@mikawagunichi why even ask lol
2019 dawgoneit (Allies) vs SixUnder (Axis) BM
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Tunisia to Algeria 1 armour and 1 mech_infantry moved from Tunisia to Algeria 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 1 bomber and 2 fighters moved from Southern Italy to 94 Sea Zone 2 transports moved from 92 Sea Zone to 93 Sea Zone 1 artillery moved from Southern France to 93 Sea Zone 1 artillery moved from Southern France to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 97 Sea Zone 1 battleship and 2 cruisers moved from 92 Sea Zone to 97 Sea Zone Combat - Italians Battle in Algeria Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits, 1.33 expected hits French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Algeria Italians win, taking Algeria from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in 94 Sea Zone Italians attack with 1 bomber, 1 destroyer and 2 fighters British defend with 1 destroyer Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 94 Sea Zone Italians win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 bomber and 2 fighters moved from 94 Sea Zone to Southern Italy 2 artilleries and 2 infantry moved from 97 Sea Zone to Southern Italy 1 armour moved from Southern France to Yugoslavia 1 aaGun and 2 infantry moved from Yugoslavia to Romania 2 mech_infantrys moved from Northern Italy to Romania Place Units - Italians 2 mech_infantrys placed in Northern Italy 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : -0.33 French : -0.33
Territory Summary for Italians :
Gibraltar : 1 flag, 1 harbour and 4 infantry Algeria : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Southern France : 1 flag, 1 factory_minor and 1 harbour Tunisia : 1 flag Romania : 1 aaGun, 1 armour, 2 infantry and 2 mech_infantrys Tobruk : 2 infantry Northern Italy : 1 aaGun, 1 factory_major and 2 mech_infantrys Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry 94 Sea Zone : 1 destroyer 97 Sea Zone : 1 battleship, 2 cruisers, 1 submarine and 2 transports Yugoslavia : 1 armour
Production/PUs Summary :
Germans : 43 / 51 Russians : 37 / 37 Japanese : 31 / 44 Americans : 52 / 52 Chinese : 7 / 9 British : 31 / 34 UK_Pacific : 17 / 17 Italians : 14 / 25 ANZAC : 14 / 14 French : 8 / 0 Dutch : 7 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 40 times 2 was rolled 40 times 3 was rolled 54 times 4 was rolled 43 times 5 was rolled 38 times 6 was rolled 31 times Average roll : 3.374 Median : 3.000 Variance : 1.159 Standard Deviation : 1.077 Total rolls : 246 Germans Combat 1 was rolled 17 times 2 was rolled 15 times 3 was rolled 18 times 4 was rolled 18 times 5 was rolled 12 times 6 was rolled 16 times Average roll : 3.427 Median : 3.000 Variance : 0.274 Standard Deviation : 0.523 Total rolls : 96 British Combat 1 was rolled 5 times 2 was rolled 9 times 3 was rolled 7 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 1 times Average roll : 3.030 Median : 3.000 Variance : 1.109 Standard Deviation : 1.053 Total rolls : 33 Italians Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 7 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 3 times Average roll : 3.323 Median : 3.000 Variance : 0.694 Standard Deviation : 0.833 Total rolls : 31 French Combat 1 was rolled 4 times 2 was rolled 2 times 3 was rolled 6 times 4 was rolled 6 times 5 was rolled 5 times 6 was rolled 1 times Average roll : 3.375 Median : 3.500 Variance : 0.957 Standard Deviation : 0.978 Total rolls : 24 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 3.652 Median : 3.000 Variance : 0.856 Standard Deviation : 0.925 Total rolls : 23 Japanese Combat 1 was rolled 1 times 2 was rolled 5 times 3 was rolled 7 times 4 was rolled 6 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 3.615 Median : 3.500 Variance : 0.933 Standard Deviation : 0.966 Total rolls : 26
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 cruiser moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 fighter moved from New South Wales to Queensland 3 fighters moved from Queensland to Java Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 cruiser moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 fighter moved from New South Wales to Queensland 3 fighters moved from Queensland to Java Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter and 10 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 fighter moved from Albania to Western Germany 3 submarines moved from 112 Sea Zone to 119 Sea Zone 1 submarine moved from 108 Sea Zone to 119 Sea Zone 4 armour and 6 mech_infantrys moved from Germany to Poland 1 artillery moved from Holland Belgium to Western Germany 1 artillery and 1 mech_infantry moved from Normandy Bordeaux to France 3 mech_infantrys moved from France to Western Germany 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 fighter moved from Yugoslavia to Western Germany 1 mech_infantry moved from Western Germany to Greater Southern Germany 2 armour moved from Greece to Romania 3 infantry moved from Bulgaria to Romania 6 armour moved from Greater Southern Germany to Slovakia Hungary 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 119 Sea Zone 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 mech_infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Western Germany to Greater Southern Germany Non Combat Move - Germans 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Germans 1 fighter placed in Western Germany 10 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Territory Summary for Germans :
