Giallo (Allies +2) vs Shin_Ji BM Round 2


  • 2019 2018 2017 2016

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 1 armour, 4 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Eire to United Kingdom
            1 destroyer moved from 104 Sea Zone to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 armour and 1 infantry moved from French Guiana to 88 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
            1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
            1 fighter moved from 91 Sea Zone to French West Africa
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            1 battleship moved from 54 Sea Zone to 26 Sea Zone
    
        Combat - British
            Battle in 92 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Italians defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Italians lost in 92 Sea Zone
                British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in French West Africa
                British attack with 1 armour, 1 fighter and 1 infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 armour, 1 fighter and 1 infantry in French West Africa, round 2 : 1/3 hits, 1,17 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in French West Africa
                British win, taking French West Africa from Neutral_Axis with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from French West Africa to 91 Sea Zone
            1 fighter moved from 92 Sea Zone to 91 Sea Zone
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
            1 artillery moved from Ethiopia to 76 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 infantry moved from Italian Somaliland to Ethiopia
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            4 infantry moved from Egypt to Trans-Jordan
            4 artilleries and 6 infantry moved from Burma to India
    
        Place Units - British
            1 artillery and 1 infantry placed in Union of South Africa
            3 artilleries placed in Iraq
            1 armour and 2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
            UK_Pacific collect 8 PUs (2 lost to blockades); end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in India change ownership: 1 artillery and 3 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from 104 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : -0,00
    Italians : -0,17
    Neutral_Axis : 0,67
    

    Savegame


  • 2015

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Algeria to Morocco
                  Italians take Morocco from Americans
            1 armour, 2 artilleries and 1 infantry moved from Tobruk to Alexandria
            1 infantry moved from Eastern Poland to Western Ukraine
            1 artillery moved from Eastern Poland to Western Ukraine
            1 artillery and 3 infantry moved from Eastern Poland to Belarus
            1 mech_infantry moved from Romania to Western Ukraine
            2 armour moved from Eastern Poland to Belarus
            2 mech_infantrys moved from Romania to Belarus
            1 bomber moved from Holland Belgium to Southern Italy
    
        Combat - Italians
            Battle in Belarus
                Italians attack with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Belarus, round 2 : 3/8 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Alexandria
                Italians attack with 1 armour, 2 artilleries and 1 infantry
                ANZAC defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Alexandria, round 2 : 1/4 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Western Ukraine
                Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Eastern Poland to Belarus
            1 infantry moved from Algeria to Tunisia
            1 mech_infantry moved from Algeria to Libya
    
        Place Units - Italians
            2 armour and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 18 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : -0.33
    Russians : -0.67
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
    
        Combat - ANZAC
            Battle in Marshall Islands
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            1 infantry and 1 mech_infantry placed in Queensland
            2 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 2015

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            2 mech_infantrys moved from Eastern Poland to Bryansk
            1 bomber moved from Western Germany to Bryansk
            3 bombers moved from Western Germany to Novgorod
            1 infantry moved from Baltic States to Novgorod
            1 infantry moved from Baltic States to Novgorod
            1 infantry moved from Baltic States to Novgorod
            2 armour and 2 mech_infantrys moved from Baltic States to Archangel
            8 armour and 1 mech_infantry moved from Eastern Poland to Archangel
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 115 Sea Zone
    
        Combat - Germans
            Battle in 115 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 18
                Casualties for Russians: 1 cruiser and 1 submarine
            Battle in Novgorod
                Germans attack with 3 bombers and 3 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 3 bombers and 3 infantry in Novgorod, round 2 : 2/6 hits, 2.50 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 3 bombers and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Bryansk
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 10 armour and 3 mech_infantrys
                Russians defend with 1 aaGun and 10 infantry
                    Germans roll dice for 10 armour and 3 mech_infantrys in Archangel, round 2 : 5/13 hits, 5.50 expected hits
                    Russians roll dice for 1 aaGun and 10 infantry in Archangel, round 2 : 2/10 hits, 3.33 expected hits
                    4 infantry owned by the Russians, 1 aaGun owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
                10 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to Belarus
                Russians win with 6 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 aaGun and 4 infantry
    
