Simon33 (Allies) vs weddingsinger (Axis) BM3

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 4 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Vologda from Russians to Germans
            EDIT: Removing units owned by Russians from Russia: 3 aaGuns
            EDIT: Adding units owned by Russians to Samara: 3 aaGuns
            EDIT: Turning off Edit Mode
            EDIT: 1 submarine moved from 91 Sea Zone to 93 Sea Zone
            EDIT: 1 armour, 5 artilleries, 4 fighters, 87 infantry and 1 tactical_bomber moved from Russia to Samara
            EDIT: 7 infantry moved from Samara to Russia
            EDIT: Americans undo move 3.
            EDIT: Americans undo move 2.
            EDIT: 1 armour, 5 artilleries, 4 fighters, 80 infantry and 1 tactical_bomber moved from Russia to Samara
            1 fighter moved from Russia to Caucasus
            1 armour moved from Northwest Persia to Caucasus
            2 fighters moved from Russia to Kansu
            1 bomber moved from Russia to Kansu
            1 bomber moved from Kansu to Suiyuyan
            1 bomber moved from Russia to Kweichow
            1 bomber moved from Russia to Kansu
    
        Combat - Americans
            Battle in 123 Sea Zone
                Americans attack with 1 destroyer and 1 transport
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 123 Sea Zone
                Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 36 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 36 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Iceland
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 1 airfield and 1 mech_infantry
                    Americans roll dice for 1 artillery and 1 infantry in Iceland, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Iceland
                Americans win, taking Iceland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Caucasus
                Americans attack with 1 armour and 1 fighter
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 armour and 1 fighter in Caucasus, round 2 : 1/0 hits, 1.00 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 armour owned by the Americans lost in Caucasus
                Americans win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 armour
                Casualties for Italians: 1 mech_infantry
            Battle in Kansu
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Kansu, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kansu
                Americans win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing PUs for Russians from 19 to 18
            EDIT: Turning off Edit Mode
            1 bomber moved from Kansu to Sikang
            4 fighters moved from Russia to Eastern Persia
            1 fighter moved from Caucasus to Northwest Persia
            1 artillery and 1 infantry moved from Persia to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            1 carrier and 1 destroyer moved from 80 Sea Zone to 41 Sea Zone
            1 bomber moved from 36 Sea Zone to Malaya
            1 fighter moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 carrier, 2 fighters and 2 submarines placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 4x factory_major; Remaining resources: 21 PUs; 
            UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 armour moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Italians
            1 armour moved from Caucasus to Northwest Persia
            1 fighter moved from India to Shan State
            1 artillery and 3 infantry moved from Malaya to Shan State
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
            EDIT: 3 fighters moved from Eastern Persia to Sikang
    
        Combat - British
            Battle in Java
            Battle in Kwangtung
            Battle in Shan State
                British attack with 1 artillery, 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 3 infantry
                    British roll dice for 1 artillery, 1 fighter and 3 infantry in Shan State, round 2 : 1/1 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 2/1 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 3 : 2/1 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 1/0 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    British roll dice for 1 artillery and 1 fighter in Shan State, round 4 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shan State
                British win, taking Java from Japanese, taking Kwangtung from Japanese, taking Shan State from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                Casualties for British: 3 infantry
                Casualties for Japanese: 1 artillery and 3 infantry
    
        Non Combat Move - British
            1 fighter moved from Shan State to 41 Sea Zone
            3 fighters moved from Persia to India
            3 infantry moved from Iraq to Northwest Persia
            2 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            2 mech_infantrys moved from Belgian Congo to Egypt
            1 artillery moved from Tunisia to Libya
            1 fighter moved from Gibraltar to United Kingdom
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - British
            1 destroyer placed in 106 Sea Zone
            1 artillery and 2 infantry placed in Persia
            1 artillery and 2 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,5
            British collect 34 PUs (2 lost to blockades); end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            7 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 27 PUs; end with 27 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 33 PUs
            Some Units in India change ownership: 7 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.67
    British : 0.50
    Americans : 0.67
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Bryansk to Smolensk
                  Italians take Smolensk from Russians
            1 mech_infantry moved from Bryansk to Caucasus
                  Italians take Caucasus from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 fighter moved from Ukraine to Southern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 submarine placed in 95 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,4,6,4,4,4,5,4,5
            Italians collect 10 PUs (3 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 fighter moved from Russia to Eastern Persia
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone
            2 infantry moved from 49 Sea Zone to Solomon Islands
    
