@mikawagunichi why even ask lol
19L majikforce (Allies) vs Lebowsky (Axis) BM3
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 10 artilleries, 2 fighters and 4 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 artillery moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Baltic States to Belarus 1 infantry moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Vyborg to Belarus 2 bombers moved from Vyborg to Scotland 1 infantry moved from United Kingdom to Scotland 2 fighters moved from United Kingdom to Scotland Combat - Germans Battle in Scotland Germans attack with 2 bombers, 2 fighters and 1 infantry Americans defend with 1 airfield and 1 infantry Germans roll dice for 2 bombers, 2 fighters and 1 infantry in Scotland, round 2 : 3/5 hits, 2,50 expected hits Americans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Scotland Germans win, taking Scotland from Americans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Belarus Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 1,50 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland 2 fighters and 1 tactical_bomber moved from Vyborg to Western Germany 1 submarine moved from 119 Sea Zone to 110 Sea Zone 2 fighters moved from Scotland to United Kingdom 2 bombers moved from Scotland to United Kingdom 4 mech_infantrys moved from Poland to Eastern Poland 3 artilleries and 7 infantry moved from Germany to Poland 4 infantry moved from Western Germany to Germany Place Units - Germans 3 infantry placed in Novgorod 2 fighters and 1 infantry placed in United Kingdom 10 artilleries placed in Germany Turn Complete - Germans Germans collect 55 PUs; end with 56 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 2,00 Americans : -0,33 Russians : 0,33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Russia to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Belarus 2 infantry moved from Ukraine to Bessarabia 2 fighters moved from Russia to Bessarabia 2 mech_infantrys moved from Novosibirsk to Archangel 1 bomber moved from Russia to Archangel 1 infantry moved from Ukraine to Western Ukraine Combat - Russians Battle in Bessarabia Russians attack with 2 fighters and 2 infantry Italians defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Bessarabia, round 2 : 3/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Bessarabia Russians win, taking Bessarabia from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Archangel Russians attack with 1 bomber and 2 mech_infantrys Germans defend with 1 artillery Russians roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Belarus Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 armour and 1 mech_infantry moved from Russia to Western Ukraine 2 mech_infantrys moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine 1 bomber moved from Archangel to Russia 2 fighters moved from Bessarabia to Western Ukraine 1 armour and 2 mech_infantrys moved from Novosibirsk to Tambov 1 infantry and 2 mech_infantrys moved from Volgograd to Caucasus 1 infantry and 2 mech_infantrys moved from Kazakhstan to Caucasus 1 armour moved from Egypt to Iraq 1 infantry and 1 mech_infantry moved from Northwest Persia to Iraq 2 aaGuns and 11 infantry moved from Timguska to Yenisey Place Units - Russians 1 factory_minor placed in Iraq 1 artillery and 2 infantry placed in Ukraine 1 infantry placed in Volgograd 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0.67 Italians : -0.33 Russians : 3.17
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 mech_infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 mech_infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 artillery and 1 infantry moved from Shan State to Burma 2 bombers moved from French Indo China to Burma 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 3 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 30 Sea Zone 1 submarine moved from 54 Sea Zone to 30 Sea Zone 3 artilleries and 3 infantry moved from Queensland to New South Wales 2 infantry moved from Queensland to New South Wales Combat - Japanese Japanese creates battle in territory 35 Sea Zone Battle in 16 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 16 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 16 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 30 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 30 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 1 artillery, 2 bombers and 1 infantry British defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Burma, round 2 : 2/4 hits, 2,00 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in New South Wales Japanese attack with 3 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers ANZAC defend with 2 aaGuns, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry AA fire in New South Wales : 0/6 hits, 1,00 expected hits Japanese roll dice for 3 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers in New South Wales, round 