Dawg (Allies +30) vs. StuckTojo (Axis)


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Russia to Urals
            1 artillery and 2 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
            1 artillery and 3 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Volgograd to Rostov
            2 infantry moved from Buryatia to Yakut S.S.R.
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                    Russians roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Urals
                Russians attack with 2 fighters and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters and 1 tactical_bomber in Urals, round 2 : 1/3 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry in Urals, round 2 : 2/2 hits, 0.67 expected hits
                    2 fighters owned by the Russians and 1 infantry owned by the Germans lost in Urals
                    Russians roll dice for 1 tactical_bomber in Urals, round 3 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Urals, round 3 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Russians and 1 infantry owned by the Germans lost in Urals
                Germans win with no units remaining. Battle score for attacker is -25
                Casualties for Russians: 2 fighters and 1 tactical_bomber
                Casualties for Germans: 2 infantry
            Battle in Bryansk
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 3 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            2 artilleries and 6 infantry placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.00
    Russians : 1.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 2 destroyers, 5 mech_infantrys and 1 transport; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            1 submarine moved from 35 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            1 fighter moved from 35 Sea Zone to 45 Sea Zone
            1 fighter moved from 35 Sea Zone to 55 Sea Zone
            2 infantry moved from Shensi to Sikang
            1 armour and 1 mech_infantry moved from Suiyuyan to Sikang
            1 armour and 3 mech_infantrys moved from Kweichow to Sikang
            2 bombers, 2 fighters and 2 tactical_bombers moved from Yunnan to Sikang
            1 fighter and 1 tactical_bomber moved from Shan State to Sikang
            1 artillery moved from Kweichow to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Burma
            1 artillery moved from Yunnan to Burma
            2 mech_infantrys moved from French Indo China to Malaya
            1 tactical_bomber moved from Philippines to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shan State to Malaya
            1 fighter and 1 tactical_bomber moved from Shan State to Burma
            1 mech_infantry moved from French Indo China to Burma
            1 armour and 1 mech_infantry moved from Shan State to Szechwan
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Malaya
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Burma
                Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 3 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 2.00 expected hits
                    UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 : 3/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for British: 3 infantry
            Battle in Szechwan
                Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                    Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Szechwan, round 3 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 1 armour and 1 artillery in Szechwan, round 4 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Szechwan, round 5 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Szechwan
                    Japanese roll dice for 1 armour in Szechwan, round 6 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win with no units remaining. Battle score for attacker is -11
                Casualties for Japanese: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in Sikang
                Japanese attack with 2 armour, 2 bombers, 3 fighters, 2 infantry, 4 mech_infantrys and 3 tactical_bombers
                Chinese defend with 1 fighter and 11 infantry
                    Japanese roll dice for 2 armour, 2 bombers, 3 fighters, 2 infantry, 4 mech_infantrys and 3 tactical_bombers in Sikang, round 2 : 7/16 hits, 6.83 expected hits
                    Chinese roll dice for 1 fighter and 11 infantry in Sikang, round 2 : 6/12 hits, 4.33 expected hits
                    2 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese and 7 infantry owned by the Chinese lost in Sikang
                2 armour owned by the Japanese retreated to Shensi
                Chinese win with 1 fighter and 4 infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 2 infantry and 4 mech_infantrys
                Casualties for Chinese: 7 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Sikang to Yunnan
            1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
            1 fighter and 1 tactical_bomber moved from Sikang to Shensi
            1 fighter moved from Sikang to Shensi
            1 tactical_bomber moved from Sikang to Yunnan
            1 fighter moved from Burma to Yunnan
            1 tactical_bomber moved from Burma to Yunnan
            1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
            1 fighter moved from 45 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
            1 fighter moved from Philippines to 6 Sea Zone
            2 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Malaya to Yunnan
            1 fighter moved from Malaya to Yunnan
            2 artilleries moved from Shan State to Yunnan
            1 armour and 3 mech_infantrys moved from Shan State to Yunnan
            1 armour moved from Yunnan to Kweichow
            3 mech_infantrys moved from Kiangsu to Kweichow
            1 fighter moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
            1 armour and 2 mech_infantrys placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    ANZAC : -0.33
    Chinese : 3.33
    UK_Pacific : 0.00
    Japanese : -1.67
    

    Savegame


  • TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 4 bombers, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Northern Territory to 42 Sea Zone
            1 bomber moved from Northern Territory to Burma
            1 bomber moved from India to Burma
            3 bombers moved from Western United States to 6 Sea Zone
            2 bombers moved from Siberia to 6 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
            1 artillery moved from Northern Territory to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
    

    Savegame


  • @StuckTojo scramble in sz6?