        Non Combat Move - Germans
            3 aaGuns, 13 artilleries and 17 infantry moved from Baltic States to Belarus
            3 infantry moved from Romania to Bessarabia
            1 bomber moved from Bryansk to Belarus
            3 bombers moved from Novgorod to Germany
            1 infantry moved from Holland Belgium to France
            1 artillery moved from Holland Belgium to France
            1 mech_infantry moved from Western Germany to Poland
            1 aaGun moved from Western Germany to Germany
            1 armour moved from Holland Belgium to Germany
            1 mech_infantry moved from Holland Belgium to Germany
            2 aaGuns moved from Holland Belgium to Western Germany
            1 fighter and 1 tactical_bomber moved from Algeria to Western Germany
    
        Place Units - Germans
            1 artillery and 1 infantry placed in Germany
            1 armour and 9 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Russians : -2.00
    

    Savegame


  • 2015

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            2 mech_infantrys moved from Eastern Poland to Bryansk
            1 bomber moved from Western Germany to Bryansk
            3 bombers moved from Western Germany to Novgorod
            1 infantry moved from Baltic States to Novgorod
            1 infantry moved from Baltic States to Novgorod
            1 infantry moved from Baltic States to Novgorod
            2 armour and 2 mech_infantrys moved from Baltic States to Archangel
            8 armour and 1 mech_infantry moved from Eastern Poland to Archangel
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 115 Sea Zone
    
        Combat - Germans
            Battle in 115 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 18
                Casualties for Russians: 1 cruiser and 1 submarine
            Battle in Novgorod
                Germans attack with 3 bombers and 3 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 3 bombers and 3 infantry in Novgorod, round 2 : 2/6 hits, 2.50 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 3 bombers and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Bryansk
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 10 armour and 3 mech_infantrys
                Russians defend with 1 aaGun and 10 infantry
                    Germans roll dice for 10 armour and 3 mech_infantrys in Archangel, round 2 : 5/13 hits, 5.50 expected hits
                    Russians roll dice for 1 aaGun and 10 infantry in Archangel, round 2 : 2/10 hits, 3.33 expected hits
                    4 infantry owned by the Russians, 1 aaGun owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
                10 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to Belarus
                Russians win with 6 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 aaGun and 4 infantry
    
        Non Combat Move - Germans
            3 aaGuns, 13 artilleries and 17 infantry moved from Baltic States to Belarus
            3 infantry moved from Romania to Bessarabia
            1 bomber moved from Bryansk to Belarus
            3 bombers moved from Novgorod to Germany
            1 infantry moved from Holland Belgium to France
            1 artillery moved from Holland Belgium to France
            1 mech_infantry moved from Western Germany to Poland
            1 aaGun moved from Western Germany to Germany
            1 armour moved from Holland Belgium to Germany
            1 mech_infantry moved from Holland Belgium to Germany
            2 aaGuns moved from Holland Belgium to Western Germany
            1 fighter and 1 tactical_bomber moved from Algeria to Western Germany
    
        Place Units - Germans
            1 artillery and 1 infantry placed in Germany
            1 armour and 9 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 aaGun
            EDIT: Adding units owned by Germans to France: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Russians : -2.00
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vyborg to Finland
                  Russians take Finland from Germans
            2 infantry moved from Archangel to Novgorod
            1 infantry moved from Archangel to Novgorod
            1 artillery moved from Karelia to Novgorod
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 fighter moved from Russia to Bryansk
            1 fighter and 2 infantry moved from Russia to Bryansk
            1 artillery moved from Karelia to Novgorod
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 2 artilleries and 3 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Russians roll dice for 2 artilleries and 3 infantry in Novgorod, round 2 : 2/5 hits, 1,50 expected hits
                    Germans roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 2 artilleries and 1 infantry in Novgorod, round 3 : 1/3 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 3 infantry
            Battle in Bryansk
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 3/4 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            3 artilleries and 6 infantry moved from Karelia to Finland
            1 artillery moved from Vyborg to Finland
            3 infantry moved from Archangel to Vologda
            2 fighters moved from Bryansk to Russia
            1 armour moved from Russia to Volgograd
            1 tactical_bomber moved from Russia to Volgograd
            1 aaGun moved from Smolensk to Vologda
            2 aaGuns, 2 armour, 10 artilleries, 18 infantry and 2 mech_infantrys moved from Smolensk to Russia
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Volgograd to Rostov
    
        Place Units - Russians
            10 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Volgograd: 2 infantry
            EDIT: Adding units owned by Russians to Samara: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Russians : 2,17
    

    Savegame


  • 2015

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 3 destroyers, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 artillery moved from 25 Sea Zone to Midway
            2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Sakha to Amur
            1 armour moved from Yakut S.S.R. to Timguska
                  Japanese take Yenisey from Russians
                  Japanese take Timguska from Russians
            1 destroyer moved from 6 Sea Zone to 32 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to New Guinea
            1 artillery moved from 46 Sea Zone to New Guinea
            1 destroyer moved from 36 Sea Zone to 45 Sea Zone
                  Japanese take 35 Sea Zone from Americans
            3 fighters and 1 tactical_bomber moved from 42 Sea Zone to New Guinea
            1 carrier moved from 42 Sea Zone to 46 Sea Zone
            1 carrier moved from 42 Sea Zone to 46 Sea Zone
            1 battleship moved from 42 Sea Zone to 46 Sea Zone
            1 cruiser moved from 42 Sea Zone to 46 Sea Zone
            1 battleship moved from 42 Sea Zone to 46 Sea Zone
            1 cruiser moved from 42 Sea Zone to 46 Sea Zone
            1 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            2 fighters moved from 36 Sea Zone to Malaya
            1 infantry moved from Hunan to Yunnan
            1 artillery moved from Kwangsi to Yunnan
            1 mech_infantry moved from Anhwe to Chahar
            2 mech_infantrys moved from Shantung to Chahar
            1 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Hunan to Chahar
            1 mech_infantry moved from French Indo China to Hunan
            1 artillery, 4 infantry and 1 mech_infantry moved from French Indo China to Shan State
            2 bombers moved from Kwangsi to 45 Sea Zone
            1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in Midway
            Battle in 32 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 32 Sea Zone
                Japanese win, taking Midway from Americans with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Wake Island
            Battle in New Guinea
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 battleships in New Guinea, round 2 : 2/2 hits, 1.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in New Guinea
                Japanese win, taking Wake Island from Americans, taking New Guinea from ANZAC with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Malaya
                Japanese attack with 1 artillery, 2 fighters and 3 infantry
                Americans defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Malaya, round 2 : 2/6 hits, 2.00 expected hits
                    UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in 45 Sea Zone
                Japanese attack with 2 bombers and 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 2 bombers and 1 destroyer in 45 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 45 Sea Zone
                Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Malaya to 37 Sea Zone
            3 fighters moved from New Guinea to 46 Sea Zone
            1 tactical_bomber moved from New Guinea to 46 Sea Zone
            2 bombers moved from 45 Sea Zone to Philippines
            1 fighter moved from Philippines to Japan
            1 fighter moved from Guam to 6 Sea Zone
            1 fighter moved from Yunnan to Kwangsi
            1 tactical_bomber moved from Yunnan to Kwangsi
    
        Place Units - Japanese
            1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
            3 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Americans : -0.17
    Chinese : 0.67
    UK_Pacific : -0.67
    Japanese : 2.17
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 destroyers, 2 fighters, 2 infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 carrier and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
            1 battleship moved from 91 Sea Zone to 112 Sea Zone
            1 carrier and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
            2 battleships, 1 carrier and 2 cruisers moved from 91 Sea Zone to 112 Sea Zone
            1 fighter moved from 91 Sea Zone to 112 Sea Zone
            1 submarine moved from 26 Sea Zone to 32 Sea Zone
            2 fighters moved from Hawaiian Islands to 32 Sea Zone
            1 fighter moved from Western United States to 31 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in 31 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                Americans win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 32 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 32 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 32 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 31 Sea Zone to 26 Sea Zone
            1 fighter moved from 32 Sea Zone to 26 Sea Zone
            1 fighter moved from 32 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 fighter moved from Queensland to Hawaiian Islands
            3 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            3 infantry and 3 mech_infantrys moved from 112 Sea Zone to Norway
            1 transport moved from 91 Sea Zone to 64 Sea Zone
            5 fighters moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Central United States
            1 artillery and 1 infantry placed in Western United States
            2 destroyers and 1 transport placed in 10 Sea Zone
            1 fighter placed in Eastern United States
            1 fighter placed in Western United States
            Americans undo move 5.
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
            Americans collect 50 PUs (3 lost to blockades); end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,33
    Japanese : -0,33
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 4 infantry moved from Suiyuyan to Chahar
            2 artilleries and 12 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 infantry and 4 mech_infantrys
                    Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 2 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry and 4 mech_infantrys in Chahar, round 2 : 0/5 hits, 1,67 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                    Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 3 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 4 mech_infantrys in Chahar, round 3 : 2/4 hits, 1,33 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 3 mech_infantrys in Chahar, round 4 : 1/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 5 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 mech_infantrys in Chahar, round 5 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                 retreated to Chahar
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry and 3 mech_infantrys
                Casualties for Chinese: 4 infantry
            Battle in Yunnan
                Chinese attack with 2 artilleries and 12 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 2 artilleries and 12 infantry in Yunnan, round 2 : 4/14 hits, 3,00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 2 artilleries and 11 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Sikang
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,17
    Japanese : 0,00
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5
    
