Wizmark (X +6) vs Samuel06 (L) BM3 G3



  • TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 artillery, 1 destroyer, 1 factory_minor, 1 harbour, 3 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
            1 destroyer moved from 125 Sea Zone to 112 Sea Zone
            2 fighters moved from Hawaiian Islands to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            1 fighter moved from 112 Sea Zone to Denmark
    

    Savegame



  • @samuel06 Do you want to scramble in sz112?



  • @samuel06 Lol no thanks…you can take that as a given there considering the size of yr fleet!



  • @wizmark Yeah I know I just wanted to make sure since it exposes Berlin



  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 artillery, 1 destroyer, 1 factory_minor, 1 harbour, 3 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
            1 destroyer moved from 125 Sea Zone to 112 Sea Zone
            2 fighters moved from Hawaiian Islands to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            1 fighter moved from 112 Sea Zone to Denmark
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 4 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 fighters in 16 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Denmark
                Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Denmark, round 2 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Denmark, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Denmark
                Americans win, taking Denmark from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            1 transport moved from 107 Sea Zone to 101 Sea Zone
            1 fighter moved from Denmark to 112 Sea Zone
            2 infantry and 1 marine moved from Western United States to 10 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            3 fighters moved from 16 Sea Zone to Midway
            1 fighter moved from 16 Sea Zone to 26 Sea Zone
            3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            3 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            2 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            1 airfield, 1 factory_minor and 1 harbour placed in Norway
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : 1.83
    Japanese : -0.33
    

    Savegame



  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Sikang to Shensi
            2 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 2 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 3/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Tsinghai to Sikang
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.83
    Japanese : 0.33
    

    Savegame



  • TripleA Move Summary: British round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Combat Move - British
            1 artillery, 1 fighter and 2 infantry moved from India to Burma
            2 infantry moved from Persia to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                  British take Libya from Italians
            1 infantry moved from Alexandria to Tobruk
            1 destroyer moved from 80 Sea Zone to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Tobruk
            1 artillery moved from Greece to Bulgaria
                  British take Bulgaria from Germans
            1 mech_infantry moved from French Central Africa to French West Africa
                  British take French West Africa from Neutral_Axis
            5 fighters and 2 infantry moved from Norway to Finland
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 artillery, 1 destroyer, 1 factory_minor, 1 harbour, 3 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
            1 destroyer moved from 125 Sea Zone to 112 Sea Zone
            2 fighters moved from Hawaiian Islands to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            1 fighter moved from 112 Sea Zone to Denmark
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 4 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 fighters in 16 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Denmark
                Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Denmark, round 2 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Denmark, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Denmark
                Americans win, taking Denmark from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            1 transport moved from 107 Sea Zone to 101 Sea Zone
            1 fighter moved from Denmark to 112 Sea Zone
            2 infantry and 1 marine moved from Western United States to 10 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            3 fighters moved from 16 Sea Zone to Midway
            1 fighter moved from 16 Sea Zone to 26 Sea Zone
            3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            3 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            2 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            1 airfield, 1 factory_minor and 1 harbour placed in Norway
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Sikang to Shensi
            2 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 2 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 3/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Tsinghai to Sikang
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 factory_minor, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 9 PUs; 
    
        Combat Move - British
            1 artillery, 1 fighter and 2 infantry moved from India to Burma
            2 infantry moved from Persia to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                  British take Libya from Italians
            1 infantry moved from Alexandria to Tobruk
            1 destroyer moved from 80 Sea Zone to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Tobruk
            1 artillery moved from Greece to Bulgaria
                  British take Bulgaria from Germans
            1 mech_infantry moved from French Central Africa to French West Africa
                  British take French West Africa from Neutral_Axis
            5 fighters and 2 infantry moved from Norway to Finland
    
        Combat - British
            Battle in Sumatra
            Battle in Tobruk
                British attack with 1 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 3/6 hits, 2.67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Tobruk
                British win, taking Sumatra from Japanese, taking Tobruk from Italians with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Finland
                British attack with 5 fighters and 2 infantry
                Germans defend with 1 infantry
                    British roll dice for 5 fighters and 2 infantry in Finland, round 2 : 3/7 hits, 2.83 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Finland
                British win, taking Finland from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in 98 Sea Zone
                British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Italians defend with 1 submarine
                    British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 98 Sea Zone
                British win, taking 98 Sea Zone from Italians with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Burma
                British attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 fighter moved from Burma to India
            1 destroyer moved from 80 Sea Zone to 38 Sea Zone
            1 infantry moved from Eastern Persia to West India
            1 artillery and 1 infantry moved from Persia to Eastern Persia
            1 infantry moved from Northwest Persia to Persia
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 bomber, 1 fighter and 1 tactical_bomber moved from Tobruk to Egypt
            1 aaGun moved from Tunisia to Algeria
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
            1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
            5 fighters moved from Finland to Norway
            3 transports moved from 112 Sea Zone to 110 Sea Zone
            1 aaGun, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 4 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
    
