Whackamatt Allies -vs- dawgoneit Axis


  • TripleA Turn Summary: Thai round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Purchase Units - Thai
            Thai buy 1 Elite, 3 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Place Units - Thai
            1 Elite, 3 Infantrys and 2 Tanks placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Americans
            4 units repaired.
            2 Artillerys moved from Iwo Jima to 94 Sea Zone
            2 Artillerys and 1 B.Transport moved from 94 Sea Zone to 107 Sea Zone
            2 Artillerys moved from 107 Sea Zone to Davao
            1 Tank moved from Tokyo to 85 Sea Zone
            1 Tank and 1 Transport moved from 85 Sea Zone to 107 Sea Zone
            1 Tank moved from 107 Sea Zone to Davao
            3 Adv.Fighters moved from 94 Sea Zone to Davao
            1 Adv.Fighter moved from 85 Sea Zone to Davao
            1 Destroyer moved from 85 Sea Zone to 87 Sea Zone
            3 Battleships moved from 85 Sea Zone to 107 Sea Zone
            1 S.Bomber moved from Iwo Jima to Davao
            1 Destroyer moved from 94 Sea Zone to 87 Sea Zone
            3 S.Submarines moved from 85 Sea Zone to 87 Sea Zone
            1 B.Carrier moved from 85 Sea Zone to 87 Sea Zone
            1 B.Transport moved from 85 Sea Zone to 101 Sea Zone
            1 Tank moved from Yap to 101 Sea Zone
            1 Tank moved from 101 Sea Zone to Guam
                  Americans take Guam from Yamamoto
            1 Transport moved from 85 Sea Zone to 101 Sea Zone
            1 Tank moved from Yap to 101 Sea Zone
            1 Tank moved from 101 Sea Zone to Peleliu
                  Americans take Peleliu from Yamamoto
            1 B.Carrier moved from 94 Sea Zone to 101 Sea Zone
            1 Infantry moved from Woleai to Ulithi
            3 Infantrys moved from Dublin to 18 Sea Zone
            1 Destroyer, 3 Infantrys and 2 Transports moved from 18 Sea Zone to 17 Sea Zone
            3 Infantrys moved from 17 Sea Zone to Azores
    
        Purchase Units - Americans
            Americans buy 2 ArmoredCars, 3 B.Transports, 2 Destroyers, 2 Elites, 2 Factorys, 4 Infantrys, 5 Marines, 4 S.Submarines and 3 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 87 Sea Zone
                Americans attack with 1 B.Carrier, 2 Destroyers and 3 S.Submarines
                Yamamoto defend with 2 Submarines
                    Americans roll dice for 3 S.Submarines in 87 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Yamamoto roll dice for 2 Submarines in 87 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 B.Carrier and 2 Destroyers in 87 Sea Zone, round 2 : 0/3 hits, 0.83 expected hits
                    1 Submarine owned by the Yamamoto lost in 87 Sea Zone
                    Americans roll dice for 3 S.Submarines in 87 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Submarine in 87 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Yamamoto lost in 87 Sea Zone
                Americans win with 1 B.Carrier, 2 Destroyers and 3 S.Submarines remaining. Battle score for attacker is 14
                Casualties for Yamamoto: 2 Submarines
            Battle in Davao
                Americans attack with 4 Adv.Fighters, 2 Artillerys, 1 S.Bomber and 1 Tank
                Yamamoto defend with 1 AAGun, 1 Factory and 5 Infantrys
                    AA fire in Davao : 1/5 hits, 0.83 expected hits
                1 S.Bomber owned by the Americans lost in Davao
                    Americans roll dice for 3 Battleships in Davao, round 2 : 3/3 hits, 2.00 expected hits
                    Americans roll dice for 4 Adv.Fighters, 2 Artillerys and 1 Tank in Davao, round 2 : 1/7 hits, 3.17 expected hits
                    Yamamoto roll dice for 5 Infantrys in Davao, round 2 : 2/5 hits, 1.67 expected hits
                    4 Infantrys owned by the Yamamoto and 2 Artillerys owned by the Americans lost in Davao
                    Americans roll dice for 4 Adv.Fighters and 1 Tank in Davao, round 3 : 3/5 hits, 2.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Davao, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Davao
                Americans win, taking Davao from Yamamoto with 4 Adv.Fighters and 1 Tank remaining. Battle score for attacker is -16
                Casualties for Americans: 2 Artillerys and 1 S.Bomber
                Casualties for Yamamoto: 5 Infantrys
            Battle in Azores
                Americans attack with 3 Infantrys
                Neutral defend with 1 Infantry
                    Americans roll dice for 3 Infantrys in Azores, round 2 : 0/3 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Azores, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Azores
                    Americans roll dice for 2 Infantrys in Azores, round 3 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Azores, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Infantrys in Azores, round 4 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Azores, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Infantrys in Azores, round 5 : 1/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Azores, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Azores
                Americans loses 0 PUs for violating Azoress neutrality.
                Americans win, taking Azores from Neutral with 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 B.Carrier moved from 87 Sea Zone to 107 Sea Zone
            EDIT: 1 B.Carrier moved from 101 Sea Zone to 107 Sea Zone
            4 Adv.Fighters moved from Davao to 107 Sea Zone
    
