Test summary from TripleA, engine version: 2.6.14470, time: 4:20:47 PM
Savegame
Wizmark (X) vs DannyDuck716 (L) BM3 G1
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 fighter, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 2 bombers and 2 fighters moved from Belarus to Russia 1 submarine moved from 105 Sea Zone to 109 Sea Zone 1 submarine moved from 109 Sea Zone to 124 Sea Zone Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Russians launches 3 interceptors out of Russia Attackers Fire, : 1/4 hits, 1.00 expected hits Defenders Fire, : 2/3 hits, 1.00 expected hits 2 fighters owned by the Germans lost in Russia 1 fighter owned by the Russians lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 5,5 and causes: 10 damage to unit: factory_major Bombing raid in Russia causes 10 damage total. Cleaning up after air battles Non Combat Move - Germans 2 bombers moved from Russia to Novgorod 1 fighter moved from Western Germany to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 mech_infantry moved from Ukraine to Bryansk 3 aaGuns, 11 armour, 11 artilleries, 23 infantry, 7 mech_infantrys and 3 tactical_bombers moved from Belarus to Bryansk 8 infantry moved from Karelia to Novgorod 1 armour moved from Baltic States to Bryansk 1 infantry moved from Baltic States to Novgorod 2 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk 1 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery moved from Southern France to France Place Units - Germans 2 armour and 1 mech_infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 1 bomber, 1 fighter and 2 infantry placed in Western Germany 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33 Defenders Fire, : : 1.00 Attackers Fire, : : 0.00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 24 PUs; Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Caucasus to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 fighter moved from Russia to Rostov Combat - Russians Battle in Rostov Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - Russians 11 infantry moved from Vologda to Russia 2 fighters moved from Rostov to Russia 1 tactical_bomber moved from Rostov to Russia 2 armour moved from Volgograd to Russia Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -0.50 Russians : -0.83
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TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 3 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone 4 fighters moved from Japan to 6 Sea Zone 2 bombers moved from French Indo China to 6 Sea Zone 1 carrier moved from 19 Sea Zone to 6 Sea Zone 4 tactical_bombers moved from Kweichow to 6 Sea Zone 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 1 mech_infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma 1 submarine moved from 37 Sea Zone to 39 Sea Zone
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@DannyDuck716 I’m attacking your fleet in SZ 6. As you have a zone to land yr planes if yr carriers get hit I@m assuming you want to go max defence? If not can you let me know an OoL you would prefer.
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@wizmark Yes, maximize defense please
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 3 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone 4 fighters moved from Japan to 6 Sea Zone 2 bombers moved from French Indo China to 6 Sea Zone 1 carrier moved from 19 Sea Zone to 6 Sea Zone 4 tactical_bombers moved from Kweichow to 6 Sea Zone 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 1 mech_infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma 1 submarine moved from 37 Sea Zone to 39 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 5 fighters, 1 submarine and 5 tactical_bombers Americans defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 tactical_bombers and 4 transports Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 5 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 9/16 hits, 9.00 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 6/14 hits, 6.83 expected hits Units damaged: 1 battleship owned by the Japanese 3 destroyers owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 2 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 5 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 10/14 hits, 8.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 3 : 6/9 hits, 5.17 expected hits 2 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 1 cruiser owned by the Americans, 2 tactical_bombers owned by the Americans, 1 carrier owned by the Americans, 4 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone 3 transports owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 2 bombers, 1 cruiser, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 94 Casualties for Japanese: 1 carrier, 2 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 tactical_bombers and 4 transports Battle in Burma Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 0/5 hits, 1.67 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Burma Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 2 transports moved from 19 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Japan 1 carrier moved from 19 Sea Zone to 6 Sea Zone 2 bombers moved from 6 Sea Zone to Japan 3 fighters moved from Kweichow to Manchuria 1 armour and 2 mech_infantrys moved from Shantung to Manchuria 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Kweichow to Szechwan 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 battleship and 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone 1 armour and 1 artillery moved from French Indo China to Yunnan 1 artillery moved from Shan State to Yunnan 1 armour, 3 artilleries and 3 infantry moved from Kweichow to Yunnan Place Units - Japanese 1 artillery, 1 infantry and 1 mech_infantry placed in Shantung 3 fighters placed in Japan 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 1 infantry placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : 0.00 UK_Pacific : 0.67 Japanese : 0.17
