Dawgoneit (Allies) vs surfer (Axis) BM3, no bid



  • Um, this battle is going so badly that I have to ask. Do you want the carrier to take the hit? Or lose a cruiser? I may or may not press the attack depending upon your choice.


  • 2019 2018 2017 '16 '15 '14 '13

    @surfer said in Dawgoneit (Allies) vs surfer (Axis) BM3, no bid:

    lose a cruiser

    lose a cruiser



  • TripleA Manual Gamesave Post: Italians round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 fighter and 3 mech_infantrys; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
            4 submarines moved from 95 Sea Zone to 98 Sea Zone
            2 fighters moved from Southern Italy to 98 Sea Zone
            2 fighters moved from Northern Italy to 98 Sea Zone
    
        Combat - Italians
            Americans scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
            Battle in 98 Sea Zone
                Italians attack with 4 fighters and 4 submarines
                British defend with 1 cruiser, 2 fighters and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
                    Italians roll dice for 4 submarines in 98 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Italians roll dice for 4 fighters in 98 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Americans roll dice for 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 5/9 hits, 4.83 expected hits
                    1 destroyer owned by the Americans, 1 fighter owned by the Italians and 4 submarines owned by the Italians lost in 98 Sea Zone
    

    Combat Hit Differential Summary :

    Italians : -1.33
    Americans : 0.17
    

    Savegame



  • Ok. I’m going to press the attack, but since I had already hit the CV in this version, I’m going to reload the game and edit out 2 cruisers (Allies) and 4 subs + 1 ftr (italians) – corresponding to my 1 sub + 1 fighter hits and your 5 hits on me-- and continue the fight.



  • Um. correction. You had a DD + 2 CAs so I assumed you would want to lose the DD + cruiser.



  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 fighter and 3 mech_infantrys; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 95 Sea Zone: 4 submarines
            EDIT: Removing units owned by British from 98 Sea Zone: 1 cruiser
            EDIT: Removing units owned by Americans from 98 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Americans to 98 Sea Zone: 1 cruiser
            EDIT: Removing units owned by Americans from 98 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Italians from Northern Italy: 1 fighter
            EDIT: Turning off Edit Mode
            2 fighters moved from Southern Italy to 98 Sea Zone
            1 fighter moved from Northern Italy to 98 Sea Zone
    
        Combat - Italians
            Americans scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
            Battle in 98 Sea Zone
                Italians attack with 3 fighters
                British defend with 2 fighters and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser, 1 fighter and 2 transports
                    Italians roll dice for 3 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 4 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits
                    1 cruiser owned by the Americans and 3 fighters owned by the Italians lost in 98 Sea Zone
                Americans win with 1 carrier, 4 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -18
                Casualties for Italians: 3 fighters
                Casualties for Americans: 1 cruiser
            Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
            Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
            Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
    
        Non Combat Move - Italians
            3 mech_infantrys moved from Northwest Persia to Iraq
            3 mech_infantrys moved from Volgograd to Northwest Persia
    
        Place Units - Italians
            3 mech_infantrys placed in Volgograd
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 30 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    Americans : 0.00
    

    Savegame


  • 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 airfield, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser, 3 destroyers and 12 submarines moved from 54 Sea Zone to 44 Sea Zone
            2 fighters moved from French Indo China to Celebes
            2 fighters moved from Yunnan to French Indo China
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 cruiser, 3 destroyers and 12 submarines
                Japanese defend with 1 submarine
                    ANZAC roll dice for 12 submarines in 44 Sea Zone, round 2 : 5/12 hits, 4.00 expected hits
                    1 submarine owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser, 3 destroyers and 12 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 airfield placed in Celebes
            1 infantry placed in Queensland
            2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.00
    

    Savegame


  • 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 airfield, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser, 3 destroyers and 12 submarines moved from 54 Sea Zone to 44 Sea Zone
            2 fighters moved from French Indo China to Celebes
            2 fighters moved from Yunnan to French Indo China
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 cruiser, 3 destroyers and 12 submarines
                Japanese defend with 1 submarine
                    ANZAC roll dice for 12 submarines in 44 Sea Zone, round 2 : 5/12 hits, 4.00 expected hits
                    1 submarine owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser, 3 destroyers and 12 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 airfield placed in Celebes
            1 infantry placed in Queensland
            2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 destroyer and 2 submarines
            EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 destroyer and 2 submarines
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 1.00
    

