Dawg (Allies +30) vs. StuckTojo (Axis)

  • '19 '17 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Bulgaria to Russia
    
        Combat - Italians
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Russia causes 3 damage total. 
    
        Non Combat Move - Italians
            1 bomber moved from Russia to Ukraine
            1 infantry moved from Yugoslavia to Bulgaria
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 armour placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,6,2,3,5,6,3,2
            Italians collect 3 PUs (8 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 11 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 2 artilleries and 1 infantry in Java, round 3 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 2 artilleries in Java, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Java, round 4 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 2 artilleries in Java, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Java, round 5 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 artillery in Java, round 6 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Java, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 artillery and 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -2.00
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Combat Move - French
            1 fighter moved from Northwest Persia to Bryansk
    
        Combat - French
            Battle in Bryansk
                French attack with 1 fighter
                Germans defend with 1 artillery
                    French roll dice for 1 fighter in Bryansk, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 fighter owned by the French lost in Bryansk
                Germans win with no units remaining. Battle score for attacker is -6
                Casualties for French: 1 fighter
                Casualties for Germans: 1 artillery
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Germans : 0.67
    French : 0.50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 bomber, 1 destroyer, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Volgograd to Vologda
                  Germans take Samara from Russians
            2 infantry moved from Nenetsia to Vologda
            2 infantry moved from Finland to 127 Sea Zone
            2 infantry moved from 127 Sea Zone to Archangel
            2 mech_infantrys moved from Eastern Poland to Belarus
            2 infantry moved from Volgograd to Tambov
            1 artillery moved from Volgograd to Tambov
            2 mech_infantrys moved from Volgograd to Caucasus
            1 armour and 3 mech_infantrys moved from Volgograd to Caucasus
            1 artillery moved from Volgograd to Caucasus
            1 bomber moved from Ukraine to Russia
            1 fighter moved from Ukraine to Belarus
            1 bomber moved from Bulgaria to Tambov
            3 fighters and 3 tactical_bombers moved from Volgograd to Vologda
            1 armour moved from Ukraine to Smolensk
                  Germans take Smolensk from Russians
            1 bomber moved from Bulgaria to Belarus
            1 fighter and 1 tactical_bomber moved from Vologda to Archangel
            1 mech_infantry moved from Volgograd to Samara
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            1 fighter moved from Western Germany to 104 Sea Zone
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Russia causes 5 damage total. 
            Battle in 104 Sea Zone
                Germans attack with 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Vologda
                Germans attack with 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Vologda, round 2 : 3/8 hits, 3.33 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 2/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
                    Germans roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Vologda, round 3 : 3/6 hits, 3.00 expected hits
                    Russians roll dice for 1 artillery in Vologda, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry and 1 mech_infantry
                Casualties for Russians: 1 artillery and 3 infantry
            Battle in Caucasus
                Germans attack with 1 armour, 1 artillery and 5 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery and 5 mech_infantrys in Caucasus, round 2 : 1/7 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Tambov
                Germans attack with 1 artillery, 1 bomber and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Tambov, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 3 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Tambov, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Archangel
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Belarus
                Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Belarus, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Vologda to Bryansk
            1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
            1 fighter moved from Belarus to Bryansk
            3 aaGuns, 4 armour and 8 artilleries moved from Ukraine to Bryansk
            1 aaGun moved from Volgograd to Caucasus
            1 bomber moved from Tambov to Eastern Poland
            1 bomber moved from Belarus to Eastern Poland
            1 bomber moved from Russia to Eastern Poland
            2 mech_infantrys moved from Germany to Eastern Poland
            3 mech_infantrys moved from Novgorod to Bryansk
            1 artillery moved from Volgograd to Rostov
            16 armour and 8 mech_infantrys moved from Volgograd to Bryansk
            1 mech_infantry moved from Volgograd to Caucasus
            1 fighter moved from 104 Sea Zone to Normandy Bordeaux
            2 mech_infantrys moved from France to Normandy Bordeaux
            1 bomber moved from Eastern Poland to Poland
            1 bomber moved from Eastern Poland to Slovakia Hungary
    
