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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Volgograd to Caucasus
1 armour moved from Volgograd to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 bomber moved from Southern Italy to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
British defend with 3 infantry
Italians roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 4/5 hits, 1.67 expected hits
British roll dice for 3 infantry in Caucasus, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the British and 2 infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for British: 3 infantry
Non Combat Move - Italians
1 bomber moved from Caucasus to Volgograd
1 mech_infantry moved from Bessarabia to Rostov
Place Units - Italians
2 submarines placed in 97 Sea Zone
1 mech_infantry placed in Volgograd
1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 2.33
British : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
4 fighters moved from Shan State to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
2 infantry moved from Shan State to French Indo China
Combat - ANZAC
Battle in Sumatra
Battle in 36 Sea Zone
ANZAC attack with 1 destroyer and 4 fighters
Japanese defend with 2 submarines
ANZAC roll dice for 1 destroyer and 4 fighters in 36 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking Sumatra from Japanese, taking 36 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Non Combat Move - ANZAC
4 fighters moved from 36 Sea Zone to French Indo China
2 submarines moved from 42 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 27 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
4 fighters moved from Shan State to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
2 infantry moved from Shan State to French Indo China
Combat - ANZAC
Battle in Sumatra
Battle in 36 Sea Zone
ANZAC attack with 1 destroyer and 4 fighters
Japanese defend with 2 submarines
ANZAC roll dice for 1 destroyer and 4 fighters in 36 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking Sumatra from Japanese, taking 36 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Non Combat Move - ANZAC
4 fighters moved from 36 Sea Zone to French Indo China
2 submarines moved from 42 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 27 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
Combat Move - French
1 fighter moved from United Kingdom to 111 Sea Zone
Combat - French
Battle in 111 Sea Zone
French attack with 1 fighter
Germans defend with 3 transports
3 transports owned by the Germans lost in 111 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Non Combat Move - French
1 fighter moved from 111 Sea Zone to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Combat - Germans
Non Combat Move - Germans
1 aaGun, 8 artilleries and 9 mech_infantrys moved from Volgograd to Caucasus
1 aaGun, 8 armour, 4 artilleries and 10 mech_infantrys moved from Rostov to Caucasus
1 aaGun moved from Rostov to Volgograd
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Novgorod to Vologda
3 mech_infantrys moved from Tsinghai to Caucasus
1 mech_infantry moved from Kansu to Tsinghai
2 armour moved from Kansu to Novosibirsk
1 mech_infantry moved from Timguska to Novosibirsk
1 infantry moved from Evenkiyskiy to Timguska
7 mech_infantrys moved from Greece to Bulgaria
1 fighter moved from Greece to Southern Italy
2 bombers moved from Western Germany to Southern Italy
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 fighter moved from Southern Italy to Western Germany
Place Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
1 fighter and 2 infantry placed in Western Germany
1 destroyer placed in 113 Sea Zone
1 fighter placed in 113 Sea Zone
1 mech_infantry placed in Western Germany
3 infantry placed in France
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 fighter, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
2 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Kiangsi to Hunan
1 armour moved from Shantung to Chahar
1 artillery moved from Anhwe to Chahar
1 artillery moved from Hopei to Chahar
1 submarine moved from 35 Sea Zone to 41 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Hunan
1 bomber moved from Japan to 25 Sea Zone
3 fighters and 3 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
1 bomber moved from Kwangtung to Kwangsi
1 bomber moved from Kwangtung to Hunan
1 bomber moved from Kwangtung to Chahar
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hunan
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 2 artilleries and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries and 1 bomber in Chahar, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 36 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Java from ANZAC to Japanese
EDIT: Turning off Edit Mode
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 tactical_bomber moved from Kwangsi to 20 Sea Zone
1 bomber moved from Kwangsi to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 bomber and 1 tactical_bomber moved from Hunan to Kwangtung
1 artillery and 1 infantry moved from Shantung to Anhwe
1 bomber moved from Chahar to Kwangtung
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 aaGun, 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 aaGun and 1 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 20 Sea Zone to Kwangtung
Place Units - Japanese
3 infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in Shantung
1 artillery, 1 fighter and 3 infantry placed in Japan
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans : 0.67
ANZAC : -0.33
Chinese : 1.00
Japanese : 0.00
Sorry. Habit to just post after German turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from Gibraltar to Trans-Jordan
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from United Kingdom to 91 Sea Zone
1 transport moved from 109 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 3 infantry moved from Libya to Tobruk
1 mech_infantry moved from Egypt to Iraq
3 bombers moved from Queensland to West India
3 bombers moved from Yunnan to Iraq
1 tactical_bomber moved from Yunnan to Eastern Persia
3 fighters moved from Hawaiian Islands to Queensland
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
4 bombers moved from Western United States to Queensland
Non Combat Move - Americans
Place Units - Americans
2 transports placed in 101 Sea Zone
1 infantry and 1 mech_infantry placed in Eastern United States
4 bombers placed in Western United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 artillery and 1 infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Tsinghai
1 artillery and 2 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tsinghai
