Giallo (Allies +2) vs Shin_Ji BM Round 2

  • '15

    TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery, 2 infantry, 6 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Hunan to Szechwan
            1 mech_infantry moved from Kwangsi to Szechwan
            3 mech_infantrys moved from French Indo China to Szechwan
            1 bomber moved from India to Szechwan
            1 bomber moved from India to Suiyuyan
            1 infantry moved from Hopei to Suiyuyan
            1 mech_infantry moved from Chahar to Suiyuyan
    
        Combat - Japanese
            Battle in Suiyuyan
                Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                Russians defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Suiyuyan, round 3 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Suiyuyan
                 retreated to Suiyuyan
                Chinese win with 1 artillery remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Szechwan
                Japanese attack with 1 bomber, 1 infantry and 5 mech_infantrys
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 5 mech_infantrys in Szechwan, round 2 : 3/7 hits, 1.67 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Szechwan to India
            1 bomber moved from Suiyuyan to Jehol
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Hunan
            1 artillery and 1 infantry moved from Anhwe to Kiangsi
            2 artilleries moved from Kwangsi to Kiangsi
            1 infantry moved from Shantung to Anhwe
            2 artilleries moved from Shantung to Kiangsu
            1 infantry moved from Shan State to Yunnan
            3 mech_infantrys moved from Malaya to Burma
            1 infantry moved from Japan to 6 Sea Zone
            2 transports moved from 33 Sea Zone to 46 Sea Zone
            2 artilleries and 2 infantry moved from New Guinea to 46 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 46 Sea Zone to 42 Sea Zone
            2 artilleries moved from 42 Sea Zone to Java
            2 infantry moved from 42 Sea Zone to Java
            1 carrier, 1 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Shan State to Burma
            1 submarine moved from 62 Sea Zone to 63 Sea Zone
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 carrier moved from 33 Sea Zone to 42 Sea Zone
            1 cruiser moved from 33 Sea Zone to 42 Sea Zone
            1 carrier moved from 33 Sea Zone to 42 Sea Zone
            3 submarines moved from 33 Sea Zone to 42 Sea Zone
            10 fighters moved from Philippines to Shan State
            1 fighter moved from Japan to 33 Sea Zone
            2 fighters moved from Philippines to Shan State
            2 fighters moved from Philippines to 33 Sea Zone
            2 fighters moved from Japan to 33 Sea Zone
    
        Place Units - Japanese
            1 armour, 1 artillery and 1 infantry placed in India
            1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
            3 mech_infantrys placed in Malaya
            1 armour and 2 mech_infantrys placed in Shantung
            6 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 70 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 1.50
    

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery, 2 infantry, 6 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Hunan to Szechwan
            1 mech_infantry moved from Kwangsi to Szechwan
            3 mech_infantrys moved from French Indo China to Szechwan
            1 bomber moved from India to Szechwan
            1 bomber moved from India to Suiyuyan
            1 infantry moved from Hopei to Suiyuyan
            1 mech_infantry moved from Chahar to Suiyuyan
    
        Combat - Japanese
            Battle in Suiyuyan
                Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                Russians defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Suiyuyan, round 3 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Suiyuyan
                 retreated to Suiyuyan
                Chinese win with 1 artillery remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Szechwan
                Japanese attack with 1 bomber, 1 infantry and 5 mech_infantrys
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 5 mech_infantrys in Szechwan, round 2 : 3/7 hits, 1.67 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Szechwan to India
            1 bomber moved from Suiyuyan to Jehol
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Hunan
            1 artillery and 1 infantry moved from Anhwe to Kiangsi
            2 artilleries moved from Kwangsi to Kiangsi
            1 infantry moved from Shantung to Anhwe
            2 artilleries moved from Shantung to Kiangsu
            1 infantry moved from Shan State to Yunnan
            3 mech_infantrys moved from Malaya to Burma
            1 infantry moved from Japan to 6 Sea Zone
            2 transports moved from 33 Sea Zone to 46 Sea Zone
            2 artilleries and 2 infantry moved from New Guinea to 46 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 46 Sea Zone to 42 Sea Zone
            2 artilleries moved from 42 Sea Zone to Java
            2 infantry moved from 42 Sea Zone to Java
            1 carrier, 1 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Shan State to Burma
            1 submarine moved from 62 Sea Zone to 63 Sea Zone
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 carrier moved from 33 Sea Zone to 42 Sea Zone
            1 cruiser moved from 33 Sea Zone to 42 Sea Zone
            1 carrier moved from 33 Sea Zone to 42 Sea Zone
            3 submarines moved from 33 Sea Zone to 42 Sea Zone
            10 fighters moved from Philippines to Shan State
            1 fighter moved from Japan to 33 Sea Zone
            2 fighters moved from Philippines to Shan State
            2 fighters moved from Philippines to 33 Sea Zone
            2 fighters moved from Japan to 33 Sea Zone
    
        Place Units - Japanese
            1 armour, 1 artillery and 1 infantry placed in India
            1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
            3 mech_infantrys placed in Malaya
            1 armour and 2 mech_infantrys placed in Shantung
            6 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 70 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from India: 1 infantry
            EDIT: Adding units owned by Japanese to West India: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 1.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 1 armour, 7 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Southeast Mexico to 64 Sea Zone
            2 infantry and 1 transport moved from 64 Sea Zone to 30 Sea Zone
            2 infantry moved from 30 Sea Zone to Johnston Island
            2 fighters moved from Hawaiian Islands to Johnston Island
    
        Combat - Americans
            Battle in Johnston Island
                Americans attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Americans roll dice for 2 fighters and 2 infantry in Johnston Island, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Johnston Island, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Johnston Island
                    Americans roll dice for 2 fighters and 1 infantry in Johnston Island, round 3 : 0/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Johnston Island, round 3 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Americans lost in Johnston Island
                    Americans roll dice for 1 fighter and 1 infantry in Johnston Island, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Johnston Island, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Johnston Island
                Americans win, taking Johnston Island from Japanese with 1 infantry remaining. Battle score for attacker is -16
                Casualties for Americans: 2 fighters and 1 infantry
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            6 carriers and 2 destroyers moved from 10 Sea Zone to 64 Sea Zone
            1 carrier and 1 cruiser moved from 91 Sea Zone to 64 Sea Zone
            2 aaGuns moved from Mexico to Southeast Mexico
            1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Finland: 3 armour, 4 artilleries and 4 infantry
            EDIT: Removing units owned by Americans from Norway: 3 armour, 4 artilleries and 4 infantry
            EDIT: Turning off Edit Mode
            1 armour and 2 mech_infantrys placed in Norway
            7 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans : -1,17
    Japanese : 1,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: British round 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17
    
        Purchase Units - British
            British buy 1 fighter, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Eastern Persia to West India
            1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 92 Sea Zone to 97 Sea Zone
            1 fighter moved from Norway to 97 Sea Zone
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Northern Italy
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Yugoslavia
            2 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Greece
            1 fighter and 1 tactical_bomber moved from Eastern Persia to West India
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    scramble?

  • '15

    No thank you, comrade.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17
    
        Purchase Units - British
            British buy 1 fighter, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Eastern Persia to West India
            1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 92 Sea Zone to 97 Sea Zone
            1 fighter moved from Norway to 97 Sea Zone
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Northern Italy
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Yugoslavia
            2 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Greece
            1 fighter and 1 tactical_bomber moved from Eastern Persia to West India
    
        Combat - British
            Battle in Northern Italy
                British converts factory_major into different units
            Battle in Greece
            Battle in Yugoslavia
            Battle in West India
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in West India, round 2 : 2/3 hits, 1,33 expected hits
                    Italians roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in West India
                British win, taking Northern Italy from Italians, taking Greece from Germans, taking Yugoslavia from Italians, taking West India from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 fighters moved from Eastern Persia to Egypt
            3 armour moved from Persia to Eastern Persia
            1 fighter and 1 tactical_bomber moved from West India to Eastern Persia
            1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
            1 aaGun and 1 infantry moved from 97 Sea Zone to Greece
            1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
            1 aaGun and 1 infantry moved from 97 Sea Zone to Greece
            1 aaGun moved from Gibraltar to 92 Sea Zone
            1 aaGun and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 aaGun and 1 infantry moved from 97 Sea Zone to Greece
            3 armour moved from Iraq to Eastern Persia
            3 infantry moved from Iraq to Syria
            3 mech_infantrys moved from Egypt to Syria
            3 infantry moved from Egypt to Trans-Jordan
            1 tactical_bomber moved from 92 Sea Zone to Egypt
            2 fighters moved from Norway to United Kingdom
            1 tactical_bomber moved from Norway to United Kingdom
    
        Place Units - British
            3 mech_infantrys placed in Persia
            3 mech_infantrys placed in Iraq
            1 fighter and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 46 PUs; end with 46 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : 0,67
    Italians : -0,33
    

    Savegame

  • '15

    TripleA Manual Gamesave Post: Italians round 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            6 fighters moved from Southern Italy to 97 Sea Zone
            4 infantry moved from Southern Italy to Northern Italy
            1 armour and 1 mech_infantry moved from Romania to Yugoslavia
    
        Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 6 fighters
                British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 6 transports; Americans defend with 1 cruiser, 1 destroyer and 1 submarine
                1 submarine owned by the Americans and 1 submarine owned by the British Submerged
                    Italians roll dice for 6 fighters in 97 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
    

    Combat Hit Differential Summary :

    Italians : 1.00
    

    Savegame

  • '15

    4 hits! How would you like them assigned?

  • '21 '20 '19 '18 '17 '16

    carrier and dd’s

  • '15

    TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            6 fighters moved from Southern Italy to 97 Sea Zone
            4 infantry moved from Southern Italy to Northern Italy
            1 armour and 1 mech_infantry moved from Romania to Yugoslavia
    
        Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 6 fighters
                British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 6 transports; Americans defend with 1 cruiser, 1 destroyer and 1 submarine
                1 submarine owned by the Americans and 1 submarine owned by the British Submerged
                    Italians roll dice for 6 fighters in 97 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                    British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 6 transports in 97 Sea Zone, round 2 : 6/7 hits, 3.33 expected hits
                    1 destroyer owned by the British, 1 destroyer owned by the Americans, 6 fighters owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone
                British win with 2 cruisers, 2 fighters and 6 transports remaining. Battle score for attacker is -28
                Casualties for Italians: 6 fighters
                Casualties for Americans: 1 destroyer
                Casualties for British: 1 carrier and 1 destroyer
            Battle in Yugoslavia
                Italians attack with 1 armour and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yugoslavia
                Italians win, taking Yugoslavia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Northern Italy
                Italians attack with 4 infantry
                British defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 4 infantry in Northern Italy, round 2 : 1/4 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy
                Italians win, taking Northern Italy from British with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
                2 fighters owned by the British forced to land in Greece
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,4,4,4
            Italians collect 3 PUs (7 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    British : 3.00
    

    Savegame

  • '15

    I was like wow, 4 hits! Then you were like, hold my British beer.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3
            ANZAC collect 5 PUs (5 lost to blockades); end with 8 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    @Shin-Ji said in Giallo (Allies +2) vs Shin_Ji BM Round 2:

    I was like wow, 4 hits! Then you were like, hold my British beer.

    6 hits! It just won’t save my trs… Let’s hope I don’t make any mistakes

  • '15

    TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Vyborg
            1 infantry moved from Novgorod to Karelia
            1 artillery moved from Belarus to Archangel
            1 infantry moved from Belarus to Archangel
            1 mech_infantry moved from Novgorod to Archangel
            4 fighters moved from Western Germany to 97 Sea Zone
            2 fighters moved from Germany to 97 Sea Zone
            2 bombers moved from Western Germany to 97 Sea Zone
            6 infantry moved from France to Southern France
            6 infantry moved from Holland Belgium to Normandy Bordeaux
    
        Combat - Germans
            Battle in 97 Sea Zone
                Germans attack with 2 bombers and 6 fighters
                British defend with 1 cruiser, 1 submarine and 6 transports; Americans defend with 1 cruiser and 1 submarine
                1 submarine owned by the Americans and 1 submarine owned by the British Submerged
                    Germans roll dice for 2 bombers and 6 fighters in 97 Sea Zone, round 2 : 6/8 hits, 4.33 expected hits
                    British roll dice for 2 cruisers and 6 transports in 97 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 cruiser owned by the Americans, 4 transports owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 97 Sea Zone
                    2 transports owned by the British lost in 97 Sea Zone
                Germans win with 2 bombers and 5 fighters remaining. Battle score for attacker is 56
                Casualties for Germans: 1 fighter
                Casualties for Americans: 1 cruiser
                Casualties for British: 1 cruiser and 6 transports
            Battle in Southern France
                Germans attack with 6 infantry
                French defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 6 infantry in Southern France, round 2 : 1/6 hits, 1.00 expected hits
                    French roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Southern France
                Germans win, taking Southern France from French with 6 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 6 infantry
                British defend with 1 infantry; French defend with 1 factory_minor and 1 harbour
                    Germans roll dice for 6 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 1.00 expected hits
                    French roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Archangel
                Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            6 mech_infantrys moved from Eastern Poland to Romania
            21 mech_infantrys moved from Belarus to Romania
            1 mech_infantry moved from Baltic States to Romania
            8 mech_infantrys moved from Germany to Romania
            1 aaGun moved from Belarus to Eastern Poland
            3 fighters moved from 97 Sea Zone to Western Germany
            1 fighter moved from 97 Sea Zone to Southern Italy
            1 fighter moved from 97 Sea Zone to Romania
            12 infantry moved from Holland Belgium to Western Germany
            1 armour moved from France to Yugoslavia
            2 bombers moved from 97 Sea Zone to Western Germany
    
        Place Units - Germans
            2 infantry and 1 mech_infantry placed in Novgorod
            10 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.83
    British : 0.00
    French : 0.33
    Russians : -0.33
    

    Savegame

  • '15

    TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Vyborg
            1 infantry moved from Novgorod to Karelia
            1 artillery moved from Belarus to Archangel
            1 infantry moved from Belarus to Archangel
            1 mech_infantry moved from Novgorod to Archangel
            4 fighters moved from Western Germany to 97 Sea Zone
            2 fighters moved from Germany to 97 Sea Zone
            2 bombers moved from Western Germany to 97 Sea Zone
            6 infantry moved from France to Southern France
            6 infantry moved from Holland Belgium to Normandy Bordeaux
    
        Combat - Germans
            Battle in 97 Sea Zone
                Germans attack with 2 bombers and 6 fighters
                British defend with 1 cruiser, 1 submarine and 6 transports; Americans defend with 1 cruiser and 1 submarine
                1 submarine owned by the Americans and 1 submarine owned by the British Submerged
                    Germans roll dice for 2 bombers and 6 fighters in 97 Sea Zone, round 2 : 6/8 hits, 4.33 expected hits
                    British roll dice for 2 cruisers and 6 transports in 97 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 cruiser owned by the Americans, 4 transports owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 97 Sea Zone
                    2 transports owned by the British lost in 97 Sea Zone
                Germans win with 2 bombers and 5 fighters remaining. Battle score for attacker is 56
                Casualties for Germans: 1 fighter
                Casualties for Americans: 1 cruiser
                Casualties for British: 1 cruiser and 6 transports
            Battle in Southern France
                Germans attack with 6 infantry
                French defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 6 infantry in Southern France, round 2 : 1/6 hits, 1.00 expected hits
                    French roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Southern France
                Germans win, taking Southern France from French with 6 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 6 infantry
                British defend with 1 infantry; French defend with 1 factory_minor and 1 harbour
                    Germans roll dice for 6 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 1.00 expected hits
                    French roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Archangel
                Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            6 mech_infantrys moved from Eastern Poland to Romania
            21 mech_infantrys moved from Belarus to Romania
            1 mech_infantry moved from Baltic States to Romania
            8 mech_infantrys moved from Germany to Romania
            1 aaGun moved from Belarus to Eastern Poland
            3 fighters moved from 97 Sea Zone to Western Germany
            1 fighter moved from 97 Sea Zone to Southern Italy
            1 fighter moved from 97 Sea Zone to Romania
            12 infantry moved from Holland Belgium to Western Germany
            1 armour moved from France to Yugoslavia
            2 bombers moved from 97 Sea Zone to Western Germany
    
        Place Units - Germans
            2 infantry and 1 mech_infantry placed in Novgorod
            10 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Romania: 1 fighter
            EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.83
    British : 0.00
    French : 0.33
    Russians : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 18
    
        Purchase Units - Russians
            Russians buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Western Ukraine to Eastern Poland
            2 fighters moved from Russia to Romania
            4 armour, 10 artilleries, 9 infantry and 5 mech_infantrys moved from Bessarabia to Romania
            1 fighter and 1 tactical_bomber moved from Ukraine to Romania
            1 infantry moved from Kansu to Timguska
            10 artilleries and 13 infantry moved from Kweichow to Anhwe
            1 artillery moved from Suiyuyan to Chahar
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 1 infantry
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Anhwe
                Russians attack with 10 artilleries and 13 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 10 artilleries and 13 infantry in Anhwe, round 2 : 10/23 hits, 7,17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Anhwe
                Russians win, taking Anhwe from Japanese with 10 artilleries and 12 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Russians attack with 1 artillery
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery in Chahar, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Russians win, taking Chahar from Japanese with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Romania
                Russians attack with 4 armour, 10 artilleries, 3 fighters, 9 infantry, 5 mech_infantrys and 1 tactical_bomber
                Germans defend with 36 mech_infantrys
                    Russians roll dice for 4 armour, 10 artilleries, 3 fighters, 9 infantry, 5 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 7/32 hits, 11,50 expected hits
                    Germans roll dice for 36 mech_infantrys in Romania, round 2 : 13/36 hits, 12,00 expected hits
                    9 infantry owned by the Russians, 4 artilleries owned by the Russians and 7 mech_infantrys owned by the Germans lost in Romania
                    Russians roll dice for 4 armour, 6 artilleries, 3 fighters, 5 mech_infantrys and 1 tactical_bomber in Romania, round 3 : 7/19 hits, 7,83 expected hits
                    Germans roll dice for 29 mech_infantrys in Romania, round 3 : 10/29 hits, 9,67 expected hits
                    4 mech_infantrys owned by the Russians, 6 artilleries owned by the Russians and 7 mech_infantrys owned by the Germans lost in Romania
                1 mech_infantry owned by the Russians and 4 armour owned by the Russians retreated to Bessarabia
                Germans win with 22 mech_infantrys remaining. Battle score for attacker is -27
                Casualties for Russians: 10 artilleries, 9 infantry and 4 mech_infantrys
                Casualties for Germans: 14 mech_infantrys
    
        Non Combat Move - Russians
            3 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Western Ukraine to Bessarabia
            3 fighters and 1 tactical_bomber moved from Romania to Bessarabia
            6 artilleries and 12 infantry moved from Tambov to Bryansk
            4 artilleries and 10 infantry moved from Russia to Smolensk
            1 artillery and 1 infantry moved from Kansu to Suiyuyan
    
        Place Units - Russians
            1 armour and 2 mech_infantrys placed in Ukraine
            4 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Russians : -2,17
    Japanese : 0,00
    

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 18
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer, 6 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Hopei to Anhwe
            1 bomber moved from Jehol to Anhwe
            1 armour and 2 mech_infantrys moved from Shantung to Anhwe
            2 artilleries moved from Kiangsu to Anhwe
            3 artilleries and 1 infantry moved from Kiangsi to Anhwe
            1 infantry moved from Hunan to Anhwe
            12 fighters moved from Shan State to Anhwe
            1 mech_infantry moved from Szechwan to Shensi
                  Japanese take Shensi from Chinese
            1 mech_infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Yunnan to Kweichow
            1 armour and 1 mech_infantry moved from French Indo China to Kweichow
            1 bomber moved from India to Anhwe
            1 artillery, 1 infantry and 3 mech_infantrys moved from Burma to India
            1 infantry moved from French Indo China to Yunnan
            6 submarines moved from 6 Sea Zone to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone
            1 infantry moved from 30 Sea Zone to Johnston Island
            1 artillery moved from 30 Sea Zone to Johnston Island
            1 submarine moved from 33 Sea Zone to 30 Sea Zone
    
        Combat - Japanese
            Battle in 30 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 30 Sea Zone
                    Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Johnston Island
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Johnston Island, round 2 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Johnston Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Johnston Island
                Japanese win, taking Johnston Island from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 armour, 5 artilleries, 2 bombers, 12 fighters, 3 infantry and 2 mech_infantrys
                Russians defend with 10 artilleries and 12 infantry
                    Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 12 fighters, 3 infantry and 2 mech_infantrys in Anhwe, round 2 : 11/25 hits, 11.17 expected hits
                    Chinese roll dice for 10 artilleries and 12 infantry in Anhwe, round 2 : 9/22 hits, 7.33 expected hits
                    3 infantry owned by the Japanese, 11 infantry owned by the Russians, 4 artilleries owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Anhwe
                    Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 12 fighters in Anhwe, round 3 : 7/16 hits, 8.17 expected hits
                    Chinese roll dice for 10 artilleries and 1 infantry in Anhwe, round 3 : 3/11 hits, 3.67 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Russians, 1 artillery owned by the Japanese, 6 artilleries owned by the Russians and 1 armour owned by the Japanese lost in Anhwe
                    Japanese roll dice for 2 bombers and 11 fighters in Anhwe, round 4 : 6/13 hits, 6.83 expected hits
                    Chinese roll dice for 4 artilleries in Anhwe, round 4 : 1/4 hits, 1.33 expected hits
                    1 fighter owned by the Japanese and 4 artilleries owned by the Russians lost in Anhwe
                Japanese win with 2 bombers and 10 fighters remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 armour, 5 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys
                Casualties for Russians: 10 artilleries and 12 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Szechwan to Hopei
            1 mech_infantry moved from Szechwan to Hunan
            1 bomber moved from Anhwe to Japan
            1 bomber moved from Anhwe to Shan State
            1 fighter moved from Anhwe to Hunan
            9 fighters moved from Anhwe to Hunan
            2 artilleries moved from Java to 42 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 4 submarines and 2 transports moved from 42 Sea Zone to 39 Sea Zone
            2 artilleries and 2 infantry moved from 39 Sea Zone to India
            1 transport moved from 33 Sea Zone to 46 Sea Zone
            1 artillery moved from New Guinea to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Japanese
            2 infantry and 1 mech_infantry placed in Shantung
            1 infantry and 2 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Malaya
            3 infantry placed in India
            2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 71 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Chinese : 0.00
    Japanese : -1.83
    

    Savegame

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