Gibraltar : 1 mech_infantry Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries and 1 factory_minor Greater Southern Germany : 2 mech_infantrys Slovakia Hungary : 1 aaGun, 6 armour, 2 artilleries, 8 infantry and 1 mech_infantry Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 1 mech_infantry and 2 tactical_bombers Romania : 2 armour and 3 infantry Poland : 2 aaGuns, 4 armour, 3 artilleries, 14 infantry and 6 mech_infantrys Germany : 1 factory_major and 10 mech_infantrys Southern Italy : 1 tactical_bomber 119 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber 106 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag Yugoslavia : 1 flag 91 Sea Zone : 1 transport Finland : 1 flag, 9 infantry
Production/PUs Summary :
Germans : 43 / 54 Russians : 37 / 37 Japanese : 31 / 44 Americans : 52 / 52 Chinese : 7 / 9 British : 31 / 34 UK_Pacific : 17 / 17 Italians : 14 / 25 ANZAC : 18 / 18 French : 8 / 0 Dutch : 3 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 40 times 2 was rolled 40 times 3 was rolled 54 times 4 was rolled 43 times 5 was rolled 38 times 6 was rolled 31 times Average roll : 3.374 Median : 3.000 Variance : 1.159 Standard Deviation : 1.077 Total rolls : 246 Germans Combat 1 was rolled 17 times 2 was rolled 15 times 3 was rolled 18 times 4 was rolled 18 times 5 was rolled 12 times 6 was rolled 16 times Average roll : 3.427 Median : 3.000 Variance : 0.274 Standard Deviation : 0.523 Total rolls : 96 British Combat 1 was rolled 5 times 2 was rolled 9 times 3 was rolled 7 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 1 times Average roll : 3.030 Median : 3.000 Variance : 1.109 Standard Deviation : 1.053 Total rolls : 33 Italians Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 7 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 3 times Average roll : 3.323 Median : 3.000 Variance : 0.694 Standard Deviation : 0.833 Total rolls : 31 French Combat 1 was rolled 4 times 2 was rolled 2 times 3 was rolled 6 times 4 was rolled 6 times 5 was rolled 5 times 6 was rolled 1 times Average roll : 3.375 Median : 3.500 Variance : 0.957 Standard Deviation : 0.978 Total rolls : 24 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 3.652 Median : 3.000 Variance : 0.856 Standard Deviation : 0.925 Total rolls : 23 Japanese Combat 1 was rolled 1 times 2 was rolled 5 times 3 was rolled 7 times 4 was rolled 6 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 3.615 Median : 3.500 Variance : 0.933 Standard Deviation : 0.966 Total rolls : 26
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Non Combat Move - Russians 1 cruiser moved from 113 Sea Zone to 115 Sea Zone 7 infantry moved from Karelia to Novgorod 3 infantry moved from Novgorod to Belarus 2 infantry moved from Bessarabia to Ukraine 2 aaGuns, 2 armour, 5 artilleries, 3 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk 2 armour and 2 mech_infantrys moved from Bryansk to Belarus 1 artillery and 3 infantry moved from Bryansk to Belarus 1 artillery and 4 infantry moved from Russia to Bryansk 2 aaGuns and 11 infantry moved from Sakha to Siberia 1 infantry moved from Buryatia to Yakut S.S.R. 4 infantry moved from Buryatia to Sakha Place Units - Russians 1 artillery and 9 infantry placed in Russia 2 infantry placed in Ukraine Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Yunnan to Szechwan 4 infantry moved from Anhwe to Hopei 2 fighters moved from Yunnan to Hopei 1 fighter and 1 tactical_bomber moved from Yunnan to Chahar 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from Jehol to Manchuria 3 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Kweichow Combat - Japanese Battle in Chahar Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Chahar, round 2 : 2/5 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 2 fighters and 4 infantry Chinese defend with 2 infantry Japanese roll dice for 2 fighters and 4 infantry in Hopei, round 2 : 4/6 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 fighters and 4 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 fighters moved from Hopei to Yunnan 1 fighter and 1 tactical_bomber moved from Chahar to Anhwe 1 infantry moved from Anhwe to Hunan 1 artillery and 1 infantry moved from Hunan to Kwangsi 2 artilleries and 3 infantry moved from Hunan to Yunnan 2 destroyers moved from 6 Sea Zone to 36 Sea Zone 1 aaGun moved from Anhwe to Hunan Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese : -1.00 Japanese : 2.67
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Iwo Jima : 1 infantry Paulau Island : 1 infantry Shantung : 1 flag Kwangsi : 1 flag, 1 armour, 4 artilleries, 7 infantry and 2 marines Korea : 1 aaGun and 1 infantry Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys Kiangsi : 1 flag Japan : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour Jehol : 1 flag Siam : 2 infantry Manchuria : 1 flag, 1 infantry Hainan : 1 harbour Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 4 artilleries, 2 bombers, 6 fighters, 6 infantry, 1 mech_infantry and 5 tactical_bombers Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 aaGun and 1 infantry Hopei : 1 flag, 4 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 3 infantry Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 1 fighter, 1 infantry and 1 tactical_bomber 33 Sea Zone : 1 transport 36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 5 transports 5 Sea Zone : 1 submarine 6 Sea Zone : 1 carrier and 2 destroyers
Production/PUs Summary :
