Whackamatt Good -vs- dawgoneit Evil L.O.R. #3


  • ok third times a charm . (I guess)


  • TripleA Turn Summary: Saruman round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Saruman
            Saruman buy 4 fortificationss and 1 raiders; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            1 orcs moved from Isengard to Westfold
            1 orcs moved from Isengard to S. Dunland
            1 wizard moved from Isengard to Westfold
            1 raiders moved from Isengard to S. Dunland
    
        Combat - Saruman
            Battle in Westfold
                Saruman attack with 1 orcs and 1 wizard
                Rohan defend with 1 spearInfantry
                    Saruman roll dice for 1 orcs and 1 wizard in Westfold, round 2 : 1/2 hits, 0.83 expected hits
                    Rohan roll dice for 1 spearInfantry in Westfold, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Rohan lost in Westfold
                Saruman win, taking Westfold from Rohan with 1 orcs and 1 wizard remaining. Battle score for attacker is 3
                Casualties for Rohan: 1 spearInfantry
            Battle in S. Dunland
                Saruman attack with 1 orcs and 1 raiders
                Neutral defend with 1 spearInfantry
                    Saruman roll dice for 1 orcs and 1 raiders in S. Dunland, round 2 : 1/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 spearInfantry in S. Dunland, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in S. Dunland
                Saruman loses 0 PUs for violating S. Dunlands neutrality.
                Saruman win, taking S. Dunland from Neutral with 1 orcs and 1 raiders remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            4 fortificationss and 1 raiders placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Saruman : 0.67
    Neutral : -0.33
    Rohan : -0.33
    

    Savegame


  • @dawgoneit i started a game and realized it was on low luck so i stopped it and started another. sorry for the xtra rolls

  • '20 '18 '17 '15

    TripleA Turn Summary: Freefolk round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Freefolk
            Freefolk buy 2 catapults and 3 hobbitss; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            1 archers moved from Breelands to E. Arnor
            1 archers and 1 spearInfantry moved from S. Arthedain to Minhiriath
            2 hobbitss moved from Shire to Minhiriath
            2 hobbitss moved from Hobbiton to Shire
            2 archerss and 3 spearInfantrys moved from Bree to S. Downs
            1 lightCavalry moved from Breelands to E. Arnor
            1 archers and 2 spearInfantrys moved from Fornost to Breelands
    
        Combat - Freefolk
            Battle in E. Arnor
                Freefolk attack with 1 archers and 1 lightCavalry
                Neutral defend with 1 spearInfantry
                    Freefolk roll dice for 1 archers and 1 lightCavalry in E. Arnor, round 2 : 1/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 spearInfantry in E. Arnor, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in E. Arnor
                Freefolk loses 0 PUs for violating E. Arnors neutrality.
                Freefolk win, taking E. Arnor from Neutral with 1 archers and 1 lightCavalry remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
            Battle in Minhiriath
                Freefolk attack with 1 archers, 2 hobbitss and 1 spearInfantry
                Neutral defend with 1 spearInfantry
                    Freefolk roll dice for 1 archers, 2 hobbitss and 1 spearInfantry in Minhiriath, round 2 : 0/3 hits, 0.50 expected hits
                    Neutral roll dice for 1 spearInfantry in Minhiriath, round 2 : 1/1 hits, 0.33 expected hits
                    1 hobbits owned by the Freefolk lost in Minhiriath
                    Freefolk roll dice for 1 archers, 1 hobbits and 1 spearInfantry in Minhiriath, round 3 : 0/3 hits, 0.50 expected hits
                    Neutral roll dice for 1 spearInfantry in Minhiriath, round 3 : 0/1 hits, 0.33 expected hits
                    Freefolk roll dice for 1 archers, 1 hobbits and 1 spearInfantry in Minhiriath, round 4 : 0/3 hits, 0.50 expected hits
                    Neutral roll dice for 1 spearInfantry in Minhiriath, round 4 : 0/1 hits, 0.33 expected hits
                    Freefolk roll dice for 1 archers, 1 hobbits and 1 spearInfantry in Minhiriath, round 5 : 0/3 hits, 0.50 expected hits
                    Neutral roll dice for 1 spearInfantry in Minhiriath, round 5 : 1/1 hits, 0.33 expected hits
                    1 hobbits owned by the Freefolk lost in Minhiriath
                    Freefolk roll dice for 1 archers and 1 spearInfantry in Minhiriath, round 6 : 0/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 spearInfantry in Minhiriath, round 6 : 0/1 hits, 0.33 expected hits
                    Freefolk roll dice for 1 archers and 1 spearInfantry in Minhiriath, round 7 : 0/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 spearInfantry in Minhiriath, round 7 : 1/1 hits, 0.33 expected hits
                    1 archers owned by the Freefolk lost in Minhiriath
                    Freefolk roll dice for 1 spearInfantry in Minhiriath, round 8 : 1/1 hits, 0.17 expected hits
                    Neutral roll dice for 1 spearInfantry in Minhiriath, round 8 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Minhiriath
                Freefolk loses 0 PUs for violating Minhiriaths neutrality.
                Freefolk win, taking Minhiriath from Neutral with 1 spearInfantry remaining. Battle score for attacker is -4
                Casualties for Freefolk: 1 archers and 2 hobbitss
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 catapults and 1 hobbits placed in Bree
            2 hobbitss placed in Hobbiton
    
