scramble in holland ? factor in that i could also include the bombardment
Giallo (Allies +2) vs Shin_Ji BM Round 2
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@Giallo said in Giallo (Allies +2) vs Shin_Ji BM Round 2:
@Shin-Ji said in Giallo (Allies +2) vs Shin_Ji BM Round 2:
I have been making you work absurdly hard for that island.
Yeah but I want it and I think I needed it
From there I can control both VC’s
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18 Purchase Units - Italians Italians buy nothing; Remaining resources: 5 PUs; Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia Combat - Italians Battle in 97 Sea Zone Italians attack with 1 destroyer British defend with 1 submarine; Americans defend with 1 submarine Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 97 Sea Zone, round 3 : 2/2 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is -8 Casualties for Italians: 1 destroyer Battle in Bessarabia Italians attack with 1 armour and 1 mech_infantry British defend with 2 fighters; Russians defend with 1 aaGun, 4 armour, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber Italians roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 aaGun, 4 armour, 5 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 7/15 hits, 7.50 expected hits 1 mech_infantry owned by the Italians, 1 aaGun owned by the Russians and 1 armour owned by the Italians lost in Bessarabia Russians win with 4 armour, 5 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Russians: 1 aaGun Non Combat Move - Italians 1 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 3 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,4 Italians collect 9 PUs (1 lost to blockades); end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -0.33 Americans : 1.33 Russians : -0.50
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TripleA Turn Summary: ANZAC round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,4 ANZAC collect 6 PUs (4 lost to blockades); end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18 Combat Move - French 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 fighter and 8 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 22 mech_infantrys moved from Romania to Bessarabia 1 armour moved from Yugoslavia to Bessarabia 2 bombers moved from Western Germany to Bessarabia 3 fighters moved from Western Germany to Bessarabia 2 fighters moved from Southern Italy to Bessarabia 10 mech_infantrys moved from Germany to Eastern Poland 1 artillery, 1 infantry and 1 mech_infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 2 infantry moved from Novgorod to Baltic States 1 mech_infantry moved from Novgorod to Eastern Poland Combat - Germans Battle in Eastern Poland Germans attack with 11 mech_infantrys Russians defend with 1 infantry Germans roll dice for 11 mech_infantrys in Eastern Poland, round 2 : 1/11 hits, 1.83 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 11 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 1 armour, 2 bombers, 5 fighters and 22 mech_infantrys British defend with 2 fighters; Russians defend with 4 armour, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber Germans roll dice for 1 armour, 2 bombers, 5 fighters and 22 mech_infantrys in Bessarabia, round 2 : 7/30 hits, 8.00 expected hits Russians roll dice for 4 armour, 5 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 4/15 hits, 7.50 expected hits 1 mech_infantry owned by the Russians, 4 infantry owned by the Russians, 2 armour owned by the Russians and 4 mech_infantrys owned by the Germans lost in Bessarabia Germans roll dice for 1 armour, 2 bombers, 5 fighters and 18 mech_infantrys in Bessarabia, round 3 : 4/26 hits, 7.33 expected hits Russians roll dice for 2 armour, 5 fighters and 1 tactical_bomber in Bessarabia, round 3 : 5/8 hits, 4.83 expected hits 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians and 5 mech_infantrys owned by the Germans lost in Bessarabia Germans roll dice for 1 armour, 2 bombers, 5 fighters and 13 mech_infantrys in Bessarabia, round 4 : 6/21 hits, 6.50 expected hits Russians roll dice for 4 fighters in Bessarabia, round 4 : 3/4 hits, 2.67 expected hits 2 fighters owned by the Russians, 3 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 armour, 2 bombers, 5 fighters and 10 mech_infantrys remaining. Battle score for attacker is 53 Casualties for Germans: 12 mech_infantrys Casualties for Russians: 4 armour, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 2 fighters Non Combat Move - Germans 5 fighters moved from Bessarabia to Romania 2 bombers moved from Bessarabia to Romania 4 infantry moved from Western Germany to 113 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 4 infantry moved from 115 Sea Zone to Baltic States 3 aaGuns and 9 infantry moved from Western Germany to Germany 5 infantry moved from Normandy Bordeaux to France 6 infantry moved from Southern France to France Place Units - Germans 1 armour and 8 mech_infantrys placed in Germany 1 fighter placed in 115 Sea Zone Turn Complete - Germans Germans collect 42 PUs; end with 43 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -5.67 Russians : -3.33