2 : 6/14 hits, 5,83 expected hits ANZAC roll dice for 2 aaGuns, 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in New South Wales, round 2 : 1/4 hits, 1,83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the ANZAC, 1 infantry owned by the ANZAC, 1 fighter owned by the ANZAC, 2 aaGuns owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in New South Wales Japanese captures 11PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 3 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 30 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 aaGuns, 1 armour, 1 fighter, 1 infantry and 1 mech_infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 submarine moved from 55 Sea Zone to 41 Sea Zone 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 3 fighters and 3 tactical_bombers moved from New South Wales to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone 2 bombers moved from Burma to French Indo China 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from Malaya to Shan State 1 aaGun moved from Yunnan to Burma 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kweichow to Sikang 1 infantry moved from Kweichow to Shensi 1 mech_infantry moved from Anhwe to Kweichow 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Manchuria to Anhwe 1 armour and 1 mech_infantry moved from Yakut S.S.R. to Buryatia 1 armour moved from Soviet Far East to Sakha 1 fighter and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 fighter placed in Japan 3 artilleries placed in Manchuria 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Malaya 1 artillery and 2 infantry placed in Queensland Turning on Edit Mode EDIT: Removing units owned by Japanese from 54 Sea Zone: 3 transports EDIT: Adding units owned by Japanese to 62 Sea Zone: 3 transports EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 78 PUs; end with 90 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 93 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
ANZAC : -1,00 Americans : -0,33 AA fire in New South Wales : : -1,00 UK_Pacific : 0,33 Japanese : -0,17
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 3 fighters moved from 26 Sea Zone to 30 Sea Zone 2 fighters moved from 10 Sea Zone to 30 Sea Zone 3 fighters and 1 submarine moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 30 Sea Zone Americans attack with 1 destroyer and 5 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 5 fighters in 30 Sea Zone, round 2 : 5/6 hits, 2.83 expected hits Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 30 Sea Zone Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 5 fighters moved from 30 Sea Zone to 26 Sea Zone 3 fighters moved from 16 Sea Zone to 26 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 infantry moved from 10 Sea Zone to Western United States Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 5 infantry moved from Egypt to Trans-Jordan 2 artilleries moved from Egypt to Trans-Jordan 1 armour and 2 mech_infantrys moved from Libya to Tobruk 1 armour moved from Tunisia to Tobruk 1 artillery and 2 infantry moved from India to Burma 1 tactical_bomber moved from India to Burma Combat - British Battle in Burma British attack with 1 artillery, 2 infantry and 1 tactical_bomber Japanese defend with 1 aaGun and 1 artillery AA fire in Burma : 0/1 hits, 0.17 expected hits British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 aaGun owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 aaGun and 1 artillery Non Combat Move - British 1 tactical_bomber moved from Burma to India 1 marine moved from Morocco to Algeria 1 infantry moved from Morocco to Algeria Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1 UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 0.67 AA fire in Burma : : -0.17 Americans : 3.33 Japanese : -0.83
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 3 transports moved from 99 Sea Zone to 97 Sea Zone 1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone 1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone 2 artilleries and 4 infantry moved from 99 Sea Zone to Syria Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Egypt Combat Move - French Non Combat Move - French 2 infantry moved from Trans-Jordan to Iraq Turn Complete - French
Combat Hit Differential Summary :
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@majikforce I know this one is basically over, but you gotta earn it! Thanks for bearing with me for these last 1-2 turns. I’m stubborn but I also like to see how the different and unusual scenarios play out this late in the game.
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@majikforce said in 19L majikforce (Allies) vs Lebowsky (Axis) BM3:
@majikforce I know this one is basically over, but you gotta earn it! Thanks for bearing with me for these last 1-2 turns. I’m stubborn but I also like to see how the different and unusual scenarios play out this late in the game.
Dont worry! I like to have it easy sometimes too hahaha
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 fighter, 6 infantry, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Eastern Poland to Belarus 2 infantry moved from Novgorod to Archangel 2 bombers moved from United Kingdom to Archangel 1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia 2 infantry moved from Eastern Poland to Bessarabia 2 fighters and 1 tactical_bomber moved from Western Germany to Belarus 1 infantry moved from Novgorod to Archangel 1 infantry moved from Scotland to Eire 4 fighters moved from United Kingdom to Eire Combat - Germans Battle in Bessarabia Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 4/4 hits, 1,50 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 2 mech_infantrys Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 2,00 expected hits Russians roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Battle in Archangel Germans attack with 2 bombers and 3 infantry Russians defend with 2 mech_infantrys Germans roll dice for 2 bombers and 3 infantry in Archangel, round 2 : 2/5 hits, 1,83 expected hits Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 2 mech_infantrys Battle in Eire Germans attack with 4 fighters and 1 infantry Americans defend with 1 mech_infantry Germans roll dice for 4 fighters and 1 infantry in Eire, round 2 : 2/5 hits, 2,17 expected hits Americans roll dice for 1 mech_infantry in Eire, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Eire Germans win with 4 fighters remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 mech_infantry Non Combat Move - Germans 4 fighters moved from Eire to United Kingdom 2 bombers moved from Archangel to Novgorod 1 fighter moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland 1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland 3 artilleries and 7 infantry moved from Poland to Eastern Poland 10 artilleries and 4 infantry moved from Germany to Slovakia Hungary Place Units - Germans 3 infantry placed in Novgorod 3 infantry placed in United Kingdom 1 armour and 7 mech_infantrys placed in Germany 1 fighter and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 3,50 Americans : 0,67 Russians : 1,00
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Allies To War With TrueNeutrals Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Russians 2 armour, 1 infantry and 2 mech_infantrys moved from Iraq to Turkey 2 infantry and 4 mech_infantrys moved from Caucasus to Turkey 1 fighter and 1 tactical_bomber moved from Western Ukraine to Turkey 1 mech_infantry moved from Western Ukraine to Romania Russians take Romania from Germans 1 infantry moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 10 infantry moved from Yenisey to Timguska 1 infantry moved from Volgograd to Kazakhstan 1 armour and 1 mech_infantry moved from Tambov to Kazakhstan 1 mech_infantry moved from Tambov to Novosibirsk 1 mech_infantry moved from Russia to Novosibirsk 1 bomber moved from Russia to Novosibirsk 2 mech_infantrys moved from Russia to Archangel 2 mech_infantrys moved from Smolensk to Archangel 1 fighter moved from Western Ukraine to Archangel 1 fighter moved from Western Ukraine to Belarus 1 armour and 2 mech_infantrys moved from Western Ukraine to Belarus Combat - Russians Battle in Timguska Russians attack with 10 infantry Japanese defend with 1 infantry Russians roll dice for 10 infantry in Timguska, round 2 : 1/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Timguska Russians win, taking Timguska from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Turkey Russians attack with 2 armour, 1 fighter, 3 infantry, 6 mech_infantrys and 1 tactical_bomber Neutral_True defend with 8 infantry Russians roll dice for 2 armour, 1 fighter, 3 infantry, 6 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 3/13 hits, 3.67 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 0/8 hits, 2.67 expected hits 3 infantry owned by the Neutral_True lost in Turkey Russians roll dice for 2 armour, 1 fighter, 3 infantry, 6 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 4/13 hits, 3.67 expected hits Neutral_True roll dice for 5 infantry in Turkey, round 3 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Russians and 4 infantry owned by the Neutral_True lost in Turkey Russians roll dice for 2 armour, 1 fighter, 1 infantry, 6 mech_infantrys and 1 tactical_bomber in Turkey, round 4 : 3/11 hits, 3.33 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Turkey Russians win, taking Turkey from Neutral_True with 2 armour, 1 fighter, 1 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Neutral_True: 8 infantry Casualties for Russians: 2 infantry Battle in Novosibirsk Russians attack with 1 bomber and 2 mech_infantrys Japanese defend with 1 mech_infantry Russians roll dice for 1 bomber and 2 mech_infantrys in Novosibirsk, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Archangel Russians attack with 1 fighter and 4 mech_infantrys Germans defend with 2 infantry Russians roll dice for 1 fighter and 4 mech_infantrys in Archangel, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 fighter and 4 mech_infantrys in Archangel, round 3 : 0/5 hits, 1.17 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 4 mech_infantrys in Archangel, round 4 : 2/5 hits, 1.17 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Kazakhstan Russians attack with 1 armour, 1 infantry and 1 mech_infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Belarus Russians attack with 1 armour, 1 fighter and 2 mech_infantrys Germans defend with 2 infantry Russians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Belarus, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Belarus, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Belarus to Bryansk 1 fighter moved from Archangel to Vologda 1 bomber moved from Novosibirsk to Russia 2 aaGuns moved from Western Ukraine to Bryansk 2 infantry moved from Ukraine to Bessarabia 1 artillery moved from Ukraine to Bryansk 27 artilleries moved from Western Ukraine to Bryansk 5 armour moved from Western Ukraine to Bryansk 8 mech_infantrys moved from Western Ukraine to Bryansk 22 infantry moved from Western Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Turkey to Iraq 2 aaGuns moved from Yenisey to Timguska Place Units - Russians 3 infantry placed in Iraq 2 mech_infantrys placed in Volgograd 3 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1,5,5,1 Russians collect 33 PUs (2 lost to blockades); end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -1.33 Neutral_True : -2.67 Russians : -0.17 Japanese : -1.00
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 5 bombers, 2 fighters and 2 tactical_bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 infantry moved from New South Wales to Victoria Japanese take Victoria from ANZAC 7 artilleries and 9 infantry moved from Yunnan to Burma 1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R. 1 armour moved from Sakha to Yakut S.S.R. 1 artillery and 2 infantry moved from Shan State to Burma 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone 3 artilleries and 3 infantry moved from New South Wales to 62 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 62 Sea Zone to 30 Sea Zone 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry, 4 tactical_bombers and 2 transports moved from 54 Sea Zone to 30 Sea Zone 4 artilleries and 5 infantry moved from 30 Sea Zone to Johnston Island 2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone Combat - Japanese Battle in 16 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 30 Sea Zone Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 tactical_bombers and 5 transports Americans defend with 1 destroyer Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 tactical_bombers and 5 transports in 30 Sea Zone, round 2 : 9/15 hits, 8,00 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese 1 destroyer owned by the Americans lost in 30 Sea Zone Japanese win with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 tactical_bombers and 5 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Turning on Edit Mode EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0 EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1 EDIT: Turning off Edit Mode Battle in Johnston Island Battle in Yakut S.S.R. Japanese attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 2 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 2/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Johnston Island from Americans, taking Yakut S.S.R. from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 8 artilleries and 11 infantry British defend with 1 artillery and 2 infantry Japanese roll dice for 8 artilleries and 11 infantry in Burma, round 2 : 7/19 hits, 5,83 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 8 artilleries and 9 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Japanese 3 mech_infantrys moved from French Indo China to Burma 3 mech_infantrys moved from Malaya to Burma 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 armour and 5 mech_infantrys moved from Szechwan to Burma 1 mech_infantry moved from Hunan to Burma 1 mech_infantry moved from Anhwe to Yunnan 1 mech_infantry moved from Chahar to Hunan 1 mech_infantry moved from Manchuria to Chahar 1 mech_infantry moved from Manchuria to Anhwe 3 artilleries moved from Manchuria to Jehol 2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 30 Sea Zone 1 destroyer moved from 6 Sea Zone to 31 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 carriers, 1 destroyer, 2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands Place Units - Japanese 1 bomber, 1 fighter and 1 tactical_bomber placed in French Indo China 1 bomber, 1 fighter and 1 tactical_bomber placed in Malaya 3 bombers placed in Japan Turn Complete - Japanese Japanese collect 76 PUs; end with 77 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans : 0,50 UK_Pacific : 1,00 Russians : -0,33 Japanese : 2,33
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@lebowsky Good game! I concede. I guess my UK strat was somewhat flawed. But I learned alot. Russia was a beast though! I wish I had been able to better set up the neutral crush. I think Japan wouldn’t have been so strong had I been more patient with the US. I underestimated your all air attack in the java sz. That effectively ended the US in the Pac. Are you up for a rematch?
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@majikforce
Goog game!!!I think the UK defense at start was way too weak, I ddnt lose much and shot down UK for good. Even then some mistakes with Italy put them behind until late game, and even then you were going to kill his fleet this turn.
The thing in the pacific is that you had to spend a lot on the atlantic side, and if you leave japan alone for some time he can go really wild.
Im up for rematch, go axis if you want