OOL
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Russia to Urals
1 artillery and 2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 artillery and 3 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Volgograd to Rostov
2 infantry moved from Buryatia to Yakut S.S.R.
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Urals
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 1 tactical_bomber in Urals, round 2 : 1/3 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Urals, round 2 : 2/2 hits, 0.67 expected hits
2 fighters owned by the Russians and 1 infantry owned by the Germans lost in Urals
Russians roll dice for 1 tactical_bomber in Urals, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Urals, round 3 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Russians and 1 infantry owned by the Germans lost in Urals
Germans win with no units remaining. Battle score for attacker is -25
Casualties for Russians: 2 fighters and 1 tactical_bomber
Casualties for Germans: 2 infantry
Battle in Bryansk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 3 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Place Units - Russians
2 artilleries and 6 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 3.00
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 5 mech_infantrys and 1 transport; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
2 infantry moved from Shensi to Sikang
1 armour and 1 mech_infantry moved from Suiyuyan to Sikang
1 armour and 3 mech_infantrys moved from Kweichow to Sikang
2 bombers, 2 fighters and 2 tactical_bombers moved from Yunnan to Sikang
1 fighter and 1 tactical_bomber moved from Shan State to Sikang
1 artillery moved from Kweichow to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
2 mech_infantrys moved from French Indo China to Malaya
1 tactical_bomber moved from Philippines to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from Shan State to Burma
1 mech_infantry moved from French Indo China to Burma
1 armour and 1 mech_infantry moved from Shan State to Szechwan
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Malaya
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 2.00 expected hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 : 3/4 hits, 1.83 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 3 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Szechwan, round 3 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 armour and 1 artillery in Szechwan, round 4 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 artillery in Szechwan, round 5 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Japanese roll dice for 1 armour in Szechwan, round 6 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win with no units remaining. Battle score for attacker is -11
Casualties for Japanese: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Sikang
Japanese attack with 2 armour, 2 bombers, 3 fighters, 2 infantry, 4 mech_infantrys and 3 tactical_bombers
Chinese defend with 1 fighter and 11 infantry
Japanese roll dice for 2 armour, 2 bombers, 3 fighters, 2 infantry, 4 mech_infantrys and 3 tactical_bombers in Sikang, round 2 : 7/16 hits, 6.83 expected hits
Chinese roll dice for 1 fighter and 11 infantry in Sikang, round 2 : 6/12 hits, 4.33 expected hits
2 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese and 7 infantry owned by the Chinese lost in Sikang
2 armour owned by the Japanese retreated to Shensi
Chinese win with 1 fighter and 4 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 2 infantry and 4 mech_infantrys
Casualties for Chinese: 7 infantry
Non Combat Move - Japanese
2 bombers moved from Sikang to Yunnan
1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
1 fighter and 1 tactical_bomber moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
1 tactical_bomber moved from Sikang to Yunnan
1 fighter moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Malaya to Yunnan
1 fighter moved from Malaya to Yunnan
2 artilleries moved from Shan State to Yunnan
1 armour and 3 mech_infantrys moved from Shan State to Yunnan
1 armour moved from Yunnan to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 62 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -0.33
ANZAC : -0.33
Chinese : 3.33
UK_Pacific : 0.00
Japanese : -1.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 bombers, 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Northern Territory to 42 Sea Zone
1 bomber moved from Northern Territory to Burma
1 bomber moved from India to Burma
3 bombers moved from Western United States to 6 Sea Zone
2 bombers moved from Siberia to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 artillery moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
@StuckTojo scramble in sz6?
@dawgoneit i’m leaving Wednesday for a week. going camping. real camping with a tent and no electric. the way i like it. roughing it for sure.
Full scramble!
@dawgoneit said in Dawg (Allies +30) vs. StuckTojo (Axis):
i’m leaving Wednesday for a week. going camping. real camping with a tent and no electric. the way i like it. roughing it for sure.
No worries. Have a great time. I went camping in the Rockies last weekend.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 bombers, 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Northern Territory to 42 Sea Zone
1 bomber moved from Northern Territory to Burma
1 bomber moved from India to Burma
3 bombers moved from Western United States to 6 Sea Zone
2 bombers moved from Siberia to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 artillery moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Morocco
Battle in Burma
Americans attack with 2 bombers
Japanese defend with 1 artillery
Americans roll dice for 2 bombers in Burma, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Burma
Americans win, taking Morocco from Italians with 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 42 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 destroyer
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Americans attack with 5 bombers and 1 submarine
Japanese defend with 1 carrier, 2 destroyers, 1 fighter and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 bombers in 6 Sea Zone, round 2 : 1/5 hits, 3.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 transport in 6 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
1 submarine owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone
Americans roll dice for 4 bombers in 6 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 transport in 6 Sea Zone, round 3 : 2/4 hits, 1.67 expected hits
1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 bombers in 6 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 7
Casualties for Americans: 3 bombers and 1 submarine
Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter and 1 transport
Non Combat Move - Americans
2 bombers moved from Burma to India
2 bombers moved from 6 Sea Zone to Siberia
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 bombers moved from French West Africa to Iraq
2 bombers moved from French Equatorial Africa to Iraq
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 submarines moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 fighter moved from French West Africa to Egypt
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
Place Units - Americans
2 destroyers and 1 submarine placed in 101 Sea Zone
4 bombers placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : -0.83
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 4 infantry moved from Sikang to Tsinghai
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 9 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Northwest Persia to Caucasus
1 artillery and 4 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 94 Sea Zone to 99 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 transports moved from 94 Sea Zone to 98 Sea Zone
2 fighters moved from Egypt to Northwest Persia
2 fighters moved from Tobruk to Iraq
2 tactical_bombers moved from Tobruk to Iraq
1 bomber moved from Tobruk to Iraq
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 armour moved from Libya to Alexandria
2 armour moved from Algeria to Libya
British take Tunisia from Italians
1 artillery moved from Algeria to Tunisia
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
Combat - British
Non Combat Move - British
Place Units - British
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
@StuckTojo said in Dawg (Allies +30) vs. StuckTojo (Axis):
@dawgoneit said in Dawg (Allies +30) vs. StuckTojo (Axis):
i’m leaving Wednesday for a week. going camping. real camping with a tent and no electric. the way i like it. roughing it for sure.No worries. Have a great time. I went camping in the Rockies last weekend.
that is awesome. I’m going to the stoney pond region in central new york
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Romania to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Yugoslavia to Romania
2 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Romania to Southern Italy
Place Units - Italians
1 infantry placed in Northern Italy
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Italians collect 10 PUs (1 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Stony Pond. Is that near the “Appalachian Trail” that I hear so much about?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Queensland
1 fighter moved from 46 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 fighter moved from Egypt to Volgograd
2 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@StuckTojo no. thats on the eastern border of the state. this is in the center of the state. about a 6 hour drive from there.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer and 8 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Belarus to Smolensk
3 infantry moved from Belarus to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Novgorod to Vologda
1 bomber moved from Novgorod to Vologda
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
7 artilleries moved from Ukraine to Bryansk
1 bomber moved from Eastern Poland to Vologda
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
1 armour moved from Ukraine to Bryansk
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Western Germany to 104 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters in 104 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Vologda
Germans attack with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Vologda, round 2 : 4/5 hits, 3.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 armour, 7 artilleries, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 7 artilleries, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 6/18 hits, 6.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour, 7 artilleries, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 bomber moved from Vologda to Romania
1 bomber moved from Vologda to Ukraine
1 fighter and 1 tactical_bomber moved from Vologda to Ukraine
3 armour moved from Belarus to Bryansk
2 armour moved from Novgorod to Bryansk
3 aaGuns, 8 armour and 23 mech_infantrys moved from Ukraine to Bryansk
1 aaGun moved from Ukraine to Bryansk
2 fighters moved from 104 Sea Zone to Holland Belgium
2 artilleries and 2 infantry moved from France to Holland Belgium
2 aaGuns moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Nenetsia
Place Units - Germans
3 mech_infantrys placed in Novgorod
1 armour and 2 artilleries placed in Ukraine
1 bomber placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 4 mech_infantrys
EDIT: Adding units owned by Germans to Eastern Poland: 4 mech_infantrys
EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys
EDIT: Adding units owned by Germans to Romania: 2 mech_infantrys
EDIT: Turning off Edit Mode
5 mech_infantrys placed in Germany
1 destroyer placed in 110 Sea Zone
Germans undo move 4.
3 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4,6,3,3,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Germans collect 53 PUs (7 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -1.00
Americans : -0.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Tambov
1 infantry moved from Russia to Samara
Combat - Russians
Non Combat Move - Russians
2 infantry moved from Amur to Siberia
1 infantry moved from Buryatia to Amur
2 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Sakha to Siberia
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
@dawgoneit see ya next tuesday.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Shensi to Tsinghai
1 tactical_bomber moved from Yunnan to Tsinghai
2 mech_infantrys moved from Malaya to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 bomber moved from Yunnan to 44 Sea Zone
1 bomber moved from Yunnan to 42 Sea Zone
1 tactical_bomber moved from Yunnan to Tsinghai
1 armour moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
1 armour moved from Shensi to Tsinghai
1 armour and 3 mech_infantrys moved from Kweichow to Tsinghai
1 mech_infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Burma
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tsinghai
Japanese attack with 3 armour, 2 fighters, 3 mech_infantrys and 3 tactical_bombers
Chinese defend with 1 fighter and 5 infantry
Japanese roll dice for 3 armour, 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Tsinghai, round 2 : 4/11 hits, 5.00 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 2 : 3/6 hits, 2.33 expected hits
3 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 3 armour, 2 fighters and 3 tactical_bombers in Tsinghai, round 3 : 7/8 hits, 4.50 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 3 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter and 3 mech_infantrys
Casualties for Chinese: 1 fighter and 5 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Tsinghai to Yunnan
2 tactical_bombers moved from Tsinghai to Shensi
2 fighters and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Japan
1 fighter moved from Philippines to Japan
1 fighter moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 bomber moved from 44 Sea Zone to Philippines
1 bomber moved from 42 Sea Zone to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
2 mech_infantrys moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 battleship moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
Place Units - Japanese
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Chinese : 0.67
UK_Pacific : -0.33
Japanese : 2.17