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Mursilis (Allies) vs Simon33 (Axis) BM3


  • 2019 2017 2016

    TripleA Move Summary: Italians round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            1 destroyer moved from 96 Sea Zone to 98 Sea Zone
            1 battleship, 2 cruisers and 1 submarine moved from 96 Sea Zone to 98 Sea Zone
            1 fighter moved from Libya to 98 Sea Zone
            1 bomber moved from Southern Italy to 98 Sea Zone
            1 artillery and 3 infantry moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
    

    Savegame


  • 2019 2017 2016

    @Mursilis said in Mursilis (Allies) vs Simon33 (Axis) BM3:

    I also need an OOL for seazone 42. I’m assuming my guys will hit something at some point that is in the ocean.

    Well you can dent everything first. I didn’t really think you’d try the one-two punch here but you did and didn’t dent anything.

    Anyway, scramble to SZ98?



  • Yes please! I just hope my guys were not huffing glue before this encounter.


  • 2019 2017 2016

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            1 destroyer moved from 96 Sea Zone to 98 Sea Zone
            1 battleship, 2 cruisers and 1 submarine moved from 96 Sea Zone to 98 Sea Zone
            1 fighter moved from Libya to 98 Sea Zone
            1 bomber moved from Southern Italy to 98 Sea Zone
            1 artillery and 3 infantry moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
    
        Combat - Italians
            British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
            Battle in Crete
            Battle in Cyprus
            Battle in 98 Sea Zone
                Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine
                British defend with 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                    British roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 cruiser, 1 destroyer and 3 fighters in 98 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits
                    1 destroyer owned by the British, 1 cruiser owned by the British, 2 submarines owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
                    Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter in 98 Sea Zone, round 3 : 1/6 hits, 3.17 expected hits
                    British roll dice for 3 fighters in 98 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits
                    1 destroyer owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
                2 cruisers owned by the Italians and 1 battleship owned by the Italians retreated to 99 Sea Zone
                British win, taking Crete from Neutral_Allies, taking Cyprus from British with 2 fighters remaining. Battle score for attacker is 28
                Casualties for Italians: 1 destroyer and 1 submarine
                Casualties for British: 1 cruiser, 1 destroyer, 1 fighter and 2 submarines
            Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
            Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
    
        Non Combat Move - Italians
            1 fighter moved from 98 Sea Zone to Greece
            1 artillery and 3 infantry moved from Libya to Tunisia
            1 bomber moved from 98 Sea Zone to Southern Italy
            2 armour moved from Romania to Eastern Poland
            1 mech_infantry moved from Northern Italy to Slovakia Hungary
            2 infantry moved from Bulgaria to Greece
            2 aaGuns, 1 artillery and 1 marine moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.67
    British : -3.17
    

    Savegame


  • 2019 2017 2016

    Maybe mine were. Forgot to attack Belarus! Ouch.



  • If you want to redue it that’s fine. Or just take my infantry and and your mech out and take it with the 2 tanks. Whatever you want to do.



  • @simon33 Wow how do I keep getting such horrible sea combat rolls…


  • 2019 2017 2016

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            1 destroyer moved from 96 Sea Zone to 98 Sea Zone
            1 battleship, 2 cruisers and 1 submarine moved from 96 Sea Zone to 98 Sea Zone
            1 fighter moved from Libya to 98 Sea Zone
            1 bomber moved from Southern Italy to 98 Sea Zone
            1 artillery and 3 infantry moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
    
        Combat - Italians
            British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
            Battle in Crete
            Battle in Cyprus
            Battle in 98 Sea Zone
                Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine
                British defend with 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                    British roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 cruiser, 1 destroyer and 3 fighters in 98 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits
                    1 destroyer owned by the British, 1 cruiser owned by the British, 2 submarines owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
                    Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter in 98 Sea Zone, round 3 : 1/6 hits, 3.17 expected hits
                    British roll dice for 3 fighters in 98 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits
                    1 destroyer owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
                2 cruisers owned by the Italians and 1 battleship owned by the Italians retreated to 99 Sea Zone
                British win, taking Crete from Neutral_Allies, taking Cyprus from British with 2 fighters remaining. Battle score for attacker is 28
                Casualties for Italians: 1 destroyer and 1 submarine
                Casualties for British: 1 cruiser, 1 destroyer, 1 fighter and 2 submarines
            Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
            Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
    
