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Dawg (Allies +30) vs. StuckTojo (Axis)


  • 2017 2016

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese repair damage of 1x factory_major; Remaining resources: 60 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 carrier, 3 destroyers and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 infantry moved from Yunnan to Burma
            1 mech_infantry moved from Szechwan to Burma
            1 mech_infantry moved from Szechwan to Kazakhstan
            1 mech_infantry moved from Novosibirsk to Kazakhstan
            1 mech_infantry moved from Volgograd to Kazakhstan
            1 bomber moved from Yunnan to Kazakhstan
            1 bomber moved from Szechwan to Kazakhstan
            1 tactical_bomber moved from Szechwan to Burma
            2 fighters and 1 tactical_bomber moved from French Indo China to Burma
            1 mech_infantry moved from Jehol to Korea
            1 artillery and 8 infantry moved from Manchuria to Korea
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in Korea
                Japanese attack with 1 artillery, 10 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 10 infantry and 1 mech_infantry in Korea, round 2 : 4/12 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 artillery, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Burma
                Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 4/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Kazakhstan
                Japanese attack with 2 bombers and 3 mech_infantrys
                British defend with 1 armour
                    Japanese roll dice for 2 bombers and 3 mech_infantrys in Kazakhstan, round 2 : 0/5 hits, 1.83 expected hits
                    Russians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 bombers and 3 mech_infantrys in Kazakhstan, round 3 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Volgograd to Sikang
            1 mech_infantry moved from Ukraine to Caucasus
            1 armour moved from Ukraine to Volgograd
            1 mech_infantry moved from Ukraine to Caucasus
            2 fighters and 2 tactical_bombers moved from Burma to French Indo China
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            1 aaGun moved from Manchuria to Korea
            1 bomber moved from Kazakhstan to Anhwe
            1 tactical_bomber moved from Volgograd to Kazakhstan
            1 bomber moved from Kazakhstan to Kweichow
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 submarine moved from 35 Sea Zone to 41 Sea Zone
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Kazakhstan to Sikang
            1 mech_infantry moved from Szechwan to Sikang
    
        Place Units - Japanese
            1 carrier and 3 destroyers placed in 6 Sea Zone
            3 mech_infantrys placed in French Indo China
            2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : 0.67
    Russians : -0.33
    Japanese : 1.33
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            8 bombers moved from Queensland to Burma
            2 bombers moved from Iraq to Kazakhstan
            2 bombers moved from Northwest Persia to Kazakhstan
    
        Combat - Americans
            Battle in Kazakhstan
                Americans attack with 4 bombers
                Japanese defend with 2 mech_infantrys
                    Americans roll dice for 4 bombers in Kazakhstan, round 2 : 2/4 hits, 2.67 expected hits
                    Japanese roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese and 1 bomber owned by the Americans lost in Kazakhstan
                Americans win with 3 bombers remaining. Battle score for attacker is -4
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 2 mech_infantrys
            Battle in Burma
                Americans attack with 8 bombers
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 8 bombers in Burma, round 2 : 6/8 hits, 5.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                Americans win with 8 bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Americans
            8 bombers moved from Burma to India
            3 bombers moved from Kazakhstan to Northwest Persia
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 mech_infantry moved from Alexandria to Egypt
            2 aaGuns and 3 infantry moved from Tunisia to Libya
            1 artillery and 1 infantry moved from Algeria to Tunisia
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to Algeria
            1 armour and 1 mech_infantry moved from Algeria to Tunisia
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
            1 carrier and 1 submarine placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.00
    Japanese : 0.00
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - British
            British buy 4 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
            14 armour, 3 artilleries, 3 infantry and 20 mech_infantrys moved from Northwest Persia to Caucasus
            4 armour and 4 mech_infantrys moved from Iraq to Caucasus
    
