Whackamatt Good -vs- dawgoneit Evil L.O.R. #3

  • '20 '18 '17 '15

    TripleA Turn Summary: Gondor round 10

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 10
    
        Purchase Units - Gondor
            Gondor buy 1 heavyCavalry, 2 towers, 2 towerGuards and 2 trebuches; Remaining resources: 0 PUs; 
    
        Combat Move - Gondor
            1 caravel and 1 galleon moved from Anfalas Coast to N. E. Central Sea Zone
            1 spearInfantry and 1 towerGuard moved from Angren Bank to Pinnath Gelin
            1 spearInfantry moved from Anfalas to Lamedon
            2 spearInfantrys moved from Lebennin to Lossarnach
            3 spearInfantrys moved from Lossarnach to W. Osg.
            1 spearInfantry, 1 towerGuard and 2 trebuches moved from Anorien to N. Ithilien
            2 towerGuards moved from Minas Tirith to Anorien
            1 heavyCavalry moved from Lossarnach to W. Osg.
    
        Combat - Gondor
            Battle in N. Ithilien
                Gondor attack with 1 spearInfantry, 1 towerGuard and 2 trebuches
                Haradrim defend with 1 corsairs and 2 spearInfantrys
                    Gondor roll dice for 1 spearInfantry, 1 towerGuard and 2 trebuches in N. Ithilien, round 2 : 3/4 hits, 1.83 expected hits
                    Haradrim roll dice for 1 corsairs and 2 spearInfantrys in N. Ithilien, round 2 : 0/3 hits, 0.83 expected hits
                    1 corsairs owned by the Haradrim and 2 spearInfantrys owned by the Haradrim lost in N. Ithilien
                Gondor win, taking N. Ithilien from Haradrim with 1 spearInfantry, 1 towerGuard and 2 trebuches remaining. Battle score for attacker is 10
                Casualties for Haradrim: 1 corsairs and 2 spearInfantrys
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            2 towers placed in W. Osg.
            1 heavyCavalry, 2 towerGuards and 2 trebuches placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Haradrim : -0.83
    Gondor : 1.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dale round 10

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 10
    
        Purchase Units - Dale
            Dale buy 1 heavyCavalry and 2 lightCavalrys; Remaining resources: 1 PUs; 
    
        Combat Move - Dale
            4 heavyCavalrys and 3 lightCavalrys moved from S. Mirkwood to Dol Goldur
            2 heavyCavalrys moved from W. Mirkwood to Dol Goldur
            2 heavyCavalrys moved from N. Dale to W. Mirkwood
            1 lightCavalry moved from Lake Town to W. Mirkwood
    
        Combat - Dale
            Battle in Dol Goldur
                Dale attack with 6 heavyCavalrys and 3 lightCavalrys
                Mordor defend with 1 castle, 2 fortificationss, 6 orcss, 2 siegeTowers and 1 tower
                    Dale roll dice for 6 heavyCavalrys and 3 lightCavalrys in Dol Goldur, round 2 : 2/9 hits, 4.00 expected hits
                    Mordor roll dice for 2 fortificationss, 6 orcss, 2 siegeTowers and 1 tower in Dol Goldur, round 2 : 3/11 hits, 2.33 expected hits
                    3 lightCavalrys owned by the Dale and 2 fortificationss owned by the Mordor lost in Dol Goldur
                    Dale roll dice for 6 heavyCavalrys in Dol Goldur, round 3 : 2/6 hits, 3.00 expected hits
                    Mordor roll dice for 6 orcss, 2 siegeTowers and 1 tower in Dol Goldur, round 3 : 2/9 hits, 2.00 expected hits
                    2 heavyCavalrys owned by the Dale and 2 orcss owned by the Mordor lost in Dol Goldur
                4 heavyCavalrys retreated to S. Mirkwood
                Mordor win with 4 orcss, 2 siegeTowers and 1 tower remaining. Battle score for attacker is -12
                Casualties for Dale: 2 heavyCavalrys and 3 lightCavalrys
                Casualties for Mordor: 2 fortificationss and 2 orcss
    
        Non Combat Move - Dale
    
        Place Units - Dale
            Turning on Edit Mode
            EDIT: Removing units owned by Dale from W. Mirkwood: 1 lightCavalry
            EDIT: Adding units owned by Dale to S. Mirkwood: 1 lightCavalry
            EDIT: Turning off Edit Mode
            2 lightCavalrys placed in N. Dale
            1 heavyCavalry placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 14 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Mordor : 0.67
    Dale : -3.00
    