        Place Units - Americans
            1 Factory placed in Dublin
            1 Factory placed in Iceland
            1 S.Submarine placed in 18 Sea Zone
            1 Marine placed in Munster
            2 ArmoredCars placed in Tokyo
            2 B.Transports placed in 87 Sea Zone
            3 S.Submarines placed in 101 Sea Zone
            2 Destroyers and 1 Submarine placed in 26 Sea Zone
            1 B.Transport and 2 Submarines placed in 25 Sea Zone
            2 Elites and 4 Infantrys placed in South Central USA
            4 Marines placed in Tokyo
            Americans undo move 10.
            2 Elites placed in Tokyo
            4 Infantrys placed in South Central USA
    
        Turn Complete - Americans
            Americans collect 127 PUs; end with 127 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Yamamoto : -1.00
    Americans : -3.00
    AA fire in Davao : : 0.17
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Germans
            10 HeavyTanks moved from Rostov to Stalingrad
            1 Infantry moved from Kiev to Kursk
            14 Infantrys and 4 Tanks moved from East Prussia to Latvia
            6 Infantrys moved from Danzig to 24 Sea Zone
            6 Infantrys moved from 24 Sea Zone to Leningrad
            1 HeavyTank, 24 Infantrys and 4 Tanks moved from Latvia to Leningrad
            2 Artillerys and 17 Infantrys moved from Vyborg to Leningrad
            4 Infantrys moved from Minsk to Novgorod
            1 Infantry moved from Kiev to Donetsk
            1 Elite and 8 Infantrys moved from Vinnytsia to Kiev
            5 Infantrys moved from Krakow to Vinnytsia
            4 Infantrys moved from Warsaw to Brest
            5 Infantrys moved from Bohemia to Krakow
    
