19L majikforce (Allies) vs Lebowsky (Axis) BM3


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 artilleries, 2 fighters and 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Baltic States to Belarus
            1 infantry moved from Eastern Poland to Belarus
            1 fighter and 1 tactical_bomber moved from Vyborg to Belarus
            2 bombers moved from Vyborg to Scotland
            1 infantry moved from United Kingdom to Scotland
            2 fighters moved from United Kingdom to Scotland
    
        Combat - Germans
            Battle in Scotland
                Germans attack with 2 bombers, 2 fighters and 1 infantry
                Americans defend with 1 airfield and 1 infantry
                    Germans roll dice for 2 bombers, 2 fighters and 1 infantry in Scotland, round 2 : 3/5 hits, 2,50 expected hits
                    Americans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Scotland
                Germans win, taking Scotland from Americans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Belarus
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 1,50 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
            2 fighters and 1 tactical_bomber moved from Vyborg to Western Germany
            1 submarine moved from 119 Sea Zone to 110 Sea Zone
            2 fighters moved from Scotland to United Kingdom
            2 bombers moved from Scotland to United Kingdom
            4 mech_infantrys moved from Poland to Eastern Poland
            3 artilleries and 7 infantry moved from Germany to Poland
            4 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            3 infantry placed in Novgorod
            2 fighters and 1 infantry placed in United Kingdom
            10 artilleries placed in Germany
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 56 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,00
    Americans : -0,33
    Russians : 0,33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 artillery, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Russia to Belarus
            1 fighter and 1 tactical_bomber moved from Russia to Belarus
            2 infantry moved from Ukraine to Bessarabia
            2 fighters moved from Russia to Bessarabia
            2 mech_infantrys moved from Novosibirsk to Archangel
            1 bomber moved from Russia to Archangel
            1 infantry moved from Ukraine to Western Ukraine
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 2 fighters and 2 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Bessarabia, round 2 : 3/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Bessarabia
                Russians win, taking Bessarabia from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Archangel
                Russians attack with 1 bomber and 2 mech_infantrys
                Germans defend with 1 artillery
                    Russians roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Belarus
                Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 armour and 1 mech_infantry moved from Russia to Western Ukraine
            2 mech_infantrys moved from Russia to Smolensk
            1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
            1 bomber moved from Archangel to Russia
            2 fighters moved from Bessarabia to Western Ukraine
            1 armour and 2 mech_infantrys moved from Novosibirsk to Tambov
            1 infantry and 2 mech_infantrys moved from Volgograd to Caucasus
            1 infantry and 2 mech_infantrys moved from Kazakhstan to Caucasus
            1 armour moved from Egypt to Iraq
            1 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
            2 aaGuns and 11 infantry moved from Timguska to Yenisey
    
        Place Units - Russians
            1 factory_minor placed in Iraq
            1 artillery and 2 infantry placed in Ukraine
            1 infantry placed in Volgograd
            3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Italians : -0.33
    Russians : 3.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 mech_infantry moved from Tsinghai to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 mech_infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 artillery and 1 infantry moved from Shan State to Burma
            2 bombers moved from French Indo China to Burma
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            3 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 30 Sea Zone
            1 submarine moved from 54 Sea Zone to 30 Sea Zone
            3 artilleries and 3 infantry moved from Queensland to New South Wales
            2 infantry moved from Queensland to New South Wales
    
        Combat - Japanese
            Japanese creates battle in territory 35 Sea Zone
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 16 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                    ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 16 Sea Zone
                Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 30 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 30 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Burma
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Burma, round 2 : 2/4 hits, 2,00 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in New South Wales
                Japanese attack with 3 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers
                ANZAC defend with 2 aaGuns, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
                    AA fire in New South Wales : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 3 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers in New South Wales, round 2 : 6/14 hits, 5,83 expected hits
                    ANZAC roll dice for 2 aaGuns, 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in New South Wales, round 2 : 1/4 hits, 1,83 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the ANZAC, 1 infantry owned by the ANZAC, 1 fighter owned by the ANZAC, 2 aaGuns owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in New South Wales
                Japanese captures 11PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 3 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 30
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 aaGuns, 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
    