        Combat - British
            Battle in Caucasus
                British attack with 18 armour, 3 artilleries, 3 infantry and 24 mech_infantrys
                Germans defend with 1 aaGun, 1 armour, 1 artillery and 5 mech_infantrys; Japanese defend with 2 mech_infantrys
                    British roll dice for 18 armour, 3 artilleries, 3 infantry and 24 mech_infantrys in Caucasus, round 2 : 18/48 hits, 15.00 expected hits
                    Germans roll dice for 1 aaGun, 1 armour, 1 artillery and 7 mech_infantrys in Caucasus, round 2 : 2/9 hits, 3.17 expected hits
                    2 mech_infantrys owned by the Japanese, 1 aaGun owned by the Germans, 1 artillery owned by the Germans, 1 armour owned by the Germans, 5 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 18 armour, 3 artilleries, 1 infantry and 24 mech_infantrys remaining. Battle score for attacker is 37
                Casualties for British: 2 infantry
                Casualties for Germans: 1 aaGun, 1 armour, 1 artillery and 5 mech_infantrys
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - British
            1 infantry moved from Iraq to Northwest Persia
            2 armour and 4 mech_infantrys moved from Egypt to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 transport moved from 81 Sea Zone to 98 Sea Zone
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            3 armour placed in Iraq
            British undo move 1.
            2 armour and 1 infantry placed in Iraq
            2 armour and 1 mech_infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -1.17
    British : 3.00
    

    Savegame


  • 2017 2016

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 aaGun moved from Volgograd to Rostov
            1 bomber moved from Ukraine to Southern Italy
            1 armour moved from Northern Italy to Romania
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,4,6,1,3,3,3,1
            Italians collect 3 PUs (8 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            3 fighters moved from Queensland to 55 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Northwest Persia to Caucasus
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from 55 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4
            ANZAC collect 15 PUs (3 lost to blockades); end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -0.33
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 2017 2016

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 destroyer, 1 fighter, 6 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Samara to Russia
            1 armour moved from Vologda to Russia
            1 armour moved from Smolensk to Russia
            1 mech_infantry moved from Belarus to Russia
            1 fighter and 1 tactical_bomber moved from Novgorod to Russia
            20 armour, 8 artilleries, 3 fighters, 11 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
            1 artillery moved from Tambov to Russia
            3 armour moved from Ukraine to Russia
            1 bomber moved from Eastern Poland to Russia
            1 bomber moved from Slovakia Hungary to Russia
            1 bomber moved from Poland to Russia
            1 bomber moved from Western Germany to Russia
            1 submarine moved from 104 Sea Zone to 110 Sea Zone
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            2 fighters moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 3 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 fighters in 110 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 110 Sea Zone
                Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Russia
                Germans attack with 25 armour, 9 artilleries, 4 bombers, 4 fighters, 13 mech_infantrys and 3 tactical_bombers
                Russians defend with 3 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 36 infantry and 2 mech_infantrys
                    AA fire in Russia : 2/9 hits, 1.50 expected hits
                    1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
                    Germans roll dice for 25 armour, 9 artilleries, 4 bombers, 3 fighters, 13 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 33/56 hits, 24.67 expected hits
                    Russians roll dice for 3 aaGuns, 2 armour, 3 artilleries, 36 infantry and 2 mech_infantrys in Russia, round 2 : 17/43 hits, 14.67 expected hits
                    30 infantry owned by the Russians, 6 artilleries owned by the Germans, 3 aaGuns owned by the Russians and 11 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 25 armour, 3 artilleries, 4 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 18/39 hits, 19.67 expected hits
                    Russians roll dice for 2 armour, 3 artilleries, 6 infantry and 2 mech_infantrys in Russia, round 3 : 3/13 hits, 4.67 expected hits
                    2 mech_infantrys owned by the Russians, 6 infantry owned by the Russians, 2 armour owned by the Russians, 3 artilleries owned by the Russians and 3 artilleries owned by the Germans lost in Russia
                Germans captures 14PUs while taking Russians capital
                Germans win, taking Russia from Russians with 25 armour, 4 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 54
                Casualties for Germans: 9 artilleries, 1 fighter, 11 mech_infantrys and 1 tactical_bomber
                Casualties for Russians: 3 aaGuns, 2 armour, 3 artilleries, 36 infantry and 2 mech_infantrys
    
