@mikawagunichi why even ask lol
Simon33 (Allies) vs weddingsinger (Axis) BM3
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The extra planes that can make it from carriers that can’t reach, because a couple can land on other islands.
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Oh, and assuming best defense OOL…
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Yeah. I think I didn’t see the second carrier in SZ37. Or something like that.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 armour, 1 artillery, 9 infantry and 2 mech_infantrys moved from Manchuria to Amur 1 artillery and 1 infantry moved from Korea to Amur 2 fighters moved from Japan to Amur 1 mech_infantry moved from Chahar to Kansu Japanese take Kansu from Chinese 1 armour and 1 mech_infantry moved from Shantung to Hopei 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery moved from Hunan to Yunnan 1 infantry moved from French Indo China to Yunnan 2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan 2 bombers moved from French Indo China to 33 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone 1 submarine moved from 37 Sea Zone to 45 Sea Zone Combat - Japanese Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Amur Japanese attack with 1 armour, 2 artilleries, 2 fighters, 10 infantry and 2 mech_infantrys Russians defend with 2 aaGuns and 12 infantry AA fire in Amur : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 10 infantry and 2 mech_infantrys in Amur, round 2 : 4/1 hits, 4.50 expected hits Russians roll dice for 2 aaGuns and 12 infantry in Amur, round 2 : 4/0 hits, 4.00 expected hits 4 infantry owned by the Japanese, 2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 6 infantry and 2 mech_infantrys in Amur, round 3 : 4/1 hits, 3.83 expected hits Russians roll dice for 10 infantry in Amur, round 3 : 3/1 hits, 3.33 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Amur Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys in Amur, round 4 : 3/1 hits, 3.33 expected hits Russians roll dice for 6 infantry in Amur, round 4 : 2/0 hits, 2.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 1 infantry and 2 mech_infantrys in Amur, round 5 : 3/0 hits, 3.00 expected hits Russians roll dice for 3 infantry in Amur, round 5 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour, 2 artilleries, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 16 Casualties for Japanese: 10 infantry Casualties for Russians: 2 aaGuns and 12 infantry Battle in Hopei Japanese attack with 1 armour and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/0 hits, 3.00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 33 Sea Zone Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports; ANZAC defend with 1 cruiser and 2 fighters Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 2 : 8/1 hits, 7.50 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 4 fighters and 2 transports in 33 Sea Zone, round 2 : 6/1 hits, 5.83 expected hits Units damaged: 1 battleship owned by the Japanese 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 3 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 5/1 hits, 4.83 expected hits Americans roll dice for 1 battleship, 1 cruiser, 4 fighters and 2 transports in 33 Sea Zone, round 3 : 4/1 hits, 3.83 expected hits 1 fighter owned by the Japanese, 2 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 bomber owned by the Japanese, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 33 Sea Zone Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 4 : 3/1 hits, 3.67 expected hits Americans roll dice for 1 battleship and 2 transports in 33 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone Japanese win with 1 battleship, 1 bomber, 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 47 Casualties for Japanese: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports Casualties for ANZAC: 1 cruiser and 2 fighters Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 bomber moved from 33 Sea Zone to Paulau Island 2 artilleries moved from Malaya to Shan State 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 transports moved from 37 Sea Zone to 35 Sea Zone 2 transports moved from 36 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 carrier moved from 35 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from French Indo China to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Philippines 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China 1 mech_infantry moved from Shantung to Chahar 1 mech_infantry moved from Kiangsu to Anhwe 2 mech_infantrys moved from Kiangsu to Jehol 2 fighters moved from Amur to 6 Sea Zone Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 3 mech_infantrys placed in Shantung 3 mech_infantrys placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
AA fire in Amur : : -0.33 Americans : 0.50 Chinese : 0.00 Russians : -0.33 Japanese : -0.67
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TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 fighters moved from Gibraltar to 94 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 fighter moved from Gibraltar to 93 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 armour moved from Kenya to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria 1 carrier, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 2 bombers moved from Western United States to 6 Sea Zone
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Kamikaze in SZ6?
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 fighters moved from Gibraltar to 94 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 fighter moved from Gibraltar to 93 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 armour moved from Kenya to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria 1 carrier, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 2 bombers moved from Western United States to 6 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: none Units damaged: 1 carrier owned by the Americans Battle in Algeria Battle in 6 Sea Zone Americans attack with 2 bombers, 1 carrier, 3 fighters and 1 tactical_bomber Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 2 transports Americans roll dice for 2 bombers, 1 carrier, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/1 hits, 3.50 expected hits Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/0 hits, 3.00 expected hits Japanese roll dice for 2 fighters and 2 transports in 6 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits 2 fighters owned by the Japanese, 1 transport owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone Americans win, taking Algeria from Italians with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30 Casualties for Americans: 1 carrier and 2 fighters Casualties for Japanese: 1 carrier, 2 destroyers, 2 fighters and 2 transports Battle in 93 Sea Zone Americans attack with 1 fighter and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 93 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 93 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Americans roll dice for 1 fighter in 93 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 93 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in 94 Sea Zone Americans attack with 2 fighters Germans defend with 1 destroyer Americans roll dice for 2 fighters in 94 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 94 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Anglo Egyptian Sudan Americans attack with 1 armour and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Americans win, taking Anglo Egyptian Sudan from Italians with 1 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from 94 Sea Zone to Gibraltar 1 fighter moved from 93 Sea Zone to Gibraltar 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 2 bombers moved from Eastern United States to United Kingdom 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 1 destroyer moved from 10 Sea Zone to 7 Sea Zone 1 carrier moved from 26 Sea Zone to 7 Sea Zone 1 bomber moved from 6 Sea Zone to Siberia 1 bomber moved from 6 Sea Zone to Soviet Far East 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/1 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan retreated to Yunnan Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 2 artilleries, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 6 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 10 PUs; UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 infantry moved from Szechwan to Kweichow 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry moved from Persia to Iraq EDIT: 1 submarine moved from 91 Sea Zone to 92 Sea Zone EDIT: 1 infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Belgian Congo to Ethiopia British take Ethiopia from Italians Combat - British Battle in Kweichow British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iraq British attack with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Iraq, round 2 : 2/1 hits, 2.50 expected hits Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Iraq British win, taking Iraq from Italians with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from Persia to Anglo Egyptian Sudan 1 artillery and 4 infantry moved from Kenya to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 destroyer moved from 71 Sea Zone to 83 Sea Zone 1 fighter moved from French West Africa to Anglo Egyptian Sudan 2 infantry moved from French West Africa to Nigeria 1 transport moved from 87 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone 1 artillery and 1 infantry moved from 88 Sea Zone to British Guiana 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from 79 Sea Zone to West India 1 fighter moved from Kweichow to India Place Units - British 3 mech_infantrys placed in Union of South Africa 2 artilleries and 1 infantry placed in Persia 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 32 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.33 British : -0.17 Americans : -0.33 Chinese : -1.50 Japanese : -0.33
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@weddingsinger said in Simon33 (Allies) vs weddingsinger (Axis) BM3:
Hmmm…
Yes, please. 3 of them at that carrier.
Not convinced it was a good attack, even if it sunk 2 TTs and a CV.
I don’t think this game is going well for me, even if I’m pretty happy with how both Moscow and Calcutta look. Losing Egypt is such a setback and I’ve wasted a lot of units without gaining footholds.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 2 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Romania to Volgograd Combat - Italians Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Non Combat Move - Italians 1 bomber moved from Volgograd to Ukraine 1 armour and 1 infantry moved from Cyprus to 99 Sea Zone 1 artillery and 1 infantry moved from Crete to 99 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 99 Sea Zone to 81 Sea Zone 1 armour and 2 infantry moved from 81 Sea Zone to Egypt 1 artillery moved from 81 Sea Zone to Egypt 1 infantry moved from Egypt to Trans-Jordan 1 armour moved from Syria to Egypt 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 1 destroyer moved from 97 Sea Zone to 81 Sea Zone Place Units - Italians 3 infantry placed in Egypt 1 fighter and 2 infantry placed in Southern Italy Italians undo move 1. 1 fighter and 2 infantry placed in Egypt 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
AA fire in Volgograd : : -0.17
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan Non Combat Move - French 1 destroyer moved from 77 Sea Zone to 72 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 infantry and 11 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Finland to 113 Sea Zone 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 3 bombers moved from Western Germany to Iraq 2 fighters and 3 tactical_bombers moved from Southern Italy to Iraq 1 armour moved from Ukraine to Caucasus Germans take Rostov from Russians Germans take Caucasus from Russians 1 armour moved from Ukraine to Belarus Germans take Bryansk from Russians 2 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod 1 mech_infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Slovakia Hungary to Belarus 1 mech_infantry moved from Eastern Poland to Novgorod 1 submarine moved from 112 Sea Zone to 104 Sea Zone Combat - Germans Battle in 113 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 104 Sea Zone Germans attack with 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in Novgorod Germans attack with 2 armour and 3 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 armour and 3 mech_infantrys in Novgorod, round 2 : 2/1 hits, 1.50 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Belarus, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Iraq Germans attack with 3 bombers, 2 fighters and 3 tactical_bombers British defend with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry Germans roll dice for 3 bombers, 2 fighters and 3 tactical_bombers in Iraq, round 2 : 5/1 hits, 4.83 expected hits British roll dice for 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Iraq, round 2 : 2/1 hits, 2.50 expected hits 1 mech_infantry owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 2 artilleries owned by the British and 2 infantry owned by the British lost in Iraq Germans roll dice for 3 bombers, 1 fighter and 2 tactical_bombers in Iraq, round 3 : 4/1 hits, 3.67 expected hits British roll dice for 1 armour and 1 artillery in Iraq, round 3 : 1/1 hits, 0.83 expected hits 1 tactical_bomber owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Iraq Germans win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry Non Combat Move - Germans 3 bombers, 1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan 1 carrier and 2 fighters moved from 112 Sea Zone to 113 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 artillery and 1 transport moved from 112 Sea Zone to 115 Sea Zone 1 artillery moved from 115 Sea Zone to Novgorod 1 aaGun moved from Finland to Vyborg 2 fighters moved from 113 Sea Zone to Western Germany 1 mech_infantry moved from Western Ukraine to Ukraine 3 mech_infantrys moved from Eastern Poland to Belarus 1 aaGun moved from Western Ukraine to Ukraine 1 aaGun moved from Western Ukraine to Eastern Poland 9 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 3 artilleries placed in Ukraine 1 infantry placed in Germany 9 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 artillery EDIT: Adding units owned by Germans to Germany: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Northern Italy: 1 artillery EDIT: Removing units owned by Germans from Western Germany: 1 artillery EDIT: Adding units owned by Germans to Northern Italy: 1 aaGun and 2 mech_infantrys EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys EDIT: Removing units owned by Germans from Western Germany: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.00 British : -0.33 Americans : 0.33 Russians : -0.17
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I’m going to add an attack from Buyant-Uhaa to Chahar. Hope it’s ok. I’ll use the dice roller.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Olgiy to Kansu 1 fighter moved from Russia to Kansu 1 infantry moved from Volgograd to Rostov Russians take Rostov from Germans 1 infantry moved from Volgograd to Caucasus 1 fighter and 1 tactical_bomber moved from Russia to Caucasus 1 infantry moved from Northwest Persia to Caucasus Combat - Russians Battle in Caucasus Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/1 hits, 1.50 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Kansu Russians attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Buyant-Uhaa: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Olgiy to Timguska 6 infantry moved from Novosibirsk to Samara 2 armour and 2 mech_infantrys moved from Vologda to Volgograd 1 aaGun and 3 artilleries moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd 3 infantry moved from Volgograd to Samara 1 infantry moved from Ulaanbaatar to Dzavhan 1 fighter moved from Kansu to Dzavhan Place Units - Russians 1 armour, 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : -0.17 Japanese : -0.33
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 mech_infantry moved from Amur to Siberia 1 armour moved from Amur to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 artillery moved from Amur to Buyant-Uhaa 1 mech_infantry moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 mech_infantry moved from Jehol to Buyant-Uhaa 1 armour moved from Hopei to Shensi Japanese take Shensi from Chinese 1 armour moved from Shensi to Kweichow 3 mech_infantrys moved from Kiangsu to Kweichow 1 armour moved from Hunan to Kweichow 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 45 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java 1 bomber moved from Paulau Island to 42 Sea Zone 1 mech_infantry moved from Chahar to Shensi 1 mech_infantry moved from Jehol to Chahar 1 mech_infantry moved from Shantung to Hopei 1 mech_infantry moved from Shantung to Chahar 1 mech_infantry moved from Chahar to Central Mongolia Japanese take Central Mongolia from Russians 1 mech_infantry moved from Shantung to Kweichow Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 bomber, 1 carrier, 1 infantry and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 bomber, 1 carrier and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 2 armour, 1 artillery, 1 infantry and 4 mech_infantrys British defend with 1 infantry Japanese roll dice for 2 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Kweichow, round 2 : 3/1 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 armour, 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Java Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/0 hits, 2.00 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Siberia Japanese attack with 1 artillery and 1 mech_infantry Americans defend with 1 bomber Japanese roll dice for 1 artillery and 1 mech_infantry in Siberia, round 2 : 0/1 hits, 0.67 expected hits Russians roll dice for 1 bomber in Siberia, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Siberia, round 3 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 bomber in Siberia, round 3 : 1/1 hits, 0.17 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Siberia Japanese win, taking Siberia from Russians with 1 artillery remaining. Battle score for attacker is 8 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 1 bomber Battle in Buyant-Uhaa Japanese attack with 1 artillery and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 mech_infantry in Buyant-Uhaa, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buyant-Uhaa Japanese win, taking Buyant-Uhaa from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Hunan to Kweichow 1 artillery and 2 infantry moved from French Indo China to Shan State 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 carrier and 2 fighters moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to Japan 1 battleship and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 battleship, 1 carrier and 2 fighters moved from 33 Sea Zone to 35 Sea Zone 1 bomber moved from 42 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone Place Units - Japanese 1 destroyer and 2 transports placed in 6 Sea Zone 2 artilleries and 1 infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung Japanese undo move 2. 3 mech_infantrys placed in French Indo China 2 artilleries and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Chinese : -0.33 Russians : 0.33 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 bomber moved from Soviet Far East to Chahar 1 bomber moved from United Kingdom to France 1 artillery and 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 submarine moved from 92 Sea Zone to 94 Sea Zone 2 fighters moved from Gibraltar to 94 Sea Zone Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France causes 5 damage total. Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Chahar Japanese win with no units remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Battle in 94 Sea Zone Americans attack with 2 fighters and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 94 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer Non Combat Move - Americans 2 fighters moved from 94 Sea Zone to Gibraltar 1 bomber moved from France to Gibraltar 1 bomber moved from United Kingdom to French Equatorial Africa 1 armour moved from Anglo Egyptian Sudan to Kenya 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 104 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Eastern United States to Gibraltar 1 bomber moved from Eastern United States to French Equatorial Africa 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 1 Sea Zone Place Units - Americans 1 armour and 3 infantry placed in Central United States 1 carrier and 1 destroyer placed in 101 Sea Zone 1 bomber and 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 fighter moved from Szechwan to Shensi 1 infantry moved from Sikang to Shensi 3 artilleries and 9 infantry moved from Szechwan to Kweichow Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Hunan Chinese creates battle in territory Chahar Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Yunnan from Japanese, taking Hunan from Japanese, taking Chahar from Japanese, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kweichow Chinese attack with 3 artilleries and 9 infantry Japanese defend with 1 aaGun, 2 armour, 1 artillery, 1 infantry and 4 mech_infantrys Chinese roll dice for 3 artilleries and 9 infantry in Kweichow, round 2 : 3/0 hits, 3.00 expected hits Japanese roll dice for 1 aaGun, 2 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Kweichow, round 2 : 3/0 hits, 3.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 artilleries and 6 infantry in Kweichow, round 3 : 2/1 hits, 2.50 expected hits Japanese roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Kweichow, round 3 : 2/1 hits, 2.33 expected hits 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 artilleries and 4 infantry in Kweichow, round 4 : 2/1 hits, 2.17 expected hits Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kweichow, round 4 : 1/1 hits, 1.67 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow 3 infantry owned by the Chinese and 3 artilleries owned by the Chinese retreated to Szechwan Japanese win with 2 armour remaining. Battle score for attacker is 10 Casualties for Chinese: 6 infantry Casualties for Japanese: 1 aaGun, 1 artillery, 1 infantry and 4 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Shensi to Szechwan Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters and 1 mech_infantry moved from Anglo Egyptian Sudan to British Somaliland 1 artillery and 1 infantry moved from West India to 79 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Shan State 2 fighters and 1 mech_infantry moved from India to Shan State Combat - British Battle in British Somaliland British attack with 2 fighters and 1 mech_infantry Italians defend with 1 infantry British roll dice for 2 fighters and 1 mech_infantry in British Somaliland, round 2 : 1/1 hits, 1.17 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in British Somaliland British win with 2 fighters remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Italians: 1 infantry Battle in Shan State British attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry Japanese defend with 2 artilleries and 2 infantry British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Shan State, round 2 : 2/1 hits, 1.83 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Shan State, round 2 : 2/1 hits, 1.33 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Shan State British roll dice for 1 artillery and 2 fighters in Shan State, round 3 : 1/1 hits, 1.33 expected hits Japanese roll dice for 2 artilleries in Shan State, round 3 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the British lost in Shan State Japanese win with 1 artillery remaining. Battle score for attacker is -1 Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry Casualties for Japanese: 1 artillery and 2 infantry 2 fighters owned by the British retreated Non Combat Move - British 2 fighters moved from Shan State to India 2 fighters moved from British Somaliland to Kenya 1 armour, 1 artillery and 4 infantry moved from Anglo Egyptian Sudan to Kenya 1 mech_infantry moved from Belgian Congo to Kenya 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 infantry moved from Nigeria to French Equatorial Africa 2 infantry moved from French West Africa to Nigeria 1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 transport moved from 87 Sea Zone to 89 Sea Zone 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies Place Units - British 3 mech_infantrys placed in Union of South Africa 1 armour, 1 artillery and 1 infantry placed in Persia 1 bomber placed in Quebec Turn Complete - British British collect 32 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Italians : 1.33 British : -0.33 AA fire in France : : -0.17 Americans : -0.33 Chinese : -0.33 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 bomber moved from Soviet Far East to Chahar 1 bomber moved from United Kingdom to France 1 artillery and 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 submarine moved from 92 Sea Zone to 94 Sea Zone 2 fighters moved from Gibraltar to 94 Sea Zone Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France causes 5 damage total. Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Chahar Japanese win with no units remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Battle in 94 Sea Zone Americans attack with 2 fighters and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 94 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer Non Combat Move - Americans 2 fighters moved from 94 Sea Zone to Gibraltar 1 bomber moved from France to Gibraltar 1 bomber moved from United Kingdom to French Equatorial Africa 1 armour moved from Anglo Egyptian Sudan to Kenya 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 104 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Eastern United States to Gibraltar 1 bomber moved from Eastern United States to French Equatorial Africa 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 1 Sea Zone Place Units - Americans 1 armour and 3 infantry placed in Central United States 1 carrier and 1 destroyer placed in 101 Sea Zone 1 bomber and 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 fighter moved from Szechwan to Shensi 1 infantry moved from Sikang to Shensi 3 artilleries and 9 infantry moved from Szechwan to Kweichow Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Hunan Chinese creates battle in territory Chahar Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Yunnan from Japanese, taking Hunan from Japanese, taking Chahar from Japanese, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kweichow Chinese attack with 3 artilleries and 9 infantry Japanese defend with 1 aaGun, 2 armour, 1 artillery, 1 infantry and 4 mech_infantrys Chinese roll dice for 3 artilleries and 9 infantry in Kweichow, round 2 : 3/0 hits, 3.00 expected hits Japanese roll dice for 1 aaGun, 2 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Kweichow, round 2 : 3/0 hits, 3.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 artilleries and 6 infantry in Kweichow, round 3 : 2/1 hits, 2.50 expected hits Japanese roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Kweichow, round 3 : 2/1 hits, 2.33 expected hits 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 artilleries and 4 infantry in Kweichow, round 4 : 2/1 hits, 2.17 expected hits Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kweichow, round 4 : 1/1 hits, 1.67 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow 3 infantry owned by the Chinese and 3 artilleries owned by the Chinese retreated to Szechwan Japanese win with 2 armour remaining. Battle score for attacker is 10 Casualties for Chinese: 6 infantry Casualties for Japanese: 1 aaGun, 1 artillery, 1 infantry and 4 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Shensi to Szechwan Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters and 1 mech_infantry moved from Anglo Egyptian Sudan to British Somaliland 1 artillery and 1 infantry moved from West India to 79 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Shan State 2 fighters and 1 mech_infantry moved from India to Shan State Combat - British Battle in British Somaliland British attack with 2 fighters and 1 mech_infantry Italians defend with 1 infantry British roll dice for 2 fighters and 1 mech_infantry in British Somaliland, round 2 : 1/1 hits, 1.17 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in British Somaliland British win with 2 fighters remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Italians: 1 infantry Battle in Shan State British attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry Japanese defend with 2 artilleries and 2 infantry British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Shan State, round 2 : 2/1 hits, 1.83 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Shan State, round 2 : 2/1 hits, 1.33 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Shan State British roll dice for 1 artillery and 2 fighters in Shan State, round 3 : 1/1 hits, 1.33 expected hits Japanese roll dice for 2 artilleries in Shan State, round 3 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the British lost in Shan State Japanese win with 1 artillery remaining. Battle score for attacker is -1 Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry Casualties for Japanese: 1 artillery and 2 infantry 2 fighters owned by the British retreated Non Combat Move - British 2 fighters moved from Shan State to India 2 fighters moved from British Somaliland to Kenya 1 armour, 1 artillery and 4 infantry moved from Anglo Egyptian Sudan to Kenya 1 mech_infantry moved from Belgian Congo to Kenya 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 infantry moved from Nigeria to French Equatorial Africa 2 infantry moved from French West Africa to Nigeria 1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 transport moved from 87 Sea Zone to 89 Sea Zone 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies Place Units - British 3 mech_infantrys placed in Union of South Africa 1 armour, 1 artillery and 1 infantry placed in Persia 1 bomber placed in Quebec Turn Complete - British British collect 32 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from India: 1 fighter EDIT: Adding units owned by British to Szechwan: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1.33 British : -0.33 AA fire in France : : -0.17 Americans : -0.33 Chinese : -0.33 Japanese : 0.67
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Sorry about the delay. I only realised I’d overlooked this game as I was about to go away for the weekend.
Anyway, is it too late to add a USSR attack on Bryansk with one inf? I don’t really think Japan moving had any effect on that - or any of the other allies.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 bomber moved from Soviet Far East to Chahar 1 bomber moved from United Kingdom to France 1 artillery and 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 submarine moved from 92 Sea Zone to 94 Sea Zone 2 fighters moved from Gibraltar to 94 Sea Zone Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France causes 5 damage total. Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Chahar Japanese win with no units remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Battle in 94 Sea Zone Americans attack with 2 fighters and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 94 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer Non Combat Move - Americans 2 fighters moved from 94 Sea Zone to Gibraltar 1 bomber moved from France to Gibraltar 1 bomber moved from United Kingdom to French Equatorial Africa 1 armour moved from Anglo Egyptian Sudan to Kenya 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 104 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Eastern United States to Gibraltar 1 bomber moved from Eastern United States to French Equatorial Africa 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 1 Sea Zone Place Units - Americans 1 armour and 3 infantry placed in Central United States 1 carrier and 1 destroyer placed in 101 Sea Zone 1 bomber and 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 fighter moved from Szechwan to Shensi 1 infantry moved from Sikang to Shensi 3 artilleries and 9 infantry moved from Szechwan to Kweichow Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Hunan Chinese creates battle in territory Chahar Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Yunnan from Japanese, taking Hunan from Japanese, taking Chahar from Japanese, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kweichow Chinese attack with 3 artilleries and 9 infantry Japanese defend with 1 aaGun, 2 armour, 1 artillery, 1 infantry and 4 mech_infantrys Chinese roll dice for 3 artilleries and 9 infantry in Kweichow, round 2 : 3/0 hits, 3.00 expected hits Japanese roll dice for 1 aaGun, 2 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Kweichow, round 2 : 3/0 hits, 3.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 artilleries and 6 infantry in Kweichow, round 3 : 2/1 hits, 2.50 expected hits Japanese roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Kweichow, round 3 : 2/1 hits, 2.33 expected hits 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 artilleries and 4 infantry in Kweichow, round 4 : 2/1 hits, 2.17 expected hits Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kweichow, round 4 : 1/1 hits, 1.67 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow 3 infantry owned by the Chinese and 3 artilleries owned by the Chinese retreated to Szechwan Japanese win with 2 armour remaining. Battle score for attacker is 10 Casualties for Chinese: 6 infantry Casualties for Japanese: 1 aaGun, 1 artillery, 1 infantry and 4 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Shensi to Szechwan Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters and 1 mech_infantry moved from Anglo Egyptian Sudan to British Somaliland 1 artillery and 1 infantry moved from West India to 79 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Shan State 2 fighters and 1 mech_infantry moved from India to Shan State Combat - British Battle in British Somaliland British attack with 2 fighters and 1 mech_infantry Italians defend with 1 infantry British roll dice for 2 fighters and 1 mech_infantry in British Somaliland, round 2 : 1/1 hits, 1.17 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in British Somaliland British win with 2 fighters remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Italians: 1 infantry Battle in Shan State British attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry Japanese defend with 2 artilleries and 2 infantry British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Shan State, round 2 : 2/1 hits, 1.83 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Shan State, round 2 : 2/1 hits, 1.33 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Shan State British roll dice for 1 artillery and 2 fighters in Shan State, round 3 : 1/1 hits, 1.33 expected hits Japanese roll dice for 2 artilleries in Shan State, round 3 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the British lost in Shan State Japanese win with 1 artillery remaining. Battle score for attacker is -1 Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry Casualties for Japanese: 1 artillery and 2 infantry 2 fighters owned by the British retreated Non Combat Move - British 2 fighters moved from Shan State to India 2 fighters moved from British Somaliland to Kenya 1 armour, 1 artillery and 4 infantry moved from Anglo Egyptian Sudan to Kenya 1 mech_infantry moved from Belgian Congo to Kenya 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 infantry moved from Nigeria to French Equatorial Africa 2 infantry moved from French West Africa to Nigeria 1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 transport moved from 87 Sea Zone to 89 Sea Zone 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies Place Units - British 3 mech_infantrys placed in Union of South Africa 1 armour, 1 artillery and 1 infantry placed in Persia 1 bomber placed in Quebec Turn Complete - British British collect 32 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from India: 1 fighter EDIT: Adding units owned by British to Szechwan: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Ethiopia: 1 mech_infantry EDIT: Adding units owned by British to Kenya: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1.33 British : -0.33 AA fire in France : : -0.17 Americans : -0.33 Chinese : -0.33 Japanese : 0.67