        Place Units - British
            1 destroyer, 1 fighter and 1 tactical_bomber placed in 80 Sea Zone
            1 factory_minor placed in Egypt
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
            British collect 45 PUs; end with 45 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 19 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : 1.67
    Italians : 0.17
    Americans : 1.83
    Chinese : 1.83
    Japanese : 0.33
    

    Savegame



  • TripleA Move Summary: Italians round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Greece
            3 armour and 1 mech_infantry moved from Bryansk to Rostov
            1 bomber moved from Novgorod to Rostov
    

    Savegame



  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Greece
            3 armour and 1 mech_infantry moved from Bryansk to Rostov
            1 bomber moved from Novgorod to Rostov
    
        Combat - Italians
            Battle in Greece
            Battle in Rostov
                Italians attack with 3 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 3/5 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
                Italians win, taking Greece from British, taking Rostov from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Rostov to Southern Italy
            1 fighter moved from Western Germany to Southern Italy
            1 artillery and 2 infantry moved from Northern Italy to Western Germany
    
        Place Units - Italians
            1 submarine placed in 97 Sea Zone
            1 armour and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Russians : 0.67
    

    Savegame



  • TripleA Move Summary: ANZAC round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    

    Savegame



  • @samuel06 For some reason I am getting an error 500 when I’m trying to post my turn. I am done with both the Anzac and French but cannot post. Hopefully it only happens on the small nations turn



  • TripleA Move Summary: ANZAC round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    

    Savegame



  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame



  • @samuel06 Ive managed to click through the anzac and french turns and post them…if you want to do any edits before the german go feel free!



  • @wizmark I will make a couple move, one with anzac and one with the french. No combat. You can go ahead and play Germany, I will do the edit on Russia’s turn. The moves will not affect Germany in any way



  • TripleA Move Summary: Germans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Karelia to Finland
            1 bomber moved from Western Germany to Finland
            1 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
            2 mech_infantrys moved from Baltic States to Smolensk
            1 infantry moved from Bryansk to Smolensk
            1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
            2 infantry moved from Novgorod to Archangel
            1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
            1 bomber moved from Western Germany to Bulgaria
            1 fighter moved from Western Germany to Bulgaria
            1 bomber moved from Western Germany to Denmark
            1 tactical_bomber moved from Bryansk to Ukraine
            2 infantry moved from Bryansk to Tambov
            2 tactical_bombers moved from Bryansk to Tambov
            1 bomber moved from Western Germany to Finland
            1 fighter moved from Western Germany to Denmark
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Denmark
    

    Savegame



  • TripleA Move Summary: Germans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Karelia to Finland
            1 bomber moved from Western Germany to Finland
            1 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
            2 mech_infantrys moved from Baltic States to Smolensk
            1 infantry moved from Bryansk to Smolensk
            1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
            2 infantry moved from Novgorod to Archangel
            1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
            1 bomber moved from Western Germany to Bulgaria
            1 fighter moved from Western Germany to Bulgaria
            1 bomber moved from Western Germany to Denmark
            1 tactical_bomber moved from Bryansk to Ukraine
            2 infantry moved from Bryansk to Tambov
            2 tactical_bombers moved from Bryansk to Tambov
            1 bomber moved from Western Germany to Finland
            1 fighter moved from Western Germany to Denmark
            2 infantry moved from Western Germany to Denmark
    

    Savegame



  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Karelia to Finland
            1 bomber moved from Western Germany to Finland
            1 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
            2 mech_infantrys moved from Baltic States to Smolensk
            1 infantry moved from Bryansk to Smolensk
            1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
            2 infantry moved from Novgorod to Archangel
            1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
            1 bomber moved from Western Germany to Bulgaria
            1 fighter moved from Western Germany to Bulgaria
            1 bomber moved from Western Germany to Denmark
            1 tactical_bomber moved from Bryansk to Ukraine
            2 infantry moved from Bryansk to Tambov
            2 tactical_bombers moved from Bryansk to Tambov
            1 bomber moved from Western Germany to Finland
            1 fighter moved from Western Germany to Denmark
            2 infantry moved from Western Germany to Denmark
    
        Combat - Germans
            Battle in Denmark
                Germans attack with 1 bomber, 1 fighter and 2 infantry
                Americans defend with 1 mech_infantry
                    Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Denmark, round 2 : 1/4 hits, 1.50 expected hits
                    Americans roll dice for 1 mech_infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Denmark
                Germans win, taking Denmark from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Bulgaria
                Germans attack with 1 bomber and 1 fighter
                British defend with 1 artillery
                    Germans roll dice for 1 bomber and 1 fighter in Bulgaria, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Bulgaria
                Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Finland
                Germans attack with 2 bombers and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Finland, round 2 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Finland
                Germans win, taking Finland from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Ukraine
                Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Smolensk
                Germans attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Archangel
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Tambov
                Germans attack with 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 2 tactical_bombers in Tambov, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Ukraine to Bryansk
            2 tactical_bombers moved from Tambov to Bryansk
            1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
            1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
            2 bombers moved from Finland to Western Germany
            1 bomber and 1 fighter moved from Denmark to Western Germany
            1 fighter moved from Germany to Western Germany
            1 bomber moved from Bulgaria to Western Germany
            1 fighter moved from Bulgaria to Northern Italy
            2 artilleries moved from France to Western Germany
            1 infantry moved from France to Western Germany
            1 armour, 1 artillery and 1 mech_infantry moved from Western Germany to Germany
            3 mech_infantrys moved from Baltic States to Bryansk
            1 mech_infantry moved from Baltic States to Novgorod
            5 mech_infantrys moved from Germany to Baltic States
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Novgorod
            1 fighter and 5 mech_infantrys placed in Germany
            1 artillery and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : 0.33
    Americans : -0.33
    Russians : -1.00
    