        Non Combat Move - Germans
            1 aaGun moved from Bryansk to Rostov
            1 artillery and 2 infantry moved from Volgograd to Rostov
            2 aaGuns moved from Bryansk to Ukraine
            2 mech_infantrys moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Novgorod to Bryansk
            2 infantry moved from Novgorod to Belarus
            2 infantry moved from Archangel to Smolensk
            1 bomber moved from Russia to Belarus
            2 bombers moved from Russia to Belarus
            1 bomber moved from Russia to Smolensk
            3 fighters and 2 tactical_bombers moved from Russia to Novgorod
            3 fighters moved from 110 Sea Zone to Western Germany
            1 transport moved from 127 Sea Zone to 112 Sea Zone
            5 mech_infantrys moved from Germany to Eastern Poland
            2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 infantry placed in Ukraine
            3 armour placed in Novgorod
            2 mech_infantrys placed in Germany
            1 fighter and 1 tactical_bomber placed in Western Germany
            1 destroyer and 1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,1,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,2,4,3,1,4,4,6
            Germans collect 59 PUs (7 lost to blockades); end with 73 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Germans : 5.50
    AA fire in Russia : : 0.50
    Americans : -0.67
    Russians : 0.67
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Combat Move - Russians
            1 infantry moved from Timguska to Yenisey
            1 infantry moved from Urals to Timguska
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • 2017 2016

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 3 destroyers, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery, 10 infantry and 1 mech_infantry moved from Korea to Amur
            1 bomber moved from Anhwe to Amur
            1 tactical_bomber moved from 6 Sea Zone to Amur
            2 fighters moved from Japan to Amur
            1 bomber moved from Kweichow to Amur
            2 infantry moved from Yunnan to Burma
            2 fighters and 2 tactical_bombers moved from French Indo China to Burma
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 submarine moved from 36 Sea Zone to 39 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Amur
                Japanese attack with 1 artillery, 2 bombers, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 2 aaGuns and 12 infantry
                    AA fire in Amur : 1/5 hits, 0.83 expected hits
                    1 fighter owned by the Japanese lost in Amur
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 7/16 hits, 4.83 expected hits
                    Russians roll dice for 2 aaGuns and 12 infantry in Amur, round 2 : 5/12 hits, 4.00 expected hits
                    5 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 3 : 5/11 hits, 4.00 expected hits
                    Russians roll dice for 7 infantry in Amur, round 3 : 1/7 hits, 2.33 expected hits
                    1 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 4 : 6/10 hits, 3.83 expected hits
                    Russians roll dice for 2 infantry in Amur, round 4 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 artillery, 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for Japanese: 1 fighter and 6 infantry
                Casualties for Russians: 2 aaGuns and 12 infantry
            Battle in Burma
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 armour moved from Volgograd to Novosibirsk
            1 tactical_bomber moved from Sikang to Kansu
            1 mech_infantry moved from Sikang to Kansu
            1 armour and 1 mech_infantry moved from Sikang to Szechwan
            2 mech_infantrys moved from Kweichow to Szechwan
            3 mech_infantrys moved from French Indo China to Szechwan
            1 fighter and 1 tactical_bomber moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from Burma to Yunnan
            1 mech_infantry moved from Szechwan to Yunnan
            1 carrier and 3 destroyers moved from 6 Sea Zone to 35 Sea Zone
            1 bomber moved from Amur to Japan
            1 bomber moved from Amur to Manchuria
            1 aaGun moved from Korea to Manchuria
            1 fighter and 1 tactical_bomber moved from Amur to Manchuria
            3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from Japan to 35 Sea Zone
            1 mech_infantry moved from Szechwan to Yunnan
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kiangsu to Kweichow
    
        Place Units - Japanese
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            3 mech_infantrys placed in French Indo China
            1 infantry placed in Japan
            3 destroyers and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    AA fire in Amur : : 0.17
    ANZAC : -0.17
    UK_Pacific : 0.67
    Russians : -1.00
    Japanese : 5.83
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            8 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            8 bombers moved from India to Szechwan
            3 bombers moved from Northwest Persia to Volgograd
            1 armour and 2 mech_infantrys moved from Iraq to Caucasus
            1 mech_infantry moved from Egypt to Iraq
            3 infantry moved from Alexandria to Egypt
    