        Purchase Units - Germans
            Germans buy 2 Elites, 1 HeavyTank, 45 Infantrys, 2 Stukas and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Stalingrad
                Germans attack with 10 HeavyTanks
                Russians defend with 1 AAGun, 1 Bunker, 1 Factory and 10 Infantrys
                    Germans roll dice for 10 HeavyTanks in Stalingrad, round 2 : 7/10 hits, 6.67 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker and 10 Infantrys in Stalingrad, round 2 : 2/11 hits, 3.83 expected hits
                    6 Infantrys owned by the Russians and 2 HeavyTanks owned by the Germans lost in Stalingrad
                    Germans roll dice for 8 HeavyTanks in Stalingrad, round 3 : 5/8 hits, 5.33 expected hits
                    Russians roll dice for 1 Bunker and 4 Infantrys in Stalingrad, round 3 : 2/5 hits, 1.83 expected hits
                    4 Infantrys owned by the Russians, 2 HeavyTanks owned by the Germans and 1 Bunker owned by the Russians lost in Stalingrad
                Germans win, taking Stalingrad from Russians with 6 HeavyTanks remaining. Battle score for attacker is -2
                Casualties for Germans: 4 HeavyTanks
                Casualties for Russians: 1 Bunker and 10 Infantrys
            Battle in Leningrad
                Germans attack with 2 Artillerys, 1 HeavyTank, 47 Infantrys and 4 Tanks
                British defend with 2 Fighters; Russians defend with 1 AAGun, 1 Artillery, 6 Bunkers, 2 Elites, 1 Factory, 4 HeavyTanks and 15 Infantrys
                    Germans roll dice for 2 Artillerys, 1 HeavyTank, 47 Infantrys and 4 Tanks in Leningrad, round 2 : 8/54 hits, 11.50 expected hits
                Units damaged: 6 Bunkers owned by the Russians
                    Russians roll dice for 1 Artillery, 6 Bunkers, 2 Elites, 2 Fighters, 4 HeavyTanks and 15 Infantrys in Leningrad, round 2 : 17/30 hits, 12.67 expected hits
                    2 Infantrys owned by the Russians and 17 Infantrys owned by the Germans lost in Leningrad
                    Germans roll dice for 2 Artillerys, 1 HeavyTank, 30 Infantrys and 4 Tanks in Leningrad, round 3 : 11/37 hits, 8.67 expected hits
                    Russians roll dice for 1 Artillery, 6 Bunkers, 2 Elites, 2 Fighters, 4 HeavyTanks and 13 Infantrys in Leningrad, round 3 : 11/28 hits, 12.00 expected hits
                    11 Infantrys owned by the Russians and 11 Infantrys owned by the Germans lost in Leningrad
                    Germans roll dice for 2 Artillerys, 1 HeavyTank, 19 Infantrys and 4 Tanks in Leningrad, round 4 : 8/26 hits, 6.83 expected hits
                    Russians roll dice for 1 Artillery, 6 Bunkers, 2 Elites, 2 Fighters, 4 HeavyTanks and 2 Infantrys in Leningrad, round 4 : 11/17 hits, 8.33 expected hits
                    2 Elites owned by the Russians, 2 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 11 Infantrys owned by the Germans and 3 Bunkers owned by the Russians lost in Leningrad
                    Germans roll dice for 2 Artillerys, 1 HeavyTank, 8 Infantrys and 4 Tanks in Leningrad, round 5 : 5/15 hits, 5.00 expected hits
                    Russians roll dice for 3 Bunkers, 2 Fighters and 4 HeavyTanks in Leningrad, round 5 : 5/9 hits, 5.17 expected hits
                    2 Fighters owned by the British, 5 Infantrys owned by the Germans and 3 Bunkers owned by the Russians lost in Leningrad
                    Germans roll dice for 2 Artillerys, 1 HeavyTank, 3 Infantrys and 4 Tanks in Leningrad, round 6 : 3/10 hits, 4.17 expected hits
                    Russians roll dice for 4 HeavyTanks in Leningrad, round 6 : 0/4 hits, 2.67 expected hits
                    3 HeavyTanks owned by the Russians lost in Leningrad
                    Germans roll dice for 2 Artillerys, 1 HeavyTank, 3 Infantrys and 4 Tanks in Leningrad, round 7 : 2/10 hits, 4.17 expected hits
                    Russians roll dice for 1 HeavyTank in Leningrad, round 7 : 0/1 hits, 0.67 expected hits
                    1 HeavyTank owned by the Russians lost in Leningrad
                Germans win, taking Leningrad from Russians with 2 Artillerys, 1 HeavyTank, 3 Infantrys and 4 Tanks remaining. Battle score for attacker is 32
                Casualties for Germans: 44 Infantrys
                Casualties for Russians: 1 Artillery, 6 Bunkers, 2 Elites, 4 HeavyTanks and 15 Infantrys
                Casualties for British: 2 Fighters
            Battle in Novgorod
                Germans attack with 4 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 4 Infantrys in Novgorod, round 2 : 1/4 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
            1 Infantry moved from Odessa to Donetsk
            1 ArmoredCar and 9 Infantrys moved from Danzig to East Prussia
            4 Infantrys moved from Hamburg to Denmark
            1 Infantry moved from Pomerania to Hamburg
            24 Infantrys moved from Pomerania to Danzig
            15 Infantrys moved from Brandenburg to Bohemia
            13 Infantrys moved from Berlin to Brandenburg
    
