2019 dawgoneit (Allies) vs SixUnder (Axis) BM


  • @SixUnder 1d6
    just trying something


  • @dawgoneit :1@1d100:


  • @dawgoneit Rolling1d6


  • @dawgoneit 1d6:


  • @dawgoneit Rolling 1d6:


  • @dawgoneit

    :1@1d100:


  • hmm, not working. ill post in general forums, see if someone can help us


  • @majikforce said in 2019 dawgoneit (Allies) vs SixUnder (Axis) BM:

    @SixUnder Hi guys. As far as I know there is no way to roll forum dice as of yet. I think the easiest way to correct the situation is to load the German turn before you rolled and just do the bombing run attack. That way you both will see the dice results and then just edit the map accordingly for the latest german turn to include the bombing results. Hope that helps!

    so load the game from where? like beginning of turn, and just do that single combat? err bombing raid and edit map? ill, try it.


  • oh wow, it wasnt me after all

    i loaded it from start of turn, didnt buy nothing, etc, just sent bombers and fighter to UK for bombing raid, i got no option to do the raid. auto went straight to attacking.

    bugged from my side? someone else load game and try to do what i did and see if you get same results, i wondered if i chose attack, or bomb, however i didnt get the option.
    if someone can perform the bombing im cool with that, just edit


  • @SixUnder panther said dice roller not implamented yet


  • ok, well not sure what to do then. i guess, no bombing raid then,hehe

    wonder why UK is not giving me the option. all is well @dawgoneit lets play on without that part of my turn i suppose :}


  • @SixUnder i have an idea. load like your doing your turn all over again. go to start local game. run your bombing raid and go back to the end of your last turn and edit the results. i trust ya.


  • @dawgoneit said in 2019 dawgoneit (Allies) vs SixUnder (Axis) BM:

    @SixUnder i have an idea. load like your doing your turn all over again. go to start local game. run your bombing raid and go back to the end of your last turn and edit the results. i trust ya.

    to be honest, i tried that. the game file dosnt give me th raid option, only attack. i will try again, but i dont think it will let me bomb, just attack. hence, might as well move forward i suppose.

    yep same thing, attack only, wont let me bomb. go ahead sir, next turn


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Evenkiyskiy to Urals
                  Russians take Urals from Japanese
            1 infantry moved from Novosibirsk to Kazakhstan
                  Russians take Kazakhstan from Japanese
            3 infantry moved from Russia to Vologda
            3 infantry moved from Russia to Smolensk
            4 infantry moved from Russia to Bryansk
            4 infantry moved from Russia to Tambov
            3 infantry moved from Russia to Samara
            1 infantry moved from Russia to Smolensk
            1 artillery moved from Russia to Vologda
            1 infantry moved from Russia to Smolensk
            1 artillery moved from Russia to Smolensk
            1 artillery moved from Russia to Samara
            1 fighter moved from Russia to Samara
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
            1 artillery moved from Russia to Tambov
            1 artillery moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 armour moved from Russia to Bryansk
            1 infantry moved from Russia to Tambov
            1 armour moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Vologda
                Russians win, taking Vologda from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Samara
                Russians attack with 1 artillery, 1 fighter and 3 infantry
                Italians defend with 1 armour and 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Samara, round 2 : 3/5 hits, 1.50 expected hits
                    Italians roll dice for 1 armour and 1 infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Samara
                Russians win, taking Samara from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour and 1 infantry
            Battle in Smolensk
                Russians attack with 1 armour, 1 artillery and 5 infantry
                Italians defend with 2 artilleries and 1 infantry
                    Russians roll dice for 1 armour, 1 artillery and 5 infantry in Smolensk, round 2 : 3/7 hits, 1.83 expected hits
                    Italians roll dice for 2 artilleries and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Smolensk
                Russians win, taking Smolensk from Italians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 2 infantry
                Casualties for Italians: 2 artilleries and 1 infantry
            Battle in Tambov
                Russians attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
                Germans defend with 2 artilleries and 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Tambov, round 2 : 4/8 hits, 2.50 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 artilleries and 2 infantry
            Battle in Bryansk
                Russians attack with 1 armour, 1 artillery and 5 infantry
                Italians defend with 1 aaGun, 1 bomber and 1 fighter
                    Russians roll dice for 1 armour, 1 artillery and 5 infantry in Bryansk, round 2 : 3/7 hits, 1.83 expected hits
                    Italians roll dice for 1 aaGun, 1 bomber and 1 fighter in Bryansk, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 aaGun owned by the Italians, 1 bomber owned by the Italians and 1 fighter owned by the Italians lost in Bryansk
                Russians win, taking Bryansk from Italians with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 24
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 aaGun, 1 bomber and 1 fighter
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Tambov to Russia
            1 fighter moved from Samara to Russia
            1 infantry moved from Russia to Smolensk
            3 infantry moved from Russia to Smolensk
            3 artilleries moved from Russia to Smolensk
            1 mech_infantry moved from Russia to Smolensk
            2 infantry moved from Russia to Smolensk
            3 infantry moved from Russia to Vologda
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 1.33
    Russians : 6.33
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 bomber, 9 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 artillery moved from Manchuria to Amur
            1 fighter moved from 36 Sea Zone to 41 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 battleship, 1 cruiser and 1 fighter moved from 36 Sea Zone to 37 Sea Zone
            2 armour moved from Malaya to Burma
            3 armour moved from French Indo China to Yunnan
            1 battleship moved from 19 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            2 infantry moved from Japan to 6 Sea Zone
            3 fighters moved from Japan to Hawaiian Islands
            1 carrier and 1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 mech_infantry moved from Tsinghai to Kazakhstan
            1 infantry moved from Sikang to Kazakhstan
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Shensi to Tsinghai
            1 mech_infantry moved from Suiyuyan to Kansu
            1 artillery moved from Chahar to Suiyuyan
            1 mech_infantry moved from Anhwe to Shensi
            1 tactical_bomber moved from Kweichow to Szechwan
            1 fighter moved from Hunan to Kweichow
            1 mech_infantry moved from Kiangsu to Chahar
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Kiangsu to Anhwe
            1 fighter moved from Hopei to Hunan
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            2 transports moved from 19 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in Guam
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                ANZAC defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
                Casualties for ANZAC: 1 destroyer and 1 submarine
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                1 submarine owned by the ANZAC Submerged
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 destroyer
            Battle in Yunnan
                Japanese attack with 3 armour
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 armour in Yunnan, round 2 : 0/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese lost in Yunnan
                    Japanese roll dice for 2 armour in Yunnan, round 3 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 armour remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 armour
                Casualties for Chinese: 1 infantry
            Battle in Kazakhstan
                Japanese attack with 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                    Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kazakhstan
                Russians win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in Burma
                Japanese attack with 2 armour
                British defend with 1 infantry
                    Japanese roll dice for 2 armour in Burma, round 2 : 2/2 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 armour remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 infantry moved from 36 Sea Zone to French Indo China
            1 fighter moved from 41 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            1 fighter moved from French Indo China to 36 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            1 bomber and 6 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,1,5,5
            Japanese collect 53 PUs (8 lost to blockades); end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Chinese : 0.33
    UK_Pacific : -0.33
    Russians : 1.33
    Japanese : -2.50
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag
    Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
    Kiangsi : 1 flag
    Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 6 infantry
    Jehol : 1 flag
    Manchuria : 1 flag, 1 artillery
    Hainan : 1 harbour
    Shensi : 1 flag, 1 mech_infantry
    Yunnan : 1 flag, 2 armour
    Suiyuyan : 1 flag, 1 artillery
    Kweichow : 1 flag, 1 fighter
    Hunan : 1 flag, 1 fighter
    Kansu : 1 flag, 1 mech_infantry
    Hopei : 1 flag, 1 mech_infantry
    Tsinghai : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 tactical_bomber
    Chahar : 1 flag, 1 mech_infantry
    Sikang : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 mech_infantry
    Shan State : 1 flag
    Burma : 1 flag, 2 armour
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield and 1 harbour
    Guam : 1 flag, 1 airfield and 2 infantry
    Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 7 infantry
    Amur : 1 flag, 1 artillery
    Siberia : 1 flag, 1 marine
    French Indo China : 1 flag, 1 factory_minor, 1 fighter and 5 infantry
    Celebes : 1 flag
    37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
    36 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 2 fighters and 3 transports
    21 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
    Novosibirsk : 1 flag, 1 infantry
    Turkmenistan : 1 flag
    75 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 53 / 70
    Russians : 17 / 23
    Japanese : 61 / 63
    Americans : 49 / 69
    Chinese : 0 / 5
    British : 37 / 48
    UK_Pacific : 5 / 6
    Italians : 20 / 23
    ANZAC : 18 / 27
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 296 times
            2 was rolled 306 times
            3 was rolled 336 times
            4 was rolled 301 times
            5 was rolled 325 times
            6 was rolled 333 times
        Average roll : 3.555
        Median : 4.000
        Variance : 0.788
        Standard Deviation : 0.888
        Total rolls : 1897
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 3 times
            3 was rolled 5 times
            4 was rolled 4 times
            5 was rolled 6 times
            6 was rolled 5 times
        Average roll : 3.643
        Median : 4.000
        Variance : 0.198
        Standard Deviation : 0.444
        Total rolls : 28
    
    Germans Combat
            1 was rolled 56 times
            2 was rolled 55 times
            3 was rolled 65 times
            4 was rolled 55 times
            5 was rolled 54 times
            6 was rolled 59 times
        Average roll : 3.503
        Median : 3.000
        Variance : 0.249
        Standard Deviation : 0.499
        Total rolls : 344
    
    British Combat
            1 was rolled 43 times
            2 was rolled 58 times
            3 was rolled 45 times
            4 was rolled 42 times
            5 was rolled 46 times
            6 was rolled 44 times
        Average roll : 3.439
        Median : 3.000
        Variance : 0.626
        Standard Deviation : 0.791
        Total rolls : 278
    
    Italians Combat
            1 was rolled 32 times
            2 was rolled 30 times
            3 was rolled 32 times
            4 was rolled 26 times
            5 was rolled 40 times
            6 was rolled 31 times
        Average roll : 3.550
        Median : 4.000
        Variance : 0.552
        Standard Deviation : 0.743
        Total rolls : 191
    
    Americans Combat
            1 was rolled 30 times
            2 was rolled 37 times
            3 was rolled 38 times
            4 was rolled 34 times
            5 was rolled 29 times
            6 was rolled 33 times
        Average roll : 3.468
        Median : 3.000
        Variance : 0.328
        Standard Deviation : 0.572
        Total rolls : 201
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 65 times
            2 was rolled 54 times
            3 was rolled 85 times
            4 was rolled 62 times
            5 was rolled 79 times
            6 was rolled 75 times
        Average roll : 3.621
        Median : 4.000
        Variance : 1.613
        Standard Deviation : 1.270
        Total rolls : 420
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 5 times
            2 was rolled 3 times
            3 was rolled 5 times
            4 was rolled 4 times
            5 was rolled 6 times
            6 was rolled 5 times
        Average roll : 3.643
        Median : 4.000
        Variance : 0.198
        Standard Deviation : 0.444
        Total rolls : 28
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 14 times
            2 was rolled 27 times
            3 was rolled 30 times
            4 was rolled 29 times
            5 was rolled 31 times
            6 was rolled 38 times
        Average roll : 3.888
        Median : 4.000
        Variance : 1.850
        Standard Deviation : 1.360
        Total rolls : 169
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 3 times
            3 was rolled 1 times
            4 was rolled 4 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.692
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Russians Combat
            1 was rolled 37 times
            2 was rolled 31 times
            3 was rolled 22 times
            4 was rolled 30 times
            5 was rolled 25 times
            6 was rolled 38 times
        Average roll : 3.486
        Median : 4.000
        Variance : 1.107
        Standard Deviation : 1.052
        Total rolls : 183
    

    Savegame


  • TripleA Move Summary: Americans round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 submarine moved from 92 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 bombers moved from Gibraltar to 110 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
            2 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            6 fighters moved from 26 Sea Zone to Hawaiian Islands
            4 bombers moved from Western United States to Hawaiian Islands
    

    Savegame


  • @SixUnder scramble in sz26?


  • @dawgoneit no scramble ty


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 submarine moved from 92 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 bombers moved from Gibraltar to 110 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
            2 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            6 fighters moved from 26 Sea Zone to Hawaiian Islands
            4 bombers moved from Western United States to Hawaiian Islands
    
        Combat - Americans
            Battle in Hawaiian Islands
                Americans attack with 2 armour, 1 artillery, 4 bombers, 6 fighters and 3 infantry
                Japanese defend with 1 airfield, 1 artillery, 3 fighters, 1 harbour and 7 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Hawaiian Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 2 armour, 1 artillery, 4 bombers, 6 fighters and 3 infantry in Hawaiian Islands, round 2 : 10/16 hits, 7.67 expected hits
                    Japanese roll dice for 1 artillery, 3 fighters and 7 infantry in Hawaiian Islands, round 2 : 2/11 hits, 4.67 expected hits
                    3 fighters owned by the Japanese, 7 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
                Americans win, taking Hawaiian Islands from Japanese with 2 armour, 1 artillery, 4 bombers, 6 fighters and 1 infantry remaining. Battle score for attacker is 49
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 artillery, 3 fighters and 7 infantry
            Battle in 110 Sea Zone
                Americans attack with 2 bombers, 1 destroyer and 1 submarine
                Germans defend with 1 destroyer and 2 submarines
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers and 1 destroyer in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 110 Sea Zone
                Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
                Casualties for Germans: 1 destroyer and 2 submarines
    
        Non Combat Move - Americans
            2 bombers moved from 110 Sea Zone to Gibraltar
            4 bombers moved from Hawaiian Islands to Johnston Island
            6 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 bomber moved from Alaska to Johnston Island
            1 destroyer moved from 3 Sea Zone to 9 Sea Zone
            1 destroyer moved from 8 Sea Zone to 10 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 carrier and 2 submarines placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Americans : 3.67
    Japanese : -2.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Szechwan
            Battle in Szechwan
                Chinese attack with 1 infantry
                Japanese defend with 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Szechwan, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.83
    Japanese : 0.17
    

    Savegame

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