Made a couple mistakes. I’m rusty …
Hopefully the mistakes won’t matter
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Java
Battle in Malaya
Non Combat Move - ANZAC
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 100 PUs;
Germans buy 4 artilleries, 1 carrier, 1 fighter, 4 infantry, 8 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 mech_infantry moved from Smolensk to Nenetsia
Germans take Nenetsia from Russians
4 bombers moved from Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 2/4 hits, 0.67 expected hits
2 bombers killed by AA
Bombing raid in United Kingdom rolls: 8,6 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Non Combat Move - Germans
2 bombers moved from United Kingdom to Holland Belgium
4 infantry moved from France to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 destroyer and 2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Karelia to Finland
1 mech_infantry moved from Smolensk to Rostov
2 artilleries moved from Smolensk to Bryansk
1 mech_infantry moved from Tambov to Novosibirsk
1 armour moved from Tambov to Novosibirsk
8 armour moved from Russia to Rostov
8 artilleries and 10 mech_infantrys moved from Russia to Tambov
2 mech_infantrys moved from Tambov to Novosibirsk
8 mech_infantrys moved from Tambov to Rostov
2 mech_infantrys moved from Tambov to Rostov
1 mech_infantry moved from Caucasus to Volgograd
1 artillery moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
2 aaGuns moved from Ukraine to Rostov
1 aaGun moved from Rostov to Volgograd
2 mech_infantrys moved from Russia to Rostov
1 fighter and 2 tactical_bombers moved from Ukraine to Volgograd
1 tactical_bomber moved from Ukraine to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 bomber moved from Germany to Southern Italy
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Russia
1 artillery and 2 mech_infantrys placed in Ukraine
1 carrier and 2 transports placed in 112 Sea Zone
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in France
2 artilleries and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : 1.33
I assumed the French weren’t going to anything.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 factory_minor, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Amur to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Hopei to Hunan
1 infantry moved from Kiangsi to Hunan
2 mech_infantrys moved from Kwangtung to Hunan
1 armour moved from Kwangtung to Hunan
1 marine moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
1 bomber moved from Amur to Hunan
2 fighters and 2 tactical_bombers moved from French Indo China to Hunan
1 bomber moved from French Indo China to Hunan
1 bomber moved from Japan to Hunan
1 armour moved from Jehol to Hunan
1 infantry moved from Jehol to Chahar
1 fighter moved from Japan to Chahar
1 tactical_bomber moved from 6 Sea Zone to Chahar
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hunan
Japanese attack with 3 armour, 3 bombers, 3 fighters, 1 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers
Americans defend with 4 bombers; Chinese defend with 3 artilleries, 1 fighter and 7 infantry
Japanese roll dice for 3 armour, 3 bombers, 3 fighters, 1 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers in Hunan, round 2 : 6/16 hits, 7.67 expected hits
Chinese roll dice for 3 artilleries, 4 bombers, 1 fighter and 7 infantry in Hunan, round 2 : 6/15 hits, 4.67 expected hits
2 fighters owned by the Japanese, 1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 marine owned by the Japanese, 4 bombers owned by the Americans and 2 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 3 armour, 3 bombers, 1 fighter and 3 tactical_bombers in Hunan, round 3 : 8/10 hits, 6.00 expected hits
Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Hunan, round 3 : 3/9 hits, 3.33 expected hits
1 fighter owned by the Japanese, 2 armour owned by the Japanese, 5 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Hunan
Japanese roll dice for 1 armour, 3 bombers and 3 tactical_bombers in Hunan, round 4 : 2/7 hits, 4.17 expected hits
Chinese roll dice for 1 fighter in Hunan, round 4 : 1/1 hits, 0.67 expected hits
1 armour owned by the Japanese and 1 fighter owned by the Chinese lost in Hunan
Japanese win with 3 bombers and 3 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 3 armour, 3 fighters, 1 infantry, 1 marine and 2 mech_infantrys
Casualties for Americans: 4 bombers
Casualties for Chinese: 3 artilleries, 1 fighter and 7 infantry
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 bomber; Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 1/2 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Chahar
retreated to Chahar
Chinese win with 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 bomber
Non Combat Move - Japanese
3 tactical_bombers moved from Hunan to Kwangtung
3 bombers moved from Hunan to Kwangtung
2 artilleries and 2 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Chahar to Anhwe
1 aaGun moved from Korea to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 submarines moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from 6 Sea Zone to Philippines
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 armour and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
1 factory_minor placed in Shantung
1 carrier and 1 transport placed in 6 Sea Zone
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese : 1.83
Japanese : -1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Trans-Jordan to Northwest Persia
4 bombers moved from Queensland to French Indo China
7 bombers moved from Yunnan to French Indo China
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
4 bombers moved from Western United States to Queensland
Combat - Americans
Battle in French Indo China
Americans attack with 11 bombers
Japanese defend with 4 armour, 3 artilleries, 1 factory_minor and 5 infantry
Americans roll dice for 11 bombers in French Indo China, round 2 : 7/11 hits, 7.33 expected hits
Japanese roll dice for 4 armour, 3 artilleries and 5 infantry in French Indo China, round 2 : 5/12 hits, 4.67 expected hits
5 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 5 bombers owned by the Americans lost in French Indo China
Americans roll dice for 6 bombers in French Indo China, round 3 : 3/6 hits, 4.00 expected hits
Japanese roll dice for 4 armour and 1 artillery in French Indo China, round 3 : 3/5 hits, 2.33 expected hits
1 artillery owned by the Japanese, 2 armour owned by the Japanese and 3 bombers owned by the Americans lost in French Indo China
Americans roll dice for 3 bombers in French Indo China, round 4 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 2 armour in French Indo China, round 4 : 2/2 hits, 1.00 expected hits
2 armour owned by the Japanese and 2 bombers owned by the Americans lost in French Indo China
Americans win with 1 bomber remaining. Battle score for attacker is -69
Casualties for Americans: 10 bombers
Casualties for Japanese: 4 armour, 3 artilleries and 5 infantry
Non Combat Move - Americans
1 bomber moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to Malaya
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 3 infantry moved from Algeria to Tunisia
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
3 bombers placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : -1.33
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 artillery and 1 infantry moved from Kweichow to Hopei
5 artilleries and 5 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
1 infantry placed in Sikang
1 artillery placed in Szechwan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 0.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Trans-Jordan to Northwest Persia
4 bombers moved from Queensland to French Indo China
7 bombers moved from Yunnan to French Indo China
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
4 bombers moved from Western United States to Queensland
Combat - Americans
Battle in French Indo China
Americans attack with 11 bombers
Japanese defend with 4 armour, 3 artilleries, 1 factory_minor and 5 infantry
Americans roll dice for 11 bombers in French Indo China, round 2 : 7/11 hits, 7.33 expected hits
Japanese roll dice for 4 armour, 3 artilleries and 5 infantry in French Indo China, round 2 : 5/12 hits, 4.67 expected hits
5 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 5 bombers owned by the Americans lost in French Indo China
Americans roll dice for 6 bombers in French Indo China, round 3 : 3/6 hits, 4.00 expected hits
Japanese roll dice for 4 armour and 1 artillery in French Indo China, round 3 : 3/5 hits, 2.33 expected hits
1 artillery owned by the Japanese, 2 armour owned by the Japanese and 3 bombers owned by the Americans lost in French Indo China
Americans roll dice for 3 bombers in French Indo China, round 4 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 2 armour in French Indo China, round 4 : 2/2 hits, 1.00 expected hits
2 armour owned by the Japanese and 2 bombers owned by the Americans lost in French Indo China
Americans win with 1 bomber remaining. Battle score for attacker is -69
Casualties for Americans: 10 bombers
Casualties for Japanese: 4 armour, 3 artilleries and 5 infantry
Non Combat Move - Americans
1 bomber moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to Malaya
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 3 infantry moved from Algeria to Tunisia
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
3 bombers placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 artillery and 1 infantry moved from Kweichow to Hopei
5 artilleries and 5 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
1 infantry placed in Sikang
1 artillery placed in Szechwan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British repair damage of 14x factory_major; Remaining resources: 30 PUs;
British buy 10 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 9 PUs;
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
6 infantry moved from Yunnan to French Indo China
1 artillery moved from Yunnan to French Indo China
1 artillery moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Tsinghai
1 infantry moved from Northwest Persia to Caucasus
British take Caucasus from Germans
4 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia
3 armour moved from Persia to Northwest Persia
1 cruiser and 3 destroyers moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Tunisia to Iraq
1 tactical_bomber moved from Tunisia to Egypt
4 armour and 2 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 armour moved from Libya to Alexandria
2 artilleries and 3 infantry moved from Libya to Tobruk
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Tsinghai
British attack with 1 fighter
Italians defend with 1 armour
British roll dice for 1 fighter in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the British lost in Tsinghai
Italians win with 1 armour remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Non Combat Move - British
3 aaGuns and 3 infantry moved from Yunnan to French Indo China
3 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 infantry moved from India to Burma
Place Units - British
4 infantry placed in United Kingdom
3 infantry placed in Persia
3 infantry placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6
UK_Pacific collect 9 PUs (4 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -0.50
Italians : 0.50
Americans : -1.33
Chinese : 0.67