        Turn Complete - Freefolk
            Freefolk collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Freefolk : -1.67
    

    Savegame


  • TripleA Turn Summary: Mordor round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Mordor
            Mordor buy 2 orcss, 2 siegeTowers and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
                Mordor loses 0 PUs for violating Dagorlads neutrality.
            1 orcs moved from Minas Morgul to S. Ithilien
                  Mordor take S. Ithilien from Gondor
            1 orcs moved from Minas Morgul to N. Ithilien
                  Mordor take N. Ithilien from Gondor
            6 orcss moved from Gorgoroth to Minas Morgul
            2 orcss moved from Udun to Dagorlad
                  Mordor take Dagorlad from Neutral
            3 nazguls moved from Barad Dur to Minas Morgul
            3 orcss, 1 siegeTower and 2 trollss moved from Dol Goldur to S. Mirkwood
    
        Combat - Mordor
            Battle in S. Mirkwood
                Mordor attack with 3 orcss, 1 siegeTower and 2 trollss
                Elves defend with 2 entss and 2 hunterss
                    Mordor roll dice for 3 orcss, 1 siegeTower and 2 trollss in S. Mirkwood, round 2 : 2/6 hits, 2.00 expected hits
                    Elves roll dice for 2 entss and 2 hunterss in S. Mirkwood, round 2 : 1/4 hits, 2.00 expected hits
                    2 hunterss owned by the Elves and 1 orcs owned by the Mordor lost in S. Mirkwood
                    Mordor roll dice for 2 orcss, 1 siegeTower and 2 trollss in S. Mirkwood, round 3 : 1/5 hits, 1.83 expected hits
                    Elves roll dice for 2 entss in S. Mirkwood, round 3 : 0/2 hits, 1.00 expected hits
                    1 ents owned by the Elves lost in S. Mirkwood
                    Mordor roll dice for 2 orcss, 1 siegeTower and 2 trollss in S. Mirkwood, round 4 : 4/5 hits, 1.83 expected hits
                    Elves roll dice for 1 ents in S. Mirkwood, round 4 : 1/1 hits, 0.50 expected hits
                    1 ents owned by the Elves and 1 orcs owned by the Mordor lost in S. Mirkwood
                Mordor win, taking S. Mirkwood from Elves with 1 orcs, 1 siegeTower and 2 trollss remaining. Battle score for attacker is 12
                Casualties for Mordor: 2 orcss
                Casualties for Elves: 2 entss and 2 hunterss
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            2 orcss, 2 siegeTowers and 1 trolls placed in Minas Morgul
    
        Turn Complete - Mordor
            Mordor collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Mordor : 1.33
    Elves : -1.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rohan round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Rohan
            Rohan buy 2 spearInfantrys and 3 trebuches; Remaining resources: 0 PUs; 
    
        Combat Move - Rohan
            1 heavyCavalry and 4 spearInfantrys moved from Eastfold to Westfold
            2 heavyCavalrys and 8 lightCavalrys moved from E. Emnet to Westfold
            1 spearInfantry moved from Helms Deep to Westfold
    
        Combat - Rohan
            Battle in Westfold
                Rohan attack with 3 heavyCavalrys, 8 lightCavalrys and 5 spearInfantrys
                Saruman defend with 1 orcs and 1 wizard
                    Rohan roll dice for 3 heavyCavalrys, 8 lightCavalrys and 5 spearInfantrys in Westfold, round 2 : 6/16 hits, 5.00 expected hits
                    Saruman roll dice for 1 orcs and 1 wizard in Westfold, round 2 : 2/2 hits, 0.83 expected hits
                    2 spearInfantrys owned by the Rohan, 1 orcs owned by the Saruman and 1 wizard owned by the Saruman lost in Westfold
                Rohan win, taking Westfold from Saruman with 3 heavyCavalrys, 8 lightCavalrys and 3 spearInfantrys remaining. Battle score for attacker is 5
                Casualties for Rohan: 2 spearInfantrys
                Casualties for Saruman: 1 orcs and 1 wizard
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            2 spearInfantrys and 3 trebuches placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Saruman : 1.17
    Rohan : 1.00
    