        Place Units - Germans
            4 Infantrys and 2 Stukas placed in Hamburg
            1 Elite, 1 HeavyTank and 2 Tanks placed in Vinnytsia
            1 Elite and 3 Infantrys placed in Warsaw
            5 Infantrys placed in Bohemia
            15 Infantrys placed in Berlin
            4 Infantrys placed in Rhine
            3 Infantrys placed in Bavaria
            8 Infantrys placed in Paris
            3 Infantrys placed in Normandy
    
        Turn Complete - Germans
            Germans collect 138 PUs; end with 138 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.00
    Russians : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Russians
            6 Infantrys moved from Evenkia to Olyokminsk
            6 Infantrys moved from Sibirsky to Evenkia
            6 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            2 Infantrys moved from Yakutsk to Ayan
            2 Fighters moved from N.Buryat Mongolia to Ayan
            3 Infantrys moved from N.Buryat Mongolia to Ayan
            1 Infantry moved from Penza to Saratov
            1 Infantry moved from Georgia to Rostov
                  Russians take Rostov from Germans
            1 Artillery and 1 Infantry moved from Yaroslavl to S.Karelia
            2 Infantrys moved from Arkhangelsk to S.Karelia
            1 Mech.Rocket moved from Moscow to Tula
                  Russians take Tula from Romanians
            1 Mech.Rocket moved from Tula to Moscow
            1 Destroyer and 1 Submarine moved from 12 Sea Zone to 23 Sea Zone
            2 Artillerys and 1 Infantry moved from Oslo to Stockholm
            2 Transports moved from 12 Sea Zone to 23 Sea Zone
            2 Infantrys moved from Novosibirsk to Ufa
    
        Purchase Units - Russians
            Russians buy 4 Bunkers, 25 Infantrys and 3 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Russians
            Battle in Stockholm
                Russians attack with 2 Artillerys and 1 Infantry
                Neutral defend with 1 Bunker
                    Russians roll dice for 2 Artillerys and 1 Infantry in Stockholm, round 2 : 0/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Bunker in Stockholm, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 2 Artillerys and 1 Infantry in Stockholm, round 3 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in Stockholm, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 2 Artillerys and 1 Infantry in Stockholm, round 4 : 0/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Bunker in Stockholm, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians lost in Stockholm
                    Russians roll dice for 2 Artillerys in Stockholm, round 5 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Bunker in Stockholm, round 5 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in Stockholm
                Russians loses 0 PUs for violating Stockholms neutrality.
                Russians win, taking Stockholm from Neutral with 2 Artillerys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Infantry
                Casualties for Neutral: 1 Bunker
            Battle in S.Karelia
                Russians attack with 1 Artillery and 3 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 3 Infantrys in S.Karelia, round 2 : 2/4 hits, 1.00 expected hits
                    Finns roll dice for 1 Infantry in S.Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in S.Karelia
                Russians win, taking S.Karelia from Finns with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
            Battle in Ayan
                Russians attack with 2 Fighters and 5 Infantrys
                Hisaichi defend with 1 Artillery and 3 Infantrys
                    Russians roll dice for 2 Fighters and 5 Infantrys in Ayan, round 2 : 4/7 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery and 3 Infantrys in Ayan, round 2 : 4/4 hits, 1.33 expected hits
                    4 Infantrys owned by the Russians, 3 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Hisaichi with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 4 Infantrys
                Casualties for Hisaichi: 1 Artillery and 3 Infantrys
    
        Non Combat Move - Russians
            2 Fighters moved from Ayan to N.Buryat Mongolia
    
