Wizmark (X) vs Surfer (L+3) BM G1



  • TripleA Move Summary: Italians round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 armour, 3 artilleries, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 bomber moved from Greece to Archangel
            1 armour moved from Bryansk to Archangel
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
                  Italians take 98 Sea Zone from British
    

    Savegame



  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 armour, 3 artilleries, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 bomber moved from Greece to Archangel
            1 armour moved from Bryansk to Archangel
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
                  Italians take 98 Sea Zone from British
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 artillery, 1 fighter and 2 infantry
                Americans defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Italians: 2 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Archangel
                Italians attack with 1 armour and 1 bomber
                Russians defend with 1 mech_infantry
                    Italians roll dice for 1 armour and 1 bomber in Archangel, round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Italians win, taking Archangel from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Archangel to Novgorod
            1 fighter moved from Holland Belgium to Western Germany
            1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Northern Italy to France
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 armour, 3 artilleries and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    Americans : 1.33
    Russians : -0.33
    

    Savegame



  • @surfer no probs



  • TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 marine moved from Queensland to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
            3 fighters and 1 tactical_bomber moved from Queensland to 33 Sea Zone
            2 fighters moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Queensland to Northern Territory
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in Queensland
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 marine moved from Queensland to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
            3 fighters and 1 tactical_bomber moved from Queensland to 33 Sea Zone
            2 fighters moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Queensland to Northern Territory
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in Queensland
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from United Kingdom: 1 fighter
            EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame



  • My apologies, but I edited the game because I was thinking it was another game I was playing…anyway, the net result was no change. Sorry for any confusion.



  • TripleA Manual Gamesave Post: French round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 marine moved from Queensland to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
            3 fighters and 1 tactical_bomber moved from Queensland to 33 Sea Zone
            2 fighters moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Queensland to Northern Territory
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in Queensland
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from United Kingdom: 1 fighter
            EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from United Kingdom: 1 fighter
            EDIT: Adding units owned by French to United Kingdom: 1 fighter
    

    Combat Hit Differential Summary :

    Savegame



  • This version is correct.



  • FYI, I should have mentioned earlier, but going on a family vacation starting tomorrow. I will probably not respond Thursday-Tues.



  • TripleA Move Summary: Germans round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor, 5x factory_minor; Remaining resources: 64 PUs; 
            Germans buy 1 armour, 6 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Volgograd to Caucasus
            1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
            1 infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            1 mech_infantry moved from Volgograd to Novosibirsk
            1 bomber moved from Bryansk to Novosibirsk
            1 bomber moved from Bryansk to Novosibirsk
            1 infantry moved from Samara to Novosibirsk
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
    

    Savegame



  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor, 5x factory_minor; Remaining resources: 64 PUs; 
            Germans buy 1 armour, 6 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Volgograd to Caucasus
            1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
            1 infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            1 mech_infantry moved from Volgograd to Novosibirsk
            1 bomber moved from Bryansk to Novosibirsk
            1 bomber moved from Bryansk to Novosibirsk
            1 infantry moved from Samara to Novosibirsk
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
    
        Combat - Germans
            Battle in Novosibirsk
                Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                Germans win, taking Novosibirsk from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Caucasus, round 2 : 4/6 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Caucasus to Bryansk
            1 infantry moved from Tambov to Samara
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Bryansk to Tambov
            2 armour moved from Ukraine to Bryansk
            1 artillery and 2 infantry moved from Western Ukraine to Bryansk
            2 bombers moved from Novosibirsk to Novgorod
            1 bomber moved from Western Germany to Novgorod
            1 aaGun and 2 infantry moved from Western Germany to Denmark
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Volgograd
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Western Ukraine
            1 armour and 2 artilleries placed in Novgorod
            1 artillery and 2 infantry placed in France
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.33
    Russians : 0.33
    

    Savegame



  • @surfer no probs…will give me more time to contemplate how to avoid doom!