        Non Combat Move - Japanese
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
            1 submarine moved from 55 Sea Zone to 41 Sea Zone
            1 destroyer moved from 35 Sea Zone to 54 Sea Zone
            3 fighters and 3 tactical_bombers moved from New South Wales to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
            2 bombers moved from Burma to French Indo China
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            1 artillery and 2 infantry moved from Malaya to Shan State
            1 aaGun moved from Yunnan to Burma
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Kweichow to Sikang
            1 infantry moved from Kweichow to Shensi
            1 mech_infantry moved from Anhwe to Kweichow
            1 infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Manchuria to Anhwe
            1 armour and 1 mech_infantry moved from Yakut S.S.R. to Buryatia
            1 armour moved from Soviet Far East to Sakha
            1 fighter and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 fighter placed in Japan
            3 artilleries placed in Manchuria
            3 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Malaya
            1 artillery and 2 infantry placed in Queensland
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 54 Sea Zone: 3 transports
            EDIT: Adding units owned by Japanese to 62 Sea Zone: 3 transports
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 78 PUs; end with 90 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 93 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1,00
    Americans : -0,33
    AA fire in New South Wales : : -1,00
    UK_Pacific : 0,33
    Japanese : -0,17
    

    Savegame

  • '22 '16

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 30 Sea Zone
            3 fighters moved from 26 Sea Zone to 30 Sea Zone
            2 fighters moved from 10 Sea Zone to 30 Sea Zone
            3 fighters and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 30 Sea Zone
                Americans attack with 1 destroyer and 5 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 5 fighters in 30 Sea Zone, round 2 : 5/6 hits, 2.83 expected hits
                    Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 30 Sea Zone
                Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            5 fighters moved from 30 Sea Zone to 26 Sea Zone
            3 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
            2 infantry moved from 10 Sea Zone to Western United States
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
            1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            5 infantry moved from Egypt to Trans-Jordan
            2 artilleries moved from Egypt to Trans-Jordan
            1 armour and 2 mech_infantrys moved from Libya to Tobruk
            1 armour moved from Tunisia to Tobruk
            1 artillery and 2 infantry moved from India to Burma
            1 tactical_bomber moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 artillery, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun and 1 artillery
                    AA fire in Burma : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 aaGun and 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 aaGun owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 aaGun and 1 artillery
    
        Non Combat Move - British
            1 tactical_bomber moved from Burma to India
            1 marine moved from Morocco to Algeria
            1 infantry moved from Morocco to Algeria
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
            UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : 0.67
    AA fire in Burma : : -0.17
    Americans : 3.33
    Japanese : -0.83
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            3 transports moved from 99 Sea Zone to 97 Sea Zone
            1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
            2 artilleries and 4 infantry moved from 99 Sea Zone to Syria
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
            1 artillery and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Trans-Jordan to Egypt
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Trans-Jordan to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    @majikforce I know this one is basically over, but you gotta earn it! Thanks for bearing with me for these last 1-2 turns. I’m stubborn but I also like to see how the different and unusual scenarios play out this late in the game.


  • @majikforce said in 19L majikforce (Allies) vs Lebowsky (Axis) BM3:

    @majikforce I know this one is basically over, but you gotta earn it! Thanks for bearing with me for these last 1-2 turns. I’m stubborn but I also like to see how the different and unusual scenarios play out this late in the game.

    Dont worry! I like to have it easy sometimes too hahaha


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 fighter, 6 infantry, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Eastern Poland to Belarus
            2 infantry moved from Novgorod to Archangel
            2 bombers moved from United Kingdom to Archangel
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
            2 infantry moved from Eastern Poland to Bessarabia
            2 fighters and 1 tactical_bomber moved from Western Germany to Belarus
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Scotland to Eire
            4 fighters moved from United Kingdom to Eire
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 4/4 hits, 1,50 expected hits
                    Russians roll dice for 2 infantry in Bessarabia, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Belarus
                Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Russians defend with 2 mech_infantrys
                    Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 2,00 expected hits
                    Russians roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Russians: 2 mech_infantrys
            Battle in Archangel
                Germans attack with 2 bombers and 3 infantry
                Russians defend with 2 mech_infantrys
                    Germans roll dice for 2 bombers and 3 infantry in Archangel, round 2 : 2/5 hits, 1,83 expected hits
                    Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 1/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 mech_infantrys
            Battle in Eire
                Germans attack with 4 fighters and 1 infantry
                Americans defend with 1 mech_infantry
                    Germans roll dice for 4 fighters and 1 infantry in Eire, round 2 : 2/5 hits, 2,17 expected hits
                    Americans roll dice for 1 mech_infantry in Eire, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Eire
                Germans win with 4 fighters remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 mech_infantry
    
