wow that was a massacre by the germans. Kill the ships and keep the planes
OwenToo (Axis) vs Simon33 (Allies) BM3 No Bid
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That naval defence of South Africa was totally unplanned. I didn’t really think you’d send all those troops down the coast of Africa.
Winning that battle for Kweichow was really useful for me, although attacking Kwangsi was probably a waste of troops.
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Well, the naval defence of South Africa was also totally unexpected by me. It has turned the Italian move south into a major blunder…
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Smolensk to Tambov 1 armour moved from Western Ukraine to Tambov 1 armour moved from Volgograd to Caucasus 1 bomber moved from Novgorod to Caucasus 1 armour moved from Bryansk to Tambov 2 mech_infantrys moved from Western Ukraine to Tambov 1 bomber moved from Novgorod to Caucasus 3 artilleries moved from Nigeria to 82 Sea Zone 3 infantry moved from Nigeria to 82 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 82 Sea Zone to 70 Sea Zone 3 artilleries moved from 70 Sea Zone to Belgian Congo 3 infantry moved from 70 Sea Zone to Belgian Congo 1 artillery moved from Gold Coast to 82 Sea Zone 1 artillery moved from French West Africa to 82 Sea Zone 1 infantry moved from French West Africa to 82 Sea Zone 1 infantry moved from Gold Coast to 82 Sea Zone 2 infantry moved from Nigeria to 82 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 82 Sea Zone to 70 Sea Zone 2 artilleries moved from 70 Sea Zone to Belgian Congo 4 infantry moved from 70 Sea Zone to Belgian Congo 1 cruiser moved from 82 Sea Zone to 70 Sea Zone Combat - Italians Battle in Caucasus Italians attack with 1 armour and 2 bombers British defend with 1 infantry Italians roll dice for 1 armour and 2 bombers in Caucasus, round 2 : 2/3 hits, 1.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus Italians win with 2 bombers remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for British: 1 infantry Battle in Tambov Italians attack with 2 armour and 4 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 armour and 4 mech_infantrys in Tambov, round 2 : 2/6 hits, 1.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belgian Congo Italians attack with 5 artilleries and 7 infantry British defend with 4 mech_infantrys Italians roll dice for 1 cruiser in Belgian Congo, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 5 artilleries and 7 infantry in Belgian Congo, round 2 : 4/12 hits, 3.67 expected hits British roll dice for 4 mech_infantrys in Belgian Congo, round 2 : 1/4 hits, 1.33 expected hits 4 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Belgian Congo Italians win, taking Belgian Congo from British with 5 artilleries and 6 infantry remaining. Battle score for attacker is 13 Casualties for Italians: 1 infantry Casualties for British: 4 mech_infantrys Non Combat Move - Italians 1 carrier moved from 82 Sea Zone to 70 Sea Zone 1 submarine moved from 82 Sea Zone to 70 Sea Zone 1 destroyer moved from 82 Sea Zone to 70 Sea Zone 2 fighters moved from 82 Sea Zone to Gibraltar 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 armour moved from Algeria to 94 Sea Zone 1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 armour moved from 92 Sea Zone to Gibraltar 1 infantry moved from 92 Sea Zone to Gibraltar 1 fighter moved from Southern Italy to Gibraltar 1 armour moved from Novgorod to Bryansk 2 bombers moved from Caucasus to Greece Place Units - Italians 2 mech_infantrys placed in Western Ukraine 1 fighter placed in Southern Italy 1 artillery and 3 infantry placed in Northern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 1.33 British : -0.33 Russians : 0.33
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from India to 37 Sea Zone 1 fighter moved from India to 41 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to India 1 fighter moved from 37 Sea Zone to Yunnan 1 cruiser and 1 submarine moved from 77 Sea Zone to 71 Sea Zone 1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 carrier and 2 fighters moved from 49 Sea Zone to 31 Sea Zone 2 aaGuns, 3 artilleries and 8 infantry moved from New South Wales to Queensland 1 fighter moved from New Zealand to Queensland 1 fighter moved from Hawaiian Islands to Midway 1 fighter moved from Hawaiian Islands to Midway 1 fighter moved from Hawaiian Islands to Wake Island Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 destroyer, 2 fighters, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Bryansk to Russia 1 artillery moved from Bryansk to Russia 2 bombers moved from Novgorod to Russia 1 mech_infantry moved from Volgograd to Caucasus Germans take Caucasus from Russians 2 tactical_bombers moved from Novgorod to Russia 2 fighters moved from Novgorod to Russia 1 fighter moved from Novgorod to Russia 1 submarine moved from 112 Sea Zone to 114 Sea Zone 1 carrier moved from 112 Sea Zone to 114 Sea