Wizmark (X) vs Surfer (L+3) BM G1

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Shan State
    
        Combat - ANZAC
            Battle in Shan State
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to 37 Sea Zone
            1 fighter moved from Queensland to Hawaiian Islands
            3 submarines moved from 54 Sea Zone to 37 Sea Zone
            2 aaGuns and 3 infantry moved from Queensland to New South Wales
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            1 cruiser moved from 44 Sea Zone to 37 Sea Zone
            1 fighter moved from 37 Sea Zone to Malaya
            1 fighter moved from 37 Sea Zone to Malaya
            1 fighter moved from India to Malaya
            1 bomber moved from Java to Malaya
    
        Place Units - ANZAC
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Iraq to Northwest Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Germans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 73 PUs; 
            Germans buy 3 armour, 1 fighter, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 artilleries and 2 infantry moved from France to Normandy Bordeaux
            2 mech_infantrys moved from Western Germany to Normandy Bordeaux
            1 bomber and 1 fighter moved from Western Germany to Normandy Bordeaux
            1 mech_infantry moved from Vologda to Urals
                  Germans take Urals from Russians
            1 infantry moved from Vologda to Samara
                  Germans take Samara from Russians
            1 infantry moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 armour and 1 mech_infantry moved from Ukraine to Volgograd
            1 mech_infantry moved from Bryansk to Rostov
            1 mech_infantry moved from Rostov to Volgograd
            1 armour moved from Ukraine to Caucasus
            2 mech_infantrys moved from Bryansk to Caucasus
            1 tactical_bomber moved from Bryansk to Caucasus
            1 tactical_bomber moved from Bryansk to Volgograd
            1 tactical_bomber moved from Bryansk to Volgograd
            1 fighter moved from Bryansk to Caucasus
            1 fighter moved from Bryansk to Caucasus
            2 fighters moved from Bryansk to Volgograd
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 73 PUs; 
            Germans buy 3 armour, 1 fighter, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 artilleries and 2 infantry moved from France to Normandy Bordeaux
            2 mech_infantrys moved from Western Germany to Normandy Bordeaux
            1 bomber and 1 fighter moved from Western Germany to Normandy Bordeaux
            1 mech_infantry moved from Vologda to Urals
                  Germans take Urals from Russians
            1 infantry moved from Vologda to Samara
                  Germans take Samara from Russians
            1 infantry moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 armour and 1 mech_infantry moved from Ukraine to Volgograd
            1 mech_infantry moved from Bryansk to Rostov
            1 mech_infantry moved from Rostov to Volgograd
            1 armour moved from Ukraine to Caucasus
            2 mech_infantrys moved from Bryansk to Caucasus
            1 tactical_bomber moved from Bryansk to Caucasus
            1 tactical_bomber moved from Bryansk to Volgograd
            1 tactical_bomber moved from Bryansk to Volgograd
            1 fighter moved from Bryansk to Caucasus
            1 fighter moved from Bryansk to Caucasus
            2 fighters moved from Bryansk to Volgograd
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys
                Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
                    Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 4/8 hits, 2.83 expected hits
                    Americans roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2.00 expected hits
                    2 infantry owned by the Germans, 4 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 3 : 4/5 hits, 2.17 expected hits
                    Americans roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 2 artilleries owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
                Casualties for Americans: 2 artilleries and 4 infantry
            Battle in Volgograd
                Germans attack with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 factory_minor, 1 infantry and 1 mech_infantry
                    Germans roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 4/7 hits, 3.17 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry and 1 mech_infantry
            Battle in Caucasus
                Germans attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                British defend with 2 infantry
                    Germans roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 1/6 hits, 2.50 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                    Germans roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 2/5 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Smolensk to Vologda
            1 infantry moved from Bryansk to Smolensk
            5 infantry moved from Western Ukraine to Bryansk
            1 mech_infantry moved from Eastern Poland to Bryansk
            1 armour and 1 mech_infantry moved from Belarus to Bryansk
            2 fighters and 2 tactical_bombers moved from Volgograd to Bryansk
            2 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
            1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
            1 armour and 1 mech_infantry moved from Novgorod to Bryansk
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Novgorod to Western Germany
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            3 armour placed in Ukraine
            3 infantry placed in Western Ukraine
            1 fighter placed in Germany
            2 infantry placed in Southern France
            2 infantry placed in France
            4 infantry placed in Germany
            Germans undo move 5.
            1 infantry placed in France
            1 infantry placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
            EDIT: Adding units owned by Germans to Germany: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    Americans : 1.33
    Russians : 0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Samara
            1 fighter moved from Russia to Samara
            2 infantry moved from Russia to Vologda
            1 tactical_bomber moved from Russia to Vologda
    
        Combat - Russians
            Battle in Samara
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 4 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Vologda to Russia
            1 fighter moved from Samara to Russia
            3 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Timguska to Yenisey
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -1.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 3 infantry, 1 marine, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shantung to 19 Sea Zone
            1 mech_infantry moved from Kiangsu to 19 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
            1 bomber moved from Japan to Guam
            1 fighter moved from Philippines to 43 Sea Zone
            2 mech_infantrys moved from Yunnan to Burma
            1 bomber moved from French Indo China to Burma
            1 mech_infantry moved from Yunnan to Shan State
            7 armour and 10 artilleries moved from Yunnan to Shan State
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 bomber moved from French Indo China to Burma
            1 tactical_bomber moved from French Indo China to Shan State
            1 infantry moved from Shensi to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Hopei to Shensi
            2 fighters and 1 tactical_bomber moved from Philippines to Guam
            1 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 3 infantry, 1 marine, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shantung to 19 Sea Zone
            1 mech_infantry moved from Kiangsu to 19 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
            1 bomber moved from Japan to Guam
            1 fighter moved from Philippines to 43 Sea Zone
            2 mech_infantrys moved from Yunnan to Burma
            1 bomber moved from French Indo China to Burma
            1 mech_infantry moved from Yunnan to Shan State
            7 armour and 10 artilleries moved from Yunnan to Shan State
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 bomber moved from French Indo China to Burma
            1 tactical_bomber moved from French Indo China to Shan State
            1 infantry moved from Shensi to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Hopei to Shensi
            2 fighters and 1 tactical_bomber moved from Philippines to Guam
            1 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Celebes
            Battle in Guam
                Japanese attack with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 artillery and 1 infantry
                    Japanese roll dice for 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Guam, round 2 : 3/6 hits, 2.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Guam
                Japanese win, taking Celebes from Americans, taking Guam from Americans with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Burma
                Japanese attack with 2 bombers and 2 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 mech_infantrys in Burma, round 2 : 2/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shan State
                Japanese attack with 7 armour, 10 artilleries, 1 mech_infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 7 armour, 10 artilleries, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 9/19 hits, 7.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 7 armour, 10 artilleries, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Hopei to Anhwe
            1 armour and 2 mech_infantrys moved from Hopei to Anhwe
            3 armour moved from Yunnan to Anhwe
            1 mech_infantry moved from Kiangsu to Anhwe
            1 armour moved from Kiangsu to Anhwe
            1 infantry moved from French Indo China to Yunnan
            1 fighter moved from 43 Sea Zone to Philippines
            2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 marine moved from Caroline Islands to 33 Sea Zone
            2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 marine and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from Guam to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 bomber moved from Guam to Philippines
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            2 bombers moved from French Indo China to Philippines
            2 tactical_bombers moved from French Indo China to Philippines
            2 bombers moved from Burma to Kweichow
            1 tactical_bomber moved from Shan State to Kweichow
            3 infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 mech_infantrys placed in Shantung
            2 armour and 1 mech_infantry placed in Kiangsu
            1 transport placed in 6 Sea Zone
            1 marine placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,1,6,3,6,2,2,1,4,6,3,4,6,5,4,2,2,1,6,3,1,6,4,6,2,1,1,6,2,2,3,1,4,4,6,2,4,5
            Japanese collect 47 PUs (2 lost to blockades); end with 47 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    UK_Pacific : -1.00
    Japanese : 1.83
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 2 bombers, 1 carrier, 5 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Sumatra to Yunnan
            1 submarine moved from 37 Sea Zone to 21 Sea Zone
                  Americans take 36 Sea Zone from Japanese
                  Americans take 20 Sea Zone from Japanese
                  Americans take 37 Sea Zone from Japanese
            1 submarine moved from 37 Sea Zone to 44 Sea Zone
            1 bomber moved from Hawaiian Islands to Marshall Islands
            6 infantry moved from Morocco to 91 Sea Zone
            6 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            6 infantry moved from 112 Sea Zone to Norway
            2 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from Gibraltar to 112 Sea Zone
            1 bomber moved from United Kingdom to 112 Sea Zone
            1 destroyer and 1 submarine moved from 110 Sea Zone to 124 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
    

    Savegame

  • 2024 2023 '22 '21 '20

    Scramble to stop landing?