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TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 19 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Timguska to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 artillery moved from Chahar to Jehol Chinese take Jehol from Japanese 1 artillery and 1 infantry moved from Suiyuyan to Shensi 4 mech_infantrys moved from Russia to Nenetsia Combat - Russians Battle in Nenetsia Russians attack with 4 mech_infantrys Germans defend with 1 artillery, 1 infantry and 1 mech_infantry Russians roll dice for 4 mech_infantrys in Nenetsia, round 2 : 1/4 hits, 0,67 expected hits Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Nenetsia, round 2 : 2/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia Russians roll dice for 2 mech_infantrys in Nenetsia, round 3 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Nenetsia, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 2 mech_infantrys in Nenetsia, round 4 : 1/2 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Nenetsia, round 4 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Nenetsia Russians roll dice for 1 mech_infantry in Nenetsia, round 5 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 artillery in Nenetsia, round 5 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Nenetsia Germans win with 1 artillery remaining. Battle score for attacker is -9 Casualties for Russians: 4 mech_infantrys Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Shensi Russians attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Shensi Russians roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Russians win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 1 armour and 2 mech_infantrys moved from Ukraine to Bryansk 4 artilleries and 8 infantry moved from Smolensk to Archangel Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 1,33 Russians : 0,50 Japanese : 0,33
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 19 Purchase Units - Japanese Japanese buy 2 armour, 3 artilleries, 4 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Shensi 1 mech_infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 mech_infantry moved from Kweichow to Sikang 1 mech_infantry moved from Hunan to Hopei 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Shantung to Jehol 1 mech_infantry moved from Shantung to Jehol 1 mech_infantry moved from French Indo China to Hunan 1 armour moved from Kweichow to Jehol 1 infantry moved from Yunnan to Kweichow 1 infantry moved from French Indo China to Yunnan 6 mech_infantrys moved from Malaya to Burma 1 mech_infantry moved from French Indo China to Burma 1 bomber moved from Shan State to India 4 fighters moved from Hunan to India 1 fighter moved from Hunan to India 1 fighter moved from Hunan to India 2 fighters moved from Hunan to Shensi 1 bomber moved from Japan to Jehol 2 fighters moved from Hunan to Shensi Combat - Japanese Battle in Shensi Japanese attack with 4 fighters and 1 infantry Russians defend with 1 artillery Japanese roll dice for 4 fighters and 1 infantry in Shensi, round 2 : 3/5 hits, 2.17 expected hits Chinese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Shensi Japanese win, taking Shensi from Chinese with 4 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Jehol Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 artillery Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Jehol, round 2 : 0/4 hits, 1.50 expected hits Chinese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Jehol, round 3 : 3/4 hits, 1.50 expected hits Chinese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Japanese 1 bomber moved from Jehol to Burma 4 fighters moved from Shensi to Yunnan 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 4 carriers, 2 destroyers, 8 fighters, 1 infantry, 12 submarines and 1 transport moved from 33 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from 36 Sea Zone to French Indo China 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 2 carriers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 3 artilleries placed in India 3 infantry placed in Shantung 4 fighters placed in Japan 1 armour and 2 mech_infantrys placed in French Indo China 1 armour and 2 mech_infantrys placed in Malaya Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 86 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Chinese : -1.00 Japanese : 0.83
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TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 19 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 1 bomber, 2 destroyers, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Vyborg to Novgorod Russians take Novgorod from Germans 1 destroyer moved from 63 Sea Zone to 62 Sea Zone 5 fighters moved from New Zealand to 62 Sea Zone 2 fighters moved from 30 Sea Zone to Wake Island 2 infantry moved from Johnston Island to 30 Sea Zone 2 infantry and 1 transport moved from 30 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 2 infantry moved from Johnston Island to 30 Sea Zone 2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 6 fighters moved from 30 Sea Zone to Caroline Islands 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 7 fighters moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from 30 Sea Zone to 54 Sea Zone Combat - Americans Battle in 54 Sea Zone Americans attack with 1 destroyer and 8 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 8 fighters in 54 Sea Zone, round 2 : 4/9 hits, 4,33 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Neutral with 1 destroyer and 8 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Caroline Islands Americans attack with 6 fighters and 2 infantry Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Americans roll dice for 6 fighters and 2 infantry in Caroline Islands, round 2 : 1/8 hits, 3,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans roll dice for 6 fighters and 2 infantry in Caroline Islands, round 3 : 6/8 hits, 3,33 expected hits Japanese roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 6 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 62 Sea Zone Americans attack with 1 destroyer and 5 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 5 fighters in 62 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 62 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in Wake Island Americans attack with 2 fighters and 2 infantry Japanese defend with 1 airfield, 1 artillery and 1 infantry Americans roll dice for 2 fighters and 2 infantry in Wake Island, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Wake Island Americans roll dice for 1 fighter and 1 infantry in Wake Island, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Wake Island, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 1 carrier moved from 30 Sea Zone to 31 Sea Zone 1 fighter moved from Wake Island to 31 Sea Zone 1 fighter moved from Hawaiian Islands to 31 Sea Zone 3 carriers moved from 30 Sea Zone to 33 Sea Zone 6 fighters moved from Caroline Islands to 33 Sea Zone 3 aaGuns and 1 infantry moved from Johnston Island to 30 Sea Zone 3 aaGuns, 3 battleships, 4 carriers, 1 cruiser, 1 infantry and 3 transports moved from 30 Sea Zone to 54 Sea Zone 5 fighters moved from 62 Sea Zone to Queensland 2 artilleries and 2 infantry moved from New South Wales to Queensland 3 fighters moved from Western United States to Hawaiian Islands 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 10 fighters moved from Hawaiian Islands to Queensland 3 aaGuns and 1 infantry moved from 54 Sea Zone to Queensland 4 armour and 2 mech_infantrys moved from Karelia to Archangel Place Units - Americans 1 airfield, 1 bomber and 2 tactical_bombers placed in Norway 2 destroyers and 1 transport placed in 10 Sea Zone 1 armour placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -0,83 Japanese : 0,67
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TripleA Turn Summary: Chinese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 19 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Chahar to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : 0,67 Japanese : 0,67
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TripleA Turn Summary: UK_Pacific round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 19 Purchase Units - British British buy 2 armour, 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 6 infantry moved from Iraq to Persia 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 fighter and 1 tactical_bomber moved from Iraq to Crete 1 infantry moved from Bulgaria to Albania British take Albania from Italians 2 infantry moved from Bulgaria to Greece Combat - British Battle in Crete British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Crete, round 2 : 1/4 hits, 1,83 expected hits Italians roll dice for 2 infantry in Crete, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Crete British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Crete, round 3 : 1/3 hits, 1,50 expected hits Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Crete British win, taking Crete from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Crete to Greece 3 armour and 3 mech_infantrys moved from Persia to West India 3 mech_infantrys moved from Eastern Persia to West India 3 armour moved from Iraq to Eastern Persia 4 artilleries and 6 infantry moved from Norway to Finland 1 tactical_bomber moved from United Kingdom to Gibraltar 3 fighters moved from United Kingdom to Gibraltar Place Units - British 2 fighters placed in Iraq 2 armour and 1 mech_infantry placed in Persia 1 factory_minor placed in Greece Turn Complete - British British collect 42 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -1,33 Italians : 0,00
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TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 19 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Yugoslavia to Albania 1 infantry moved from Yugoslavia to Albania Combat - Italians Battle in Albania Italians attack with 3 infantry British defend with 1 infantry Italians roll dice for 3 infantry in Albania, round 2 : 0/3 hits, 0.50 expected hits British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 infantry in Albania, round 3 : 0/3 hits, 0.50 expected hits British roll dice for 1 infantry in Albania, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 infantry in Albania, round 4 : 1/3 hits, 0.50 expected hits British roll dice for 1 infantry in Albania, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Albania Italians win, taking Albania from British with 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 fighter placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 infantry EDIT: Removing units owned by Italians from Northern Italy: 1 infantry EDIT: Adding units owned by Italians to Southern Italy: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,6 Italians collect 7 PUs (3 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians : -0.50 British : 0.00
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TripleA Turn Summary: ANZAC round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 13 infantry and 2 mech_infantrys moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 4 aaGuns EDIT: Adding units owned by ANZAC to Queensland: 4 aaGuns EDIT: Turning off Edit Mode 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 19 Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 1 infantry moved from Baltic States to Belarus 1 infantry moved from Baltic States to Belarus 1 infantry moved from Baltic States to Novgorod 1 infantry moved from Baltic States to Novgorod 1 bomber moved from Romania to Belarus 1 bomber moved from Romania to Novgorod 10 mech_infantrys moved from Bessarabia to Bulgaria Germans take Bulgaria from British 11 mech_infantrys moved from Eastern Poland to Bulgaria 1 armour and 8 mech_infantrys moved from Germany to Romania 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 transports moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from 113 Sea Zone to Western Germany 1 fighter moved from Romania to Western Germany 1 fighter moved from Romania to Western Germany 1 fighter moved from Romania to Southern Italy 1 fighter moved from Romania to Southern Italy 1 fighter moved from Romania to Western Germany 1 infantry moved from France to Western Germany 9 infantry moved from Germany to Poland 3 infantry moved from France to Western Germany 7 infantry moved from France to Northern Italy Combat - Germans Battle in Novgorod Germans attack with 1 bomber and 2 infantry Americans defend with 1 infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Novgorod Germans win, taking Novgorod from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Belarus Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Urals from Russians to Germans EDIT: Removing units owned by Germans from Nenetsia: 1 artillery EDIT: Adding units owned by Germans to Urals: 1 artillery EDIT: Turning off Edit Mode 3 aaGuns moved from Germany to Western Germany 1 bomber moved from Belarus to Western Germany 1 bomber moved from Novgorod to Romania Place Units - Germans 4 armour and 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : 0.33
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TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 20 Purchase Units - Russians Russians buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Archangel to Nenetsia Russians take Nenetsia from Germans 1 infantry moved from Evenkiyskiy to Yenisey Russians take Yenisey from Japanese 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 artillery and 1 infantry moved from Archangel to Belarus 1 artillery and 1 infantry moved from Archangel to Belarus 2 artilleries and 6 infantry moved from Archangel to Novgorod 1 armour moved from Bryansk to Eastern Poland Russians take Eastern Poland from Germans 1 artillery and 1 infantry moved from Bryansk to Ukraine 5 artilleries and 10 infantry moved from Bryansk to Ukraine 2 mech_infantrys moved from Bryansk to Belarus 1 artillery and 2 infantry moved from Russia to Tambov Combat - Russians Battle in Novgorod Russians attack with 2 artilleries and 6 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 2 artilleries and 6 infantry in Novgorod, round 2 : 2/8 hits, 2,00 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Ukraine Russians attack with 6 artilleries and 11 infantry Germans defend with 1 armour and 1 factory_minor Russians roll dice for 6 artilleries and 11 infantry in Ukraine, round 2 : 6/17 hits, 4,83 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 6 artilleries and 11 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Belarus Russians attack with 2 artilleries, 2 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Belarus, round 2 : 2/6 hits, 1,67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Russia to Vologda 5 infantry moved from Russia to Bryansk Place Units - Russians 1 armour and 2 mech_infantrys placed in Volgograd 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -1,50 Russians : 1,50
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 20 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 4 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 9 submarines moved from 36 Sea Zone to 33 Sea Zone 1 infantry moved from India to 39 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 4 submarines and 2 transports moved from 39 Sea Zone to 79 Sea Zone 1 infantry moved from 79 Sea Zone to West India 1 armour, 7 artilleries, 1 bomber, 6 fighters, 8 infantry and 3 mech_infantrys moved from India to West India 1 bomber moved from Burma to West India 7 mech_infantrys moved from Burma to West India 4 fighters moved from Yunnan to West India 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 armour and 1 mech_infantry moved from Jehol to Suiyuyan 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Kweichow to Shensi 1 infantry moved from Anhwe to Kweichow 3 infantry moved from Shantung to Anhwe Combat - Japanese Battle in West India Japanese attack with 1 armour, 7 artilleries, 2 bombers, 10 fighters, 9 infantry and 10 mech_infantrys British defend with 12 armour, 1 fighter, 4 infantry, 9 mech_infantrys and 1 tactical_bomber Japanese roll dice for 1 cruiser in West India, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour, 7 artilleries, 2 bombers, 10 fighters, 9 infantry and 10 mech_infantrys in West India, round 2 : 19/39 hits, 13.50 expected hits UK_Pacific roll dice for 12 armour, 1 fighter, 4 infantry, 9 mech_infantrys and 1 tactical_bomber in West India, round 2 : 11/27 hits, 11.50 expected hits 9 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 9 mech_infantrys owned by the British, 4 infantry owned by the British and 6 armour owned by the British lost in West India Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 10 fighters and 10 mech_infantrys in West India, round 3 : 10/28 hits, 11.00 expected hits UK_Pacific roll dice for 6 armour, 1 fighter and 1 tactical_bomber in West India, round 3 : 7/8 hits, 4.17 expected hits 7 mech_infantrys owned by the Japanese, 1 tactical_bomber owned by the British, 1 fighter owned by the British and 6 armour owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 armour, 5 artilleries, 2 bombers, 10 fighters and 3 mech_infantrys remaining. Battle score for attacker is 78 Casualties for Japanese: 2 artilleries, 9 infantry and 7 mech_infantrys Casualties for British: 12 armour, 1 fighter, 4 infantry, 9 mech_infantrys and 1 tactical_bomber Battle in Suiyuyan Japanese attack with 1 armour, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 33 Sea Zone Japanese attack with 9 submarines Americans defend with 3 carriers, 6 fighters and 1 transport Japanese roll dice for 9 submarines in 33 Sea Zone, round 2 : 4/9 hits, 3.00 expected hits Units damaged: 2 carriers owned by the Americans 1 carrier owned by the Americans lost in 33 Sea Zone Americans roll dice for 2 carriers and 1 transport in 33 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 8 submarines in 33 Sea Zone, round 3 : 1/8 hits, 2.67 expected hits 1 carrier owned by the Americans lost in 33 Sea Zone Americans roll dice for 1 carrier and 1 transport in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 8 submarines in 33 Sea Zone, round 4 : 3/8 hits, 2.67 expected hits 1 carrier owned by the Americans and 1 transport owned by the Americans lost in 33 Sea Zone 8 submarines owned by the Japanese retreated to 34 Sea Zone Americans win with 6 fighters remaining. Battle score for attacker is 49 Casualties for Americans: 3 carriers and 1 transport Casualties for Japanese: 1 submarine 6 fighters owned by the Americans forced to land in Caroline Islands Non Combat Move - Japanese 1 armour and 2 mech_infantrys moved from Malaya to Burma 2 mech_infantrys moved from French Indo China to Burma 1 armour moved from French Indo China to Burma 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 6 carriers, 2 destroyers, 8 fighters, 1 infantry, 4 submarines and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 fighter moved from West India to 37 Sea Zone 1 fighter moved from West India to 37 Sea Zone 1 fighter moved from West India to 37 Sea Zone 1 fighter moved from West India to 37 Sea Zone 1 fighter moved from West India to 79 Sea Zone 1 fighter moved from West India to 79 Sea Zone 1 fighter moved from West India to 79 Sea Zone 1 fighter moved from West India to 79 Sea Zone 2 fighters moved from West India to India 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 2 bombers moved from West India to India Place Units - Japanese 2 carriers and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan 3 infantry placed in Shantung 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in India Turn Complete - Japanese Japanese collect 75 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans : 0.00 Chinese : -0.33 UK_Pacific : 2.33 Japanese : 3.83
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Aw shoot. I forgot to kill that transport off Greece with the Germans. Flew right over it too!
