@ArtofWar1947 said in PTV ArtofWar (Ax+12) v AxisDominion (Al):
Disappointing.
In any case, scramble to 56?
no scramble. when it’s that overwhelming, you can assume no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 124 Sea Zone
2 fighters moved from Iceland to 124 Sea Zone
1 fighter moved from Caucasus to Volgograd
1 bomber moved from India to Volgograd
1 bomber moved from Queensland to Yunnan
1 artillery moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Szechwan
1 bomber and 2 fighters moved from India to Szechwan
1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Western United States to 10 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 battleship and 1 marine moved from 10 Sea Zone to 30 Sea Zone
1 marine moved from 30 Sea Zone to Johnston Island
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
Combat - Americans
Air Battle in Volgograd
Americans attacks with 2 units heading to Volgograd
Germans launches 1 interceptors out of Volgograd
Attackers Fire, : 1/1 hits, 0.50 expected hits
Defenders Fire, : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Volgograd
1 fighter owned by the Germans lost in Volgograd
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Battle in Johnston Island
Battle in Midway
Battle in 26 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking Johnston Island from Japanese, taking Midway from Japanese, taking 26 Sea Zone from Japanese with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 124 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 124 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 124 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Szechwan
Americans attack with 1 bomber and 3 fighters
Japanese defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 bomber and 3 fighters in Szechwan, round 2 : 2/1 hits, 2.17 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Szechwan
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Yunnan
Americans attack with 1 artillery and 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 artillery and 1 bomber in Yunnan, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
Americans win, taking Yunnan from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Americans
2 fighters moved from Szechwan to Burma
1 bomber moved from Volgograd to Caucasus
2 fighters moved from 124 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
2 carriers, 1 destroyer and 4 fighters moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to United Kingdom
1 bomber moved from Yunnan to Burma
1 armour and 1 infantry moved from French Indo China to Shan State
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 37 Sea Zone to 79 Sea Zone
4 carriers, 2 destroyers, 5 fighters, 20 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
2 carriers, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 fighters moved from Western United States to Eastern United States
1 bomber moved from Szechwan to India
Place Units - Americans
1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
2 fighters placed in Eastern United States
Americans undo move 2.
1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,6,1,1,5,4,3,3,3,4,6,3,3,2,3,1,2,1,1,5,6,2,6,2,1,6,1,5,5,5,4,6,3
Americans collect 53 PUs (2 lost to blockades); end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 9 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Combat - Chinese
Chinese creates battle in territory Szechwan
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British buy 1 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 11 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 2 mech_infantrys moved from Caucasus to Ukraine
1 mech_infantry moved from Caucasus to Ukraine
1 armour moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
1 armour moved from Kazakhstan to Caucasus
Combat - British
Battle in Ukraine
British attack with 1 fighter and 3 mech_infantrys
Germans defend with 1 factory_minor and 3 mech_infantrys
British roll dice for 1 fighter and 3 mech_infantrys in Ukraine, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 3 mech_infantrys in Ukraine, round 2 : 1/0 hits, 1.00 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Ukraine
British roll dice for 1 fighter and 2 mech_infantrys in Ukraine, round 3 : 0/1 hits, 0.83 expected hits
Germans roll dice for 2 mech_infantrys in Ukraine, round 3 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the British lost in Ukraine
British roll dice for 1 fighter and 1 mech_infantry in Ukraine, round 4 : 0/1 hits, 0.67 expected hits
Germans roll dice for 2 mech_infantrys in Ukraine, round 4 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the British lost in Ukraine
retreated to Ukraine
Germans win with 2 mech_infantrys remaining. Battle score for attacker is -8
Casualties for British: 3 mech_infantrys
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Ukraine to Caucasus
3 mech_infantrys moved from Persia to Caucasus
3 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 fighter moved from Trans-Jordan to Caucasus
3 infantry moved from Trans-Jordan to Iraq
3 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
1 artillery moved from Alexandria to Egypt
3 mech_infantrys moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
2 fighters moved from India to Caucasus
1 transport moved from 37 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from Malaya to Shan State
3 aaGuns, 1 armour, 12 infantry and 2 mech_infantrys moved from French Indo China to Shan State
24 infantry moved from India to Burma
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Quebec to United Kingdom
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 submarine moved from 90 Sea Zone to 92 Sea Zone
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - British
