Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
Whackamatt Allies -vs- dawgoneit Axis
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TripleA Turn Summary: Thai round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Purchase Units - Thai Thai buy 1 Elite, 3 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Place Units - Thai 1 Elite, 3 Infantrys and 2 Tanks placed in Bangkok Turn Complete - Thai Thai collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Americans 4 units repaired. 2 Artillerys moved from Iwo Jima to 94 Sea Zone 2 Artillerys and 1 B.Transport moved from 94 Sea Zone to 107 Sea Zone 2 Artillerys moved from 107 Sea Zone to Davao 1 Tank moved from Tokyo to 85 Sea Zone 1 Tank and 1 Transport moved from 85 Sea Zone to 107 Sea Zone 1 Tank moved from 107 Sea Zone to Davao 3 Adv.Fighters moved from 94 Sea Zone to Davao 1 Adv.Fighter moved from 85 Sea Zone to Davao 1 Destroyer moved from 85 Sea Zone to 87 Sea Zone 3 Battleships moved from 85 Sea Zone to 107 Sea Zone 1 S.Bomber moved from Iwo Jima to Davao 1 Destroyer moved from 94 Sea Zone to 87 Sea Zone 3 S.Submarines moved from 85 Sea Zone to 87 Sea Zone 1 B.Carrier moved from 85 Sea Zone to 87 Sea Zone 1 B.Transport moved from 85 Sea Zone to 101 Sea Zone 1 Tank moved from Yap to 101 Sea Zone 1 Tank moved from 101 Sea Zone to Guam Americans take Guam from Yamamoto 1 Transport moved from 85 Sea Zone to 101 Sea Zone 1 Tank moved from Yap to 101 Sea Zone 1 Tank moved from 101 Sea Zone to Peleliu Americans take Peleliu from Yamamoto 1 B.Carrier moved from 94 Sea Zone to 101 Sea Zone 1 Infantry moved from Woleai to Ulithi 3 Infantrys moved from Dublin to 18 Sea Zone 1 Destroyer, 3 Infantrys and 2 Transports moved from 18 Sea Zone to 17 Sea Zone 3 Infantrys moved from 17 Sea Zone to Azores Purchase Units - Americans Americans buy 2 ArmoredCars, 3 B.Transports, 2 Destroyers, 2 Elites, 2 Factorys, 4 Infantrys, 5 Marines, 4 S.Submarines and 3 Submarines; Remaining resources: 0 PUs; Combat - Americans Battle in 87 Sea Zone Americans attack with 1 B.Carrier, 2 Destroyers and 3 S.Submarines Yamamoto defend with 2 Submarines Americans roll dice for 3 S.Submarines in 87 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Yamamoto roll dice for 2 Submarines in 87 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 B.Carrier and 2 Destroyers in 87 Sea Zone, round 2 : 0/3 hits, 0.83 expected hits 1 Submarine owned by the Yamamoto lost in 87 Sea Zone Americans roll dice for 3 S.Submarines in 87 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Yamamoto roll dice for 1 Submarine in 87 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Yamamoto lost in 87 Sea Zone Americans win with 1 B.Carrier, 2 Destroyers and 3 S.Submarines remaining. Battle score for attacker is 14 Casualties for Yamamoto: 2 Submarines Battle in Davao Americans attack with 4 Adv.Fighters, 2 Artillerys, 1 S.Bomber and 1 Tank Yamamoto defend with 1 AAGun, 1 Factory and 5 Infantrys AA fire in Davao : 1/5 hits, 0.83 expected hits 1 S.Bomber owned by the Americans lost in Davao Americans roll dice for 3 Battleships in Davao, round 2 : 3/3 hits, 2.00 expected hits Americans roll dice for 4 Adv.Fighters, 2 Artillerys and 1 Tank in Davao, round 2 : 1/7 hits, 3.17 expected hits Yamamoto roll dice for 5 Infantrys in Davao, round 2 : 2/5 hits, 1.67 expected hits 4 Infantrys owned by the Yamamoto and 2 Artillerys owned by the Americans lost in Davao Americans roll dice for 4 Adv.Fighters and 1 Tank in Davao, round 3 : 3/5 hits, 2.50 expected hits Yamamoto roll dice for 1 Infantry in Davao, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Davao