  • @dawgoneit i’m leaving Wednesday for a week. going camping. real camping with a tent and no electric. the way i like it. roughing it for sure.

  • '19 '17 '16

    @dawgoneit

    Full scramble!

  • '19 '17 '16

    @dawgoneit said in Dawg (Allies +30) vs. StuckTojo (Axis):
    i’m leaving Wednesday for a week. going camping. real camping with a tent and no electric. the way i like it. roughing it for sure.

    No worries. Have a great time. I went camping in the Rockies last weekend.

    IMG_2905.JPG


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 4 bombers, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Northern Territory to 42 Sea Zone
            1 bomber moved from Northern Territory to Burma
            1 bomber moved from India to Burma
            3 bombers moved from Western United States to 6 Sea Zone
            2 bombers moved from Siberia to 6 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
            1 artillery moved from Northern Territory to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in Morocco
            Battle in Burma
                Americans attack with 2 bombers
                Japanese defend with 1 artillery
                    Americans roll dice for 2 bombers in Burma, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Burma
                Americans win, taking Morocco from Italians with 2 bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in 42 Sea Zone
                Americans attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Americans: 1 tactical_bomber
                Casualties for Japanese: 1 destroyer
            Battle in Celebes
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
                Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 6 Sea Zone
                Americans attack with 5 bombers and 1 submarine
                Japanese defend with 1 carrier, 2 destroyers, 1 fighter and 1 transport
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 bombers in 6 Sea Zone, round 2 : 1/5 hits, 3.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 transport in 6 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
                    1 submarine owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 4 bombers in 6 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 transport in 6 Sea Zone, round 3 : 2/4 hits, 1.67 expected hits
                    1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 2 bombers in 6 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 6 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 7
                Casualties for Americans: 3 bombers and 1 submarine
                Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter and 1 transport
    
        Non Combat Move - Americans
            2 bombers moved from Burma to India
            2 bombers moved from 6 Sea Zone to Siberia
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 bombers moved from French West Africa to Iraq
            2 bombers moved from French Equatorial Africa to Iraq
            2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            1 destroyer, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 submarines moved from 91 Sea Zone to 93 Sea Zone
            1 fighter moved from 42 Sea Zone to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Queensland
            1 fighter moved from French West Africa to Egypt
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 destroyers and 1 submarine placed in 101 Sea Zone
            4 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.83
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 4 infantry moved from Sikang to Tsinghai
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - British
            British buy 9 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from Northwest Persia to Caucasus
            1 artillery and 4 infantry moved from Iraq to Northwest Persia
            2 infantry moved from Trans-Jordan to Iraq
            2 mech_infantrys moved from Egypt to Iraq
            1 armour moved from Egypt to Iraq
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 submarine moved from 94 Sea Zone to 99 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 transports moved from 94 Sea Zone to 98 Sea Zone
            2 fighters moved from Egypt to Northwest Persia
            2 fighters moved from Tobruk to Iraq
            2 tactical_bombers moved from Tobruk to Iraq
            1 bomber moved from Tobruk to Iraq
            1 armour and 1 mech_infantry moved from Tobruk to Egypt
            1 armour moved from Libya to Alexandria
            2 armour moved from Algeria to Libya
                  British take Tunisia from Italians
            1 artillery moved from Algeria to Tunisia
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            3 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 38 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Savegame


  • @StuckTojo said in Dawg (Allies +30) vs. StuckTojo (Axis):

    @dawgoneit said in Dawg (Allies +30) vs. StuckTojo (Axis):
    i’m leaving Wednesday for a week. going camping. real camping with a tent and no electric. the way i like it. roughing it for sure.

    No worries. Have a great time. I went camping in the Rockies last weekend.

    IMG_2905.JPG

    that is awesome. I’m going to the stoney pond region in central new york

  • '19 '17 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 mech_infantry moved from Romania to Ukraine
            1 aaGun moved from Western Ukraine to Ukraine
            1 armour and 1 mech_infantry moved from Yugoslavia to Romania
            2 infantry moved from Yugoslavia to Bulgaria
            2 infantry moved from Northern Italy to Yugoslavia
            1 bomber moved from Romania to Southern Italy
    
        Place Units - Italians
            1 infantry placed in Northern Italy
            1 artillery and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
            Italians collect 10 PUs (1 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    @dawgoneit

    Stony Pond. Is that near the “Appalachian Trail” that I hear so much about?


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 46 Sea Zone
            2 fighters moved from Queensland to 55 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 46 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 46 Sea Zone
                ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from 55 Sea Zone to Queensland
            1 fighter moved from 46 Sea Zone to Queensland
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Combat Move - French
            1 fighter moved from Egypt to Volgograd
            2 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @StuckTojo no. thats on the eastern border of the state. this is in the center of the state. about a 6 hour drive from there.