Germans : 43 / 54 Russians : 37 / 37 Japanese : 35 / 45 Americans : 52 / 52 Chinese : 3 / 9 British : 31 / 34 UK_Pacific : 17 / 17 Italians : 14 / 25 ANZAC : 18 / 18 French : 8 / 0 Dutch : 3 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 42 times 2 was rolled 44 times 3 was rolled 58 times 4 was rolled 43 times 5 was rolled 40 times 6 was rolled 33 times Average roll : 3.362 Median : 3.000 Variance : 1.295 Standard Deviation : 1.138 Total rolls : 260 Germans Combat 1 was rolled 17 times 2 was rolled 15 times 3 was rolled 18 times 4 was rolled 18 times 5 was rolled 12 times 6 was rolled 16 times Average roll : 3.427 Median : 3.000 Variance : 0.274 Standard Deviation : 0.523 Total rolls : 96 British Combat 1 was rolled 5 times 2 was rolled 9 times 3 was rolled 7 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 1 times Average roll : 3.030 Median : 3.000 Variance : 1.109 Standard Deviation : 1.053 Total rolls : 33 Italians Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 7 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 3 times Average roll : 3.323 Median : 3.000 Variance : 0.694 Standard Deviation : 0.833 Total rolls : 31 French Combat 1 was rolled 4 times 2 was rolled 2 times 3 was rolled 6 times 4 was rolled 6 times 5 was rolled 5 times 6 was rolled 1 times Average roll : 3.375 Median : 3.500 Variance : 0.957 Standard Deviation : 0.978 Total rolls : 24 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 8 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 7 times Average roll : 3.808 Median : 3.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 26 Japanese Combat 1 was rolled 3 times 2 was rolled 9 times 3 was rolled 10 times 4 was rolled 6 times 5 was rolled 6 times 6 was rolled 3 times Average roll : 3.324 Median : 3.000 Variance : 1.190 Standard Deviation : 1.091 Total rolls : 37
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 3 bombers and 2 destroyers; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Midway to 25 Sea Zone 1 carrier and 2 fighters moved from 26 Sea Zone to 25 Sea Zone 2 bombers moved from Western United States to Midway 1 fighter moved from Guam to 25 Sea Zone 1 fighter moved from 25 Sea Zone to Midway Non Combat Move - Americans 1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone Place Units - Americans 3 bombers placed in Western United States 2 destroyers placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Suiyuyan to Chahar 4 infantry moved from Suiyuyan to Hopei 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Shensi 1 fighter moved from Kansu to Shensi 3 infantry moved from Suiyuyan to Hopei 2 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter in Shensi, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Shensi Japanese win with no units remaining. Battle score for attacker is -13 Casualties for Chinese: 1 fighter and 2 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 7 infantry Japanese defend with 4 infantry Chinese roll dice for 7 infantry in Hopei, round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 6 infantry in Hopei, round 3 : 0/6 hits, 1.00 expected hits Japanese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits, 1.00 expected hits Chinese roll dice for 6 infantry in Hopei, round 4 : 0/6 hits, 1.00 expected hits Japanese roll dice for 3 infantry in Hopei, round 4 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Hopei Chinese roll dice for 4 infantry in Hopei, round 5 : 0/4 hits, 0.67 expected hits Japanese roll dice for 3 infantry in Hopei, round 5 : 0/3 hits, 1.00 expected hits Chinese roll dice for 4 infantry in Hopei, round 6 : 1/4 hits, 0.67 expected hits Japanese roll dice for 3 infantry in Hopei, round 6 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 3 infantry in Hopei, round 7 : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 infantry in Hopei, round 7 : 0/2 hits, 0.67 expected hits Chinese roll dice for 3 infantry in Hopei, round 8 : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 infantry in Hopei, round 8 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 infantry in Hopei, round 9 : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Hopei, round 9 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hopei Japanese win with 2 infantry remaining. Battle score for attacker is -15 Casualties for Chinese: 7 infantry Casualties for Japanese: 2 infantry Battle in Chahar Chinese attack with 5 infantry Japanese defend with 3 infantry Chinese roll dice for 5 infantry in Chahar, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 5 infantry in Chahar, round 3 : 0/5 hits, 0.83 expected hits Japanese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 4 infantry in Chahar, round 4 : 0/4 hits, 0.67 expected hits Japanese roll dice for 3 infantry in Chahar, round 4 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Chahar Chinese roll dice for 2 infantry in Chahar, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Chahar, round 5 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 infantry in Chahar, round 6 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 infantry in Chahar, round 7 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 infantry in Chahar, round 8 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win with 2 infantry remaining. Battle score for attacker is -12 Casualties for Chinese: 5 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : -7.83 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 3 bombers and 2 destroyers; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Midway to 25 Sea Zone 1 carrier and 2 fighters moved from 26 Sea Zone to 25 Sea Zone 2 bombers moved from Western United States to Midway 1 fighter moved from Guam to 25 Sea Zone 1 fighter moved from 25 Sea Zone to Midway Non Combat Move - Americans 1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone Place Units - Americans 3 bombers placed in Western United States 2 destroyers placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Suiyuyan to Chahar 4 infantry moved from Suiyuyan to Hopei 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Shensi 1 fighter moved from Kansu to Shensi 3 infantry moved from Suiyuyan to Hopei 2 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter in Shensi, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Shensi Japanese win with no units remaining. Battle score for attacker is -13 Casualties for Chinese: 1 fighter and 2 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 7 infantry Japanese defend with 4 infantry Chinese roll dice for 7 infantry in Hopei, round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 6 infantry in Hopei, round 3 : 0/6 hits, 1.00 expected hits Japanese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits, 1.00 expected hits Chinese roll dice for 6 infantry in Hopei, round 4 : 0/6 hits, 1.00 expected hits Japanese roll dice for 3 infantry in Hopei, round 4 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Hopei Chinese roll dice for 4 infantry in Hopei, round 5 : 0/4 hits, 0.67 expected hits Japanese roll dice for 3 infantry in Hopei, round 5 : 0/3 hits, 1.00 expected hits Chinese roll dice for 4 infantry in Hopei, round 6 : 1/4 hits, 0.67 expected hits Japanese roll dice for 3 infantry in Hopei, round 6 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 3 infantry in Hopei, round 7 : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 infantry in Hopei, round 7 : 0/2 hits, 0.67 expected hits Chinese roll dice for 3 infantry in Hopei, round 8 : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 infantry in Hopei, round 8 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 infantry in Hopei, round 9 : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Hopei, round 9 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hopei Japanese win with 2 infantry remaining. Battle score for attacker is -15 Casualties for Chinese: 7 infantry Casualties for Japanese: 2 infantry Battle in Chahar Chinese attack with 5 infantry Japanese defend with 3 infantry Chinese roll dice for 5 infantry in Chahar, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 5 infantry in Chahar, round 3 : 0/5 hits, 0.83 expected hits Japanese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 4 infantry in Chahar, round 4 : 0/4 hits, 0.67 expected hits Japanese roll dice for 3 infantry in Chahar, round 4 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Chahar Chinese roll dice for 2 infantry in Chahar, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Chahar, round 5 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 infantry in Chahar, round 6 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 infantry in Chahar, round 7 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 infantry in Chahar, round 8 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win with 2 infantry remaining. Battle score for attacker is -12 Casualties for Chinese: 5 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Malaya to Shan State 1 infantry moved from Shan State to Burma 1 infantry moved from Burma to India 3 infantry moved from Persia to Iraq 1 artillery moved from Trans-Jordan to Iraq 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 battleship moved from 76 Sea Zone to 81 Sea Zone 1 bomber moved from Egypt to Iraq 1 transport moved from 88 Sea Zone to 86 Sea Zone Combat - British Battle in Iraq British attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 3/7 hits, 2.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 infantry moved from Suriname to Brazil British take Brazil from Neutral_Allies 1 fighter moved from United Kingdom to Suriname 1 fighter and 1 tactical_bomber moved from Iraq to West India 1 bomber moved from Iraq to Egypt 1 artillery and 2 infantry moved from Trans-Jordan to Egypt Place Units - British 1 factory_minor placed in Persia 1 armour, 1 fighter and 1 infantry placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1,1,2,4,4,3,1,3,5,3,2,6,3 British collect 33 PUs (2 lost to blockades); end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
British : 0.17 Chinese : -7.83 Neutral_Axis : 1.00 Japanese : 0.33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 airfield, 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 destroyer moved from 94 Sea Zone to 98 Sea Zone 1 battleship and 2 cruisers moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 artillery and 1 infantry moved from Algeria to Morocco 1 infantry and 1 mech_infantry moved from Romania to Bessarabia 1 bomber moved from Southern Italy to Bessarabia 1 armour, 1 infantry and 1 mech_infantry moved from Romania to Eastern Poland 1 armour moved from Yugoslavia to Eastern Poland 2 mech_infantrys moved from Northern Italy to Yugoslavia 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 armour and 1 mech_infantry moved from Algeria to Morocco 1 fighter moved from Southern Italy to Gibraltar 1 submarine moved from 97 Sea Zone to 99 Sea Zone 2 mech_infantrys moved from Yugoslavia to Romania 2 infantry moved from Tobruk to Alexandria Combat - Italians Battle in Bessarabia Italians attack with 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Morocco Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1.33 expected hits French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Morocco Italians win, taking Morocco from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Alexandria Italians attack with 2 infantry ANZAC defend with 1 infantry Italians roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0.33 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 infantry in Alexandria, round 4 : 0/2 hits, 0.33 expected hits British roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 infantry in Alexandria, round 5 : 0/2 hits, 0.33 expected hits British roll dice for 1 infantry in Alexandria, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 infantry in Alexandria, round 6 : 1/2 hits, 0.33 expected hits British roll dice for 1 infantry in Alexandria, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for ANZAC: 1 infantry Battle in Malta Italians attack with 1 artillery and 1 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Battle in Eastern Poland Italians attack with 2 armour, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Bessarabia to Poland 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 aaGun moved from Romania to Eastern Poland Place Units - Italians 1 airfield placed in Gibraltar 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : 0.83 British : -1.00 French : -0.33 Russians : 0.33
Territory Summary for Italians :
Alexandria : 1 flag, 1 infantry Gibraltar : 1 flag, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 5 infantry Malta : 1 flag, 1 artillery and 1 infantry Morocco : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Algeria : 1 flag Southern France : 1 flag, 1 factory_minor and 1 harbour Tunisia : 1 flag Romania : 2 mech_infantrys Poland : 1 bomber Northern Italy : 1 aaGun, 1 armour, 1 factory_major and 1 mech_infantry Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry Eastern Poland : 1 flag, 1 aaGun, 2 armour, 1 infantry and 1 mech_infantry Bessarabia : 1 flag, 1 mech_infantry 96 Sea Zone : 1 battleship, 2 cruisers and 1 transport 99 Sea Zone : 1 submarine 92 Sea Zone : 1 transport 98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 43 / 54 Russians : 36 / 37 Japanese : 35 / 45 Americans : 52 / 82 Chinese : 3 / 3 British : 35 / 36 UK_Pacific : 17 / 17 Italians : 16 / 31 ANZAC : 18 / 18 French : 7 / 0 Dutch : 3 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 63 times 2 was rolled 67 times 3 was rolled 75 times 4 was rolled 77 times 5 was rolled 69 times 6 was rolled 60 times Average roll : 3.491 Median : 4.000 Variance : 0.535 Standard Deviation : 0.732 Total rolls : 411 Germans Combat 1 was rolled 17 times 2 was rolled 15 times 3 was rolled 18 times 4 was rolled 18 times 5 was rolled 12 times 6 was rolled 16 times Average roll : 3.427 Median : 3.000 Variance : 0.274 Standard Deviation : 0.523 Total rolls : 96 British Combat 1 was rolled 5 times 2 was rolled 12 times 3 was rolled 7 times 4 was rolled 7 times 5 was rolled 11 times 6 was rolled 4 times Average roll : 3.413 Median : 3.000 Variance : 1.141 Standard Deviation : 1.068 Total rolls : 46 Italians Combat 1 was rolled 13 times 2 was rolled 8 times 3 was rolled 12 times 4 was rolled 6 times 5 was rolled 11 times 6 was rolled 6 times Average roll : 3.214 Median : 3.000 Variance : 0.861 Standard Deviation : 0.928 Total rolls : 56 French Combat 1 was rolled 4 times 2 was rolled 2 times 3 was rolled 6 times 4 was rolled 7 times 5 was rolled 5 times 6 was rolled 1 times Average roll : 3.400 Median : 4.000 Variance : 1.118 Standard Deviation : 1.057 Total rolls : 25 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 5 times 2 was rolled 13 times 3 was rolled 14 times 4 was rolled 19 times 5 was rolled 17 times 6 was rolled 21 times Average roll : 4.045 Median : 4.000 Variance : 1.828 Standard Deviation : 1.352 Total rolls : 89 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Russians Combat 1 was rolled 1 times 4 was rolled 1 times Average roll : 2.500 Median : 2.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Japanese Combat 1 was rolled 13 times 2 was rolled 14 times 3 was rolled 16 times 4 was rolled 16 times 5 was rolled 12 times 6 was rolled 10 times Average roll : 3.370 Median : 3.000 Variance : 0.344 Standard Deviation : 0.586 Total rolls : 81
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone 3 fighters moved from Java to India 1 fighter moved from Queensland to Malaya Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to Queensland 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone 3 fighters moved from Java to India 1 fighter moved from Queensland to Malaya Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to Queensland 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Combat - French Battle in 98 Sea Zone French attack with 1 destroyer Italians defend with 1 destroyer French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 98 Sea Zone French win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.67 French : 0.33
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber and 9 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 9 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 artillery and 1 infantry moved from Poland to Baltic States 1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 mech_infantry moved from 89 Sea Zone to Central America 3 infantry moved from Romania to Bessarabia 2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland 2 artilleries and 13 infantry moved from Poland to Eastern Poland 10 mech_infantrys moved from Germany to Eastern Poland 4 armour and 6 mech_infantrys moved from Poland to Eastern Poland 6 armour and 1 mech_infantry moved from Slovakia Hungary to Bessarabia 2 armour moved from Romania to Eastern Poland 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to United Kingdom 2 fighters moved from Western Germany to Eastern Poland 2 mech_infantrys moved from Greater Southern Germany to Eastern Poland Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 6,3 and causes: 9 damage to unit: factory_major Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield Bombing raid in United Kingdom causes 12 damage total. Damaged units is as follows: factory_major = 9, airfield = 3 Battle in Central America Battle in Baltic States Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Central America from Americans, taking Baltic States from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Poland to Eastern Poland 1 aaGun moved from Slovakia Hungary to Eastern Poland 1 fighter moved from Baltic States to Eastern Poland 2 bombers moved from United Kingdom to Western Germany 1 tactical_bomber moved from United Kingdom to Holland Belgium 1 tactical_bomber moved from Southern Italy to Gibraltar 1 tactical_bomber moved from Baltic States to Eastern Poland Place Units - Germans 1 armour and 9 mech_infantrys placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1 Germans collect 44 PUs (2 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -0.83 Russians : 0.67 AA fire in United Kingdom : : -0.50
Territory Summary for Germans :
Central America : 1 flag, 1 mech_infantry Gibraltar : 1 tactical_bomber Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries and 1 factory_minor Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 1 harbour and 1 mech_infantry Germany : 1 armour, 1 factory_major and 9 mech_infantrys Holland Belgium : 1 tactical_bomber Karelia : 1 flag, 9 infantry Baltic States : 1 flag, 1 artillery Eastern Poland : 3 aaGuns, 6 armour, 4 artilleries, 3 fighters, 21 infantry, 18 mech_infantrys and 1 tactical_bomber Bessarabia : 6 armour, 3 infantry and 1 mech_infantry 119 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber 106 Sea Zone : 1 flag 89 Sea Zone : 1 transport Bulgaria : 1 flag Greece : 1 flag Yugoslavia : 1 flag Finland : 1 flag
Production/PUs Summary :
Germans : 46 / 49 Russians : 34 / 37 Japanese : 35 / 45 Americans : 51 / 82 Chinese : 3 / 3 British : 35 / 36 UK_Pacific : 17 / 17 Italians : 16 / 31 ANZAC : 18 / 27 French : 7 / 0 Dutch : 3 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 69 times 2 was rolled 71 times 3 was rolled 78 times 4 was rolled 80 times 5 was rolled 72 times 6 was rolled 63 times Average roll : 3.471 Median : 3.000 Variance : 0.442 Standard Deviation : 0.665 Total rolls : 433 Null / Other 1 was rolled 3 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 1.800 Median : 1.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 Germans Combat 1 was rolled 18 times 2 was rolled 16 times 3 was rolled 20 times 4 was rolled 19 times 5 was rolled 12 times 6 was rolled 18 times Average roll : 3.437 Median : 3.000 Variance : 0.400 Standard Deviation : 0.633 Total rolls : 103 British Combat 1 was rolled 5 times 2 was rolled 12 times 3 was rolled 7 times 4 was rolled 7 times 5 was rolled 13 times 6 was rolled 5 times Average roll : 3.531 Median : 4.000 Variance : 1.267 Standard Deviation : 1.126 Total rolls : 49 Italians Combat 1 was rolled 13 times 2 was rolled 8 times 3 was rolled 13 times 4 was rolled 6 times 5 was rolled 12 times 6 was rolled 6 times Average roll : 3.241 Median : 3.000 Variance : 1.006 Standard Deviation : 1.003 Total rolls : 58 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 5 times 6 was rolled 1 times Average roll : 3.370 Median : 4.000 Variance : 1.135 Standard Deviation : 1.065 Total rolls : 27 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 5 times 2 was rolled 13 times 3 was rolled 14 times 4 was rolled 19 times 5 was rolled 17 times 6 was rolled 21 times Average roll : 4.045 Median : 4.000 Variance : 1.828 Standard Deviation : 1.352 Total rolls : 89 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Russians Combat 1 was rolled 3 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 1.800 Median : 1.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 Japanese Combat 1 was rolled 13 times 2 was rolled 14 times 3 was rolled 16 times 4 was rolled 16 times 5 was rolled 12 times 6 was rolled 10 times Average roll : 3.370 Median : 3.000 Variance : 0.344 Standard Deviation : 0.586 Total rolls : 81
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Novgorod to Baltic States 1 fighter and 1 tactical_bomber moved from Belarus to Baltic States 1 fighter moved from Belarus to Baltic States Combat - Russians Battle in Baltic States Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Baltic States to Bryansk 2 aaGuns, 3 armour, 2 artilleries, 15 infantry and 2 mech_infantrys moved from Belarus to Bryansk 4 infantry moved from Novgorod to Belarus 3 artilleries and 5 infantry moved from Ukraine to Bryansk 1 artillery and 9 infantry moved from Russia to Bryansk 2 infantry moved from Belarus to Bryansk 1 aaGun and 10 infantry moved from Siberia to Soviet Far East 3 infantry moved from Sakha to Siberia 1 aaGun and 1 infantry moved from Siberia to Soviet Far East Place Units - Russians 1 artillery and 9 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.00
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 artilleries, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Hopei to Shensi 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hopei to Kweichow 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Anhwe to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 artillery and 1 infantry moved from Kwangsi to Kwangtung 1 artillery and 1 infantry moved from Kwangsi to Kwangtung 2 infantry moved from Siam to Shan State 1 artillery moved from Yunnan to Shan State 2 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 2 destroyers moved from 36 Sea Zone to 43 Sea Zone 2 fighters moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from Kwangsi to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 marine moved from Kwangsi to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 5 fighters and 4 tactical_bombers moved from Yunnan to Malaya 3 infantry moved from Kwangsi to 36 Sea Zone 1 armour and 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 2 bombers moved from Yunnan to Malaya 1 fighter moved from 36 Sea Zone to 45 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from 36 Sea Zone to Kwangtung Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 2 destroyers, 2 fighters and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 2 destroyers, 2 fighters and 1 transport in 43 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Borneo Battle in Kwangtung Japanese attack with 2 artilleries, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 cruiser and 2 transports British defend with 1 destroyer Japanese roll dice for 1 cruiser and 2 transports in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 cruiser owned by the Japanese lost in 37 Sea Zone 1 marine owned by the Japanese lost in Malaya Japanese win with 2 transports remaining. Battle score for attacker is -4 Casualties for Japanese: 1 cruiser Casualties for British: 1 destroyer Battle in Malaya Japanese attack with 1 artillery, 2 bombers, 5 fighters, 2 infantry and 4 tactical_bombers British defend with 2 infantry; ANZAC defend with 1 fighter and 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 2 infantry and 4 tactical_bombers in Malaya, round 2 : 8/14 hits, 7.33 expected hits UK_Pacific roll dice for 1 fighter and 3 infantry in Malaya, round 2 : 1/4 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 1 fighter owned by the ANZAC and 2 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 1 infantry and 1 marine Casualties for ANZAC: 1 fighter and 1 infantry Casualties for British: 2 infantry Battle in Shan State Japanese attack with 1 artillery and 2 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 0/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 4 : 1/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Burma Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 35 Sea Zone Japanese attack with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports ANZAC defend with 1 cruiser Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits ANZAC roll dice for 1 cruiser in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in Philippines Japanese attack with 1 armour, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 armour, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 2/7 hits, 2.50 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from 45 Sea Zone to Paulau Island 2 bombers moved from Malaya to Yunnan 1 infantry moved from Hunan to Yunnan 2 mech_infantrys moved from Kiangsu to Hunan 1 tactical_bomber moved from Kwangtung to 36 Sea Zone 1 fighter moved from 43 Sea Zone to 36 Sea Zone 5 fighters and 4 tactical_bombers moved from Malaya to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Kiangsi 1 fighter moved from 43 Sea Zone to Kiangsi 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 carrier and 2 destroyers moved from 6 Sea Zone to 36 Sea Zone 1 aaGun moved from Hunan to Yunnan 2 bombers moved from Yunnan to Kiangsi Place Units - Japanese 3 mech_infantrys placed in Kiangsu 2 artilleries, 1 fighter and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
British : 0.67 ANZAC : -0.83 Americans : 0.33 UK_Pacific : -0.67 Japanese : -1.83
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry Iwo Jima : 1 infantry Paulau Island : 1 fighter Shantung : 1 flag Kwangsi : 1 flag Korea : 1 aaGun and 1 infantry Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys Kiangsi : 1 flag, 2 bombers, 2 fighters and 1 tactical_bomber Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 5 infantry Jehol : 1 flag Manchuria : 1 flag, 1 infantry Hainan : 1 harbour Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 1 aaGun, 3 artilleries, 5 fighters, 5 infantry, 1 mech_infantry and 4 tactical_bombers Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 2 mech_infantrys Hopei : 1 flag, 1 infantry Tsinghai : 1 flag, 1 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 1 mech_infantry Shan State : 1 flag, 1 artillery and 1 infantry Burma : 1 flag, 1 infantry Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry Borneo : 1 flag, 1 artillery and 1 infantry Kwangtung : 1 flag, 2 artilleries, 1 harbour and 2 infantry Philippines : 1 flag, 1 airfield, 1 armour, 1 harbour, 2 infantry and 1 marine French Indo China : 1 flag, 1 infantry 43 Sea Zone : 1 flag, 2 destroyers and 1 transport 37 Sea Zone : 1 destroyer, 1 submarine and 2 transports 36 Sea Zone : 2 battleships, 2 carriers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport 35 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports 5 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 45 / 49 Russians : 35 / 46 Japanese : 53 / 56 Americans : 49 / 82 Chinese : 1 / 3 British : 35 / 36 UK_Pacific : 5 / 17 Italians : 16 / 31 ANZAC : 18 / 27 French : 5 / 0 Dutch : 3 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 74 times 2 was rolled 78 times 3 was rolled 90 times 4 was rolled 94 times 5 was rolled 80 times 6 was rolled 76 times Average roll : 3.520 Median : 4.000 Variance : 0.668 Standard Deviation : 0.817 Total rolls : 492 Null / Other 5 was rolled 2 times 6 was rolled 1 times Average roll : 5.333 Median : 5.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Germans Combat 1 was rolled 17 times 2 was rolled 16 times 3 was rolled 19 times 4 was rolled 18 times 5 was rolled 13 times 6 was rolled 18 times Average roll : 3.475 Median : 3.000 Variance : 0.228 Standard Deviation : 0.478 Total rolls : 101 British Combat 1 was rolled 6 times 2 was rolled 12 times 3 was rolled 7 times 4 was rolled 7 times 5 was rolled 11 times 6 was rolled 4 times Average roll : 3.362 Median : 3.000 Variance : 1.018 Standard Deviation : 1.009 Total rolls : 47 Italians Combat 1 was rolled 13 times 2 was rolled 8 times 3 was rolled 13 times 4 was rolled 6 times 5 was rolled 12 times 6 was rolled 6 times Average roll : 3.241 Median : 3.000 Variance : 1.006 Standard Deviation : 1.003 Total rolls : 58 Americans Combat 1 was rolled 1 times 4 was rolled 1 times Average roll : 2.500 Median : 2.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 21 times 2 was rolled 20 times 3 was rolled 27 times 4 was rolled 24 times 5 was rolled 17 times 6 was rolled 20 times Average roll : 3.434 Median : 3.000 Variance : 0.480 Standard Deviation : 0.693 Total rolls : 129 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 5 times 6 was rolled 1 times Average roll : 3.370 Median : 4.000 Variance : 1.135 Standard Deviation : 1.065 Total rolls : 27 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3.200 Median : 3.000 Variance : 0.208 Standard Deviation : 0.456 Total rolls : 5 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 5 times 2 was rolled 13 times 3 was rolled 14 times 4 was rolled 19 times 5 was rolled 17 times 6 was rolled 21 times Average roll : 4.045 Median : 4.000 Variance : 1.828 Standard Deviation : 1.352 Total rolls : 89 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.900 Median : 4.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Russians Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 4 times 6 was rolled 1 times Average roll : 3.500 Median : 4.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 8
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TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 6 bombers and 1 fighter; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour and 2 mech_infantrys moved from Central United States to Central America 1 destroyer moved from 101 Sea Zone to 89 Sea Zone 2 submarines moved from 101 Sea Zone to 88 Sea Zone 5 bombers moved from Midway to Japan 3 fighters and 1 tactical_bomber moved from Midway to Soviet Far East 3 bombers moved from Western United States to Soviet Far East 4 fighters moved from 25 Sea Zone to Soviet Far East 1 artillery moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Central United States to Central America 1 artillery, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone 1 artillery and 3 infantry moved from 89 Sea Zone to Central America 1 destroyer and 1 submarine moved from 30 Sea Zone to 25 Sea Zone 1 artillery and 3 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 25 Sea Zone to 8 Sea Zone
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@dawgoneit intercept in japan?
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@dawgoneit said in 2019 dawgoneit (Allies) vs SixUnder (Axis) BM:
@dawgoneit intercept in japan?
no intercept. ty
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 6 bombers and 1 fighter; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour and 2 mech_infantrys moved from Central United States to Central America 1 destroyer moved from 101 Sea Zone to 89 Sea Zone 2 submarines moved from 101 Sea Zone to 88 Sea Zone 5 bombers moved from Midway to Japan 3 fighters and 1 tactical_bomber moved from Midway to Soviet Far East 3 bombers moved from Western United States to Soviet Far East 4 fighters moved from 25 Sea Zone to Soviet Far East 1 artillery moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Central United States to Central America 1 artillery, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone 1 artillery and 3 infantry moved from 89 Sea Zone to Central America 1 destroyer and 1 submarine moved from 30 Sea Zone to 25 Sea Zone 1 artillery and 3 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 25 Sea Zone to 8 Sea Zone Combat - Americans Air Battle in Japan Americans attacks with 5 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 1/4 hits, 0.67 expected hits 1 bomber killed by AA AA fire in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 4,8,7 and causes: 19 damage to unit: factory_major Bombing raid in Japan rolls: 7 and causes: 6 damage to unit: airfield Bombing raid in Japan causes 25 damage total. Damaged units is as follows: factory_major = 19, airfield = 6 Battle in 89 Sea Zone Americans attack with 1 cruiser, 3 destroyers and 2 transports Germans defend with 1 transport 1 transport owned by the Germans lost in 89 Sea Zone Americans win, taking 89 Sea Zone from Neutral with 1 cruiser, 3 destroyers and 2 transports remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Central America Americans attack with 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys Germans defend with 1 mech_infantry Americans roll dice for 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Central America, round 2 : 0/8 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Central America, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Central America, round 3 : 2/8 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Central America, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Central America Americans win, taking Central America from Germans with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 mech_infantry Cleaning up after air battles Non Combat Move - Americans 4 bombers moved from Japan to Soviet Far East 1 mech_infantry moved from Western United States to Alaska 1 infantry moved from Western United States to British Columbia 2 aaGuns moved from Western United States to British Columbia Place Units - Americans 6 bombers and 1 fighter placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 0.33 AA fire in Japan : : 0.17 Americans : -2.00
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Shensi 1 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Shensi Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Tsinghai Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Suiyuyan Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
Chinese : -1.00 Japanese : 1.00