Americans win, taking Davao from Yamamoto with 4 Adv.Fighters and 1 Tank remaining. Battle score for attacker is -16 Casualties for Americans: 2 Artillerys and 1 S.Bomber Casualties for Yamamoto: 5 Infantrys Battle in Azores Americans attack with 3 Infantrys Neutral defend with 1 Infantry Americans roll dice for 3 Infantrys in Azores, round 2 : 0/3 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Azores, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Azores Americans roll dice for 2 Infantrys in Azores, round 3 : 0/2 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Azores, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Infantrys in Azores, round 4 : 0/2 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Azores, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Infantrys in Azores, round 5 : 1/2 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Azores, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Azores Americans loses 0 PUs for violating Azoress neutrality. Americans win, taking Azores from Neutral with 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry Casualties for Neutral: 1 Infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 B.Carrier moved from 87 Sea Zone to 107 Sea Zone EDIT: 1 B.Carrier moved from 101 Sea Zone to 107 Sea Zone 4 Adv.Fighters moved from Davao to 107 Sea Zone Place Units - Americans 1 Factory placed in Dublin 1 Factory placed in Iceland 1 S.Submarine placed in 18 Sea Zone 1 Marine placed in Munster 2 ArmoredCars placed in Tokyo 2 B.Transports placed in 87 Sea Zone 3 S.Submarines placed in 101 Sea Zone 2 Destroyers and 1 Submarine placed in 26 Sea Zone 1 B.Transport and 2 Submarines placed in 25 Sea Zone 2 Elites and 4 Infantrys placed in South Central USA 4 Marines placed in Tokyo Americans undo move 10. 2 Elites placed in Tokyo 4 Infantrys placed in South Central USA Turn Complete - Americans Americans collect 127 PUs; end with 127 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Yamamoto : -1.00 Americans : -3.00 AA fire in Davao : : 0.17
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Germans 10 HeavyTanks moved from Rostov to Stalingrad 1 Infantry moved from Kiev to Kursk 14 Infantrys and 4 Tanks moved from East Prussia to Latvia 6 Infantrys moved from Danzig to 24 Sea Zone 6 Infantrys moved from 24 Sea Zone to Leningrad 1 HeavyTank, 24 Infantrys and 4 Tanks moved from Latvia to Leningrad 2 Artillerys and 17 Infantrys moved from Vyborg to Leningrad 4 Infantrys moved from Minsk to Novgorod 1 Infantry moved from Kiev to Donetsk 1 Elite and 8 Infantrys moved from Vinnytsia to Kiev 5 Infantrys moved from Krakow to Vinnytsia 4 Infantrys moved from Warsaw to Brest 5 Infantrys moved from Bohemia to Krakow Purchase Units - Germans Germans buy 2 Elites, 1 HeavyTank, 45 Infantrys, 2 Stukas and 2 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Stalingrad Germans attack with 10 HeavyTanks Russians defend with 1 AAGun, 1 Bunker, 1 Factory and 10 Infantrys Germans roll dice for 10 HeavyTanks in Stalingrad, round 2 : 7/10 hits, 6.67 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker and 10 Infantrys in Stalingrad, round 2 : 2/11 hits, 3.83 expected hits 6 Infantrys owned by the Russians and 2 HeavyTanks owned by the Germans lost in Stalingrad Germans roll dice for 8 HeavyTanks in Stalingrad, round 3 : 5/8 hits, 5.33 expected hits Russians roll dice for 1 Bunker and 4 Infantrys in Stalingrad, round 3 : 2/5 hits, 1.83 expected hits 4 Infantrys owned by the Russians, 2 HeavyTanks owned by the Germans and 1 Bunker owned by the Russians lost in Stalingrad