Zone 1 battleship moved from 112 Sea Zone to 114 Sea Zone 1 cruiser moved from 112 Sea Zone to 114 Sea Zone 1 submarine moved from 82 Sea Zone to 70 Sea Zone 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 2 fighters moved from Novgorod to 114 Sea Zone Combat - Germans Battle in 114 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 114 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Russia Germans attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 airfield, 1 factory_major and 2 infantry Germans roll dice for 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers in Russia, round 2 : 5/10 hits, 5.00 expected hits Russians roll dice for 2 infantry in Russia, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia Germans captures 12PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 fighters moved from 114 Sea Zone to Western Germany 1 fighter moved from Western Germany to Gibraltar 1 mech_infantry moved from Volgograd to Kazakhstan 2 aaGuns moved from Bryansk to Rostov 1 aaGun moved from Belarus to Bryansk 2 mech_infantrys moved from Belarus to Rostov 1 mech_infantry moved from Belarus to Rostov 2 fighters moved from Novgorod to Greece 1 infantry moved from Albania to Greece 2 armour moved from Ukraine to Rostov 1 armour moved from Ukraine to Rostov 1 armour moved from Belarus to Tambov 1 infantry moved from Bryansk to Rostov 1 artillery moved from Bryansk to Rostov 19 infantry moved from Bryansk to Tambov 10 mech_infantrys moved from Bryansk to Tambov 2 aaGuns moved from Bryansk to Tambov 9 mech_infantrys moved from Bryansk to Tambov 1 mech_infantry moved from Norway to Karelia 1 infantry moved from Norway to Finland 4 infantry moved from Western Germany to France 4 infantry moved from Western Germany to 112 Sea Zone 4 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone 4 infantry moved from 127 Sea Zone to Finland 1 artillery moved from Norway to Finland 21 artilleries moved from Bryansk to Tambov 3 mech_infantrys moved from Bryansk to Tambov 4 armour moved from Bryansk to Tambov 2 fighters moved from Bryansk to Greece 5 armour moved from Bryansk to Tambov 2 fighters moved from Bryansk to Tambov 1 aaGun moved from Bryansk to Tambov 1 armour moved from Bryansk to Tambov 1 armour moved from Bryansk to Tambov 3 fighters moved from Russia to Tambov 1 fighter moved from Tambov to Rostov 1 fighter moved from Tambov to Rostov 2 bombers moved from Russia to Greece 2 tactical_bombers moved from Russia to Tambov 1 mech_infantry moved from Volgograd to Novosibirsk 1 mech_infantry moved from Bryansk to Vologda 1 mech_infantry moved from Bryansk to Tambov 2 armour moved from Bryansk to Tambov 1 fighter moved from Rostov to Greece 1 mech_infantry moved from Bryansk to Rostov 1 armour moved from Bryansk to Rostov Place Units - Germans 1 destroyer placed in 113 Sea Zone 2 fighters placed in Western Germany 3 mech_infantrys placed in Ukraine 3 infantry placed in Volgograd 1 artillery and 2 infantry placed in Norway 2 artilleries and 2 infantry placed in Western Germany 2 infantry placed in Novgorod Germans undo move 7. 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 62 PUs; end with 74 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : 0.83
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Combat Move - Russians 1 artillery and 2 infantry moved from Samara to Russia 3 artilleries and 68 infantry moved from Samara to Kazakhstan 1 artillery and 3 infantry moved from Samara to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 artillery and 3 infantry Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Volgograd Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Volgograd, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Volgograd Russians roll dice for 1 artillery in Volgograd, round 5 : 1/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Volgograd, round 5 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 3 infantry Casualties for Germans: 2 infantry Battle in Kazakhstan Russians attack with 3 artilleries and 68 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 artilleries and 68 infantry in Kazakhstan, round 2 : 8/71 hits, 12.83 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 3 artilleries and 68 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Russia Russians attack with 1 artillery and 2 infantry Germans defend with 1 airfield, 1 artillery and 1 factory_minor Russians roll dice for 1 artillery and 2 infantry in Russia, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Russia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 2 armour and 1 mech_infantry moved from Samara to Sikang 4 aaGuns, 1 artillery and 1 infantry moved from Samara to Kazakhstan 2 fighters and 1 tactical_bomber moved from Persia to Iraq Turn Complete - Russians Russians collect 5 PUs; end with 5 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : -5.50
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1 US sub will attack SZ92. Will the sub fight?