  • '19 '17 '16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer and 8 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Belarus to Smolensk
            3 infantry moved from Belarus to Bryansk
            5 mech_infantrys moved from Eastern Poland to Bryansk
            1 armour moved from Novgorod to Vologda
            1 bomber moved from Novgorod to Vologda
            1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
            1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
            7 artilleries moved from Ukraine to Bryansk
            1 bomber moved from Eastern Poland to Vologda
            1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
            1 armour moved from Ukraine to Bryansk
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            2 fighters moved from Western Germany to 104 Sea Zone
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters in 104 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Vologda
                Germans attack with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Vologda, round 2 : 4/5 hits, 3.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Rostov
                Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 1 armour, 7 artilleries, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 armour, 7 artilleries, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 6/18 hits, 6.50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 armour, 7 artilleries, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Smolensk
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
            1 bomber moved from Vologda to Romania
            1 bomber moved from Vologda to Ukraine
            1 fighter and 1 tactical_bomber moved from Vologda to Ukraine
            3 armour moved from Belarus to Bryansk
            2 armour moved from Novgorod to Bryansk
            3 aaGuns, 8 armour and 23 mech_infantrys moved from Ukraine to Bryansk
            1 aaGun moved from Ukraine to Bryansk
            2 fighters moved from 104 Sea Zone to Holland Belgium
            2 artilleries and 2 infantry moved from France to Holland Belgium
            2 aaGuns moved from Western Germany to Holland Belgium
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 artillery and 1 infantry moved from 127 Sea Zone to Nenetsia
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            1 armour and 2 artilleries placed in Ukraine
            1 bomber placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 4 mech_infantrys
            EDIT: Adding units owned by Germans to Eastern Poland: 4 mech_infantrys
            EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys
            EDIT: Adding units owned by Germans to Romania: 2 mech_infantrys
            EDIT: Turning off Edit Mode
            5 mech_infantrys placed in Germany
            1 destroyer placed in 110 Sea Zone
            Germans undo move 4.
            3 mech_infantrys placed in Germany
            2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4,6,3,3,2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
            Germans collect 53 PUs (7 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Americans : -0.67
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Russia to Samara
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 infantry moved from Amur to Siberia
            1 infantry moved from Buryatia to Amur
            2 infantry moved from Yakut S.S.R. to Buryatia
            1 infantry moved from Sakha to Siberia
    
        Place Units - Russians
            1 artillery and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit see ya next tuesday.

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from Shensi to Tsinghai
            1 tactical_bomber moved from Yunnan to Tsinghai
            2 mech_infantrys moved from Malaya to Burma
            1 fighter and 1 tactical_bomber moved from Yunnan to Burma
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            1 submarine moved from 35 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            1 bomber moved from Yunnan to 44 Sea Zone
            1 bomber moved from Yunnan to 42 Sea Zone
            1 tactical_bomber moved from Yunnan to Tsinghai
            1 armour moved from Shensi to Sikang
                  Japanese take Sikang from Chinese
            1 armour moved from Sikang to Tsinghai
            1 armour moved from Shensi to Tsinghai
            1 armour and 3 mech_infantrys moved from Kweichow to Tsinghai
            1 mech_infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Burma
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Tsinghai
                Japanese attack with 3 armour, 2 fighters, 3 mech_infantrys and 3 tactical_bombers
                Chinese defend with 1 fighter and 5 infantry
                    Japanese roll dice for 3 armour, 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Tsinghai, round 2 : 4/11 hits, 5.00 expected hits
                    Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 2 : 3/6 hits, 2.33 expected hits
                    3 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 3 armour, 2 fighters and 3 tactical_bombers in Tsinghai, round 3 : 7/8 hits, 4.50 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 3 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 fighter and 3 mech_infantrys
                Casualties for Chinese: 1 fighter and 5 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Tsinghai to Yunnan
            2 tactical_bombers moved from Tsinghai to Shensi
            2 fighters and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Japan
            1 fighter moved from Philippines to Japan
            1 fighter moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
            1 bomber moved from 44 Sea Zone to Philippines
            1 bomber moved from 42 Sea Zone to Yunnan
            3 mech_infantrys moved from Kiangsu to Kweichow
            1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
            2 mech_infantrys moved from Yunnan to Szechwan
            1 fighter and 1 tactical_bomber moved from Burma to French Indo China
            1 battleship moved from 35 Sea Zone to 6 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
    
        Place Units - Japanese
            1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
            3 mech_infantrys placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Chinese : 0.67
    UK_Pacific : -0.33
    Japanese : 2.17
    

    Savegame

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