        Place Units - Russians
            1 Bunker and 3 Tanks placed in Georgia
            1 Bunker and 4 Infantrys placed in Arkhangelsk
            1 Bunker and 2 Infantrys placed in Tashkent
            1 Bunker and 10 Infantrys placed in Moscow
            5 Infantrys placed in Sverdlovsk
            4 Infantrys placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 79 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.00
    Hisaichi : 2.67
    Finns : -0.33
    Russians : 1.83
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Italians
            1 ArmoredCar moved from Tobruk to 48 Sea Zone
            15 Infantrys moved from Tobruk to 48 Sea Zone
            1 ArmoredCar, 1 Battleship, 2 Destroyers, 15 Infantrys, 1 Submarine and 8 Transports moved from 48 Sea Zone to 56 Sea Zone
            1 ArmoredCar and 15 Infantrys moved from 56 Sea Zone to Lower Egypt
            4 Adv.Fighters, 7 ArmoredCars, 1 Artillery, 2 Elites, 2 Fighters, 3 HeavyTanks, 55 Infantrys and 2 Tanks moved from Mersa Matruh to Lower Egypt
            1 Infantry moved from New Valley to Lower Egypt
            1 Tank moved from South Africa to Cape Town
                  Italians take Cape Town from British
            3 Mech.Infs moved from South Africa to Italian East Africa
            1 Artillery and 1 Elite moved from Kenya to Italian East Africa
            2 ArmoredCars moved from Equatoria to Italian East Africa
            1 Tank moved from South Africa to Mozambique
                  Italians take Mozambique from British
            1 Tank moved from Mozambique to Kenya
            1 HeavyTank and 5 Tanks moved from South Africa to Kenya
            1 Infantry moved from Angola to Belgian Congo
            1 Tank moved from French Equatorial Africa to Italian East Africa
            2 Artillerys and 2 Infantrys moved from French Equatorial Africa to Darfur
    
        Purchase Units - Italians
            Italians buy 2 Artillerys, 8 Infantrys, 4 Mech.Infs and 4 Transports; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Italian East Africa
                Italians attack with 2 ArmoredCars, 1 Artillery, 1 Elite, 3 Mech.Infs and 1 Tank
                British defend with 1 Infantry
                    Italians roll dice for 2 ArmoredCars, 1 Artillery, 1 Elite, 3 Mech.Infs and 1 Tank in Italian East Africa, round 2 : 1/8 hits, 3.00 expected hits
                    British roll dice for 1 Infantry in Italian East Africa, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Italian East Africa
                Italians win, taking Italian East Africa from British with 2 ArmoredCars, 1 Artillery, 1 Elite, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Lower Egypt
                Italians attack with 4 Adv.Fighters, 8 ArmoredCars, 1 Artillery, 2 Elites, 2 Fighters, 3 HeavyTanks, 71 Infantrys and 2 Tanks
                British defend with 3 ArmoredCars, 3 Bunkers, 1 Elite, 36 Infantrys and 8 Tanks; French defend with 1 AAGun and 2 Infantrys
                    AA fire in Lower Egypt : 3/6 hits, 1.00 expected hits
                    1 Fighter owned by the Italians and 2 Adv.Fighters owned by the Italians lost in Lower Egypt
                    Italians roll dice for 1 Battleship in Lower Egypt, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 2 Adv.Fighters, 8 ArmoredCars, 1 Artillery, 2 Elites, 1 Fighter, 3 HeavyTanks, 71 Infantrys and 2 Tanks in Lower Egypt, round 2 : 21/90 hits, 20.00 expected hits
                Units damaged: 3 Bunkers owned by the British
                    British roll dice for 3 ArmoredCars, 3 Bunkers, 1 Elite, 38 Infantrys and 8 Tanks in Lower Egypt, round 2 : 20/53 hits, 19.00 expected hits
                    3 ArmoredCars owned by the British, 2 Infantrys owned by the French, 20 Infantrys owned by the Italians and 13 Infantrys owned by the British lost in Lower Egypt
                    Italians roll dice for 2 Adv.Fighters, 8 ArmoredCars, 1 Artillery, 2 Elites, 1 Fighter, 3 HeavyTanks, 51 Infantrys and 2 Tanks in Lower Egypt, round 3 : 14/70 hits, 16.67 expected hits
                    British roll dice for 3 Bunkers, 1 Elite, 23 Infantrys and 8 Tanks in Lower Egypt, round 3 : 10/35 hits, 13.50 expected hits
                    10 Infantrys owned by the Italians and 14 Infantrys owned by the British lost in Lower Egypt
                    Italians roll dice for 2 Adv.Fighters, 8 ArmoredCars, 1 Artillery, 2 Elites, 1 Fighter, 3 HeavyTanks, 41 Infantrys and 2 Tanks in Lower Egypt, round 4 : 15/60 hits, 15.00 expected hits
                    British roll dice for 3 Bunkers, 1 Elite, 9 Infantrys and 8 Tanks in Lower Egypt, round 4 : 8/21 hits, 8.83 expected hits
                    1 Elite owned by the British, 5 Tanks owned by the British, 8 Infantrys owned by the Italians and 9 Infantrys owned by the British lost in Lower Egypt
                    Italians roll dice for 2 Adv.Fighters, 8 ArmoredCars, 1 Artillery, 2 Elites, 1 Fighter, 3 HeavyTanks, 33 Infantrys and 2 Tanks in Lower Egypt, round 5 : 16/52 hits, 13.67 expected hits
                    British roll dice for 3 Bunkers and 3 Tanks in Lower Egypt, round 5 : 2/6 hits, 3.00 expected hits
                    3 Bunkers owned by the British, 3 Tanks owned by the British and 2 Infantrys owned by the Italians lost in Lower Egypt
                Italians win, taking Lower Egypt from British with 2 Adv.Fighters, 8 ArmoredCars, 1 Artillery, 2 Elites, 1 Fighter, 3 HeavyTanks, 31 Infantrys and 2 Tanks remaining. Battle score for attacker is 41
                Casualties for Italians: 2 Adv.Fighters, 1 Fighter and 40 Infantrys
                Casualties for British: 3 ArmoredCars, 3 Bunkers, 1 Elite, 36 Infantrys and 8 Tanks
                Casualties for French: 2 Infantrys
    
        Non Combat Move - Italians
            1 Infantry moved from Tobruk to Mersa Matruh
            1 HeavyTank and 2 Tanks moved from Hun to Mersa Matruh
            1 Infantry moved from Tripoli to El Agheila
            1 AAGun and 10 Infantrys moved from Rome to Campania
            3 Infantrys moved from E.Morocco to W.Morocco
            2 Infantrys moved from S.Tunisia to Tripoli
            4 Infantrys moved from Tunis to S.Tunisia
            1 AAGun moved from South Africa to Cape Town
            2 Adv.Fighters moved from Lower Egypt to Mersa Matruh
            1 Fighter moved from Lower Egypt to Mersa Matruh
    
        Place Units - Italians
            4 Transports placed in 48 Sea Zone
            4 Infantrys placed in E.Morocco
            1 Artillery and 2 Infantrys placed in French Equatorial Africa
            3 Mech.Infs placed in Hun
            1 Artillery, 2 Infantrys and 1 Mech.Inf placed in Tunis
    
        Turn Complete - Italians
            Italians collect 79 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.00
    British : -4.67
    AA fire in Lower Egypt : : 2.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - French
            1 Artillery moved from Bolivia to Argentina
    
        Purchase Units - French
            French buy 1 Bunker and 2 Tanks; Remaining resources: 1 PUs; 
    
        Combat - French
            Battle in Argentina
                French attack with 1 Artillery
                Neutral defend with 3 Infantrys
                    French roll dice for 1 Artillery in Argentina, round 2 : 0/1 hits, 0.33 expected hits
                    Neutral roll dice for 3 Infantrys in Argentina, round 2 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the French lost in Argentina
                Neutral win with 3 Infantrys remaining. Battle score for attacker is -4
                Casualties for French: 1 Artillery
    
        Non Combat Move - French
    
        Place Units - French
            1 Bunker and 2 Tanks placed in Syria
    
        Turn Complete - French
            French collect 18 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    French : -0.33
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Turn Complete - Yamamoto
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit japan don’t have a chance in this war if the u.s. puts its focus on the pacific