    Savegame



  • TripleA Move Summary: Russians round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Kazakhstan to Caucasus
            1 artillery and 2 infantry moved from Volgograd to Rostov
            2 fighters and 1 tactical_bomber moved from Russia to Rostov
            2 infantry moved from Samara to Tambov
            1 artillery and 1 fighter moved from Russia to Tambov
    

    Savegame



  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Kazakhstan to Caucasus
            1 artillery and 2 infantry moved from Volgograd to Rostov
            2 fighters and 1 tactical_bomber moved from Russia to Rostov
            2 infantry moved from Samara to Tambov
            1 artillery and 1 fighter moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Tambov
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 4 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Rostov
                Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 3 armour
                    Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2.50 expected hits
                    Italians roll dice for 3 armour in Rostov, round 2 : 2/3 hits, 1.50 expected hits
                    2 infantry owned by the Russians and 3 armour owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 2 infantry
                Casualties for Italians: 3 armour
            Battle in Caucasus
                Russians attack with 3 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Rostov to Russia
            1 fighter moved from Tambov to Russia
            1 aaGun moved from Volgograd to Samara
            1 infantry moved from Novosibirsk to Vologda
            2 infantry moved from Novosibirsk to Samara
            1 aaGun and 3 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            7 artilleries and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Italians : 0.50
    Russians : -0.67
    

    Savegame



  • TripleA Move Summary: Japanese round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Shantung to Chahar
            1 armour moved from Szechwan to Sikang
            1 mech_infantry moved from Yunnan to Sikang
            1 armour and 1 mech_infantry moved from Hunan to Shensi
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Shantung to Anhwe
            1 armour moved from Kweichow to Shensi
            1 tactical_bomber moved from Kweichow to Shensi
            1 fighter moved from Kweichow to Sikang
            1 armour moved from Shantung to Kweichow
            2 infantry and 1 mech_infantry moved from Yunnan to Burma
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 bomber moved from French Indo China to Sumatra
            1 submarine moved from 42 Sea Zone to 38 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 38 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 fighter moved from 42 Sea Zone to Celebes
            2 tactical_bombers moved from 42 Sea Zone to Celebes
            1 fighter moved from 42 Sea Zone to Celebes
            1 bomber moved from French Indo China to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
    

    Savegame



  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Shantung to Chahar
            1 armour moved from Szechwan to Sikang
            1 mech_infantry moved from Yunnan to Sikang
            1 armour and 1 mech_infantry moved from Hunan to Shensi
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Shantung to Anhwe
            1 armour moved from Kweichow to Shensi
            1 tactical_bomber moved from Kweichow to Shensi
            1 fighter moved from Kweichow to Sikang
            1 armour moved from Shantung to Kweichow
            2 infantry and 1 mech_infantry moved from Yunnan to Burma
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 bomber moved from French Indo China to Sumatra
            1 submarine moved from 42 Sea Zone to 38 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 38 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 fighter moved from 42 Sea Zone to Celebes
            2 tactical_bombers moved from 42 Sea Zone to Celebes
            1 fighter moved from 42 Sea Zone to Celebes
            1 bomber moved from French Indo China to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 bomber and 1 transport
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 38 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 38 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 destroyer
            Battle in Sumatra
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Sumatra
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 3 : 1/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Celebes
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 1/6 hits, 3.00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
                    Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Celebes, round 3 : 4/5 hits, 2.67 expected hits
                    Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Burma
                Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Battle in Sikang
                Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Sikang, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Sikang to Kweichow
            1 tactical_bomber moved from Shensi to Kweichow
            1 fighter and 1 tactical_bomber moved from 38 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from Burma to French Indo China
            1 bomber moved from Sumatra to Siam
            1 bomber moved from 41 Sea Zone to French Indo China
            2 battleships, 2 carriers, 2 destroyers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from Celebes to 35 Sea Zone
            2 fighters moved from Celebes to 35 Sea Zone
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from French Indo China to Siam
            2 artilleries moved from French Indo China to Yunnan
            6 infantry moved from Manchuria to Korea
            1 marine moved from Japan to 6 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 marine, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            2 fighters moved from Yunnan to Philippines
    
        Place Units - Japanese
            1 armour, 1 artillery and 1 infantry placed in French Indo China
            1 factory_minor placed in Kwangtung
            1 armour, 1 infantry and 1 mech_infantry placed in Shantung
            1 fighter placed in Japan
            1 destroyer and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    Americans : 0.00
    Chinese : 0.00
    UK_Pacific : -1.67
    Japanese : 0.67
    

    Savegame



  • TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 4 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
    

    Savegame


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