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The sub runs away
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under water
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I guess that is later, during the American turn
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 1 fighter, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 mech_infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 armour moved from Borneo to 43 Sea Zone 1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 armour moved from 37 Sea Zone to Malaya 1 marine moved from Philippines to 35 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 2 infantry moved from Kwangtung to Kwangsi 2 artilleries moved from Kwangtung to Kwangsi 1 fighter moved from Philippines to Kwangsi 1 tactical_bomber moved from Philippines to Kwangsi 2 infantry moved from Philippines to 35 Sea Zone 1 mech_infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hunan 1 armour moved from Shantung to Hunan 1 fighter moved from Hopei to Hunan 1 bomber moved from Philippines to Hunan 1 submarine moved from 79 Sea Zone to 72 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea 1 fighter moved from 35 Sea Zone to Dutch New Guinea 1 bomber moved from Philippines to Dutch New Guinea 1 bomber moved from Philippines to Kwangsi Combat - Japanese Battle in Malaya Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 marine British defend with 1 armour; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Malaya, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in Malaya, round 2 : 1/5 hits, 1.67 expected hits UK_Pacific roll dice for 1 armour in Malaya, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Battle in Dutch New Guinea Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 4/5 hits, 2.17 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Hunan Japanese attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry British defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Hunan, round 2 : 3/5 hits, 2.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Kwangsi Japanese attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 4/7 hits, 3.17 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 bomber moved from Dutch New Guinea to Philippines 1 carrier moved from 35 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone 1 fighter moved from Dutch New Guinea to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 fighter moved from Kwangsi to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 submarines and 4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from Japan to 6 Sea Zone 1 fighter moved from Philippines to 6 Sea Zone 1 mech_infantry moved from Manchuria to Chahar 1 aaGun moved from Hopei to Anhwe 1 mech_infantry moved from Hopei to Anhwe 1 infantry moved from Jehol to Anhwe 2 infantry moved from Manchuria to Jehol 2 infantry moved from Shantung to Anhwe 1 fighter moved from Hunan to Kwangtung 1 bomber moved from Hunan to Kwangtung 1 bomber moved from Kwangsi to Philippines 1 submarine moved from 6 Sea Zone to 8 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from 8 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 carriers, 1 fighter and 1 transport placed in 6 Sea Zone 1 mech_infantry placed in Kwangtung 1 artillery and 1 infantry placed in Kwangtung 1 infantry and 2 mech_infantrys placed in Shantung 3 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Chinese : -0.67 UK_Pacific : 0.50 Japanese : 2.33
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Edit was for sub sinking transport in 8, was supposed to be done during combat phase, but I forgot
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until it was already in NCM phase
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Can I add a naval attack to UK?
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on SZ70.