  • '20 '19

    @surfer no scramble thanks

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 2 bombers, 1 carrier, 5 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Sumatra to Yunnan
            1 submarine moved from 37 Sea Zone to 21 Sea Zone
                  Americans take 36 Sea Zone from Japanese
                  Americans take 20 Sea Zone from Japanese
                  Americans take 37 Sea Zone from Japanese
            1 submarine moved from 37 Sea Zone to 44 Sea Zone
            1 bomber moved from Hawaiian Islands to Marshall Islands
            6 infantry moved from Morocco to 91 Sea Zone
            6 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            6 infantry moved from 112 Sea Zone to Norway
            2 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from Gibraltar to 112 Sea Zone
            1 bomber moved from United Kingdom to 112 Sea Zone
            1 destroyer and 1 submarine moved from 110 Sea Zone to 124 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking Norway from Germans with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 21 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 124 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 124 Sea Zone
                    Americans roll dice for 1 destroyer in 124 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 124 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 0
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 submarine
            Battle in Marshall Islands
                Americans attack with 1 bomber
                Japanese defend with 1 bomber
                    Americans roll dice for 1 bomber in Marshall Islands, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 bomber in Marshall Islands, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber in Marshall Islands, round 3 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 bomber in Marshall Islands, round 3 : 1/1 hits, 0.17 expected hits
                    1 bomber owned by the Americans lost in Marshall Islands
                Japanese win with 1 bomber remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in Yunnan
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Yunnan, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Americans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Yunnan to India
            1 bomber moved from 112 Sea Zone to United Kingdom
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from 112 Sea Zone to 110 Sea Zone
            1 transport moved from 110 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
            1 infantry moved from Morocco to Algeria
            1 artillery moved from Morocco to Algeria
            3 transports moved from 110 Sea Zone to 102 Sea Zone
            2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            2 mech_infantrys moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            2 fighters and 1 tactical_bomber moved from 37 Sea Zone to India
            1 artillery, 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 5 submarines, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 artillery moved from 54 Sea Zone to Queensland
            5 fighters and 2 tactical_bombers moved from Hawaiian Islands to 54 Sea Zone
            1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            3 bombers moved from Western United States to Queensland
    
        Place Units - Americans
            2 artilleries and 4 infantry placed in Eastern United States
            1 carrier and 1 submarine placed in 101 Sea Zone
            1 artillery, 2 bombers and 1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
            3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : -0.33
    Japanese : 0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 2 bombers, 1 carrier, 5 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Sumatra to Yunnan
            1 submarine moved from 37 Sea Zone to 21 Sea Zone
                  Americans take 36 Sea Zone from Japanese
                  Americans take 20 Sea Zone from Japanese
                  Americans take 37 Sea Zone from Japanese
            1 submarine moved from 37 Sea Zone to 44 Sea Zone
            1 bomber moved from Hawaiian Islands to Marshall Islands
            6 infantry moved from Morocco to 91 Sea Zone
            6 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            6 infantry moved from 112 Sea Zone to Norway
            2 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from Gibraltar to 112 Sea Zone
            1 bomber moved from United Kingdom to 112 Sea Zone
            1 destroyer and 1 submarine moved from 110 Sea Zone to 124 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking Norway from Germans with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 21 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 124 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 124 Sea Zone
                    Americans roll dice for 1 destroyer in 124 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 124 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 0
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 submarine
            Battle in Marshall Islands
                Americans attack with 1 bomber
                Japanese defend with 1 bomber
                    Americans roll dice for 1 bomber in Marshall Islands, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 bomber in Marshall Islands, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber in Marshall Islands, round 3 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 bomber in Marshall Islands, round 3 : 1/1 hits, 0.17 expected hits
                    1 bomber owned by the Americans lost in Marshall Islands
                Japanese win with 1 bomber remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in Yunnan
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Yunnan, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Americans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Yunnan to India
            1 bomber moved from 112 Sea Zone to United Kingdom
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from 112 Sea Zone to 110 Sea Zone
            1 transport moved from 110 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
            1 infantry moved from Morocco to Algeria
            1 artillery moved from Morocco to Algeria
            3 transports moved from 110 Sea Zone to 102 Sea Zone
            2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            2 mech_infantrys moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            2 fighters and 1 tactical_bomber moved from 37 Sea Zone to India
            1 artillery, 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 5 submarines, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 artillery moved from 54 Sea Zone to Queensland
            5 fighters and 2 tactical_bombers moved from Hawaiian Islands to 54 Sea Zone
            1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            3 bombers moved from Western United States to Queensland
    
        Place Units - Americans
            2 artilleries and 4 infantry placed in Eastern United States
            1 carrier and 1 submarine placed in 101 Sea Zone
            1 artillery, 2 bombers and 1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
            3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            2 artilleries and 14 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Battle in Shensi
                Chinese attack with 2 artilleries and 14 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 14 infantry in Shensi, round 2 : 5/16 hits, 3.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Yunnan from Japanese, taking Shensi from Japanese with 2 artilleries and 14 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 2 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from Northwest Persia to Caucasus
            5 fighters moved from Persia to Caucasus
            3 fighters moved from Russia to Caucasus
            1 bomber moved from Russia to Volgograd
            2 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Burma
            1 infantry moved from India to Burma
    
        Combat - British
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
            Battle in Burma
                British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 2 mech_infantrys
                    British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits, 2.17 expected hits
                    Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 mech_infantrys
            Battle in Caucasus
                British attack with 8 fighters and 3 infantry
                Germans defend with 1 armour and 1 mech_infantry
                    British roll dice for 8 fighters and 3 infantry in Caucasus, round 2 : 0/11 hits, 4.50 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
                    British roll dice for 8 fighters and 3 infantry in Caucasus, round 3 : 3/11 hits, 4.50 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 8 fighters and 3 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 armour and 1 mech_infantry
    
        Non Combat Move - British
            3 fighters moved from Caucasus to Russia
            5 fighters moved from Caucasus to Persia
            1 bomber moved from Volgograd to Russia
            3 infantry moved from Persia to Northwest Persia
            1 artillery and 5 infantry moved from Iraq to Northwest Persia
            2 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 armour moved from Egypt to Iraq
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 mech_infantry moved from Belgian Congo to Egypt
            1 carrier and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
            1 fighter moved from United Kingdom to Gibraltar
            1 fighter moved from United Kingdom to Norway
            2 fighters and 1 tactical_bomber moved from Burma to India
    
        Place Units - British
            2 infantry and 1 mech_infantry placed in Union of South Africa
            3 infantry placed in Iraq
            1 fighter and 2 infantry placed in Persia
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Place Units - UK_Pacific
            1 artillery and 4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 13 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Some Units in India change ownership: 1 artillery and 4 infantry
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : -5.17
    AA fire in Volgograd : : -0.17
    Americans : -0.33
    Chinese : 1.67
    Japanese : 1.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Italians round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 bomber moved from Western Germany to Crete
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 bomber moved from Western Germany to Crete
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
    
        Combat - Italians
            Battle in Crete
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 2 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the British and 1 infantry owned by the Italians lost in Crete
                Italians win, taking Crete from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Crete to Southern Italy
            2 fighters moved from Western Germany to Southern Italy
            1 mech_infantry moved from Holland Belgium to Northern Italy
            2 infantry moved from Ukraine to Bryansk
    
        Place Units - Italians
            2 artilleries and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    British : 0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 2 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from Malaya to French Indo China
    
        Combat - ANZAC
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in French Indo China causes 6 damage total. 
    
        Non Combat Move - ANZAC
            1 bomber moved from French Indo China to India
            1 cruiser, 4 submarines and 2 transports moved from 37 Sea Zone to 54 Sea Zone
            2 fighters moved from Malaya to 54 Sea Zone
            1 tactical_bomber moved from New South Wales to Queensland
            1 fighter moved from 54 Sea Zone to Queensland
            3 fighters moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
            3 infantry moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
            1 fighter moved from Malaya to Shensi
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            2 infantry and 1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    AA fire in French Indo China : : -0.17
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 2 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from Malaya to French Indo China
    
        Combat - ANZAC
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in French Indo China causes 6 damage total. 
    
        Non Combat Move - ANZAC
            1 bomber moved from French Indo China to India
            1 cruiser, 4 submarines and 2 transports moved from 37 Sea Zone to 54 Sea Zone
            2 fighters moved from Malaya to 54 Sea Zone
            1 tactical_bomber moved from New South Wales to Queensland
            1 fighter moved from 54 Sea Zone to Queensland
            3 fighters moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
            3 infantry moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
            1 fighter moved from Malaya to Shensi
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            2 infantry and 1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    AA fire in French Indo China : : -0.17
    

    Savegame

  • '20 '19

    TripleA Move Summary: Germans round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 76 PUs; 
            Germans buy 4 armour, 1 bomber, 3 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Volgograd
            1 mech_infantry moved from Volgograd to Caucasus
            2 mech_infantrys moved from Bryansk to Caucasus
            1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
            1 armour moved from Nenetsia to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 mech_infantry moved from Urals to Novosibirsk
            1 infantry moved from Smolensk to Vologda
            1 mech_infantry moved from Nenetsia to Vologda
            1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
            1 armour moved from Ukraine to Caucasus
            1 infantry moved from Tambov to Samara
            1 mech_infantry moved from Bryansk to Samara
            1 fighter and 1 tactical_bomber moved from Bryansk to Samara
            1 fighter moved from Bryansk to Caucasus
            1 bomber moved from Novgorod to Vologda
            1 bomber moved from Novgorod to Samara
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 76 PUs; 
            Germans buy 4 armour, 1 bomber, 3 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Volgograd
            1 mech_infantry moved from Volgograd to Caucasus
            2 mech_infantrys moved from Bryansk to Caucasus
            1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
            1 armour moved from Nenetsia to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 mech_infantry moved from Urals to Novosibirsk
            1 infantry moved from Smolensk to Vologda
            1 mech_infantry moved from Nenetsia to Vologda
            1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
            1 armour moved from Ukraine to Caucasus
            1 infantry moved from Tambov to Samara
            1 mech_infantry moved from Bryansk to Samara
            1 fighter and 1 tactical_bomber moved from Bryansk to Samara
            1 fighter moved from Bryansk to Caucasus
            1 bomber moved from Novgorod to Vologda
            1 bomber moved from Novgorod to Samara
    
        Combat - Germans
            Battle in Samara
                Germans attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 4/5 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                British defend with 3 infantry
                    Germans roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/7 hits, 2.67 expected hits
                    Russians roll dice for 3 infantry in Caucasus, round 2 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Caucasus
                    Germans roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 2/5 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 3 infantry
            Battle in Vologda
                Germans attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 2.17 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Bryansk to Tambov
            3 infantry moved from Western Ukraine to Bryansk
            2 armour moved from Ukraine to Bryansk
            1 fighter and 1 tactical_bomber moved from Samara to Bryansk
            1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
            2 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
            1 bomber moved from Samara to Novgorod
            1 bomber moved from Vologda to Novgorod
            3 mech_infantrys moved from Novgorod to Finland
            1 artillery and 1 mech_infantry moved from Normandy Bordeaux to France
            2 infantry moved from Western Germany to Germany
            3 infantry moved from France to Western Germany
            1 mech_infantry moved from France to Western Germany
            1 fighter moved from Germany to Western Germany
    
        Place Units - Germans
            3 infantry placed in Western Ukraine
            3 mech_infantrys placed in Novgorod
            2 armour and 1 mech_infantry placed in Ukraine
            2 armour and 1 mech_infantry placed in Volgograd
            1 bomber and 1 tactical_bomber placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 bomber
            EDIT: Adding units owned by Germans to 113 Sea Zone: 2 submarines
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 0.67
    

    Savegame

  • '20 '19

    @surfer made a minor edit change…swapped my bomber build for 2 subs

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 5 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Vologda
            1 fighter moved from Russia to Vologda
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            3 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            5 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 13 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 0.17
    

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 44 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 artillery, 1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 bomber moved from Marshall Islands to 21 Sea Zone
            2 armour and 2 artilleries moved from Shan State to Malaya
            1 mech_infantry moved from Shan State to Burma
            1 artillery moved from Shan State to Burma
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Jehol to Chahar
            1 mech_infantry moved from French Indo China to Malaya
            2 armour moved from French Indo China to Yunnan
            1 tactical_bomber moved from Kweichow to Yunnan
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
            2 fighters moved from 35 Sea Zone to 44 Sea Zone
            5 armour and 7 artilleries moved from Shan State to Yunnan
            1 bomber moved from Kweichow to Malaya
            1 bomber moved from Kweichow to Burma
            5 infantry moved from French Indo China to Yunnan
    

    Savegame

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