        Non Combat Move - Germans
            4 fighters moved from Eire to United Kingdom
            2 bombers moved from Archangel to Novgorod
            1 fighter moved from Belarus to Novgorod
            1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
            3 artilleries and 7 infantry moved from Poland to Eastern Poland
            10 artilleries and 4 infantry moved from Germany to Slovakia Hungary
    
        Place Units - Germans
            3 infantry placed in Novgorod
            3 infantry placed in United Kingdom
            1 armour and 7 mech_infantrys placed in Germany
            1 fighter and 1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : 3,50
    Americans : 0,67
    Russians : 1,00
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Allies To War With TrueNeutrals
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Russians
            2 armour, 1 infantry and 2 mech_infantrys moved from Iraq to Turkey
            2 infantry and 4 mech_infantrys moved from Caucasus to Turkey
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Turkey
            1 mech_infantry moved from Western Ukraine to Romania
                  Russians take Romania from Germans
            1 infantry moved from Yenisey to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Japanese
            10 infantry moved from Yenisey to Timguska
            1 infantry moved from Volgograd to Kazakhstan
            1 armour and 1 mech_infantry moved from Tambov to Kazakhstan
            1 mech_infantry moved from Tambov to Novosibirsk
            1 mech_infantry moved from Russia to Novosibirsk
            1 bomber moved from Russia to Novosibirsk
            2 mech_infantrys moved from Russia to Archangel
            2 mech_infantrys moved from Smolensk to Archangel
            1 fighter moved from Western Ukraine to Archangel
            1 fighter moved from Western Ukraine to Belarus
            1 armour and 2 mech_infantrys moved from Western Ukraine to Belarus
    
        Combat - Russians
            Battle in Timguska
                Russians attack with 10 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 10 infantry in Timguska, round 2 : 1/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Timguska
                Russians win, taking Timguska from Japanese with 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Turkey
                Russians attack with 2 armour, 1 fighter, 3 infantry, 6 mech_infantrys and 1 tactical_bomber
                Neutral_True defend with 8 infantry
                    Russians roll dice for 2 armour, 1 fighter, 3 infantry, 6 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 3/13 hits, 3.67 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 0/8 hits, 2.67 expected hits
                    3 infantry owned by the Neutral_True lost in Turkey
                    Russians roll dice for 2 armour, 1 fighter, 3 infantry, 6 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 4/13 hits, 3.67 expected hits
                    Neutral_True roll dice for 5 infantry in Turkey, round 3 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians and 4 infantry owned by the Neutral_True lost in Turkey
                    Russians roll dice for 2 armour, 1 fighter, 1 infantry, 6 mech_infantrys and 1 tactical_bomber in Turkey, round 4 : 3/11 hits, 3.33 expected hits
                    Neutral_True roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Turkey
                Russians win, taking Turkey from Neutral_True with 2 armour, 1 fighter, 1 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for Neutral_True: 8 infantry
                Casualties for Russians: 2 infantry
            Battle in Novosibirsk
                Russians attack with 1 bomber and 2 mech_infantrys
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 bomber and 2 mech_infantrys in Novosibirsk, round 2 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Archangel
                Russians attack with 1 fighter and 4 mech_infantrys
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter and 4 mech_infantrys in Archangel, round 2 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 1 fighter and 4 mech_infantrys in Archangel, round 3 : 0/5 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 4 mech_infantrys in Archangel, round 4 : 2/5 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Kazakhstan
                Russians attack with 1 armour, 1 infantry and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Belarus
                Russians attack with 1 armour, 1 fighter and 2 mech_infantrys
                Germans defend with 2 infantry
                    Russians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Belarus, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Belarus, round 3 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Belarus to Bryansk
            1 fighter moved from Archangel to Vologda
            1 bomber moved from Novosibirsk to Russia
            2 aaGuns moved from Western Ukraine to Bryansk
            2 infantry moved from Ukraine to Bessarabia
            1 artillery moved from Ukraine to Bryansk
            27 artilleries moved from Western Ukraine to Bryansk
            5 armour moved from Western Ukraine to Bryansk
            8 mech_infantrys moved from Western Ukraine to Bryansk
            22 infantry moved from Western Ukraine to Bryansk
            1 fighter and 1 tactical_bomber moved from Turkey to Iraq
            2 aaGuns moved from Yenisey to Timguska
    