    Savegame


  • 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 airfield, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser, 3 destroyers and 12 submarines moved from 54 Sea Zone to 44 Sea Zone
            2 fighters moved from French Indo China to Celebes
            2 fighters moved from Yunnan to French Indo China
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 cruiser, 3 destroyers and 12 submarines
                Japanese defend with 1 submarine
                    ANZAC roll dice for 12 submarines in 44 Sea Zone, round 2 : 5/12 hits, 4.00 expected hits
                    1 submarine owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser, 3 destroyers and 12 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 airfield placed in Celebes
            1 infantry placed in Queensland
            2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 destroyer and 2 submarines
            EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 destroyer and 2 submarines
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1.00
    

    Savegame



  • TripleA Manual Gamesave Post: Germans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 carrier, 1 destroyer, 8 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 fighters moved from Iraq to 98 Sea Zone
            2 tactical_bombers moved from Iraq to 98 Sea Zone
            3 bombers moved from Iraq to 98 Sea Zone
            1 fighter moved from Southern Italy to 98 Sea Zone
            1 bomber moved from Western Germany to 98 Sea Zone
            1 destroyer moved from 104 Sea Zone to 91 Sea Zone
            1 fighter moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from 110 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Kansu to Shensi
            1 mech_infantry moved from Tsinghai to Shensi
            1 armour moved from Suiyuyan to Chahar
            3 mech_infantrys moved from Suiyuyan to Chahar
            1 mech_infantry moved from Suiyuyan to Shensi
            1 armour moved from Sikang to Shensi
            1 armour and 3 mech_infantrys moved from Sikang to Szechwan
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame



  • scramble in med?
    submerge in gibraltar?


  • 2019 2018 2017 '16 '15 '14 '13

    @surfer no for both.



  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 carrier, 1 destroyer, 8 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 fighters moved from Iraq to 98 Sea Zone
            2 tactical_bombers moved from Iraq to 98 Sea Zone
            3 bombers moved from Iraq to 98 Sea Zone
            1 fighter moved from Southern Italy to 98 Sea Zone
            1 bomber moved from Western Germany to 98 Sea Zone
            1 destroyer moved from 104 Sea Zone to 91 Sea Zone
            1 fighter moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from 110 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Kansu to Shensi
            1 mech_infantry moved from Tsinghai to Shensi
            1 armour moved from Suiyuyan to Chahar
            3 mech_infantrys moved from Suiyuyan to Chahar
            1 mech_infantry moved from Suiyuyan to Shensi
            1 armour moved from Sikang to Shensi
            1 armour and 3 mech_infantrys moved from Sikang to Szechwan
    