        Combat - ANZAC
            Battle in Solomon Islands
    
        Non Combat Move - ANZAC
            2 destroyers and 2 submarines moved from 62 Sea Zone to 42 Sea Zone
            3 fighters moved from Eastern Persia to India
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 8 PUs; end with 8 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
            1 infantry moved from Iraq to Northwest Persia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    I obviously meant to move the UK fighter out of Moscow. I hope the edit’s ok.

    Gee I’ve had to scramble to cover some of my mistakes in this game.


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 fighter and 8 mech_infantrys; Remaining resources: 3 PUs; 
    
        Combat Move - Germans
            1 destroyer and 1 submarine moved from 109 Sea Zone to 123 Sea Zone
            3 tactical_bombers moved from Novgorod to Russia
            2 bombers moved from Bryansk to Volgograd
            2 mech_infantrys moved from Bryansk to Volgograd
            4 fighters and 4 tactical_bombers moved from Bryansk to Russia
            1 tactical_bomber moved from Bryansk to Volgograd
            1 tactical_bomber moved from Bryansk to Russia
            3 infantry moved from Bryansk to Russia
            1 infantry moved from Bryansk to Russia
            3 bombers moved from Germany to Russia
    
        Combat - Germans
            Battle in 123 Sea Zone
                Germans attack with 1 destroyer and 1 submarine
                Americans defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 123 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 123 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 123 Sea Zone
                    1 transport owned by the Americans lost in 123 Sea Zone
                Germans win with 1 destroyer remaining. Battle score for attacker is 9
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Volgograd
                Germans attack with 2 bombers, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 bombers, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/1 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 bombers, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Russia
                Germans attack with 3 bombers, 4 fighters, 4 infantry and 8 tactical_bombers
                Russians defend with 1 airfield, 1 factory_major and 7 infantry
                    Germans roll dice for 3 bombers, 4 fighters, 4 infantry and 8 tactical_bombers in Russia, round 2 : 9/1 hits, 9.33 expected hits
                    Russians roll dice for 7 infantry in Russia, round 2 : 2/1 hits, 2.33 expected hits
                    7 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
                Germans captures 18PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 3 bombers, 4 fighters, 2 infantry and 8 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Germans: 2 infantry
                Casualties for Russians: 7 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            4 aaGuns, 7 armour, 24 artilleries, 14 infantry and 49 mech_infantrys moved from Bryansk to Tambov
            3 bombers, 4 fighters and 8 tactical_bombers moved from Russia to Tambov
            3 armour moved from Ukraine to Tambov
            2 bombers moved from Volgograd to Tambov
            1 tactical_bomber moved from Volgograd to Tambov
            2 armour moved from Eastern Poland to Archangel
            1 mech_infantry moved from Eastern Poland to Archangel
            1 mech_infantry moved from Norway to Karelia
            1 carrier moved from 109 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            1 fighter placed in Western Germany
            3 armour placed in Ukraine
            3 armour placed in Novgorod
            8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,6,6,1,6,4,3,3
            Germans collect 62 PUs (3 lost to blockades); end with 83 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Americans : 0.67
    Russians : -0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Russians
            2 fighters, 2 infantry and 1 tactical_bomber moved from Samara to Russia
            2 fighters and 2 infantry moved from Samara to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 2 : 1/1 hits, 1.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 2 fighters and 1 infantry in Volgograd, round 3 : 1/1 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Russia
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor and 2 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Russia, round 2 : 2/0 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Russia, round 2 : 0/1 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Russia
                Russians win, taking Russia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            3 aaGuns, 1 armour, 5 artilleries and 76 infantry moved from Samara to Kazakhstan
            2 fighters moved from Volgograd to Kazakhstan
            2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 13 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -0.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 carriers, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 49 Sea Zone
            1 artillery and 2 infantry moved from 49 Sea Zone to Solomon Islands
            1 artillery and 1 infantry moved from French Indo China to Shan State
            3 mech_infantrys moved from French Indo China to Kwangtung
            1 armour moved from Anhwe to Kwangtung
            1 submarine moved from 35 Sea Zone to 49 Sea Zone
            1 armour moved from Hunan to Shensi
                  Japanese take Shensi from Chinese
            4 armour and 11 mech_infantrys moved from Burma to Szechwan
                  Japanese take Szechwan from Chinese
            1 armour moved from Burma to Szechwan
            3 artilleries moved from Yunnan to Szechwan
            1 mech_infantry moved from Burma to Szechwan
    