  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians repair damage of 2x factory_major; Remaining resources: 21 PUs; 
            Russians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Urals to Novosibirsk
            1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
            4 infantry moved from Russia to Vologda
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/5 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novosibirsk
                Russians win, taking Novosibirsk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry and 1 mech_infantry
            Battle in Vologda
                Russians attack with 4 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 4 infantry in Vologda, round 2 : 0/4 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                    Russians roll dice for 3 infantry in Vologda, round 3 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Vologda, round 4 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
            2 aaGuns and 6 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            3 artilleries and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : -0.33
    

    Savegame



  • TripleA Move Summary: Japanese round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 infantry, 6 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            7 armour and 8 mech_infantrys moved from Suiyuyan to Shensi
            4 armour and 1 mech_infantry moved from Kweichow to Shensi
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 bomber moved from Philippines to Java
            1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    

    Savegame



  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 infantry, 6 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            7 armour and 8 mech_infantrys moved from Suiyuyan to Shensi
            4 armour and 1 mech_infantry moved from Kweichow to Shensi
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 bomber moved from Philippines to Java
            1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - Japanese
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                Americans defend with 1 destroyer; ANZAC defend with 1 transport
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 1 artillery and 1 bomber in Java, round 3 : 1/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                Japanese win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Shensi
                Japanese attack with 11 armour and 9 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 11 armour and 9 mech_infantrys in Shensi, round 2 : 9/20 hits, 7.00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 11 armour and 9 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Java to Borneo
            2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
            2 fighters moved from 42 Sea Zone to 35 Sea Zone
            2 transports moved from 19 Sea Zone to 35 Sea Zone
            1 fighter moved from 21 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 19 Sea Zone to 22 Sea Zone
            1 destroyer moved from 35 Sea Zone to 23 Sea Zone
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Hunan to Anhwe
            1 mech_infantry moved from Anhwe to Hunan
            4 armour and 8 artilleries moved from Yunnan to Hunan
            1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
            1 mech_infantry moved from Shantung to Hunan
            1 armour moved from Malaya to French Indo China
    
        Place Units - Japanese
            4 submarines placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
            3 mech_infantrys placed in Shantung
            1 artillery and 2 infantry placed in French Indo China
            1 artillery placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    ANZAC : 1.00
    Chinese : -0.33
    Japanese : 2.00
    

    Savegame



  • TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 bombers, 1 factory_minor, 3 infantry and 5 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Finland to Karelia
                  Russians take Karelia from Germans
            1 infantry moved from Finland to Vyborg
                  Russians take Vyborg from Germans
            1 bomber moved from United Kingdom to France
            1 bomber moved from Russia to Ukraine
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            3 fighters moved from 110 Sea Zone to Holland Belgium
            3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 battleship, 6 carriers, 2 cruisers, 5 fighters, 7 submarines and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
            1 destroyer moved from 41 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Ukraine causes 0 damage total. 
            Strategic bombing raid in France
                    AA fire in France : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in France causes 0 damage total. 
            Battle in Holland Belgium
                Americans attack with 3 fighters and 2 infantry
                Italians defend with 1 artillery
                    Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in 22 Sea Zone
                Americans attack with 3 fighters and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters and 3 tactical_bombers in 22 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 23 Sea Zone
                Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 3 fighters and 7 submarines; ANZAC loiter and taunt
                Japanese defend with 1 submarine and 1 transport
                    Americans roll dice for 7 submarines in 42 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits
                    1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 3 fighters and 7 submarines remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 fighters and 3 tactical_bombers moved from 22 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            3 bombers moved from Northern Territory to Java
            1 bomber moved from Queensland to Java
            1 artillery moved from Northern Territory to Queensland
            1 tactical_bomber moved from 23 Sea Zone to 30 Sea Zone
            1 carrier and 1 destroyer moved from 26 Sea Zone to 30 Sea Zone
            1 fighter moved from Hawaiian Islands to 30 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 bomber moved from Western United States to Queensland
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            3 fighters moved from Holland Belgium to 110 Sea Zone
            2 submarines moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 87 Sea Zone to 89 Sea Zone
            10 transports moved from 110 Sea Zone to 102 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Tobruk to Alexandria
            4 infantry moved from French West Africa to Nigeria
            1 tactical_bomber moved from India to Java
            3 armour moved from Norway to Finland
    