        Place Units - Germans
            3 armour placed in Ukraine
            1 artillery and 2 infantry placed in Volgograd
            2 infantry and 1 mech_infantry placed in Novgorod
            1 bomber placed in Western Germany
            5 mech_infantrys placed in Germany
            1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,1,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,3,4,2,6,3,1,6
            Germans collect 59 PUs (7 lost to blockades); end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.17
    Germans : -2.33
    Americans : -0.33
    Russians : 3.33
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians repair damage of 8x factory_major; Remaining resources: 15 PUs; 
            Russians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Evenkiyskiy to Urals
                  Russians take Urals from Germans
            1 infantry moved from Evenkiyskiy to Timguska
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Amur to Buryatia
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,5,3,5,6,3,3,4,4,6,3,6
            Russians collect 14 PUs (3 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese repair damage of 1x factory_major; Remaining resources: 60 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 carrier, 3 destroyers and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 infantry moved from Yunnan to Burma
            1 mech_infantry moved from Szechwan to Burma
            1 mech_infantry moved from Szechwan to Kazakhstan
            1 mech_infantry moved from Novosibirsk to Kazakhstan
            1 mech_infantry moved from Volgograd to Kazakhstan
            1 bomber moved from Yunnan to Kazakhstan
            1 bomber moved from Szechwan to Kazakhstan
            1 tactical_bomber moved from Szechwan to Burma
            2 fighters and 1 tactical_bomber moved from French Indo China to Burma
            1 mech_infantry moved from Jehol to Korea
            1 artillery and 8 infantry moved from Manchuria to Korea
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in Korea
                Japanese attack with 1 artillery, 10 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 10 infantry and 1 mech_infantry in Korea, round 2 : 4/12 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 artillery, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Burma
                Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 4/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Kazakhstan
                Japanese attack with 2 bombers and 3 mech_infantrys
                British defend with 1 armour
                    Japanese roll dice for 2 bombers and 3 mech_infantrys in Kazakhstan, round 2 : 0/5 hits, 1.83 expected hits
                    Russians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 bombers and 3 mech_infantrys in Kazakhstan, round 3 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Volgograd to Sikang
            1 mech_infantry moved from Ukraine to Caucasus
            1 armour moved from Ukraine to Volgograd
            1 mech_infantry moved from Ukraine to Caucasus
            2 fighters and 2 tactical_bombers moved from Burma to French Indo China
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            1 aaGun moved from Manchuria to Korea
            1 bomber moved from Kazakhstan to Anhwe
            1 tactical_bomber moved from Volgograd to Kazakhstan
            1 bomber moved from Kazakhstan to Kweichow
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 submarine moved from 35 Sea Zone to 41 Sea Zone
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Kazakhstan to Sikang
            1 mech_infantry moved from Szechwan to Sikang
    
        Place Units - Japanese
            1 carrier and 3 destroyers placed in 6 Sea Zone
            3 mech_infantrys placed in French Indo China
            2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : 0.67
    Russians : -0.33
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            8 bombers moved from Queensland to Burma
            2 bombers moved from Iraq to Kazakhstan
            2 bombers moved from Northwest Persia to Kazakhstan
    
        Combat - Americans
            Battle in Kazakhstan
                Americans attack with 4 bombers
                Japanese defend with 2 mech_infantrys
                    Americans roll dice for 4 bombers in Kazakhstan, round 2 : 2/4 hits, 2.67 expected hits
                    Japanese roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese and 1 bomber owned by the Americans lost in Kazakhstan
                Americans win with 3 bombers remaining. Battle score for attacker is -4
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 2 mech_infantrys
            Battle in Burma
                Americans attack with 8 bombers
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 8 bombers in Burma, round 2 : 6/8 hits, 5.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                Americans win with 8 bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Americans
            8 bombers moved from Burma to India
            3 bombers moved from Kazakhstan to Northwest Persia
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 mech_infantry moved from Alexandria to Egypt
            2 aaGuns and 3 infantry moved from Tunisia to Libya
            1 artillery and 1 infantry moved from Algeria to Tunisia
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to Algeria
            1 armour and 1 mech_infantry moved from Algeria to Tunisia
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
            1 carrier and 1 submarine placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.00
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - British
            British buy 4 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
            14 armour, 3 artilleries, 3 infantry and 20 mech_infantrys moved from Northwest Persia to Caucasus
            4 armour and 4 mech_infantrys moved from Iraq to Caucasus
    