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 fighter moved from Brazil to Gibraltar 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone 2 destroyers and 1 submarine moved from 7 Sea Zone to 25 Sea Zone 2 armour, 1 artillery and 4 infantry moved from Korea to Manchuria 5 bombers moved from Amur to Manchuria Combat - Americans Battle in Manchuria Americans attack with 2 armour, 1 artillery, 5 bombers and 4 infantry Japanese defend with 1 armour, 3 fighters, 4 infantry and 2 mech_infantrys Americans roll dice for 2 armour, 1 artillery, 5 bombers and 4 infantry in Manchuria, round 2 : 8/12 hits, 5.50 expected hits Japanese roll dice for 1 armour, 3 fighters, 4 infantry and 2 mech_infantrys in Manchuria, round 2 : 6/10 hits, 4.50 expected hits 1 fighter owned by the Japanese, 4 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese, 1 armour owned by the Americans, 4 infantry owned by the Americans and 1 artillery owned by the Americans lost in Manchuria Americans roll dice for 1 armour and 5 bombers in Manchuria, round 3 : 4/6 hits, 3.83 expected hits Japanese roll dice for 2 fighters in Manchuria, round 3 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 1 armour owned by the Americans lost in Manchuria Americans win with 5 bombers remaining. Battle score for attacker is 28 Casualties for Americans: 2 armour, 1 artillery and 4 infantry Casualties for Japanese: 1 armour, 3 fighters, 4 infantry and 2 mech_infantrys Non Combat Move - Americans 5 bombers moved from Manchuria to Midway 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,4,3,6,2,1,5,5 Americans collect 54 PUs (3 lost to blockades); end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : 2.67 Japanese : 1.17
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 fighter moved from Brazil to Gibraltar 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone 2 destroyers and 1 submarine moved from 7 Sea Zone to 25 Sea Zone 2 armour, 1 artillery and 4 infantry moved from Korea to Manchuria 5 bombers moved from Amur to Manchuria Combat - Americans Battle in Manchuria Americans attack with 2 armour, 1 artillery, 5 bombers and 4 infantry Japanese defend with 1 armour, 3 fighters, 4 infantry and 2 mech_infantrys Americans roll dice for 2 armour, 1 artillery, 5 bombers and 4 infantry in Manchuria, round 2 : 8/12 hits, 5.50 expected hits Japanese roll dice for 1 armour, 3 fighters, 4 infantry and 2 mech_infantrys in Manchuria, round 2 : 6/10 hits, 4.50 expected hits 1 fighter owned by the Japanese, 4 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese, 1 armour owned by the Americans, 4 infantry owned by the Americans and 1 artillery owned by the Americans lost in Manchuria Americans roll dice for 1 armour and 5 bombers in Manchuria, round 3 : 4/6 hits, 3.83 expected hits Japanese roll dice for 2 fighters in Manchuria, round 3 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 1 armour owned by the Americans lost in Manchuria Americans win with 5 bombers remaining. Battle score for attacker is 28 Casualties for Americans: 2 armour, 1 artillery and 4 infantry Casualties for Japanese: 1 armour, 3 fighters, 4 infantry and 2 mech_infantrys Non Combat Move - Americans 5 bombers moved from Manchuria to Midway 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,4,3,6,2,1,5,5 Americans collect 54 PUs (3 lost to blockades); end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 5 infantry moved from Suiyuyan to Chahar 5 infantry moved from Suiyuyan to Hopei 1 fighter moved from Kansu to Hopei 1 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Chahar Chinese attack with 5 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 5 infantry in Chahar, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Hopei Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 5 infantry in Hopei, round 2 : 3/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 1 armour, 1 carrier, 1 infantry and 1 mech_infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from Trans-Jordan to Northwest Persia 3 armour moved from Persia to Caucasus 2 cruisers and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 transport moved from 81 Sea Zone to 98 Sea Zone 2 artilleries and 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 2 fighters moved from United Kingdom to 109 Sea Zone 8 infantry moved from India to Burma 3 artilleries moved from India to Burma 1 armour and 1 mech_infantry moved from India to Burma 1 armour moved from India to Burma 1 armour moved from India to Burma 2 fighters moved from India to Burma 1 tactical_bomber moved from India to Burma Combat - British Battle in Morocco Battle in 109 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 4 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win, taking Morocco from Italians, taking 109 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Burma British attack with 3 armour, 3 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 3 armour, 3 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 5/18 hits, 6.17 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 3 armour, 3 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 2 aaGuns moved from India to Burma 2 fighters and 1 tactical_bomber moved from Burma to India 2 fighters moved from 109 Sea Zone to United Kingdom Place Units - British 1 carrier placed in 98 Sea Zone 1 armour and 1 mech_infantry placed in Persia 1 infantry placed in Egypt Turn Complete - British British collect 35 PUs; end with 37 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6 UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.50 British : -3.17 Americans : 2.67 Chinese : 1.83 Japanese : 2.17
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TripleA Move Summary: Italians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Bryansk to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Bryansk 1 artillery and 2 infantry moved from Ukraine to Rostov 1 bomber moved from Ukraine to Rostov 1 destroyer and 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 94 Sea Zone to 98 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 96 Sea Zone to 98 Sea Zone
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@DannyDuck716 scramble SZ98?
