• '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Yamamoto
            5 Marines moved from Hollandia to 112 Sea Zone
            1 B.Transport and 4 Marines moved from 112 Sea Zone to 70 Sea Zone
            1 Marine and 1 S.Submarine moved from 112 Sea Zone to 70 Sea Zone
            1 Infantry moved from Aroe to 113 Sea Zone
            1 Infantry and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            1 Tank moved from Broome to 67 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 67 Sea Zone to 70 Sea Zone
            1 Tank moved from Perth to New South Wales
            2 Tanks moved from South Australia to New South Wales
            2 Tanks moved from Broome to South Australia
            1 Infantry, 5 Marines and 1 Tank moved from 70 Sea Zone to New South Wales
            1 Infantry moved from New Caledonia to 114 Sea Zone
            1 Infantry moved from West Papua to 114 Sea Zone
            1 Infantry moved from Merauke to West Papua
            2 Cruisers and 2 Infantrys moved from 114 Sea Zone to 122 Sea Zone
            2 Infantrys moved from 122 Sea Zone to New South Wales
            2 Infantrys moved from Ponape to 109 Sea Zone
            1 Transport moved from 108 Sea Zone to 102 Sea Zone
            1 Infantry moved from Kusaie to 102 Sea Zone
            1 Infantry and 1 Transport moved from 102 Sea Zone to 109 Sea Zone
            3 Infantrys moved from 109 Sea Zone to Tarawa
            1 Fighter moved from 109 Sea Zone to Tarawa
            4 Infantrys moved from Davao to 107 Sea Zone
            4 Infantrys and 2 Transports moved from 107 Sea Zone to 67 Sea Zone
            4 Infantrys moved from 67 Sea Zone to Northern Territory
            1 Artillery and 3 Marines moved from Hollandia to 107 Sea Zone
            1 Artillery, 3 Marines and 2 Transports moved from 107 Sea Zone to 67 Sea Zone
            1 Artillery and 3 Marines moved from 67 Sea Zone to Western Australia
            6 Infantrys moved from Hong Kong to Kwangtung
            1 Battleship and 1 Destroyer moved from 114 Sea Zone to 109 Sea Zone
            2 Fighters moved from Townsville to 109 Sea Zone
            5 Infantrys moved from Tokyo to 84 Sea Zone
            5 Infantrys moved from 84 Sea Zone to Vladivostok
            1 Infantry moved from Shantung to Shansi
                  Yamamoto take Shansi from Chinese
            2 Fighters moved from Shantung to Hokkaido
            1 Marine moved from N.French Indochina to Yunnan
            1 Elite moved from Burma to Yunnan
            1 Bomber moved from Hunan to Yunnan
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 2 ArmoredCars, 3 Bunkers, 14 Infantrys and 4 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in New South Wales
                Yamamoto attack with 3 Infantrys, 5 Marines and 4 Tanks
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 2 Cruisers in New South Wales, round 2 : 0/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 3 Infantrys, 5 Marines and 4 Tanks in New South Wales, round 2 : 3/12 hits, 5.00 expected hits
                    Anzac roll dice for 1 Infantry in New South Wales, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in New South Wales
                Yamamoto win, taking New South Wales from Anzac with 3 Infantrys, 5 Marines and 4 Tanks remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
            Battle in Tarawa
                Yamamoto attack with 1 Fighter and 3 Infantrys
                British defend with 1 Infantry
                    Yamamoto roll dice for 2 Battleships in Tarawa, round 2 : 2/2 hits, 1.33 expected hits
                    1 Infantry owned by the British lost in Tarawa
                Yamamoto win, taking Tarawa from British with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Vladivostok
                Yamamoto attack with 5 Infantrys
                Americans defend with 1 ArmoredCar
                    Yamamoto roll dice for 1 Cruiser in Vladivostok, round 2 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Americans lost in Vladivostok
                Yamamoto win, taking Vladivostok from Russians with 5 Infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 1 ArmoredCar
            Battle in Yunnan
                Yamamoto attack with 1 Bomber, 1 Elite and 1 Marine
                British defend with 1 Elite and 1 Infantry
                    Yamamoto roll dice for 1 Bomber, 1 Elite and 1 Marine in Yunnan, round 2 : 2/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 Elite and 1 Infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the British, 1 Elite owned by the Yamamoto and 1 Infantry owned by the British lost in Yunnan
                Yamamoto win, taking Yunnan from Chinese with 1 Bomber and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Elite
                Casualties for British: 1 Elite and 1 Infantry
    
        Non Combat Move - Yamamoto
            1 Bomber moved from Yunnan to Hunan
            1 Fighter moved from Tarawa to Queensland
    
        Place Units - Yamamoto
            3 S.Submarines placed in 67 Sea Zone
            1 S.Submarine placed in 84 Sea Zone
            1 Adv.Fighter, 1 Bunker and 6 Infantrys placed in Tokyo
            1 Bunker placed in Hokkaido
            1 Bunker placed in N.French Indochina
            2 ArmoredCars and 4 Infantrys placed in Hong Kong
            4 Infantrys placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 104 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -1.33
    Anzac : -0.33
    Chinese : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Chinese
            1 Adv.Fighter moved from Shensi to Kweichow
            2 Elites moved from Shensi to Hupeh
            1 Adv.Fighter and 1 Fighter moved from Shensi to Hupeh
            3 Infantrys moved from Suiyuan to Chahar
            1 Infantry moved from Suiyuan to Shansi
            1 Tank moved from Szechwan to Shansi
            7 Tanks moved from Shensi to Shansi
            1 Adv.Fighter moved from Shensi to Hupeh
            1 Adv.Fighter moved from Shensi to Chahar
            1 Tank moved from Ningsia to Shansi
            1 ArmoredCar moved from Ningsia to Chahar
            1 Tank moved from Lanchow to Shansi
            1 ArmoredCar moved from Lanchow to Shansi
            1 Infantry moved from Sikang to Yunnan
            1 Infantry moved from Szechwan to Kweichow
            1 Infantry and 1 Marine moved from Szechwan to Yunnan
            1 Infantry moved from Szechwan to Kweichow
            1 Infantry moved from Szechwan to Hupeh
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 2 Artillerys, 1 Elite, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hupeh
                Chinese attack with 2 Adv.Fighters, 2 Elites, 1 Fighter and 1 Infantry
                Hisaichi defend with 3 Infantrys
                    Chinese roll dice for 2 Adv.Fighters, 2 Elites, 1 Fighter and 1 Infantry in Hupeh, round 2 : 4/6 hits, 2.17 expected hits
                    Hisaichi roll dice for 3 Infantrys in Hupeh, round 2 : 1/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
                Chinese win, taking Hupeh from Hisaichi with 2 Adv.Fighters, 2 Elites and 1 Fighter remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 3 Infantrys
            Battle in Yunnan
                Chinese attack with 2 Infantrys and 1 Marine
                Yamamoto defend with 1 Marine
                    Chinese roll dice for 2 Infantrys and 1 Marine in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Marine in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 Infantry and 1 Marine in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Marine in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Yamamoto with 1 Marine remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 Infantrys
                Casualties for Yamamoto: 1 Marine
            Battle in Chahar
                Chinese attack with 1 Adv.Fighter, 1 ArmoredCar and 3 Infantrys
                Hisaichi defend with 1 Artillery and 1 Marine
                    Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar and 3 Infantrys in Chahar, round 2 : 1/5 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Marine in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Hisaichi lost in Chahar
                    Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar and 3 Infantrys in Chahar, round 3 : 2/5 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Marine in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 Adv.Fighter, 1 ArmoredCar and 3 Infantrys remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Artillery and 1 Marine
            Battle in Shansi
                Chinese attack with 1 ArmoredCar, 1 Infantry and 10 Tanks
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 ArmoredCar, 1 Infantry and 10 Tanks in Shansi, round 2 : 5/12 hits, 5.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Shansi
                Chinese win, taking Shansi from Yamamoto with 1 ArmoredCar, 1 Infantry and 10 Tanks remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Kweichow
                Chinese attack with 1 Adv.Fighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Kweichow
                Chinese win, taking Kweichow from Hisaichi with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 Adv.Fighter moved from Kweichow to Shensi
            2 Adv.Fighters and 1 Fighter moved from Hupeh to Shensi
            1 Adv.Fighter moved from Chahar to Shensi
            3 Infantrys moved from Ningsia to Suiyuan
            1 Infantry moved from Lanchow to Szechwan
            1 Elite moved from Lanchow to Szechwan
            1 Infantry moved from Lanchow to Shensi
            1 Infantry moved from Ningsia to Shensi
            1 Marine moved from E.Qinghai to Lanchow
            4 Infantrys moved from Gobi Altai to Ningsia
            1 Tank moved from Hsining to Ningsia
            1 Tank moved from Hsining to Lanchow
            2 Artillerys moved from Hsining to E.Qinghai
            1 Elite and 1 Infantry moved from Hsining to E.Qinghai
            2 Artillerys and 2 Infantrys moved from E.Sinkiang to Gobi Altai
            4 Infantrys moved from Urumqi to E.Sinkiang
    