        Combat - Germans
            Battle in Chahar
                Germans attack with 1 armour and 3 mech_infantrys
                Chinese defend with 1 infantry
                    Germans roll dice for 1 armour and 3 mech_infantrys in Chahar, round 2 : 2/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Germans win, taking Chahar from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Germans attack with 1 armour and 3 mech_infantrys
                Chinese defend with 1 infantry
                    Germans roll dice for 1 armour and 3 mech_infantrys in Szechwan, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Germans win, taking Szechwan from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 91 Sea Zone
                Germans attack with 1 destroyer and 2 fighters
                Americans defend with 1 destroyer, 1 submarine and 3 transports
                    Germans roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer and 3 transports in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 91 Sea Zone
                    3 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 35
                Casualties for Americans: 1 destroyer, 1 submarine and 3 transports
            Battle in 98 Sea Zone
                Germans attack with 4 bombers, 3 fighters and 2 tactical_bombers
                French defend with 1 fighter; Americans defend with 1 carrier, 1 fighter and 2 transports
                    Germans roll dice for 4 bombers, 3 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 7/9 hits, 5.50 expected hits
                    Americans roll dice for 1 carrier, 2 fighters and 2 transports in 98 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    1 fighter owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans, 2 transports owned by the Americans and 1 fighter owned by the French lost in 98 Sea Zone
                Germans win with 4 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 40
                Casualties for Germans: 1 fighter
                Casualties for Americans: 1 carrier, 1 fighter and 2 transports
                Casualties for French: 1 fighter
            Battle in Shensi
                Germans attack with 1 armour and 3 mech_infantrys
                Chinese defend with 1 infantry
                    Germans roll dice for 1 armour and 3 mech_infantrys in Shensi, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Germans win, taking Shensi from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from 98 Sea Zone to Iraq
            2 tactical_bombers moved from 98 Sea Zone to Iraq
            3 bombers moved from 98 Sea Zone to Southern Italy
            1 bomber moved from 98 Sea Zone to Iraq
            1 armour moved from Northwest Persia to Iraq
            3 mech_infantrys moved from Caucasus to Persia
            3 mech_infantrys moved from Volgograd to Northwest Persia
            6 mech_infantrys moved from Rostov to Northwest Persia
            3 mech_infantrys moved from Ukraine to Caucasus
            5 mech_infantrys moved from Bryansk to Caucasus
            1 armour moved from Bryansk to Caucasus
            3 mech_infantrys moved from Russia to Kazakhstan
            3 infantry moved from Belarus to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            5 mech_infantrys moved from Eastern Poland to Bryansk
            2 submarines moved from 112 Sea Zone to 109 Sea Zone
            3 transports moved from 112 Sea Zone to 110 Sea Zone
            2 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from Normandy Bordeaux to Southern Italy
            1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
    
        Place Units - Germans
            1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone
            1 tactical_bomber placed in Western Germany
            3 armour placed in Persia
            3 mech_infantrys placed in Rostov
            3 mech_infantrys placed in Ukraine
            2 mech_infantrys placed in Russia
            Germans undo move 2.
            1 tactical_bomber placed in Russia
    
        Turn Complete - Germans
            Germans collect 70 PUs; end with 70 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.17
    Americans : -1.17
    Chinese : -1.00
    

    Savegame



  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 2 infantry, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Anhwe to Hopei
            3 infantry moved from Kwangtung to Kwangsi
            2 bombers moved from Kwangtung to Kwangsi
            4 armour, 1 mech_infantry and 2 tactical_bombers moved from Hunan to Kweichow
            1 tactical_bomber moved from Shantung to Hopei
            1 bomber moved from Kwangtung to 16 Sea Zone
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 4 armour, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 armour, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 2/7 hits, 3.50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 4 armour and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber in 16 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 16 Sea Zone
                    Japanese roll dice for 1 bomber in 16 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Hopei
                Japanese attack with 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 2 bombers and 3 infantry
                British defend with 1 artillery and 2 infantry
                    Japanese roll dice for 2 bombers and 3 infantry in Kwangsi, round 2 : 2/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangsi
                    Japanese roll dice for 2 bombers and 1 infantry in Kwangsi, round 3 : 2/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 artillery and 2 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Kwangsi to Kwangtung
            1 aaGun moved from Hunan to Kweichow
            2 tactical_bombers moved from Kweichow to Kwangtung
            1 tactical_bomber moved from Hopei to Shantung
            1 mech_infantry moved from Shantung to Hunan
            1 infantry moved from Shantung to Anhwe
            1 artillery moved from Shantung to Anhwe
            2 artilleries moved from Kwangtung to Kiangsi
            2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
            1 bomber moved from 16 Sea Zone to Japan
            1 artillery and 1 infantry moved from Korea to Manchuria
            1 aaGun moved from Shantung to Anhwe
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kwangtung
            1 armour and 2 mech_infantrys placed in Shantung
            2 submarines and 1 tactical_bomber placed in 6 Sea Zone
            Japanese undo move 3.
            2 submarines placed in 6 Sea Zone
            1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 41 PUs; end with 41 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Chinese : 1.00
    Japanese : -1.33
    

    Savegame


  • 2019 2018 2017 '16 '15 '14 '13

    @surfer your game.
    another?



  • Thanks. Good game.
    Sure, I’ll play again. Switch sides? Or try same with some bid help…maybe 8?


  • 2019 2018 2017 '16 '15 '14 '13

    @surfer i’ll try a 8 bid. a mech in egypt art. in sudan


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