Germans win, taking Stalingrad from Russians with 6 HeavyTanks remaining. Battle score for attacker is -2 Casualties for Germans: 4 HeavyTanks Casualties for Russians: 1 Bunker and 10 Infantrys Battle in Leningrad Germans attack with 2 Artillerys, 1 HeavyTank, 47 Infantrys and 4 Tanks British defend with 2 Fighters; Russians defend with 1 AAGun, 1 Artillery, 6 Bunkers, 2 Elites, 1 Factory, 4 HeavyTanks and 15 Infantrys Germans roll dice for 2 Artillerys, 1 HeavyTank, 47 Infantrys and 4 Tanks in Leningrad, round 2 : 8/54 hits, 11.50 expected hits Units damaged: 6 Bunkers owned by the Russians Russians roll dice for 1 Artillery, 6 Bunkers, 2 Elites, 2 Fighters, 4 HeavyTanks and 15 Infantrys in Leningrad, round 2 : 17/30 hits, 12.67 expected hits 2 Infantrys owned by the Russians and 17 Infantrys owned by the Germans lost in Leningrad Germans roll dice for 2 Artillerys, 1 HeavyTank, 30 Infantrys and 4 Tanks in Leningrad, round 3 : 11/37 hits, 8.67 expected hits Russians roll dice for 1 Artillery, 6 Bunkers, 2 Elites, 2 Fighters, 4 HeavyTanks and 13 Infantrys in Leningrad, round 3 : 11/28 hits, 12.00 expected hits 11 Infantrys owned by the Russians and 11 Infantrys owned by the Germans lost in Leningrad Germans roll dice for 2 Artillerys, 1 HeavyTank, 19 Infantrys and 4 Tanks in Leningrad, round 4 : 8/26 hits, 6.83 expected hits Russians roll dice for 1 Artillery, 6 Bunkers, 2 Elites, 2 Fighters, 4 HeavyTanks and 2 Infantrys in Leningrad, round 4 : 11/17 hits, 8.33 expected hits 2 Elites owned by the Russians, 2 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 11 Infantrys owned by the Germans and 3 Bunkers owned by the Russians lost in Leningrad Germans roll dice for 2 Artillerys, 1 HeavyTank, 8 Infantrys and 4 Tanks in Leningrad, round 5 : 5/15 hits, 5.00 expected hits Russians roll dice for 3 Bunkers, 2 Fighters and 4 HeavyTanks in Leningrad, round 5 : 5/9 hits, 5.17 expected hits 2 Fighters owned by the British, 5 Infantrys owned by the Germans and 3 Bunkers owned by the Russians lost in Leningrad Germans roll dice for 2 Artillerys, 1 HeavyTank, 3 Infantrys and 4 Tanks in Leningrad, round 6 : 3/10 hits, 4.17 expected hits Russians roll dice for 4 HeavyTanks in Leningrad, round 6 : 0/4 hits, 2.67 expected hits 3 HeavyTanks owned by the Russians lost in Leningrad Germans roll dice for 2 Artillerys, 1 HeavyTank, 3 Infantrys and 4 Tanks in Leningrad, round 7 : 2/10 hits, 4.17 expected hits Russians roll dice for 1 HeavyTank in Leningrad, round 7 : 0/1 hits, 0.67 expected hits 1 HeavyTank owned by the Russians lost in Leningrad Germans win, taking Leningrad from Russians with 2 Artillerys, 1 HeavyTank, 3 Infantrys and 4 Tanks remaining. Battle score for attacker is 32 Casualties for Germans: 44 Infantrys Casualties for Russians: 1 Artillery, 6 Bunkers, 2 Elites, 4 HeavyTanks and 15 Infantrys Casualties for British: 2 Fighters Battle in Novgorod Germans attack with 4 Infantrys Russians defend with 1 Infantry Germans roll dice for 4 Infantrys in Novgorod, round 2 : 1/4 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Germans 1 Infantry moved from Odessa to Donetsk 1 ArmoredCar and 9 Infantrys moved from Danzig to East Prussia 4 Infantrys moved from Hamburg to Denmark 1 Infantry moved from Pomerania to Hamburg 24 Infantrys moved from Pomerania to Danzig 15 Infantrys moved from Brandenburg to Bohemia 13 Infantrys moved from Berlin to Brandenburg Place Units - Germans 4 Infantrys and 2 Stukas placed in Hamburg 1 Elite, 1 HeavyTank and 2 Tanks placed in Vinnytsia 1 Elite and 3 Infantrys placed in Warsaw 5 Infantrys placed in Bohemia 15 Infantrys placed in Berlin 4 Infantrys placed in Rhine 3 Infantrys placed in Bavaria 8 Infantrys placed in Paris 3 Infantrys placed in Normandy Turn Complete - Germans Germans collect 138 PUs; end with 138 PUs