        Combat - Americans
            Battle in Volgograd
                Americans attack with 3 bombers
                Germans defend with 1 factory_minor and 3 infantry
                    Americans roll dice for 3 bombers in Volgograd, round 2 : 1/3 hits, 2.00 expected hits
                    Germans roll dice for 3 infantry in Volgograd, round 2 : 3/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 3 bombers owned by the Americans lost in Volgograd
                Germans win with 2 infantry remaining. Battle score for attacker is -33
                Casualties for Americans: 3 bombers
                Casualties for Germans: 1 infantry
            Battle in 55 Sea Zone
                Americans attack with 8 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 8 fighters in 55 Sea Zone, round 2 : 5/8 hits, 4.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone
                Americans win with 7 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Szechwan
                Americans attack with 8 bombers
                Japanese defend with 2 armour and 5 mech_infantrys
                    Americans roll dice for 8 bombers in Szechwan, round 2 : 6/8 hits, 5.33 expected hits
                    Japanese roll dice for 2 armour and 5 mech_infantrys in Szechwan, round 2 : 3/7 hits, 2.67 expected hits
                    5 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 3 bombers owned by the Americans lost in Szechwan
                    Americans roll dice for 5 bombers in Szechwan, round 3 : 4/5 hits, 3.33 expected hits
                    Japanese roll dice for 1 armour in Szechwan, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Szechwan
                Americans win with 5 bombers remaining. Battle score for attacker is -4
                Casualties for Americans: 3 bombers
                Casualties for Japanese: 2 armour and 5 mech_infantrys
    
        Non Combat Move - Americans
            5 bombers moved from Szechwan to India
            2 aaGuns and 3 infantry moved from Libya to Tobruk
            1 armour and 1 mech_infantry moved from Tunisia to Tobruk
            1 artillery and 1 infantry moved from Tunisia to Libya
            1 artillery and 3 infantry moved from Algeria to Tunisia
            1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
            1 armour moved from Algeria to Tunisia
            1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 armour, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            7 fighters moved from 55 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 carrier and 2 destroyers placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            2 infantry and 2 mech_infantrys placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    Americans : 1.33
    Japanese : 0.50
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - British
            British buy 4 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Caucasus to Volgograd
            4 fighters and 2 tactical_bombers moved from Northwest Persia to Volgograd
            1 infantry moved from Northwest Persia to Caucasus
            4 armour and 4 mech_infantrys moved from Iraq to Caucasus
            1 armour moved from Caucasus to Samara
                  British take Kazakhstan from Japanese
                  British take Samara from Germans
            1 mech_infantry moved from Caucasus to Volgograd
            1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
            16 armour, 2 artilleries and 22 mech_infantrys moved from Caucasus to Rostov
            2 infantry moved from India to Burma
            1 bomber and 1 fighter moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 bomber, 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber, 1 fighter and 2 infantry in Burma, round 2 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Rostov
                British attack with 16 armour, 2 artilleries and 22 mech_infantrys
                Germans defend with 1 aaGun, 2 artilleries and 2 infantry; Italians defend with 1 aaGun
                    British roll dice for 16 armour, 2 artilleries and 22 mech_infantrys in Rostov, round 2 : 14/40 hits, 12.67 expected hits
                    Germans roll dice for 2 aaGuns, 2 artilleries and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
                    1 aaGun owned by the Germans, 1 mech_infantry owned by the British, 1 aaGun owned by the Italians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Rostov
                British win, taking Rostov from Germans with 16 armour, 2 artilleries and 21 mech_infantrys remaining. Battle score for attacker is 20
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 aaGun
                Casualties for Germans: 1 aaGun, 2 artilleries and 2 infantry
            Battle in Volgograd
                British attack with 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Germans defend with 1 factory_minor and 2 infantry
                    British roll dice for 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Volgograd, round 2 : 6/9 hits, 4.17 expected hits
                    Germans roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Volgograd
                British win, taking Volgograd from Germans with 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Novosibirsk
                British attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 armour
                    British roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British lost in Novosibirsk
                    British roll dice for 1 armour in Novosibirsk, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Novosibirsk, round 4 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 armour in Novosibirsk, round 5 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Novosibirsk, round 5 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 armour owned by the British lost in Novosibirsk
                Japanese win with no units remaining. Battle score for attacker is -4
                Casualties for British: 1 armour and 1 mech_infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            4 fighters and 2 tactical_bombers moved from Volgograd to Caucasus
            2 armour and 4 mech_infantrys moved from Egypt to Iraq
            1 aaGun and 1 infantry moved from Iraq to Northwest Persia
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 bomber and 1 fighter moved from Burma to India
    
