Wizmark (X) vs DannyDuck716 (L) BM3 G1

  • '20 '19

    TripleA Move Summary: Italians round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 factory_minor, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Ukraine to Caucasus
            1 bomber moved from Ukraine to Caucasus
            1 armour moved from Ukraine to Caucasus
            1 marine moved from Tobruk to 96 Sea Zone
            2 artilleries moved from Tobruk to 96 Sea Zone
            2 infantry moved from Tobruk to 96 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 2 transports moved from 96 Sea Zone to 92 Sea Zone
            2 fighters moved from 92 Sea Zone to Gibraltar
            1 marine moved from 92 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 factory_minor, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Ukraine to Caucasus
            1 bomber moved from Ukraine to Caucasus
            1 armour moved from Ukraine to Caucasus
            1 marine moved from Tobruk to 96 Sea Zone
            2 artilleries moved from Tobruk to 96 Sea Zone
            2 infantry moved from Tobruk to 96 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 2 transports moved from 96 Sea Zone to 92 Sea Zone
            2 fighters moved from 92 Sea Zone to Gibraltar
            1 marine moved from 92 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
    
        Combat - Italians
            Battle in Morocco
            Battle in Caucasus
                Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                British defend with 3 armour
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 3 armour in Caucasus, round 2 : 0/3 hits, 1.50 expected hits
                    1 armour owned by the British lost in Caucasus
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 3 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 2 armour in Caucasus, round 3 : 1/2 hits, 1.00 expected hits
                    1 mech_infantry owned by the Italians and 2 armour owned by the British lost in Caucasus
                Italians win, taking Morocco from British, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 14
                Casualties for British: 3 armour
                Casualties for Italians: 1 mech_infantry
            Battle in Gibraltar
                Italians attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
                British defend with 1 harbour; Americans defend with 1 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 3/3 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            1 submarine moved from 95 Sea Zone to 92 Sea Zone
            2 fighters moved from Gibraltar to 92 Sea Zone
            1 armour moved from Northern Italy to Romania
            1 bomber moved from Caucasus to Ukraine
    
        Place Units - Italians
            1 factory_minor placed in Rostov
            1 infantry placed in Northern Italy
            1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    British : 0.67
    Russians : -1.50
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 fighter moved from Persia to 80 Sea Zone
            1 fighter moved from Persia to Russia
    
        Combat - ANZAC
            Battle in 80 Sea Zone
                British loiter and taunt; ANZAC attack with 1 fighter
                Japanese defend with 1 submarine
                1 submarine owned by the Japanese Submerged
    
        Non Combat Move - ANZAC
            1 fighter moved from 80 Sea Zone to Persia
            1 fighter moved from Northern Territory to Burma
            1 fighter moved from New South Wales to Northern Territory
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Germans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 2 artilleries, 1 fighter, 4 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 110 Sea Zone to 112 Sea Zone
            4 fighters moved from Western Germany to 112 Sea Zone
            6 bombers moved from Western Germany to 112 Sea Zone
            1 mech_infantry moved from Timguska to Novosibirsk
                  Germans take Novosibirsk from Russians
            3 mech_infantrys moved from Novgorod to Vologda
            1 armour moved from Bryansk to Vologda
            1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
            1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
            1 infantry moved from Tambov to Samara
            1 mech_infantry moved from Bryansk to Samara
            1 fighter and 1 tactical_bomber moved from Bryansk to Samara
            1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
            1 submarine moved from 96 Sea Zone to 98 Sea Zone
    

    Savegame

  • '20 '19

    @DannyDuck716 I havent got a destroyer in battle in sz 112. Do you want yr sub to take part or submerge?