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 5 artilleries, 1 bomber, 1 fighter and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 123 Sea Zone to 106 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 armour moved from Morocco to Algeria Americans take Algeria from Italians 3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 1 armour moved from Algeria to Morocco 1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 4 artilleries, 4 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 8 fighters moved from 91 Sea Zone to Gibraltar 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 fighter moved from Western United States to 8 Sea Zone 1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 bomber and 1 tactical_bomber moved from India to Hopei 2 bombers moved from Yunnan to Suiyuyan 1 submarine moved from 91 Sea Zone to 92 Sea Zone Combat - Americans Battle in 8 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 8 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in Aleutian Islands Battle in Gibraltar Americans attack with 4 artilleries, 8 fighters, 4 infantry and 1 marine Germans defend with 3 artilleries, 1 fighter and 3 infantry; Italians defend with 1 armour, 4 fighters, 1 harbour and 9 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 4 artilleries, 8 fighters, 4 infantry and 1 marine in Gibraltar, round 2 : 5/17 hits, 7.00 expected hits Italians roll dice for 1 armour, 3 artilleries, 5 fighters and 12 infantry in Gibraltar, round 2 : 12/21 hits, 8.83 expected hits 3 infantry owned by the Germans, 3 fighters owned by the Americans, 4 infantry owned by the Americans, 4 artilleries owned by the Americans, 1 marine owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Italians win, taking Aleutian Islands from Japanese with 1 armour, 3 artilleries, 5 fighters and 7 infantry remaining. Battle score for attacker is -48 Casualties for Americans: 4 artilleries, 3 fighters, 4 infantry and 1 marine Casualties for Germans: 3 infantry Casualties for Italians: 2 infantry 5 fighters owned by the Americans retreated Battle in 92 Sea Zone Americans attack with 1 submarine Italians defend with 1 submarine and 1 transport 1 submarine owned by the Italians Submerged 1 transport owned by the Italians lost in 92 Sea Zone Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Hopei Americans attack with 1 bomber and 1 tactical_bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber and 1 tactical_bomber in Hopei, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Hopei Americans win with 1 bomber remaining. Battle score for attacker is -7 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 mech_infantry Battle in Suiyuyan Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Suiyuyan, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in Suiyuyan, round 3 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Suiyuyan to Yunnan 1 bomber moved from Hopei to Yunnan 5 fighters moved from Gibraltar to 91 Sea Zone 9 infantry moved from Eastern United States to Central United States 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from 8 Sea Zone to British Columbia 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from Western United States to British Columbia 1 fighter moved from Wake Island to 31 Sea Zone 1 armour and 1 infantry moved from Wake Island to 31 Sea Zone 1 armour, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 infantry, 3 submarines and 1 transport moved from 31 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 armour and 1 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 2 transports placed in 101 Sea Zone 2 armour and 5 artilleries placed in Central United States 1 bomber and 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 fighter and 2 infantry moved from Yunnan to Hunan 1 infantry moved from Kweichow to Hunan Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Hopei Battle in Hunan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 armour and 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 4 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Hunan, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 5 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Hunan, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Hunan Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Tsinghai Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai 1 infantry owned by the Chinese retreated to Sikang Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 3 infantry moved from Szechwan to Yunnan Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 2 fighters and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 mech_infantry; Remaining resources: 5 PUs; Combat Move - British 1 mech_infantry moved from Yunnan to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Burma to Shan State 1 armour, 1 artillery and 12 infantry moved from Yunnan to Kwangsi 3 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi 1 artillery moved from French Indo China to Shan State 1 infantry moved from Burma to Shan State 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from Northwest Persia to Caucasus 1 bomber moved from West India to Caucasus Combat - British Battle in Shan State British attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Caucasus British attack with 1 bomber and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 infantry in Caucasus, round 3 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kwangsi British attack with 1 armour, 1 artillery, 16 infantry and 2 mech_infantrys Japanese defend with 2 artilleries and 2 infantry British roll dice for 1 armour, 1 artillery, 16 infantry and 2 mech_infantrys in Kwangsi, round 2 : 4/20 hits, 4.00 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British win, taking Kwangsi from Japanese with 1 armour, 1 artillery, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for British: 1 infantry Casualties for Japanese: 2 artilleries and 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing unit hit damage for these Italians owned units to: carrier = 1 EDIT: Changing unit hit damage for these British owned units to: carrier = 1, battleship = 1 EDIT: Removing units owned by Germans from 70 Sea Zone: 1 submarine EDIT: Removing units owned by Italians from 70 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode 1 aaGun moved from Yunnan to Kwangsi 1 aaGun and 3 infantry moved from Burma to Yunnan 5 infantry moved from Burma to India 1 bomber moved from Caucasus to Kazakhstan 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Persia to Northwest Persia 2 mech_infantrys moved from Tobruk to Egypt 1 artillery and 5 infantry moved from Tobruk to Alexandria 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Tunisia to Tobruk 1 mech_infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Trans-Jordan to Iraq 2 fighters moved from 71 Sea Zone to Union of South Africa Place Units - British 3 infantry placed in Union of South Africa 2 fighters and 1 infantry placed in Iraq 1 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,3,5 British collect 29 PUs (7 lost to blockades); end with 29 PUs Place Units - UK_Pacific 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,6,1,1,2,5,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,3,6 UK_Pacific collect 5 PUs (5 lost to blockades); end with 10 PUs Some Units in India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.67 Italians : 3.17 British : -0.17 Americans : -1.50 Chinese : -2.33 Japanese : -1.17
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I edited in the battle, assuming it would be ok.
I also added moving the Soviet sub.
You might want to check the casualties in Gibraltar also.
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 5 artilleries, 1 bomber, 1 fighter and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 123 Sea Zone to 106 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 armour moved from Morocco to Algeria Americans take Algeria from Italians 3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 1 armour moved from Algeria to Morocco 1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 4 artilleries, 4 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 8 fighters moved from 91 Sea Zone to Gibraltar 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 fighter moved from Western United States to 8 Sea Zone 1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 bomber and 1 tactical_bomber moved from India to Hopei 2 bombers moved from Yunnan to Suiyuyan 1 submarine moved from 91 Sea Zone to 92 Sea Zone Combat - Americans Battle in 8 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 8 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in Aleutian Islands Battle in Gibraltar Americans attack with 4 artilleries, 8 fighters, 4 infantry and 1 marine Germans defend with 3 artilleries, 1 fighter and 3 infantry; Italians defend with 1 armour, 4 fighters, 1 harbour and 9 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 4 artilleries, 8 fighters, 4 infantry and 1 marine in Gibraltar, round 2 : 5/17 hits, 7.00 expected hits Italians roll dice for 1 armour, 3 artilleries, 5 fighters and 12 infantry in Gibraltar, round 2 : 12/21 hits, 8.83 expected hits 3 infantry owned by the Germans, 3 fighters owned by the Americans, 4 infantry owned by the Americans, 4 artilleries owned by the Americans, 1 marine owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Italians win, taking Aleutian Islands from Japanese with 1 armour, 3 artilleries, 5 fighters and 7 infantry remaining. Battle score for attacker is -48 Casualties for Americans: 4 artilleries, 3 fighters, 4 infantry and 1 marine Casualties for Germans: 3 infantry Casualties for Italians: 2 infantry 5 fighters owned by the Americans retreated Battle in 92 Sea Zone Americans attack with 1 submarine Italians defend with 1 submarine and 1 transport 1 submarine owned by the Italians Submerged 1 transport owned by the Italians lost in 92 Sea Zone Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Hopei Americans attack with 1 bomber and 1 tactical_bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber and 1 tactical_bomber in Hopei, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Hopei Americans win with 1 bomber remaining. Battle score for attacker is -7 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 mech_infantry Battle in Suiyuyan Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Suiyuyan, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in Suiyuyan, round 3 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Suiyuyan to Yunnan 1 bomber moved from Hopei to Yunnan 5 fighters moved from Gibraltar to 91 Sea Zone 9 infantry moved from Eastern United States to Central United States 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from 8 Sea Zone to British Columbia 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from Western United States to British Columbia 1 fighter moved from Wake Island to 31 Sea Zone 1 armour and 1 infantry moved from Wake Island to 31 Sea Zone 1 armour, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 infantry, 3 submarines and 1 transport moved from 31 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 armour and 1 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 2 transports placed in 101 Sea Zone 2 armour and 5 artilleries placed in Central United States 1 bomber and 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 fighter and 2 infantry moved from Yunnan to Hunan 1 infantry moved from Kweichow to Hunan Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Hopei Battle in Hunan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 armour and 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 4 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Hunan, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 5 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Hunan, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Hunan Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Tsinghai Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai 1 infantry owned by the Chinese retreated to Sikang Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 3 infantry moved from Szechwan to Yunnan Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 2 fighters and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 mech_infantry; Remaining resources: 5 PUs; Combat Move - British 1 mech_infantry moved from Yunnan to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Burma to Shan State 1 armour, 1 artillery and 12 infantry moved from Yunnan to Kwangsi 3 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi 1 artillery moved from French Indo China to Shan State 1 infantry moved from Burma to Shan State 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from Northwest Persia to Caucasus 1 bomber moved from West India to Caucasus Combat - British Battle in Shan State British attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Caucasus British attack with 1 bomber and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 infantry in Caucasus, round 3 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kwangsi British attack with 1 armour, 1 artillery, 16 infantry and 2 mech_infantrys Japanese defend with 2 artilleries and 2 infantry British roll dice for 1 armour, 1 artillery, 16 infantry and 2 mech_infantrys in Kwangsi, round 2 : 4/20 hits, 4.00 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British win, taking Kwangsi from Japanese with 1 armour, 1 artillery, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for British: 1 infantry Casualties for Japanese: 2 artilleries and 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing unit hit damage for these Italians owned units to: carrier = 1 EDIT: Changing unit hit damage for these British owned units to: carrier = 1, battleship = 1 EDIT: Removing units owned by Germans from 70 Sea Zone: 1 submarine EDIT: Removing units owned by Italians from 70 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode 1 aaGun moved from Yunnan to Kwangsi 1 aaGun and 3 infantry moved from Burma to Yunnan 5 infantry moved from Burma to India 1 bomber moved from Caucasus to Kazakhstan 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Persia to Northwest Persia 2 mech_infantrys moved from Tobruk to Egypt 1 artillery and 5 infantry moved from Tobruk to Alexandria 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Tunisia to Tobruk 1 mech_infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Trans-Jordan to Iraq 2 fighters moved from 71 Sea Zone to Union of South Africa Place Units - British 3 infantry placed in Union of South Africa 2 fighters and 1 infantry placed in Iraq 1 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,3,5 British collect 29 PUs (7 lost to blockades); end with 29 PUs Place Units - UK_Pacific 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,6,1,1,2,5,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,3,6 UK_Pacific collect 5 PUs (5 lost to blockades); end with 10 PUs Some Units in India change ownership: 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by British from 31 Sea Zone: 2 carriers, 1 cruiser and 3 fighters EDIT: Adding units owned by British to 54 Sea Zone: 2 carriers, 1 cruiser and 3 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67 Italians : 3.17 British : -0.17 Americans : -1.50 Chinese : -2.33 Japanese : -1.17
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 5 artilleries, 1 bomber, 1 fighter and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 123 Sea Zone to 106 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 armour moved from Morocco to Algeria Americans take Algeria from Italians 3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 1 armour moved from Algeria to Morocco 1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 4 artilleries, 4 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 8 fighters moved from 91 Sea Zone to Gibraltar 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 fighter moved from Western United States to 8 Sea Zone 1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 bomber and 1 tactical_bomber moved from India to Hopei 2 bombers moved from Yunnan to Suiyuyan 1 submarine moved from 91 Sea Zone to 92 Sea Zone Combat - Americans Battle in 8 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 8 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in Aleutian Islands Battle in Gibraltar Americans attack with 4 artilleries, 8 fighters, 4 infantry and 1 marine Germans defend with 3 artilleries, 1 fighter and 3 infantry; Italians defend with 1 armour, 4 fighters, 1 harbour and 9 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 4 artilleries, 8 fighters, 4 infantry and 1 marine in Gibraltar, round 2 : 5/17 hits, 7.00 expected hits Italians roll dice for 1 armour, 3 artilleries, 5 fighters and 12 infantry in Gibraltar, round 2 : 12/21 hits, 8.83 expected hits 3 infantry owned by the Germans, 3 fighters owned by the Americans, 4 infantry owned by the Americans, 4 artilleries owned by the Americans, 1 marine owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Italians win, taking Aleutian Islands from Japanese with 1 armour, 3 artilleries, 5 fighters and 7 infantry remaining. Battle score for attacker is -48 Casualties for Americans: 4 artilleries, 3 fighters, 4 infantry and 1 marine Casualties for Germans: 3 infantry Casualties for Italians: 2 infantry 5 fighters owned by the Americans retreated Battle in 92 Sea Zone Americans attack with 1 submarine Italians defend with 1 submarine and 1 transport 1 submarine owned by the Italians Submerged 1 transport owned by the Italians lost in 92 Sea Zone Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Hopei Americans attack with 1 bomber and 1 tactical_bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber and 1 tactical_bomber in Hopei, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Hopei Americans win with 1 bomber remaining. Battle score for attacker is -7 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 mech_infantry Battle in Suiyuyan Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Suiyuyan, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in Suiyuyan, round 3 