OOL
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@dawgoneit said in Dawg (Allies +30) vs. StuckTojo (Axis):
@dawgoneit see ya next tuesday.
OK. Have a great time. Hope the weather’s nice, too.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 4 destroyers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 118 Sea Zone to 104 Sea Zone
4 bombers moved from Iraq to Rostov
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 bombers moved from India to Vologda
Combat - Americans
Battle in Vologda
Americans attack with 2 bombers
Germans defend with 1 armour
Americans roll dice for 2 bombers in Vologda, round 2 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 bomber owned by the Americans lost in Vologda
Americans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Germans: 1 armour
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Rostov
Americans attack with 4 bombers
Germans defend with 1 armour, 1 artillery and 1 mech_infantry
Americans roll dice for 4 bombers in Rostov, round 2 : 3/4 hits, 2.67 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits
1 artillery owned by the Germans, 1 armour owned by the Germans, 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Rostov
Americans win with 3 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 bomber
Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Vologda to Russia
2 submarines moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to Algeria
1 armour and 2 mech_infantrys moved from Algeria to Tunisia
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to Eastern United States
4 bombers moved from Western United States to Siberia
1 fighter moved from Queensland to Java
3 bombers moved from Rostov to Russia
Place Units - Americans
1 artillery and 2 bombers placed in Western United States
3 destroyers and 2 transports placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 0.17
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 4 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from Caucasus to Rostov
Russians take Rostov from Germans
1 bomber moved from Iraq to Burma
Combat - British
Battle in Burma
British attack with 1 bomber, 1 fighter and 4 infantry
Japanese defend with 2 mech_infantrys
British roll dice for 1 bomber, 1 fighter and 4 infantry in Burma, round 2 : 0/6 hits, 1.83 expected hits
Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Burma
British roll dice for 1 bomber, 1 fighter and 3 infantry in Burma, round 3 : 2/5 hits, 1.67 expected hits
Japanese roll dice for 2 mech_infantrys in Burma, round 3 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
1 bomber and 1 fighter moved from Burma to India
2 fighters moved from Northwest Persia to Russia
1 artillery and 4 infantry moved from Northwest Persia to Caucasus
1 armour and 5 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Volgograd
2 fighters and 2 tactical_bombers moved from Iraq to Caucasus
2 infantry moved from Iraq to Northwest Persia
1 armour and 7 mech_infantrys moved from Egypt to Iraq
1 armour moved from Alexandria to Trans-Jordan
2 armour moved from Libya to Alexandria
1 artillery moved from Tunisia to Libya
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -1.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Ukraine to Tambov
1 bomber moved from Southern Italy to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Tambov to Ukraine
1 armour and 1 mech_infantry moved from Romania to Ukraine
2 infantry moved from Yugoslavia to Bulgaria
Place Units - Italians
1 artillery placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,5,6,4,3,1
Italians collect 7 PUs (4 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians : 0.17
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
2 infantry moved from Iraq to Northwest Persia
1 fighter moved from Volgograd to Russia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@StuckTojo said in Dawg (Allies +30) vs. StuckTojo (Axis):
Welcome back!
Hope you had a good time.