Japanese : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Tsinghai to Timguska
Italians take Timguska from Russians
Combat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Bessarabia to Rostov
1 armour moved from Samara to Volgograd
2 fighters moved from Southern Italy to Northern Italy
1 mech_infantry moved from Northern Italy to Bulgaria
1 mech_infantry moved from Bulgaria to Bessarabia
Place Units - Italians
1 airfield placed in Northern Italy
2 infantry placed in Volgograd
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
4 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 4 fighters and 2 submarines
Japanese defend with 1 submarine
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 4 fighters and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 infantry moved from Malaya to Shan State
4 fighters moved from 42 Sea Zone to Shan State
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : -2.00
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
4 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 4 fighters and 2 submarines
Japanese defend with 1 submarine
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 4 fighters and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 infantry moved from Malaya to Shan State
4 fighters moved from 42 Sea Zone to Shan State
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
1 fighter moved from Gibraltar to United Kingdom
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2.00
Japanese : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 4 infantry, 8 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Rostov to Caucasus
1 fighter and 2 tactical_bombers moved from Volgograd to Caucasus
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
2 mech_infantrys moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Novosibirsk to Tsinghai
2 armour and 2 mech_infantrys moved from Novosibirsk to Kansu
2 bombers and 1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Western Germany to United Kingdom
2 infantry moved from Western Germany to 113 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from Holland Belgium to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 111 Sea Zone
4 infantry moved from 111 Sea Zone to Scotland
2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
3 fighters and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
Combat - Germans
Combat Hit Differential Summary :
Scramble x2?
@surfer scramble all 3 off egypt. no intercept
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 4 infantry, 8 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Rostov to Caucasus
1 fighter and 2 tactical_bombers moved from Volgograd to Caucasus
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
2 mech_infantrys moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Novosibirsk to Tsinghai
2 armour and 2 mech_infantrys moved from Novosibirsk to Kansu
2 bombers and 1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Western Germany to United Kingdom
2 infantry moved from Western Germany to 113 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from Holland Belgium to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 111 Sea Zone
4 infantry moved from 111 Sea Zone to Scotland
2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
3 fighters and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
Combat - Germans
Americans scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in Kansu
Germans attack with 2 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Kansu, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Germans win, taking Kansu from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Scotland
Germans attack with 6 infantry
British defend with 1 airfield and 1 infantry
Germans roll dice for 6 infantry in Scotland, round 2 : 1/6 hits, 1.00 expected hits
British roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 6 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 98 Sea Zone
Germans attack with 1 bomber, 3 fighters and 1 tactical_bomber
British defend with 3 fighters; Americans defend with 1 transport
Germans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
Americans roll dice for 3 fighters and 1 transport in 98 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans and 3 fighters owned by the British lost in 98 Sea Zone
1 transport owned by the Americans lost in 98 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for British: 3 fighters
Casualties for Americans: 1 transport
Battle in Caucasus
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 1/5 hits, 2.00 expected hits
British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Caucasus to Volgograd
8 artilleries moved from Tambov to Volgograd
2 artilleries moved from Bryansk to Rostov
1 artillery and 2 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Rostov to Volgograd
4 mech_infantrys moved from Rostov to Volgograd
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Nenetsia to Timguska
1 infantry moved from Finland to Norway
1 bomber moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to 111 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 112 Sea Zone to 111 Sea Zone
1 bomber moved from United Kingdom to Western Germany
7 mech_infantrys moved from Bulgaria to Greece
1 fighter moved from 98 Sea Zone to Greece
1 bomber moved from 98 Sea Zone to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 aaGun moved from Holland Belgium to Western Germany
2 infantry moved from Holland Belgium to Western Germany
1 mech_infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Northern Italy
Place Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
1 carrier and 2 transports placed in 113 Sea Zone
2 infantry placed in France