    Savegame


  • TripleA Turn Summary: Khand round 10

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 10
    
        Purchase Units - Khand
            Khand buy 2 raiderCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            1 raiderCavalry and 3 warWolvess moved from Khand to S. Ithilien
            1 xbowInfantry moved from E. Osg. to N. Ithilien
            1 xbowInfantry moved from E. Osg. to N. Ithilien
            2 warWolvess moved from S. Ithilien to N. Ithilien
            1 warWolves moved from S. Ithilien to N. Ithilien
            1 warWolves moved from E. Osg. to N. Ithilien
            1 raiderCavalry moved from S. Ithilien to E. Osg.
    
        Combat - Khand
            Battle in N. Ithilien
                Khand attack with 4 warWolvess and 2 xbowInfantrys
                Gondor defend with 1 spearInfantry, 1 towerGuard and 2 trebuches
                    Khand roll dice for 4 warWolvess and 2 xbowInfantrys in N. Ithilien, round 2 : 1/6 hits, 1.33 expected hits
                    Gondor roll dice for 1 spearInfantry, 1 towerGuard and 2 trebuches in N. Ithilien, round 2 : 2/4 hits, 1.17 expected hits
                    1 trebuche owned by the Gondor and 2 warWolvess owned by the Khand lost in N. Ithilien
                    Khand roll dice for 2 warWolvess and 2 xbowInfantrys in N. Ithilien, round 3 : 1/4 hits, 1.00 expected hits
                    Gondor roll dice for 1 spearInfantry, 1 towerGuard and 1 trebuche in N. Ithilien, round 3 : 1/3 hits, 1.00 expected hits
                    1 trebuche owned by the Gondor and 1 warWolves owned by the Khand lost in N. Ithilien
                    Khand roll dice for 1 warWolves and 2 xbowInfantrys in N. Ithilien, round 4 : 1/3 hits, 0.83 expected hits
                    Gondor roll dice for 1 spearInfantry and 1 towerGuard in N. Ithilien, round 4 : 1/2 hits, 0.83 expected hits
                    1 spearInfantry owned by the Gondor and 1 warWolves owned by the Khand lost in N. Ithilien
                    Khand roll dice for 2 xbowInfantrys in N. Ithilien, round 5 : 1/2 hits, 0.67 expected hits
                    Gondor roll dice for 1 towerGuard in N. Ithilien, round 5 : 0/1 hits, 0.50 expected hits
                    1 towerGuard owned by the Gondor lost in N. Ithilien
                Khand win, taking N. Ithilien from Gondor with 2 xbowInfantrys remaining. Battle score for attacker is 3
                Casualties for Khand: 4 warWolvess
                Casualties for Gondor: 1 spearInfantry, 1 towerGuard and 2 trebuches
    
        Non Combat Move - Khand
    
        Place Units - Khand
            2 raiderCavalrys placed in Khand
    
        Turn Complete - Khand
            Khand collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Gondor : 0.50
    Khand : 0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dwarves round 10

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 10
    
        Purchase Units - Dwarves
            Dwarves buy 2 berzerkerss, 1 mortar and 1 zepplin; Remaining resources: 3 PUs; 
    
        Combat Move - Dwarves
            1 axeInfantry, 1 berzerkers, 1 cannon, 2 mortars and 3 phalanxs moved from Dagorlad to Udun
            3 zepplins moved from S. Rhovanion to Udun
            2 mortars and 2 phalanxs moved from S. E. Rhovanion to S. Rhovanion
            2 axeInfantrys and 2 phalanxs moved from S. Rhovanion to Dagorlad
            1 berzerkers, 1 cannon and 1 mortar moved from S. Brown Lands to Dagorlad
            1 cannon moved from Rhun to E. Rhovanion
            2 zepplins moved from Rhun to S. Rhovanion
    
        Combat - Dwarves
            Battle in Udun
                Dwarves attack with 1 axeInfantry, 1 berzerkers, 1 cannon, 2 mortars, 3 phalanxs and 3 zepplins
                Mordor defend with 1 castle, 4 fortificationss, 4 orcss and 2 towers
                    Dwarves roll dice for 1 axeInfantry, 1 berzerkers, 1 cannon, 2 mortars, 3 phalanxs and 3 zepplins in Udun, round 2 : 6/11 hits, 5.50 expected hits
                    Mordor roll dice for 4 fortificationss, 4 orcss and 2 towers in Udun, round 2 : 3/10 hits, 2.67 expected hits
                    1 cannon owned by the Dwarves, 1 axeInfantry owned by the Dwarves, 2 orcss owned by the Mordor, 4 fortificationss owned by the Mordor and 1 phalanx owned by the Dwarves lost in Udun
                    Dwarves roll dice for 1 berzerkers, 2 mortars, 2 phalanxs and 3 zepplins in Udun, round 3 : 5/8 hits, 4.33 expected hits
                    Mordor roll dice for 2 orcss and 2 towers in Udun, round 3 : 1/4 hits, 1.67 expected hits
                    2 towers owned by the Mordor, 2 orcss owned by the Mordor and 1 zepplin owned by the Dwarves lost in Udun
                Dwarves win, taking Udun from Mordor with 1 berzerkers, 2 mortars, 2 phalanxs and 2 zepplins remaining. Battle score for attacker is 7
                Casualties for Dwarves: 1 axeInfantry, 1 cannon, 1 phalanx and 1 zepplin
                Casualties for Mordor: 4 fortificationss, 4 orcss and 2 towers
    
        Non Combat Move - Dwarves
            2 zepplins moved from Udun to Dagorlad
    
        Place Units - Dwarves
            2 berzerkerss and 1 mortar placed in S. Rhun
            1 zepplin placed in Rhun
    
        Turn Complete - Dwarves
            Dwarves collect 28 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Mordor : -0.33
    Dwarves : 1.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Freefolk round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Freefolk
            Freefolk buy 1 caravel, 2 catapults, 2 hobbitss and 1 lightCavalry; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            4 catapults and 9 lightCavalrys moved from Eregion to Moria
            2 hobbitss moved from Tharbad to Eregion
            1 hobbits moved from Cardolan to Eregion
            2 lightCavalrys moved from Bree to Eregion
            1 lightCavalry moved from Lond Daer to Moria
            2 caravels moved from Druwaith Coast to Lefnui
            1 galleon moved from Lefnui to N. E. Central Sea Zone
            1 raft moved from Andrast Coast to Lefnui
            1 raft moved from Druwaith Coast to Andrast Coast
    
        Combat - Freefolk
            Battle in Moria
                Freefolk attack with 4 catapults and 10 lightCavalrys
                Goblins defend with 1 castle, 28 shooterss, 5 stabberss and 5 trollss
                    Freefolk roll dice for 4 catapults and 10 lightCavalrys in Moria, round 2 : 5/14 hits, 4.67 expected hits
                    Goblins roll dice for 28 shooterss, 5 stabberss and 5 trollss in Moria, round 2 : 19/38 hits, 12.67 expected hits
                    10 lightCavalrys owned by the Freefolk, 5 stabberss owned by the Goblins and 4 catapults owned by the Freefolk lost in Moria
                Goblins win with 28 shooterss and 5 trollss remaining. Battle score for attacker is -46
                Casualties for Freefolk: 4 catapults and 10 lightCavalrys
                Casualties for Goblins: 5 stabberss
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 catapults placed in Tharbad
            2 hobbitss and 1 lightCavalry placed in Bree
            1 caravel placed in Gwathlo Mouth
    
        Turn Complete - Freefolk
            Freefolk collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Goblins : 6.33
    Freefolk : 0.33
    

    Savegame


  • TripleA Turn Summary: Mordor round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Mordor
            Mordor buy 8 orcss; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            5 orcss moved from Minas Morgul to Gorgoroth
            3 nazguls moved from E. Osg. to Gorgoroth
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            2 orcss placed in E. Osg.
            5 orcss placed in Minas Morgul
            1 orcs placed in Barad Dur
    
        Turn Complete - Mordor
            Mordor collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rohan round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Rohan
            Rohan buy 1 heavyCavalry and 4 trebuches; Remaining resources: 2 PUs; 
    
        Combat Move - Rohan
            4 spearInfantrys moved from Eastfold to Anorien
            7 spearInfantrys and 3 trebuches moved from Anorien to N. Ithilien
    
        Combat - Rohan
            Battle in N. Ithilien
                Rohan attack with 7 spearInfantrys and 3 trebuches
                Khand defend with 2 xbowInfantrys
                    Rohan roll dice for 7 spearInfantrys and 3 trebuches in N. Ithilien, round 2 : 5/10 hits, 3.17 expected hits
                    Khand roll dice for 2 xbowInfantrys in N. Ithilien, round 2 : 1/2 hits, 0.67 expected hits
                    2 xbowInfantrys owned by the Khand and 1 spearInfantry owned by the Rohan lost in N. Ithilien
                Rohan win, taking N. Ithilien from Khand with 6 spearInfantrys and 3 trebuches remaining. Battle score for attacker is 5
                Casualties for Rohan: 1 spearInfantry
                Casualties for Khand: 2 xbowInfantrys
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            4 trebuches placed in Eastfold
            1 heavyCavalry placed in Helms Deep
            Turning on Edit Mode
            EDIT: Removing units owned by Rohan from Westfold: 4 spearInfantrys
            EDIT: Removing units owned by Rohan from Helms Deep: 3 spearInfantrys
            EDIT: Adding units owned by Rohan to Eastfold: 7 spearInfantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Rohan
            Rohan collect 22 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Khand : 0.33
    Rohan : 1.83
    

    Savegame


  • TripleA Turn Summary: Goblins round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Goblins
            Goblins buy 1 bats and 1 shooters; Remaining resources: 1 PUs; 
    
        Place Units - Goblins
            1 bats and 1 shooters placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Elves round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Elves
            Elves buy 6 hobbitss and 4 wizards; Remaining resources: 1 PUs; 
    
        Combat Move - Elves
            7 hunterss and 5 wizards moved from N. Dunland to Moria
            12 hobbitss and 4 hunterss moved from Eregion to Moria
            6 hobbitss moved from Drimrill Dale to Moria
            4 hunterss and 1 wizard moved from Drimrill Dale to Moria
            2 hunterss and 2 wizards moved from Rivendell to Moria
            1 hobbits moved from Rivendell to Eregion
            4 wizards moved from Lorien to Moria
            1 hunters moved from Celebran to Moria
    
        Combat - Elves
            Battle in Moria
                Elves attack with 18 hobbitss, 18 hunterss and 12 wizards
                Goblins defend with 1 bats, 1 castle, 29 shooterss and 5 trollss
                    Elves roll dice for 18 hobbitss, 18 hunterss and 12 wizards in Moria, round 2 : 16/48 hits, 17.00 expected hits
                    Goblins roll dice for 1 bats, 29 shooterss and 5 trollss in Moria, round 2 : 6/35 hits, 12.33 expected hits
                    1 bats owned by the Goblins, 15 shooterss owned by the Goblins and 6 hobbitss owned by the Elves lost in Moria
                    Elves roll dice for 12 hobbitss, 18 hunterss and 12 wizards in Moria, round 3 : 13/42 hits, 16.00 expected hits
                    Goblins roll dice for 14 shooterss and 5 trollss in Moria, round 3 : 7/19 hits, 7.17 expected hits
                    13 shooterss owned by the Goblins and 7 hobbitss owned by the Elves lost in Moria
                    Elves roll dice for 5 hobbitss, 18 hunterss and 12 wizards in Moria, round 4 : 18/35 hits, 14.83 expected hits
                    Goblins roll dice for 1 shooters and 5 trollss in Moria, round 4 : 4/6 hits, 2.83 expected hits
                    1 shooters owned by the Goblins, 4 hobbitss owned by the Elves and 5 trollss owned by the Goblins lost in Moria
                Elves captures 9PUs while taking Goblins capital
                Elves win, taking Moria from Goblins with 1 hobbits, 18 hunterss and 12 wizards remaining. Battle score for attacker is 59
                Casualties for Elves: 17 hobbitss
                Casualties for Goblins: 1 bats, 29 shooterss and 5 trollss
    
        Non Combat Move - Elves
    
        Place Units - Elves
            4 wizards placed in Lorien
            6 hobbitss placed in Isengard
    
        Turn Complete - Elves
            Elves collect 53 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Goblins : -5.33
    Elves : -0.83
    

    Savegame


  • @Whackamatt this one is over

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