        Combat - Japanese
            Battle in 20 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 20 Sea Zone
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 49 Sea Zone
                Japanese attack with 1 artillery, 1 submarine and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 49 Sea Zone
                    Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win with 1 submarine and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Solomon Islands
                Japanese attack with 1 artillery and 2 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Solomon Islands, round 2 : 1/1 hits, 0.83 expected hits
                    ANZAC roll dice for 2 infantry in Solomon Islands, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands
                    Japanese roll dice for 1 artillery and 1 infantry in Solomon Islands, round 3 : 0/1 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Solomon Islands, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Solomon Islands
                    Japanese roll dice for 1 artillery in Solomon Islands, round 4 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Solomon Islands, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Solomon Islands
                Japanese win, taking Solomon Islands from ANZAC with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Shan State
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 artillery
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/1 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Kwangtung
                Japanese attack with 1 armour and 3 mech_infantrys
                British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 armour and 3 mech_infantrys in Kwangtung, round 2 : 1/0 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Szechwan: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 infantry moved from Yunnan to Hunan
            1 mech_infantry moved from Kiangsu to Anhwe
            10 submarines moved from 6 Sea Zone to 26 Sea Zone
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Yunnan: 1 mech_infantry
            EDIT: Turning off Edit Mode
            3 mech_infantrys placed in Kiangsu
            3 artilleries placed in French Indo China
            2 carriers placed in 6 Sea Zone
            1 tactical_bomber placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    UK_Pacific : 0.33
    Japanese : 1.83
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Western United States to 49 Sea Zone
            2 fighters moved from Sikang to Yunnan
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 bomber moved from Malaya to French Indo China
            1 fighter moved from Sikang to French Indo China
            1 bomber moved from Sikang to Shensi
            1 fighter moved from Northwest Persia to Caucasus
            1 fighter moved from Eastern Persia to Caucasus
            2 fighters moved from Eastern United States to 123 Sea Zone
            1 destroyer moved from 101 Sea Zone to 123 Sea Zone
    
        Combat - Americans
            Battle in French Indo China
                Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Japanese defend with 3 artilleries and 1 factory_minor
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in French Indo China, round 2 : 2/1 hits, 1.83 expected hits
                    Japanese roll dice for 3 artilleries in French Indo China, round 2 : 1/0 hits, 1.00 expected hits
                    2 artilleries owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China
                    Americans roll dice for 1 artillery, 1 bomber and 1 fighter in French Indo China, round 3 : 1/1 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in French Indo China
                Americans win, taking French Indo China from Japanese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 9
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 3 artilleries
            Battle in Yunnan
                Americans attack with 2 fighters
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 2 fighters in Yunnan, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                Americans win with 2 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in 49 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 artillery, 1 submarine and 2 transports
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 1 bomber in 49 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 artillery owned by the Japanese and 1 transport owned by the Japanese lost in 49 Sea Zone
                    1 transport owned by the Japanese lost in 49 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 18
                Casualties for Japanese: 1 artillery and 2 transports
            Battle in 123 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 123 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                    Germans roll dice for 1 destroyer in 123 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 123 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Shensi
                Americans attack with 1 bomber
                Japanese defend with 1 armour
                    Americans roll dice for 1 bomber in Shensi, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Shensi, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Shensi
                Americans win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Caucasus
                Americans attack with 2 fighters
                Italians defend with 1 mech_infantry
                    Americans roll dice for 2 fighters in Caucasus, round 2 : 1/0 hits, 1.00 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 fighter owned by the Americans lost in Caucasus
                Americans win with 1 fighter remaining. Battle score for attacker is -6
                Casualties for Americans: 1 fighter
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Americans
            1 fighter moved from Caucasus to Eastern Persia
            1 fighter moved from Eastern Persia to West India
            2 fighters moved from 123 Sea Zone to Iceland
            2 fighters moved from Yunnan to India
            1 fighter moved from French Indo China to 36 Sea Zone
            1 bomber moved from French Indo China to India
            1 bomber moved from Shensi to India
            1 carrier, 1 destroyer and 1 fighter moved from 41 Sea Zone to 36 Sea Zone
            1 bomber moved from 49 Sea Zone to Queensland
    
        Place Units - Americans
            2 carriers and 4 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Yunnan
    
        Non Combat Move - Chinese
            6 infantry moved from Sikang to Tsinghai
            1 infantry moved from Kansu to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 32 PUs; 
            UK_Pacific buy 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Hainan
            12 infantry moved from Malaya to Shan State
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
            1 armour moved from Northwest Persia to Rostov
                  Russians take Caucasus from Italians
                  Russians take Rostov from Germans
    
        Combat - British
            Battle in Hainan
            Battle in Shan State
                British attack with 12 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 12 infantry in Shan State, round 2 : 2/0 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Hainan from Japanese, taking Shan State from Japanese with 11 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 armour moved from Malaya to French Indo China
            3 aaGuns and 1 infantry moved from Malaya to Shan State
            3 fighters, 6 infantry and 3 mech_infantrys moved from India to Burma
            3 fighters moved from Burma to French Indo China
            1 fighter moved from Eastern Persia to India
            2 mech_infantrys moved from Northwest Persia to Rostov
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            2 infantry moved from Iraq to Northwest Persia
            3 infantry moved from Trans-Jordan to Iraq
            1 artillery, 2 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
            2 mech_infantrys moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 artillery moved from Libya to Tobruk
            1 fighter moved from United Kingdom to Gibraltar
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
    
        Place Units - British
            3 infantry placed in Egypt
            1 submarine placed in 106 Sea Zone
            3 mech_infantrys placed in Persia
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 36 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Place Units - UK_Pacific
            1 destroyer placed in 37 Sea Zone
            8 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 25 PUs; end with 25 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
            Units Change Ownership
                Some Units in India change ownership: 8 infantry
                Some Units in 37 Sea Zone change ownership: 1 destroyer
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.67
    British : 0.00
    Americans : 0.00
    Japanese : -0.83
    

    Savegame

  • '19 '17 '16

    I think I have you here. I was worried you’d be able to break into Egypt but the sacrifice of those 2mec 1arm should allow me to stop you in the Caucasus.


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            1 fighter moved from Southern Italy to Rostov
            1 mech_infantry moved from Smolensk to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 fighter and 1 mech_infantry
                British defend with 1 armour and 2 mech_infantrys
                    Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 2/1 hits, 1.17 expected hits
                    1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians and 1 fighter owned by the Italians lost in Rostov
                Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -10
                Casualties for Italians: 1 fighter and 1 mech_infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 bomber placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,2,4,5,4,5,1,5
            Italians collect 4 PUs (7 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : 0.83
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            2 infantry moved from 63 Sea Zone to New Zealand
    
        Combat - ANZAC
            ANZAC creates battle in territory 42 Sea Zone
            Battle in New Zealand
    
        Non Combat Move - ANZAC
            1 fighter moved from India to French Indo China
            2 destroyers and 2 submarines moved from 42 Sea Zone to 55 Sea Zone
            1 artillery moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Germans round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 4 artilleries, 1 carrier, 1 destroyer, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Tambov to Yunnan
            1 armour moved from Archangel to Urals
                  Germans take Nenetsia from Russians
                  Germans take Urals from Russians
            1 mech_infantry moved from Archangel to Samara
                  Germans take Samara from Russians
            1 armour moved from Archangel to Novosibirsk
                  Germans take Novosibirsk from Russians
            3 infantry moved from Tambov to Russia
            4 bombers moved from Tambov to Russia
            3 infantry moved from Tambov to Rostov
            4 fighters and 7 tactical_bombers moved from Tambov to Rostov
            2 tactical_bombers moved from Tambov to Russia
            10 armour, 24 artilleries, 8 infantry and 49 mech_infantrys moved from Tambov to Volgograd
    

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 4 artilleries, 1 carrier, 1 destroyer, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Tambov to Yunnan
            1 armour moved from Archangel to Urals
                  Germans take Nenetsia from Russians
                  Germans take Urals from Russians
            1 mech_infantry moved from Archangel to Samara
                  Germans take Samara from Russians
            1 armour moved from Archangel to Novosibirsk
                  Germans take Novosibirsk from Russians
            3 infantry moved from Tambov to Russia
            4 bombers moved from Tambov to Russia
            3 infantry moved from Tambov to Rostov
            4 fighters and 7 tactical_bombers moved from Tambov to Rostov
            2 tactical_bombers moved from Tambov to Russia
            10 armour, 24 artilleries, 8 infantry and 49 mech_infantrys moved from Tambov to Volgograd
    
        Combat - Germans
            Battle in Russia
                Germans attack with 4 bombers, 3 infantry and 2 tactical_bombers
                Russians defend with 1 airfield, 1 factory_minor and 2 infantry
                    Germans roll dice for 4 bombers, 3 infantry and 2 tactical_bombers in Russia, round 2 : 4/1 hits, 4.17 expected hits
                    Russians roll dice for 2 infantry in Russia, round 2 : 1/1 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
                Germans destroys 20PUs while taking Russians capital
                Germans win, taking Russia from Russians with 4 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Rostov
                Germans attack with 4 fighters, 3 infantry and 7 tactical_bombers
                British defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 4 fighters, 3 infantry and 7 tactical_bombers in Rostov, round 2 : 7/1 hits, 6.67 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.83 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 armour owned by the British lost in Rostov
                Germans win, taking Rostov from Russians with 4 fighters, 2 infantry and 7 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in Volgograd
                Germans attack with 10 armour, 24 artilleries, 8 infantry and 49 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 10 armour, 24 artilleries, 8 infantry and 49 mech_infantrys in Volgograd, round 2 : 26/1 hits, 26.50 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 10 armour, 24 artilleries, 8 infantry and 49 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Yunnan
                Germans attack with 1 bomber
                Chinese defend with 1 infantry
                    Germans roll dice for 1 bomber in Yunnan, round 2 : 1/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Germans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Yunnan to Hunan
            4 aaGuns moved from Tambov to Volgograd
            4 bombers moved from Russia to Germany
            8 mech_infantrys moved from Germany to Eastern Poland
            3 armour moved from Ukraine to Volgograd
            2 tactical_bombers moved from Russia to Ukraine
            4 fighters moved from Rostov to Ukraine
            1 tactical_bomber moved from Rostov to Ukraine
            1 tactical_bomber moved from Rostov to Ukraine
            5 tactical_bombers moved from Rostov to Ukraine
            1 mech_infantry moved from Karelia to Archangel
            3 armour moved from Novgorod to Vologda
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 armour placed in Novgorod
            4 artilleries and 1 tactical_bomber placed in Western Germany
            1 infantry placed in Germany
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 113 Sea Zone
            Germans undo move 5.
            Germans undo move 4.
            Germans undo move 3.
            1 carrier, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport placed in 112 Sea Zone
            2 artilleries and 1 infantry placed in Normandy Bordeaux
            Germans undo move 4.
            1 artillery and 1 infantry placed in Normandy Bordeaux
            3 artilleries placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,6,1,2,2,5,1,5
            Germans collect 63 PUs (5 lost to blockades); end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.00
    Chinese : -0.33
    Russians : 0.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Combat Move - Russians
            2 fighters and 1 infantry moved from Kazakhstan to Samara
            2 fighters and 1 infantry moved from Kazakhstan to Novosibirsk
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 armour
                    Russians roll dice for 2 fighters and 1 infantry in Novosibirsk, round 2 : 1/1 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novosibirsk
                Russians win with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Samara
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 2/1 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Samara to Caucasus
            2 fighters moved from Novosibirsk to Caucasus
            1 tactical_bomber moved from Kazakhstan to Yunnan
            3 aaGuns, 1 armour, 5 artilleries and 74 infantry moved from Kazakhstan to Caucasus
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Russians : 0.67
    

    Savegame

  • '19 '17 '16

    Nasty move in Yunnan. Looks like the tac will make it not too bad though.


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 1 infantry, 6 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 49 Sea Zone to 62 Sea Zone
            1 submarine moved from 26 Sea Zone to 63 Sea Zone
            1 submarine moved from 20 Sea Zone to 35 Sea Zone
            1 submarine moved from 35 Sea Zone to 43 Sea Zone
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            1 infantry moved from Hunan to Yunnan
            1 artillery moved from Szechwan to Yunnan
    
        Combat - Japanese
            Battle in 63 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 63 Sea Zone
                    Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 63 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 62 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 62 Sea Zone
                Japanese win, taking 62 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 37 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 submarine
            Battle in Yunnan
                Japanese attack with 1 artillery and 1 infantry
                Russians defend with 1 tactical_bomber
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 tactical_bomber in Yunnan, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 tactical_bomber owned by the Russians lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 tactical_bomber
    
        Non Combat Move - Japanese
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            3 fighters moved from Hawaiian Islands to 19 Sea Zone
            1 carrier and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
            1 carrier moved from 6 Sea Zone to 19 Sea Zone
            2 destroyers moved from 26 Sea Zone to 6 Sea Zone
            2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 5 fighters, 2 infantry, 12 submarines, 5 tactical_bombers and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 armour and 2 mech_infantrys moved from Kwangtung to Hunan
            5 armour and 11 mech_infantrys moved from Szechwan to Hunan
            1 artillery moved from Szechwan to Kweichow
            1 mech_infantry moved from Kweichow to Shantung
            1 mech_infantry moved from Kiangsu to Shantung
    
        Place Units - Japanese
            2 destroyers placed in 19 Sea Zone
            2 submarines and 1 transport placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
            3 mech_infantrys placed in Kiangsu
            1 mech_infantry placed in Shantung
            Japanese undo move 1.
            2 mech_infantrys placed in Shantung
            2 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1,2,3,5
            Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 carriers, 3 fighters and 1 tactical_bomber
            EDIT: Removing units owned by Japanese from 19 Sea Zone: 2 carriers, 3 fighters and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : 0.33
    ANZAC : -0.33
    Chinese : 0.50
    Japanese : 0.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 fighters moved from India to Yunnan
            2 bombers moved from India to Szechwan
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Combat - Americans
            Battle in Hawaiian Islands
            Battle in Yunnan
                Americans attack with 2 fighters
                Japanese defend with 1 artillery
                    Americans roll dice for 2 fighters in Yunnan, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Americans win, taking Hawaiian Islands from Japanese with 2 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Szechwan
                Americans attack with 2 bombers
                Japanese defend with 1 artillery
                    Americans roll dice for 2 bombers in Szechwan, round 2 : 2/1 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Szechwan
                Americans win with 2 bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            2 bombers moved from Szechwan to India
            1 fighter moved from West India to Caucasus
            1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from Yunnan to India
            1 fighter moved from Yunnan to India
            1 destroyer moved from 123 Sea Zone to 106 Sea Zone
            1 infantry moved from Central United States to Western United States
            1 mech_infantry moved from Central United States to Eastern United States
            1 mech_infantry moved from Central United States to Western United States
    