    Savegame


  • TripleA Turn Summary: Goblins round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Goblins
            Goblins buy 6 shooterss; Remaining resources: 0 PUs; 
    
        Combat Move - Goblins
                Goblins loses 0 PUs for violating Anduin East Banks neutrality.
                Goblins loses 0 PUs for violating N. Brown Landss neutrality.
                Goblins loses 0 PUs for violating Rhovanions neutrality.
                Goblins loses 0 PUs for violating Gladdens neutrality.
                Goblins loses 0 PUs for violating Celebrans neutrality.
                Goblins loses 0 PUs for violating Eregions neutrality.
                Goblins loses 0 PUs for violating Drimrill Dales neutrality.
                Goblins loses 0 PUs for violating Celebrans neutrality.
                Goblins loses 0 PUs for violating Drimrill Dales neutrality.
                Goblins loses 0 PUs for violating Eregions neutrality.
                Goblins loses 0 PUs for violating Anduin West Banks neutrality.
                Goblins loses 0 PUs for violating Enedwaiths neutrality.
            1 wargs moved from Dol Goldur to Anduin East Bank
                  Goblins take Anduin East Bank from Neutral
            1 wargs moved from Dol Goldur to N. Brown Lands
                  Goblins take N. Brown Lands from Neutral
            1 wargs moved from Dol Goldur to Rhovanion
                  Goblins take Rhovanion from Neutral
            1 wargs moved from Dol Goldur to Gladden
                  Goblins take Gladden from Neutral
            1 shooters moved from Moria to Celebran
                  Goblins take Celebran from Neutral
            1 shooters moved from Moria to Drimrill Dale
                  Goblins take Drimrill Dale from Neutral
            1 shooters moved from Moria to Eregion
                  Goblins take Eregion from Neutral
            1 wargs moved from S. Caves to N. Dunland
            1 shooters and 1 stabbers moved from S. Caves to N. Dunland
            1 bats moved from Moria to N. Dunland
            1 bats moved from N. Caves to N. Dunland
            1 shooters moved from N. Caves to Anduin West Bank
                  Goblins take Anduin West Bank from Neutral
            1 wargs moved from Isengard to Enedwaith
                  Goblins take Enedwaith from Neutral
            2 wargss moved from Isengard to Adorn
    
        Combat - Goblins
            Battle in Adorn
                Goblins attack with 2 wargss
                Neutral defend with 1 spearInfantry
                    Goblins roll dice for 2 wargss in Adorn, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 spearInfantry in Adorn, round 2 : 0/1 hits, 0.33 expected hits
                    Goblins roll dice for 2 wargss in Adorn, round 3 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 spearInfantry in Adorn, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Adorn
                Goblins loses 0 PUs for violating Adorns neutrality.
                Goblins win, taking Adorn from Neutral with 2 wargss remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
            Battle in N. Dunland
                Goblins attack with 2 batss, 1 shooters, 1 stabbers and 1 wargs
                Neutral defend with 1 spearInfantry
                    Goblins roll dice for 2 batss, 1 shooters, 1 stabbers and 1 wargs in N. Dunland, round 2 : 4/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 spearInfantry in N. Dunland, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in N. Dunland
                Goblins loses 0 PUs for violating N. Dunlands neutrality.
                Goblins win, taking N. Dunland from Neutral with 2 batss, 1 shooters, 1 stabbers and 1 wargs remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Goblins
            2 batss moved from N. Dunland to Moria
            2 wargss moved from N. Caves to Moria
            1 shooters and 3 stabberss moved from N. Caves to Eregion
            1 wargs moved from Isengard to Eregion
            2 trollss and 4 wargss moved from Moria to Eregion
            8 stabberss moved from Moria to Eregion
    
        Place Units - Goblins
            5 shooterss placed in Moria
            1 shooters placed in S. Caves
    