Chinese win, taking Tsinghai from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kansu
Chinese attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kansu
Chinese win, taking Kansu from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.33
Chinese : -0.17
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from Gibraltar to Trans-Jordan
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from United Kingdom to 91 Sea Zone
1 transport moved from 109 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 3 infantry moved from Libya to Tobruk
1 mech_infantry moved from Egypt to Iraq
3 bombers moved from Queensland to West India
3 bombers moved from Yunnan to Iraq
1 tactical_bomber moved from Yunnan to Eastern Persia
3 fighters moved from Hawaiian Islands to Queensland
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
4 bombers moved from Western United States to Queensland
Non Combat Move - Americans
Place Units - Americans
2 transports placed in 101 Sea Zone
1 infantry and 1 mech_infantry placed in Eastern United States
4 bombers placed in Western United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 artillery and 1 infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Tsinghai
1 artillery and 2 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tsinghai
Chinese win, taking Tsinghai from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kansu
Chinese attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kansu
Chinese win, taking Kansu from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 3 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 17 PUs;
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from French Indo China to Kwangsi
1 armour and 2 infantry moved from Yunnan to Hunan
1 infantry moved from Kweichow to Hunan
Combat - British
Battle in Kwangsi
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
British attack with 1 armour and 3 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour and 3 infantry in Hunan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hunan
British roll dice for 1 armour and 3 infantry in Hunan, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 3 infantry in Hunan, round 4 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Hunan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Hunan
British roll dice for 1 armour and 2 infantry in Hunan, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Hunan, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Hunan
British win, taking Hunan from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Non Combat Move - British
1 artillery and 3 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
1 aaGun moved from French Indo China to Yunnan
3 infantry moved from West India to Eastern Persia
2 infantry moved from Eastern Persia to Persia
1 artillery and 2 mech_infantrys moved from Persia to Northwest Persia
1 armour, 1 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
2 armour moved from Trans-Jordan to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Northwest Persia to Iraq
2 artilleries and 3 infantry moved from Alexandria to Egypt
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from Scotland to United Kingdom
1 aaGun moved from United Kingdom to Scotland
1 cruiser and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone
Place Units - British
3 armour placed in Persia
2 fighters and 1 mech_infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in French Indo China
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Units Change Ownership
Some Units in India change ownership: 2 infantry
Some Units in French Indo China change ownership: 2 artilleries and 1 infantry
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.33
British : -1.67
Chinese : -0.17
Japanese : 1.33
@dawgoneit i’m leaving Wednesday for a week. going camping. real camping with a tent and no electric. the way i like it. roughing it for sure.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Volgograd to Persia
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Strategic bombing raid in Persia
AA fire in Persia : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Persia causes 0 damage total.
Non Combat Move - Italians
1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 armour moved from Timguska to Kazakhstan
Place Units - Italians
2 mech_infantrys placed in Volgograd
1 fighter placed in Southern Italy
1 submarine placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
AA fire in Persia : : 0.83
Enjoy your trip. There is no need to play until you get back.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 submarine and 2 transports; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 2 transports placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4
ANZAC collect 17 PUs (1 lost to blockades); end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 submarine and 2 transports; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 2 transports placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4
ANZAC collect 17 PUs (1 lost to blockades); end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 5 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
9 armour, 12 artilleries and 27 mech_infantrys moved from Caucasus to Northwest Persia
1 fighter and 2 tactical_bombers moved from Volgograd to Northwest Persia
3 bombers moved from Southern Italy to Northwest Persia
1 fighter moved from 113 Sea Zone to 112 Sea Zone
3 fighters moved from Western Germany to 112 Sea Zone
Combat - Germans
Battle in Northwest Persia
Germans attack with 9 armour, 12 artilleries, 3 bombers, 1 fighter, 27 mech_infantrys and 2 tactical_bombers
British defend with 14 armour, 2 artilleries, 2 infantry, 10 mech_infantrys and 1 tactical_bomber; ANZAC defend with 2 infantry; Americans defend with 2 infantry and 1 mech_infantry
Germans roll dice for 9 armour, 12 artilleries, 3 bombers, 1 fighter, 27 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 15/54 hits, 18.83 expected hits
British roll dice for 14 armour, 2 artilleries, 6 infantry, 11 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 11/34 hits, 13.83 expected hits
8 mech_infantrys owned by the British, 2 infantry owned by the ANZAC, 2 infantry owned by the Americans, 11 mech_infantrys owned by the Germans, 2 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Northwest Persia
Germans roll dice for 9 armour, 12 artilleries, 3 bombers, 1 fighter, 16 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 3 : 12/43 hits, 17.00 expected hits
British roll dice for 14 armour, 2 artilleries, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 3 : 10/19 hits, 8.83 expected hits