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@wizmark yes scramble 3. take ships before fighters
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Bryansk to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Bryansk 1 artillery and 2 infantry moved from Ukraine to Rostov 1 bomber moved from Ukraine to Rostov 1 destroyer and 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 94 Sea Zone to 98 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 96 Sea Zone to 98 Sea Zone Combat - Italians British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone Battle in 98 Sea Zone Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 submarines British defend with 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 transport Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the British Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 transport in 98 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the Italians, 1 destroyer owned by the British, 2 cruisers owned by the British, 2 submarines owned by the Italians, 1 fighter owned by the British and 1 carrier owned by the British lost in 98 Sea Zone 2 cruisers owned by the Italians, 1 battleship owned by the Italians and 1 carrier owned by the Italians retreated to 96 Sea Zone British win with 2 fighters and 1 transport remaining. Battle score for attacker is 38 Casualties for Italians: 1 destroyer and 2 submarines Casualties for British: 1 carrier, 2 cruisers, 1 destroyer and 1 fighter Battle in Rostov Italians attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Rostov, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Non Combat Move - Italians 1 bomber moved from Rostov to Ukraine 2 aaGuns moved from Ukraine to Bryansk 1 armour moved from Ukraine to Bryansk 2 fighters moved from 98 Sea Zone to 96 Sea Zone 3 infantry moved from Malta to 96 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 3 infantry moved from 97 Sea Zone to Southern Italy 1 artillery and 2 infantry moved from Algeria to Tunisia Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy 1 tactical_bomber placed in Southern Italy 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 3.83 British : 0.33 Russians : -0.33
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 2 fighters moved from New South Wales to Northern Territory 3 fighters moved from India to Caucasus Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 2 fighters moved from New South Wales to Northern Territory 3 fighters moved from India to Caucasus Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians 1 armour and 2 mech_infantrys moved from Novgorod to Nenetsia Germans take Nenetsia from Russians
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians 1 armour and 2 mech_infantrys moved from Novgorod to Nenetsia Germans take Nenetsia from Russians Combat - Germans Non Combat Move - Germans 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Tambov 1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk 2 armour and 1 mech_infantry moved from Ukraine to Bryansk 1 transport moved from 114 Sea Zone to 113 Sea Zone 9 infantry moved from Novgorod to Belarus 1 bomber moved from Western Germany to Novgorod 1 fighter moved from Western Germany to Bryansk 1 submarine moved from 124 Sea Zone to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone Place Units - Germans 1 bomber, 1 fighter and 1 marine placed in Western Germany 1 destroyer placed in 110 Sea Zone 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 1 aaGun EDIT: Adding units owned by Germans to Ukraine: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 26 PUs; Russians buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 10 infantry moved from Amur to Manchuria 6 infantry moved from Kansu to Shensi 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Samara 1 fighter moved from Russia to Vologda Combat - Russians Battle in Samara Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Samara to Russia 2 aaGuns moved from Amur to Manchuria Place Units - Russians 5 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.00
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TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 bomber, 2 fighters, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 submarine moved from 39 Sea Zone to 80 Sea Zone 2 artilleries moved from Philippines to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Shantung to 19 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 mech_infantry moved from Shantung to Manchuria 3 artilleries and 3 infantry moved from 19 Sea Zone to Manchuria 1 marine moved from Japan to 6 Sea Zone 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Manchuria 2 tactical_bombers moved from 6 Sea Zone to Manchuria 1 tactical_bomber moved from Japan to Manchuria 4 fighters moved from Japan to Manchuria 2 bombers moved from Japan to Manchuria 1 battleship, 1 carrier, 1 cruiser and 1 marine moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Manchuria