        Place Units - Chinese
            2 ArmoredCars, 1 Artillery, 1 Elite, 1 Infantry and 1 Tank placed in Hsining
            1 Artillery and 3 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.67
    Yamamoto : 1.00
    Chinese : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Hisaichi
            1 Infantry and 1 Tank moved from Wellington to 120 Sea Zone
            1 Tank moved from Queensland to 120 Sea Zone
            1 B.Transport, 1 Infantry and 2 Tanks moved from 120 Sea Zone to 122 Sea Zone
            1 Infantry and 2 Tanks moved from 122 Sea Zone to Tasmania
            2 Transports moved from 120 Sea Zone to 113 Sea Zone
            7 Infantrys and 1 Marine moved from Banjarmasin to 110 Sea Zone
            2 B.Transports, 7 Infantrys and 1 Marine moved from 110 Sea Zone to 61 Sea Zone
            7 Infantrys and 1 Marine moved from 61 Sea Zone to Burma
            3 Infantrys moved from N.French Indochina to Yunnan
            3 Infantrys moved from Kwangsi to N.French Indochina
            3 Infantrys moved from Kirin to Heilungchiang
            2 ArmoredCars moved from Changchun to Khabarovsk
            1 Fighter moved from Liaoning to Khabarovsk
            3 ArmoredCars moved from Changchun to Heilungchiang
            2 Adv.Fighters moved from Liaoning to Heilungchiang
            3 ArmoredCars moved from Changchun to Liaoning
            2 Tanks moved from Kirin to Liaoning
            1 Artillery and 2 Elites moved from Liaoning to Hulunbuir
            5 Tanks moved from Hulunbuir to Peking
            2 Adv.Fighters moved from Hulunbuir to Peking
            5 Mech.Infs and 7 Tanks moved from Liaoning to Peking
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Bunkers, 9 Infantrys and 8 Tanks; Remaining resources: 5 PUs; 
    
        Combat - Hisaichi
            Battle in Khabarovsk
                Hisaichi attack with 2 ArmoredCars and 1 Fighter
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars and 1 Fighter in Khabarovsk, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Khabarovsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Khabarovsk
                Hisaichi win, taking Khabarovsk from Russians with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Tasmania
                Hisaichi attack with 1 Infantry and 2 Tanks
                Anzac defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 2 Tanks in Tasmania, round 2 : 2/3 hits, 1.17 expected hits
                    Anzac roll dice for 1 Infantry in Tasmania, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Tasmania
                Hisaichi win, taking Tasmania from Anzac with 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Anzac: 1 Infantry
            Battle in Heilungchiang
                Hisaichi attack with 2 Adv.Fighters, 3 ArmoredCars and 3 Infantrys
                Americans defend with 5 Tanks
                    Hisaichi roll dice for 2 Adv.Fighters, 3 ArmoredCars and 3 Infantrys in Heilungchiang, round 2 : 3/8 hits, 2.50 expected hits
                    Americans roll dice for 5 Tanks in Heilungchiang, round 2 : 2/5 hits, 2.50 expected hits
                    2 ArmoredCars owned by the Hisaichi and 3 Tanks owned by the Americans lost in Heilungchiang
                    Hisaichi roll dice for 2 Adv.Fighters, 1 ArmoredCar and 3 Infantrys in Heilungchiang, round 3 : 2/6 hits, 1.83 expected hits
                    Americans roll dice for 2 Tanks in Heilungchiang, round 3 : 0/2 hits, 1.00 expected hits
                    2 Tanks owned by the Americans lost in Heilungchiang
                Hisaichi win, taking Heilungchiang from Americans with 2 Adv.Fighters, 1 ArmoredCar and 3 Infantrys remaining. Battle score for attacker is 17
                Casualties for Hisaichi: 2 ArmoredCars
                Casualties for Americans: 5 Tanks
            Battle in Yunnan
                Hisaichi attack with 3 Infantrys
                Chinese defend with 1 Marine
                    Hisaichi roll dice for 3 Infantrys in Yunnan, round 2 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 Marine in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Marine owned by the Chinese lost in Yunnan
                Hisaichi win, taking Yunnan from Chinese with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Marine
    
        Non Combat Move - Hisaichi
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Fighter moved from Khabarovsk to Liaoning
            2 Adv.Fighters moved from Heilungchiang to Liaoning
            EDIT: 2 Adv.Fighters, 5 Mech.Infs and 12 Tanks moved from Peking to Liaoning
    
        Place Units - Hisaichi
            1 Bunker and 4 Tanks placed in Liaoning
            1 Bunker, 4 Infantrys and 4 Tanks placed in Changchun
            Hisaichi undo move 1.
            Hisaichi undo move 1.
            1 Bunker and 8 Tanks placed in Changchun
            1 Bunker and 4 Infantrys placed in Liaoning
            3 Infantrys placed in Kwangsi
            2 Infantrys placed in Townsville
    
        Turn Complete - Hisaichi
            Hisaichi collect 69 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.00
    Americans : -1.50
    Anzac : 0.67
    Chinese : 0.67
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - British
            1 Tank moved from Chita to Khabarovsk
            3 Infantrys moved from Ayan to Khabarovsk
            2 Infantrys moved from Okhotsk to Ayan
            2 Infantrys moved from Koryakia to Kolyma
            1 Transport moved from 72 Sea Zone to 71 Sea Zone
            1 Infantry moved from Alaska to 71 Sea Zone
            1 Infantry and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
            1 Infantry moved from 72 Sea Zone to Koryakia
            1 ArmoredCar moved from Yukon to Alaska
            2 Infantrys moved from British Columbia to Yukon
            1 Infantry moved from South Central USA to North Central USA
            8 Infantrys moved from Hyderabad to Bihar
            2 Artillerys and 2 Infantrys moved from Bihar to Assam
            1 Elite, 3 Infantrys and 1 Tank moved from Delhi to Bihar
            1 Tank moved from Bihar to Assam
            2 Infantrys moved from Rajputana to Hyderabad
            2 ArmoredCars, 2 Artillerys and 2 Infantrys moved from Cairo to Lower Egypt
            1 Mech.Inf moved from Belgian Congo to Darfur
                  British take Darfur from Italians
            1 Mech.Inf moved from Darfur to French Equatorial Africa
            1 Mech.Inf moved from Belgian Congo to French Equatorial Africa
            2 Mech.Infs moved from Cape Town to Belgian Congo
    
        Purchase Units - British
            British buy 1 Elite, 16 Infantrys, 4 S.Submarines and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Lower Egypt
                British attack with 2 ArmoredCars, 2 Artillerys and 2 Infantrys
                Italians defend with 2 Artillerys and 2 Elites
                    British roll dice for 2 ArmoredCars, 2 Artillerys and 2 Infantrys in Lower Egypt, round 2 : 3/6 hits, 2.00 expected hits
                    Italians roll dice for 2 Artillerys and 2 Elites in Lower Egypt, round 2 : 2/4 hits, 1.33 expected hits
                    2 Elites owned by the Italians, 1 Artillery owned by the Italians and 2 Infantrys owned by the British lost in Lower Egypt
                    British roll dice for 2 ArmoredCars and 2 Artillerys in Lower Egypt, round 3 : 3/4 hits, 1.33 expected hits
                    Italians roll dice for 1 Artillery in Lower Egypt, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Italians lost in Lower Egypt
                British win, taking Lower Egypt from Italians with 2 ArmoredCars and 2 Artillerys remaining. Battle score for attacker is 10
                Casualties for British: 2 Infantrys
                Casualties for Italians: 2 Artillerys and 2 Elites
            Battle in French Equatorial Africa
                British attack with 2 Mech.Infs
                Italians defend with 1 Infantry
                    British roll dice for 2 Mech.Infs in French Equatorial Africa, round 2 : 2/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Infantry in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Mech.Inf owned by the British lost in French Equatorial Africa
                British win, taking French Equatorial Africa from Italians with 1 Mech.Inf remaining. Battle score for attacker is -4
                Casualties for British: 1 Mech.Inf
                Casualties for Italians: 1 Infantry
            Battle in Khabarovsk
                British attack with 3 Infantrys and 1 Tank
                Hisaichi defend with 2 ArmoredCars
                    British roll dice for 3 Infantrys and 1 Tank in Khabarovsk, round 2 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Khabarovsk, round 2 : 0/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Khabarovsk
                    British roll dice for 3 Infantrys and 1 Tank in Khabarovsk, round 3 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Khabarovsk, round 3 : 1/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the British lost in Khabarovsk
                British win, taking Khabarovsk from Hisaichi with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 2 ArmoredCars
                Casualties for British: 1 Infantry
    
        Non Combat Move - British
    
        Place Units - British
            4 S.Submarines placed in 21 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by British from 10 Sea Zone: 1 Transport
            EDIT: Adding units owned by British to 21 Sea Zone: 1 Transport
            EDIT: Turning off Edit Mode
            6 Infantrys placed in Cairo
            3 Tanks placed in W.Iran
            5 Infantrys placed in Madras
            1 Elite and 4 Infantrys placed in Delhi
            1 Infantry placed in Bombay
    
        Turn Complete - British
            British collect 89 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    British : 4.00
    Italians : 1.00
    Hisaichi : 0.50
    

    Savegame


  • TripleA Turn Summary: Anzac round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Purchase Units - Anzac
            Anzac buy 5 Infantrys; Remaining resources: 1 PUs; 
    
        Place Units - Anzac
            5 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dutch round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Dutch
            6 Tanks moved from Bahia to Salvador
            1 Artillery and 1 Infantry moved from Suriname to 26 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 26 Sea Zone to 35 Sea Zone
            1 Artillery and 1 Infantry moved from 35 Sea Zone to Salvador
    
        Purchase Units - Dutch
            Dutch buy 1 Destroyer, 1 Elite and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Salvador
                Dutch attack with 1 Artillery, 1 Infantry and 6 Tanks
                Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
                    Dutch roll dice for 1 Artillery, 1 Infantry and 6 Tanks in Salvador, round 2 : 4/8 hits, 3.67 expected hits
                    Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 2/4 hits, 1.67 expected hits
                    1 Artillery owned by the Dutch, 2 Tanks owned by the Neutral, 2 Infantrys owned by the Neutral and 1 Infantry owned by the Dutch lost in Salvador
                Dutch loses 0 PUs for violating Salvadors neutrality.
                Dutch win, taking Salvador from Neutral with 6 Tanks remaining. Battle score for attacker is 8
                Casualties for Dutch: 1 Artillery and 1 Infantry
                Casualties for Neutral: 2 Infantrys and 2 Tanks
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Destroyer placed in 32 Sea Zone
            1 Elite and 1 Infantry placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Dutch : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Romanians
            1 Artillery and 8 Infantrys moved from Vinnytsia to Donetsk
    
        Purchase Units - Romanians
            Romanians buy 1 Adv.Fighter, 1 Elite and 2 Infantrys; Remaining resources: 8 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 1 Artillery and 8 Infantrys
                Russians defend with 2 ArmoredCars and 4 Infantrys
                    Romanians roll dice for 1 Artillery and 8 Infantrys in Donetsk, round 2 : 2/9 hits, 1.83 expected hits
                    Russians roll dice for 2 ArmoredCars and 4 Infantrys in Donetsk, round 2 : 1/6 hits, 1.67 expected hits
                    2 ArmoredCars owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                    Romanians roll dice for 1 Artillery and 7 Infantrys in Donetsk, round 3 : 2/8 hits, 1.67 expected hits
                    Russians roll dice for 4 Infantrys in Donetsk, round 3 : 1/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                    Romanians roll dice for 1 Artillery and 6 Infantrys in Donetsk, round 4 : 1/7 hits, 1.50 expected hits
                    Russians roll dice for 2 Infantrys in Donetsk, round 4 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                    Romanians roll dice for 1 Artillery and 5 Infantrys in Donetsk, round 5 : 2/6 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 10
                Casualties for Romanians: 3 Infantrys
                Casualties for Russians: 2 ArmoredCars and 4 Infantrys
    
        Non Combat Move - Romanians
            2 Artillerys and 2 Elites moved from E.Romania to Vinnytsia
            2 Artillerys and 2 Elites moved from Bucharest to E.Romania
    
        Place Units - Romanians
            1 Adv.Fighter, 1 Elite and 2 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 18 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Romanians : 0.67
    Russians : -1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Thai
            2 Elites and 3 Infantrys moved from S.Thailand to Burma
            4 Infantrys moved from Bangkok to S.Thailand
            2 Tanks moved from Bangkok to Burma
    
        Purchase Units - Thai
            Thai buy 1 Bunker and 6 Infantrys; Remaining resources: 6 PUs; 
    
        Non Combat Move - Thai
            2 Artillerys and 2 Elites moved from Burma to 61 Sea Zone
            2 Artillerys, 2 Elites and 2 Transports moved from 61 Sea Zone to 66 Sea Zone
    
        Place Units - Thai
            1 Bunker placed in Burma
            6 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 23 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Americans
            1 Destroyer and 1 Submarine moved from 10 Sea Zone to 21 Sea Zone
            2 ArmoredCars moved from Munster to Northern Ireland
            1 Infantry moved from Washington to 13 Sea Zone
            1 Destroyer, 1 Infantry, 1 S.Submarine and 1 Submarine moved from 13 Sea Zone to 32 Sea Zone
            1 Infantry and 1 S.Submarine moved from 32 Sea Zone to 35 Sea Zone
            1 Infantry moved from 35 Sea Zone to Salvador
            2 B.Transports moved from 125 Sea Zone to 39 Sea Zone
            2 Artillerys and 1 Infantry moved from Argentina to 39 Sea Zone
            1 Artillery moved from Argentina to 39 Sea Zone
            3 Artillerys, 2 B.Transports and 1 Infantry moved from 39 Sea Zone to 35 Sea Zone
            5 ArmoredCars and 4 Tanks moved from Argentina to Bahia
            3 Artillerys and 1 Infantry moved from 35 Sea Zone to Bahia
            2 Infantrys moved from Yukon to 74 Sea Zone
            2 Infantrys and 1 Transport moved from 74 Sea Zone to 72 Sea Zone
            1 B.Transport and 2 Transports moved from 72 Sea Zone to 71 Sea Zone
            1 Transport moved from 72 Sea Zone to 71 Sea Zone
            1 ArmoredCar, 2 Infantrys and 3 Mech.Infs moved from Alaska to 71 Sea Zone
            2 Artillerys and 3 Infantrys moved from Ayan to Heilungchiang
            1 Tank moved from Okhotsk to Heilungchiang
            3 Artillerys and 3 Infantrys moved from Ayan to Chita
            1 Tank moved from Okhotsk to Chita
            2 Artillerys and 4 Infantrys moved from Kolyma to Okhotsk
            5 ArmoredCars and 4 Tanks moved from Koryakia to Okhotsk
            1 ArmoredCar, 1 B.Transport, 2 Infantrys, 3 Mech.Infs and 3 Transports moved from 71 Sea Zone to 72 Sea Zone
            1 ArmoredCar, 4 Infantrys and 3 Mech.Infs moved from 72 Sea Zone to Koryakia
            5 Adv.Fighters moved from 98 Sea Zone to 109 Sea Zone
            10 S.Submarines moved from 98 Sea Zone to 109 Sea Zone
            1 Bomber moved from San Francisco to Pearl Harbor
    
        Purchase Units - Americans
            Americans buy 2 ArmoredCars, 2 Destroyers, 4 Infantrys, 3 L.Fighters, 3 S.Submarines, 1 Submarine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Heilungchiang
                Americans attack with 2 Artillerys, 3 Infantrys and 1 Tank
                Hisaichi defend with 1 ArmoredCar and 3 Infantrys
                    Americans roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Heilungchiang, round 2 : 4/6 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 3 Infantrys in Heilungchiang, round 2 : 0/4 hits, 1.17 expected hits
                    1 ArmoredCar owned by the Hisaichi and 3 Infantrys owned by the Hisaichi lost in Heilungchiang
                Americans win, taking Heilungchiang from Hisaichi with 2 Artillerys, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 10
                Casualties for Hisaichi: 1 ArmoredCar and 3 Infantrys
            Battle in 109 Sea Zone
                Americans attack with 5 Adv.Fighters and 10 S.Submarines
                Yamamoto defend with 2 Battleships, 1 Carrier, 5 Destroyers, 2 Fighters, 5 Submarines, 2 T.Boats and 1 Transport
                    Americans roll dice for 10 S.Submarines in 109 Sea Zone, round 2 : 2/10 hits, 5.00 expected hits
                Units damaged: 2 Battleships owned by the Yamamoto
                    Yamamoto roll dice for 5 Submarines in 109 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits
                    Americans roll dice for 5 Adv.Fighters in 109 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Yamamoto roll dice for 2 Battleships, 1 Carrier, 5 Destroyers, 2 Fighters, 2 T.Boats and 1 Transport in 109 Sea Zone, round 2 : 8/13 hits, 5.00 expected hits
                    1 Transport owned by the Yamamoto, 8 S.Submarines owned by the Americans and 2 T.Boats owned by the Yamamoto lost in 109 Sea Zone
                2 S.Submarines retreated to 104 Sea Zone
                Yamamoto win with 2 Battleships, 1 Carrier, 5 Destroyers, 2 Fighters and 5 Submarines remaining. Battle score for attacker is -62
                Casualties for Americans: 8 S.Submarines
                Casualties for Yamamoto: 2 T.Boats and 1 Transport
    
        Non Combat Move - Americans
            5 Adv.Fighters moved from 109 Sea Zone to 104 Sea Zone
            3 Carriers and 1 Cruiser moved from 98 Sea Zone to 104 Sea Zone
    
        Place Units - Americans
            2 ArmoredCars and 1 Tank placed in Alaska
            3 S.Submarines placed in 98 Sea Zone
            2 Destroyers and 1 Submarine placed in 13 Sea Zone
            3 L.Fighters placed in San Francisco
            3 Infantrys placed in Santiago
            1 Infantry placed in Washington
    
        Turn Complete - Americans
            Americans collect 109 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.17
    Yamamoto : 1.33
    Americans : -0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Germans
            1 Elite moved from Lithuania to Minsk
            1 Infantry moved from Brest to Minsk
            4 HeavyTanks moved from Warsaw to Kiev
            5 Mech.Infs moved from Bohemia to Kiev
            2 Artillerys and 1 Elite moved from Bohemia to Krakow
            1 Infantry moved from Krakow to Vinnytsia
            1 ArmoredCar moved from Odessa to Crimea
                  Germans take Crimea from Russians
            3 ArmoredCars moved from Brest to Latvia
            2 Tanks moved from Danzig to Latvia
            1 Artillery moved from Brest to Minsk
            10 Artillerys, 4 Elites, 1 HeavyTank, 48 Infantrys and 18 Tanks moved from Brest to Kiev
            1 Destroyer and 2 Transports moved from 34 Sea Zone to 31 Sea Zone
            2 Infantrys moved from E.Morocco to W.Morocco
            1 Tank moved from E.Morocco to Tangier
                  Germans take Tangier from French
            1 Tank moved from Tangier to W.Morocco
            1 Tank moved from E.Morocco to W.Morocco
            2 Infantrys moved from N.Algeria to E.Morocco
            1 Tank moved from French Sudan to Nigeria
                  Germans take Nigeria from British
            1 Tank moved from French Sudan to Rio de Oro
            1 Tank moved from Nigeria to French Equatorial Africa
            1 HeavyTank moved from Kufra to Darfur
                  Germans take Darfur from British
            1 HeavyTank moved from Darfur to French Equatorial Africa
            1 HeavyTank moved from Kufra to French Equatorial Africa
            1 Cruiser, 2 Destroyers and 1 Submarine moved from 22 Sea Zone to 21 Sea Zone
            3 JetFighters moved from Bavaria to 21 Sea Zone
            1 Infantry moved from Murmansk to Lapland
            8 Infantrys and 2 Tanks moved from Lapland to Upper Norrland
            6 Infantrys moved from Nordland to Upper Norrland
            2 Elites moved from Netherlands to 22 Sea Zone
            1 Infantry moved from Denmark to 22 Sea Zone
            1 Infantry moved from Hamburg to 22 Sea Zone
            1 Infantry moved from Hamburg to Netherlands
            2 Elites, 2 Infantrys and 2 Transports moved from 22 Sea Zone to 24 Sea Zone
            2 Elites and 2 Infantrys moved from 24 Sea Zone to Latvia
            1 Bomber moved from Danzig to 21 Sea Zone
    
        Purchase Units - Germans
            Germans buy 2 Artillerys, 2 Bunkers, 3 Destroyers, 1 Elite, 1 Fighter, 1 HeavyTank, 13 Infantrys, 2 S.Submarines, 1 Submarine and 3 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Battle in Minsk
                Germans attack with 1 Artillery, 1 Elite and 1 Infantry
                Russians defend with 1 ArmoredCar and 1 Infantry
                    Germans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Minsk, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 ArmoredCar and 1 Infantry in Minsk, round 2 : 1/2 hits, 0.50 expected hits
                    1 Infantry owned by the Germans lost in Minsk
                    Germans roll dice for 1 Artillery and 1 Elite in Minsk, round 3 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 ArmoredCar and 1 Infantry in Minsk, round 3 : 0/2 hits, 0.50 expected hits
                    1 Infantry owned by the Russians and 1 ArmoredCar owned by the Russians lost in Minsk
                Germans win, taking Minsk from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 ArmoredCar and 1 Infantry
            Battle in Latvia
                Germans attack with 3 ArmoredCars, 2 Elites, 2 Infantrys and 2 Tanks
                Russians defend with 1 Artillery and 3 Infantrys
                    Germans roll dice for 3 ArmoredCars, 2 Elites, 2 Infantrys and 2 Tanks in Latvia, round 2 : 4/9 hits, 3.00 expected hits
                    Russians roll dice for 1 Artillery and 3 Infantrys in Latvia, round 2 : 0/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Latvia
                Germans win, taking Latvia from Russians with 3 ArmoredCars, 2 Elites, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 10
                Casualties for Russians: 1 Artillery and 3 Infantrys
            Battle in French Equatorial Africa
                Germans attack with 2 HeavyTanks and 1 Tank
                British defend with 1 Mech.Inf
                    Germans roll dice for 2 HeavyTanks and 1 Tank in French Equatorial Africa, round 2 : 2/3 hits, 1.83 expected hits
                    French roll dice for 1 Mech.Inf in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in French Equatorial Africa
                Germans win, taking French Equatorial Africa from French with 2 HeavyTanks and 1 Tank remaining. Battle score for attacker is 6
                Casualties for British: 1 Mech.Inf
            Battle in Kiev
                Germans attack with 10 Artillerys, 4 Elites, 5 HeavyTanks, 48 Infantrys, 5 Mech.Infs and 18 Tanks
                Russians defend with 1 ArmoredCar and 2 Infantrys
                    Germans roll dice for 10 Artillerys, 4 Elites, 5 HeavyTanks, 48 Infantrys, 5 Mech.Infs and 18 Tanks in Kiev, round 2 : 32/90 hits, 29.17 expected hits
                    Russians roll dice for 1 ArmoredCar and 2 Infantrys in Kiev, round 2 : 0/3 hits, 0.83 expected hits
                    2 Infantrys owned by the Russians and 1 ArmoredCar owned by the Russians lost in Kiev
                Germans win, taking Kiev from Russians with 10 Artillerys, 4 Elites, 5 HeavyTanks, 48 Infantrys, 5 Mech.Infs and 18 Tanks remaining. Battle score for attacker is 8
                Casualties for Russians: 1 ArmoredCar and 2 Infantrys
            Battle in 21 Sea Zone
                Germans attack with 1 Bomber, 1 Cruiser, 2 Destroyers, 3 JetFighters and 1 Submarine
                British defend with 4 S.Submarines and 1 Transport; Americans defend with 1 Destroyer and 1 Submarine
                    Germans roll dice for 1 Submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 4 S.Submarines and 1 Submarine in 21 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    Germans roll dice for 1 Bomber, 1 Cruiser, 2 Destroyers and 3 JetFighters in 21 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
                    British roll dice for 1 Destroyer and 1 Transport in 21 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans, 1 Submarine owned by the Germans, 1 Submarine owned by the Americans, 2 Destroyers owned by the Germans, 1 Transport owned by the British, 1 Cruiser owned by the Germans and 2 S.Submarines owned by the British lost in 21 Sea Zone
                    Germans roll dice for 1 Bomber and 3 JetFighters in 21 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
                2 S.Submarines owned by the British lost in 21 Sea Zone
                Germans win with 1 Bomber and 3 JetFighters remaining. Battle score for attacker is 26
                Casualties for Germans: 1 Cruiser, 2 Destroyers and 1 Submarine
                Casualties for Americans: 1 Destroyer and 1 Submarine
                Casualties for British: 4 S.Submarines and 1 Transport
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 21 Sea Zone: 1 JetFighter
            EDIT: Adding units owned by Germans to 21 Sea Zone: 1 Destroyer
            EDIT: Turning off Edit Mode
            1 Bomber and 2 JetFighters moved from 21 Sea Zone to Netherlands
            1 AAGun moved from Belgium to Rhine
            1 AAGun moved from Picardy to Paris
    
        Place Units - Germans
            1 Bunker placed in Rio de Oro
            1 Bunker placed in W.Morocco
            2 Destroyers and 1 S.Submarine placed in 41 Sea Zone
            1 Infantry placed in E.Morocco
            1 HeavyTank and 3 Tanks placed in Warsaw
            4 Infantrys placed in Hamburg
            1 Destroyer, 1 S.Submarine and 1 Submarine placed in 21 Sea Zone
            1 Infantry placed in Normandy
            5 Infantrys placed in Bohemia
            2 Artillerys placed in Hamburg
            1 Elite, 1 Fighter and 1 Infantry placed in Bavaria
            1 Infantry placed in Tunis
    
        Turn Complete - Germans
            Germans collect 144 PUs; end with 145 PUs
    

    Combat Hit Differential Summary :

    Germans : 5.33
    British : 1.17
    French : -0.33
    Russians : -2.17
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Russians
            10 Mech.Infs moved from N.Karelia to Latvia
            4 Infantrys moved from Leningrad to Latvia
            2 ArmoredCars and 15 Infantrys moved from N.Karelia to Lapland
            1 Infantry moved from Oulu to Lapland
            1 ArmoredCar, 5 Artillerys and 6 Tanks moved from Helsinki to Tampere
            1 ArmoredCar and 6 Tanks moved from Tampere to Oulu
            1 Tank moved from Stalingrad to Kursk
            6 Infantrys moved from Kursk to Donetsk
            1 ArmoredCar moved from Stalingrad to Donetsk
            2 ArmoredCars moved from Kursk to Donetsk
            3 Mech.Infs moved from Arkhangelsk to Latvia
            1 Mech.Inf moved from Arkhangelsk to Latvia
            2 Infantrys moved from Kursk to Minsk
            1 Infantry moved from Kursk to Minsk
            1 Artillery moved from Kursk to Minsk
            1 ArmoredCar moved from Kursk to Minsk
            1 Artillery and 9 Infantrys moved from Moscow to Yaroslavl
            1 Mech.Inf moved from Chita to Kirin
                  Russians take Kirin from Hisaichi
            1 Mech.Inf moved from Kirin to Korea
                  Russians take Korea from Hisaichi
            1 Artillery, 1 Elite and 3 Infantrys moved from Chita to Hulunbuir
            2 Fighters moved from Chita to Hulunbuir
            1 ArmoredCar, 2 Infantrys, 1 Mech.Inf and 1 Tank moved from N.Buryat Mongolia to Chita
            2 ArmoredCars, 1 Artillery and 1 Infantry moved from Olyokminsk to N.Buryat Mongolia
            2 ArmoredCars moved from N.Buryat Mongolia to Chita
            1 Artillery moved from Ayan to Chita
            3 Infantrys moved from Evenkia to Olyokminsk
            1 ArmoredCar, 1 Artillery, 2 Infantrys and 2 Mech.Infs moved from Sibirsky to Evenkia
            1 ArmoredCar and 2 Mech.Infs moved from Evenkia to Olyokminsk
            2 Mech.Infs moved from Olyokminsk to N.Buryat Mongolia
    
        Purchase Units - Russians
            Russians buy 2 ArmoredCars, 1 Bunker, 4 HeavyTanks, 18 Infantrys and 10 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Lapland
                Russians attack with 2 ArmoredCars and 16 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 2 ArmoredCars and 16 Infantrys in Lapland, round 2 : 3/18 hits, 3.33 expected hits
                    Finns roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Lapland
                Russians win, taking Lapland from Finns with 2 ArmoredCars and 16 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Hulunbuir
                Russians attack with 1 Artillery, 1 Elite, 2 Fighters and 3 Infantrys
                Hisaichi defend with 1 Artillery and 2 Elites
                    Russians roll dice for 1 Artillery, 1 Elite, 2 Fighters and 3 Infantrys in Hulunbuir, round 2 : 3/7 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Elites in Hulunbuir, round 2 : 2/3 hits, 1.00 expected hits
                    2 Elites owned by the Hisaichi, 2 Infantrys owned by the Russians and 1 Artillery owned by the Hisaichi lost in Hulunbuir
                Russians win, taking Hulunbuir from Hisaichi with 1 Artillery, 1 Elite, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 Infantrys
                Casualties for Hisaichi: 1 Artillery and 2 Elites
            Battle in Donetsk
                Russians attack with 3 ArmoredCars and 6 Infantrys
                Romanians defend with 1 Artillery and 5 Infantrys
                    Russians roll dice for 3 ArmoredCars and 6 Infantrys in Donetsk, round 2 : 1/9 hits, 2.00 expected hits
                    Romanians roll dice for 1 Artillery and 5 Infantrys in Donetsk, round 2 : 2/6 hits, 2.00 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                    Russians roll dice for 3 ArmoredCars and 4 Infantrys in Donetsk, round 3 : 1/7 hits, 1.67 expected hits
                    Romanians roll dice for 1 Artillery and 4 Infantrys in Donetsk, round 3 : 3/5 hits, 1.67 expected hits
                    3 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                    Russians roll dice for 3 ArmoredCars and 1 Infantry in Donetsk, round 4 : 2/4 hits, 1.17 expected hits
                    Romanians roll dice for 1 Artillery and 3 Infantrys in Donetsk, round 4 : 2/4 hits, 1.33 expected hits
                    1 ArmoredCar owned by the Russians, 1 Infantry owned by the Russians and 2 Infantrys owned by the Romanians lost in Donetsk
                    Russians roll dice for 2 ArmoredCars in Donetsk, round 5 : 1/2 hits, 0.67 expected hits
                    Romanians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 5 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Romanians lost in Donetsk
                    Russians roll dice for 2 ArmoredCars in Donetsk, round 6 : 1/2 hits, 0.67 expected hits
                    Romanians roll dice for 1 Artillery in Donetsk, round 6 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 2 ArmoredCars remaining. Battle score for attacker is -2
                Casualties for Russians: 1 ArmoredCar and 6 Infantrys
                Casualties for Romanians: 1 Artillery and 5 Infantrys
            Battle in Minsk
                Russians attack with 1 ArmoredCar, 1 Artillery and 3 Infantrys
                Germans defend with 1 Artillery and 1 Elite
                    Russians roll dice for 1 ArmoredCar, 1 Artillery and 3 Infantrys in Minsk, round 2 : 1/5 hits, 1.33 expected hits
                    Germans roll dice for 1 Artillery and 1 Elite in Minsk, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 1 Elite owned by the Germans lost in Minsk
                    Russians roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Minsk, round 3 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Artillery in Minsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                    Russians roll dice for 1 ArmoredCar and 1 Artillery in Minsk, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Artillery in Minsk, round 4 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Russians and 1 Artillery owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 1 Artillery remaining. Battle score for attacker is -3
                Casualties for Russians: 1 ArmoredCar and 3 Infantrys
                Casualties for Germans: 1 Artillery and 1 Elite
            Battle in Latvia
                Russians attack with 4 Infantrys and 14 Mech.Infs
                Germans defend with 3 ArmoredCars, 2 Elites, 2 Infantrys and 2 Tanks
                    Russians roll dice for 4 Infantrys and 14 Mech.Infs in Latvia, round 2 : 4/18 hits, 6.00 expected hits
                    Germans roll dice for 3 ArmoredCars, 2 Elites, 2 Infantrys and 2 Tanks in Latvia, round 2 : 4/9 hits, 2.83 expected hits
                    3 ArmoredCars owned by the Germans, 4 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
                    Russians roll dice for 14 Mech.Infs in Latvia, round 3 : 3/14 hits, 4.67 expected hits
                    Germans roll dice for 2 Elites, 1 Infantry and 2 Tanks in Latvia, round 3 : 2/5 hits, 2.00 expected hits
                    2 Elites owned by the Germans, 2 Mech.Infs owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
                    Russians roll dice for 12 Mech.Infs in Latvia, round 4 : 6/12 hits, 4.00 expected hits
                    Germans roll dice for 2 Tanks in Latvia, round 4 : 1/2 hits, 1.00 expected hits
                1 Mech.Inf owned by the Russians and 2 Tanks owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 11 Mech.Infs remaining. Battle score for attacker is 6
                Casualties for Russians: 4 Infantrys and 3 Mech.Infs
                Casualties for Germans: 3 ArmoredCars, 2 Elites, 2 Infantrys and 2 Tanks
    
        Non Combat Move - Russians
            1 Artillery and 1 Infantry moved from Stalingrad to Rostov
            1 ArmoredCar moved from Georgia to Kursk
            1 Artillery and 1 Infantry moved from Georgia to Rostov
            1 Infantry moved from S.Karelia to Smolensk
            1 Infantry moved from S.Karelia to Novgorod
            1 Destroyer, 1 Submarine and 1 Transport moved from 53 Sea Zone to 54 Sea Zone
            2 Fighters moved from Hulunbuir to Chita
    
        Place Units - Russians
            3 HeavyTanks placed in Kursk
            1 Bunker and 4 Infantrys placed in Leningrad
            1 HeavyTank and 5 Infantrys placed in Helsinki
            10 Tanks placed in Moscow
            2 Infantrys placed in N.Buryat Mongolia
            2 ArmoredCars and 4 Infantrys placed in Sibirsky
            3 Infantrys placed in Stalingrad
    
        Turn Complete - Russians
            Russians collect 121 PUs; end with 121 PUs
    

    Combat Hit Differential Summary :

    Romanians : 1.00
    Germans : 3.83
    Hisaichi : 1.00
    Finns : -0.33
    Russians : -2.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Italians
            2 HeavyTanks moved from Syria to W.Iran
            3 Artillerys, 2 Elites and 3 Infantrys moved from Iraq to W.Iran
            1 ArmoredCar moved from Tobruk to Darfur
            2 Elites moved from Mersa Matruh to Lower Egypt
            1 Infantry moved from Tuscany to 46 Sea Zone
            1 Elite and 1 Infantry moved from Rome to 46 Sea Zone
            1 Artillery, 2 Elites, 2 Infantrys and 1 Tank moved from Campania to 48 Sea Zone
            1 Elite moved from Cyprus to 55 Sea Zone
            1 Tank moved from Mersa Matruh to Lower Egypt
            1 HeavyTank and 1 Tank moved from Tobruk to Lower Egypt
            1 Transport moved from 56 Sea Zone to 51 Sea Zone
            1 Artillery and 1 Elite moved from Greece to 51 Sea Zone
            1 Elite moved from Greece to 51 Sea Zone
            1 Artillery moved from Greece to 51 Sea Zone
            2 Artillerys, 2 Elites and 2 Transports moved from 51 Sea Zone to 56 Sea Zone
            2 Artillerys and 2 Elites moved from 56 Sea Zone to Lower Egypt
            1 Cruiser and 1 Elite moved from 55 Sea Zone to 56 Sea Zone
            1 Elite moved from 56 Sea Zone to Lower Egypt
            1 Artillery, 2 Elites, 2 Infantrys, 1 Tank and 3 Transports moved from 48 Sea Zone to 56 Sea Zone
            1 Artillery, 2 Elites, 2 Infantrys and 1 Tank moved from 56 Sea Zone to Lower Egypt
            1 Transport moved from 56 Sea Zone to 48 Sea Zone
            1 ArmoredCar and 1 Infantry moved from Campania to 48 Sea Zone
            1 ArmoredCar and 1 Infantry moved from 48 Sea Zone to Tobruk
            2 Infantrys moved from Tobruk to Kufra
            1 Elite, 1 Infantry and 1 Transport moved from 46 Sea Zone to 51 Sea Zone
            1 Elite and 1 Infantry moved from 51 Sea Zone to Mersa Matruh
            1 Cruiser and 1 Infantry moved from 46 Sea Zone to 51 Sea Zone
            1 Infantry moved from 51 Sea Zone to Mersa Matruh
            6 Infantrys moved from Rome to Campania
            1 Bomber moved from Warsaw to Kursk
            1 ArmoredCar moved from Tobruk to New Valley
                  Italians take New Valley from British
            1 JetFighter moved from Palestine to 57 Sea Zone
            3 Fighters moved from Palestine to 57 Sea Zone
            2 Bombers moved from Palestine to Lower Egypt
            1 Cruiser moved from 51 Sea Zone to 48 Sea Zone
            2 Cruisers moved from 56 Sea Zone to 48 Sea Zone
            1 Infantry moved from Campania to 48 Sea Zone
            1 Cruiser and 1 Infantry moved from 48 Sea Zone to 51 Sea Zone
            1 Infantry moved from 51 Sea Zone to Mersa Matruh
            1 Destroyer moved from 51 Sea Zone to 46 Sea Zone
            1 Destroyer moved from 48 Sea Zone to 45 Sea Zone
            1 Carrier moved from 48 Sea Zone to 45 Sea Zone
    
        Purchase Units - Italians
            Italians buy 4 Artillerys, 1 Elite, 6 Infantrys, 1 S.Submarine, 5 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Strategic bombing raid in Kursk
                Bombing raid in Kursk rolls: 2 and costs: 2 PUs.
                Bombing raid costs 2 PUs
            Battle in W.Iran
                Italians attack with 3 Artillerys, 2 Elites, 2 HeavyTanks and 3 Infantrys
                British defend with 1 AAGun, 1 ArmoredCar, 1 Elite, 1 Factory, 2 Infantrys and 4 Tanks
                    Italians roll dice for 3 Artillerys, 2 Elites, 2 HeavyTanks and 3 Infantrys in W.Iran, round 2 : 3/10 hits, 4.00 expected hits
                    British roll dice for 1 ArmoredCar, 1 Elite, 2 Infantrys and 4 Tanks in W.Iran, round 2 : 4/8 hits, 3.17 expected hits
                    1 ArmoredCar owned by the British, 1 Artillery owned by the Italians, 3 Infantrys owned by the Italians and 2 Infantrys owned by the British lost in W.Iran
                    Italians roll dice for 2 Artillerys, 2 Elites and 2 HeavyTanks in W.Iran, round 3 : 2/6 hits, 3.00 expected hits
                    British roll dice for 1 Elite and 4 Tanks in W.Iran, round 3 : 2/5 hits, 2.33 expected hits
                    1 Elite owned by the British, 2 Elites owned by the Italians and 1 Tank owned by the British lost in W.Iran
                    Italians roll dice for 2 Artillerys and 2 HeavyTanks in W.Iran, round 4 : 1/4 hits, 2.00 expected hits
                    British roll dice for 3 Tanks in W.Iran, round 4 : 2/3 hits, 1.50 expected hits
                    1 Tank owned by the British and 2 Artillerys owned by the Italians lost in W.Iran
                    Italians roll dice for 2 HeavyTanks in W.Iran, round 5 : 1/2 hits, 1.33 expected hits
                    British roll dice for 2 Tanks in W.Iran, round 5 : 2/2 hits, 1.00 expected hits
                    2 HeavyTanks owned by the Italians and 1 Tank owned by the British lost in W.Iran
                British win with 1 Tank remaining. Battle score for attacker is -12
                Casualties for Italians: 3 Artillerys, 2 Elites, 2 HeavyTanks and 3 Infantrys
                Casualties for British: 1 ArmoredCar, 1 Elite, 2 Infantrys and 3 Tanks
            Battle in Lower Egypt
                Italians attack with 3 Artillerys, 2 Bombers, 7 Elites, 1 HeavyTank, 2 Infantrys and 3 Tanks
                British defend with 2 ArmoredCars and 2 Artillerys
                    Italians roll dice for 1 Cruiser in Lower Egypt, round 2 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the British lost in Lower Egypt
                    Italians roll dice for 3 Artillerys, 2 Bombers, 7 Elites, 1 HeavyTank, 2 Infantrys and 3 Tanks in Lower Egypt, round 2 : 8/18 hits, 7.67 expected hits
                    British roll dice for 1 ArmoredCar and 2 Artillerys in Lower Egypt, round 2 : 0/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the British and 2 Artillerys owned by the British lost in Lower Egypt
                Italians win, taking Lower Egypt from British with 3 Artillerys, 2 Bombers, 7 Elites, 1 HeavyTank, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 16
                Casualties for British: 2 ArmoredCars and 2 Artillerys
            Battle in 57 Sea Zone
                Italians attack with 3 Fighters and 1 JetFighter
                British defend with 1 Submarine
                    Italians roll dice for 3 Fighters and 1 JetFighter in 57 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
                    1 Submarine owned by the British lost in 57 Sea Zone
                Italians win with 3 Fighters and 1 JetFighter remaining. Battle score for attacker is 7
                Casualties for British: 1 Submarine
    
        Non Combat Move - Italians
            3 Fighters and 1 JetFighter moved from 57 Sea Zone to Iraq
            2 Bombers moved from Lower Egypt to Iraq
            1 Bomber moved from Kursk to Kiev
    
        Place Units - Italians
            2 Tanks placed in Syria
            2 Artillerys and 2 Infantrys placed in Greece
            3 Tanks placed in Campania
            1 S.Submarine and 1 Transport placed in 46 Sea Zone
            2 Artillerys, 1 Elite and 4 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.17
    British : 1.17
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - French
            2 Infantrys moved from Churchill to 1 Sea Zone
            1 Fighter moved from Churchill to Greenland
            2 Infantrys and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
            2 Adv.Fighters moved from Greenland to Manchester
            1 Tank moved from Northern Ireland to Manchester
            1 Infantry moved from Northern Ireland to Scotland
            1 Artillery moved from Wales to Dover
            1 Transport moved from 10 Sea Zone to 8 Sea Zone
    
        Purchase Units - French
            French buy 1 Fighter and 1 Infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            1 Fighter and 1 Infantry placed in Churchill
    
        Turn Complete - French
            French collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Yamamoto
            2 units repaired.
            5 Infantrys moved from Vladivostok to Khabarovsk
            2 Fighters moved from Hokkaido to Khabarovsk
            1 Tank moved from South Australia to 70 Sea Zone
            1 Tank moved from South Australia to 70 Sea Zone
            1 Artillery and 2 Marines moved from Western Australia to 70 Sea Zone
            1 Marine moved from Western Australia to 70 Sea Zone
            3 Infantrys moved from Northern Territory to 67 Sea Zone
            3 Infantrys, 5 Marines and 4 Tanks moved from New South Wales to Canberra
            1 Fighter moved from Queensland to Canberra
            1 Infantry moved from Northern Territory to 67 Sea Zone
            1 Infantry and 1 Transport moved from 67 Sea Zone to 122 Sea Zone
            1 Infantry moved from 122 Sea Zone to Canberra
            1 Artillery, 1 Marine and 1 Transport moved from 70 Sea Zone to 122 Sea Zone
            1 Artillery and 1 Marine moved from 122 Sea Zone to Canberra
            1 Transport moved from 67 Sea Zone to 107 Sea Zone
            2 Infantrys moved from Davao to 107 Sea Zone
            2 Infantrys moved from 107 Sea Zone to Hollandia
            1 Transport moved from 67 Sea Zone to 107 Sea Zone
            2 Infantrys moved from Davao to 107 Sea Zone
            2 Infantrys moved from 107 Sea Zone to Hollandia
            1 Infantry moved from Tarawa to Tabiteuea
                  Yamamoto take Tabiteuea from British
            2 Battleships, 1 Carrier, 5 Destroyers, 2 Fighters and 5 Submarines moved from 109 Sea Zone to 104 Sea Zone
            3 Infantrys and 3 S.Submarines moved from 67 Sea Zone to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Kirin
                  Hisaichi take Kirin from Russians
            2 Infantrys moved from 84 Sea Zone to Korea
            2 Adv.Fighters moved from Tokyo to Korea
            1 Bomber and 4 Infantrys moved from Hunan to Hupeh
            1 Infantry moved from Hunan to Anhwei
            7 Infantrys and 2 Tanks moved from Hunan to Kweichow
            6 Infantrys moved from Kwangtung to Hunan
            2 ArmoredCars moved from Hong Kong to Hunan
            4 Infantrys moved from Hong Kong to Kwangtung
            1 Tank moved from Tokyo to 84 Sea Zone
            3 Infantrys moved from Tokyo to 84 Sea Zone
            3 Infantrys and 1 Tank moved from 84 Sea Zone to Liaoning
            1 Infantry moved from Tokyo to 84 Sea Zone
            1 Infantry moved from Tokyo to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Kirin
            1 B.Transport, 1 Marine and 2 Tanks moved from 70 Sea Zone to 122 Sea Zone
            1 Marine and 2 Tanks moved from 122 Sea Zone to Canberra
            1 Marine and 1 S.Submarine moved from 70 Sea Zone to 58 Sea Zone
            1 Marine moved from 58 Sea Zone to Aden
                  Yamamoto take Aden from British
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 1 Battleship, 2 Bunkers, 15 Infantrys, 1 L.Fighter, 1 Marine, 1 S.Submarine and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in Kweichow
                Yamamoto attack with 7 Infantrys and 2 Tanks
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 7 Infantrys and 2 Tanks in Kweichow, round 2 : 0/9 hits, 2.17 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 7 Infantrys and 2 Tanks in Kweichow, round 3 : 2/9 hits, 2.17 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Kweichow
                Yamamoto win, taking Kweichow from Chinese with 6 Infantrys and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Khabarovsk
                Yamamoto attack with 2 Fighters and 5 Infantrys
                British defend with 2 Infantrys and 1 Tank
                    Yamamoto roll dice for 2 Fighters and 5 Infantrys in Khabarovsk, round 2 : 3/7 hits, 1.50 expected hits
                    Russians roll dice for 2 Infantrys and 1 Tank in Khabarovsk, round 2 : 1/3 hits, 1.17 expected hits
                    1 Tank owned by the British, 1 Infantry owned by the Yamamoto and 2 Infantrys owned by the British lost in Khabarovsk
                Yamamoto win, taking Khabarovsk from Russians with 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Infantry
                Casualties for British: 2 Infantrys and 1 Tank
            Battle in Canberra
                Yamamoto attack with 1 Artillery, 1 Fighter, 4 Infantrys, 7 Marines and 6 Tanks
                Anzac defend with 1 AAGun, 1 Bunker, 3 Elites, 1 Factory, 9 Infantrys and 1 Tank
                    AA fire in Canberra : 1/1 hits, 0.17 expected hits
                    1 Fighter owned by the Yamamoto lost in Canberra
                    Yamamoto roll dice for 2 Cruisers in Canberra, round 2 : 1/2 hits, 1.00 expected hits
                Units damaged: 1 Bunker owned by the Anzac
                    Yamamoto roll dice for 1 Artillery, 4 Infantrys, 7 Marines and 6 Tanks in Canberra, round 2 : 7/18 hits, 7.67 expected hits
                    Anzac roll dice for 1 Bunker, 3 Elites, 9 Infantrys and 1 Tank in Canberra, round 2 : 6/14 hits, 5.00 expected hits
                    7 Infantrys owned by the Anzac, 1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 4 Infantrys owned by the Yamamoto lost in Canberra
                    Yamamoto roll dice for 6 Marines and 6 Tanks in Canberra, round 3 : 7/12 hits, 6.00 expected hits
                    Anzac roll dice for 1 Bunker, 3 Elites, 2 Infantrys and 1 Tank in Canberra, round 3 : 3/7 hits, 2.67 expected hits
                    2 Infantrys owned by the Anzac, 1 Tank owned by the Anzac, 3 Elites owned by the Anzac, 3 Marines owned by the Yamamoto and 1 Bunker owned by the Anzac lost in Canberra
                Yamamoto captures 10PUs while taking Anzac capital
                Yamamoto win, taking Canberra from Anzac with 3 Marines and 6 Tanks remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Artillery, 1 Fighter, 4 Infantrys and 4 Marines
                Casualties for Anzac: 1 Bunker, 3 Elites, 9 Infantrys and 1 Tank
            Battle in Hupeh
                Yamamoto attack with 1 Bomber and 4 Infantrys
                Chinese defend with 2 Elites
                    Yamamoto roll dice for 1 Bomber and 4 Infantrys in Hupeh, round 2 : 1/5 hits, 1.33 expected hits
                    Chinese roll dice for 2 Elites in Hupeh, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Elite owned by the Chinese lost in Hupeh
                    Yamamoto roll dice for 1 Bomber and 3 Infantrys in Hupeh, round 3 : 1/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 Elite in Hupeh, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Elite owned by the Chinese lost in Hupeh
                Yamamoto win, taking Hupeh from Chinese with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Chinese: 2 Elites
            Battle in 104 Sea Zone
                Yamamoto attack with 2 Battleships, 1 Carrier, 5 Destroyers, 2 Fighters and 5 Submarines
                Americans defend with 5 Adv.Fighters, 3 Carriers, 1 Cruiser and 2 S.Submarines
                    Yamamoto roll dice for 5 Submarines in 104 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                    Americans roll dice for 2 S.Submarines in 104 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    Yamamoto roll dice for 2 Battleships, 1 Carrier, 5 Destroyers and 2 Fighters in 104 Sea Zone, round 2 : 6/10 hits, 3.83 expected hits
                    Americans roll dice for 5 Adv.Fighters, 3 Carriers and 1 Cruiser in 104 Sea Zone, round 2 : 4/9 hits, 5.33 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    3 Carriers owned by the Americans, 2 Submarines owned by the Yamamoto, 1 Cruiser owned by the Americans, 1 Destroyer owned by the Yamamoto, 2 Adv.Fighters owned by the Americans and 2 S.Submarines owned by the Americans lost in 104 Sea Zone
                    Yamamoto roll dice for 3 Submarines in 104 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 2 Battleships, 1 Carrier, 4 Destroyers and 2 Fighters in 104 Sea Zone, round 3 : 2/9 hits, 3.50 expected hits
                    Americans roll dice for 3 Adv.Fighters in 104 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                    2 Submarines owned by the Yamamoto and 2 Adv.Fighters owned by the Americans lost in 104 Sea Zone
                    Yamamoto roll dice for 1 Submarine in 104 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Battleships, 1 Carrier, 4 Destroyers and 2 Fighters in 104 Sea Zone, round 4 : 3/9 hits, 3.50 expected hits
                    Americans roll dice for 1 Adv.Fighter in 104 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 Destroyer owned by the Yamamoto and 1 Adv.Fighter owned by the Americans lost in 104 Sea Zone
                Yamamoto win with 2 Battleships, 1 Carrier, 3 Destroyers, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 80
                Casualties for Yamamoto: 2 Destroyers and 4 Submarines
                Casualties for Americans: 5 Adv.Fighters, 3 Carriers, 1 Cruiser and 2 S.Submarines
            Battle in Korea
                Yamamoto attack with 2 Adv.Fighters and 2 Infantrys
                Russians defend with 1 Mech.Inf
                    Yamamoto roll dice for 1 Cruiser in Korea, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters and 2 Infantrys in Korea, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Mech.Inf in Korea, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Russians lost in Korea
                Yamamoto win, taking Korea from Russians with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Mech.Inf
    
        Non Combat Move - Yamamoto
            2 Adv.Fighters moved from Korea to Hokkaido
            2 Fighters moved from Khabarovsk to Hokkaido
            1 AAGun moved from Hong Kong to Kwangtung
            1 Bomber moved from Hupeh to Hong Kong
            3 Infantrys moved from Shantung to Shanghai
    
        Place Units - Yamamoto
            1 Bunker placed in Hokkaido
            1 Bunker placed in Tokyo
            4 Infantrys placed in Davao
            1 S.Submarine placed in 67 Sea Zone
            2 Infantrys placed in Broome
            1 Battleship placed in 84 Sea Zone
            5 Infantrys and 1 Tank placed in Hong Kong
            1 Adv.Fighter, 4 Infantrys, 1 L.Fighter and 1 Marine placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 115 PUs; end with 126 PUs
    

    Combat Hit Differential Summary :

    AA fire in Canberra : : 0.83
    Yamamoto : 0.33
    Americans : -1.00
    Anzac : 1.33
    Chinese : 1.33
    Russians : -0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Chinese
            1 Elite and 1 Infantry moved from Szechwan to Yunnan
            1 Adv.Fighter moved from Shensi to Yunnan
            2 Infantrys moved from Shensi to Hupeh
            1 Infantry moved from Shansi to Hupeh
            1 Adv.Fighter and 1 Fighter moved from Shensi to Hupeh
            1 ArmoredCar moved from Shansi to Anhwei
            1 ArmoredCar moved from Chahar to Anhwei
            2 Infantrys moved from Chahar to Shantung
            1 Infantry moved from Chahar to Peking
            1 Tank moved from Shansi to Peking
            1 Adv.Fighter moved from Shensi to Anhwei
            1 Adv.Fighter moved from Shensi to Shantung
    
        Purchase Units - Chinese
            Chinese buy 1 Adv.Fighter, 7 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hupeh
                Chinese attack with 1 Adv.Fighter, 1 Fighter and 3 Infantrys
                Yamamoto defend with 2 Infantrys
                    Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Hupeh, round 2 : 1/5 hits, 1.33 expected hits
                    Yamamoto roll dice for 2 Infantrys in Hupeh, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Hupeh
                    Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Hupeh, round 3 : 1/5 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Hupeh, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Hupeh
                Chinese win, taking Hupeh from Yamamoto with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Chinese: 1 Infantry
            Battle in Anhwei
                Chinese attack with 1 Adv.Fighter and 2 ArmoredCars
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 Adv.Fighter and 2 ArmoredCars in Anhwei, round 2 : 1/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Anhwei
                Chinese win, taking Anhwei from Yamamoto with 1 Adv.Fighter and 2 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Yunnan
                Chinese attack with 1 Adv.Fighter, 1 Elite and 1 Infantry
                Hisaichi defend with 2 Infantrys
                    Chinese roll dice for 1 Adv.Fighter, 1 Elite and 1 Infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Infantrys in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 Adv.Fighter and 1 Elite in Yunnan, round 3 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Yunnan
                Chinese win, taking Yunnan from Hisaichi with 1 Adv.Fighter and 1 Elite remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 2 Infantrys
            Battle in Peking
                Chinese attack with 1 Infantry and 1 Tank
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 1 Infantry and 1 Tank in Peking, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Peking, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry and 1 Tank in Peking, round 3 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Peking, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Peking
                Chinese win, taking Peking from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
            Battle in Shantung
                Chinese attack with 1 Adv.Fighter and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Shantung, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Shantung
                Chinese win, taking Shantung from Hisaichi with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Chinese
            1 Adv.Fighter moved from Shantung to Shensi
            1 Adv.Fighter moved from Anhwei to Shensi
            1 Adv.Fighter and 1 Fighter moved from Hupeh to Shensi
            9 Tanks moved from Shansi to Shensi
            2 Infantrys moved from Suiyuan to Chahar
            1 Infantry moved from Suiyuan to Shansi
            1 Marine moved from Lanchow to Szechwan
            1 Adv.Fighter moved from Yunnan to Shensi
            1 Tank moved from Lanchow to Shensi
            1 Tank moved from Ningsia to Shensi
            4 Infantrys moved from Ningsia to Shensi
            2 Artillerys, 1 Elite and 1 Infantry moved from E.Qinghai to Lanchow
            2 Artillerys and 2 Infantrys moved from Gobi Altai to Ningsia
            2 ArmoredCars, 1 Artillery, 1 Elite, 1 Infantry and 1 Tank moved from Hsining to E.Qinghai
            1 Tank moved from E.Qinghai to Lanchow
            4 Infantrys moved from E.Sinkiang to Gobi Altai
            1 Artillery and 3 Infantrys moved from Urumqi to E.Sinkiang
    
        Place Units - Chinese
            1 Adv.Fighter, 3 Infantrys, 1 Marine and 1 Tank placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.00
    Yamamoto : -0.33
    Chinese : 0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Hisaichi
            2 Tanks moved from Tasmania to 122 Sea Zone
            2 Tanks moved from 122 Sea Zone to Wellington
            1 B.Transport moved from 61 Sea Zone to 110 Sea Zone
            1 B.Transport moved from 61 Sea Zone to 110 Sea Zone
            2 Infantrys and 2 Tanks moved from Townsville to 113 Sea Zone
            2 Infantrys, 2 Tanks and 2 Transports moved from 113 Sea Zone to 109 Sea Zone
            2 Infantrys and 2 Tanks moved from 109 Sea Zone to Nauru
            1 Carrier moved from 120 Sea Zone to 109 Sea Zone
            3 Infantrys moved from Kwangsi to N.French Indochina
            2 Infantrys moved from N.French Indochina to Yunnan
            1 Marine moved from Burma to Yunnan
            3 Infantrys moved from Liaoning to Peking
            1 ArmoredCar moved from Liaoning to 84 Sea Zone
            1 ArmoredCar moved from 84 Sea Zone to Shantung
            1 Adv.Fighter and 1 Fighter moved from Liaoning to Shantung
            1 Adv.Fighter moved from Liaoning to Shantung
            2 Adv.Fighters moved from Liaoning to Peking
            2 ArmoredCars moved from Liaoning to Hulunbuir
            1 Artillery and 1 Infantry moved from Liaoning to Hulunbuir
            8 Tanks moved from Changchun to Heilungchiang
            1 Infantry moved from N.French Indochina to Kweichow
            1 Tank moved from Townsville to Queensland
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 ArmoredCars, 2 Bunkers, 11 Infantrys, 4 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Shantung
                Hisaichi attack with 2 Adv.Fighters, 1 ArmoredCar and 1 Fighter
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 2 Adv.Fighters, 1 ArmoredCar and 1 Fighter in Shantung, round 2 : 3/4 hits, 1.67 expected hits
                    Chinese roll dice for 2 Infantrys in Shantung, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shantung
                Hisaichi win with 2 Adv.Fighters and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Chinese: 2 Infantrys
            Battle in Heilungchiang
                Hisaichi attack with 8 Tanks
                Americans defend with 2 Artillerys, 3 Infantrys and 1 Tank
                    Hisaichi roll dice for 8 Tanks in Heilungchiang, round 2 : 3/8 hits, 4.00 expected hits
                    Americans roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Heilungchiang, round 2 : 4/6 hits, 2.17 expected hits
                    4 Tanks owned by the Hisaichi and 3 Infantrys owned by the Americans lost in Heilungchiang
                    Hisaichi roll dice for 4 Tanks in Heilungchiang, round 3 : 3/4 hits, 2.00 expected hits
                    Americans roll dice for 2 Artillerys and 1 Tank in Heilungchiang, round 3 : 0/3 hits, 1.17 expected hits
                    2 Artillerys owned by the Americans and 1 Tank owned by the Americans lost in Heilungchiang
                Hisaichi win, taking Heilungchiang from Americans with 4 Tanks remaining. Battle score for attacker is -1
                Casualties for Hisaichi: 4 Tanks
                Casualties for Americans: 2 Artillerys, 3 Infantrys and 1 Tank
            Battle in Hulunbuir
                Hisaichi attack with 2 ArmoredCars, 1 Artillery and 1 Infantry
                Russians defend with 1 Artillery, 1 Elite and 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars, 1 Artillery and 1 Infantry in Hulunbuir, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Hulunbuir, round 2 : 2/3 hits, 1.00 expected hits
                    1 Elite owned by the Russians, 1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Hulunbuir
                    Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Hulunbuir, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery in Hulunbuir, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Hulunbuir, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery in Hulunbuir, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Hulunbuir, round 5 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery in Hulunbuir, round 5 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Hulunbuir
                Hisaichi win, taking Hulunbuir from Russians with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
                Casualties for Russians: 1 Artillery, 1 Elite and 1 Infantry
                Turning on Edit Mode
                EDIT: Removing units owned by Hisaichi from Hulunbuir: 1 ArmoredCar
                EDIT: Adding units owned by Hisaichi to Hulunbuir: 1 Elite
                EDIT: Turning off Edit Mode
            Battle in Nauru
                Hisaichi attack with 2 Infantrys and 2 Tanks
                British defend with 1 Infantry; Americans defend with 1 Infantry
                    Hisaichi roll dice for 2 Infantrys and 2 Tanks in Nauru, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 2 Infantrys in Nauru, round 2 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the British and 2 Infantrys owned by the Hisaichi lost in Nauru
                    Hisaichi roll dice for 2 Tanks in Nauru, round 3 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Nauru, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Nauru
                Hisaichi win, taking Nauru from British with 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 2 Infantrys
                Casualties for British: 1 Infantry
                Casualties for Americans: 1 Infantry
            Battle in Yunnan
                Hisaichi attack with 2 Infantrys and 1 Marine
                Chinese defend with 1 Elite
                    Hisaichi roll dice for 2 Infantrys and 1 Marine in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Elite in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Infantrys and 1 Marine in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Elite in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Chinese lost in Yunnan
                Hisaichi win, taking Yunnan from Chinese with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Elite
            Battle in Peking
                Hisaichi attack with 2 Adv.Fighters and 3 Infantrys
                Chinese defend with 1 Infantry and 1 Tank
                    Hisaichi roll dice for 2 Adv.Fighters and 3 Infantrys in Peking, round 2 : 2/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 Infantry and 1 Tank in Peking, round 2 : 0/2 hits, 0.83 expected hits
                    1 Tank owned by the Chinese and 1 Infantry owned by the Chinese lost in Peking
                Hisaichi win, taking Peking from Chinese with 2 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 Infantry and 1 Tank
    
        Non Combat Move - Hisaichi
            2 Adv.Fighters moved from Peking to Liaoning
            2 Adv.Fighters and 1 Fighter moved from Shantung to Liaoning
    
        Place Units - Hisaichi
            1 Transport placed in 84 Sea Zone
            4 ArmoredCars placed in Changchun
            1 Bunker placed in Kirin
            1 Bunker placed in Liaoning
            3 Infantrys placed in Kwangsi
            4 Infantrys placed in Banjarmasin
            Hisaichi undo move 1.
            1 Transport placed in 113 Sea Zone
            Hisaichi undo move 6.
            1 Transport placed in 84 Sea Zone
            4 Infantrys placed in Liaoning
            3 Tanks placed in Changchun
            Hisaichi undo move 5.
            3 Infantrys and 1 Tank placed in Banjarmasin
            1 Infantry placed in Townsville
    
        Turn Complete - Hisaichi
            Hisaichi collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.50
    British : 1.00
    Americans : 0.67
    Chinese : -1.17
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - British
            3 Artillerys, 10 Infantrys and 10 Tanks moved from Cairo to Lower Egypt
            1 Mech.Inf moved from Belgian Congo to Equatoria
            1 Artillery, 1 Elite and 3 Infantrys moved from Assam to Yunnan
    
        Purchase Units - British
            British buy 1 Elite, 23 Infantrys and 4 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Lower Egypt
                British attack with 3 Artillerys, 10 Infantrys and 10 Tanks
                Italians defend with 3 Artillerys, 7 Elites, 1 HeavyTank, 2 Infantrys and 3 Tanks
                    British roll dice for 3 Artillerys, 10 Infantrys and 10 Tanks in Lower Egypt, round 2 : 8/23 hits, 8.17 expected hits
                    Italians roll dice for 3 Artillerys, 7 Elites, 1 HeavyTank, 2 Infantrys and 3 Tanks in Lower Egypt, round 2 : 4/16 hits, 6.17 expected hits
                    6 Elites owned by the Italians, 2 Infantrys owned by the Italians and 4 Infantrys owned by the British lost in Lower Egypt
                    British roll dice for 3 Artillerys, 6 Infantrys and 10 Tanks in Lower Egypt, round 3 : 12/19 hits, 7.50 expected hits
                    Italians roll dice for 3 Artillerys, 1 Elite, 1 HeavyTank and 3 Tanks in Lower Egypt, round 3 : 3/8 hits, 3.50 expected hits
                    1 HeavyTank owned by the Italians, 1 Elite owned by the Italians, 3 Tanks owned by the Italians, 3 Artillerys owned by the Italians and 3 Infantrys owned by the British lost in Lower Egypt
                British win, taking Lower Egypt from Italians with 3 Artillerys, 3 Infantrys and 10 Tanks remaining. Battle score for attacker is 45
                Casualties for British: 7 Infantrys
                Casualties for Italians: 3 Artillerys, 7 Elites, 1 HeavyTank, 2 Infantrys and 3 Tanks
            Battle in Yunnan
                British attack with 1 Artillery, 1 Elite and 3 Infantrys
                Hisaichi defend with 2 Infantrys and 1 Marine
                    British roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Yunnan, round 2 : 2/5 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Infantrys and 1 Marine in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the British and 2 Infantrys owned by the Hisaichi lost in Yunnan
                    British roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Yunnan, round 3 : 1/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Marine in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Hisaichi lost in Yunnan
                British win, taking Yunnan from Hisaichi with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 Infantry
                Casualties for Hisaichi: 2 Infantrys and 1 Marine
    
        Non Combat Move - British
    
        Place Units - British
            4 S.Submarines placed in 21 Sea Zone
            5 Infantrys placed in Madras
            Turning on Edit Mode
            EDIT: Removing units owned by British from Bihar: 1 Elite and 11 Infantrys
            EDIT: Adding units owned by British to Assam: 1 Elite and 11 Infantrys
            EDIT: Removing units owned by British from Delhi: 1 Elite and 4 Infantrys
            EDIT: Adding units owned by British to Bihar: 1 Elite and 4 Infantrys
            EDIT: Removing units owned by British from Madras: 5 Infantrys
            EDIT: Adding units owned by British to Hyderabad: 5 Infantrys
            EDIT: Turning off Edit Mode
            2 Infantrys placed in Bombay
            1 Elite and 4 Infantrys placed in Delhi
            2 Infantrys placed in Cape Town
            6 Infantrys placed in Cairo
            3 Infantrys placed in W.Iran
            1 Infantry placed in Vancouver
    
        Turn Complete - British
            British collect 82 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    British : 4.83
    Italians : -2.67
    Hisaichi : -0.33
    

    Savegame


  • TripleA Turn Summary: Anzac round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Turn Complete - Anzac
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dutch round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Dutch
            4 Tanks moved from Salvador to Bahia
            1 Transport moved from 35 Sea Zone to 32 Sea Zone
            1 Elite and 1 Infantry moved from Suriname to 32 Sea Zone
            1 Elite, 1 Infantry and 1 Transport moved from 32 Sea Zone to 35 Sea Zone
            1 Elite and 1 Infantry moved from 35 Sea Zone to Bahia
    
        Purchase Units - Dutch
            Dutch buy 1 Infantry and 2 Transports; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Transport placed in 35 Sea Zone
            1 Transport placed in 32 Sea Zone
            1 Infantry placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Romanians
            2 Artillerys and 2 Elites moved from Vinnytsia to Donetsk
            2 Artillerys and 2 Elites moved from E.Romania to Vinnytsia
            1 Adv.Fighter moved from Bucharest to Kiev
            1 Elite and 2 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 2 Adv.Fighters and 2 Elites; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 2 Artillerys and 2 Elites
                Russians defend with 2 ArmoredCars
                    Romanians roll dice for 2 Artillerys and 2 Elites in Donetsk, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 2 ArmoredCars in Donetsk, round 2 : 1/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Russians and 1 Elite owned by the Romanians lost in Donetsk
                    Romanians roll dice for 2 Artillerys and 1 Elite in Donetsk, round 3 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 ArmoredCar in Donetsk, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 2 Artillerys and 1 Elite remaining. Battle score for attacker is 5
                Casualties for Romanians: 1 Elite
                Casualties for Russians: 2 ArmoredCars
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            2 Adv.Fighters and 2 Elites placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Romanians : 0.17
    Russians : 0.50
    

    Savegame

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