        Combat - British
            Battle in Caucasus
                British attack with 18 armour, 3 artilleries, 3 infantry and 24 mech_infantrys
                Germans defend with 1 aaGun, 1 armour, 1 artillery and 5 mech_infantrys; Japanese defend with 2 mech_infantrys
                    British roll dice for 18 armour, 3 artilleries, 3 infantry and 24 mech_infantrys in Caucasus, round 2 : 18/48 hits, 15.00 expected hits
                    Germans roll dice for 1 aaGun, 1 armour, 1 artillery and 7 mech_infantrys in Caucasus, round 2 : 2/9 hits, 3.17 expected hits
                    2 mech_infantrys owned by the Japanese, 1 aaGun owned by the Germans, 1 artillery owned by the Germans, 1 armour owned by the Germans, 5 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 18 armour, 3 artilleries, 1 infantry and 24 mech_infantrys remaining. Battle score for attacker is 37
                Casualties for British: 2 infantry
                Casualties for Germans: 1 aaGun, 1 armour, 1 artillery and 5 mech_infantrys
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - British
            1 infantry moved from Iraq to Northwest Persia
            2 armour and 4 mech_infantrys moved from Egypt to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 transport moved from 81 Sea Zone to 98 Sea Zone
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            3 armour placed in Iraq
            British undo move 1.
            2 armour and 1 infantry placed in Iraq
            2 armour and 1 mech_infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -1.17
    British : 3.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 aaGun moved from Volgograd to Rostov
            1 bomber moved from Ukraine to Southern Italy
            1 armour moved from Northern Italy to Romania
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,4,6,1,3,3,3,1
            Italians collect 3 PUs (8 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            3 fighters moved from Queensland to 55 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Northwest Persia to Caucasus
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from 55 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4
            ANZAC collect 15 PUs (3 lost to blockades); end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 destroyer, 1 fighter, 6 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Samara to Russia
            1 armour moved from Vologda to Russia
            1 armour moved from Smolensk to Russia
            1 mech_infantry moved from Belarus to Russia
            1 fighter and 1 tactical_bomber moved from Novgorod to Russia
            20 armour, 8 artilleries, 3 fighters, 11 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
            1 artillery moved from Tambov to Russia
            3 armour moved from Ukraine to Russia
            1 bomber moved from Eastern Poland to Russia
            1 bomber moved from Slovakia Hungary to Russia
            1 bomber moved from Poland to Russia
            1 bomber moved from Western Germany to Russia
            1 submarine moved from 104 Sea Zone to 110 Sea Zone
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            2 fighters moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 3 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 fighters in 110 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 110 Sea Zone
                Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Russia
                Germans attack with 25 armour, 9 artilleries, 4 bombers, 4 fighters, 13 mech_infantrys and 3 tactical_bombers
                Russians defend with 3 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 36 infantry and 2 mech_infantrys
                    AA fire in Russia : 2/9 hits, 1.50 expected hits
                    1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
                    Germans roll dice for 25 armour, 9 artilleries, 4 bombers, 3 fighters, 13 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 33/56 hits, 24.67 expected hits
                    Russians roll dice for 3 aaGuns, 2 armour, 3 artilleries, 36 infantry and 2 mech_infantrys in Russia, round 2 : 17/43 hits, 14.67 expected hits
                    30 infantry owned by the Russians, 6 artilleries owned by the Germans, 3 aaGuns owned by the Russians and 11 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 25 armour, 3 artilleries, 4 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 18/39 hits, 19.67 expected hits
                    Russians roll dice for 2 armour, 3 artilleries, 6 infantry and 2 mech_infantrys in Russia, round 3 : 3/13 hits, 4.67 expected hits
                    2 mech_infantrys owned by the Russians, 6 infantry owned by the Russians, 2 armour owned by the Russians, 3 artilleries owned by the Russians and 3 artilleries owned by the Germans lost in Russia
                Germans captures 14PUs while taking Russians capital
                Germans win, taking Russia from Russians with 25 armour, 4 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 54
                Casualties for Germans: 9 artilleries, 1 fighter, 11 mech_infantrys and 1 tactical_bomber
                Casualties for Russians: 3 aaGuns, 2 armour, 3 artilleries, 36 infantry and 2 mech_infantrys
    
        Non Combat Move - Germans
            1 aaGun moved from Bryansk to Rostov
            1 artillery and 2 infantry moved from Volgograd to Rostov
            2 aaGuns moved from Bryansk to Ukraine
            2 mech_infantrys moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Novgorod to Bryansk
            2 infantry moved from Novgorod to Belarus
            2 infantry moved from Archangel to Smolensk
            1 bomber moved from Russia to Belarus
            2 bombers moved from Russia to Belarus
            1 bomber moved from Russia to Smolensk
            3 fighters and 2 tactical_bombers moved from Russia to Novgorod
            3 fighters moved from 110 Sea Zone to Western Germany
            1 transport moved from 127 Sea Zone to 112 Sea Zone
            5 mech_infantrys moved from Germany to Eastern Poland
            2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 infantry placed in Ukraine
            3 armour placed in Novgorod
            2 mech_infantrys placed in Germany
            1 fighter and 1 tactical_bomber placed in Western Germany
            1 destroyer and 1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,1,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,2,4,3,1,4,4,6
            Germans collect 59 PUs (7 lost to blockades); end with 73 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Germans : 5.50
    AA fire in Russia : : 0.50
    Americans : -0.67
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Combat Move - Russians
            1 infantry moved from Timguska to Yenisey
            1 infantry moved from Urals to Timguska
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 3 destroyers, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery, 10 infantry and 1 mech_infantry moved from Korea to Amur
            1 bomber moved from Anhwe to Amur
            1 tactical_bomber moved from 6 Sea Zone to Amur
            2 fighters moved from Japan to Amur
            1 bomber moved from Kweichow to Amur
            2 infantry moved from Yunnan to Burma
            2 fighters and 2 tactical_bombers moved from French Indo China to Burma
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 submarine moved from 36 Sea Zone to 39 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Amur
                Japanese attack with 1 artillery, 2 bombers, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 2 aaGuns and 12 infantry
                    AA fire in Amur : 1/5 hits, 0.83 expected hits
                    1 fighter owned by the Japanese lost in Amur
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 7/16 hits, 4.83 expected hits
                    Russians roll dice for 2 aaGuns and 12 infantry in Amur, round 2 : 5/12 hits, 4.00 expected hits
                    5 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 3 : 5/11 hits, 4.00 expected hits
                    Russians roll dice for 7 infantry in Amur, round 3 : 1/7 hits, 2.33 expected hits
                    1 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 4 : 6/10 hits, 3.83 expected hits
                    Russians roll dice for 2 infantry in Amur, round 4 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 artillery, 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for Japanese: 1 fighter and 6 infantry
                Casualties for Russians: 2 aaGuns and 12 infantry
            Battle in Burma
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 armour moved from Volgograd to Novosibirsk
            1 tactical_bomber moved from Sikang to Kansu
            1 mech_infantry moved from Sikang to Kansu
            1 armour and 1 mech_infantry moved from Sikang to Szechwan
            2 mech_infantrys moved from Kweichow to Szechwan
            3 mech_infantrys moved from French Indo China to Szechwan
            1 fighter and 1 tactical_bomber moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from Burma to Yunnan
            1 mech_infantry moved from Szechwan to Yunnan
            1 carrier and 3 destroyers moved from 6 Sea Zone to 35 Sea Zone
            1 bomber moved from Amur to Japan
            1 bomber moved from Amur to Manchuria
            1 aaGun moved from Korea to Manchuria
            1 fighter and 1 tactical_bomber moved from Amur to Manchuria
            3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from Japan to 35 Sea Zone
            1 mech_infantry moved from Szechwan to Yunnan
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kiangsu to Kweichow
    
        Place Units - Japanese
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            3 mech_infantrys placed in French Indo China
            1 infantry placed in Japan
            3 destroyers and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    AA fire in Amur : : 0.17
    ANZAC : -0.17
    UK_Pacific : 0.67
    Russians : -1.00
    Japanese : 5.83
    

    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            8 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            8 bombers moved from India to Szechwan
            3 bombers moved from Northwest Persia to Volgograd
            1 armour and 2 mech_infantrys moved from Iraq to Caucasus
            1 mech_infantry moved from Egypt to Iraq
            3 infantry moved from Alexandria to Egypt
    
        Combat - Americans
            Battle in Volgograd
                Americans attack with 3 bombers
                Germans defend with 1 factory_minor and 3 infantry
                    Americans roll dice for 3 bombers in Volgograd, round 2 : 1/3 hits, 2.00 expected hits
                    Germans roll dice for 3 infantry in Volgograd, round 2 : 3/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 3 bombers owned by the Americans lost in Volgograd
                Germans win with 2 infantry remaining. Battle score for attacker is -33
                Casualties for Americans: 3 bombers
                Casualties for Germans: 1 infantry
            Battle in 55 Sea Zone
                Americans attack with 8 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 8 fighters in 55 Sea Zone, round 2 : 5/8 hits, 4.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone
                Americans win with 7 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Szechwan
                Americans attack with 8 bombers
                Japanese defend with 2 armour and 5 mech_infantrys
                    Americans roll dice for 8 bombers in Szechwan, round 2 : 6/8 hits, 5.33 expected hits
                    Japanese roll dice for 2 armour and 5 mech_infantrys in Szechwan, round 2 : 3/7 hits, 2.67 expected hits
                    5 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 3 bombers owned by the Americans lost in Szechwan
                    Americans roll dice for 5 bombers in Szechwan, round 3 : 4/5 hits, 3.33 expected hits
                    Japanese roll dice for 1 armour in Szechwan, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Szechwan
                Americans win with 5 bombers remaining. Battle score for attacker is -4
                Casualties for Americans: 3 bombers
                Casualties for Japanese: 2 armour and 5 mech_infantrys
    