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Chinese
            1 Artillery and 3 Infantrys moved from Kweichow to Hunan
            1 Artillery and 1 Infantry moved from Suiyuan to Chahar
            2 ArmoredCars and 2 Tanks moved from South Gobi to Chahar
            2 ArmoredCars and 2 Tanks moved from Ningsia to Chahar
            1 Artillery and 1 Marine moved from Shansi to Anhwei
            1 Tank moved from Hupeh to Hunan
            1 Adv.Fighter and 1 Fighter moved from Shensi to Hunan
            2 ArmoredCars moved from Shensi to Hunan
            1 Infantry moved from South Gobi to Suiyuan
            1 Artillery and 2 Infantrys moved from Lanchow to Szechwan
            1 Artillery and 1 Infantry moved from E.Qinghai to Ningsia
            1 Elite and 5 Infantrys moved from Hsining to E.Qinghai
            1 Artillery and 1 Infantry moved from E.Sinkiang to Gobi Altai
            3 Infantrys moved from Urumqi to E.Sinkiang
            1 Elite moved from Shensi to Shansi
            1 Artillery moved from Shensi to Hupeh
            1 Artillery and 2 Infantrys moved from Ningsia to Suiyuan
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 2 Artillerys, 2 Elites, 2 Infantrys and 3 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank
                Hisaichi defend with 1 Artillery and 6 Infantrys
                    Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank in Hunan, round 2 : 6/9 hits, 3.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 6 Infantrys in Hunan, round 2 : 0/7 hits, 2.33 expected hits
                    6 Infantrys owned by the Hisaichi lost in Hunan
                    Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank in Hunan, round 3 : 2/9 hits, 3.00 expected hits
                    Hisaichi roll dice for 1 Artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Hunan
                Chinese win, taking Hunan from Hisaichi with 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 16
                Casualties for Hisaichi: 1 Artillery and 6 Infantrys
            Battle in Chahar
                Chinese attack with 4 ArmoredCars, 1 Artillery, 1 Infantry and 4 Tanks
                Hisaichi defend with 1 ArmoredCar and 1 Artillery
                    Chinese roll dice for 4 ArmoredCars, 1 Artillery, 1 Infantry and 4 Tanks in Chahar, round 2 : 3/10 hits, 4.00 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Chahar, round 2 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 4 ArmoredCars, 1 Artillery, 1 Infantry and 4 Tanks remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 ArmoredCar and 1 Artillery
            Battle in Anhwei
                Chinese attack with 1 Artillery and 1 Marine
                Hisaichi defend with 1 ArmoredCar and 1 Mech.Inf
                    Chinese roll dice for 1 Artillery and 1 Marine in Anhwei, round 2 : 1/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Mech.Inf in Anhwei, round 2 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Anhwei
                    Chinese roll dice for 1 Artillery and 1 Marine in Anhwei, round 3 : 2/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Anhwei, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Hisaichi lost in Anhwei
                Chinese win, taking Anhwei from Hisaichi with 1 Artillery and 1 Marine remaining. Battle score for attacker is 10
                Casualties for Hisaichi: 1 ArmoredCar and 1 Mech.Inf
    
        Non Combat Move - Chinese
            1 Adv.Fighter and 1 Fighter moved from Hunan to Hupeh
            1 AAGun moved from Szechwan to Hupeh
            1 AAGun moved from Shensi to Suiyuan
    
        Place Units - Chinese
            1 Artillery and 2 Elites placed in Hupeh
            1 Artillery, 2 Infantrys and 3 Tanks placed in Hsining
            2 ArmoredCars placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 40 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -4.00
    Chinese : 2.00
    

    Savegame


  • @Whackamatt this one is done also

  • '20 '18 '17 '15

    Thanks for playing! I don’t think it was quite in the bag yet, but yeah I have the advantage with Japan out but Russia still in.

    I do think you would have crushed Cairo and the middle East as Italy, though. Moscow would have gone on to tall before America came in.

  • '20 '18 '17 '15

    Would you like to set up another?

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