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Suiyuyan to Yunnan 1 bomber moved from Hopei to Yunnan 5 fighters moved from Gibraltar to 91 Sea Zone 9 infantry moved from Eastern United States to Central United States 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from 8 Sea Zone to British Columbia 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from Western United States to British Columbia 1 fighter moved from Wake Island to 31 Sea Zone 1 armour and 1 infantry moved from Wake Island to 31 Sea Zone 1 armour, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 infantry, 3 submarines and 1 transport moved from 31 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 armour and 1 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 2 transports placed in 101 Sea Zone 2 armour and 5 artilleries placed in Central United States 1 bomber and 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 fighter and 2 infantry moved from Yunnan to Hunan 1 infantry moved from Kweichow to Hunan Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Hopei Battle in Hunan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 armour and 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 4 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Hunan, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 5 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Hunan, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Hunan Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Tsinghai Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai 1 infantry owned by the Chinese retreated to Sikang Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 3 infantry moved from Szechwan to Yunnan Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 2 fighters and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 mech_infantry; Remaining resources: 5 PUs; Combat Move - British 1 mech_infantry moved from Yunnan to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Burma to Shan State 1 armour, 1 artillery and 12 infantry moved from Yunnan to Kwangsi 3 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi 1 artillery moved from French Indo China to Shan State 1 infantry moved from Burma to Shan State 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from Northwest Persia to Caucasus 1 bomber moved from West India to Caucasus Combat - British Battle in Shan State British attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Caucasus British attack with 1 bomber and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 infantry in Caucasus, round 3 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kwangsi British attack with 1 armour, 1 artillery, 16 infantry and 2 mech_infantrys Japanese defend with 2 artilleries and 2 infantry British roll dice for 1 armour, 1 artillery, 16 infantry and 2 mech_infantrys in Kwangsi, round 2 : 4/20 hits, 4.00 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British win, taking Kwangsi from Japanese with 1 armour, 1 artillery, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for British: 1 infantry Casualties for Japanese: 2 artilleries and 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing unit hit damage for these Italians owned units to: carrier = 1 EDIT: Changing unit hit damage for these British owned units to: carrier = 1, battleship = 1 EDIT: Removing units owned by Germans from 70 Sea Zone: 1 submarine EDIT: Removing units owned by Italians from 70 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode 1 aaGun moved from Yunnan to Kwangsi 1 aaGun and 3 infantry moved from Burma to Yunnan 5 infantry moved from Burma to India 1 bomber moved from Caucasus to Kazakhstan 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Persia to Northwest Persia 2 mech_infantrys moved from Tobruk to Egypt 1 artillery and 5 infantry moved from Tobruk to Alexandria 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Tunisia to Tobruk 1 mech_infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Trans-Jordan to Iraq 2 fighters moved from 71 Sea Zone to Union of South Africa Place Units - British 3 infantry placed in Union of South Africa 2 fighters and 1 infantry placed in Iraq 1 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,3,5 British collect 29 PUs (7 lost to blockades); end with 29 PUs Place Units - UK_Pacific 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,6,1,1,2,5,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,3,6 UK_Pacific collect 5 PUs (5 lost to blockades); end with 10 PUs Some Units in India change ownership: 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by British from 31 Sea Zone: 2 carriers, 1 cruiser and 3 fighters EDIT: Adding units owned by British to 54 Sea Zone: 2 carriers, 1 cruiser and 3 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 54 Sea Zone: 1 carrier, 1 cruiser and 2 fighters EDIT: Adding units owned by British to 30 Sea Zone: 1 carrier, 1 cruiser and 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67 Italians : 3.17 British : -0.17 Americans : -1.50 Chinese : -2.33 Japanese : -1.17
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@simon33 said in OwenToo (Axis) vs Simon33 (Allies) BM3 No Bid:
I edited in the battle, assuming it would be ok.
I also added moving the Soviet sub.
You might want to check the casualties in Gibraltar also.
Sorry about all the edits.