Infantry and 1 Tank moved from 25 Sea Zone to Jamaica
            1 Infantry moved from Kolyma to Okhotsk
                  Russians take Okhotsk from Hisaichi
            1 ArmoredCar moved from Cape Town to South Africa
    
        Purchase Units - British
            British buy 4 ArmoredCars, 3 Bunkers, 1 Destroyer, 11 Infantrys, 1 Submarine and 7 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Burma
                British attack with 2 ArmoredCars
                Thai defend with 1 Artillery
                    British roll dice for 2 ArmoredCars in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 ArmoredCars in Burma, round 3 : 2/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the British and 1 Artillery owned by the Thai lost in Burma
                British win, taking Burma from Thai with 1 ArmoredCar remaining. Battle score for attacker is 0
                Casualties for British: 1 ArmoredCar
                Casualties for Thai: 1 Artillery
            Battle in Hupeh
                British attack with 5 Mech.Infs
                Hisaichi defend with 1 ArmoredCar
                    British roll dice for 5 Mech.Infs in Hupeh, round 2 : 2/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Hupeh
                British win, taking Hupeh from Hisaichi with 5 Mech.Infs remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Yunnan
                British attack with 3 ArmoredCars
                Hisaichi defend with 1 Infantry
                    British roll dice for 3 ArmoredCars in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Yunnan
                British win, taking Yunnan from Hisaichi with 3 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Jamaica
                British attack with 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    British roll dice for 1 Infantry and 1 Tank in Jamaica, round 2 : 2/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Jamaica, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Jamaica
                British loses 0 PUs for violating Jamaicas neutrality.
                British win, taking Jamaica from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - British
    
        Place Units - British
            1 Bunker placed in Lower Egypt
            1 Bunker, 3 Infantrys and 3 Tanks placed in Cairo
            British undo move 2.
            1 Bunker, 2 Infantrys and 4 Tanks placed in Cairo
            1 ArmoredCar and 2 Tanks placed in W.Iran
            3 ArmoredCars, 1 Infantry and 1 Tank placed in Delhi
            1 Bunker placed in South Africa
            5 Infantrys placed in Madras
            1 Destroyer and 1 Submarine placed in 21 Sea Zone
            2 Infantrys placed in Bombay
            British undo move 8.
            2 Infantrys placed in Cape Town
            1 Infantry placed in Wales
    
        Turn Complete - British
            British collect 99 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    British : 3.33
    Hisaichi : -0.50
    Thai : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Anzac
            2 Cruisers moved from 66 Sea Zone to 67 Sea Zone
            1 Elite and 1 Marine moved from Broome to 67 Sea Zone
            2 Cruisers, 1 Elite and 1 Marine moved from 67 Sea Zone to 66 Sea Zone
            1 Elite and 1 Marine moved from 66 Sea Zone to Sumatra
            1 Destroyer moved from 65 Sea Zone to 66 Sea Zone
            1 Battleship and 3 Cruisers moved from 66 Sea Zone to 67 Sea Zone
            1 Infantry moved from Lombok to Java
                  Dutch take Java from Yamamoto
            1 Destroyer moved from 66 Sea Zone to 67 Sea Zone
            1 Elite moved from Lombok to 67 Sea Zone
            1 Elite moved from 67 Sea Zone to Flores
                  Dutch take Flores from Hisaichi
            3 Elites moved from Townsville to Northern Territory
            3 Infantrys moved from Port Moresby to West Papua
    
        Purchase Units - Anzac
            Anzac buy 1 Cruiser, 1 Elite, 3 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Sumatra
                Anzac attack with 1 Elite and 1 Marine
                Yamamoto defend with 1 Infantry
                    Anzac roll dice for 2 Cruisers in Sumatra, round 2 : 0/2 hits, 1.00 expected hits
                    Anzac roll dice for 1 Elite and 1 Marine in Sumatra, round 2 : 0/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Elite and 1 Marine in Sumatra, round 3 : 0/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Anzac lost in Sumatra
                    Anzac roll dice for 1 Marine in Sumatra, round 4 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Sumatra, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Sumatra
                Anzac win, taking Sumatra from Yamamoto with 1 Marine remaining. Battle score for attacker is -1
                Casualties for Anzac: 1 Elite
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Cruiser placed in 67 Sea Zone
            2 Transports placed in 122 Sea Zone
            1 Elite and 1 Marine placed in Broome
            3 Infantrys placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.00
    Anzac : -2.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers; Remaining resources: 5 PUs; 
    
        Place Units - Dutch
            1 Bunker placed in Lombok
            1 Bunker placed in Timor
    
        Turn Complete - Dutch
            Dutch collect 17 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Finns
            1 Infantry moved from Oulu to N.Karelia
                  Finns take N.Karelia from Russians
            1 Fighter and 2 Infantrys moved from Lapland to Oulu
            1 Fighter and 8 Infantrys moved from Oulu to Kotka
            4 Infantrys moved from Tampere to Kotka
            2 Elites moved from Helsinki to 24 Sea Zone
            2 Elites moved from 24 Sea Zone to Kotka
            1 Elite and 3 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 3 Elites and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
    
        Non Combat Move - Finns
    
        Place Units - Finns
            3 Elites and 3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Romanians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Romanians
            2 Infantrys moved from Odessa to Donetsk
            1 Artillery moved from Odessa to Donetsk
            2 Tanks moved from Vinnytsia to Kiev
            2 Tanks moved from Brest to Minsk
            1 Elite and 1 Infantry moved from E.Romania to Vinnytsia
            2 Elites and 2 Tanks moved from Bucharest to E.Romania
            2 Tanks moved from E.Romania to Vinnytsia
    
        Purchase Units - Romanians
            Romanians buy 1 Factory and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Kiev
                Romanians attack with 2 Tanks
                Russians defend with 1 ArmoredCar
                    Romanians roll dice for 2 Tanks in Kiev, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 ArmoredCar in Kiev, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Russians lost in Kiev
                Romanians win, taking Kiev from Russians with 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Russians: 1 ArmoredCar
            Battle in Donetsk
                Romanians attack with 1 Artillery and 2 Infantrys
                Russians defend with 2 Elites
                    Romanians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 2 Elites in Donetsk, round 2 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Russians lost in Donetsk
                    Romanians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 3 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Elite in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 Elites
            Battle in Minsk
                Romanians attack with 2 Tanks
                Russians defend with 1 Infantry
                    Romanians roll dice for 2 Tanks in Minsk, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Romanians lost in Minsk
                Romanians win, taking Minsk from Russians with 1 Tank remaining. Battle score for attacker is -3
                Casualties for Romanians: 1 Tank
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            1 Factory placed in E.Romania
            3 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Romanians : 1.33
    Russians : -0.50
    

    Savegame

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