        Purchase Units - British
            British repair damage of 5x factory_major; Remaining resources: 42 PUs; 
            British buy 4 artilleries, 1 carrier and 1 fighter; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from French West Africa to French Central Africa
                  British take French Central Africa from Neutral_Axis
            1 armour moved from French Central Africa to French Equatorial Africa
            1 transport moved from 87 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 cruiser moved from 98 Sea Zone to 92 Sea Zone
            2 armour and 3 mech_infantrys moved from Egypt to Alexandria
            1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
    
        Combat - British
            Battle in Morocco
                British attack with 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,33 expected hits
                    Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Morocco
                British win, taking Morocco from Italians with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Alexandria
                British attack with 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                Italians defend with 1 armour, 2 artilleries and 1 infantry
                    British roll dice for 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Alexandria, round 2 : 4/7 hits, 2,67 expected hits
                    Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Alexandria, round 2 : 2/4 hits, 1,50 expected hits
                    2 mech_infantrys owned by the British, 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for British: 2 mech_infantrys
                Casualties for Italians: 1 armour, 2 artilleries and 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from 92 Sea Zone: 1 cruiser
            EDIT: Adding units owned by British to 98 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            3 infantry moved from Trans-Jordan to Iraq
            4 artilleries and 5 infantry moved from Iraq to Northwest Persia
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            1 destroyer moved from 92 Sea Zone to 109 Sea Zone
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 infantry moved from Trans-Jordan to Iraq
    
        Place Units - British
            1 carrier placed in 98 Sea Zone
            1 artillery placed in Egypt
            3 artilleries placed in Iraq
            1 fighter placed in Egypt
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 4 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from India: 2 armour
            EDIT: Adding units owned by British to Yunnan: 2 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : 2,00
    Italians : 0,17
    

    Savegame


  • 2015

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Belarus to Bryansk
            1 artillery, 1 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
            1 bomber moved from Southern Italy to 91 Sea Zone
    
        Combat - Italians
            Battle in 91 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 91 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Bryansk
                Italians attack with 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
                Russians defend with 2 infantry
                    Italians roll dice for 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys in Bryansk, round 2 : 2/11 hits, 3.17 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
                Italians win, taking Bryansk from Russians with 2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Belarus to Bryansk
            1 bomber moved from 91 Sea Zone to Tunisia
            1 mech_infantry moved from Libya to Tunisia
            2 armour and 2 mech_infantrys moved from Northern Italy to Romania
    
        Place Units - Italians
            2 fighters and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.17
    Russians : 0.33
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Egypt to Trans-Jordan
            2 infantry and 1 mech_infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5
    
        Combat Move - French
            1 destroyer moved from 79 Sea Zone to 80 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 2015

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 bombers moved from Germany to Norway
            1 bomber moved from Belarus to Norway
            1 fighter and 1 tactical_bomber moved from Western Germany to Norway
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 infantry moved from Germany to 114 Sea Zone
            1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
            1 armour moved from Western Germany to 113 Sea Zone
            1 armour moved from 113 Sea Zone to Norway
            1 infantry moved from 113 Sea Zone to Norway
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 mech_infantry moved from Poland to Novgorod
            1 artillery moved from Belarus to Novgorod
            1 infantry moved from Belarus to Novgorod
            1 infantry moved from Belarus to Novgorod
            1 artillery moved from Belarus to Novgorod
            1 mech_infantry moved from Belarus to Novgorod
    