Combat Hit Differential Summary :
Germans : -3.00 Russians : 0.50
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Russians 6 Infantrys moved from Evenkia to Olyokminsk 6 Infantrys moved from Sibirsky to Evenkia 6 Infantrys moved from Olyokminsk to N.Buryat Mongolia 2 Infantrys moved from Yakutsk to Ayan 2 Fighters moved from N.Buryat Mongolia to Ayan 3 Infantrys moved from N.Buryat Mongolia to Ayan 1 Infantry moved from Penza to Saratov 1 Infantry moved from Georgia to Rostov Russians take Rostov from Germans 1 Artillery and 1 Infantry moved from Yaroslavl to S.Karelia 2 Infantrys moved from Arkhangelsk to S.Karelia 1 Mech.Rocket moved from Moscow to Tula Russians take Tula from Romanians 1 Mech.Rocket moved from Tula to Moscow 1 Destroyer and 1 Submarine moved from 12 Sea Zone to 23 Sea Zone 2 Artillerys and 1 Infantry moved from Oslo to Stockholm 2 Transports moved from 12 Sea Zone to 23 Sea Zone 2 Infantrys moved from Novosibirsk to Ufa Purchase Units - Russians Russians buy 4 Bunkers, 25 Infantrys and 3 Tanks; Remaining resources: 1 PUs; Combat - Russians Battle in Stockholm Russians attack with 2 Artillerys and 1 Infantry Neutral defend with 1 Bunker Russians roll dice for 2 Artillerys and 1 Infantry in Stockholm, round 2 : 0/3 hits, 1.00 expected hits Neutral roll dice for 1 Bunker in Stockholm, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 Artillerys and 1 Infantry in Stockholm, round 3 : 1/3 hits, 1.00 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in Stockholm, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 Artillerys and 1 Infantry in Stockholm, round 4 : 0/3 hits, 1.00 expected hits Neutral roll dice for 1 Bunker in Stockholm, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians lost in Stockholm Russians roll dice for 2 Artillerys in Stockholm, round 5 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Bunker in Stockholm, round 5 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in Stockholm Russians loses 0 PUs for violating Stockholms neutrality. Russians win, taking Stockholm from Neutral with 2 Artillerys remaining. Battle score for attacker is 4 Casualties for Russians: 1 Infantry Casualties for Neutral: 1 Bunker Battle in S.Karelia Russians attack with 1 Artillery and 3 Infantrys Finns defend with 1 Infantry Russians roll dice for 1 Artillery and 3 Infantrys in S.Karelia, round 2 : 2/4 hits, 1.00 expected hits Finns roll dice for 1 Infantry in S.Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in S.Karelia Russians win, taking S.Karelia from Finns with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Battle in Ayan Russians attack with 2 Fighters and 5 Infantrys Hisaichi defend with 1 Artillery and 3 Infantrys Russians roll dice for 2 Fighters and 5 Infantrys in Ayan, round 2 : 4/7 hits, 1.50 expected hits Hisaichi roll dice for 1 Artillery and 3 Infantrys in Ayan, round 2 : 4/4 hits, 1.33 expected hits 4 Infantrys owned by the Russians, 3 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Ayan Russians win, taking Ayan from Hisaichi with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 4 Infantrys Casualties for Hisaichi: 1 Artillery and 3 Infantrys Non Combat Move - Russians 2 Fighters moved from Ayan to N.Buryat Mongolia Place Units - Russians 1 Bunker and 3 Tanks placed in Georgia 1 Bunker and 4 Infantrys placed in Arkhangelsk 1 Bunker and 2 Infantrys placed in Tashkent 1 Bunker and 10 Infantrys placed in Moscow 5 Infantrys placed in Sverdlovsk 4 Infantrys placed in Sibirsky Turn Complete - Russians Russians collect 79 PUs; end with 80 PUs
Combat Hit Differential Summary :
Neutral : -1.00 Hisaichi : 2.67 Finns : -0.33 Russians : 1.83
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Italians 1 ArmoredCar moved from Tobruk to 48 Sea Zone 15 Infantrys moved from Tobruk to 48 Sea Zone 1 ArmoredCar, 1 Battleship, 2 Destroyers, 15 Infantrys, 1 Submarine and 8 Transports moved from 48 Sea Zone to 56 Sea Zone 1 ArmoredCar and 15 Infantrys moved from 56 Sea Zone to Lower Egypt 4 Adv.Fighters, 7 ArmoredCars, 1 Artillery, 2 Elites, 2 Fighters, 3 HeavyTanks, 55 Infantrys and 2 Tanks moved from Mersa Matruh to Lower Egypt 1 Infantry moved from New Valley to Lower Egypt 1 Tank moved from South Africa to Cape Town Italians take Cape Town from British 3 Mech.Infs moved from South Africa to Italian East Africa 1 Artillery and 1 Elite moved from Kenya to Italian East Africa 2 ArmoredCars moved from Equatoria to Italian East Africa 1 Tank moved from South Africa to Mozambique Italians take Mozambique from British 1 Tank moved from Mozambique to Kenya 1 HeavyTank and 5 Tanks moved from South Africa to Kenya 1 Infantry moved from Angola to Belgian Congo 1 Tank moved from French Equatorial Africa to Italian East Africa 2 Artillerys and 2 Infantrys moved from French Equatorial Africa to Darfur Purchase Units - Italians Italians buy 2 Artillerys, 8 Infantrys, 4 Mech.Infs and 4 Transports; Remaining resources: 0 PUs; Combat - Italians Battle in Italian East Africa Italians attack with 2 ArmoredCars, 1 Artillery, 1 Elite, 3 Mech.Infs and 1 Tank British defend with 1 Infantry Italians roll dice for 2 ArmoredCars, 1 Artillery, 1 Elite, 3 Mech.Infs and 1 Tank in Italian East Africa, round 2 : 1/8 hits, 3.00 expected hits British roll dice for 1 Infantry in Italian East Africa, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Italian East Africa Italians win, taking Italian East Africa from British with 2 ArmoredCars, 1 Artillery, 1 Elite, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Lower Egypt Italians attack with 4 Adv.Fighters, 8 ArmoredCars, 1 Artillery, 2 Elites, 2 Fighters, 3 HeavyTanks, 71 Infantrys and 2 Tanks British defend with 3 ArmoredCars, 3 Bunkers, 1 Elite, 36 Infantrys and 8 Tanks; French defend with 1 AAGun and 2 Infantrys AA fire in Lower Egypt : 3/6 hits, 1.00 expected hits 1 Fighter owned by the Italians and 2 Adv.Fighters owned by the Italians lost in Lower Egypt Italians roll dice for 1 Battleship in Lower Egypt, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 2 Adv.Fighters, 8 ArmoredCars, 1 Artillery, 2 Elites, 1 Fighter, 3 HeavyTanks, 71 Infantrys and 2 Tanks in Lower Egypt, round 2 : 21/90 hits, 20.00 expected hits Units damaged: 3 Bunkers owned by the British British roll dice for 3 ArmoredCars, 3 Bunkers, 1 Elite, 38 Infantrys and 8 Tanks in Lower Egypt, round 2 : 20/53 hits, 19.00 expected hits 3 ArmoredCars owned by the British, 2 Infantrys owned by the French, 20 Infantrys owned by the Italians and 13 Infantrys owned by the British lost in Lower Egypt Italians roll dice for 2 Adv.Fighters, 8 ArmoredCars, 1 Artillery, 2 Elites, 1 Fighter, 3 HeavyTanks, 51 Infantrys and 2 Tanks in Lower Egypt, round 3 : 14/70 hits, 16.67 expected hits British roll dice for 3 Bunkers, 1 Elite, 23 Infantrys and 8 Tanks in Lower Egypt, round 3 : 10/35 hits, 13.50 expected hits 10 Infantrys owned by the Italians and 14 Infantrys owned by the British lost in Lower Egypt Italians roll dice for 2 Adv.Fighters, 8 ArmoredCars, 1 Artillery, 2 Elites, 1 Fighter, 3 HeavyTanks, 41 Infantrys and 2 Tanks in Lower Egypt, round 4 : 15/60 hits, 15.00 expected hits British roll dice for 3 Bunkers, 1 Elite, 9 Infantrys and 8 Tanks in Lower Egypt, round 4 : 8/21 hits, 8.83 expected hits 1 Elite owned by the British, 5 Tanks owned by the British, 8 Infantrys owned by the Italians and 9 Infantrys owned by the British lost in Lower Egypt Italians roll dice for 2 Adv.Fighters, 8 ArmoredCars, 1 Artillery, 2 Elites, 1 Fighter, 3 HeavyTanks, 33 Infantrys and 2 Tanks in Lower Egypt, round 5 : 16/52 hits, 13.67 expected hits British roll dice for 3 Bunkers and 3 Tanks in Lower Egypt, round 5 : 2/6 hits, 3.00 expected hits 3 Bunkers owned by the British, 3 Tanks owned by the British and 2 Infantrys owned by the Italians lost in Lower Egypt Italians win, taking Lower Egypt from British with 2 Adv.Fighters, 8 ArmoredCars, 1 Artillery, 2 Elites, 1 Fighter, 3 HeavyTanks, 31 Infantrys and 2 Tanks remaining. Battle score for attacker is 41 Casualties for Italians: 2 Adv.Fighters, 1 Fighter and 40 Infantrys Casualties for British: 3 ArmoredCars, 3 Bunkers, 1 Elite, 36 Infantrys and 8 Tanks Casualties for French: 2 Infantrys Non Combat Move - Italians 1 Infantry moved from Tobruk to Mersa Matruh 1 HeavyTank and 2 Tanks moved from Hun to Mersa Matruh 1 Infantry moved from Tripoli to El Agheila 1 AAGun and 10 Infantrys moved from Rome to Campania 3 Infantrys moved from E.Morocco to W.Morocco 2 Infantrys moved from S.Tunisia to Tripoli 4 Infantrys moved from Tunis to S.Tunisia 1 AAGun moved from South Africa to Cape Town 2 Adv.Fighters moved from Lower Egypt to Mersa Matruh 1 Fighter moved from Lower Egypt to Mersa Matruh Place Units - Italians 4 Transports placed in 48 Sea Zone 4 Infantrys placed in E.Morocco 1 Artillery and 2 Infantrys placed in French Equatorial Africa 3 Mech.Infs placed in Hun 1 Artillery, 2 Infantrys and 1 Mech.Inf placed in Tunis Turn Complete - Italians Italians collect 79 PUs; end with 79 PUs
Combat Hit Differential Summary :
Italians : -2.00 British : -4.67 AA fire in Lower Egypt : : 2.00
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - French 1 Artillery moved from Bolivia to Argentina Purchase Units - French French buy 1 Bunker and 2 Tanks; Remaining resources: 1 PUs; Combat - French Battle in Argentina French attack with 1 Artillery Neutral defend with 3 Infantrys French roll dice for 1 Artillery in Argentina, round 2 : 0/1 hits, 0.33 expected hits Neutral roll dice for 3 Infantrys in Argentina, round 2 : 1/3 hits, 1.00 expected hits 1 Artillery owned by the French lost in Argentina Neutral win with 3 Infantrys remaining. Battle score for attacker is -4 Casualties for French: 1 Artillery Non Combat Move - French Place Units - French 1 Bunker and 2 Tanks placed in Syria Turn Complete - French French collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
Neutral : 0.00 French : -0.33
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TripleA Turn Summary: Yamamoto round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Turn Complete - Yamamoto
Combat Hit Differential Summary :
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@dawgoneit japan don’t have a chance in this war if the u.s. puts its focus on the pacific
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Chinese 1 Artillery and 3 Infantrys moved from Kweichow to Hunan 1 Artillery and 1 Infantry moved from Suiyuan to Chahar 2 ArmoredCars and 2 Tanks moved from South Gobi to Chahar 2 ArmoredCars and 2 Tanks moved from Ningsia to Chahar 1 Artillery and 1 Marine moved from Shansi to Anhwei 1 Tank moved from Hupeh to Hunan 1 Adv.Fighter and 1 Fighter moved from Shensi to Hunan 2 ArmoredCars moved from Shensi to Hunan 1 Infantry moved from South Gobi to Suiyuan 1 Artillery and 2 Infantrys moved from Lanchow to Szechwan 1 Artillery and 1 Infantry moved from E.Qinghai to Ningsia 1 Elite and 5 Infantrys moved from Hsining to E.Qinghai 1 Artillery and 1 Infantry moved from E.Sinkiang to Gobi Altai 3 Infantrys moved from Urumqi to E.Sinkiang 1 Elite moved from Shensi to Shansi 1 Artillery moved from Shensi to Hupeh 1 Artillery and 2 Infantrys moved from Ningsia to Suiyuan Purchase Units - Chinese Chinese buy 2 ArmoredCars, 2 Artillerys, 2 Elites, 2 Infantrys and 3 Tanks; Remaining resources: 1 PUs; Combat - Chinese Battle in Hunan Chinese attack with 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank Hisaichi defend with 1 Artillery and 6 Infantrys Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank in Hunan, round 2 : 6/9 hits, 3.00 expected hits Hisaichi roll dice for 1 Artillery and 6 Infantrys in Hunan, round 2 : 0/7 hits, 2.33 expected hits 6 Infantrys owned by the Hisaichi lost in Hunan Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank in Hunan, round 3 : 2/9 hits, 3.00 expected hits Hisaichi roll dice for 1 Artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Hunan Chinese win, taking Hunan from Hisaichi with 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 16 Casualties for Hisaichi: 1 Artillery and 6 Infantrys Battle in Chahar Chinese attack with 4 ArmoredCars, 1 Artillery, 1 Infantry and 4 Tanks Hisaichi defend with 1 ArmoredCar and 1 Artillery Chinese roll dice for 4 ArmoredCars, 1 Artillery, 1 Infantry and 4 Tanks in Chahar, round 2 : 3/10 hits, 4.00 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Chahar, round 2 : 0/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 4 ArmoredCars, 1 Artillery, 1 Infantry and 4 Tanks remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 ArmoredCar and 1 Artillery Battle in Anhwei Chinese attack with 1 Artillery and 1 Marine Hisaichi defend with 1 ArmoredCar and 1 Mech.Inf Chinese roll dice for 1 Artillery and 1 Marine in Anhwei, round 2 : 1/2 hits, 1.00 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Mech.Inf in Anhwei, round 2 : 0/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi lost in Anhwei Chinese roll dice for 1 Artillery and 1 Marine in Anhwei, round 3 : 2/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Mech.Inf in Anhwei, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Hisaichi lost in Anhwei Chinese win, taking Anhwei from Hisaichi with 1 Artillery and 1 Marine remaining. Battle score for attacker is 10 Casualties for Hisaichi: 1 ArmoredCar and 1 Mech.Inf Non Combat Move - Chinese 1 Adv.Fighter and 1 Fighter moved from Hunan to Hupeh 1 AAGun moved from Szechwan to Hupeh 1 AAGun moved from Shensi to Suiyuan Place Units - Chinese 1 Artillery and 2 Elites placed in Hupeh 1 Artillery, 2 Infantrys and 3 Tanks placed in Hsining 2 ArmoredCars placed in Urumqi Turn Complete - Chinese Chinese collect 40 PUs; end with 41 PUs
Combat Hit Differential Summary :
Hisaichi : -4.00 Chinese : 2.00
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@Whackamatt this one is done also
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Thanks for playing! I don’t think it was quite in the bag yet, but yeah I have the advantage with Japan out but Russia still in.
I do think you would have crushed Cairo and the middle East as Italy, though. Moscow would have gone on to tall before America came in.
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Would you like to set up another?