        Non Combat Move - Italians
            1 fighter moved from 98 Sea Zone to Greece
            1 artillery and 3 infantry moved from Libya to Tunisia
            1 bomber moved from 98 Sea Zone to Southern Italy
            2 armour moved from Romania to Eastern Poland
            1 mech_infantry moved from Northern Italy to Slovakia Hungary
            2 infantry moved from Bulgaria to Greece
            2 aaGuns, 1 artillery and 1 marine moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Belarus: 1 infantry
            EDIT: Changing ownership of Belarus from Russians to Italians
            EDIT: Adding units owned by Italians to Belarus: 2 armour
            EDIT: Removing units owned by Italians from Eastern Poland: 2 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing PUs for Italians from 18 to 19
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -1.67
    British : -3.17
    

    Savegame



  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            3 fighters moved from Queensland to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
                Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 cruiser and 3 fighters in 42 Sea Zone, round 3 : 4/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 3 : 4/6 hits, 2.83 expected hits
                    1 tactical_bomber owned by the Japanese, 3 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Japanese win with 1 battleship, 1 fighter and 2 transports remaining. Battle score for attacker is -5
                Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
                Casualties for Japanese: 2 carriers, 1 destroyer and 1 tactical_bomber
                1 fighter owned by the Japanese forced to land in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 2.33
    Japanese : 0.33
    

    Savegame



  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            3 fighters moved from Queensland to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
                Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 cruiser and 3 fighters in 42 Sea Zone, round 3 : 4/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 3 : 4/6 hits, 2.83 expected hits
                    1 tactical_bomber owned by the Japanese, 3 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Japanese win with 1 battleship, 1 fighter and 2 transports remaining. Battle score for attacker is -5
                Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
                Casualties for Japanese: 2 carriers, 1 destroyer and 1 tactical_bomber
                1 fighter owned by the Japanese forced to land in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 2.33
    Japanese : 0.33
    

    Savegame



  • Go Anzac! I guess my bad luck streak finally broke. Or it balanced itself for a round.


  • 2019 2017 2016

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 bombers moved from Finland to Russia
            1 infantry moved from Romania to Bessarabia
            1 armour moved from Baltic States to Novgorod
            2 artilleries and 8 infantry moved from Baltic States to Novgorod
            1 fighter and 1 tactical_bomber moved from Western Germany to Bessarabia
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/3 hits, 0.50 expected hits
                Bombing raid in Russia rolls: 7,7,8 and causes: 20 damage to unit: factory_major
                Bombing raid in Russia causes 20 damage total. 
            Battle in Bessarabia
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Novgorod
                Germans attack with 1 armour, 2 artilleries and 8 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 armour, 2 artilleries and 8 infantry in Novgorod, round 2 : 4/11 hits, 2.83 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Baltic States to Novgorod
            2 aaGuns and 8 infantry moved from Baltic States to Belarus
            1 infantry moved from Vyborg to Finland
            1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 125 Sea Zone
            1 submarine moved from 113 Sea Zone to 124 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
            2 artilleries and 1 infantry moved from Poland to Eastern Poland
            2 artilleries and 4 infantry moved from Romania to Eastern Poland
            5 armour and 11 mech_infantrys moved from Germany to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
            3 bombers moved from Russia to Belarus
            1 artillery moved from France to Western Germany
            1 infantry moved from Southern France to France
            2 armour and 1 infantry moved from Greece to Bulgaria
            2 armour moved from Bulgaria to Romania
            1 fighter and 1 tactical_bomber moved from Finland to Belarus
            1 fighter moved from Finland to Belarus
            1 fighter moved from Finland to Western Germany
            2 armour and 5 mech_infantrys moved from Western Germany to Poland
    
        Place Units - Germans
            10 artilleries placed in Germany
            1 infantry and 2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.50
    Germans : 0.83
    Russians : -1.00
    

    Savegame



  • What OOL do you want on belarus?



