@Daaras Scramble decisions?
Simon33 (Allies) vs weddingsinger (Axis) BM3
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@weddingsinger said in Simon33 (Allies) vs weddingsinger (Axis) BM3:
ARRRGGGHHHH Italy can’t even sink a simple destroyer sitting all alone…
Ooh, I didn’t think it could reach. Nasty dice there.
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries, 8 infantry and 5 transports; Remaining resources: 1 PUs; Combat Move - Germans 4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone 4 artilleries and 4 infantry moved from 111 Sea Zone to Scotland 2 carriers moved from 112 Sea Zone to 111 Sea Zone 1 destroyer moved from 112 Sea Zone to 124 Sea Zone 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 bomber moved from Western Germany to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 124 Sea Zone 1 bomber moved from Volgograd to Western Germany 2 mech_infantrys moved from Ukraine to Rostov 6 tactical_bombers moved from Volgograd to Rostov 1 armour and 1 mech_infantry moved from Sikang to Szechwan 9 armour and 1 mech_infantry moved from Sikang to Volgograd Germans take Kazakhstan from British 1 armour moved from Tsinghai to Volgograd 1 mech_infantry moved from Sikang to Tsinghai 1 armour moved from Timguska to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Yenisey Germans take Yenisey from Russians Combat - Germans Battle in Scotland Battle in 124 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 124 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 124 Sea Zone Germans win, taking Scotland from British with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 104 Sea Zone Germans attack with 1 bomber and 1 destroyer British defend with 1 destroyer Germans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 destroyer Casualties for British: 1 destroyer Battle in Rostov Germans attack with 2 mech_infantrys and 6 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 mech_infantrys and 6 tactical_bombers in Rostov, round 2 : 3/1 hits, 3.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Szechwan Germans attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Germans win, taking Szechwan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Germans 1 bomber moved from 104 Sea Zone to Western Germany 4 bombers, 3 fighters and 3 tactical_bombers moved from Southern Italy to Western Germany 1 fighter and 1 tactical_bomber moved from 124 Sea Zone to 111 Sea Zone 2 fighters moved from Western Germany to 111 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 aaGun moved from Northern Italy to Western Germany 3 armour moved from Russia to Volgograd 6 tactical_bombers moved from Rostov to Yugoslavia 1 armour, 1 infantry and 1 mech_infantry moved from Samara to Volgograd 3 armour and 7 mech_infantrys moved from Bryansk to Volgograd Place Units - Germans 5 transports placed in 113 Sea Zone 2 artilleries and 8 infantry placed in Western Germany 5 artilleries placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,6,3,1,3,1,3,4 Germans collect 75 PUs (3 lost to blockades); end with 76 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : 0.50 British : 0.67 Americans : -0.33 Chinese : -0.33 Russians : -0.33
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Combat Move - Russians 4 fighters and 2 infantry moved from Caucasus to Rostov Combat - Russians Battle in Rostov Russians attack with 4 fighters and 2 infantry Germans defend with 2 mech_infantrys Russians roll dice for 4 fighters and 2 infantry in Rostov, round 2 : 2/1 hits, 2.33 expected hits Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 4 fighters moved from Rostov to Caucasus Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.33 Russians : -0.33
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I think I can keep London next round. Not too sure about the round after that though.
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 3 destroyers and 6 mech_infantrys; Remaining resources: 5 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from Americans 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kwangsi to Yunnan 1 submarine moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 battleship, 4 carriers, 5 destroyers, 4 fighters, 7 submarines, 3 tactical_bombers and 2 transports moved from 36 Sea Zone to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 46 Sea Zone 1 artillery moved from Buryatia to Yakut S.S.R. Combat - Japanese Battle in 36 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 46 Sea Zone Japanese attack with 2 submarines British defend with 1 destroyer Japanese roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 submarines in 46 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 46 Sea Zone Japanese win with 2 submarines remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yakut S.S.R. Japanese attack with 1 artillery Russians defend with 2 infantry Japanese roll dice for 1 artillery in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese roll dice for 1 artillery in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Yakut S.S.R., round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yakut S.S.R. Russians win with 1 infantry remaining. Battle score for attacker is -1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery Battle in Yunnan Japanese attack with 1 infantry and 2 mech_infantrys Americans defend with 1 artillery Japanese roll dice for 1 infantry and 2 mech_infantrys in Yunnan, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 2 mech_infantrys in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 mech_infantrys in Yunnan, round 4 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery Non Combat Move - Japanese 3 armour moved from Kiangsu to Kwangsi 3 mech_infantrys moved from Hunan to Kwangsi 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 transports EDIT: Turning off Edit Mode 3 destroyers placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 45 PUs; end with 50 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
British : -0.67 Americans : -0.33 Chinese : 0.00 Russians : -0.33 Japanese : -1.17
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Was the reason you stayed in Hawaii so long to tie up US income and give Germany more freedom? I wasn’t completely sure why you let UK_Pacific go so hog wild.
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 4 bombers and 3 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United Kingdom to 124 Sea Zone 2 fighters moved from 25 Sea Zone to 16 Sea Zone 1 infantry moved from Shan State to French Indo China 1 bomber moved from Burma to French Indo China 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 bomber moved from Caucasus to Russia 1 armour moved from Shan State to Yunnan 2 fighters moved from Burma to Yunnan 1 bomber moved from India to Yunnan Combat - Americans Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Russia causes 6 damage total. Battle in Wake Island Battle in French Indo China Americans attack with 1 bomber and 1 infantry Japanese defend with 1 factory_minor and 1 infantry Americans roll dice for 1 bomber and 1 infantry in French Indo China, round 2 : 0/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in French Indo China Americans roll dice for 1 bomber in French Indo China, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in French Indo China, round 4 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 4 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in French Indo China Japanese win, taking Wake Island from Japanese with 1 infantry remaining. Battle score for attacker is -15 Casualties for Americans: 1 bomber and 1 infantry Battle in Yunnan Americans attack with 1 armour, 1 bomber and 2 fighters Japanese defend with 2 mech_infantrys Americans roll dice for 1 armour, 1 bomber and 2 fighters in Yunnan, round 2 : 2/1 hits, 2.17 expected hits Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 0/1 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Yunnan Americans win, taking Yunnan from Japanese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Battle in 16 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 124 Sea Zone Americans attack with 1 bomber and 1 fighter Germans defend with 1 destroyer Americans roll dice for 1 bomber and 1 fighter in 124 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 124 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 fighter moved from 124 Sea Zone to Iceland 1 bomber moved from 124 Sea Zone to United Kingdom 2 fighters moved from Gibraltar to United Kingdom 1 mech_infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 101 Sea Zone to 106 Sea Zone 2 infantry and 2 mech_infantrys moved from 106 Sea Zone to Quebec 4 fighters moved from Eastern United States to Gibraltar 1 bomber moved from Russia to Caucasus 1 fighter moved from 79 Sea Zone to India 1 bomber and 2 fighters moved from Yunnan to India 1 carrier, 1 destroyer and 1 transport moved from 79 Sea Zone to 39 Sea Zone 2 fighters moved from 16 Sea Zone to 31 Sea Zone 2 carriers, 1 destroyer, 2 fighters and 2 submarines moved from 25 Sea Zone to 31 Sea Zone 3 carriers, 3 destroyers, 5 fighters and 20 submarines moved from 26 Sea Zone to 31 Sea Zone 1 marine moved from Johnston Island to 30 Sea Zone 1 battleship, 2 carriers, 3 fighters, 1 marine and 1 tactical_bomber moved from 30 Sea Zone to 31 Sea Zone 1 marine moved from 31 Sea Zone to Wake Island Place Units - Americans 4 bombers and 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 14 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 15 PUs Purchase Units - British British repair damage of 17x factory_major; Remaining resources: 40 PUs; British buy 11 infantry and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Caucasus to Ukraine British take Ukraine from Germans 2 fighters and 1 mech_infantry moved from Caucasus to Bryansk 1 armour moved from Caucasus to Kazakhstan British take Kazakhstan from Germans 1 armour moved from Kazakhstan to Caucasus 2 infantry moved from Shan State to French Indo China 2 fighters moved from India to French Indo China Combat - British Battle in French Indo China British attack with 2 fighters and 2 infantry Japanese defend with 1 factory_minor and 1 infantry British roll dice for 2 fighters and 2 infantry in French Indo China, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Bryansk British attack with 2 fighters and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 2 fighters and 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Bryansk British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 2 fighters moved from Bryansk to Caucasus 1 artillery and 2 infantry moved from Northwest Persia to Caucasus 1 armour and 2 mech_infantrys moved from Persia to Caucasus 1 artillery and 1 infantry moved from Persia to Northwest Persia 3 mech_infantrys moved from Iraq to Caucasus 3 infantry moved from Iraq to Northwest Persia 1 artillery, 3 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan 3 infantry and 3 mech_infantrys moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters moved from French Indo China to Shan State 6 infantry moved from Burma to India 3 aaGuns, 1 armour, 1 artillery, 2 fighters, 11 infantry and 2 mech_infantrys moved from Shan State to Yunnan 18 infantry moved from Burma to Yunnan 1 transport moved from 80 Sea Zone to 71 Sea Zone 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 submarine moved from 92 Sea Zone to 110 Sea Zone Place Units - British 1 submarine placed in 109 Sea Zone 9 infantry placed in United Kingdom 2 infantry placed in Persia Turn Complete - British British collect 37 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 fighter, 5 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4 UK_Pacific collect 28 PUs; end with 28 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs Some Units in India change ownership: 1 fighter, 5 infantry and 1 mech_infantry
Combat Hit Differential Summary :
AA fire in Russia : : -0.17 Germans : 0.33 British : -0.50 Americans : -2.50 Japanese : -0.33
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 bomber; Remaining resources: 5 PUs; Combat Move - Italians Place Units - Italians 1 bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,3,2,6,2,4,5,3 Italians collect 1 PU (10 lost to blockades); end with 6 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 destroyers and 2 submarines moved from 63 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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I was a bit frustrated by the way this game played in the Med but I think I mostly did it right. I can only really identify one major mistake. That was continuing the attack on Iraq UK2 when I could have just retreated to Trans-Jordan and kept the Suez closed. There was no need to take it UK2 when UK3 (or ANZ2) would have been good enough.
I guess I should have positioned the UK bomber in Gibraltar UK1 too. Would have been much more useful than a strat bomb on W Germany. I wasn’t really anticipating the loss of the SZ92 stack though - perhaps that was a pretty major mistake. With Germany holding Sth France, the 2 Italian fighters can be brought in. Still, it was only 36% and only that good because I lost a plane in SZ96.
If the I5 amphibious assault on Persia had gotten average dice, this would have been a pretty short game. The Axis got a lot of momentum, including Italian income, when they could pass the Suez. I guess I should have been able to put in another plane.
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TripleA Move Summary: Germans round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 6 artilleries, 1 carrier, 2 destroyers and 9 infantry; Remaining resources: 1 PUs; Combat Move - Germans 4 bombers moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to United Kingdom 3 fighters moved from 111 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from British
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Scramble in UK?
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My great issue is winning in the Pacific… I just don’t know how to close. Why didn’t I press India harder? No idea. Taking Hawaii round 7 is nice and all but taking India round 9 would have paid off better.
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No intercept.
I have a similar problem in the Pacific, so I’m not the person to ask. You came pretty close but I don’t think holding off Hawaii was a winning move for the Pacific, although it did tie up USA really well. I was also pretty surprised you threw all your ships and planes at that mini fleet I had.
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 6 artilleries, 1 carrier, 2 destroyers and 9 infantry; Remaining resources: 1 PUs; Combat Move - Germans 4 bombers moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to United Kingdom 3 fighters moved from 111 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from British Combat - Germans Air Battle in United Kingdom Germans attacks with 8 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.67 expected hits Bombing raid in United Kingdom rolls: 4,3,4,7 and causes: 18 damage to unit: factory_major Bombing raid in United Kingdom causes 18 damage total. Battle in Rostov Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Germans roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Rostov, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Rostov, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Rostov, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Rostov, round 7 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Rostov, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov Russians win with no units remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 armour moved from Kansu to Samara 1 mech_infantry moved from Tsinghai to Kansu 1 armour moved from Szechwan to Tsinghai 4 bombers moved from United Kingdom to Western Germany 5 artilleries moved from Germany to 113 Sea Zone 5 infantry moved from Western Germany to 113 Sea Zone 4 transports moved from 111 Sea Zone to 112 Sea Zone 2 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 113 Sea Zone to 111 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone 7 artilleries and 8 infantry moved from 111 Sea Zone to Scotland 1 tactical_bomber moved from 111 Sea Zone to Western Germany 4 fighters moved from United Kingdom to 111 Sea Zone 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 6 tactical_bombers moved from Yugoslavia to Western Germany 2 mech_infantrys moved from Volgograd to Bryansk 2 mech_infantrys moved from Volgograd to Russia 1 transport moved from 112 Sea Zone to 113 Sea Zone Place Units - Germans 1 carrier and 2 destroyers placed in 113 Sea Zone 1 artillery and 9 infantry placed in Western Germany 5 artilleries placed in Germany Germans undo move 3. Germans undo move 2. 2 armour, 3 artilleries and 5 infantry placed in Western Germany 1 artillery and 1 infantry placed in Germany 1 artillery and 1 infantry placed in Germany 1 artillery and 2 infantry placed in Normandy Bordeaux Germans undo move 1. Germans undo move 4. 1 carrier and 2 destroyers placed in 110 Sea Zone 1 artillery and 2 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,5,4,5,5,3,4,6 Germans collect 67 PUs (7 lost to blockades); end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 1 artillery and 2 infantry EDIT: Removing units owned by Germans from Germany: 1 artillery and 1 infantry EDIT: Removing units owned by Germans from Volgograd: 2 armour EDIT: Adding units owned by Germans to Russia: 2 armour EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Adding units owned by Germans to Western Germany: 1 infantry EDIT: Adding units owned by Germans to 110 Sea Zone: 1 carrier and 4 fighters EDIT: Removing units owned by Germans from 111 Sea Zone: 1 carrier and 4 fighters EDIT: Adding units owned by Germans to 111 Sea Zone: 2 tactical_bombers EDIT: Adding units owned by Germans to Scotland: 3 tactical_bombers EDIT: Removing units owned by Germans from Western Germany: 5 tactical_bombers EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport EDIT: Adding units owned by Germans to Germany: 1 artillery and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.67 Russians : 0.00 AA fire in United Kingdom : : -0.67
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Yeah, sacrificing the air might have been a great move IF I had been able to follow it up…
Did a bunch of edits at the end of Germany’s turn, moving planes around to land on carriers, realizing they can scramble out of Scotland, etc.
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Hmm, if I’d have put the Caucasus bomber on Gibraltar like I planned, I could attack the SZ111 fleet, but then I guess you would have positioned slightly differently.
I still see a point in playing on.
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Combat Move - Russians 2 fighters and 1 infantry moved from Caucasus to Kazakhstan Combat - Russians Battle in Kazakhstan Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Kazakhstan to Caucasus 1 aaGun moved from Caucasus to Rostov Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33 Russians : -0.17
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 destroyers, 6 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 transports moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from Hainan to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from Hainan to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China 2 mech_infantrys moved from Kwangsi to French Indo China 1 fighter moved from 35 Sea Zone to French Indo China Combat - Japanese Battle in Borneo Battle in Sumatra Battle in Celebes Battle in French Indo China Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 factory_minor Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 2/0 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in French Indo China Japanese win, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific, taking Celebes from UK_Pacific, taking French Indo China from UK_Pacific with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 fighter moved from French Indo China to Hunan 8 armour and 14 mech_infantrys moved from Kwangsi to Hunan 2 submarines moved from 46 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 38 Sea Zone 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 submarine moved from 36 Sea Zone to 6 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Hunan 3 mech_infantrys moved from Shantung to Hunan 1 mech_infantry moved from Kiangsu to Kwangsi 1 mech_infantry moved from Kiangsu to Hunan Place Units - Japanese 2 destroyers and 2 submarines placed in 6 Sea Zone 3 mech_infantrys placed in Shantung 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 55 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry EDIT: Adding units owned by Japanese to Hunan: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
UK_Pacific : 0.33 Japanese : 0.00
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@simon33 said in Simon33 (Allies) vs weddingsinger (Axis) BM3:
Hmm, if I’d have put the Caucasus bomber on Gibraltar like I planned, I could attack the SZ111 fleet, but then I guess you would have positioned slightly differently.
I still see a point in playing on.
Never give up. Never surrender.