        Turn Complete - Goblins
            Goblins collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Goblins : 2.33
    Neutral : -1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Elves round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Elves
            Elves buy 3 hobbitss and 4 hunterss; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
                Elves loses 0 PUs for violating Withered Heaths neutrality.
                Elves loses 0 PUs for violating Carrocks neutrality.
            1 ents moved from High Mirkwood to Withered Heath
                  Elves take Withered Heath from Neutral
            1 ents moved from N. Mirkwood to Carrock
                  Elves take Carrock from Neutral
            1 ents moved from E. Mirkwood to Celduin
            1 eagles moved from W. Mirkwood to Celduin
            1 eagles moved from E. Mirkwood to Celduin
            1 hunters moved from Lorien to Anduin East Bank
            2 eagless moved from Lorien to Anduin East Bank
            8 entss moved from Fangorn to Celebran
            5 hunterss and 2 wizards moved from Lorien to Celebran
    
        Combat - Elves
            Battle in Celebran
                Elves attack with 8 entss, 5 hunterss and 2 wizards
                Goblins defend with 1 shooters
                    Elves roll dice for 8 entss, 5 hunterss and 2 wizards in Celebran, round 2 : 4/15 hits, 7.00 expected hits
                    Goblins roll dice for 1 shooters in Celebran, round 2 : 0/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins lost in Celebran
                Elves win, taking Celebran from Goblins with 8 entss, 5 hunterss and 2 wizards remaining. Battle score for attacker is 2
                Casualties for Goblins: 1 shooters
            Battle in Anduin East Bank
                Elves attack with 2 eagless and 1 hunters
                Goblins defend with 1 wargs
                    Elves roll dice for 2 eagless and 1 hunters in Anduin East Bank, round 2 : 0/3 hits, 1.00 expected hits
                    Goblins roll dice for 1 wargs in Anduin East Bank, round 2 : 0/1 hits, 0.17 expected hits
                    Elves roll dice for 2 eagless and 1 hunters in Anduin East Bank, round 3 : 1/3 hits, 1.00 expected hits
                    Goblins roll dice for 1 wargs in Anduin East Bank, round 3 : 1/1 hits, 0.17 expected hits
                    1 wargs owned by the Goblins and 1 hunters owned by the Elves lost in Anduin East Bank
                Elves win with 2 eagless remaining. Battle score for attacker is 1
                Casualties for Elves: 1 hunters
                Casualties for Goblins: 1 wargs
            Battle in Celduin
                Elves attack with 2 eagless and 1 ents
                Neutral defend with 1 spearInfantry
                    Elves roll dice for 2 eagless and 1 ents in Celduin, round 2 : 3/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 spearInfantry in Celduin, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Celduin
                Elves loses 0 PUs for violating Celduins neutrality.
                Elves win, taking Celduin from Neutral with 2 eagless and 1 ents remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Elves
            2 eagless moved from Anduin East Bank to Lorien
            2 eagless moved from Celduin to Lorien
            2 hunterss moved from N. Mirkwood to Iron Hills
            6 hunterss moved from High Mirkwood to Iron Hills
            2 wizards moved from High Mirkwood to Iron Hills
    
        Place Units - Elves
            3 hunterss placed in High Mirkwood
            3 hobbitss and 1 hunters placed in Lorien
    
        Turn Complete - Elves
            Elves collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Goblins : 0.33
    Neutral : -0.33
    Elves : -2.17
    

    Savegame


  • TripleA Turn Summary: Haradrim round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Haradrim
            Haradrim buy 2 caravels and 1 galleon; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
                Haradrim loses 0 PUs for violating Debatable Lands neutrality.
                Haradrim loses 0 PUs for violating Debatable Lands neutrality.
            1 galleon moved from Harnen to Umbar Peninsula Coast
            4 galleons moved from Bay of Harad to Umbar Peninsula Coast
            2 spearInfantrys moved from Umbar to Debatable Land
                  Haradrim take Debatable Land from Neutral
            2 oliphants and 2 spearInfantrys moved from Harad Road to S. Ithilien
            4 corsairss moved from Minas Morgul to S. Ithilien
            1 oliphant moved from N. Haradwaith to S. Ithilien
            1 oliphant moved from Umbar to Harad Road
            1 corsairs and 1 spearInfantry moved from City of Corsairs to Umbar Peninsula
            1 corsairs and 1 spearInfantry moved from City of Corsairs to Umbar
    
        Combat - Haradrim
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            2 caravels and 1 galleon placed in Bay of Harad
    
        Turn Complete - Haradrim
            Haradrim collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Gondor round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Gondor
            Gondor buy 1 caravel, 2 towers and 4 towerGuards; Remaining resources: 2 PUs; 
    
        Combat Move - Gondor
            2 heavyCavalrys and 3 spearInfantrys moved from E. Osg. to W. Osg.
            3 heavyCavalrys moved from Minas Tirith to W. Osg.
            3 spearInfantrys, 4 towerGuards and 3 trebuches moved from Minas Tirith to Anorien
            2 caravels and 2 galleons moved from S. Gondor Coast to N. E. Central Sea Zone
            2 galleons moved from Gilrain to N. E. Central Sea Zone
            2 galleons moved from Morthond to N. E. Central Sea Zone
            2 galleons moved from Lefnui to N. E. Central Sea Zone
            3 heavyCavalrys moved from Anfalas to Druwaith Laur
            3 spearInfantrys and 1 towerGuard moved from Andrast to Druwaith Laur
    
        Combat - Gondor
            Battle in Druwaith Laur
                Gondor attack with 3 heavyCavalrys, 3 spearInfantrys and 1 towerGuard
                Neutral defend with 1 spearInfantry
                    Gondor roll dice for 3 heavyCavalrys, 3 spearInfantrys and 1 towerGuard in Druwaith Laur, round 2 : 1/7 hits, 2.33 expected hits
                    Neutral roll dice for 1 spearInfantry in Druwaith Laur, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Druwaith Laur
                Gondor loses 0 PUs for violating Druwaith Laurs neutrality.
                Gondor win, taking Druwaith Laur from Neutral with 3 heavyCavalrys, 3 spearInfantrys and 1 towerGuard remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            2 towers placed in W. Osg.
            4 towerGuards placed in Minas Tirith
            1 caravel placed in Anfalas Coast
            Turning on Edit Mode
            EDIT: Removing units owned by Gondor from Paths of the Dead: 10 undeads
            EDIT: Adding units owned by Gondor to Lamedon: 10 undeads
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Gondor from Belfalas: 1 spearInfantry
            EDIT: Adding units owned by Gondor to Lebennin: 1 spearInfantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Gondor
            Gondor collect 32 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Gondor : -1.33
    

    Savegame


  • TripleA Turn Summary: Rhun round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Rhun
            Rhun buy 1 chariotArchers and 4 fortificationss; Remaining resources: 1 PUs; 
    
        Combat Move - Rhun
                Rhun loses 0 PUs for violating S. Rhovanions neutrality.
                Rhun loses 0 PUs for violating S. E. Rhovanions neutrality.
            1 spearInfantry moved from S. Rhun to S. Rhovanion
                  Rhun take S. Rhovanion from Neutral
            3 chariotArcherss moved from S. Rhun to S. E. Rhovanion
                  Rhun take S. E. Rhovanion from Neutral
            1 spearInfantry moved from Rhun to Celduin
            1 spearInfantry moved from Rhun to S. Dale
            1 spearInfantry moved from N. Rhun to S. Dale
            3 chariotArcherss moved from Rhun to Celduin
            4 chariotArcherss moved from N. Rhun to Celduin
            2 warChariots moved from N. Rhun to Celduin
            1 spearInfantry moved from N. Rhun to S. Dale
            3 spearInfantrys moved from N. Rhun to Rhun
            1 warWagon moved from Rhun to Celduin
            1 spearInfantry moved from S. Rhun to S. E. Rhovanion
            2 warChariots moved from Udun to S. Rhovanion
    
        Combat - Rhun
            Battle in S. Dale
                Rhun attack with 3 spearInfantrys
                Dale defend with 1 archers
                    Rhun roll dice for 3 spearInfantrys in S. Dale, round 2 : 0/3 hits, 0.50 expected hits
                    Dale roll dice for 1 archers in S. Dale, round 2 : 0/1 hits, 0.33 expected hits
                    Rhun roll dice for 3 spearInfantrys in S. Dale, round 3 : 1/3 hits, 0.50 expected hits
                    Dale roll dice for 1 archers in S. Dale, round 3 : 0/1 hits, 0.33 expected hits
                    1 archers owned by the Dale lost in S. Dale
                Rhun win, taking S. Dale from Dale with 3 spearInfantrys remaining. Battle score for attacker is 3
                Casualties for Dale: 1 archers
            Battle in Celduin
                Rhun attack with 7 chariotArcherss, 1 spearInfantry, 2 warChariots and 1 warWagon
                Elves defend with 1 ents
                    Rhun roll dice for 7 chariotArcherss, 1 spearInfantry, 2 warChariots and 1 warWagon in Celduin, round 2 : 3/11 hits, 4.67 expected hits
                    Elves roll dice for 1 ents in Celduin, round 2 : 1/1 hits, 0.50 expected hits
                    1 spearInfantry owned by the Rhun and 1 ents owned by the Elves lost in Celduin
                Rhun win, taking Celduin from Elves with 7 chariotArcherss, 2 warChariots and 1 warWagon remaining. Battle score for attacker is 2
                Casualties for Rhun: 1 spearInfantry
                Casualties for Elves: 1 ents
    
        Non Combat Move - Rhun
    
        Place Units - Rhun
            1 chariotArchers and 4 fortificationss placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 18 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Elves : 0.50
    Dale : -0.67
    Rhun : -1.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dale round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Dale
            Dale buy 1 archers and 2 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            1 heavyCavalry and 2 spearInfantrys moved from N. Dale to N. Rhun
            3 archerss and 3 spearInfantrys moved from Lake Town to N. Dale
    
        Combat - Dale
            Battle in N. Rhun
                Dale attack with 1 heavyCavalry and 2 spearInfantrys
                Rhun defend with 1 spearInfantry
                    Dale roll dice for 1 heavyCavalry and 2 spearInfantrys in N. Rhun, round 2 : 1/3 hits, 0.83 expected hits
                    Rhun roll dice for 1 spearInfantry in N. Rhun, round 2 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Rhun and 1 spearInfantry owned by the Dale lost in N. Rhun
                Dale win, taking N. Rhun from Rhun with 1 heavyCavalry and 1 spearInfantry remaining. Battle score for attacker is 0
                Casualties for Dale: 1 spearInfantry
                Casualties for Rhun: 1 spearInfantry
    
        Non Combat Move - Dale
    
        Place Units - Dale
            1 archers and 2 spearInfantrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Dale : 0.17
    Rhun : 0.67
    

    Savegame


  • TripleA Turn Summary: Khand round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Khand
            Khand buy 1 raiderCavalry and 1 xbowInfantry; Remaining resources: 1 PUs; 
    
        Combat Move - Khand
            3 raiderss moved from S. Khand to Khand
            2 raiderCavalrys, 4 raiderss, 1 warWolves and 2 xbowInfantrys moved from Khand to Harad Road
            2 raiderCavalrys and 1 warWolves moved from Harad Road to S. Ithilien
    
        Non Combat Move - Khand
    
        Place Units - Khand
            1 raiderCavalry and 1 xbowInfantry placed in Khand
    
        Turn Complete - Khand
            Khand collect 10 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dwarves round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Dwarves
            Dwarves buy 1 axeInfantry, 1 berzerkers and 1 phalanx; Remaining resources: 1 PUs; 
    
        Combat Move - Dwarves
            3 axeInfantrys and 2 berzerkerss moved from Iron Hills to N. Rhun
            6 axeInfantrys, 2 cannons and 2 phalanxs moved from Lonely Mtn. to N. Dale
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            1 axeInfantry, 1 berzerkers and 1 phalanx placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 16 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Saruman round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Saruman
            Saruman buy 2 fortificationss, 2 orcss and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            4 urukhais moved from Dol Goldur to S. Mirkwood
            1 urukhai moved from Isengard to Fangorn
                  Saruman take Fangorn from Elves
            1 urukhai moved from Fangorn to Isengard
    
        Combat - Saruman
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            Turning on Edit Mode
            EDIT: Removing units owned by Saruman from S. Dunland: 1 orcs and 1 raiders
            EDIT: Adding units owned by Saruman to Isengard: 1 raiders and 1 urukhai
            EDIT: Turning off Edit Mode
            2 fortificationss, 2 orcss and 1 trolls placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Saruman round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Saruman
            Saruman buy 2 fortificationss, 2 orcss and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            4 urukhais moved from Dol Goldur to S. Mirkwood
            1 urukhai moved from Isengard to Fangorn
                  Saruman take Fangorn from Elves
            1 urukhai moved from Fangorn to Isengard
    
