Simon33 (Allies) vs weddingsinger (Axis) BM3


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 artilleries, 8 infantry and 5 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
            4 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
            2 carriers moved from 112 Sea Zone to 111 Sea Zone
            1 destroyer moved from 112 Sea Zone to 124 Sea Zone
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 bomber moved from Western Germany to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 124 Sea Zone
            1 bomber moved from Volgograd to Western Germany
            2 mech_infantrys moved from Ukraine to Rostov
            6 tactical_bombers moved from Volgograd to Rostov
            1 armour and 1 mech_infantry moved from Sikang to Szechwan
            9 armour and 1 mech_infantry moved from Sikang to Volgograd
                  Germans take Kazakhstan from British
            1 armour moved from Tsinghai to Volgograd
            1 mech_infantry moved from Sikang to Tsinghai
            1 armour moved from Timguska to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Yenisey
                  Germans take Yenisey from Russians
    
        Combat - Germans
            Battle in Scotland
            Battle in 124 Sea Zone
                Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 124 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 124 Sea Zone
                Germans win, taking Scotland from British with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 104 Sea Zone
                Germans attack with 1 bomber and 1 destroyer
                British defend with 1 destroyer
                    Germans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 104 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 destroyer
                Casualties for British: 1 destroyer
            Battle in Rostov
                Germans attack with 2 mech_infantrys and 6 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 mech_infantrys and 6 tactical_bombers in Rostov, round 2 : 3/1 hits, 3.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 2 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Szechwan
                Germans attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Germans win, taking Szechwan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from 104 Sea Zone to Western Germany
            4 bombers, 3 fighters and 3 tactical_bombers moved from Southern Italy to Western Germany
            1 fighter and 1 tactical_bomber moved from 124 Sea Zone to 111 Sea Zone
            2 fighters moved from Western Germany to 111 Sea Zone
            1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 aaGun moved from Northern Italy to Western Germany
            3 armour moved from Russia to Volgograd
            6 tactical_bombers moved from Rostov to Yugoslavia
            1 armour, 1 infantry and 1 mech_infantry moved from Samara to Volgograd
            3 armour and 7 mech_infantrys moved from Bryansk to Volgograd
    
        Place Units - Germans
            5 transports placed in 113 Sea Zone
            2 artilleries and 8 infantry placed in Western Germany
            5 artilleries placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,6,3,1,3,1,3,4
            Germans collect 75 PUs (3 lost to blockades); end with 76 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    British : 0.67
    Americans : -0.33
    Chinese : -0.33
    Russians : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Combat Move - Russians
            4 fighters and 2 infantry moved from Caucasus to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 4 fighters and 2 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 4 fighters and 2 infantry in Rostov, round 2 : 2/1 hits, 2.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            4 fighters moved from Rostov to Caucasus
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : -0.33
    

    Savegame

  • '19 '17 '16

    I think I can keep London next round. Not too sure about the round after that though.


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers and 6 mech_infantrys; Remaining resources: 5 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kwangsi to French Indo China
                  Japanese take French Indo China from Americans
            1 infantry moved from Kwangsi to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Kwangsi to Yunnan
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 battleship, 4 carriers, 5 destroyers, 4 fighters, 7 submarines, 3 tactical_bombers and 2 transports moved from 36 Sea Zone to 6 Sea Zone
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            1 artillery moved from Buryatia to Yakut S.S.R.
    
        Combat - Japanese
            Battle in 36 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 46 Sea Zone
                Japanese attack with 2 submarines
                British defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 submarines in 46 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 46 Sea Zone
                Japanese win with 2 submarines remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Yakut S.S.R.
                Japanese attack with 1 artillery
                Russians defend with 2 infantry
                    Japanese roll dice for 1 artillery in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Yakut S.S.R.
                    Japanese roll dice for 1 artillery in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Yakut S.S.R., round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yakut S.S.R.
                Russians win with 1 infantry remaining. Battle score for attacker is -1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Yunnan
                Japanese attack with 1 infantry and 2 mech_infantrys
                Americans defend with 1 artillery
                    Japanese roll dice for 1 infantry and 2 mech_infantrys in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Japanese roll dice for 2 mech_infantrys in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Japanese
            3 armour moved from Kiangsu to Kwangsi
            3 mech_infantrys moved from Hunan to Kwangsi
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 transports
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            3 destroyers placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
            3 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 45 PUs; end with 50 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    British : -0.67
    Americans : -0.33
    Chinese : 0.00
    Russians : -0.33
    Japanese : -1.17
    

    Savegame

  • '19 '17 '16

    Was the reason you stayed in Hawaii so long to tie up US income and give Germany more freedom? I wasn’t completely sure why you let UK_Pacific go so hog wild.