        Place Units - British
            2 armour and 1 infantry placed in Iraq
            2 armour and 1 mech_infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 44 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5,5,3
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : 1.33
    Japanese : -0.33
    

    Savegame


  • 2017 2016

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Volgograd
    
        Combat - Italians
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
    
        Non Combat Move - Italians
            1 bomber moved from Volgograd to Russia
            1 armour moved from Romania to Ukraine
            1 infantry moved from Yugoslavia to Romania
    
        Place Units - Italians
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,3,1,4,4,6,5,3
            Italians collect 3 PUs (8 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    AA fire in Volgograd : : -0.17
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Caucasus to Rostov
    
        Combat - ANZAC
            Battle in Malaya
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Move Summary: French round 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Combat Move - French
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 2017 2016

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_major; Remaining resources: 88 PUs; 
            Germans buy 3 armour, 1 cruiser, 1 fighter, 3 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            25 armour and 2 mech_infantrys moved from Russia to Rostov
            1 mech_infantry moved from Bryansk to Rostov
            3 infantry and 2 mech_infantrys moved from Ukraine to Rostov
            1 bomber moved from Smolensk to Rostov
            3 bombers moved from Belarus to Rostov
            3 fighters and 2 tactical_bombers moved from Novgorod to Rostov
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 carrier, 5 destroyers and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            4 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 1 carrier, 5 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 1 transport
                Americans defend with 1 destroyer
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 carrier, 5 destroyers, 4 fighters, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 5/10 hits, 4.33 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
                Germans win with 1 carrier, 5 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Rostov
                Germans attack with 25 armour, 4 bombers, 3 fighters, 3 infantry, 5 mech_infantrys and 2 tactical_bombers
                British defend with 16 armour, 2 artilleries and 21 mech_infantrys; ANZAC defend with 2 infantry
                    Germans roll dice for 25 armour, 4 bombers, 3 fighters, 3 infantry, 5 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 19/42 hits, 19.33 expected hits
                    British roll dice for 16 armour, 2 artilleries, 2 infantry and 21 mech_infantrys in Rostov, round 2 : 15/41 hits, 16.33 expected hits
                    17 mech_infantrys owned by the British, 2 infantry owned by the ANZAC, 3 infantry owned by the Germans, 7 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Rostov
                    Germans roll dice for 18 armour, 4 bombers, 3 fighters and 2 tactical_bombers in Rostov, round 3 : 10/27 hits, 14.50 expected hits
                    British roll dice for 16 armour, 2 artilleries and 4 mech_infantrys in Rostov, round 3 : 6/22 hits, 10.00 expected hits
                    4 mech_infantrys owned by the British, 6 armour owned by the Germans, 2 artilleries owned by the British and 4 armour owned by the British lost in Rostov
                    Germans roll dice for 12 armour, 4 bombers, 3 fighters and 2 tactical_bombers in Rostov, round 4 : 13/21 hits, 11.50 expected hits
                    British roll dice for 12 armour in Rostov, round 4 : 5/12 hits, 6.00 expected hits
                    5 armour owned by the Germans and 12 armour owned by the British lost in Rostov
                Germans win, taking Rostov from British with 7 armour, 4 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 57
                Casualties for Germans: 18 armour, 3 infantry and 5 mech_infantrys
                Casualties for ANZAC: 2 infantry
                Casualties for British: 16 armour, 2 artilleries and 21 mech_infantrys
    
        Non Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from Rostov to Russia
            1 fighter and 1 tactical_bomber moved from Rostov to Russia
            2 infantry moved from Smolensk to Russia
            2 infantry moved from Belarus to Bryansk
            1 armour moved from Novgorod to Archangel
            1 armour moved from Novgorod to Smolensk
            1 armour moved from Novgorod to Bryansk
            5 mech_infantrys moved from Eastern Poland to Ukraine
            2 mech_infantrys moved from Germany to Eastern Poland
            2 infantry moved from Bulgaria to Romania
            4 bombers moved from Rostov to Eastern Poland
            2 aaGuns moved from Ukraine to Rostov
            1 armour moved from Archangel to Nenetsia
            2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from Northern Italy to Romania
    
        Place Units - Germans
            3 infantry placed in Ukraine
            3 armour placed in Russia
            3 mech_infantrys placed in Novgorod
            5 mech_infantrys placed in Germany
            1 fighter placed in Western Germany
            1 cruiser and 1 transport placed in 110 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,2,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,2,5,6,4,6,3,6
            Germans collect 56 PUs (7 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.33
    British : -6.33
    Americans : 0.67
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Combat Move - Russians
            1 infantry moved from Timguska to Novosibirsk
                  Russians take Novosibirsk from Japanese
            1 infantry moved from Yenisey to Timguska
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • 2017 2016

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 destroyers, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 bomber moved from Japan to 25 Sea Zone
            1 mech_infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 artillery and 2 infantry moved from Amur to Buryatia
            1 bomber moved from Manchuria to Buryatia
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 fighter moved from 35 Sea Zone to 37 Sea Zone
            2 mech_infantrys moved from French Indo China to Malaya
            1 mech_infantry moved from Yunnan to Burma
            1 mech_infantry moved from French Indo China to Burma
            1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
            1 fighter and 1 tactical_bomber moved from Yunnan to Burma
            1 mech_infantry moved from Kansu to Novosibirsk
            1 tactical_bomber moved from Kansu to Novosibirsk
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Buryatia
                Japanese attack with 1 artillery, 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Buryatia, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Buryatia
                Japanese win, taking Buryatia from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Malaya
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                ANZAC defend with 1 artillery; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 0/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 3 : 3/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in Burma
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 0/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Burma, round 3 : 2/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Novosibirsk
                Japanese attack with 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                Japanese win, taking Novosibirsk from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Novosibirsk to Shensi
            1 mech_infantry moved from Kweichow to Shensi
            1 mech_infantry moved from Kweichow to Yunnan
            1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            3 destroyers moved from 6 Sea Zone to 35 Sea Zone
            1 aaGun moved from Manchuria to Amur
            1 infantry moved from Amur to Korea
            1 fighter moved from 37 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
            1 fighter and 1 tactical_bomber moved from Burma to French Indo China
            1 fighter moved from Philippines to French Indo China
            1 bomber moved from Buryatia to Anhwe
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Shensi to Kweichow
            1 tactical_bomber moved from Shensi to Kweichow
            1 fighter moved from Philippines to Kweichow
            1 tactical_bomber moved from Manchuria to Philippines
            1 fighter moved from Manchuria to Japan
            1 bomber moved from 25 Sea Zone to Japan
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    UK_Pacific : -2.00
    Russians : -0.67
    Japanese : 0.50
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            9 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 mech_infantry moved from Caucasus to Tambov
                  Americans take Tambov from Germans
            1 mech_infantry moved from Caucasus to Sikang
                  Chinese take Sikang from Japanese
            1 armour moved from Caucasus to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 mech_infantry moved from Iraq to Caucasus
            3 infantry moved from Egypt to Trans-Jordan
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 55 Sea Zone
                Americans attack with 9 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 9 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            9 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to Algeria
            1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Algeria to Tunisia
            1 armour, 1 artillery and 3 infantry moved from Tunisia to Libya
            1 armour, 1 artillery and 1 infantry moved from Libya to Tobruk
            2 aaGuns, 1 armour, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 armour and 1 mech_infantry moved from Alexandria to Egypt
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.17
    Japanese : 0.50
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - British
            British buy 7 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 armour, 4 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers moved from Caucasus to Rostov
            2 fighters moved from 98 Sea Zone to Rostov
            3 infantry moved from India to Burma
            1 bomber and 1 fighter moved from India to Burma
            1 infantry moved from Volgograd to Samara
            1 artillery moved from Volgograd to Rostov
            1 armour moved from Samara to Archangel
                  British take Vologda from Germans
                  British take Archangel from Germans
            1 mech_infantry moved from Volgograd to Vologda
    
        Combat - British
            Battle in Burma
                British attack with 1 bomber, 1 fighter and 3 infantry
                Japanese defend with 2 mech_infantrys
                    British roll dice for 1 bomber, 1 fighter and 3 infantry in Burma, round 2 : 2/5 hits, 1.67 expected hits
                    Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 2
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 mech_infantrys
            Battle in Rostov
                British attack with 4 armour, 1 artillery, 6 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers
                Germans defend with 2 aaGuns and 7 armour
                    AA fire in Rostov : 0/6 hits, 1.00 expected hits
                    British roll dice for 4 armour, 1 artillery, 6 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 8/18 hits, 7.67 expected hits
                    Germans roll dice for 2 aaGuns and 7 armour in Rostov, round 2 : 5/7 hits, 3.50 expected hits
                    2 aaGuns owned by the Germans, 4 mech_infantrys owned by the British, 6 armour owned by the Germans and 1 infantry owned by the British lost in Rostov
                    British roll dice for 4 armour, 1 artillery, 6 fighters and 2 tactical_bombers in Rostov, round 3 : 8/13 hits, 6.67 expected hits
                    Germans roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 artillery owned by the British lost in Rostov
                British win, taking Rostov from Germans with 4 armour, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 29
                Casualties for British: 1 artillery, 1 infantry and 4 mech_infantrys
                Casualties for Germans: 2 aaGuns and 7 armour
    
        Non Combat Move - British
            1 aaGun and 1 infantry moved from Northwest Persia to Caucasus
            6 fighters and 2 tactical_bombers moved from Rostov to Caucasus
            4 armour and 4 mech_infantrys moved from Iraq to Caucasus
            1 infantry moved from Iraq to Northwest Persia
            2 armour and 4 mech_infantrys moved from Egypt to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 bomber and 1 fighter moved from Burma to India
    
        Place Units - British
            3 armour placed in Iraq
            British undo move 1.
            2 armour and 1 infantry placed in Iraq
            3 armour placed in Egypt
            2 armour and 1 mech_infantry placed in Union of South Africa
            British undo move 3.
            British undo move 1.
            1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
            3 armour placed in Iraq
    
        Turn Complete - British
            British collect 46 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,3,6
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Germans : 2.00
    British : 2.00
    AA fire in Rostov : : -1.00
    Japanese : 1.33
    

    Savegame


  • 2017 2016

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Ukraine to Tambov
            1 bomber moved from Russia to Tambov
    
        Combat - Italians
            Battle in Tambov
                Italians attack with 1 armour and 1 bomber
                Americans defend with 1 mech_infantry
                    Italians roll dice for 1 armour and 1 bomber in Tambov, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Italians lost in Tambov
                    Italians roll dice for 1 bomber in Tambov, round 3 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Tambov
                Italians win with 1 bomber remaining. Battle score for attacker is -2
                Casualties for Italians: 1 armour
                Casualties for Americans: 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Tambov to Southern Italy
            1 infantry moved from Romania to Bessarabia
            1 infantry moved from Bulgaria to Romania
            1 infantry moved from Northern Italy to France
    
        Place Units - Italians
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,6,3,5,4,4,4,3
            Italians collect 5 PUs (6 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    Americans : 0.33
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
            2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
    
        Combat - ANZAC
            Battle in Malaya
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 harbour and 2 mech_infantrys
                    ANZAC roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Malaya, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in Malaya
                ANZAC win, taking Malaya from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -0.67
    

    Savegame


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