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 bomber, 2 fighters, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 submarine moved from 39 Sea Zone to 80 Sea Zone 2 artilleries moved from Philippines to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Shantung to 19 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 mech_infantry moved from Shantung to Manchuria 3 artilleries and 3 infantry moved from 19 Sea Zone to Manchuria 1 marine moved from Japan to 6 Sea Zone 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Manchuria 2 tactical_bombers moved from 6 Sea Zone to Manchuria 1 tactical_bomber moved from Japan to Manchuria 4 fighters moved from Japan to Manchuria 2 bombers moved from Japan to Manchuria 1 battleship, 1 carrier, 1 cruiser and 1 marine moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Manchuria Combat - Japanese Battle in Korea Battle in Manchuria Japanese attack with 3 artilleries, 2 bombers, 5 fighters, 3 infantry, 1 marine, 1 mech_infantry and 4 tactical_bombers Russians defend with 2 aaGuns and 11 infantry AA fire in Manchuria : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 battleships and 1 cruiser in Manchuria, round 2 : 1/3 hits, 1.83 expected hits Japanese roll dice for 3 artilleries, 2 bombers, 5 fighters, 3 infantry, 1 marine, 1 mech_infantry and 4 tactical_bombers in Manchuria, round 2 : 9/19 hits, 9.00 expected hits Chinese roll dice for 2 aaGuns and 11 infantry in Manchuria, round 2 : 6/11 hits, 3.67 expected hits 3 infantry owned by the Japanese, 8 infantry owned by the Russians, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Manchuria Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 1 marine and 4 tactical_bombers in Manchuria, round 3 : 7/13 hits, 7.17 expected hits Chinese roll dice for 3 infantry in Manchuria, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Manchuria Japanese win, taking Korea from Americans, taking Manchuria from Chinese with 1 artillery, 2 bombers, 5 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Japanese: 2 artilleries, 3 infantry and 1 mech_infantry Casualties for Russians: 2 aaGuns and 11 infantry Non Combat Move - Japanese 4 fighters moved from Manchuria to 19 Sea Zone 2 bombers moved from Manchuria to Japan 1 fighter and 3 tactical_bombers moved from Manchuria to Shantung 1 fighter moved from 19 Sea Zone to Shantung 1 tactical_bomber moved from Manchuria to 19 Sea Zone 1 destroyer moved from 37 Sea Zone to 19 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Yunnan to Shan State 3 armour, 5 artilleries and 1 infantry moved from Yunnan to French Indo China Place Units - Japanese 1 submarine placed in 6 Sea Zone 1 bomber placed in Japan 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 1 fighter and 2 infantry placed in French Indo China 3 infantry placed in Malaya 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese : 1.33 AA fire in Manchuria : : -1.00 Japanese : -1.00
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 carrier and 2 destroyers moved from 25 Sea Zone to 26 Sea Zone 2 submarines moved from 25 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 5 bombers moved from Midway to Northern Territory 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 1 tactical_bomber placed in 101 Sea Zone 3 transports placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang 5 infantry moved from Hopei to Kweichow Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Kweichow, round 2 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 4 infantry moved from Chahar to Hopei 1 fighter moved from Sikang to Shensi Place Units - Chinese 1 infantry placed in Hopei 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from Anglo Egyptian Sudan: 1 infantry EDIT: Adding units owned by Americans to Egypt: 1 infantry EDIT: Turning off Edit Mode British buy 1 armour, 1 destroyer, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 armour moved from Northwest Persia to Volgograd 4 armour and 1 mech_infantry moved from Caucasus to Volgograd 1 armour and 1 mech_infantry moved from Persia to Caucasus 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 fighter moved from India to Shan State 1 armour moved from Morocco to Algeria British take Algeria from Italians 1 armour moved from Algeria to Morocco 1 transport moved from 91 Sea Zone to 109 Sea Zone Combat - British Battle in Cyprus Battle in Volgograd British attack with 5 armour and 1 mech_infantry Germans defend with 1 factory_minor and 1 mech_infantry British roll dice for 5 armour and 1 mech_infantry in Volgograd, round 2 : 4/6 hits, 2.67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Volgograd British win, taking Cyprus from Italians, taking Volgograd from Germans with 5 armour remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in Yunnan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to Burma 3 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 1 infantry moved from Syria to Iraq 1 infantry moved from Trans-Jordan to Iraq 1 aaGun moved from Scotland to United Kingdom Place Units - British 1 destroyer and 1 transport placed in 109 Sea Zone 1 armour and 2 mech_infantrys placed in Persia 2 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6 British collect 33 PUs (3 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0.33 British : 2.00 Americans : 0.33 Chinese : 1.33 Japanese : 0.67