British collect 37 PUs; end with 48 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 54 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 57 PUs
Place Units - UK_Pacific
1 armour, 1 artillery, 1 fighter and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 26 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 1 fighter and 3 infantry
Combat Hit Differential Summary :
Germans : 0.50
Defenders Fire, : : 0.67
British : -1.50
AA fire in Volgograd : : -0.17
Americans : -0.83
Attackers Fire, : : 0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy nothing; Remaining resources: 6 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 104 Sea Zone
Combat - Italians
Battle in 104 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer
Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Italians lost in 104 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,6,6,5,3,1,4,1
Italians collect 6 PUs (5 lost to blockades); end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.67
British : 0.67
ARRRGGGHHHH Italy can’t even sink a simple destroyer sitting all alone…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
Combat - ANZAC
Battle in Solomon Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Solomon Islands
ANZAC win, taking Solomon Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from 79 Sea Zone to Caucasus
1 destroyer and 1 submarine moved from 62 Sea Zone to 63 Sea Zone
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.67
@weddingsinger said in Simon33 (Allies) vs weddingsinger (Axis) BM3:
ARRRGGGHHHH Italy can’t even sink a simple destroyer sitting all alone…
Ooh, I didn’t think it could reach. Nasty dice there.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 8 infantry and 5 transports; Remaining resources: 1 PUs;
Combat Move - Germans
4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
4 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
2 carriers moved from 112 Sea Zone to 111 Sea Zone
1 destroyer moved from 112 Sea Zone to 124 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 124 Sea Zone
1 bomber moved from Volgograd to Western Germany
2 mech_infantrys moved from Ukraine to Rostov
6 tactical_bombers moved from Volgograd to Rostov
1 armour and 1 mech_infantry moved from Sikang to Szechwan
9 armour and 1 mech_infantry moved from Sikang to Volgograd
Germans take Kazakhstan from British
1 armour moved from Tsinghai to Volgograd
1 mech_infantry moved from Sikang to Tsinghai
1 armour moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
Combat - Germans
Battle in Scotland
Battle in 124 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 124 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 124 Sea Zone
Germans win, taking Scotland from British with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 104 Sea Zone
Germans attack with 1 bomber and 1 destroyer
British defend with 1 destroyer
Germans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in Rostov
Germans attack with 2 mech_infantrys and 6 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 mech_infantrys and 6 tactical_bombers in Rostov, round 2 : 3/1 hits, 3.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Szechwan
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Germans win, taking Szechwan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Germans
1 bomber moved from 104 Sea Zone to Western Germany
4 bombers, 3 fighters and 3 tactical_bombers moved from Southern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from 124 Sea Zone to 111 Sea Zone
2 fighters moved from Western Germany to 111 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 aaGun moved from Northern Italy to Western Germany
3 armour moved from Russia to Volgograd
6 tactical_bombers moved from Rostov to Yugoslavia
1 armour, 1 infantry and 1 mech_infantry moved from Samara to Volgograd
3 armour and 7 mech_infantrys moved from Bryansk to Volgograd
Place Units - Germans
5 transports placed in 113 Sea Zone
2 artilleries and 8 infantry placed in Western Germany
5 artilleries placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,6,3,1,3,1,3,4
Germans collect 75 PUs (3 lost to blockades); end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : 0.50
British : 0.67
Americans : -0.33
Chinese : -0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Combat Move - Russians
4 fighters and 2 infantry moved from Caucasus to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 4 fighters and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 4 fighters and 2 infantry in Rostov, round 2 : 2/1 hits, 2.33 expected hits
Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
4 fighters moved from Rostov to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.33
Russians : -0.33
I think I can keep London next round. Not too sure about the round after that though.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 destroyers and 6 mech_infantrys; Remaining resources: 5 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from Americans
1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 4 carriers, 5 destroyers, 4 fighters, 7 submarines, 3 tactical_bombers and 2 transports moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 artillery moved from Buryatia to Yakut S.S.R.
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 2 submarines
British defend with 1 destroyer
Japanese roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 46 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 46 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Yakut S.S.R.
Japanese attack with 1 artillery
Russians defend with 2 infantry
Japanese roll dice for 1 artillery in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese roll dice for 1 artillery in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Yakut S.S.R., round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yakut S.S.R.
Russians win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Yunnan
Japanese attack with 1 infantry and 2 mech_infantrys
Americans defend with 1 artillery
Japanese roll dice for 1 infantry and 2 mech_infantrys in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 2 mech_infantrys in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
3 armour moved from Kiangsu to Kwangsi
3 mech_infantrys moved from Hunan to Kwangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
3 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 45 PUs; end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
British : -0.67
Americans : -0.33
Chinese : 0.00
Russians : -0.33
Japanese : -1.17
Was the reason you stayed in Hawaii so long to tie up US income and give Germany more freedom? I wasn’t completely sure why you let UK_Pacific go so hog wild.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 4 bombers and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber and 1 fighter moved from United Kingdom to 124 Sea Zone
2 fighters moved from 25 Sea Zone to 16 Sea Zone
1 infantry moved from Shan State to French Indo China
1 bomber moved from Burma to French Indo China
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 bomber moved from Caucasus to Russia
1 armour moved from Shan State to Yunnan
2 fighters moved from Burma to Yunnan
1 bomber moved from India to Yunnan
Combat - Americans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Russia causes 6 damage total.
Battle in Wake Island
Battle in French Indo China
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 bomber and 1 infantry in French Indo China, round 2 : 0/1 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in French Indo China
Americans roll dice for 1 bomber in French Indo China, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in French Indo China, round 4 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 4 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in French Indo China
Japanese win, taking Wake Island from Japanese with 1 infantry remaining. Battle score for attacker is -15
Casualties for Americans: 1 bomber and 1 infantry
Battle in Yunnan
Americans attack with 1 armour, 1 bomber and 2 fighters
Japanese defend with 2 mech_infantrys
Americans roll dice for 1 armour, 1 bomber and 2 fighters in Yunnan, round 2 : 2/1 hits, 2.17 expected hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 0/1 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in Yunnan
Americans win, taking Yunnan from Japanese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in 16 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 124 Sea Zone
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 1 fighter in 124 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
Germans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 124 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 124 Sea Zone to Iceland
1 bomber moved from 124 Sea Zone to United Kingdom
2 fighters moved from Gibraltar to United Kingdom
1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 101 Sea Zone to 106 Sea Zone
2 infantry and 2 mech_infantrys moved from 106 Sea Zone to Quebec
4 fighters moved from Eastern United States to Gibraltar
1 bomber moved from Russia to Caucasus
1 fighter moved from 79 Sea Zone to India
1 bomber and 2 fighters moved from Yunnan to India
1 carrier, 1 destroyer and 1 transport moved from 79 Sea Zone to 39 Sea Zone
2 fighters moved from 16 Sea Zone to 31 Sea Zone
2 carriers, 1 destroyer, 2 fighters and 2 submarines moved from 25 Sea Zone to 31 Sea Zone
3 carriers, 3 destroyers, 5 fighters and 20 submarines moved from 26 Sea Zone to 31 Sea Zone
1 marine moved from Johnston Island to 30 Sea Zone
1 battleship, 2 carriers, 3 fighters, 1 marine and 1 tactical_bomber moved from 30 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Wake Island
Place Units - Americans
4 bombers and 3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 14 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 15 PUs
Purchase Units - British
British repair damage of 17x factory_major; Remaining resources: 40 PUs;
British buy 11 infantry and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Caucasus to Ukraine
British take Ukraine from Germans
2 fighters and 1 mech_infantry moved from Caucasus to Bryansk
1 armour moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
1 armour moved from Kazakhstan to Caucasus
2 infantry moved from Shan State to French Indo China
2 fighters moved from India to French Indo China
Combat - British
Battle in French Indo China
British attack with 2 fighters and 2 infantry
Japanese defend with 1 factory_minor and 1 infantry
British roll dice for 2 fighters and 2 infantry in French Indo China, round 2 : 1/1 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bryansk
British attack with 2 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 2 fighters and 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Bryansk
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
2 fighters moved from Bryansk to Caucasus
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 artillery and 1 infantry moved from Persia to Northwest Persia
3 mech_infantrys moved from Iraq to Caucasus
3 infantry moved from Iraq to Northwest Persia
1 artillery, 3 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
3 infantry and 3 mech_infantrys moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from French Indo China to Shan State
6 infantry moved from Burma to India
3 aaGuns, 1 armour, 1 artillery, 2 fighters, 11 infantry and 2 mech_infantrys moved from Shan State to Yunnan
18 infantry moved from Burma to Yunnan
1 transport moved from 80 Sea Zone to 71 Sea Zone
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 submarine moved from 92 Sea Zone to 110 Sea Zone
Place Units - British
1 submarine placed in 109 Sea Zone
9 infantry placed in United Kingdom
2 infantry placed in Persia
Turn Complete - British
British collect 37 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
1 fighter, 5 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4
UK_Pacific collect 28 PUs; end with 28 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
Some Units in India change ownership: 1 fighter, 5 infantry and 1 mech_infantry
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
Germans : 0.33
British : -0.50
Americans : -2.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 5 PUs;
Combat Move - Italians
Place Units - Italians
1 bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,3,2,6,2,4,5,3
Italians collect 1 PU (10 lost to blockades); end with 6 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 destroyers and 2 submarines moved from 63 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
I was a bit frustrated by the way this game played in the Med but I think I mostly did it right. I can only really identify one major mistake. That was continuing the attack on Iraq UK2 when I could have just retreated to Trans-Jordan and kept the Suez closed. There was no need to take it UK2 when UK3 (or ANZ2) would have been good enough.
I guess I should have positioned the UK bomber in Gibraltar UK1 too. Would have been much more useful than a strat bomb on W Germany. I wasn’t really anticipating the loss of the SZ92 stack though - perhaps that was a pretty major mistake. With Germany holding Sth France, the 2 Italian fighters can be brought in. Still, it was only 36% and only that good because I lost a plane in SZ96.
If the I5 amphibious assault on Persia had gotten average dice, this would have been a pretty short game. The Axis got a lot of momentum, including Italian income, when they could pass the Suez. I guess I should have been able to put in another plane.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 6 artilleries, 1 carrier, 2 destroyers and 9 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
4 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
3 fighters moved from 111 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from British
Scramble in UK?
My great issue is winning in the Pacific… I just don’t know how to close. Why didn’t I press India harder? No idea. Taking Hawaii round 7 is nice and all but taking India round 9 would have paid off better.
No intercept.
I have a similar problem in the Pacific, so I’m not the person to ask. You came pretty close but I don’t think holding off Hawaii was a winning move for the Pacific, although it did tie up USA really well. I was also pretty surprised you threw all your ships and planes at that mini fleet I had.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 6 artilleries, 1 carrier, 2 destroyers and 9 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
4 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
3 fighters moved from 111 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from British
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 8 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.67 expected hits
Bombing raid in United Kingdom rolls: 4,3,4,7 and causes: 18 damage to unit: factory_major
Bombing raid in United Kingdom causes 18 damage total.
Battle in Rostov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Rostov, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Rostov, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Rostov, round 7 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
Russians win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 armour moved from Kansu to Samara
1 mech_infantry moved from Tsinghai to Kansu
1 armour moved from Szechwan to Tsinghai
4 bombers moved from United Kingdom to Western Germany
5 artilleries moved from Germany to 113 Sea Zone
5 infantry moved from Western Germany to 113 Sea Zone
4 transports moved from 111 Sea Zone to 112 Sea Zone
2 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 113 Sea Zone to 111 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
7 artilleries and 8 infantry moved from 111 Sea Zone to Scotland
1 tactical_bomber moved from 111 Sea Zone to Western Germany
4 fighters moved from United Kingdom to 111 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
6 tactical_bombers moved from Yugoslavia to Western Germany
2 mech_infantrys moved from Volgograd to Bryansk
2 mech_infantrys moved from Volgograd to Russia
1 transport moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
1 carrier and 2 destroyers placed in 113 Sea Zone
1 artillery and 9 infantry placed in Western Germany
5 artilleries placed in Germany
Germans undo move 3.
Germans undo move 2.
2 armour, 3 artilleries and 5 infantry placed in Western Germany
1 artillery and 1 infantry placed in Germany
1 artillery and 1 infantry placed in Germany
1 artillery and 2 infantry placed in Normandy Bordeaux
Germans undo move 1.
Germans undo move 4.
1 carrier and 2 destroyers placed in 110 Sea Zone
1 artillery and 2 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,5,4,5,5,3,4,6
Germans collect 67 PUs (7 lost to blockades); end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 artillery and 2 infantry
EDIT: Removing units owned by Germans from Germany: 1 artillery and 1 infantry
EDIT: Removing units owned by Germans from Volgograd: 2 armour
EDIT: Adding units owned by Germans to Russia: 2 armour
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 carrier and 4 fighters
EDIT: Removing units owned by Germans from 111 Sea Zone: 1 carrier and 4 fighters
EDIT: Adding units owned by Germans to 111 Sea Zone: 2 tactical_bombers
EDIT: Adding units owned by Germans to Scotland: 3 tactical_bombers
EDIT: Removing units owned by Germans from Western Germany: 5 tactical_bombers
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Germany: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.67
Russians : 0.00
AA fire in United Kingdom : : -0.67