        Combat - Germans
            Battle in Norway
                Germans attack with 1 armour, 4 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 artillery, 4 infantry and 3 mech_infantrys
                    Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 1 armour, 4 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Norway, round 2 : 7/8 hits, 4.50 expected hits
                    Americans roll dice for 1 artillery, 4 infantry and 3 mech_infantrys in Norway, round 2 : 4/8 hits, 2.67 expected hits
                    2 bombers owned by the Germans, 1 infantry owned by the Germans, 4 infantry owned by the Americans, 1 artillery owned by the Americans, 1 tactical_bomber owned by the Germans and 3 mech_infantrys owned by the Americans lost in Norway
                Germans win, taking Norway from Americans with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is -10
                Casualties for Germans: 2 bombers, 1 infantry and 1 tactical_bomber
                Casualties for Americans: 1 artillery, 4 infantry and 3 mech_infantrys
            Battle in Novgorod
                Germans attack with 2 artilleries, 2 infantry and 2 mech_infantrys
                Russians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/6 hits, 1.67 expected hits
                    Russians roll dice for 2 artilleries and 1 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                    Germans roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Novgorod, round 3 : 3/6 hits, 1.67 expected hits
                    Russians roll dice for 2 artilleries in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Russians: 2 artilleries and 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns, 10 armour, 11 artilleries and 15 infantry moved from Belarus to Bryansk
            1 mech_infantry moved from Ukraine to Bryansk
            3 infantry moved from Bessarabia to Ukraine
            1 armour moved from Germany to Eastern Poland
            1 mech_infantry moved from Germany to Eastern Poland
            1 artillery moved from Germany to Poland
            9 mech_infantrys moved from Western Germany to Poland
            1 aaGun, 1 artillery and 1 infantry moved from France to Western Germany
            2 bombers moved from Norway to Western Germany
            1 fighter moved from Norway to Western Germany
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 armour and 7 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
            Germans collect 43 PUs (2 lost to blockades); end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.00
    Americans : 1.33
    Russians : -0.67
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 8 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 artilleries and 7 infantry moved from Finland to Norway
    
        Combat - Russians
            Battle in Norway
                Russians attack with 4 artilleries and 7 infantry
                Germans defend with 1 armour
                    Russians roll dice for 4 artilleries and 7 infantry in Norway, round 2 : 3/11 hits, 3,17 expected hits
                    Germans roll dice for 1 armour in Norway, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Norway
                Russians win, taking Norway from Germans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 infantry moved from Smolensk to Russia
            1 aaGun and 3 infantry moved from Vologda to Russia
            2 infantry moved from Samara to Russia
            1 armour moved from Volgograd to Russia
            3 infantry moved from Volgograd to Tambov
            1 tactical_bomber moved from Volgograd to Russia
    
        Place Units - Russians
            8 artilleries and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 aaGun
            EDIT: Adding units owned by Russians to Tambov: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0,50
    Russians : -0,17
    

    Savegame


  • 2015

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 factory_minor, 5 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from New Guinea to Dutch New Guinea
                  Japanese take Dutch New Guinea from ANZAC
            2 battleships, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            1 destroyer moved from 45 Sea Zone to 37 Sea Zone
            1 artillery and 3 infantry moved from Malaya to Shan State
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 transport moved from 37 Sea Zone to 44 Sea Zone
            1 armour moved from Celebes to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 transport moved from 37 Sea Zone to 41 Sea Zone
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 mech_infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 mech_infantry moved from Shantung to Chahar
            1 mech_infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Hunan to French Indo China
            1 mech_infantry moved from Shantung to Hunan
            1 armour moved from Timguska to Urals
                  Japanese take Urals from Russians
            1 armour moved from Urals to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from Amur to 5 Sea Zone
            1 infantry moved from Soviet Far East to 5 Sea Zone
            2 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
            2 infantry moved from 8 Sea Zone to Aleutian Islands
            2 carriers, 3 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from 6 Sea Zone to French Indo China
            3 fighters moved from Japan to French Indo China
            1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
    
        Combat - Japanese
            Battle in Aleutian Islands
    
        Non Combat Move - Japanese
            2 bombers moved from Philippines to Shan State
            1 infantry moved from Shan State to French Indo China
            2 infantry moved from 37 Sea Zone to Shan State
            1 infantry moved from 42 Sea Zone to Java
            1 armour moved from 42 Sea Zone to Java
    
        Place Units - Japanese
            2 armour and 1 infantry placed in Shantung
            1 factory_minor placed in French Indo China
            5 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 1 destroyer, 4 infantry and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            2 fighters moved from Western United States to Aleutian Islands
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 destroyer moved from 10 Sea Zone to 8 Sea Zone
            1 carrier moved from 26 Sea Zone to 8 Sea Zone
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 carrier, 1 destroyer and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Aleutian Islands
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Aleutian Islands, round 2 : 0/4 hits, 1,67 expected hits
                    Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Aleutian Islands, round 3 : 1/4 hits, 1,67 expected hits
                    Japanese roll dice for 2 infantry in Aleutian Islands, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
                    Americans roll dice for 1 artillery and 2 fighters in Aleutian Islands, round 4 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 2 fighters in Aleutian Islands, round 5 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Aleutian Islands
                Americans win, taking Aleutian Islands from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Aleutian Islands to 8 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 64 Sea Zone to 10 Sea Zone
            1 submarine moved from 32 Sea Zone to 26 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 112 Sea Zone to Norway
            3 battleships, 3 carriers, 2 cruisers, 3 fighters and 4 transports moved from 112 Sea Zone to 109 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 fighter moved from Gibraltar to 109 Sea Zone
            1 fighter moved from Gibraltar to 109 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            4 artilleries and 4 infantry placed in Eastern United States
            1 carrier and 1 submarine placed in 101 Sea Zone
            Americans undo move 2.
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 carrier and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans : -3,00
    Japanese : -1,00
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Sikang to Hunan
            1 infantry moved from Yunnan to Hunan
            3 infantry moved from Yunnan to Burma
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Burma
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Burma
                Chinese win, taking Burma from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Kweichow
            2 artilleries and 7 infantry moved from Yunnan to Hunan
            3 infantry moved from Yunnan to Kweichow
    
        Place Units - Chinese
            2 infantry placed in Hunan
            1 infantry placed in Kansu
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,83
    Japanese : 0,33
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6
    
        Purchase Units - British
            British repair damage of 4x factory_major; Remaining resources: 45 PUs; 
            British buy 1 airfield, 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            2 fighters moved from 109 Sea Zone to 125 Sea Zone
            1 infantry moved from Morocco to Algeria
                  British take Algeria from Italians
            1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 artillery moved from Egypt to 81 Sea Zone
            1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 94 Sea Zone
            2 artilleries and 2 infantry moved from 94 Sea Zone to Tunisia
            1 cruiser moved from 98 Sea Zone to 94 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to Tunisia
            1 carrier and 2 destroyers moved from 98 Sea Zone to 94 Sea Zone
            1 armour moved from Alexandria to Libya
                  British take Tobruk from Italians
                  British take Libya from Italians
            1 armour moved from Yunnan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 armour moved from Yunnan to Hunan
            1 battleship moved from 26 Sea Zone to 8 Sea Zone
    
        Combat - British
            Battle in 125 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone
                British win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 submarine
            Battle in Tunisia
                British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 bomber, 1 infantry and 1 mech_infantry
                    British roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0,50 expected hits
                    British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Tunisia, round 2 : 3/6 hits, 2,50 expected hits
                    Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/3 hits, 0,83 expected hits
                    1 mech_infantry owned by the Italians, 1 bomber owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
                British win, taking Tunisia from Italians with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for Italians: 1 bomber, 1 infantry and 1 mech_infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Tunisia to 94 Sea Zone
            1 armour moved from French Equatorial Africa to Egypt
            1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
            3 artilleries and 4 infantry moved from Iraq to Northwest Persia
            2 fighters moved from 125 Sea Zone to Norway
    
        Place Units - British
            3 armour placed in Iraq
            3 mech_infantrys placed in Egypt
            1 airfield placed in Gibraltar
    
        Turn Complete - British
            British collect 43 PUs; end with 43 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 0,83
    British : 0,67
    Italians : -0,83
    

    Savegame


  • 2015

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 artilleries, 3 infantry and 1 mech_infantry moved from Bryansk to Tambov
            2 armour and 2 mech_infantrys moved from Bryansk to Rostov
            2 armour and 2 mech_infantrys moved from Romania to Ukraine
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Italians attack with 2 artilleries, 3 infantry and 1 mech_infantry
                Russians defend with 1 aaGun and 3 infantry
                    Italians roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Tambov, round 2 : 2/6 hits, 1.67 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 infantry owned by the Italians lost in Tambov
                    Italians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Tambov, round 3 : 3/5 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Tambov
                Italians win, taking Tambov from Russians with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 aaGun and 3 infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Bryansk to Rostov
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.50
    Russians : 0.00
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Trans-Jordan to Iraq
            1 destroyer moved from 54 Sea Zone to 63 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6
    
        Combat Move - French
            1 fighter moved from 109 Sea Zone to United Kingdom
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 2016

    I will edit my french fighter to Gibraltar


  • 2019 2018 2017 2016

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6
    
        Combat Move - French
            1 fighter moved from 109 Sea Zone to United Kingdom
    
        Non Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from United Kingdom: 1 fighter
            EDIT: Adding units owned by French to Gibraltar: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


Log in to reply
 

Suggested Topics

  • 44
  • 28
  • 9
  • 39
  • 53
  • 73
  • 92
  • 39
I Will Never Grow Up Games

38
Online

13.4k
Users

33.7k
Topics

1.3m
Posts