        Combat - Saruman
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            Turning on Edit Mode
            EDIT: Removing units owned by Saruman from S. Dunland: 1 orcs and 1 raiders
            EDIT: Adding units owned by Saruman to Isengard: 1 raiders and 1 urukhai
            EDIT: Turning off Edit Mode
            2 fortificationss, 2 orcss and 1 trolls placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 13 PUs; end with 13 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Saruman from Isengard: 1 urukhai
            EDIT: Adding units owned by Saruman to S. Dunland: 1 urukhai
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Freefolk round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Freefolk
            Freefolk buy 2 catapults and 2 lightCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
                Freefolk loses 0 PUs for violating N. Enedwaiths neutrality.
            1 archers and 1 lightCavalry moved from E. Arnor to Cardolan
            1 spearInfantry moved from Minhiriath to N. Enedwaith
                  Freefolk take N. Enedwaith from Neutral
            2 archerss and 3 spearInfantrys moved from S. Downs to Cardolan
            2 hobbitss moved from Shire to S. Downs
            2 catapults and 1 hobbits moved from Bree to S. Downs
            1 archers and 2 spearInfantrys moved from Breelands to S. Downs
            2 hobbitss moved from Hobbiton to Shire
    
        Combat - Freefolk
            Battle in Cardolan
                Freefolk attack with 3 archerss, 1 lightCavalry and 3 spearInfantrys
                Neutral defend with 1 spearInfantry
                    Freefolk roll dice for 3 archerss, 1 lightCavalry and 3 spearInfantrys in Cardolan, round 2 : 0/7 hits, 1.83 expected hits
                    Neutral roll dice for 1 spearInfantry in Cardolan, round 2 : 0/1 hits, 0.33 expected hits
                    Freefolk roll dice for 3 archerss, 1 lightCavalry and 3 spearInfantrys in Cardolan, round 3 : 1/7 hits, 1.83 expected hits
                    Neutral roll dice for 1 spearInfantry in Cardolan, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Cardolan
                Freefolk loses 0 PUs for violating Cardolans neutrality.
                Freefolk win, taking Cardolan from Neutral with 3 archerss, 1 lightCavalry and 3 spearInfantrys remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 catapults and 1 lightCavalry placed in Bree
            1 lightCavalry placed in Hobbiton
    
        Turn Complete - Freefolk
            Freefolk collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    Freefolk : -2.67
    

    Savegame


  • TripleA Turn Summary: Mordor round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Mordor
            Mordor buy 3 orcss, 2 siegeTowers and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            2 orcss moved from Dagorlad to N. Ithilien
            1 orcs moved from N. Ithilien to E. Osg.
                  Mordor take E. Osg. from Gondor
            3 nazguls, 14 orcss, 8 siegeTowers and 4 trollss moved from Minas Morgul to N. Ithilien
            1 orcs moved from S. Ithilien to N. Ithilien
            1 orcs moved from S. Mirkwood to Anduin East Bank
            1 siegeTower and 2 trollss moved from S. Mirkwood to W. Mirkwood
    
        Combat - Mordor
            Battle in W. Mirkwood
                Mordor attack with 1 siegeTower and 2 trollss
                Elves defend with 1 ents
                    Mordor roll dice for 1 siegeTower and 2 trollss in W. Mirkwood, round 2 : 2/3 hits, 1.50 expected hits
                    Elves roll dice for 1 ents in W. Mirkwood, round 2 : 1/1 hits, 0.50 expected hits
                    1 ents owned by the Elves and 1 siegeTower owned by the Mordor lost in W. Mirkwood
                Mordor win, taking W. Mirkwood from Elves with 2 trollss remaining. Battle score for attacker is 1
                Casualties for Mordor: 1 siegeTower
                Casualties for Elves: 1 ents
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            1 orcs and 1 siegeTower placed in Dol Goldur
            2 orcss, 1 siegeTower and 1 trolls placed in Minas Morgul
            Mordor undo move 2.
            1 orcs, 1 siegeTower and 1 trolls placed in Minas Morgul
            1 orcs placed in Udun
    
        Turn Complete - Mordor
            Mordor collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Mordor : 0.50
    Elves : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rohan round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Rohan
            Rohan buy 2 fortificationss, 3 spearInfantrys and 1 tower; Remaining resources: 1 PUs; 
    
        Combat Move - Rohan
                Rohan loses 0 PUs for violating S. Brown Landss neutrality.
            2 spearInfantrys and 3 trebuches moved from Helms Deep to Westfold
            1 heavyCavalry moved from Westfold to Fangorn
                  Elves take Fangorn from Saruman
            1 heavyCavalry moved from Fangorn to Westfold
    
        Combat - Rohan
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            2 fortificationss, 1 spearInfantry and 1 tower placed in Eastfold
            2 spearInfantrys placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 18 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Goblins round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Goblins
            Goblins buy 11 shooterss; Remaining resources: 0 PUs; 
    