2 mech_infantrys owned by the British, 3 artilleries owned by the Germans, 2 artilleries owned by the British, 7 mech_infantrys owned by the Germans and 8 armour owned by the British lost in Northwest Persia
Germans roll dice for 9 armour, 9 artilleries, 3 bombers, 1 fighter, 9 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 4 : 18/33 hits, 14.33 expected hits
British roll dice for 6 armour and 1 tactical_bomber in Northwest Persia, round 4 : 2/7 hits, 3.50 expected hits
1 tactical_bomber owned by the British, 2 mech_infantrys owned by the Germans and 6 armour owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 9 armour, 9 artilleries, 3 bombers, 1 fighter, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 73
Casualties for Germans: 3 artilleries and 20 mech_infantrys
Casualties for ANZAC: 2 infantry
Casualties for Americans: 2 infantry and 1 mech_infantry
Casualties for British: 14 armour, 2 artilleries, 2 infantry, 10 mech_infantrys and 1 tactical_bomber
Battle in 112 Sea Zone
Germans attack with 4 fighters
British defend with 1 destroyer
Germans roll dice for 4 fighters in 112 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 carrier and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from 112 Sea Zone to Western Germany
3 bombers, 1 fighter and 2 tactical_bombers moved from Northwest Persia to Caucasus
1 aaGun moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Russia to Novosibirsk
1 infantry moved from Timguska to Novosibirsk
3 mech_infantrys moved from Vologda to Novosibirsk
3 mech_infantrys moved from Novgorod to Vologda
1 aaGun moved from Caucasus to Northwest Persia
1 aaGun moved from Volgograd to Caucasus
2 artilleries and 10 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
Place Units - Germans
2 armour and 1 mech_infantry placed in Russia
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in Normandy Bordeaux
2 infantry and 1 mech_infantry placed in France
1 fighter and 1 mech_infantry placed in Western Germany
1 transport placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 60 PUs (1 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -6.17
British : -3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 7 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Hopei
1 artillery moved from Chahar to Hopei
1 artillery moved from Anhwe to Hunan
1 mech_infantry moved from Shantung to Hunan
2 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
3 fighters moved from 20 Sea Zone to Kwangsi
3 tactical_bombers moved from Kwangtung to Kwangsi
1 fighter moved from 20 Sea Zone to Hunan
1 tactical_bomber moved from 20 Sea Zone to Hunan
1 bomber moved from Kwangtung to Hopei
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
Combat - Japanese
Battle in Malaya
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 4/4 hits, 1.83 expected hits
Chinese roll dice for 1 armour and 1 infantry in Hunan, round 2 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in Hunan
Japanese win, taking Malaya from UK_Pacific, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery
Casualties for British: 1 armour and 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Hopei, round 2 : 3/3 hits, 1.33 expected hits
Chinese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in Kwangsi
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Kwangsi, round 2 : 5/9 hits, 4.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in 42 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese win, taking 42 Sea Zone from ANZAC with 2 submarines remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
3 fighters moved from Kwangsi to 20 Sea Zone
1 fighter moved from Hunan to 20 Sea Zone
1 tactical_bomber moved from Hunan to 20 Sea Zone
1 armour and 1 mech_infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Kiangsi
2 infantry moved from Jehol to Chahar
1 aaGun moved from Manchuria to Jehol
1 armour moved from Chahar to Anhwe
1 bomber moved from Hopei to Kwangtung
1 mech_infantry moved from Yenisey to Novosibirsk
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
3 tactical_bombers moved from Kwangsi to Kwangtung
Place Units - Japanese
2 infantry and 1 mech_infantry placed in Kwangtung
Japanese undo move 1.
1 armour and 2 mech_infantrys placed in Shantung
1 artillery and 2 infantry placed in Kwangtung
5 infantry placed in Japan
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese : 1.83
Japanese : 3.83
Couple of items.
a) I skipped the Russian sub. If you want to crash it into the German fleet, prior to the US move.
b) I assumed the ANZACs would want to submerge the sub in Java (2 subs vs 1)
If you want to go ahead, just run a mini-combat and use the results to edit the game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 bombers, 4 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Queensland to 37 Sea Zone
2 bombers moved from Queensland to Malaya
1 bomber moved from Queensland to Malaya
3 fighters moved from Queensland to Sumatra
4 bombers moved from Western United States to Queensland
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 6 submarines moved from 26 Sea Zone to 54 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 1 mech_infantry moved from Iraq to Persia
3 fighters moved from Trans-Jordan to Persia
1 artillery and 3 infantry moved from Tobruk to Alexandria
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Eastern Persia to Persia
3 bombers moved from Iraq to India
3 bombers moved from West India to India
Combat - Americans
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
Americans attack with 3 bombers
Japanese defend with 1 harbour and 2 infantry
Americans roll dice for 3 bombers in Malaya, round 2 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Malaya
Americans win with 3 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
3 bombers moved from Malaya to Burma
1 bomber moved from 37 Sea Zone to Burma
1 bomber moved from Burma to India
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria
2 artilleries, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 infantry placed in Eastern United States
3 bombers placed in Western United States
4 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : 0.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
6 artilleries and 4 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 6 artilleries and 5 infantry
Japanese defend with 1 artillery
Chinese roll dice for 6 artilleries and 5 infantry in Hopei, round 2 : 5/11 hits, 3.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 6 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in Suiyuyan
Chinese undo move 1.
3 artilleries placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 1.33
Japanese : -0.33