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 4 bombers and 3 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber and 1 fighter moved from United Kingdom to 124 Sea Zone
            2 fighters moved from 25 Sea Zone to 16 Sea Zone
            1 infantry moved from Shan State to French Indo China
            1 bomber moved from Burma to French Indo China
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
            1 bomber moved from Caucasus to Russia
            1 armour moved from Shan State to Yunnan
            2 fighters moved from Burma to Yunnan
            1 bomber moved from India to Yunnan
    
        Combat - Americans
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Russia causes 6 damage total. 
            Battle in Wake Island
            Battle in French Indo China
                Americans attack with 1 bomber and 1 infantry
                Japanese defend with 1 factory_minor and 1 infantry
                    Americans roll dice for 1 bomber and 1 infantry in French Indo China, round 2 : 0/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in French Indo China
                    Americans roll dice for 1 bomber in French Indo China, round 3 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in French Indo China, round 4 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 4 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in French Indo China
                Japanese win, taking Wake Island from Japanese with 1 infantry remaining. Battle score for attacker is -15
                Casualties for Americans: 1 bomber and 1 infantry
            Battle in Yunnan
                Americans attack with 1 armour, 1 bomber and 2 fighters
                Japanese defend with 2 mech_infantrys
                    Americans roll dice for 1 armour, 1 bomber and 2 fighters in Yunnan, round 2 : 2/1 hits, 2.17 expected hits
                    Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 0/1 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in Yunnan
                Americans win, taking Yunnan from Japanese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
            Battle in 16 Sea Zone
                Americans attack with 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 124 Sea Zone
                Americans attack with 1 bomber and 1 fighter
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 fighter in 124 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
                    Germans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 124 Sea Zone
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 124 Sea Zone to Iceland
            1 bomber moved from 124 Sea Zone to United Kingdom
            2 fighters moved from Gibraltar to United Kingdom
            1 mech_infantry moved from Central United States to 101 Sea Zone
            2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 101 Sea Zone to 106 Sea Zone
            2 infantry and 2 mech_infantrys moved from 106 Sea Zone to Quebec
            4 fighters moved from Eastern United States to Gibraltar
            1 bomber moved from Russia to Caucasus
            1 fighter moved from 79 Sea Zone to India
            1 bomber and 2 fighters moved from Yunnan to India
            1 carrier, 1 destroyer and 1 transport moved from 79 Sea Zone to 39 Sea Zone
            2 fighters moved from 16 Sea Zone to 31 Sea Zone
            2 carriers, 1 destroyer, 2 fighters and 2 submarines moved from 25 Sea Zone to 31 Sea Zone
            3 carriers, 3 destroyers, 5 fighters and 20 submarines moved from 26 Sea Zone to 31 Sea Zone
            1 marine moved from Johnston Island to 30 Sea Zone
            1 battleship, 2 carriers, 3 fighters, 1 marine and 1 tactical_bomber moved from 30 Sea Zone to 31 Sea Zone
            1 marine moved from 31 Sea Zone to Wake Island
    
        Place Units - Americans
            4 bombers and 3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 14 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 15 PUs
    
        Purchase Units - British
            British repair damage of 17x factory_major; Remaining resources: 40 PUs; 
            British buy 11 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Caucasus to Ukraine
                  British take Ukraine from Germans
            2 fighters and 1 mech_infantry moved from Caucasus to Bryansk
            1 armour moved from Caucasus to Kazakhstan
                  British take Kazakhstan from Germans
            1 armour moved from Kazakhstan to Caucasus
            2 infantry moved from Shan State to French Indo China
            2 fighters moved from India to French Indo China
    
        Combat - British
            Battle in French Indo China
                British attack with 2 fighters and 2 infantry
                Japanese defend with 1 factory_minor and 1 infantry
                    British roll dice for 2 fighters and 2 infantry in French Indo China, round 2 : 1/1 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Bryansk
                British attack with 2 fighters and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 2 fighters and 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Bryansk
                British win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            2 fighters moved from Bryansk to Caucasus
            1 artillery and 2 infantry moved from Northwest Persia to Caucasus
            1 armour and 2 mech_infantrys moved from Persia to Caucasus
            1 artillery and 1 infantry moved from Persia to Northwest Persia
            3 mech_infantrys moved from Iraq to Caucasus
            3 infantry moved from Iraq to Northwest Persia
            1 artillery, 3 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
            3 infantry and 3 mech_infantrys moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 fighters moved from French Indo China to Shan State
            6 infantry moved from Burma to India
            3 aaGuns, 1 armour, 1 artillery, 2 fighters, 11 infantry and 2 mech_infantrys moved from Shan State to Yunnan
            18 infantry moved from Burma to Yunnan
            1 transport moved from 80 Sea Zone to 71 Sea Zone
            1 transport moved from 79 Sea Zone to 80 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            1 artillery moved from India to 39 Sea Zone
            1 submarine moved from 92 Sea Zone to 110 Sea Zone
    
        Place Units - British
            1 submarine placed in 109 Sea Zone
            9 infantry placed in United Kingdom
            2 infantry placed in Persia
    
        Turn Complete - British
            British collect 37 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            1 fighter, 5 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4
            UK_Pacific collect 28 PUs; end with 28 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
            Some Units in India change ownership: 1 fighter, 5 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.17
    Germans : 0.33
    British : -0.50
    Americans : -2.50
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 bomber; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
    
        Place Units - Italians
            1 bomber placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,3,2,6,2,4,5,3
            Italians collect 1 PU (10 lost to blockades); end with 6 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 destroyers and 2 submarines moved from 63 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    I was a bit frustrated by the way this game played in the Med but I think I mostly did it right. I can only really identify one major mistake. That was continuing the attack on Iraq UK2 when I could have just retreated to Trans-Jordan and kept the Suez closed. There was no need to take it UK2 when UK3 (or ANZ2) would have been good enough.

    I guess I should have positioned the UK bomber in Gibraltar UK1 too. Would have been much more useful than a strat bomb on W Germany. I wasn’t really anticipating the loss of the SZ92 stack though - perhaps that was a pretty major mistake. With Germany holding Sth France, the 2 Italian fighters can be brought in. Still, it was only 36% and only that good because I lost a plane in SZ96.

    If the I5 amphibious assault on Persia had gotten average dice, this would have been a pretty short game. The Axis got a lot of momentum, including Italian income, when they could pass the Suez. I guess I should have been able to put in another plane.


  • TripleA Move Summary: Germans round 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 6 artilleries, 1 carrier, 2 destroyers and 9 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            4 bombers moved from Western Germany to United Kingdom
            1 fighter moved from Western Germany to United Kingdom
            3 fighters moved from 111 Sea Zone to United Kingdom
            1 artillery and 1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from British
    

    Savegame


  • @simon33

    Scramble in UK?


  • @simon33

    My great issue is winning in the Pacific… I just don’t know how to close. Why didn’t I press India harder? No idea. Taking Hawaii round 7 is nice and all but taking India round 9 would have paid off better.

  • '19 '17 '16

    No intercept.

    I have a similar problem in the Pacific, so I’m not the person to ask. You came pretty close but I don’t think holding off Hawaii was a winning move for the Pacific, although it did tie up USA really well. I was also pretty surprised you threw all your ships and planes at that mini fleet I had.


  • TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 6 artilleries, 1 carrier, 2 destroyers and 9 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            4 bombers moved from Western Germany to United Kingdom
            1 fighter moved from Western Germany to United Kingdom
            3 fighters moved from 111 Sea Zone to United Kingdom
            1 artillery and 1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from British
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 8 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.67 expected hits
                Bombing raid in United Kingdom rolls: 4,3,4,7 and causes: 18 damage to unit: factory_major
                Bombing raid in United Kingdom causes 18 damage total. 
            Battle in Rostov
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/1 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/1 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    Germans roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery in Rostov, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery in Rostov, round 6 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 6 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery in Rostov, round 7 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
                Russians win with no units remaining. Battle score for attacker is -4
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 armour moved from Kansu to Samara
            1 mech_infantry moved from Tsinghai to Kansu
            1 armour moved from Szechwan to Tsinghai
            4 bombers moved from United Kingdom to Western Germany
            5 artilleries moved from Germany to 113 Sea Zone
            5 infantry moved from Western Germany to 113 Sea Zone
            4 transports moved from 111 Sea Zone to 112 Sea Zone
            2 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 113 Sea Zone to 111 Sea Zone
            2 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
            7 artilleries and 8 infantry moved from 111 Sea Zone to Scotland
            1 tactical_bomber moved from 111 Sea Zone to Western Germany
            4 fighters moved from United Kingdom to 111 Sea Zone
            1 artillery and 1 infantry moved from Holland Belgium to Western Germany
            6 tactical_bombers moved from Yugoslavia to Western Germany
            2 mech_infantrys moved from Volgograd to Bryansk
            2 mech_infantrys moved from Volgograd to Russia
            1 transport moved from 112 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            1 carrier and 2 destroyers placed in 113 Sea Zone
            1 artillery and 9 infantry placed in Western Germany
            5 artilleries placed in Germany
            Germans undo move 3.
            Germans undo move 2.
            2 armour, 3 artilleries and 5 infantry placed in Western Germany
            1 artillery and 1 infantry placed in Germany
            1 artillery and 1 infantry placed in Germany
            1 artillery and 2 infantry placed in Normandy Bordeaux
            Germans undo move 1.
            Germans undo move 4.
            1 carrier and 2 destroyers placed in 110 Sea Zone
            1 artillery and 2 infantry placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,5,4,5,5,3,4,6
            Germans collect 67 PUs (7 lost to blockades); end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Novgorod: 1 artillery and 2 infantry
            EDIT: Removing units owned by Germans from Germany: 1 artillery and 1 infantry
            EDIT: Removing units owned by Germans from Volgograd: 2 armour
            EDIT: Adding units owned by Germans to Russia: 2 armour
            EDIT: Removing units owned by Germans from Western Germany: 1 infantry
            EDIT: Adding units owned by Germans to Western Germany: 1 infantry
            EDIT: Adding units owned by Germans to 110 Sea Zone: 1 carrier and 4 fighters
            EDIT: Removing units owned by Germans from 111 Sea Zone: 1 carrier and 4 fighters
            EDIT: Adding units owned by Germans to 111 Sea Zone: 2 tactical_bombers
            EDIT: Adding units owned by Germans to Scotland: 3 tactical_bombers
            EDIT: Removing units owned by Germans from Western Germany: 5 tactical_bombers
            EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport
            EDIT: Adding units owned by Germans to Germany: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -1.67
    Russians : 0.00
    AA fire in United Kingdom : : -0.67
    

    Savegame


  • @simon33

    Yeah, sacrificing the air might have been a great move IF I had been able to follow it up…

    Did a bunch of edits at the end of Germany’s turn, moving planes around to land on carriers, realizing they can scramble out of Scotland, etc.

  • '19 '17 '16

    Hmm, if I’d have put the Caucasus bomber on Gibraltar like I planned, I could attack the SZ111 fleet, but then I guess you would have positioned slightly differently.

    I still see a point in playing on.

  • '19 '17 '16

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Combat Move - Russians
            2 fighters and 1 infantry moved from Caucasus to Kazakhstan
    
        Combat - Russians
            Battle in Kazakhstan
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/1 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Kazakhstan to Caucasus
            1 aaGun moved from Caucasus to Rostov
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 6 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            2 transports moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from Hainan to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from Hainan to 36 Sea Zone
            1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Borneo
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
            2 mech_infantrys moved from Kwangsi to French Indo China
            1 fighter moved from 35 Sea Zone to French Indo China
    
        Combat - Japanese
            Battle in Borneo
            Battle in Sumatra
            Battle in Celebes
            Battle in French Indo China
                Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                British defend with 2 infantry; UK_Pacific defend with 1 factory_minor
                    Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 2/0 hits, 2.00 expected hits
                    UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 1/1 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in French Indo China
                Japanese win, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific, taking Celebes from UK_Pacific, taking French Indo China from UK_Pacific with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from French Indo China to Hunan
            8 armour and 14 mech_infantrys moved from Kwangsi to Hunan
            2 submarines moved from 46 Sea Zone to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 38 Sea Zone
            1 destroyer moved from 35 Sea Zone to 41 Sea Zone
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 43 Sea Zone
            1 submarine moved from 36 Sea Zone to 6 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
            3 mech_infantrys moved from Shantung to Hunan
            1 mech_infantry moved from Kiangsu to Kwangsi
            1 mech_infantry moved from Kiangsu to Hunan
    
        Place Units - Japanese
            2 destroyers and 2 submarines placed in 6 Sea Zone
            3 mech_infantrys placed in Shantung
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry
            EDIT: Adding units owned by Japanese to Hunan: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    UK_Pacific : 0.33
    Japanese : 0.00
    

    Savegame


  • @simon33 said in Simon33 (Allies) vs weddingsinger (Axis) BM3:

    Hmm, if I’d have put the Caucasus bomber on Gibraltar like I planned, I could attack the SZ111 fleet, but then I guess you would have positioned slightly differently.

    I still see a point in playing on.

    Never give up. Never surrender.

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 destroyer and 7 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
                EDIT: Americans takes 17 Sea Zone from Japanese
                EDIT: Turning off Edit Mode
            Turning on Edit Mode
                EDIT: Americans takes 17 Sea Zone from Japanese
                EDIT: Turning off Edit Mode
            4 bombers moved from Eastern United States to 110 Sea Zone
            1 bomber and 4 fighters moved from United Kingdom to 110 Sea Zone
            1 fighter moved from Iceland to 110 Sea Zone
            4 fighters moved from Gibraltar to 110 Sea Zone
            1 destroyer moved from 39 Sea Zone to 41 Sea Zone
            1 bomber moved from India to 41 Sea Zone
            2 fighters moved from India to 37 Sea Zone
            1 fighter moved from India to Szechwan
            1 armour moved from Yunnan to Szechwan
            1 artillery, 1 infantry and 1 marine moved from Wake Island to 31 Sea Zone
            1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 31 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Caroline Islands
            Battle in 37 Sea Zone
                Americans attack with 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters in 37 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 37 Sea Zone
                Americans win, taking Caroline Islands from Japanese with 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Szechwan
                Americans attack with 1 armour and 1 fighter
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 armour and 1 fighter in Szechwan, round 2 : 1/0 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Szechwan
                Americans win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 armour
                Casualties for Germans: 1 mech_infantry
            Battle in 110 Sea Zone
                British loiter and taunt; Americans attack with 5 bombers and 9 fighters
                Germans defend with 2 carriers, 2 destroyers and 4 fighters
                    Americans roll dice for 5 bombers and 9 fighters in 110 Sea Zone, round 2 : 7/1 hits, 7.83 expected hits
                    Germans roll dice for 2 carriers, 2 destroyers and 4 fighters in 110 Sea Zone, round 2 : 4/0 hits, 4.00 expected hits
                    2 destroyers owned by the Germans, 1 fighter owned by the Germans, 2 carriers owned by the Germans, 1 fighter owned by the Americans and 3 bombers owned by the Americans lost in 110 Sea Zone
                    Americans roll dice for 2 bombers and 8 fighters in 110 Sea Zone, round 3 : 6/1 hits, 5.33 expected hits
                    Germans roll dice for 3 fighters in 110 Sea Zone, round 3 : 2/0 hits, 2.00 expected hits
                    3 fighters owned by the Germans and 2 bombers owned by the Americans lost in 110 Sea Zone
                Americans win with 8 fighters remaining. Battle score for attacker is 18
                Casualties for Americans: 5 bombers and 1 fighter
                Casualties for Germans: 2 carriers, 2 destroyers and 4 fighters
            Battle in 41 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 41 Sea Zone
                    1 transport owned by the Japanese lost in 41 Sea Zone
                Americans win, taking 41 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - Americans
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 fighter moved from Szechwan to Yunnan
            1 bomber moved from Caucasus to Gibraltar
            2 infantry and 2 mech_infantrys moved from Quebec to 106 Sea Zone
            1 submarine moved from 106 Sea Zone to 109 Sea Zone
            6 fighters moved from 110 Sea Zone to United Kingdom
            2 infantry, 2 mech_infantrys and 2 transports moved from 106 Sea Zone to 109 Sea Zone
            2 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom
            2 fighters moved from 110 Sea Zone to United Kingdom
            3 fighters moved from Eastern United States to Gibraltar
            1 destroyer moved from 31 Sea Zone to 23 Sea Zone
            1 destroyer moved from 31 Sea Zone to 22 Sea Zone
            7 carriers, 2 destroyers, 12 fighters, 22 submarines and 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
            1 bomber moved from 41 Sea Zone to India
            1 fighter moved from 37 Sea Zone to Java
            1 fighter moved from 37 Sea Zone to Yunnan
    
        Place Units - Americans
            1 destroyer placed in 101 Sea Zone
            7 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Szechwan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British repair damage of 17x factory_major; Remaining resources: 27 PUs; 
            British buy 9 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 artillery and 2 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 submarine moved from 110 Sea Zone to 111 Sea Zone
            1 submarine moved from 109 Sea Zone to 111 Sea Zone
            4 fighters and 2 mech_infantrys moved from Caucasus to Bryansk
            1 mech_infantry moved from Ukraine to Western Ukraine
                  British take Western Ukraine from Germans
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 fighter moved from India to Sumatra
            1 armour, 1 artillery and 1 infantry moved from Yunnan to French Indo China
            2 fighters and 2 infantry moved from Yunnan to Kwangsi
            1 fighter moved from India to Sumatra
    
        Combat - British
            Battle in 111 Sea Zone
                British attack with 2 submarines
                Germans defend with 1 carrier, 2 tactical_bombers and 8 transports
                    British roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 carrier and 8 transports in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 submarines in 111 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 carrier and 8 transports in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 submarines in 111 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 carrier and 8 transports in 111 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 submarines in 111 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 carrier and 8 transports in 111 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the British lost in 111 Sea Zone
                    British roll dice for 1 submarine in 111 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 carrier and 8 transports in 111 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 111 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 carrier and 8 transports in 111 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the British lost in 111 Sea Zone
                Germans win with 1 carrier, 2 tactical_bombers and 8 transports remaining. Battle score for attacker is -12
                Casualties for British: 2 submarines
            Battle in Bryansk
                British attack with 4 fighters and 2 mech_infantrys
                Germans defend with 2 mech_infantrys
                    British roll dice for 4 fighters and 2 mech_infantrys in Bryansk, round 2 : 3/1 hits, 2.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 0/1 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Bryansk
                British win, taking Bryansk from Germans with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in Sumatra
                British attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 : 2/1 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Sumatra
                British win, taking Sumatra from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Kwangsi
                British attack with 2 fighters and 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 fighters and 2 infantry in Kwangsi, round 2 : 2/1 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in French Indo China
                British attack with 1 armour, 1 artillery and 1 infantry
                Japanese defend with 1 factory_minor and 1 mech_infantry
                    British roll dice for 1 armour, 1 artillery and 1 infantry in French Indo China, round 2 : 1/1 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
                2 tactical_bombers owned by the Germans forced to land in Scotland
    
        Non Combat Move - British
            2 fighters moved from Kwangsi to Yunnan
            2 fighters moved from Sumatra to 41 Sea Zone
            2 infantry moved from Yunnan to French Indo China
            3 infantry moved from Yunnan to French Indo China
            1 armour and 1 mech_infantry moved from India to Yunnan
            1 artillery and 4 infantry moved from Northwest Persia to Caucasus
            4 fighters moved from Bryansk to Caucasus
            2 infantry moved from Persia to Northwest Persia
            3 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
            3 mech_infantrys moved from Northwest Persia to Caucasus
            1 artillery and 3 infantry moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 transport moved from 80 Sea Zone to 71 Sea Zone
            12 infantry moved from India to Burma
    
        Place Units - British
            9 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from 71 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 39 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 armour, 1 artillery and 2 fighters placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 22 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
            Some Units in India change ownership: 1 armour, 1 artillery and 2 fighters
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : -0.83
    Americans : -0.17
    Japanese : 0.00
    

    Savegame

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