        Non Combat Move - Americans
            5 bombers moved from Szechwan to India
            2 aaGuns and 3 infantry moved from Libya to Tobruk
            1 armour and 1 mech_infantry moved from Tunisia to Tobruk
            1 artillery and 1 infantry moved from Tunisia to Libya
            1 artillery and 3 infantry moved from Algeria to Tunisia
            1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
            1 armour moved from Algeria to Tunisia
            1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 armour, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            7 fighters moved from 55 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 carrier and 2 destroyers placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            2 infantry and 2 mech_infantrys placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    Americans : 1.33
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - British
            British buy 4 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Caucasus to Volgograd
            4 fighters and 2 tactical_bombers moved from Northwest Persia to Volgograd
            1 infantry moved from Northwest Persia to Caucasus
            4 armour and 4 mech_infantrys moved from Iraq to Caucasus
            1 armour moved from Caucasus to Samara
                  British take Kazakhstan from Japanese
                  British take Samara from Germans
            1 mech_infantry moved from Caucasus to Volgograd
            1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
            16 armour, 2 artilleries and 22 mech_infantrys moved from Caucasus to Rostov
            2 infantry moved from India to Burma
            1 bomber and 1 fighter moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 bomber, 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber, 1 fighter and 2 infantry in Burma, round 2 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Rostov
                British attack with 16 armour, 2 artilleries and 22 mech_infantrys
                Germans defend with 1 aaGun, 2 artilleries and 2 infantry; Italians defend with 1 aaGun
                    British roll dice for 16 armour, 2 artilleries and 22 mech_infantrys in Rostov, round 2 : 14/40 hits, 12.67 expected hits
                    Germans roll dice for 2 aaGuns, 2 artilleries and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
                    1 aaGun owned by the Germans, 1 mech_infantry owned by the British, 1 aaGun owned by the Italians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Rostov
                British win, taking Rostov from Germans with 16 armour, 2 artilleries and 21 mech_infantrys remaining. Battle score for attacker is 20
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 aaGun
                Casualties for Germans: 1 aaGun, 2 artilleries and 2 infantry
            Battle in Volgograd
                British attack with 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Germans defend with 1 factory_minor and 2 infantry
                    British roll dice for 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Volgograd, round 2 : 6/9 hits, 4.17 expected hits
                    Germans roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Volgograd
                British win, taking Volgograd from Germans with 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Novosibirsk
                British attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 armour
                    British roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British lost in Novosibirsk
                    British roll dice for 1 armour in Novosibirsk, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Novosibirsk, round 4 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 armour in Novosibirsk, round 5 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Novosibirsk, round 5 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 armour owned by the British lost in Novosibirsk
                Japanese win with no units remaining. Battle score for attacker is -4
                Casualties for British: 1 armour and 1 mech_infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            4 fighters and 2 tactical_bombers moved from Volgograd to Caucasus
            2 armour and 4 mech_infantrys moved from Egypt to Iraq
            1 aaGun and 1 infantry moved from Iraq to Northwest Persia
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 bomber and 1 fighter moved from Burma to India
    
        Place Units - British
            2 armour and 1 infantry placed in Iraq
            2 armour and 1 mech_infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 44 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5,5,3
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : 1.33
    Japanese : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Volgograd
    
        Combat - Italians
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
    
        Non Combat Move - Italians
            1 bomber moved from Volgograd to Russia
            1 armour moved from Romania to Ukraine
            1 infantry moved from Yugoslavia to Romania
    
        Place Units - Italians
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,3,1,4,4,6,5,3
            Italians collect 3 PUs (8 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    AA fire in Volgograd : : -0.17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Caucasus to Rostov
    
        Combat - ANZAC
            Battle in Malaya
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

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