we had 2 good days. my wife was sick for 2 i was sick for 2 (and not the same days) and rainy and cold for 5 days. and 2 sunny days at the end.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from Holland Belgium to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
10 armour and 10 mech_infantrys moved from Bryansk to Volgograd
Germans take Tambov from Russians
1 infantry moved from Smolensk to Vologda
1 infantry moved from Bryansk to Tambov
2 artilleries moved from Ukraine to Rostov
3 mech_infantrys moved from Bryansk to Rostov
1 bomber moved from Ukraine to Samara
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 armour and 1 mech_infantry moved from Bryansk to Samara
1 artillery and 1 infantry moved from Nenetsia to Urals
1 armour moved from Ukraine to Rostov
1 mech_infantry moved from Bryansk to Rostov
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 2 fighters
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 bomber, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 104 Sea Zone
Germans roll dice for 1 bomber, 1 destroyer and 2 fighters in 104 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Samara
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Samara, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 11 armour and 11 mech_infantrys
British defend with 1 infantry; Russians defend with 1 factory_minor
Germans roll dice for 11 armour and 11 mech_infantrys in Volgograd, round 2 : 6/22 hits, 7.33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 11 armour and 10 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 1 armour, 2 artilleries, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 6/9 hits, 3.33 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 infantry
Non Combat Move - Germans
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
4 aaGuns moved from Bryansk to Rostov
2 armour moved from Bryansk to Rostov
7 artilleries moved from Bryansk to Rostov
8 mech_infantrys moved from Bryansk to Rostov
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Nenetsia
4 mech_infantrys moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Romania to Ukraine
2 mech_infantrys moved from Western Germany to Yugoslavia
1 bomber moved from Romania to Southern Italy
1 bomber moved from Samara to Ukraine
2 fighters moved from 104 Sea Zone to 112 Sea Zone
1 transport moved from 127 Sea Zone to 112 Sea Zone
2 aaGuns, 2 artilleries and 2 infantry moved from Holland Belgium to France
1 mech_infantry moved from Novgorod to Nenetsia
1 bomber moved from 104 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
Place Units - Germans
1 carrier placed in 112 Sea Zone
3 mech_infantrys placed in Novgorod
3 armour placed in Ukraine
2 infantry placed in Western Germany
3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6,4,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,1,6,4,3,4
Germans collect 59 PUs (5 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 0.00
Americans : -0.83
Russians : 1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Vologda
4 infantry moved from Russia to Samara
1 artillery moved from Russia to Tambov
1 artillery moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Vologda
1 artillery moved from Russia to Samara
2 infantry moved from Buryatia to Yakut S.S.R.
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery and 4 infantry in Samara, round 2 : 0/5 hits, 1.17 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 artillery and 3 infantry in Samara, round 3 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 artillery and 2 infantry in Samara, round 4 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 4 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 artillery and 1 infantry in Samara, round 5 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 5 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians roll dice for 1 artillery and 1 infantry in Samara, round 6 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Samara, round 6 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 3 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : -0.17
Russians : -1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
3 mech_infantrys moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 armour moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
2 tactical_bombers moved from Shensi to Burma
1 bomber moved from Yunnan to Burma
1 bomber moved from Philippines to Java
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from Yunnan to Burma
Combat - Japanese
Battle in Java
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 artillery; Americans defend with 1 fighter
Japanese roll dice for 1 bomber and 2 infantry in Java, round 2 : 0/3 hits, 1.00 expected hits
ANZAC roll dice for 1 artillery and 1 fighter in Java, round 2 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Java
ANZAC win with 1 artillery and 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
1 bomber owned by the Japanese retreated
Battle in Burma
Japanese attack with 1 bomber, 2 fighters, 3 mech_infantrys and 3 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 1 bomber, 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Burma, round 2 : 3/9 hits, 4.00 expected hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 2 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Yunnan to Philippines
1 bomber moved from Java to Shan State
2 artilleries moved from Yunnan to Shan State
2 mech_infantrys moved from Kweichow to Shan State
1 mech_infantry moved from Szechwan to Tsinghai
1 mech_infantry moved from Kweichow to Tsinghai
1 armour and 4 mech_infantrys moved from Szechwan to Sikang
3 mech_infantrys moved from Kiangsu to Kweichow
1 tactical_bomber moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 tactical_bomber moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 tactical_bomber moved from Burma to Yunnan
1 bomber moved from Burma to Shan State
1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to Manchuria
2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 fighter placed in Japan
2 destroyers and 1 fighter placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
ANZAC : 1.00
UK_Pacific : -1.00
Japanese : -2.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Russia to Urals
2 bombers moved from Russia to Nenetsia
2 bombers moved from Western United States to Siberia
6 bombers moved from Siberia to Japan
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Egypt to Northwest Persia
1 fighter moved from Java to 42 Sea Zone
1 armour and 2 mech_infantrys moved from Tunisia to Tobruk
3 infantry moved from Algeria to Tunisia
Combat - Americans
Air Battle in Japan
Combat Hit Differential Summary :
@dawgoneit intercept in japan?
No thanks, better not.
There was no way for me to exit the screen without Marti dice rolling. Just ignore any emails you get and use the above file you already posted.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Russia to Urals
2 bombers moved from Russia to Nenetsia
2 bombers moved from Western United States to Siberia
6 bombers moved from Siberia to Japan
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Egypt to Northwest Persia
1 fighter moved from Java to 42 Sea Zone
1 armour and 2 mech_infantrys moved from Tunisia to Tobruk
3 infantry moved from Algeria to Tunisia
Combat - Americans
Air Battle in Japan
Americans attacks with 6 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/4 hits, 0.67 expected hits
AA fire in Japan : 0/1 hits, 0.17 expected hits
AA fire in Japan : 0/1 hits, 0.17 expected hits
Bombing raid in Japan rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Japan rolls: 4,6,6,6 and causes: 20 damage to unit: factory_major
Bombing raid in Japan causes 32 damage total. Damaged units is as follows: airfield = 6, harbour = 6, factory_major = 20
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Nenetsia
Americans attack with 2 bombers
Germans defend with 2 mech_infantrys
Americans roll dice for 2 bombers in Nenetsia, round 2 : 1/2 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Nenetsia, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Nenetsia
Americans roll dice for 2 bombers in Nenetsia, round 3 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Nenetsia, round 3 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Nenetsia
Americans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 bomber
Battle in 104 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 destroyer
Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Urals
Americans attack with 2 bombers
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 2 bombers in Urals, round 2 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Urals, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Urals
Americans roll dice for 2 bombers in Urals, round 3 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Urals, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 bomber owned by the Americans lost in Urals
Americans win with 1 bomber remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 bomber
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Urals to Russia
1 bomber moved from Nenetsia to Russia
6 bombers moved from Japan to Siberia
1 fighter moved from 42 Sea Zone to India
2 aaGuns, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -0.33
AA fire in Japan : : -1.00
Americans : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 4 armour, 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Caucasus to Kazakhstan
2 fighters moved from Russia to Kazakhstan
3 infantry moved from India to Burma
1 bomber and 1 fighter moved from India to Burma
2 fighters and 2 tactical_bombers moved from Caucasus to Kazakhstan
Combat - British
Battle in Kazakhstan
British attack with 4 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 armour
British roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 4/7 hits, 3.50 expected hits
Japanese roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Burma
British attack with 1 bomber, 1 fighter and 3 infantry
Japanese defend with 3 mech_infantrys
British roll dice for 1 bomber, 1 fighter and 3 infantry in Burma, round 2 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 3 mech_infantrys in Burma, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 1 bomber, 1 fighter and 2 infantry in Burma, round 3 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 2 mech_infantrys in Burma, round 3 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Japanese: 3 mech_infantrys
Non Combat Move - British
1 bomber and 1 fighter moved from Burma to India
4 fighters and 2 tactical_bombers moved from Kazakhstan to Northwest Persia
1 armour, 1 artillery, 3 infantry and 5 mech_infantrys moved from Caucasus to Northwest Persia
4 armour and 7 mech_infantrys moved from Iraq to Northwest Persia
1 armour moved from Trans-Jordan to Northwest Persia
1 armour and 5 mech_infantrys moved from Egypt to Iraq
2 armour moved from Alexandria to Trans-Jordan
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 aaGun, 1 artillery, 1 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
Place Units - British
3 armour placed in Iraq
1 armour, 1 artillery and 1 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : 0.33
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Ukraine to Tambov
1 bomber moved from Ukraine to Tambov
1 mech_infantry moved from Ukraine to Caucasus
Italians take Caucasus from Russians
Combat - Italians
Battle in Tambov
Italians attack with 1 armour and 1 bomber
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour and 1 bomber in Tambov, round 2 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Tambov to Ukraine
1 aaGun moved from Ukraine to Rostov
1 artillery moved from Northern Italy to France
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,2,1,1,1,5
Italians collect 6 PUs (8 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Italians : 0.83
Russians : -0.67