        Place Units - Americans
            1 armour, 1 fighter and 1 infantry placed in French Indo China
            1 transport placed in 101 Sea Zone
            1 carrier and 1 destroyer placed in 10 Sea Zone
            2 fighters and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Chinese creates battle in territory Szechwan
    
        Non Combat Move - Chinese
            1 infantry moved from Shensi to Sikang
            9 infantry moved from Tsinghai to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 bomber, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 27 PUs; 
            UK_Pacific buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from French Indo China to Siam
                  UK_Pacific take Siam from Japanese
            1 armour moved from Siam to French Indo China
            1 mech_infantry moved from Burma to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 fighter moved from Gibraltar to 92 Sea Zone
            1 destroyer and 1 fighter moved from 92 Sea Zone to 98 Sea Zone
    
        Combat - British
            British creates battle in territory 37 Sea Zone
            Battle in 98 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Italians defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 98 Sea Zone
                British win, taking 37 Sea Zone from Japanese, taking 98 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
    
        Non Combat Move - British
            1 armour, 5 artilleries, 19 infantry and 4 mech_infantrys moved from Northwest Persia to Caucasus
            3 mech_infantrys moved from Persia to Caucasus
            2 mech_infantrys moved from Iraq to Caucasus
            3 infantry moved from Iraq to Northwest Persia
            1 artillery and 2 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from 98 Sea Zone to Trans-Jordan
            1 artillery moved from Tobruk to Alexandria
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 106 Sea Zone to 90 Sea Zone
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 destroyer moved from 37 Sea Zone to 54 Sea Zone
            1 infantry moved from Hainan to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            3 aaGuns and 12 infantry moved from Shan State to French Indo China
            2 mech_infantrys moved from Burma to French Indo China
            7 infantry moved from Burma to India
            1 fighter moved from India to Caucasus
            3 fighters moved from French Indo China to India
            1 fighter moved from 37 Sea Zone to India
    
        Place Units - British
            3 mech_infantrys placed in Persia
            1 transport placed in 71 Sea Zone
            1 artillery and 1 infantry placed in Union of South Africa
            3 infantry placed in Egypt
            1 bomber placed in Quebec
    
        Turn Complete - British
            British collect 36 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            9 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 26 PUs; end with 26 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
            Some Units in India change ownership: 9 infantry
    

    Combat Hit Differential Summary :

    British : 0.17
    Italians : -0.17
    Americans : 0.67
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to 98 Sea Zone
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 destroyer
                    Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 98 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 bomber moved from 98 Sea Zone to Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,2,6,5,4,2,2,6
            Italians collect 2 PUs (9 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : -0.33
    

    Savegame


  • @simon33

    Yeah, nice defense at Yunnan.

    Germany can get a nice bundle of stuff to Caucus in 2 turns but I’m debating adding navy and clearing out the med since Germany’s problem is always enough factories to get stuff to the Middle East quickly.

    So the race is on… Can Japan hold out?

  • '19 '17 '16

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 55 Sea Zone to 63 Sea Zone
            1 destroyer and 1 submarine moved from 55 Sea Zone to 62 Sea Zone
    
        Combat - ANZAC
            Battle in 63 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 63 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 63 Sea Zone
                ANZAC win, taking 63 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 62 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 62 Sea Zone
                ANZAC win, taking 62 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 aaGun and 6 infantry moved from New South Wales to Queensland
            1 fighter moved from French Indo China to 37 Sea Zone
            2 fighters moved from India to Caucasus
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
            1 infantry moved from Northwest Persia to Caucasus
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.33
    

    Savegame

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