        Combat Move - Goblins
                Goblins loses 0 PUs for violating Enedwaith Coasts neutrality.
                Goblins loses 0 PUs for violating E. Rhovanions neutrality.
            1 wargs moved from Enedwaith to Enedwaith Coast
                  Goblins take Enedwaith Coast from Neutral
            1 wargs moved from N. Dunland to N. Enedwaith
            1 shooters moved from N. Dunland to N. Enedwaith
            3 shooterss and 3 stabberss moved from S. Caves to Celebran
            2 batss and 7 shooterss moved from Moria to Celebran
            1 wargs moved from N. Brown Lands to Celebran
            1 wargs moved from Gladden to Celebran
            1 shooters moved from Drimrill Dale to Celebran
            5 wargss moved from Eregion to Celebran
            2 trollss moved from Eregion to Celebran
            1 wargs moved from Adorn to Angren Bank
            1 wargs moved from Adorn to Angren Bank
            1 stabbers moved from Eregion to Rhudaur
                  Goblins take Rhudaur from Elves
            1 wargs moved from Rhovanion to E. Rhovanion
                  Goblins take E. Rhovanion from Neutral
    
        Combat - Goblins
            Battle in Celebran
                Goblins attack with 2 batss, 11 shooterss, 3 stabberss, 2 trollss and 7 wargss
                Elves defend with 8 entss, 5 hunterss and 2 wizards
                    Goblins roll dice for 2 batss, 11 shooterss, 3 stabberss, 2 trollss and 7 wargss in Celebran, round 2 : 10/14 hits, 5.33 expected hits
                    Elves roll dice for 8 entss, 5 hunterss and 2 wizards in Celebran, round 2 : 7/15 hits, 7.83 expected hits
                    5 hunterss owned by the Elves, 7 shooterss owned by the Goblins and 5 entss owned by the Elves lost in Celebran
                    Goblins roll dice for 2 batss, 4 shooterss, 3 stabberss, 2 trollss and 7 wargss in Celebran, round 3 : 10/14 hits, 5.17 expected hits
                    Elves roll dice for 3 entss and 2 wizards in Celebran, round 3 : 2/5 hits, 2.83 expected hits
                    3 entss owned by the Elves, 2 wizards owned by the Elves and 2 stabberss owned by the Goblins lost in Celebran
                Goblins win, taking Celebran from Elves with 2 batss, 4 shooterss, 1 stabbers, 2 trollss and 7 wargss remaining. Battle score for attacker is 58
                Casualties for Goblins: 7 shooterss and 2 stabberss
                Casualties for Elves: 8 entss, 5 hunterss and 2 wizards
            Battle in N. Enedwaith
                Goblins attack with 1 shooters and 1 wargs
                Freefolk defend with 1 spearInfantry
                    Goblins roll dice for 1 shooters and 1 wargs in N. Enedwaith, round 2 : 0/1 hits, 0.33 expected hits
                    Freefolk roll dice for 1 spearInfantry in N. Enedwaith, round 2 : 1/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins lost in N. Enedwaith
                    Goblins roll dice for 1 wargs in N. Enedwaith, round 3 : 1/1 hits, 0.33 expected hits
                    Freefolk roll dice for 1 spearInfantry in N. Enedwaith, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Freefolk lost in N. Enedwaith
                Goblins win, taking N. Enedwaith from Freefolk with 1 wargs remaining. Battle score for attacker is 1
                Casualties for Goblins: 1 shooters
                Casualties for Freefolk: 1 spearInfantry
            Battle in Angren Bank
                Goblins attack with 2 wargss
                Neutral defend with 1 spearInfantry
                    Goblins roll dice for 2 wargss in Angren Bank, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 spearInfantry in Angren Bank, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Angren Bank
                Goblins loses 0 PUs for violating Angren Banks neutrality.
                Goblins win, taking Angren Bank from Neutral with 2 wargss remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Goblins
            2 batss moved from Celebran to Moria
            2 shooterss and 10 stabberss moved from Eregion to N. Caves
            1 stabbers moved from N. Dunland to Eregion
    
        Place Units - Goblins
            8 shooterss placed in Moria
            2 shooterss placed in N. Caves
            1 shooters placed in S. Caves
            Goblins undo move 2.
            1 shooters placed in S. Caves
            1 shooters placed in N. Caves
    
        Turn Complete - Goblins
            Goblins collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Goblins : 10.17
    Neutral : -0.33
    Elves : -1.67
    Freefolk : 0.33
    

    Savegame

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