  • TripleA Manual Gamesave Post: Russians round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians repair damage of 17x factory_major; Remaining resources: 21 PUs; 
            Russians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            6 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            12 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Ukraine to Bessarabia
            1 artillery moved from Ukraine to Bessarabia
            6 armour moved from Ukraine to Belarus
            4 mech_infantrys moved from Ukraine to Belarus
            2 fighters moved from Ukraine to Belarus
            1 tactical_bomber moved from Ukraine to Belarus
            1 armour moved from Karelia to Vyborg
                  Russians take Vyborg from Germans
            1 armour moved from Vyborg to Finland
            2 armour and 3 infantry moved from Karelia to Finland
            1 infantry moved from Ukraine to Bessarabia
            1 mech_infantry moved from Russia to Smolensk
            1 mech_infantry moved from Smolensk to Belarus
            1 armour and 2 mech_infantrys moved from Russia to Smolensk
            1 armour and 2 mech_infantrys moved from Smolensk to Belarus
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2017 2016

    Can you roll the first round and I’ll tell you what casualties to take? Looks like I’m a bit more exposed there than I thought.



  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 3:02:25 PM
    Savegame



  • Sure, six hits. You shot down one of my fighters so this is starting out badly for me. If i don’t win this battle I think russia is done. =(



  • TripleA Manual Gamesave Post: Russians round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians repair damage of 17x factory_major; Remaining resources: 21 PUs; 
            Russians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            6 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            12 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Ukraine to Bessarabia
            1 artillery moved from Ukraine to Bessarabia
            6 armour moved from Ukraine to Belarus
            4 mech_infantrys moved from Ukraine to Belarus
            2 fighters moved from Ukraine to Belarus
            1 tactical_bomber moved from Ukraine to Belarus
            1 armour moved from Karelia to Vyborg
                  Russians take Vyborg from Germans
            1 armour moved from Vyborg to Finland
            2 armour and 3 infantry moved from Karelia to Finland
            1 infantry moved from Ukraine to Bessarabia
            1 mech_infantry moved from Russia to Smolensk
            1 mech_infantry moved from Smolensk to Belarus
            1 armour and 2 mech_infantrys moved from Russia to Smolensk
            1 armour and 2 mech_infantrys moved from Smolensk to Belarus
    
        Combat - Russians
            Battle in Finland
                Russians attack with 3 armour and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 armour and 3 infantry in Finland, round 2 : 2/6 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 3 armour and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Bessarabia
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                    Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                    Russians roll dice for 1 artillery in Bessarabia, round 5 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 7 armour, 2 fighters, 7 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 aaGuns, 3 bombers, 2 fighters, 8 infantry and 1 tactical_bomber; Italians defend with 2 armour
                    AA fire in Belarus : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Russians lost in Belarus
                    Russians roll dice for 7 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 6/16 hits, 5.83 expected hits
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : -1.33
    AA fire in Belarus : : 0.50
    

    Savegame


  • 2019 2017 2016

    I’m going to keep the bombers alive this round. So lose the AA Guns & 4inf.



  • Ok so when do you want to lose the bombers? After the first round? Do you want to lose bombers, inf, tanks or inf, tanks bomb? I need to know cause I just want to finish this combat.



  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 8:55:30 PM
    Savegame



  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians repair damage of 17x factory_major; Remaining resources: 21 PUs; 
            Russians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            6 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            12 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Ukraine to Bessarabia
            1 artillery moved from Ukraine to Bessarabia
            6 armour moved from Ukraine to Belarus
            4 mech_infantrys moved from Ukraine to Belarus
            2 fighters moved from Ukraine to Belarus
            1 tactical_bomber moved from Ukraine to Belarus
            1 armour moved from Karelia to Vyborg
                  Russians take Vyborg from Germans
            1 armour moved from Vyborg to Finland
            2 armour and 3 infantry moved from Karelia to Finland
            1 infantry moved from Ukraine to Bessarabia
            1 mech_infantry moved from Russia to Smolensk
            1 mech_infantry moved from Smolensk to Belarus
            1 armour and 2 mech_infantrys moved from Russia to Smolensk
            1 armour and 2 mech_infantrys moved from Smolensk to Belarus
    