        Place Units - Russians
            3 infantry placed in Iraq
            2 mech_infantrys placed in Volgograd
            3 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1,5,5,1
            Russians collect 33 PUs (2 lost to blockades); end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Neutral_True : -2.67
    Russians : -0.17
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 5 bombers, 2 fighters and 2 tactical_bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 infantry moved from New South Wales to Victoria
                  Japanese take Victoria from ANZAC
            7 artilleries and 9 infantry moved from Yunnan to Burma
            1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
            1 armour moved from Sakha to Yakut S.S.R.
            1 artillery and 2 infantry moved from Shan State to Burma
            1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
            3 artilleries and 3 infantry moved from New South Wales to 62 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 62 Sea Zone to 30 Sea Zone
            1 artillery, 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry, 4 tactical_bombers and 2 transports moved from 54 Sea Zone to 30 Sea Zone
            4 artilleries and 5 infantry moved from 30 Sea Zone to Johnston Island
            2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
    
        Combat - Japanese
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 30 Sea Zone
                Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 tactical_bombers and 5 transports
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 tactical_bombers and 5 transports in 30 Sea Zone, round 2 : 9/15 hits, 8,00 expected hits
                    Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    1 destroyer owned by the Americans lost in 30 Sea Zone
                Japanese win with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 tactical_bombers and 5 transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
                Turning on Edit Mode
                EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0
                EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
                EDIT: Turning off Edit Mode
            Battle in Johnston Island
            Battle in Yakut S.S.R.
                Japanese attack with 2 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 2/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Yakut S.S.R.
                Japanese win, taking Johnston Island from Americans, taking Yakut S.S.R. from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Burma
                Japanese attack with 8 artilleries and 11 infantry
                British defend with 1 artillery and 2 infantry
                    Japanese roll dice for 8 artilleries and 11 infantry in Burma, round 2 : 7/19 hits, 5,83 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 8 artilleries and 9 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 artillery and 2 infantry
    
        Non Combat Move - Japanese
            3 mech_infantrys moved from French Indo China to Burma
            3 mech_infantrys moved from Malaya to Burma
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 armour and 5 mech_infantrys moved from Szechwan to Burma
            1 mech_infantry moved from Hunan to Burma
            1 mech_infantry moved from Anhwe to Yunnan
            1 mech_infantry moved from Chahar to Hunan
            1 mech_infantry moved from Manchuria to Chahar
            1 mech_infantry moved from Manchuria to Anhwe
            3 artilleries moved from Manchuria to Jehol
            2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 30 Sea Zone
            1 destroyer moved from 6 Sea Zone to 31 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            2 carriers, 1 destroyer, 2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Japanese
            1 bomber, 1 fighter and 1 tactical_bomber placed in French Indo China
            1 bomber, 1 fighter and 1 tactical_bomber placed in Malaya
            3 bombers placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 76 PUs; end with 77 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,50
    UK_Pacific : 1,00
    Russians : -0,33
    Japanese : 2,33
    

    Savegame

  • '22 '16

    @lebowsky Good game! I concede. I guess my UK strat was somewhat flawed. But I learned alot. Russia was a beast though! I wish I had been able to better set up the neutral crush. I think Japan wouldn’t have been so strong had I been more patient with the US. I underestimated your all air attack in the java sz. That effectively ended the US in the Pac. Are you up for a rematch?


  • @majikforce
    Goog game!!!

    I think the UK defense at start was way too weak, I ddnt lose much and shot down UK for good. Even then some mistakes with Italy put them behind until late game, and even then you were going to kill his fleet this turn.

    The thing in the pacific is that you had to spend a lot on the atlantic side, and if you leave japan alone for some time he can go really wild.

    Im up for rematch, go axis if you want

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