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : -0.17
British : -0.67
Americans : 1.00
Chinese : -0.33
AA fire in United Kingdom : : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
1 tactical_bomber moved from Anhwe to Hopei
2 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from Anhwe to Kwangsi
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from 20 Sea Zone to Kiangsi
1 bomber moved from Kwangtung to Hopei
1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 bomber moved from Japan to 25 Sea Zone
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
Combat - Japanese
Battle in Hopei
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Kiangsi
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 artillery
Japanese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 3 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 4 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Japan
3 carriers moved from 6 Sea Zone to 20 Sea Zone
1 battleship moved from 6 Sea Zone to 20 Sea Zone
1 battleship moved from 6 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Kwangsi to 20 Sea Zone
2 fighters moved from Philippines to 20 Sea Zone
1 tactical_bomber moved from Kwangsi to 20 Sea Zone
1 tactical_bomber moved from Hopei to Kwangtung
1 bomber moved from Hopei to Kwangtung
2 infantry moved from Korea to Manchuria
2 destroyers and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 armour, 1 artillery and 1 infantry placed in Shantung
1 artillery, 1 fighter and 1 infantry placed in Japan
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : -0.67
Japanese : -1.00
Since the only Russian unit is the sub, I skipped over it. You can move it / attack as desired prior to the US move.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 4 bombers, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry moved from Tunisia to Libya
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
3 destroyers and 1 submarine moved from 91 Sea Zone to 111 Sea Zone
2 fighters moved from Gibraltar to Scotland
1 destroyer moved from 104 Sea Zone to 111 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 bomber moved from India to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
4 bombers moved from Queensland to Kwangsi
3 bombers moved from Western United States to Queensland
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to Hunan
1 artillery moved from Tunisia to Libya
1 mech_infantry moved from Tobruk to Egypt
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Borneo
Battle in Caucasus
Americans attack with 1 bomber and 1 mech_infantry
Germans defend with 2 infantry
Americans roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Caucasus
Americans roll dice for 1 bomber in Caucasus, round 3 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in Caucasus
Germans win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is -13
Casualties for Americans: 1 bomber and 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Kwangsi
Americans attack with 4 bombers
Japanese defend with 2 infantry
Americans roll dice for 4 bombers in Kwangsi, round 2 : 3/4 hits, 2.67 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kwangsi
Americans win with 3 bombers remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Japanese: 2 infantry
Battle in Scotland
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 airfield and 6 infantry
Americans roll dice for 2 fighters and 2 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 6 infantry in Scotland, round 2 : 3/6 hits, 2.00 expected hits
1 infantry owned by the Germans, 1 fighter owned by the Americans and 2 infantry owned by the Americans lost in Scotland
Germans win with 5 infantry remaining. Battle score for attacker is -13
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Germans: 1 infantry
1 fighter owned by the Americans retreated
Battle in Hunan
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Hunan
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in 111 Sea Zone
Americans attack with 4 destroyers and 1 submarine
Germans defend with 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports
Americans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 destroyers in 111 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 transports in 111 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
1 submarine owned by the Americans, 2 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 111 Sea Zone
Americans roll dice for 3 destroyers in 111 Sea Zone, round 3 : 3/3 hits, 1.00 expected hits
Germans roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 transports in 111 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
1 destroyer owned by the Germans, 3 destroyers owned by the Americans and 1 carrier owned by the Germans lost in 111 Sea Zone
Germans win with 2 fighters and 3 transports remaining. Battle score for attacker is -2
Casualties for Americans: 4 destroyers and 1 submarine
Casualties for Germans: 1 carrier, 1 destroyer and 2 submarines
2 fighters owned by the Germans forced to land in Scotland
Non Combat Move - Americans
1 fighter moved from Scotland to United Kingdom
3 bombers moved from Kwangsi to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
Place Units - Americans
4 bombers placed in Western United States
1 armour, 3 artilleries and 3 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 2.67
Americans : 1.67
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Shensi to Suiyuyan
6 artilleries and 5 infantry moved from Szechwan to Shensi
1 infantry moved from Jehol to Chahar
Combat - Chinese
Chinese creates battle in territory Hunan
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries and 1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :