you meant sz7 not 17 right? but still same thing applies: if there’s a dd it blocks loading from that sz… it’s the reason why i sent my dd to 65, to prevent you loading those units from new zealand. but 18 is not blocked as there are no surface ships there (and subs do not prevent loading during cm)
Giallo (Allies +2) vs Shin_Ji BM Round 2
-
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15 Purchase Units - Italians Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Western Germany to Southern France 5 fighters moved from Western Germany to Southern France Combat - Italians Battle in Southern France Italians attack with 5 fighters and 1 mech_infantry British defend with 1 infantry; French defend with 1 factory_minor and 1 harbour Italians roll dice for 5 fighters and 1 mech_infantry in Southern France, round 2 : 1/6 hits, 2.67 expected hits French roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France Italians win, taking Southern France from French with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 5 fighters moved from Southern France to Southern Italy 1 mech_infantry moved from Western Germany to Northern Italy 1 armour moved from Western Germany to Northern Italy Place Units - Italians 1 artillery and 7 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : -1.67 French : -0.33
-
TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 aaGuns and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from Queensland: 2 artilleries and 2 infantry EDIT: Adding units owned by Americans to New South Wales: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode Non Combat Move - ANZAC 2 aaGuns, 3 infantry and 2 mech_infantrys moved from Queensland to New South Wales Place Units - ANZAC 2 aaGuns and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15 Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 1 infantry moved from France to Southern France 1 fighter moved from Normandy Bordeaux to Southern France Combat - French Battle in Southern France French attack with 1 fighter and 1 infantry Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry French roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits French roll dice for 1 fighter and 1 infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 mech_infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Southern France retreated to Southern France Italians win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for French: 1 infantry Non Combat Move - French 1 fighter moved from Southern France to Normandy Bordeaux 3 infantry moved from France to Normandy Bordeaux Turn Complete - French French collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 0,33 French : -1,33
-
I forgot to move my us units in Australia i edit them
-
Oh and can you edit the fr dd to 110 pls
-
Well, that save me the trouble of deciding whether to risk a sea battle or not!
-
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Germany to 113 Sea Zone 1 artillery moved from Western Germany to 113 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod 1 cruiser moved from 113 Sea Zone to 115 Sea Zone 1 battleship moved from 113 Sea Zone to 115 Sea Zone 1 mech_infantry moved from Germany to Baltic States 1 fighter moved from 113 Sea Zone to Baltic States 1 bomber moved from Germany to Bessarabia 1 mech_infantry moved from Eastern Poland to Bessarabia 8 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 4 carriers and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 fighter moved from 113 Sea Zone to Baltic States 6 fighters moved from 113 Sea Zone to France 1 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France Combat - Germans Battle in Novgorod Germans attack with 1 artillery and 3 infantry Russians defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 aaGun and 2 artilleries in Novgorod, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 3 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 aaGun and 2 artilleries in Novgorod, round 3 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Russians lost in Novgorod Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 4 : 2/4 hits, 1.00 expected hits Russians roll dice for 2 artilleries in Novgorod, round 4 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 aaGun and 2 artilleries Casualties for Germans: 1 infantry Battle in France Germans attack with 1 artillery, 6 fighters and 4 infantry British defend with 5 infantry; French defend with 1 airfield and 1 factory_minor Germans roll dice for 1 artillery, 6 fighters and 4 infantry in France, round 2 : 4/11 hits, 4.17 expected hits French roll dice for 5 infantry in France, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Germans and 4 infantry owned by the British lost in France Germans roll dice for 1 artillery, 6 fighters and 1 infantry in France, round 3 : 6/8 hits, 3.67 expected hits French roll dice for 1 infantry in France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in France Germans destroys 14PUs while taking French capital Germans win, taking France from French with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for British: 5 infantry Battle in Baltic States Germans attack with 2 fighters and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 mech_infantry in Baltic States, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Germans win with 2 fighters remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Baltic States to Eastern Poland 1 fighter moved from Baltic States to Eastern Poland 6 fighters moved from France to Western Germany 11 infantry moved from Germany to Western Germany 1 aaGun moved from Germany to Western Germany 1 mech_infantry moved from Western Germany to Poland 1 mech_infantry moved from Western Germany to Poland 1 infantry moved from Western Germany to Northern Italy 1 bomber moved from Bessarabia to Germany Place Units - Germans 1 armour and 7 mech_infantrys placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 40 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 2.00 French : 1.00 Russians : -0.67
-
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 8:44:10 AM
Savegame -
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16 Purchase Units - Russians Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 artilleries and 6 infantry moved from Tsinghai to Shensi 7 artilleries and 12 infantry moved from Sikang to Szechwan 3 mech_infantrys moved from Kansu to Urals 3 fighters and 1 tactical_bomber moved from Bryansk to Urals 1 infantry moved from Timguska to Urals 1 artillery moved from Kansu to Shensi Combat - Russians Battle in Szechwan Russians attack with 7 artilleries and 12 infantry Japanese defend with 1 infantry Russians roll dice for 7 artilleries and 12 infantry in Szechwan, round 2 : 7/19 hits, 5,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Szechwan Russians win, taking Szechwan from Japanese with 7 artilleries and 11 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Urals Russians attack with 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 1 armour and 4 mech_infantrys Russians roll dice for 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Urals, round 2 : 1/8 hits, 2,83 expected hits Japanese roll dice for 1 armour and 4 mech_infantrys in Urals, round 2 : 2/5 hits, 1,83 expected hits 1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Urals Russians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Urals, round 3 : 4/6 hits, 2,50 expected hits Japanese roll dice for 1 armour and 3 mech_infantrys in Urals, round 3 : 1/4 hits, 1,50 expected hits 1 mech_infantry owned by the Russians, 3 mech_infantrys owned by the Japanese and 1 armour owned by the Japanese lost in Urals Russians win, taking Urals from Japanese with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry and 2 mech_infantrys Casualties for Japanese: 1 armour and 4 mech_infantrys Battle in Shensi Russians attack with 5 artilleries and 6 infantry Japanese defend with 1 infantry Russians roll dice for 5 artilleries and 6 infantry in Shensi, round 2 : 4/11 hits, 3,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Russians win, taking Shensi from Japanese with 5 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 6 artilleries and 6 infantry moved from Kazakhstan to Volgograd 6 infantry moved from Kazakhstan to Volgograd 4 artilleries and 4 infantry moved from Rostov to Ukraine 1 aaGun, 3 artilleries, 8 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine 2 armour moved from Volgograd to Ukraine 1 infantry moved from Bryansk to Western Ukraine 3 fighters and 1 tactical_bomber moved from Urals to Vologda Place Units - Russians 3 artilleries placed in Ukraine 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Russians : 1,67 Japanese : 0,00
-
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 fighters, 4 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 1 infantry moved from India to West India 1 mech_infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kweichow to Hunan 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Yunnan to Kwangsi 1 infantry moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from Malaya to Shan State 2 artilleries moved from French Indo China to Kwangsi 1 artillery and 2 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Wake Island to 31 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 30 Sea Zone 1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island 4 fighters moved from 31 Sea Zone to Marshall Islands Combat - Japanese Battle in Johnston Island Battle in West India Japanese attack with 2 artilleries and 1 infantry British defend with 2 armour Japanese roll dice for 2 artilleries and 1 infantry in West India, round 2 : 1/3 hits, 1.00 expected hits UK_Pacific roll dice for 2 armour in West India, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in West India Japanese roll dice for 2 artilleries in West India, round 3 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 armour in West India, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Japanese lost in West India Japanese roll dice for 1 artillery in West India, round 4 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 armour in West India, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in West India, round 5 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 armour in West India, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in West India, round 6 : 1/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 armour in West India, round 6 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Japanese and 1 armour owned by the British lost in West India UK_Pacific win, taking Johnston Island from Americans with no units remaining. Battle score for attacker is 1 Casualties for Japanese: 2 artilleries and 1 infantry Casualties for British: 2 armour Battle in Marshall Islands Japanese attack with 4 fighters ANZAC defend with 1 infantry; Americans defend with 1 fighter Japanese roll dice for 4 fighters in Marshall Islands, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Marshall Islands, round 2 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the ANZAC and 1 fighter owned by the Americans lost in Marshall Islands Japanese win with 3 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 fighter Casualties for Americans: 1 fighter Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 3 fighters moved from Marshall Islands to 33 Sea Zone 2 carriers, 3 destroyers and 1 transport moved from 31 Sea Zone to 33 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 3 carriers moved from 6 Sea Zone to 33 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 2 bombers moved from New Guinea to India 10 fighters moved from New Guinea to Philippines 1 artillery moved from Dutch New Guinea to New Guinea 1 fighter moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 4 fighters moved from 6 Sea Zone to Philippines Place Units - Japanese 3 infantry placed in India 2 artilleries and 1 infantry placed in Shantung 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Malaya 1 carrier and 2 transports placed in 6 Sea Zone 2 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1 Japanese collect 70 PUs (2 lost to blockades); end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 UK_Pacific : 0.00 Japanese : -0.67
-
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 fighters, 4 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 1 infantry moved from India to West India 1 mech_infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kweichow to Hunan 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Yunnan to Kwangsi 1 infantry moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from Malaya to Shan State 2 artilleries moved from French Indo China to Kwangsi 1 artillery and 2 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Wake Island to 31 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 30 Sea Zone 1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island 4 fighters moved from 31 Sea Zone to Marshall Islands Combat - Japanese Battle in Johnston Island Battle in West India Japanese attack with 2 artilleries and 1 infantry British defend with 2 armour Japanese roll dice for 2 artilleries and 1 infantry in West India, round 2 : 1/3 hits, 1.00 expected hits UK_Pacific roll dice for 2 armour in West India, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in West India Japanese roll dice for 2 artilleries in West India, round 3 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 armour in West India, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Japanese lost in West India Japanese roll dice for 1 artillery in West India, round 4 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 armour in West India, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in West India, round 5 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 armour in West India, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in West India, round 6 : 1/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 armour in West India, round 6 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Japanese and 1 armour owned by the British lost in West India UK_Pacific win, taking Johnston Island from Americans with no units remaining. Battle score for attacker is 1 Casualties for Japanese: 2 artilleries and 1 infantry Casualties for British: 2 armour Battle in Marshall Islands Japanese attack with 4 fighters ANZAC defend with 1 infantry; Americans defend with 1 fighter Japanese roll dice for 4 fighters in Marshall Islands, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Marshall Islands, round 2 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the ANZAC and 1 fighter owned by the Americans lost in Marshall Islands Japanese win with 3 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 fighter Casualties for Americans: 1 fighter Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 3 fighters moved from Marshall Islands to 33 Sea Zone 2 carriers, 3 destroyers and 1 transport moved from 31 Sea Zone to 33 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 3 carriers moved from 6 Sea Zone to 33 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 2 bombers moved from New Guinea to India 10 fighters moved from New Guinea to Philippines 1 artillery moved from Dutch New Guinea to New Guinea 1 fighter moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 4 fighters moved from 6 Sea Zone to Philippines Place Units - Japanese 3 infantry placed in India 2 artilleries and 1 infantry placed in Shantung 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Malaya 1 carrier and 2 transports placed in 6 Sea Zone 2 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1 Japanese collect 70 PUs (2 lost to blockades); end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 submarines EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.00 UK_Pacific : 0.00 Japanese : -0.67
-
TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16 Purchase Units - Americans Americans repair damage of 4x factory_minor; Remaining resources: 84 PUs; Americans buy 3 armour, 3 carriers and 1 harbour; Remaining resources: 3 PUs; Combat Move - Americans 1 artillery moved from Normandy Bordeaux to Holland Belgium 2 tactical_bombers moved from United Kingdom to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Hawaiian Islands to 30 Sea Zone Combat - Americans Battle in 30 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 30 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Holland Belgium Americans attack with 1 artillery, 2 fighters and 2 tactical_bombers Germans defend with 1 infantry Americans roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Holland Belgium, round 2 : 2/5 hits, 2,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Germans: 1 infantry Non Combat Move - Americans 1 fighter and 2 tactical_bombers moved from Holland Belgium to Norway 1 fighter moved from 110 Sea Zone to Norway 1 fighter moved from 110 Sea Zone to Norway 1 tactical_bomber moved from United Kingdom to Norway 3 battleships, 1 carrier and 6 transports moved from 88 Sea Zone to 64 Sea Zone 1 carrier and 1 destroyer moved from 64 Sea Zone to 10 Sea Zone 1 fighter moved from 30 Sea Zone to Hawaiian Islands 2 fighters moved from 64 Sea Zone to Hawaiian Islands 5 fighters moved from Western United States to Hawaiian Islands 5 fighters moved from Southeast Mexico to Hawaiian Islands 10 fighters moved from Hawaiian Islands to New Zealand 8 infantry moved from Central United States to Southeast Mexico 2 aaGuns moved from Western United States to Mexico Place Units - Americans 3 armour placed in Norway 3 carriers placed in 10 Sea Zone 1 harbour placed in Southeast Mexico Turn Complete - Americans Americans collect 56 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : 0,67 Americans : -0,67
-
TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16 Purchase Units - British British buy 6 armour and 2 infantry; Remaining resources: 2 PUs; Politics - British Turning on Edit Mode EDIT: Adding units owned by Americans to 92 Sea Zone: 1 cruiser, 1 destroyer and 1 submarine EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier and 1 cruiser EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer and 1 submarine EDIT: Turning off Edit Mode Combat Move - British 4 infantry moved from Persia to Eastern Persia 3 armour moved from Iraq to Eastern Persia 3 mech_infantrys moved from Belgian Congo to Egypt 3 infantry moved from Anglo Egyptian Sudan to Egypt 3 infantry moved from Trans-Jordan to Iraq 2 destroyers moved from 39 Sea Zone to 80 Sea Zone 2 infantry moved from Normandy Bordeaux to France 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to France 1 fighter moved from Normandy Bordeaux to France 1 tactical_bomber moved from Normandy Bordeaux to France 1 infantry moved from Normandy Bordeaux to Southern France 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France 1 fighter moved from Normandy Bordeaux to France Combat - British Battle in France British attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in France, round 2 : 1/6 hits, 2,17 expected hits Germans roll dice for 1 artillery and 1 infantry in France, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in France British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in France, round 3 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 artillery in France, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in France British win, taking France from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Southern France British attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 2/4 hits, 1,50 expected hits Italians roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Southern France British win, taking Southern France from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - British 4 aaGuns, 6 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 4 aaGuns, 1 carrier, 1 cruiser, 1 destroyer, 6 infantry, 1 mech_infantry, 1 submarine and 6 transports moved from 110 Sea Zone to 92 Sea Zone 4 aaGuns, 6 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar 2 fighters and 1 tactical_bomber moved from France to Norway 1 fighter and 1 tactical_bomber moved from Southern France to 92 Sea Zone 1 fighter moved from Gibraltar to Norway 4 fighters and 1 tactical_bomber moved from Iraq to Eastern Persia Place Units - British 3 armour placed in Iraq 3 armour placed in Persia 2 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,00 British : 0,33 Italians : -0,33
-
TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 4 infantry moved from Northern Italy to Southern Italy 1 artillery moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 5 fighters moved from Southern Italy to Southern France 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Northern Italy to Romania 1 armour moved from India to West India Italians take West India from UK_Pacific 1 armour moved from West India to India Combat - Italians Battle in Southern France Italians attack with 1 artillery, 5 fighters and 1 infantry British defend with 2 infantry; French defend with 1 factory_minor and 1 harbour Italians roll dice for 1 artillery, 5 fighters and 1 infantry in Southern France, round 2 : 1/7 hits, 3.17 expected hits French roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France Italians roll dice for 1 artillery and 5 fighters in Southern France, round 3 : 2/6 hits, 2.83 expected hits French roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Southern France Italians win with 5 fighters remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 2 infantry Non Combat Move - Italians 5 fighters moved from Southern France to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 1 destroyer moved from 97 Sea Zone to 95 Sea Zone Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : -3.00 French : 1.00
-
TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 4 PUs; Combat Move - ANZAC Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,2,3,5 ANZAC collect 5 PUs (5 lost to blockades); end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16 Combat Move - French 1 fighter moved from Normandy Bordeaux to United Kingdom 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 5 infantry moved from Normandy Bordeaux to Southern France Non Combat Move - French Turn Complete - French French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
-
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 7:58:49 AM
Savegame -
TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 1 mech_infantry moved from Germany to Baltic States Germans take Baltic States from Russians 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Eastern Poland to Western Ukraine 2 fighters moved from Eastern Poland to Western Ukraine 1 infantry moved from Northern Italy to Southern France 6 fighters moved from Western Germany to Southern France 1 bomber moved from Western Germany to Southern France 1 bomber moved from Germany to Southern France 5 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 9 infantry moved from Western Germany to Holland Belgium 3 infantry moved from Western Germany to Holland Belgium 7 infantry moved from Western Germany to France 1 armour moved from Germany to France Combat - Germans Battle in Holland Belgium Germans attack with 18 infantry Americans defend with 1 artillery Germans roll dice for 18 infantry in Holland Belgium, round 2 : 3/18 hits, 3.00 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 18 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in France Germans attack with 1 armour and 7 infantry British defend with 2 infantry; French defend with 1 airfield and 1 factory_minor Germans roll dice for 1 armour and 7 infantry in France, round 2 : 3/8 hits, 1.67 expected hits French roll dice for 2 infantry in France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in France Germans destroys 17PUs while taking French capital Germans win, taking France from French with 1 armour and 6 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Southern France Germans attack with 2 bombers, 6 fighters and 1 infantry French defend with 1 factory_minor, 1 harbour and 5 infantry Germans roll dice for 2 bombers, 6 fighters and 1 infantry in Southern France, round 2 : 4/9 hits, 4.50 expected hits French roll dice for 5 infantry in Southern France, round 2 : 3/5 hits, 1.67 expected hits 2 fighters owned by the Germans, 1 infantry owned by the Germans and 4 infantry owned by the French lost in Southern France retreated to Southern France French win with 1 infantry remaining. Battle score for attacker is -11 Casualties for Germans: 2 fighters and 1 infantry Casualties for French: 4 infantry Battle in Western Ukraine Germans attack with 2 fighters and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 mech_infantrys in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 18 mech_infantrys moved from Eastern Poland to Belarus 1 aaGun moved from Eastern Poland to Belarus 1 artillery and 1 infantry moved from Novgorod to Belarus 1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 115 Sea Zone to 113 Sea Zone 4 fighters moved from Southern France to Western Germany 2 bombers moved from Southern France to Western Germany 2 mech_infantrys moved from Poland to Belarus 6 mech_infantrys moved from Germany to Eastern Poland 2 fighters moved from Western Ukraine to Germany Place Units - Germans 2 infantry and 1 mech_infantry placed in Novgorod 1 infantry placed in Western Germany 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 45 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 0.50 French : 1.67 Americans : -0.33 Russians : -0.33
-
TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Urals to Archangel 1 artillery and 1 infantry moved from Shensi to Kansu 1 infantry moved from Shensi to Kansu 1 artillery and 1 infantry moved from Shensi to Suiyuyan 3 artilleries and 2 infantry moved from Shensi to Kweichow 6 artilleries and 11 infantry moved from Szechwan to Kweichow 2 infantry moved from Ukraine to Western Ukraine 4 armour and 5 mech_infantrys moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Western Ukraine 10 artilleries and 9 infantry moved from Ukraine to Bessarabia 2 fighters moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Vologda to Western Ukraine 1 infantry moved from Shensi to Suiyuyan 1 artillery moved from Szechwan to Kweichow Combat - Russians Battle in Kweichow Russians attack with 10 artilleries and 13 infantry Japanese defend with 1 infantry Russians roll dice for 10 artilleries and 13 infantry in Kweichow, round 2 : 7/23 hits, 7,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Russians win, taking Kweichow from Japanese with 10 artilleries and 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Bessarabia Russians attack with 4 armour, 10 artilleries, 9 infantry and 5 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 4 armour, 10 artilleries, 9 infantry and 5 mech_infantrys in Bessarabia, round 2 : 13/28 hits, 9,33 expected hits Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 4 armour, 10 artilleries, 9 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kansu Russians attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Suiyuyan Russians attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 1,67 expected hits Germans roll dice for 2 mech_infantrys in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Archangel Russians attack with 2 fighters and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 mech_infantry in Archangel, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Archangel to Russia 6 artilleries and 12 infantry moved from Volgograd to Tambov 1 aaGun moved from Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine Place Units - Russians 2 artilleries and 5 infantry placed in Russia 3 infantry placed in Ukraine Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : 5,00 Japanese : -1,00