        Place Units - Americans
            3 infantry placed in Normandy Bordeaux
            3 armour placed in Norway
            1 factory_minor placed in Finland
            3 submarines placed in 101 Sea Zone
            2 submarines placed in 10 Sea Zone
            2 bombers placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
            Americans collect 61 PUs (3 lost to blockades); end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    AA fire in France : : 0.83
    Americans : 0.17
    AA fire in Ukraine : : 0.83
    Japanese : 0.33
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 bombers, 1 factory_minor, 3 infantry and 5 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Finland to Karelia
                  Russians take Karelia from Germans
            1 infantry moved from Finland to Vyborg
                  Russians take Vyborg from Germans
            1 bomber moved from United Kingdom to France
            1 bomber moved from Russia to Ukraine
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            3 fighters moved from 110 Sea Zone to Holland Belgium
            3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 battleship, 6 carriers, 2 cruisers, 5 fighters, 7 submarines and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
            1 destroyer moved from 41 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Ukraine causes 0 damage total. 
            Strategic bombing raid in France
                    AA fire in France : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in France causes 0 damage total. 
            Battle in Holland Belgium
                Americans attack with 3 fighters and 2 infantry
                Italians defend with 1 artillery
                    Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in 22 Sea Zone
                Americans attack with 3 fighters and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters and 3 tactical_bombers in 22 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 23 Sea Zone
                Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 3 fighters and 7 submarines; ANZAC loiter and taunt
                Japanese defend with 1 submarine and 1 transport
                    Americans roll dice for 7 submarines in 42 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits
                    1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 3 fighters and 7 submarines remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 fighters and 3 tactical_bombers moved from 22 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            3 bombers moved from Northern Territory to Java
            1 bomber moved from Queensland to Java
            1 artillery moved from Northern Territory to Queensland
            1 tactical_bomber moved from 23 Sea Zone to 30 Sea Zone
            1 carrier and 1 destroyer moved from 26 Sea Zone to 30 Sea Zone
            1 fighter moved from Hawaiian Islands to 30 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 bomber moved from Western United States to Queensland
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            3 fighters moved from Holland Belgium to 110 Sea Zone
            2 submarines moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 87 Sea Zone to 89 Sea Zone
            10 transports moved from 110 Sea Zone to 102 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Tobruk to Alexandria
            4 infantry moved from French West Africa to Nigeria
            1 tactical_bomber moved from India to Java
            3 armour moved from Norway to Finland
    
        Place Units - Americans
            3 infantry placed in Normandy Bordeaux
            3 armour placed in Norway
            1 factory_minor placed in Finland
            3 submarines placed in 101 Sea Zone
            2 submarines placed in 10 Sea Zone
            2 bombers placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
            Americans collect 61 PUs (3 lost to blockades); end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 artilleries and 12 infantry moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 2 artilleries and 12 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 12 infantry in Sikang, round 2 : 2/14 hits, 3.00 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Japanese with 2 artilleries and 11 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Russia to Ukraine
            4 infantry moved from Northwest Persia to Caucasus
            1 fighter and 1 tactical_bomber moved from Persia to Caucasus
            2 infantry moved from Burma to Yunnan
            2 fighters and 1 tactical_bomber moved from India to Yunnan
            1 armour, 3 artilleries, 19 infantry and 8 mech_infantrys moved from Burma to Shan State
            1 mech_infantry moved from Eastern Persia to Kazakhstan
                  Russians take Kazakhstan from Germans
    
        Combat - British
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
            Battle in Yunnan
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 1 armour, 3 artilleries, 19 infantry and 8 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 3 artilleries, 19 infantry and 8 mech_infantrys in Shan State, round 2 : 4/31 hits, 6.50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 1 armour, 3 artilleries, 18 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Caucasus
                British attack with 1 fighter, 4 infantry and 1 tactical_bomber
                Germans defend with 1 artillery
                    British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/6 hits, 1.83 expected hits
                    Germans roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Caucasus to Persia
            3 fighters moved from Iraq to Persia
            1 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
            2 infantry moved from Persia to Northwest Persia
            1 mech_infantry moved from Egypt to Iraq
            1 mech_infantry moved from Belgian Congo to Egypt
            2 mech_infantrys moved from Belgian Congo to Egypt
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 aaGun moved from Burma to Shan State
            4 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from Yunnan to India
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from Ukraine to Russia
    
        Place Units - British
            1 fighter and 2 infantry placed in Persia
            3 infantry placed in Iraq
            2 infantry and 1 mech_infantry placed in Union of South Africa
            3 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,6
            British collect 35 PUs (4 lost to blockades); end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : -0.33
    AA fire in France : : 0.83
    Americans : 0.17
    AA fire in Ukraine : : 0.67
    Chinese : -1.00
    Japanese : 1.33
    

    Savegame



  • TripleA Move Summary: Italians round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from France to Holland Belgium
            1 armour and 1 mech_infantry moved from Northern Italy to Holland Belgium
            1 fighter moved from Southern Italy to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
    

    Savegame



  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from France to Holland Belgium
            1 armour and 1 mech_infantry moved from Northern Italy to Holland Belgium
            1 fighter moved from Southern Italy to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
    
        Combat - Italians
            Battle in Malta
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 aaGun and 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the British lost in Malta
                    Italians roll dice for 1 artillery and 1 infantry in Malta, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Malta
                Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                Casualties for British: 1 aaGun and 1 infantry
            Battle in Holland Belgium
                Italians attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
                Americans defend with 2 infantry
                    Italians roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Holland Belgium to Southern Italy
            1 fighter moved from Holland Belgium to Western Germany
            2 artilleries moved from Northern Italy to Southern France
            1 armour and 1 mech_infantry moved from France to Southern France
            2 infantry moved from France to Southern France
            1 armour moved from Archangel to Novgorod
    
        Place Units - Italians
            1 submarine placed in 95 Sea Zone
            1 artillery, 1 infantry and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    British : -0.67
    Americans : 0.33
    

    Savegame



  • TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 airfield and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
            1 fighter moved from 42 Sea Zone to Borneo
            1 bomber moved from India to Volgograd
    
        Combat - ANZAC
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Volgograd causes 3 damage total. 
            Battle in Borneo
                ANZAC attack with 1 fighter
                Japanese defend with 1 bomber
                    ANZAC roll dice for 1 fighter in Borneo, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 bomber in Borneo, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Japanese lost in Borneo
                ANZAC win with 1 fighter remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 bomber
            Battle in Celebes
                ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                    ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 3 : 0/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 4 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from Celebes to 42 Sea Zone
            1 fighter moved from Borneo to 42 Sea Zone
            2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
            1 carrier, 1 cruiser, 2 fighters, 2 infantry, 1 marine, 3 submarines and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            2 fighters moved from 42 Sea Zone to Java
            2 fighters moved from Caroline Islands to 42 Sea Zone
            1 fighter moved from Queensland to Java
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            3 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            1 marine moved from 42 Sea Zone to Java
            1 infantry moved from Northern Territory to Queensland
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 bomber moved from Volgograd to Russia
    
        Place Units - ANZAC
            1 airfield placed in Java
            3 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    AA fire in Volgograd : : -0.17
    ANZAC : -1.00
    Japanese : -0.50
    

    Savegame



  • TripleA Move Summary: French round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Combat Move - French
    

    Savegame



  • TripleA Move Summary: Germans round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor, 3x factory_minor; Remaining resources: 63 PUs; 
            Germans buy 1 armour, 2 artilleries, 1 fighter and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Bryansk to Caucasus
            1 artillery and 2 infantry moved from Volgograd to Caucasus
            1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
            1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
            1 bomber moved from Novgorod to Finland
            1 bomber moved from Novgorod to Norway
            1 infantry moved from Smolensk to Vologda
            1 mech_infantry moved from Bryansk to Vologda
            1 tactical_bomber moved from Bryansk to Vologda
            2 fighters moved from Bryansk to Vologda
            2 bombers moved from Novgorod to Vologda
    

    Savegame



  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor, 3x factory_minor; Remaining resources: 63 PUs; 
            Germans buy 1 armour, 2 artilleries, 1 fighter and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Bryansk to Caucasus
            1 artillery and 2 infantry moved from Volgograd to Caucasus
            1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
            1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
            1 bomber moved from Novgorod to Finland
            1 bomber moved from Novgorod to Norway
            1 infantry moved from Smolensk to Vologda
            1 mech_infantry moved from Bryansk to Vologda
            1 tactical_bomber moved from Bryansk to Vologda
            2 fighters moved from Bryansk to Vologda
            2 bombers moved from Novgorod to Vologda
    
        Combat - Germans
            Strategic bombing raid in Norway
                    AA fire in Norway : 0/1 hits, 0.17 expected hits
                Bombing raid in Norway rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Norway causes 6 damage total. 
            Strategic bombing raid in Finland
                    AA fire in Finland : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Finland causes 0 damage total. 
            Battle in Caucasus
                Germans attack with 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
                British defend with 4 infantry
                    Germans roll dice for 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 4/9 hits, 3.50 expected hits
                    Russians roll dice for 4 infantry in Caucasus, round 2 : 0/4 hits, 1.33 expected hits
                    4 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for British: 4 infantry
            Battle in Vologda
                Germans attack with 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 3 infantry
                    Germans roll dice for 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 4/7 hits, 3.33 expected hits
                    Russians roll dice for 3 infantry in Vologda, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
                Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Vologda to Novgorod
            1 bomber moved from Norway to Novgorod
            2 fighters and 1 tactical_bomber moved from Vologda to Bryansk
            2 fighters and 2 tactical_bombers moved from Caucasus to Bryansk
            1 artillery and 2 infantry moved from Western Ukraine to Bryansk
            1 artillery and 2 infantry moved from Ukraine to Bryansk
            1 infantry moved from Bryansk to Smolensk
            4 infantry moved from Western Germany to France
            3 infantry moved from Germany to Western Germany
    
        Place Units - Germans
            1 armour and 2 infantry placed in Novgorod
            1 artillery and 2 infantry placed in Western Ukraine
            1 artillery and 2 infantry placed in Ukraine
            Germans undo move 3.
            1 artillery and 2 infantry placed in Volgograd
            3 infantry placed in Ukraine
            1 fighter placed in Germany
            3 infantry placed in France
            1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    AA fire in Norway : : -0.17
    AA fire in Finland : : 0.83
    Russians : -0.33
    

    Savegame



  • TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Novosibirsk to Samara
            1 fighter moved from Russia to Samara
            2 infantry moved from Russia to Tambov
            1 tactical_bomber moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Tambov to Russia
            1 fighter moved from Samara to Russia
            2 aaGuns and 6 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            4 artilleries and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 0.33
    

    Savegame



  • TripleA Move Summary: Japanese round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 destroyers, 7 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Shensi to Kansu
            1 armour moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 armour moved from Tsinghai to Sikang
            2 bombers moved from French Indo China to Sikang
            3 infantry moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
            1 fighter moved from Philippines to 44 Sea Zone
            1 mech_infantry moved from Shensi to Tsinghai
            9 armour and 7 mech_infantrys moved from Shensi to Sikang
            1 fighter moved from French Indo China to Yunnan
    

    Savegame


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