  • @wizmark submerge

  • '20 '19

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 2 artilleries, 1 fighter, 4 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 110 Sea Zone to 112 Sea Zone
            4 fighters moved from Western Germany to 112 Sea Zone
            6 bombers moved from Western Germany to 112 Sea Zone
            1 mech_infantry moved from Timguska to Novosibirsk
                  Germans take Novosibirsk from Russians
            3 mech_infantrys moved from Novgorod to Vologda
            1 armour moved from Bryansk to Vologda
            1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
            1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
            1 infantry moved from Tambov to Samara
            1 mech_infantry moved from Bryansk to Samara
            1 fighter and 1 tactical_bomber moved from Bryansk to Samara
            1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
            1 submarine moved from 96 Sea Zone to 98 Sea Zone
    
        Combat - Germans
            Battle in Northwest Persia
                Germans attack with 1 armour and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Northwest Persia
                    Germans roll dice for 1 armour in Northwest Persia, round 4 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Northwest Persia, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from Russians with 1 armour remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in 112 Sea Zone
                Germans attack with 6 bombers, 4 fighters and 1 submarine
                Americans defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
                1 submarine owned by the Americans Submerged
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 6 bombers and 4 fighters in 112 Sea Zone, round 2 : 5/10 hits, 6.00 expected hits
                    Americans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 112 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
                    1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 112 Sea Zone
                1 submarine owned by the Germans Submerged
                    3 transports owned by the Americans lost in 112 Sea Zone
                Germans win with 6 bombers and 4 fighters remaining. Battle score for attacker is 66
                Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
            Battle in Samara
                Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 3/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                Russians defend with 2 armour and 1 mech_infantry
                    Germans roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Vologda, round 2 : 5/8 hits, 3.33 expected hits
                    Russians roll dice for 2 armour and 1 mech_infantry in Vologda, round 2 : 3/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 3 mech_infantrys owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 2 armour and 1 mech_infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Samara to Bryansk
            2 fighters and 2 tactical_bombers moved from Vologda to Bryansk
            2 armour moved from Volgograd to Bryansk
            1 infantry moved from Bryansk to Tambov
            2 armour and 1 mech_infantry moved from Ukraine to Bryansk
            1 transport moved from 114 Sea Zone to 115 Sea Zone
            6 bombers and 4 fighters moved from 112 Sea Zone to Western Germany
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            1 artillery and 2 infantry placed in Southern France
            1 artillery and 2 infantry placed in France
            3 mech_infantrys placed in Novgorod
            2 armour and 1 mech_infantry placed in Ukraine
            2 armour and 1 mech_infantry placed in Volgograd
            1 armour and 1 fighter placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Yakut S.S.R.: 1 armour
            EDIT: Adding units owned by Germans to Timguska: 1 armour
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 60 PUs; end with 60 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Americans : -1.83
    Russians : 1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Samara
            1 fighter and 1 tactical_bomber moved from Russia to Samara
            1 fighter moved from Russia to Vologda
    
        Combat - Russians
            Battle in Samara
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                 retreated to Samara
                Germans win with 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Vologda
                 retreated to Vologda
                Germans win with 1 armour remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            1 fighter and 1 tactical_bomber moved from Samara to Russia
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Russians : -1.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 artilleries, 2 destroyers, 1 fighter, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 1 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 mech_infantry moved from Shantung to Chahar
                  Japanese take Chahar from Chinese
            1 mech_infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 mech_infantry moved from Shantung to Hopei
            2 infantry moved from Shan State to Yunnan
            1 mech_infantry moved from Shan State to Yunnan
            1 mech_infantry moved from French Indo China to Yunnan
            2 tactical_bombers moved from Anhwe to Yunnan
            2 fighters moved from Anhwe to Yunnan
            3 bombers moved from Anhwe to Yunnan
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 38 Sea Zone
            1 tactical_bomber moved from Shan State to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 artilleries, 2 destroyers, 1 fighter, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 1 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 mech_infantry moved from Shantung to Chahar
                  Japanese take Chahar from Chinese
            1 mech_infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 mech_infantry moved from Shantung to Hopei
            2 infantry moved from Shan State to Yunnan
            1 mech_infantry moved from Shan State to Yunnan
            1 mech_infantry moved from French Indo China to Yunnan
            2 tactical_bombers moved from Anhwe to Yunnan
            2 fighters moved from Anhwe to Yunnan
            3 bombers moved from Anhwe to Yunnan
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 38 Sea Zone
            1 tactical_bomber moved from Shan State to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
    
        Combat - Japanese
            Japanese creates battle in territory 80 Sea Zone
            British scrambles 1 units out of Persia to defend against the attack in 80 Sea Zone
            Battle in 80 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 destroyer; ANZAC defend with 1 fighter
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 fighter in 80 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 80 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 destroyer
            Battle in Yunnan
                Japanese attack with 3 bombers, 2 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers
                Chinese defend with 5 infantry
                    Japanese roll dice for 3 bombers, 2 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 5/13 hits, 5.67 expected hits
                    Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 3 bombers, 2 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 5 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Moving scrambled unit from 80 Sea Zone back to originating territory: Persia
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
            1 mech_infantry moved from Shantung to Hunan
            2 artilleries and 1 infantry moved from Malaya to Shan State
            2 armour moved from French Indo China to Shan State
            3 tactical_bombers moved from Yunnan to Shan State
            2 fighters moved from Yunnan to Shan State
            3 bombers moved from Yunnan to French Indo China
            1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 submarines and 1 transport moved from 25 Sea Zone to 6 Sea Zone
            1 infantry moved from Buryatia to Amur
            1 artillery moved from Sakha to Amur
    
        Place Units - Japanese
            3 armour placed in French Indo China
            3 mech_infantrys placed in Shantung
            2 artilleries and 1 mech_infantry placed in Malaya
            2 destroyers, 1 fighter and 2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    British : 0.00
    ANZAC : -0.17
    Chinese : -0.67
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 factory_major, 3 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            3 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 89 Sea Zone to 91 Sea Zone
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            1 destroyer moved from 89 Sea Zone to 91 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
            1 destroyer moved from 10 Sea Zone to 12 Sea Zone
            1 submarine moved from 10 Sea Zone to 12 Sea Zone
            2 carriers, 3 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 30 Sea Zone to 12 Sea Zone
            4 bombers moved from Northern Territory to 42 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 artillery, 1 harbour and 1 marine
                    Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery and 1 marine in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery and 1 marine in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Gibraltar
                    Americans roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 marine in Gibraltar, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 marine in Gibraltar, round 5 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 marine in Gibraltar, round 6 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the Americans lost in Gibraltar
                Italians win with 1 artillery and 1 marine remaining. Battle score for attacker is -7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in 42 Sea Zone
                Americans attack with 4 bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 bombers in 42 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win with 4 bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            4 bombers moved from 42 Sea Zone to Northern Territory
            1 bomber and 1 fighter moved from Normandy Bordeaux to Norway
    
        Place Units - Americans
            3 fighters placed in Normandy Bordeaux
            1 submarine and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 infantry moved from Tunisia to Libya
                  British take Libya from Italians
            2 armour moved from Egypt to Iraq
            2 armour moved from Persia to Northwest Persia
            1 fighter moved from Egypt to Northwest Persia
    
        Combat - British
            Battle in Northwest Persia
                British attack with 2 armour and 1 fighter
                Germans defend with 1 armour
                    British roll dice for 2 armour and 1 fighter in Northwest Persia, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - British
            1 fighter moved from Northwest Persia to Persia
    
        Place Units - British
            3 armour placed in Persia
            1 fighter and 1 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,2,2,5,5
            British collect 33 PUs (4 lost to blockades); end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Italians : -0.33
    British : 0.50
    Americans : -2.00
    Japanese : -0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Italians round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 2 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 unit repaired.
            1 artillery and 1 infantry moved from Morocco to Algeria
                  Italians take Algeria from British
            1 marine moved from Gibraltar to 92 Sea Zone
            1 cruiser and 1 marine moved from 92 Sea Zone to 94 Sea Zone
            1 marine moved from 94 Sea Zone to Tunisia
            2 transports moved from 92 Sea Zone to 95 Sea Zone
            1 artillery moved from Southern Italy to 95 Sea Zone
            2 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
            1 artillery and 3 infantry moved from 96 Sea Zone to Libya
            1 tactical_bomber moved from Southern Italy to Libya
            1 fighter moved from 92 Sea Zone to Libya
            1 battleship and 1 cruiser moved from 92 Sea Zone to 96 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 2 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 unit repaired.
            1 artillery and 1 infantry moved from Morocco to Algeria
                  Italians take Algeria from British
            1 marine moved from Gibraltar to 92 Sea Zone
            1 cruiser and 1 marine moved from 92 Sea Zone to 94 Sea Zone
            1 marine moved from 94 Sea Zone to Tunisia
            2 transports moved from 92 Sea Zone to 95 Sea Zone
            1 artillery moved from Southern Italy to 95 Sea Zone
            2 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
            1 artillery and 3 infantry moved from 96 Sea Zone to Libya
            1 tactical_bomber moved from Southern Italy to Libya
            1 fighter moved from 92 Sea Zone to Libya
            1 battleship and 1 cruiser moved from 92 Sea Zone to 96 Sea Zone
    
        Combat - Italians
            Battle in Tunisia
            Battle in Libya
                Italians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                British defend with 1 armour and 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Libya, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 armour and 1 infantry in Libya, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Libya
                Italians win, taking Tunisia from British, taking Libya from British with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour and 1 infantry
    
        Non Combat Move - Italians
            1 fighter and 1 tactical_bomber moved from Libya to 96 Sea Zone
            1 carrier moved from 92 Sea Zone to 96 Sea Zone
            1 destroyer moved from 92 Sea Zone to 96 Sea Zone
            1 fighter moved from 92 Sea Zone to Southern Italy
            1 submarine moved from 92 Sea Zone to 94 Sea Zone
            1 armour moved from Romania to Ukraine
    
        Place Units - Italians
            2 armour and 1 mech_infantry placed in Rostov
            1 transport placed in 95 Sea Zone
            1 artillery and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    British : 0.17
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Northern Territory to Burma
            1 fighter moved from Persia to Russia
            1 fighter moved from New South Wales to Northern Territory
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 fighter moved from British Guiana to French Central Africa
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Germans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 artillery, 1 fighter, 5 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 artillery moved from Western Germany to 113 Sea Zone
            1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Norway
            6 bombers moved from Western Germany to Norway
            5 fighters moved from Western Germany to Norway
            1 submarine moved from 112 Sea Zone to 123 Sea Zone
            2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
            1 tactical_bomber moved from Bryansk to Northwest Persia
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 artillery, 1 fighter, 5 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 artillery moved from Western Germany to 113 Sea Zone
            1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Norway
            6 bombers moved from Western Germany to Norway
            5 fighters moved from Western Germany to Norway
            1 submarine moved from 112 Sea Zone to 123 Sea Zone
            2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
            1 tactical_bomber moved from Bryansk to Northwest Persia
    
        Combat - Germans
            Battle in Norway
                Germans attack with 1 artillery, 6 bombers, 5 fighters and 1 infantry
                Americans defend with 3 artilleries, 1 bomber, 1 fighter and 3 infantry
                    Germans roll dice for 1 artillery, 6 bombers, 5 fighters and 1 infantry in Norway, round 2 : 8/13 hits, 7.17 expected hits
                    Americans roll dice for 3 artilleries, 1 bomber, 1 fighter and 3 infantry in Norway, round 2 : 2/8 hits, 2.83 expected hits
                    1 fighter owned by the Germans, 1 infantry owned by the Germans, 3 infantry owned by the Americans, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 3 artilleries owned by the Americans lost in Norway
                Germans win, taking Norway from Americans with 1 artillery, 6 bombers and 4 fighters remaining. Battle score for attacker is 30
                Casualties for Germans: 1 fighter and 1 infantry
                Casualties for Americans: 3 artilleries, 1 bomber, 1 fighter and 3 infantry
            Battle in Northwest Persia
                Germans attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
                British defend with 2 armour
                    Germans roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/4 hits, 1.83 expected hits
                    British roll dice for 2 armour in Northwest Persia, round 2 : 2/2 hits, 1.00 expected hits
                    1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Northwest Persia
                    Germans roll dice for 1 armour and 1 tactical_bomber in Northwest Persia, round 3 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 armour and 1 tactical_bomber in Northwest Persia, round 4 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 armour in Northwest Persia, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 armour owned by the British lost in Northwest Persia
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for Germans: 2 armour and 1 mech_infantry
                Casualties for British: 2 armour
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 123 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 124 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 tactical_bomber moved from Northwest Persia to Caucasus
            6 bombers and 4 fighters moved from Norway to Western Germany
            1 armour moved from Vologda to Archangel
            1 infantry moved from Smolensk to Vologda
            1 infantry moved from Bryansk to Smolensk
            1 mech_infantry moved from Novosibirsk to Volgograd
            1 armour moved from Timguska to Novosibirsk
            3 mech_infantrys moved from Novgorod to Bryansk
            1 submarine moved from 98 Sea Zone to 94 Sea Zone
            1 mech_infantry moved from Ukraine to Bryansk
            2 armour moved from Ukraine to Bryansk
            3 mech_infantrys moved from Bryansk to Caucasus
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            2 armour and 1 mech_infantry placed in Ukraine
            2 armour and 1 mech_infantry placed in Volgograd
            3 infantry placed in Southern France
            1 artillery and 2 infantry placed in France
            1 fighter placed in Western Germany
            1 submarine placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 1.00
    Americans : -0.83
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 artillery; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Place Units - Russians
            1 artillery placed in Russia
    
        Turn Complete - Russians
            Russians collect 3 PUs; end with 3 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 destroyer, 1 harbour, 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 1 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 38 Sea Zone to 39 Sea Zone
            2 bombers moved from French Indo China to India
            1 bomber moved from French Indo China to India
            1 mech_infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 mech_infantry moved from Shantung to Chahar
            1 mech_infantry moved from Hopei to Shensi
            1 mech_infantry moved from Shensi to Kansu
                  Japanese take Kansu from Chinese
            1 mech_infantry moved from Shantung to Hopei
            3 mech_infantrys moved from Yunnan to Szechwan
            1 mech_infantry moved from Hunan to Szechwan
            1 mech_infantry moved from Shantung to Hunan
            2 fighters moved from Shan State to Szechwan
            3 tactical_bombers moved from Shan State to Szechwan
            1 infantry moved from Yunnan to Szechwan
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 destroyer, 1 harbour, 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 1 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 38 Sea Zone to 39 Sea Zone
            2 bombers moved from French Indo China to India
            1 bomber moved from French Indo China to India
            1 mech_infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 mech_infantry moved from Shantung to Chahar
            1 mech_infantry moved from Hopei to Shensi
            1 mech_infantry moved from Shensi to Kansu
                  Japanese take Kansu from Chinese
            1 mech_infantry moved from Shantung to Hopei
            3 mech_infantrys moved from Yunnan to Szechwan
            1 mech_infantry moved from Hunan to Szechwan
            1 mech_infantry moved from Shantung to Hunan
            2 fighters moved from Shan State to Szechwan
            3 tactical_bombers moved from Shan State to Szechwan
            1 infantry moved from Yunnan to Szechwan
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 0/3 hits, 0.50 expected hits
                Bombing raid in India rolls: 4,8,4 and causes: 16 damage to unit: factory_major
                Bombing raid in India causes 16 damage total. 
            Battle in Szechwan
                Japanese attack with 2 fighters, 1 infantry, 4 mech_infantrys and 3 tactical_bombers
                Chinese defend with 7 infantry
                    Japanese roll dice for 2 fighters, 1 infantry, 4 mech_infantrys and 3 tactical_bombers in Szechwan, round 2 : 3/10 hits, 3.67 expected hits
                    Chinese roll dice for 7 infantry in Szechwan, round 2 : 4/7 hits, 2.33 expected hits
                    1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 2 fighters, 1 mech_infantry and 3 tactical_bombers in Szechwan, round 3 : 1/6 hits, 3.00 expected hits
                    Chinese roll dice for 4 infantry in Szechwan, round 3 : 2/4 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                 retreated to Szechwan
                Chinese win with 3 infantry remaining. Battle score for attacker is -18
                Casualties for Japanese: 1 infantry, 4 mech_infantrys and 1 tactical_bomber
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Shan State to Yunnan
            2 fighters and 2 tactical_bombers moved from Szechwan to Shan State
            3 bombers moved from India to French Indo China
            2 artilleries moved from Malaya to Shan State
            1 mech_infantry moved from Malaya to Shan State
            3 armour moved from French Indo China to Shan State
            1 artillery and 1 infantry moved from Amur to Korea
            3 transports moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 aaGun moved from Anhwe to Hunan
    
        Place Units - Japanese
            3 infantry placed in Malaya
            3 armour placed in French Indo China
            1 harbour placed in French Indo China
            3 mech_infantrys placed in Shantung
            1 destroyer and 3 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2.33
    AA fire in India : : -0.50
    Japanese : -2.67
    

    Savegame


  • @wizmark I’m willing to concede your victory in this one. IPC total is too much to overcome in my current situation. If you want to post the results, I’ll start game 2?

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