        Combat - Russians
            Battle in Finland
                Russians attack with 3 armour and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 armour and 3 infantry in Finland, round 2 : 2/6 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 3 armour and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Bessarabia
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                    Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                    Russians roll dice for 1 artillery in Bessarabia, round 5 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 7 armour, 2 fighters, 7 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 aaGuns, 3 bombers, 2 fighters, 8 infantry and 1 tactical_bomber; Italians defend with 2 armour
                    AA fire in Belarus : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Russians lost in Belarus
                    Russians roll dice for 7 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 6/16 hits, 5.83 expected hits
                    Italians roll dice for 2 aaGuns, 2 armour, 3 bombers, 2 fighters, 8 infantry and 1 tactical_bomber in Belarus, round 2 : 9/16 hits, 6.00 expected hits
                    7 mech_infantrys owned by the Russians, 2 aaGuns owned by the Germans, 2 armour owned by the Russians and 4 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 5 armour, 1 fighter and 1 tactical_bomber in Belarus, round 3 : 1/7 hits, 3.67 expected hits
                    Italians roll dice for 2 armour, 3 bombers, 2 fighters, 4 infantry and 1 tactical_bomber in Belarus, round 3 : 3/12 hits, 4.67 expected hits
                    3 armour owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Belarus, round 4 : 1/4 hits, 2.17 expected hits
                    Italians roll dice for 2 armour, 3 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 4 : 2/11 hits, 4.33 expected hits
                    2 armour owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                 retreated to Belarus
                Italians win with 2 armour, 3 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -52
                Casualties for Russians: 7 armour, 1 fighter and 7 mech_infantrys
                Casualties for Germans: 2 aaGuns and 6 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 fighter moved from Belarus to Russia
            1 tactical_bomber moved from Belarus to Russia
            2 infantry moved from Ukraine to Bryansk
            2 aaGuns moved from Ukraine to Rostov
            1 aaGun moved from Karelia to Finland
            1 aaGun moved from Amur to Manchuria
            1 aaGun moved from Amur to Manchuria
            1 submarine moved from 110 Sea Zone to 112 Sea Zone
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Italians : -1.00
    Russians : -5.17
    AA fire in Belarus : : 0.50
    

    Savegame



  • Nevermind I just kept the bombers alive for you, it’s what I would have done. I had, yet again, some of the worst rolling ever in the history of ever.


  • 2019 2017 2016

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 armour, 2 artilleries, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from French Indo China to Burma
                  Japanese take Shan State from UK_Pacific
                  Japanese take Burma from UK_Pacific
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 battleship, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
            1 fighter moved from Java to Malaya
            1 tactical_bomber moved from French Indo China to Malaya
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
            1 artillery moved from Kiangsi to Kwangsi
            1 mech_infantry moved from Kiangsu to Kwangsi
            1 infantry moved from Hunan to Kwangsi
            1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
            1 bomber and 1 infantry moved from French Indo China to Siam
            1 bomber, 4 fighters, 1 infantry and 3 tactical_bombers moved from French Indo China to Yunnan
            3 artilleries, 7 infantry and 1 mech_infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Malaya
                Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 battleships and 1 cruiser in Malaya, round 2 : 2/3 hits, 1.83 expected hits
                    Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 1/6 hits, 2.50 expected hits
                    UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
                Casualties for British: 2 infantry
            Battle in Siam
                Japanese attack with 1 bomber and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Siam, round 2 : 0/2 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Siam
                 retreated to Siam
                UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 3 artilleries, 1 bomber, 4 fighters, 8 infantry, 1 mech_infantry and 3 tactical_bombers
                British defend with 2 infantry; Chinese defend with 12 infantry
                    Japanese roll dice for 3 artilleries, 1 bomber, 4 fighters, 8 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 6/20 hits, 7.67 expected hits
                    Chinese roll dice for 14 infantry in Yunnan, round 2 : 4/14 hits, 4.67 expected hits
                    4 infantry owned by the Japanese, 4 infantry owned by the Chinese and 2 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 3 artilleries, 1 bomber, 4 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 3 : 7/16 hits, 7.00 expected hits
                    Chinese roll dice for 8 infantry in Yunnan, round 3 : 3/8 hits, 2.67 expected hits
                    3 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 3 artilleries, 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 4 : 5/13 hits, 6.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 3 artilleries, 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 21
                Casualties for Japanese: 7 infantry
                Casualties for British: 2 infantry
                Casualties for Chinese: 12 infantry
    
        Non Combat Move - Japanese
            1 aaGun and 3 infantry moved from Anhwe to Hunan
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            4 infantry moved from Jehol to Chahar
            1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
            1 bomber moved from Siam to French Indo China
            1 bomber, 4 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
            1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 carrier and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 41 Sea Zone to 37 Sea Zone
            1 infantry moved from French Indo China to Shan State
            1 fighter moved from 35 Sea Zone to French Indo China
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 airfield, 1 armour, 1 artillery and 1 infantry placed in French Indo China
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 42 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.33
    UK_Pacific : 0.67
    Japanese : -5.17
    

    Savegame



  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 4:29:19 PM
    Savegame


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