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@Shin-Ji said in Giallo (Allies +2) vs Shin_Ji BM Round 2:
Aw shoot. I forgot to kill that transport off Greece with the Germans. Flew right over it too!
We can edit that, you didn’t use all your fighters I will just edit it out
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TripleA Turn Summary: Americans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 20 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 4 infantry, 7 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 armour and 2 mech_infantrys moved from Archangel to Baltic States 2 armour moved from Archangel to Urals 4 artilleries and 3 infantry moved from Karelia to Novgorod 1 armour moved from Western United States to 10 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour moved from 3 Sea Zone to Soviet Far East 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 6 fighters moved from Caroline Islands to 34 Sea Zone 2 artilleries and 3 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 8 fighters moved from 54 Sea Zone to 34 Sea Zone 2 bombers moved from Norway to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0,33 expected hits Bombing raid in Germany rolls: 3,4 and causes: 7 damage to unit: factory_major Bombing raid in Germany causes 7 damage total. Battle in Borneo Battle in Soviet Far East Battle in Philippines Battle in Sumatra Battle in Iwo Jima Battle in Urals Americans attack with 2 armour Germans defend with 1 artillery Americans roll dice for 2 armour in Urals, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 artillery in Urals, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Urals Americans win, taking Borneo from Japanese, taking Soviet Far East from Japanese, taking Philippines from Japanese, taking Sumatra from Japanese, taking Iwo Jima from Japanese, taking Urals from Germans with 2 armour remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Baltic States Americans attack with 2 armour and 2 mech_infantrys Germans defend with 2 infantry Americans roll dice for 2 armour and 2 mech_infantrys in Baltic States, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Baltic States Americans win, taking Baltic States from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 mech_infantry Casualties for Germans: 2 infantry Battle in 34 Sea Zone Americans attack with 1 destroyer and 14 fighters Japanese defend with 8 submarines Americans roll dice for 1 destroyer and 14 fighters in 34 Sea Zone, round 2 : 6/15 hits, 7,33 expected hits Japanese roll dice for 8 submarines in 34 Sea Zone, round 2 : 3/8 hits, 1,33 expected hits 1 destroyer owned by the Americans and 6 submarines owned by the Japanese lost in 34 Sea Zone 2 submarines owned by the Japanese Submerged Americans win with 14 fighters remaining. Battle score for attacker is 28 Casualties for Americans: 1 destroyer Casualties for Japanese: 6 submarines Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by British from 99 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 carrier and 2 fighters moved from 31 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 2 bombers moved from Germany to Norway 4 fighters moved from 34 Sea Zone to 33 Sea Zone 10 fighters moved from 34 Sea Zone to 54 Sea Zone 2 fighters moved from 54 Sea Zone to Queensland 4 fighters moved from 33 Sea Zone to Caroline Islands Place Units - Americans 3 infantry placed in Norway 7 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 0,00 Americans : -0,67 Japanese : 1,67 AA fire in Germany : : -0,33
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TripleA Turn Summary: Chinese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 20 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :