1914 Bad Whack, BAD!...vs dawg


  • @dawgoneit see ya next tuesday. (notice i didn’t put a you in there) LOL

  • '20 '18 '17 '15

    TripleA Turn Summary: Turkey round 12

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 12
    
        Research Technology - Turkey
            Turkey spend 10 on tech rolls
                Turkey roll 4,5,5,6,2 and gets 1 hit
            Turkey removing all Technology Tokens after successful research.
            Turkey discover workingWomen
    
        Combat Move - Turkey
            13 infantry moved from Hejaz to Palestine
            1 infantry moved from Lebanon to Palestine
            3 field_guns moved from Damascus to Palestine
            2 heavy_guns moved from Jordan to Hejaz
            4 field_guns moved from Arabia to Hejaz
            4 cavalrys and 3 infantry moved from Mecca to Hejaz
            2 cavalrys, 4 heavy_guns and 6 infantry moved from Jordan to Palestine
            5 infantry moved from Mesopotamia to Arabia
    
        Purchase Units - Turkey
            Turkey buy 4 field_guns, 1 fighter, 14 infantry and 2 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Turkey
            Battle in Palestine
                Turkey attack with 2 cavalrys, 3 field_guns, 4 heavy_guns and 20 infantry
                Britain defend with 2 infantry
                    Turkey roll dice for 2 cavalrys, 3 field_guns, 4 heavy_guns and 20 infantry in Palestine, round 2 : 9/29 hits, 7.67 expected hits
                    Britain roll dice for 2 infantry in Palestine, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Britain lost in Palestine
                Turkey win, taking Palestine from Britain with 2 cavalrys, 3 field_guns, 4 heavy_guns and 20 infantry remaining. Battle score for attacker is 6
                Casualties for Britain: 2 infantry
    
        Non Combat Move - Turkey
            2 infantry moved from Constantinople to Smyrna
            2 infantry moved from Smyrna to Syria
            1 heavy_gun and 1 infantry moved from Syria to Damascus
            1 field_gun moved from Syria to Damascus
    
        Place Units - Turkey
            2 trenchs placed in Hejaz
            1 fighter and 4 infantry placed in Goa
            3 field_guns and 4 infantry placed in Mecca
            1 field_gun and 5 infantry placed in Damascus
            1 infantry placed in Baghdad
    
        Activate Technology - Turkey
            Turkey activating workingWomen
            Trigger TurkeyT1: buyfield_gun_w added to productionTurkey
            Trigger TurkeyT1: buyheavy_gun_w added to productionTurkey
            Trigger TurkeyT1: buyfield_gun removed from productionTurkey
            Trigger TurkeyT1: buyheavy_gun removed from productionTurkey
            Trigger TurkeyT1: buygas_w added to productionTurkey
            Trigger TurkeyT1: buyfighter_w added to productionTurkey
            Trigger TurkeyT1: buygas removed from productionTurkey
            Trigger TurkeyT1: buyfighter removed from productionTurkey
    
        Turn Complete - Turkey
            Turkey collect 81 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Turkey : 1.33
    Britain : -0.67
    

    Savegame


  • @dawgoneit said in 1914 Bad Whack, BAD!...vs dawg:

    @dawgoneit see ya next tuesday. (notice i didn’t put a you in there) LOL

    Don’t get eaten by a bear! lol


  • TripleA Turn Summary: Britain round 12

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 12
    
        Research Technology - Britain
            Britain spend 5 on tech rolls
                Britain roll 4,5,1,3 and gets 0 hits
    
        Purchase Units - Britain
            Britain buy 1 battlecruiser, 5 cruisers, 1 field_gun and 6 infantry; Remaining resources: 0 PUs; 4 techTokens; 
    
        Non Combat Move - Britain
            2 field_guns and 2 infantry moved from England to London
            1 infantry moved from Cairo-Suez to Sinai
            1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
            1 infantry moved from Sea Zone 73 Arabian Sea to Madras
            1 colonial moved from Punjab to Sindh
    
        Place Units - Britain
            1 battlecruiser and 5 cruisers placed in Sea Zone 16 North Sea
            1 field_gun and 5 infantry placed in Belgium
            1 infantry placed in Cairo-Suez
            Britain undo move 1.
            1 battlecruiser placed in Sea Zone 73 Arabian Sea
            5 cruisers placed in Sea Zone 16 North Sea
    
        Activate Technology - Britain
            Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 5 techTokens
    
        Turn Complete - Britain
            Britain collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russia round 12

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 12
    
        Turn Complete - Russia
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Communists round 12

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 12
    
        Research Technology - Communists
            Communists spend 10 on tech rolls
                Communists roll 6,3,1,3,2,3 and gets 1 hit
            Communists removing all Technology Tokens after successful research.
            Communists discover science
    
        Combat Move - Communists
            4 field_guns and 1 infantry moved from Primorsky to Vladivostok
                  Communists take Vladivostok from Russia
            3 conscripts moved from Yakutsk to Sakhe
            2 field_guns and 4 infantry moved from Sakhe to Khabarovsk
            1 heavy_gun moved from Sakhe to Chukotka
            2 conscripts moved from Sakhe to Khabarovsk
            1 conscript moved from Chukotka to Koryak
            1 conscript moved from Chukotka to Koryak
            3 field_guns moved from Bratsk to Chita
            1 conscript moved from Karelia to Archangelsk
    
        Purchase Units - Communists
            Communists buy 1 Factory, 1 cruiser, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat - Communists
    
        Non Combat Move - Communists
            4 fighters and 1 infantry moved from Khabarovsk to Primorsky
    
        Place Units - Communists
            1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in Sea Zone 139 Sea of Okhotsk
            1 Factory placed in Primorsky
    
        Activate Technology - Communists
            Communists activating science
            Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Communists
            Communists collect 58 PUs; end with 59 PUs
            Communists collect 3 PUs from War Bonds; end with 62 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: USA round 12

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 12
    
        Research Technology - USA
            USA spend 5 on tech rolls
                USA rolls : 1/1 hits, 0.00 expected hits
            USA removing all Technology Tokens after successful research.
            USA discover science
    
        Combat Move - USA
            1 infantry moved from Languedoc to Marseilles
            5 infantry moved from Catalonia to Languedoc
            5 infantry moved from Navarre to Catalonia
            4 infantry moved from Toledo to Catalonia
            14 field_guns and 6 infantry moved from Madrid to Toledo
            6 infantry moved from Castile to Catalonia
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 111 Pacific Ocean
            1 field_gun and 1 infantry moved from Sea Zone 111 Pacific Ocean to Easter Island
                  Britain take Easter Island from Germany
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 112 Pacific Ocean
            1 field_gun and 1 infantry moved from Sea Zone 112 Pacific Ocean to Tahiti
                  France take Tahiti from Germany
            5 submarines moved from Sea Zone 153 Pacific Ocean to Sea Zone 146 Pacific Ocean
            1 submarine moved from Sea Zone 23 Mid Atlantic to Sea Zone 15 English Channel
            3 submarines moved from Sea Zone 27 Mid Atlantic to Sea Zone 15 English Channel
    
        Purchase Units - USA
            USA buy 1 Factory, 1 cavalry, 2 field_guns, 11 infantry, 1 late_fighter and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - USA
    
        Non Combat Move - USA
    
        Place Units - USA
            2 submarines placed in Sea Zone 27 Mid Atlantic
            1 Factory placed in Madrid
            1 cavalry, 3 infantry and 1 late_fighter placed in Catalonia
            5 infantry placed in Navarre
            2 field_guns and 3 infantry placed in Castile
    
        Activate Technology - USA
            USA activating science
            Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - USA
            USA collect 93 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    USA rolls : : 1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germany round 13

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 13
    
        Research Technology - Germany
            Germany spend 20 on tech rolls
                Germany roll 1,5,6,2 and gets 1 hit
            Germany removing all Technology Tokens after successful research.
            Germany discover science
    
        Combat Move - Germany
            1 cruiser moved from Sea Zone 11 Baltic Sea to Sea Zone 12 Baltic Sea
            3 field_guns and 1 stormtruppen moved from Denmark to Sea Zone 12 Baltic Sea
            2 battlecruisers, 8 battleships, 22 cruisers, 3 destroyers, 3 field_guns, 1 stormtruppen, 3 submarines and 7 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak
            3 field_guns and 1 stormtruppen moved from Sea Zone 13 Skagerrak to Oslo
            3 infantry moved from Sweden to Oslo
            22 field_guns, 2 heavy_guns and 5 infantry moved from Finland to Norway
            8 heavy_guns and 1 infantry moved from Bavaria to Wurttemburg
            2 fighters moved from Rhine to Alsace
            3 heavy_guns moved from Wurttemburg to Rhine
            1 infantry moved from Wurttemburg to Alsace
            2 infantry moved from Rhine to Alsace
            1 heavy_gun moved from Wurttemburg to Alsace
            4 heavy_guns moved from Wurttemburg to Rhine
            3 infantry and 5 stormtruppens moved from Saxony to Westphalia
            3 infantry moved from Berlin to Mecklenburg
            1 submarine moved from Sea Zone 19 North Atlantic to Sea Zone 27 Mid Atlantic
    
        Purchase Units - Germany
            Germany buy 2 Factorys, 6 cruisers, 2 stormtruppens, 3 transports and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Germany
            Battle in Sea Zone 13 Skagerrak
                Germany attack with 2 battlecruisers, 8 battleships, 22 cruisers, 3 destroyers, 3 submarines and 7 transports
                France defend with 1 destroyer
                    Germany roll dice for 3 submarines in Sea Zone 13 Skagerrak, round 2 : 1/3 hits, 1.00 expected hits
                    France roll dice for 1 destroyer in Sea Zone 13 Skagerrak, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the France lost in Sea Zone 13 Skagerrak
                Germany win with 2 battlecruisers, 8 battleships, 22 cruisers, 3 destroyers, 3 submarines and 7 transports remaining. Battle score for attacker is 8
                Casualties for France: 1 destroyer
            Battle in Sea Zone 27 Mid Atlantic
                Germany attack with 1 submarine
                USA defend with 2 submarines
                2 submarines owned by the USA Submerged
                    Germany roll dice for 1 submarine in Sea Zone 27 Mid Atlantic, round 2 : 0/1 hits, 0.33 expected hits
            Battle in Alsace
                Germany attack with 2 fighters, 1 heavy_gun and 3 infantry
                France defend with 3 infantry
                    Germany roll dice for 2 fighters, 1 heavy_gun and 3 infantry in Alsace, round 2 : 3/6 hits, 2.00 expected hits
                    France roll dice for 3 infantry in Alsace, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germany and 3 infantry owned by the France lost in Alsace
                Germany winGermany win with 1 submarine remaining, taking Alsace from France with 2 fighters, 1 heavy_gun and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germany: 1 infantry
                Casualties for France: 3 infantry
            Battle in Oslo
                Germany attack with 3 field_guns, 3 infantry and 1 stormtruppen
                Neutral defend with 3 infantry
                    Germany roll dice for 3 field_guns, 3 infantry and 1 stormtruppen in Oslo, round 2 : 3/7 hits, 2.33 expected hits
                    Neutral roll dice for 3 infantry in Oslo, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Germany and 3 infantry owned by the Neutral lost in Oslo
                Germany loses 0 PUs for violating Oslos neutrality.
                Germany win, taking Oslo from Neutral with 3 field_guns, 1 infantry and 1 stormtruppen remaining. Battle score for attacker is 3
                Casualties for Germany: 2 infantry
                Casualties for Neutral: 3 infantry
    
        Non Combat Move - Germany
            2 fighters moved from Alsace to Rhine
    
        Place Units - Germany
            1 Factory placed in Norway
            3 trenchs placed in Rhine
            1 Factory and 3 trenchs placed in Wurttemburg
            2 stormtruppens placed in Berlin
            6 cruisers and 3 transports placed in Sea Zone 12 Baltic Sea
    
        Activate Technology - Germany
            Germany activating science
            Trigger GermanyP: Germany has 3 infantry placed in Berlin
            Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Germany
            Germany collect 156 PUs; end with 156 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.00
    France : -0.33
    Germany : 1.33
    

    Savegame


  • TripleA Turn Summary: France round 13

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 13
    
        Research Technology - France
            France spend 5 on tech rolls
                France roll 6,5,1 and gets 1 hit
            France removing all Technology Tokens after successful research.
            France discover lateFighter
    
        Combat Move - France
            1 cavalry, 26 field_guns, 1 fighter, 3 gass, 4 heavy_guns, 32 infantry and 14 tanks moved from Champagne to Rhine
            7 tanks moved from Paris to Rhine
            1 field_gun moved from Belgium to Rhine
            1 field_gun and 3 infantry moved from Paris to Champagne
            1 field_gun and 2 infantry moved from Brittany to Burgundy
            1 submarine moved from Sea Zone 16 North Sea to Sea Zone 14 Helgoland Bight
            1 infantry moved from Scotland to Sea Zone 16 North Sea
            1 infantry and 1 transport moved from Sea Zone 16 North Sea to Sea Zone 15 English Channel
            1 infantry moved from Sea Zone 15 English Channel to Belgium
            1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 56 Gulf of Lyon
            1 transport moved from Sea Zone 61 Ionian Sea to Sea Zone 58 Tyrrhenian Sea
            2 infantry moved from Marseilles to Sea Zone 56 Gulf of Lyon
            2 infantry and 1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 57 Ligurian Sea
            2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
            1 field_gun moved from Marseilles to Piedmont
            1 field_gun and 1 infantry moved from Tobruk to Sea Zone 70 Eastern Mediterranean
            1 battleship, 1 destroyer and 1 transport moved from Sea Zone 61 Ionian Sea to Sea Zone 70 Eastern Mediterranean
            1 field_gun and 1 infantry moved from Sea Zone 70 Eastern Mediterranean to Sinai
            2 infantry moved from Palau to Sea Zone 131 Pacific Ocean
            1 cruiser, 2 infantry and 1 transport moved from Sea Zone 131 Pacific Ocean to Sea Zone 122 Bismarck Sea
            2 infantry moved from Sea Zone 122 Bismarck Sea to Bismarck Islands
                  France take Bismarck Islands from Germany
    
        Purchase Units - France
            France buy 2 field_guns, 7 infantry and 8 tanks; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - France
            Battle in Rhine
                France attack with 1 cavalry, 27 field_guns, 1 fighter, 3 gass, 4 heavy_guns, 32 infantry and 21 tanks
                Germany defend with 1 cavalry, 2 field_guns, 2 fighters, 19 heavy_guns, 34 infantry and 30 trenchs
                    France roll dice for 3 gass in Rhine, round 2 : 3/3 hits, 2.50 expected hits
                    2 infantry owned by the Germany and 1 cavalry owned by the Germany lost in Rhine
                    3 gass owned by the France lost in Rhine
                    France roll dice for 1 cavalry, 27 field_guns, 1 fighter, 4 heavy_guns, 32 infantry and 21 tanks in Rhine, round 2 : 39/86 hits, 35.67 expected hits
                Units damaged: 21 trenchs owned by the Germany
                    Germany roll dice for 2 field_guns, 2 fighters, 19 heavy_guns, 32 infantry and 30 trenchs in Rhine, round 2 : 35/85 hits, 33.17 expected hits
                    2 field_guns owned by the France, 9 trenchs owned by the Germany, 32 infantry owned by the France and 1 cavalry owned by the France lost in Rhine
                    France roll dice for 25 field_guns, 1 fighter, 4 heavy_guns and 21 tanks in Rhine, round 3 : 30/51 hits, 24.00 expected hits
                    Germany roll dice for 2 field_guns, 2 fighters, 19 heavy_guns, 32 infantry and 21 trenchs in Rhine, round 3 : 35/76 hits, 31.67 expected hits
                    4 heavy_guns owned by the France, 9 infantry owned by the Germany, 25 field_guns owned by the France, 21 trenchs owned by the Germany, 5 tanks owned by the France and 1 fighter owned by the France lost in Rhine
                    France roll dice for 16 tanks in Rhine, round 4 : 13/16 hits, 10.67 expected hits
                    Germany roll dice for 2 field_guns, 2 fighters, 19 heavy_guns and 23 infantry in Rhine, round 4 : 26/46 hits, 25.17 expected hits
                    13 infantry owned by the Germany and 16 tanks owned by the France lost in Rhine
                Germany win with 2 field_guns, 2 fighters, 19 heavy_guns and 10 infantry remaining. Battle score for attacker is -209
                Casualties for Germany: 1 cavalry, 24 infantry and 30 trenchs
                Casualties for France: 1 cavalry, 27 field_guns, 1 fighter, 3 gass, 4 heavy_guns, 32 infantry and 21 tanks
    
        Non Combat Move - France
    
        Place Units - France
            8 tanks placed in Paris
            3 infantry placed in Brittany
            1 field_gun and 2 infantry placed in Marseilles
            1 field_gun and 1 infantry placed in Tobruk
            1 infantry placed in Yanaon
    
        Activate Technology - France
            France activating lateFighter
            Trigger FranceT3: buylate_fighter added to productionFrance
            Trigger FranceP: France has 3 infantry placed in Paris
    
        Turn Complete - France
            France collect 81 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    France : 12.17
    Germany : 6.00
    

    Savegame


  • TripleA Turn Summary: Serbia round 13

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 13
    
        Non Combat Move - Serbia
    
        Turn Complete - Serbia
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Austria round 13

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 13
    
        Research Technology - Austria
            Austria spend 10 on tech rolls
                Austria roll 2,3,1 and gets 0 hits
    
        Combat Move - Austria
            1 fighter moved from Bulgaria to Greece
            3 field_guns moved from Macedonia to Albania
            29 field_guns moved from Greece to Albania
            1 field_gun moved from Albania to Montenegro
            2 field_guns moved from Montenegro to Croatia
            13 field_guns moved from Trieste to Venice
            2 field_guns and 4 infantry moved from Venice to Milan
    
        Purchase Units - Austria
            Austria buy 1 Factory, 19 infantry and 3 trenchs; Remaining resources: 18 PUs; 3 techTokens; 
    
        Combat - Austria
            Battle in Milan
                Austria attack with 2 field_guns and 4 infantry
                Italy defend with 1 infantry and 3 trenchs
                    Austria roll dice for 2 field_guns and 4 infantry in Milan, round 2 : 1/6 hits, 1.67 expected hits
                Units damaged: 1 trench owned by the Italy
                    Italy roll dice for 1 infantry and 3 trenchs in Milan, round 2 : 0/1 hits, 0.33 expected hits
                    Austria roll dice for 2 field_guns and 4 infantry in Milan, round 3 : 0/6 hits, 1.67 expected hits
                    Italy roll dice for 1 infantry and 3 trenchs in Milan, round 3 : 0/1 hits, 0.33 expected hits
                    Austria roll dice for 2 field_guns and 4 infantry in Milan, round 4 : 1/6 hits, 1.67 expected hits
                Units damaged: 1 trench owned by the Italy
                    Italy roll dice for 1 infantry and 3 trenchs in Milan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Austria lost in Milan
                    Austria roll dice for 2 field_guns and 3 infantry in Milan, round 5 : 4/5 hits, 1.50 expected hits
                    Italy roll dice for 1 infantry and 3 trenchs in Milan, round 5 : 0/1 hits, 0.33 expected hits
                    3 trenchs owned by the Italy lost in Milan
                    Austria roll dice for 2 field_guns and 3 infantry in Milan, round 6 : 0/5 hits, 1.50 expected hits
                    Italy roll dice for 1 infantry in Milan, round 6 : 0/1 hits, 0.33 expected hits
                    Austria roll dice for 2 field_guns and 3 infantry in Milan, round 7 : 2/5 hits, 1.50 expected hits
                    Italy roll dice for 1 infantry in Milan, round 7 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italy lost in Milan
                Austria win, taking Milan from Italy with 2 field_guns and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Austria: 1 infantry
                Casualties for Italy: 1 infantry and 3 trenchs
    
        Non Combat Move - Austria
    
        Place Units - Austria
            3 infantry and 3 trenchs placed in Greece
            7 infantry placed in Venice
            9 infantry placed in Trieste
            1 Factory placed in Tyrol
    
        Activate Technology - Austria
            Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 4 techTokens
    
        Turn Complete - Austria
            Austria collect 103 PUs; end with 121 PUs
            Austria collect 7 PUs from War Bonds; end with 128 PUs
    

    Combat Hit Differential Summary :

    Austria : -1.50
    Italy : -1.00
    

    Savegame


  • TripleA Turn Summary: Italy round 13

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 13
    
        Research Technology - Italy
                Italy roll 1,4,6,3 and gets 1 hit
            Italy removing all Technology Tokens after successful research.
            Italy discover industry
    
        Combat Move - Italy
            1 transport moved from Sea Zone 59 Central Mediterranean to Sea Zone 57 Ligurian Sea
            2 infantry moved from Rome to Sea Zone 57 Ligurian Sea
            2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
            6 infantry moved from Latium to Tuscany
            4 infantry moved from Rome to Latium
            1 field_gun and 2 infantry moved from Piedmont to Milan
            4 infantry moved from Tuscany to Milan
            1 field_gun moved from Tuscany to Milan
    
        Purchase Units - Italy
            Italy buy 1 field_gun and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Italy
            Battle in Milan
                Italy attack with 2 field_guns and 6 infantry
                Austria defend with 2 field_guns and 3 infantry
                    Italy roll dice for 2 field_guns and 6 infantry in Milan, round 2 : 3/8 hits, 2.00 expected hits
                    Austria roll dice for 2 field_guns and 3 infantry in Milan, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Italy and 3 infantry owned by the Austria lost in Milan
                    Italy roll dice for 2 field_guns and 5 infantry in Milan, round 3 : 4/7 hits, 1.83 expected hits
                    Austria roll dice for 2 field_guns in Milan, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italy and 2 field_guns owned by the Austria lost in Milan
                Italy win, taking Milan from Austria with 2 field_guns and 4 infantry remaining. Battle score for attacker is 11
                Casualties for Italy: 2 infantry
                Casualties for Austria: 2 field_guns and 3 infantry
    
        Non Combat Move - Italy
    
        Place Units - Italy
            1 field_gun and 2 infantry placed in Piedmont
            6 infantry placed in Rome
    
        Activate Technology - Italy
            Italy activating industry
            triggerAttachmenItalyS: Italy met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Italy
            Italy collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Austria : -0.33
    Italy : 3.17
    

    Savegame


  • TripleA Turn Summary: Arabia round 13

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 13
    
        Turn Complete - Arabia
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Turkey round 13

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 13
    
        Research Technology - Turkey
            Turkey spend 15 on tech rolls
                Turkey roll 4,2,4 and gets 0 hits
    
        Combat Move - Turkey
            5 cavalrys, 4 field_guns, 4 fighters, 2 heavy_guns and 3 infantry moved from Hejaz to Sinai
            2 cavalrys, 3 field_guns, 4 heavy_guns and 20 infantry moved from Palestine to Sinai
            2 field_guns, 1 heavy_gun and 3 infantry moved from Damascus to Palestine
            2 infantry moved from Damascus to Mesopotamia
            1 infantry moved from Damascus to Palestine
            4 infantry moved from Mecca to Hejaz
            3 field_guns moved from Mecca to Arabia
            1 infantry moved from Baghdad to Fars
            2 infantry moved from Smyrna to Syria
            2 infantry moved from Dardanelles to Smyrna
            2 infantry moved from Constantinople to Dardanelles
    
        Purchase Units - Turkey
            Turkey buy 4 cavalrys, 2 fighters, 4 infantry, 2 trenchs and 1 zeppelin; Remaining resources: 2 PUs; 3 techTokens; 
    
        Combat - Turkey
            Battle in Sinai
                Turkey attack with 7 cavalrys, 7 field_guns, 4 fighters, 6 heavy_guns and 23 infantry
                Britain defend with 1 colonial, 10 field_guns, 3 heavy_guns, 11 infantry and 6 trenchs; France defend with 4 field_guns and 4 infantry
                    Turkey roll dice for 7 cavalrys, 7 field_guns, 4 fighters, 6 heavy_guns and 23 infantry in Sinai, round 2 : 14/47 hits, 14.67 expected hits
                    Britain roll dice for 1 colonial, 14 field_guns, 3 heavy_guns, 15 infantry and 6 trenchs in Sinai, round 2 : 12/33 hits, 12.00 expected hits
                    5 infantry owned by the Turkey, 2 infantry owned by the Britain, 7 cavalrys owned by the Turkey and 6 trenchs owned by the Britain lost in Sinai
                    Turkey roll dice for 7 field_guns, 4 fighters, 6 heavy_guns and 18 infantry in Sinai, round 3 : 15/35 hits, 12.67 expected hits
                    Britain roll dice for 1 colonial, 14 field_guns, 3 heavy_guns and 13 infantry in Sinai, round 3 : 8/31 hits, 11.33 expected hits
                    1 colonial owned by the Britain, 8 infantry owned by the Turkey, 9 infantry owned by the Britain, 1 field_gun owned by the Britain and 4 infantry owned by the France lost in Sinai
                    Turkey roll dice for 7 field_guns, 4 fighters, 6 heavy_guns and 10 infantry in Sinai, round 4 : 12/27 hits, 10.17 expected hits
                    Britain roll dice for 13 field_guns and 3 heavy_guns in Sinai, round 4 : 9/16 hits, 6.33 expected hits
                    3 field_guns owned by the France, 9 infantry owned by the Turkey and 9 field_guns owned by the Britain lost in Sinai
                    Turkey roll dice for 7 field_guns, 4 fighters, 6 heavy_guns and 1 infantry in Sinai, round 5 : 5/18 hits, 7.17 expected hits
                    Britain roll dice for 1 field_gun and 3 heavy_guns in Sinai, round 5 : 2/4 hits, 2.33 expected hits
                    1 field_gun owned by the France, 1 infantry owned by the Turkey, 3 heavy_guns owned by the Britain and 1 heavy_gun owned by the Turkey lost in Sinai
                Turkey win, taking Sinai from Britain with 7 field_guns, 4 fighters and 5 heavy_guns remaining. Battle score for attacker is 35
                Casualties for Turkey: 7 cavalrys, 1 heavy_gun and 23 infantry
                Casualties for Britain: 1 colonial, 10 field_guns, 3 heavy_guns, 11 infantry and 6 trenchs
                Casualties for France: 4 field_guns and 4 infantry
    
        Non Combat Move - Turkey
            2 fighters moved from Sinai to Hejaz
            2 fighters moved from Sinai to Hejaz
    
        Place Units - Turkey
            2 trenchs placed in Palestine
            4 cavalrys, 2 fighters and 1 zeppelin placed in Mecca
            4 infantry placed in Baghdad
    
        Turn Complete - Turkey
            Turkey collect 82 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Turkey : 1.33
    Britain : -1.00
    

    Savegame


  • TripleA Turn Summary: Britain round 13

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 13
    
        Research Technology - Britain
            Britain spend 0 on tech rolls
                Britain roll 2,1,3,6,4 and gets 1 hit
            Britain removing all Technology Tokens after successful research.
            Britain discover propaganda
    
        Combat Move - Britain
            1 cavalry, 2 colonials, 9 field_guns, 2 fighters, 15 heavy_guns and 24 infantry moved from Belgium to Rhine
    
        Purchase Units - Britain
            Britain buy 4 cruisers, 8 heavy_guns and 3 trenchs; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat - Britain
            Battle in Rhine
                Britain attack with 1 cavalry, 2 colonials, 9 field_guns, 2 fighters, 15 heavy_guns and 24 infantry
                Germany defend with 2 field_guns, 2 fighters, 19 heavy_guns and 10 infantry
                    Britain roll dice for 1 cavalry, 2 colonials, 9 field_guns, 2 fighters, 15 heavy_guns and 24 infantry in Rhine, round 2 : 11/53 hits, 17.83 expected hits
                    Germany roll dice for 2 field_guns, 2 fighters, 19 heavy_guns and 10 infantry in Rhine, round 2 : 24/33 hits, 20.83 expected hits
                    1 field_gun owned by the Germany, 10 infantry owned by the Germany and 24 infantry owned by the Britain lost in Rhine
                    Britain roll dice for 1 cavalry, 2 colonials, 9 field_guns, 2 fighters and 15 heavy_guns in Rhine, round 3 : 8/29 hits, 10.00 expected hits
                    Germany roll dice for 1 field_gun, 2 fighters and 19 heavy_guns in Rhine, round 3 : 20/22 hits, 17.17 expected hits
                    1 field_gun owned by the Germany, 2 fighters owned by the Germany, 2 colonials owned by the Britain, 1 cavalry owned by the Britain, 5 heavy_guns owned by the Germany, 8 heavy_guns owned by the Britain and 9 field_guns owned by the Britain lost in Rhine
                7 heavy_guns owned by the Britain retreated to Belgium
                Germany win with 14 heavy_guns remaining. Battle score for attacker is -81
                Casualties for Britain: 1 cavalry, 2 colonials, 9 field_guns, 8 heavy_guns and 24 infantry
                Casualties for Germany: 2 field_guns, 2 fighters, 5 heavy_guns and 10 infantry
    
        Non Combat Move - Britain
            4 infantry moved from Madras to Sea Zone 73 Arabian Sea
            1 battlecruiser, 4 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea
            4 infantry moved from Sea Zone 75 Red Sea to Cairo-Suez
            2 fighters moved from Rhine to Belgium
    
        Place Units - Britain
            8 heavy_guns and 3 trenchs placed in London
            Britain undo move 1.
            4 cruisers placed in Sea Zone 16 North Sea
            4 heavy_guns and 3 trenchs placed in London
            4 heavy_guns placed in Belgium
            Britain undo move 3.
            4 heavy_guns placed in Cairo-Suez
    
        Activate Technology - Britain
            Britain activating propaganda
            Trigger BritainP: Britain has 3 infantry placed in London
            Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Britain
            Britain collect 90 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Britain : -8.83
    Germany : 6.00
    

    Savegame


  • TripleA Turn Summary: Russia round 13

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 13
    
        Non Combat Move - Russia
    
        Turn Complete - Russia
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Communists round 13

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 13
    
        Research Technology - Communists
            Communists spend 20 on tech rolls
                Communists roll 2,4,2,4,6 and gets 1 hit
            Communists removing all Technology Tokens after successful research.
            Communists discover lateFighter
    
        Combat Move - Communists
            2 field_guns and 2 infantry moved from Khabarovsk to Sea Zone 139 Sea of Okhotsk
            1 cruiser, 1 destroyer, 2 field_guns, 2 infantry, 1 submarine and 2 transports moved from Sea Zone 139 Sea of Okhotsk to Sea Zone 137 Yellow Sea
            2 field_guns and 2 infantry moved from Sea Zone 137 Yellow Sea to Shanghai 2
            1 infantry moved from Primorsky to Vladivostok
            2 infantry moved from Khabarovsk to Primorsky
            3 field_guns moved from Chita to Amur
            3 conscripts moved from Sakhe to Chukotka
            1 infantry moved from Chukotka to Koryak
            1 conscript moved from Koryak to Kamchatka
    
        Purchase Units - Communists
            Communists buy 1 battlecruiser, 4 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Communists
            Battle in Shanghai 2
                Communists attack with 2 field_guns and 2 infantry
                France defend with 1 Factory and 2 infantry
                    Communists roll dice for 2 field_guns and 2 infantry in Shanghai 2, round 2 : 0/4 hits, 1.33 expected hits
                    France roll dice for 2 infantry in Shanghai 2, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Communists lost in Shanghai 2
                    Communists roll dice for 2 field_guns and 1 infantry in Shanghai 2, round 3 : 1/3 hits, 1.00 expected hits
                    France roll dice for 2 infantry in Shanghai 2, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the France lost in Shanghai 2
                    Communists roll dice for 2 field_guns and 1 infantry in Shanghai 2, round 4 : 1/3 hits, 1.00 expected hits
                    France roll dice for 1 infantry in Shanghai 2, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the France lost in Shanghai 2
                Communists win, taking Shanghai 2 from France with 2 field_guns and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Communists: 1 infantry
                Casualties for France: 2 infantry
    
        Non Combat Move - Communists
    
        Place Units - Communists
            1 battlecruiser and 2 transports placed in Sea Zone 138 Sea of Japan
            4 infantry placed in Vladivostok
    
        Activate Technology - Communists
            Communists activating lateFighter
            Trigger CommunistsT3: buylate_fighter added to productionCommunists
            Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Communists
            Communists collect 60 PUs; end with 60 PUs
            Communists collect 7 PUs from War Bonds; end with 67 PUs
    

    Combat Hit Differential Summary :

    Communists : -1.33
    France : -0.67
    

    Savegame


  • TripleA Turn Summary: USA round 13

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 13
    
        Research Technology - USA
            USA spend 5 on tech rolls
                USA roll 3,5 and gets 0 hits
    
        Combat Move - USA
            4 submarines moved from Sea Zone 15 English Channel to Sea Zone 16 North Sea
            5 infantry moved from Languedoc to Marseilles
            2 cavalrys moved from Marseilles to Tuscany
            1 late_fighter moved from Catalonia to Tuscany
            1 cavalry and 18 infantry moved from Catalonia to Languedoc
            1 cavalry moved from Languedoc to Rhone
            5 infantry moved from Navarre to Aquitaine
            2 field_guns and 3 infantry moved from Castile to Navarre
            14 field_guns and 6 infantry moved from Toledo to Catalonia
            5 submarines moved from Sea Zone 146 Pacific Ocean to Sea Zone 108 Pacific Ocean
            1 field_gun and 1 infantry moved from Easter Island to Sea Zone 111 Pacific Ocean
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 111 Pacific Ocean to Sea Zone 113 Pacific Ocean
            1 field_gun and 1 infantry moved from Sea Zone 113 Pacific Ocean to Tonga
                  Britain take Tonga from Germany
            1 field_gun and 1 infantry moved from Tahiti to Sea Zone 112 Pacific Ocean
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 115 Tasman Sea
            1 field_gun and 1 infantry moved from Sea Zone 115 Tasman Sea to New Caledonia
                  France take New Caledonia from Germany
    
        Purchase Units - USA
            USA buy 2 field_guns, 19 infantry, 1 late_fighter and 2 submarines; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - USA
            USA creates battle in territory Sea Zone 27 Mid Atlantic
            Battle in Sea Zone 27 Mid Atlantic
                USA attack with 2 submarines
                Germany defend with 1 submarine
                1 submarine owned by the Germany Submerged
                    USA roll dice for 2 submarines in Sea Zone 27 Mid Atlantic, round 2 : 1/2 hits, 1.00 expected hits
    
        Non Combat Move - USA
    
        Place Units - USA
            5 infantry placed in Catalonia
            1 field_gun and 4 infantry placed in Navarre
            USA undo move 2.
            2 field_guns and 3 infantry placed in Navarre
            5 infantry and 1 late_fighter placed in Castile
            6 infantry placed in Toledo
            2 submarines placed in Sea Zone 27 Mid Atlantic
    
        Activate Technology - USA
            Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 3 techTokens
    
        Turn Complete - USA
            USA collect 93 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    USA : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germany round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 14
    
        Research Technology - Germany
            Germany spend 15 on tech rolls
                Germany roll 2,3,1,6 and gets 1 hit
            Germany removing all Technology Tokens after successful research.
            Germany discover victoryBonds
    
        Combat Move - Germany
            3 infantry and 5 stormtruppens moved from Westphalia to Rhine
            8 heavy_guns and 1 infantry moved from Wurttemburg to Alsace
            3 field_guns and 7 infantry moved from Georgia to Lurs
            1 heavy_gun moved from Papua to German New Guinea
            6 cruisers moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak
            3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak
            4 infantry moved from Denmark to Holstein
            4 infantry moved from Holstein to Hanover
            1 field_gun and 6 infantry moved from Hanover to Holland
            3 infantry moved from Mecklenburg to Hanover
            3 infantry and 2 stormtruppens moved from Berlin to Mecklenburg
            1 submarine moved from Sea Zone 27 Mid Atlantic to Sea Zone 15 English Channel
            1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 17 Norwegian Sea
            1 heavy_gun moved from Norway to Sea Zone 17 Norwegian Sea
            1 heavy_gun and 1 transport moved from Sea Zone 17 Norwegian Sea to Sea Zone 18 North Atlantic
            1 heavy_gun moved from Sea Zone 18 North Atlantic to Scotland
                  Germany take Scotland from Britain
            1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 17 Norwegian Sea
            1 heavy_gun moved from Norway to Sea Zone 17 Norwegian Sea
            1 heavy_gun and 1 transport moved from Sea Zone 17 Norwegian Sea to Sea Zone 18 North Atlantic
            1 heavy_gun moved from Sea Zone 18 North Atlantic to Ireland
                  Germany take Ireland from Britain
            1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 17 Norwegian Sea
            2 infantry moved from Norway to Sea Zone 17 Norwegian Sea
            2 infantry and 1 transport moved from Sea Zone 17 Norwegian Sea to Sea Zone 18 North Atlantic
            2 infantry moved from Sea Zone 18 North Atlantic to Northern Ireland
                  Germany take Northern Ireland from Britain
    
        Purchase Units - Germany
            Germany buy 7 cruisers, 20 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Germany
            Battle in Sea Zone 15 English Channel
                Germany attack with 1 submarine
                France defend with 1 transport
                    1 transport owned by the France lost in Sea Zone 15 English Channel
                    Germany roll dice for 1 submarine in Sea Zone 15 English Channel, round 2 : 1/1 hits, 0.33 expected hits
                Germany win with 1 submarine remaining. Battle score for attacker is 6
                Casualties for France: 1 transport
            Battle in Holland
                Germany attack with 1 field_gun and 6 infantry
                Neutral defend with 3 infantry
                    Germany roll dice for 1 field_gun and 6 infantry in Holland, round 2 : 3/7 hits, 1.50 expected hits
                    Neutral roll dice for 3 infantry in Holland, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germany and 3 infantry owned by the Neutral lost in Holland
                Germany loses 0 PUs for violating Hollands neutrality.
                Germany win, taking Holland from Neutral with 1 field_gun and 5 infantry remaining. Battle score for attacker is 6
                Casualties for Germany: 1 infantry
                Casualties for Neutral: 3 infantry
            Battle in Lurs
                Germany attack with 3 field_guns and 7 infantry
                Neutral defend with 2 infantry
                    Germany roll dice for 3 field_guns and 7 infantry in Lurs, round 2 : 2/10 hits, 2.67 expected hits
                    Neutral roll dice for 2 infantry in Lurs, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germany and 2 infantry owned by the Neutral lost in Lurs
                Germany loses 0 PUs for violating Lurss neutrality.
                Germany win, taking Lurs from Neutral with 3 field_guns and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Germany: 1 infantry
                Casualties for Neutral: 2 infantry
    
        Non Combat Move - Germany
    
        Place Units - Germany
            7 cruisers placed in Sea Zone 13 Skagerrak
            3 trenchs placed in Rhine
            3 trenchs placed in Alsace
            9 infantry placed in Wurttemburg
            9 infantry placed in Bavaria
            2 infantry placed in Mecklenburg
    
        Activate Technology - Germany
            Germany activating victoryBonds
            Trigger GermanyP: Germany has 3 infantry placed in Berlin
            Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Germany
            Germany collect 162 PUs; end with 162 PUs
            Germany collect 7 PUs from War Bonds; end with 169 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Germany : 1.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germany round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 14
    
        Research Technology - Germany
            Germany spend 15 on tech rolls
                Germany roll 2,3,1,6 and gets 1 hit
            Germany removing all Technology Tokens after successful research.
            Germany discover victoryBonds
    
        Combat Move - Germany
            3 infantry and 5 stormtruppens moved from Westphalia to Rhine
            8 heavy_guns and 1 infantry moved from Wurttemburg to Alsace
            3 field_guns and 7 infantry moved from Georgia to Lurs
            1 heavy_gun moved from Papua to German New Guinea
            6 cruisers moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak
            3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak
            4 infantry moved from Denmark to Holstein
            4 infantry moved from Holstein to Hanover
            1 field_gun and 6 infantry moved from Hanover to Holland
            3 infantry moved from Mecklenburg to Hanover
            3 infantry and 2 stormtruppens moved from Berlin to Mecklenburg
            1 submarine moved from Sea Zone 27 Mid Atlantic to Sea Zone 15 English Channel
            1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 17 Norwegian Sea
            1 heavy_gun moved from Norway to Sea Zone 17 Norwegian Sea
            1 heavy_gun and 1 transport moved from Sea Zone 17 Norwegian Sea to Sea Zone 18 North Atlantic
            1 heavy_gun moved from Sea Zone 18 North Atlantic to Scotland
                  Germany take Scotland from Britain
            1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 17 Norwegian Sea
            1 heavy_gun moved from Norway to Sea Zone 17 Norwegian Sea
            1 heavy_gun and 1 transport moved from Sea Zone 17 Norwegian Sea to Sea Zone 18 North Atlantic
            1 heavy_gun moved from Sea Zone 18 North Atlantic to Ireland
                  Germany take Ireland from Britain
            1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 17 Norwegian Sea
            2 infantry moved from Norway to Sea Zone 17 Norwegian Sea
            2 infantry and 1 transport moved from Sea Zone 17 Norwegian Sea to Sea Zone 18 North Atlantic
            2 infantry moved from Sea Zone 18 North Atlantic to Northern Ireland
                  Germany take Northern Ireland from Britain
    
        Purchase Units - Germany
            Germany buy 7 cruisers, 20 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Germany
            Battle in Sea Zone 15 English Channel
                Germany attack with 1 submarine
                France defend with 1 transport
                    1 transport owned by the France lost in Sea Zone 15 English Channel
                    Germany roll dice for 1 submarine in Sea Zone 15 English Channel, round 2 : 1/1 hits, 0.33 expected hits
                Germany win with 1 submarine remaining. Battle score for attacker is 6
                Casualties for France: 1 transport
            Battle in Holland
                Germany attack with 1 field_gun and 6 infantry
                Neutral defend with 3 infantry
                    Germany roll dice for 1 field_gun and 6 infantry in Holland, round 2 : 3/7 hits, 1.50 expected hits
                    Neutral roll dice for 3 infantry in Holland, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germany and 3 infantry owned by the Neutral lost in Holland
                Germany loses 0 PUs for violating Hollands neutrality.
                Germany win, taking Holland from Neutral with 1 field_gun and 5 infantry remaining. Battle score for attacker is 6
                Casualties for Germany: 1 infantry
                Casualties for Neutral: 3 infantry
            Battle in Lurs
                Germany attack with 3 field_guns and 7 infantry
                Neutral defend with 2 infantry
                    Germany roll dice for 3 field_guns and 7 infantry in Lurs, round 2 : 2/10 hits, 2.67 expected hits
                    Neutral roll dice for 2 infantry in Lurs, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germany and 2 infantry owned by the Neutral lost in Lurs
                Germany loses 0 PUs for violating Lurss neutrality.
                Germany win, taking Lurs from Neutral with 3 field_guns and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Germany: 1 infantry
                Casualties for Neutral: 2 infantry
    
        Non Combat Move - Germany
    
        Place Units - Germany
            7 cruisers placed in Sea Zone 13 Skagerrak
            3 trenchs placed in Rhine
            3 trenchs placed in Alsace
            9 infantry placed in Wurttemburg
            9 infantry placed in Bavaria
            2 infantry placed in Mecklenburg
    
        Activate Technology - Germany
            Germany activating victoryBonds
            Trigger GermanyP: Germany has 3 infantry placed in Berlin
            Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Germany
            Germany collect 162 PUs; end with 162 PUs
            Germany collect 7 PUs from War Bonds; end with 169 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germany from Gough Island: 1 infantry
            EDIT: Changing ownership of Cape Town from Britain to Germany
            EDIT: Adding units owned by Germany to Cape Town: 1 infantry
            EDIT: Removing units owned by Germany from Sea Zone 97 South Atlantic: 1 transport
            EDIT: Adding units owned by Germany to Sea Zone 94 South Atlantic: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Germany : 1.50
    

    Savegame

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