2019 dawgoneit (Allies) vs SixUnder (Axis) BM


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Manchuria to Jehol
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Szechwan
            Battle in Jehol
                Chinese attack with 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Jehol, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 infantry
                Japanese defend with 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 0/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 tactical_bomber
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Hunan, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Hunan, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Hunan, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 infantry
                Japanese defend with 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 bombers, 4 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 3 Sea Zone to 2 Sea Zone
            1 bomber moved from Queensland to 42 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters moved from 3 Sea Zone to 2 Sea Zone
            1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            2 bombers moved from French West Africa to 91 Sea Zone
            3 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            2 bombers moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 3 artilleries, 1 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 109 Sea Zone
            1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from 109 Sea Zone to Scotland
            1 bomber moved from Amur to Yunnan
            1 bomber moved from 42 Sea Zone to Yunnan
            2 submarines moved from 93 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in 2 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 4 fighters
                Japanese defend with 3 submarines
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 4 fighters in 2 Sea Zone, round 2 : 3/10 hits, 4.67 expected hits
                    Japanese roll dice for 3 submarines in 2 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    3 submarines owned by the Japanese lost in 2 Sea Zone
                Americans win, taking 2 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 4 fighters remaining. Battle score for attacker is 18
                Casualties for Japanese: 3 submarines
            Battle in Yunnan
                Americans attack with 2 bombers
                Japanese defend with 2 armour
                    Americans roll dice for 2 bombers in Yunnan, round 2 : 0/2 hits, 1.33 expected hits
                    Japanese roll dice for 2 armour in Yunnan, round 2 : 2/2 hits, 1.00 expected hits
                    2 bombers owned by the Americans lost in Yunnan
                Japanese win with 2 armour remaining. Battle score for attacker is -24
                Casualties for Americans: 2 bombers
            Battle in Scotland
                Americans attack with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry
                Germans defend with 1 airfield, 5 artilleries and 5 infantry
                    Americans roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Scotland, round 2 : 3/6 hits, 2.17 expected hits
                    Germans roll dice for 5 artilleries and 5 infantry in Scotland, round 2 : 4/10 hits, 3.33 expected hits
                    3 infantry owned by the Germans, 1 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Scotland
                    Americans roll dice for 1 armour and 1 artillery in Scotland, round 3 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 5 artilleries and 2 infantry in Scotland, round 3 : 3/7 hits, 2.33 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Scotland
                Germans win with 5 artilleries and 1 infantry remaining. Battle score for attacker is -13
                Casualties for Americans: 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry
                Casualties for Germans: 4 infantry
            Battle in 110 Sea Zone
                Americans attack with 2 bombers, 3 destroyers and 1 submarine
                Germans defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers and 3 destroyers in 110 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    1 destroyer owned by the Germans, 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Germans lost in 110 Sea Zone
                    Americans roll dice for 2 bombers and 2 destroyers in 110 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    1 destroyer owned by the Americans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
                Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 23
                Casualties for Americans: 2 destroyers and 1 submarine
                Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
    
        Non Combat Move - Americans
            2 bombers moved from 110 Sea Zone to United Kingdom
            1 fighter and 1 tactical_bomber moved from Amur to Manchuria
            1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            3 destroyers placed in 10 Sea Zone
            1 transport placed in 10 Sea Zone
            Americans undo move 1.
            2 destroyers placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
            3 bombers placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,1,1,1,2,5
            Americans collect 49 PUs (1 lost to blockades); end with 49 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Manchuria to Jehol
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Szechwan
            Battle in Jehol
                Chinese attack with 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Jehol, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 infantry
                Japanese defend with 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 0/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 tactical_bomber
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Hunan, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Hunan, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Hunan, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 infantry
                Japanese defend with 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British repair damage of 3x airfield; Remaining resources: 41 PUs; 
            British buy 1 airfield, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 unit repaired.
            10 infantry moved from United Kingdom to Scotland
            3 infantry moved from United Kingdom to Scotland
            3 artilleries moved from United Kingdom to Scotland
            1 artillery moved from United Kingdom to Scotland
            2 artilleries and 3 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            1 infantry moved from India to Burma
            3 infantry moved from Union of South Africa to Rhodesia
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            3 infantry moved from Egypt to Trans-Jordan
            2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
    
        Combat - British
            Battle in Caucasus
                British attack with 2 artilleries and 3 infantry
                Italians defend with 1 armour and 1 infantry
                    British roll dice for 2 artilleries and 3 infantry in Caucasus, round 2 : 1/5 hits, 1.50 expected hits
                    Italians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Italians lost in Caucasus
                    British roll dice for 2 artilleries and 3 infantry in Caucasus, round 3 : 2/5 hits, 1.50 expected hits
                    Italians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
                British win, taking Caucasus from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour and 1 infantry
                Casualties for British: 1 infantry
            Battle in Scotland
                British attack with 4 artilleries and 13 infantry
                Germans defend with 1 airfield, 5 artilleries and 1 infantry
                    British roll dice for 4 artilleries and 13 infantry in Scotland, round 2 : 5/17 hits, 4.17 expected hits
                    Germans roll dice for 5 artilleries and 1 infantry in Scotland, round 2 : 1/6 hits, 2.00 expected hits
                    4 artilleries owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
                    British roll dice for 4 artilleries and 12 infantry in Scotland, round 3 : 3/16 hits, 4.00 expected hits
                    Germans roll dice for 1 artillery in Scotland, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Scotland
                British win, taking Scotland from Germans with 4 artilleries and 12 infantry remaining. Battle score for attacker is 20
                Casualties for British: 1 infantry
                Casualties for Germans: 5 artilleries and 1 infantry
    
        Non Combat Move - British
            3 infantry moved from Persia to Northwest Persia
            1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports moved from 81 Sea Zone to 98 Sea Zone
            1 armour and 1 mech_infantry moved from Morocco to Tunisia
            1 infantry moved from Morocco to Algeria
            1 transport moved from 91 Sea Zone to 106 Sea Zone
    
        Place Units - British
            1 airfield and 2 fighters placed in Egypt
            2 infantry placed in Persia
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.00
    British : -0.17
    Italians : -0.33
    Americans : -1.67
    Chinese : -0.33
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 2 armour, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Bryansk to Tambov
            1 infantry moved from Rostov to Volgograd
            1 armour moved from Bryansk to Volgograd
            1 bomber moved from Bryansk to Volgograd
            1 fighter moved from Bryansk to Volgograd
    
        Combat - Italians
            Battle in Tambov
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Italians win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Italians attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
                Russians defend with 1 factory_minor and 2 infantry
                    Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Volgograd, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Volgograd, round 3 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Italians win, taking Volgograd from Russians with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Volgograd to Bryansk
            1 fighter moved from Volgograd to Bryansk
            2 artilleries and 1 infantry moved from Ukraine to Bryansk
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 97 Sea Zone
            2 armour placed in Ukraine
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.33
    Russians : -1.33
    

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
    Northern Italy : 1 factory_major
    Southern Italy : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
    Bryansk : 1 flag, 1 aaGun, 2 artilleries, 1 bomber, 1 fighter and 2 infantry
    Rostov : 1 flag
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Tambov : 1 flag, 1 artillery and 1 infantry
    Ukraine : 1 flag, 2 armour and 1 factory_minor
    Western Ukraine : 1 flag
    Volgograd : 1 flag, 1 armour, 1 factory_minor and 1 infantry
    97 Sea Zone : 2 destroyers, 6 submarines and 1 transport
    

    Production/PUs Summary :

    Germans : 49 / 73
    Russians : 17 / 23
    Japanese : 55 / 62
    Americans : 50 / 74
    Chinese : 4 / 4
    British : 39 / 48
    UK_Pacific : 10 / 10
    Italians : 22 / 22
    ANZAC : 14 / 20
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 236 times
            2 was rolled 250 times
            3 was rolled 269 times
            4 was rolled 248 times
            5 was rolled 265 times
            6 was rolled 269 times
        Average roll : 3.561
        Median : 4.000
        Variance : 0.598
        Standard Deviation : 0.773
        Total rolls : 1537
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 5 times
            3 was rolled 3 times
            4 was rolled 3 times
            5 was rolled 6 times
            6 was rolled 5 times
        Average roll : 3.556
        Median : 4.000
        Variance : 0.288
        Standard Deviation : 0.537
        Total rolls : 27
    
    Germans Combat
            1 was rolled 44 times
            2 was rolled 45 times
            3 was rolled 47 times
            4 was rolled 41 times
            5 was rolled 37 times
            6 was rolled 47 times
        Average roll : 3.471
        Median : 3.000
        Variance : 0.290
        Standard Deviation : 0.539
        Total rolls : 261
    
    British Combat
            1 was rolled 31 times
            2 was rolled 42 times
            3 was rolled 36 times
            4 was rolled 31 times
            5 was rolled 38 times
            6 was rolled 32 times
        Average roll : 3.471
        Median : 3.000
        Variance : 0.478
        Standard Deviation : 0.692
        Total rolls : 210
    
    Italians Combat
            1 was rolled 29 times
            2 was rolled 25 times
            3 was rolled 28 times
            4 was rolled 25 times
            5 was rolled 35 times
            6 was rolled 28 times
        Average roll : 3.565
        Median : 4.000
        Variance : 0.398
        Standard Deviation : 0.631
        Total rolls : 170
    
    Americans Combat
            1 was rolled 27 times
            2 was rolled 35 times
            3 was rolled 33 times
            4 was rolled 32 times
            5 was rolled 26 times
            6 was rolled 31 times
        Average roll : 3.478
        Median : 3.000
        Variance : 0.335
        Standard Deviation : 0.579
        Total rolls : 184
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 59 times
            2 was rolled 47 times
            3 was rolled 71 times
            4 was rolled 56 times
            5 was rolled 63 times
            6 was rolled 61 times
        Average roll : 3.560
        Median : 4.000
        Variance : 0.886
        Standard Deviation : 0.941
        Total rolls : 357
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 3.929
        Median : 4.500
        Variance : 0.564
        Standard Deviation : 0.751
        Total rolls : 14
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 13 times
            2 was rolled 24 times
            3 was rolled 26 times
            4 was rolled 25 times
            5 was rolled 29 times
            6 was rolled 32 times
        Average roll : 3.866
        Median : 4.000
        Variance : 1.425
        Standard Deviation : 1.194
        Total rolls : 149
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.900
        Median : 4.000
        Variance : 0.593
        Standard Deviation : 0.770
        Total rolls : 10
    
    Russians Combat
            1 was rolled 17 times
            2 was rolled 19 times
            3 was rolled 14 times
            4 was rolled 20 times
            5 was rolled 18 times
            6 was rolled 25 times
        Average roll : 3.690
        Median : 4.000
        Variance : 0.597
        Standard Deviation : 0.772
        Total rolls : 113
    

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from 54 Sea Zone to 42 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from 54 Sea Zone to 42 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 cruiser and 5 transports moved from 111 Sea Zone to 112 Sea Zone
            1 bomber moved from Western Germany to 109 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            5 mech_infantrys moved from Eastern Poland to Smolensk
            1 infantry moved from Belarus to Smolensk
            1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
            2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
            3 bombers, 2 fighters and 1 tactical_bomber moved from Bryansk to Caucasus
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in United Kingdom causes 3 damage total. 
            Battle in 109 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 5 transports
                    5 transports owned by the Americans lost in 109 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 35
                Casualties for Americans: 5 transports
            Battle in Smolensk
                Germans attack with 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber
                Russians defend with 4 infantry
                    Germans roll dice for 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 2/8 hits, 2.17 expected hits
                    Russians roll dice for 4 infantry in Smolensk, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Smolensk, round 3 : 1/6 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Smolensk
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 4 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Germans: 1 infantry and 4 mech_infantrys
                Casualties for Russians: 4 infantry
            Battle in Caucasus
                Germans attack with 2 armour, 3 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                British defend with 2 artilleries and 2 infantry
                    Germans roll dice for 2 armour, 3 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 6/10 hits, 5.00 expected hits
                    Russians roll dice for 2 artilleries and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
                    2 artilleries owned by the British, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 armour, 3 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 2 artilleries and 2 infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Bryansk to Caucasus
            1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
            2 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
            3 bombers moved from Caucasus to Bryansk
            1 bomber moved from United Kingdom to Western Germany
            1 bomber moved from 109 Sea Zone to Western Germany
    
        Place Units - Germans
            1 carrier, 1 cruiser and 1 destroyer placed in 112 Sea Zone
            2 fighters placed in 112 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
            Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : 2.33
    AA fire in United Kingdom : : -0.17
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
    Western Germany : 2 aaGuns, 1 airfield, 5 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
    Germany : 1 factory_major
    Belarus : 1 flag
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 3 aaGuns, 6 armour, 2 artilleries, 3 bombers, 3 fighters, 23 infantry, 32 mech_infantrys and 2 tactical_bombers
    Nenetsia : 1 flag
    Archangel : 1 flag, 1 infantry
    Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
    Caucasus : 1 flag, 2 armour and 2 mech_infantrys
    Smolensk : 1 flag, 1 mech_infantry
    112 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 8 transports
    119 Sea Zone : 1 flag
    Bulgaria : 1 flag
    Greece : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 52 / 65
    Russians : 14 / 23
    Japanese : 55 / 62
    Americans : 50 / 74
    Chinese : 4 / 4
    British : 39 / 48
    UK_Pacific : 10 / 10
    Italians : 22 / 22
    ANZAC : 14 / 24
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 258 times
            2 was rolled 277 times
            3 was rolled 292 times
            4 was rolled 272 times
            5 was rolled 286 times
            6 was rolled 296 times
        Average roll : 3.559
        Median : 4.000
        Variance : 0.591
        Standard Deviation : 0.769
        Total rolls : 1681
    
    Null / Other
            1 was rolled 19 times
            2 was rolled 23 times
            3 was rolled 17 times
            4 was rolled 22 times
            5 was rolled 19 times
            6 was rolled 26 times
        Average roll : 3.611
        Median : 4.000
        Variance : 0.432
        Standard Deviation : 0.657
        Total rolls : 126
    
    Germans Combat
            1 was rolled 50 times
            2 was rolled 48 times
            3 was rolled 53 times
            4 was rolled 43 times
            5 was rolled 44 times
            6 was rolled 52 times
        Average roll : 3.479
        Median : 3.000
        Variance : 0.295
        Standard Deviation : 0.543
        Total rolls : 290
    
    British Combat
            1 was rolled 31 times
            2 was rolled 42 times
            3 was rolled 36 times
            4 was rolled 32 times
            5 was rolled 38 times
            6 was rolled 32 times
        Average roll : 3.474
        Median : 3.000
        Variance : 0.442
        Standard Deviation : 0.665
        Total rolls : 211
    
    Italians Combat
            1 was rolled 29 times
            2 was rolled 25 times
            3 was rolled 28 times
            4 was rolled 25 times
            5 was rolled 35 times
            6 was rolled 28 times
        Average roll : 3.565
        Median : 4.000
        Variance : 0.398
        Standard Deviation : 0.631
        Total rolls : 170
    
    Americans Combat
            1 was rolled 27 times
            2 was rolled 35 times
            3 was rolled 33 times
            4 was rolled 32 times
            5 was rolled 26 times
            6 was rolled 31 times
        Average roll : 3.478
        Median : 3.000
        Variance : 0.335
        Standard Deviation : 0.579
        Total rolls : 184
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 59 times
            2 was rolled 48 times
            3 was rolled 71 times
            4 was rolled 56 times
            5 was rolled 63 times
            6 was rolled 61 times
        Average roll : 3.556
        Median : 4.000
        Variance : 0.816
        Standard Deviation : 0.903
        Total rolls : 358
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 2 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 3.800
        Median : 4.000
        Variance : 0.393
        Standard Deviation : 0.627
        Total rolls : 15
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 13 times
            2 was rolled 24 times
            3 was rolled 26 times
            4 was rolled 25 times
            5 was rolled 29 times
            6 was rolled 32 times
        Average roll : 3.866
        Median : 4.000
        Variance : 1.425
        Standard Deviation : 1.194
        Total rolls : 149
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.900
        Median : 4.000
        Variance : 0.593
        Standard Deviation : 0.770
        Total rolls : 10
    
    Russians Combat
            1 was rolled 19 times
            2 was rolled 23 times
            3 was rolled 17 times
            4 was rolled 22 times
            5 was rolled 19 times
            6 was rolled 26 times
        Average roll : 3.611
        Median : 4.000
        Variance : 0.432
        Standard Deviation : 0.657
        Total rolls : 126
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians repair damage of 2x factory_major; Remaining resources: 21 PUs; 
            Russians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Timguska to Evenkiyskiy
                  Russians take Evenkiyskiy from Japanese
            1 infantry moved from Yenisey to Timguska
            1 artillery and 1 infantry moved from Vologda to Archangel
            2 infantry moved from Russia to Tambov
            1 artillery moved from Russia to Tambov
            3 infantry moved from Russia to Smolensk
            1 fighter and 1 tactical_bomber moved from Russia to Smolensk
            1 fighter moved from Russia to Tambov
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/5 hits, 1.67 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Archangel
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Italians defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tambov
                Russians win, taking Tambov from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Tambov to Russia
            1 fighter moved from Smolensk to Russia
            1 tactical_bomber moved from Smolensk to Russia
            2 aaGuns and 8 infantry moved from Amur to Buryatia
            1 infantry moved from Yakut S.S.R. to Buryatia
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Italians : -0.67
    Russians : 2.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 destroyer, 1 fighter, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Korea to Amur
                  Japanese take Amur from Russians
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
            1 battleship moved from 6 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
            1 infantry moved from Urals to Vologda
                  Japanese take Vologda from Russians
            1 infantry moved from Turkmenistan to Eastern Persia
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Shensi to Szechwan
            1 mech_infantry moved from Kansu to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Chahar to Suiyuyan
            1 artillery moved from Jehol to Chahar
            1 infantry moved from Hopei to Shensi
            2 armour moved from Yunnan to Burma
            1 tactical_bomber moved from Kweichow to Burma
            3 armour moved from French Indo China to Malaya
                  Japanese take Shan State from UK_Pacific
            2 fighters moved from French Indo China to Malaya
            1 artillery and 7 infantry moved from Japan to 6 Sea Zone
            1 artillery, 7 infantry and 4 transports moved from 6 Sea Zone to 26 Sea Zone
            1 artillery and 7 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 6 Sea Zone to 8 Sea Zone
            1 tactical_bomber moved from Hunan to Szechwan
    
        Combat - Japanese
            Battle in Hawaiian Islands
            Battle in Manchuria
                Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 fighter and 1 tactical_bomber; Chinese defend with 1 infantry; Russians defend with 1 infantry
                    Japanese roll dice for 1 battleship in Manchuria, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/6 hits, 2.50 expected hits
                    Chinese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 0/4 hits, 1.83 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Manchuria
                    Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 3 : 2/6 hits, 2.50 expected hits
                    Chinese roll dice for 1 fighter and 1 tactical_bomber in Manchuria, round 3 : 2/2 hits, 1.17 expected hits
                    2 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Manchuria
                Japanese win, taking Hawaiian Islands from Americans, taking Manchuria from Chinese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21
                Casualties for Chinese: 1 infantry
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 fighter and 1 tactical_bomber
            Battle in Eastern Persia
                Japanese attack with 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Eastern Persia
                British win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Japanese attack with 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 2 armour and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 2 armour and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Malaya
                Japanese attack with 3 armour and 2 fighters
                British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 3 armour and 2 fighters in Malaya, round 2 : 3/5 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 2 armour and 2 fighters remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 armour
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Malaya to French Indo China
            1 tactical_bomber moved from Burma to Yunnan
            1 tactical_bomber moved from Szechwan to Kweichow
            1 fighter moved from 36 Sea Zone to Hunan
            1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Hopei
            3 submarines moved from 26 Sea Zone to 10 Sea Zone
            1 destroyer moved from 6 Sea Zone to 3 Sea Zone
    
        Place Units - Japanese
            1 destroyer and 2 transports placed in 6 Sea Zone
            1 fighter placed in Japan
            3 mech_infantrys placed in Kiangsu
            3 armour placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    Chinese : -0.67
    UK_Pacific : 0.33
    Japanese : -2.50
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
    Iwo Jima : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag
    Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
    Kiangsi : 1 flag
    Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
    Jehol : 1 flag
    Manchuria : 1 flag, 2 artilleries
    Hainan : 1 harbour
    Shensi : 1 flag, 1 infantry
    Yunnan : 1 flag, 1 tactical_bomber
    Suiyuyan : 1 flag, 1 mech_infantry
    Kweichow : 1 flag, 1 tactical_bomber
    Hunan : 1 flag, 1 fighter
    Kansu : 1 flag, 1 infantry
    Hopei : 1 flag, 1 fighter
    Tsinghai : 1 flag, 1 mech_infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 1 artillery
    Sikang : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 mech_infantry
    Shan State : 1 flag
    Burma : 1 flag, 2 armour
    Malaya : 1 flag, 2 armour and 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield and 1 harbour
    Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 7 infantry
    Amur : 1 flag, 1 marine
    Kazakhstan : 1 flag
    French Indo China : 1 flag, 3 armour, 1 factory_minor and 2 fighters
    Celebes : 1 flag
    Sumatra : 1 flag
    42 Sea Zone : 1 flag
    43 Sea Zone : 1 flag
    37 Sea Zone : 1 flag
    36 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 fighters
    26 Sea Zone : 4 transports
    10 Sea Zone : 3 submarines
    19 Sea Zone : 1 battleship and 2 transports
    8 Sea Zone : 1 destroyer
    3 Sea Zone : 1 destroyer
    6 Sea Zone : 2 carriers, 3 destroyers, 2 fighters, 1 tactical_bomber and 2 transports
    Urals : 1 flag
    Vologda : 1 flag, 1 infantry
    Turkmenistan : 1 flag
    75 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 50 / 65
    Russians : 16 / 30
    Japanese : 66 / 74
    Americans : 49 / 74
    Chinese : 0 / 4
    British : 39 / 48
    UK_Pacific : 5 / 10
    Italians : 21 / 22
    ANZAC : 14 / 24
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 248 times
            2 was rolled 267 times
            3 was rolled 289 times
            4 was rolled 260 times
            5 was rolled 283 times
            6 was rolled 285 times
        Average roll : 3.562
        Median : 4.000
        Variance : 0.812
        Standard Deviation : 0.901
        Total rolls : 1632
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 5 times
            3 was rolled 3 times
            4 was rolled 4 times
            5 was rolled 6 times
            6 was rolled 5 times
        Average roll : 3.571
        Median : 4.000
        Variance : 0.198
        Standard Deviation : 0.444
        Total rolls : 28
    
    Germans Combat
            1 was rolled 49 times
            2 was rolled 48 times
            3 was rolled 53 times
            4 was rolled 44 times
            5 was rolled 45 times
            6 was rolled 52 times
        Average roll : 3.495
        Median : 3.000
        Variance : 0.226
        Standard Deviation : 0.475
        Total rolls : 291
    
    British Combat
            1 was rolled 32 times
            2 was rolled 42 times
            3 was rolled 36 times
            4 was rolled 31 times
            5 was rolled 38 times
            6 was rolled 32 times
        Average roll : 3.460
        Median : 3.000
        Variance : 0.442
        Standard Deviation : 0.665
        Total rolls : 211
    
    Italians Combat
            1 was rolled 29 times
            2 was rolled 25 times
            3 was rolled 29 times
            4 was rolled 25 times
            5 was rolled 36 times
            6 was rolled 28 times
        Average roll : 3.570
        Median : 4.000
        Variance : 0.476
        Standard Deviation : 0.690
        Total rolls : 172
    
    Americans Combat
            1 was rolled 27 times
            2 was rolled 35 times
            3 was rolled 33 times
            4 was rolled 32 times
            5 was rolled 26 times
            6 was rolled 31 times
        Average roll : 3.478
        Median : 3.000
        Variance : 0.335
        Standard Deviation : 0.579
        Total rolls : 184
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 61 times
            2 was rolled 51 times
            3 was rolled 76 times
            4 was rolled 59 times
            5 was rolled 71 times
            6 was rolled 67 times
        Average roll : 3.595
        Median : 4.000
        Variance : 1.054
        Standard Deviation : 1.027
        Total rolls : 385
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 2 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 3.800
        Median : 4.000
        Variance : 0.393
        Standard Deviation : 0.627
        Total rolls : 15
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 13 times
            2 was rolled 25 times
            3 was rolled 28 times
            4 was rolled 26 times
            5 was rolled 30 times
            6 was rolled 35 times
        Average roll : 3.892
        Median : 4.000
        Variance : 1.736
        Standard Deviation : 1.318
        Total rolls : 157
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 3 times
            4 was rolled 4 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.750
        Median : 4.000
        Variance : 0.909
        Standard Deviation : 0.953
        Total rolls : 12
    
    Russians Combat
            1 was rolled 21 times
            2 was rolled 26 times
            3 was rolled 20 times
            4 was rolled 23 times
            5 was rolled 18 times
            6 was rolled 27 times
        Average roll : 3.533
        Median : 4.000
        Variance : 0.459
        Standard Deviation : 0.677
        Total rolls : 135
    

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 2 bombers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 2 Sea Zone to 3 Sea Zone
            1 destroyer moved from 2 Sea Zone to 8 Sea Zone
            2 fighters moved from 2 Sea Zone to 3 Sea Zone
            2 fighters moved from 2 Sea Zone to 8 Sea Zone
            1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 2 Sea Zone to 10 Sea Zone
            1 bomber moved from Western United States to 26 Sea Zone
            1 bomber moved from Western United States to 8 Sea Zone
            1 bomber moved from Western United States to 3 Sea Zone
            1 armour and 2 mech_infantrys moved from Alaska to Western United States
            1 transport moved from 10 Sea Zone to 1 Sea Zone
            1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
            1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
            2 submarines moved from 91 Sea Zone to 92 Sea Zone
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            2 bombers moved from United Kingdom to Gibraltar
    
        Combat - Americans
            Battle in 26 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 4 transports
                    4 transports owned by the Japanese lost in 26 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 28
                Casualties for Japanese: 4 transports
            Battle in 10 Sea Zone
                Americans attack with 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry and 1 transport
                Japanese defend with 3 submarines
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 transport in 10 Sea Zone, round 2 : 4/8 hits, 3.67 expected hits
                    Japanese roll dice for 3 submarines in 10 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                Units damaged: 1 carrier owned by the Americans
                    3 submarines owned by the Japanese lost in 10 Sea Zone
                Americans win, taking 10 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 18
                Casualties for Japanese: 3 submarines
            Battle in 8 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 8 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 3 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 3 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 3 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 8 Sea Zone to 10 Sea Zone
            2 fighters moved from 10 Sea Zone to Western United States
            2 fighters moved from 3 Sea Zone to 10 Sea Zone
            1 bomber moved from 8 Sea Zone to Western United States
            1 bomber moved from 3 Sea Zone to Alaska
            1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
            1 bomber moved from 26 Sea Zone to Western United States
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 carrier
            EDIT: Removing units owned by Americans from Western United States: 2 fighters
            EDIT: Adding units owned by Americans to 10 Sea Zone: 2 fighters
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 battleship
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 battleship
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 battleship
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 battleship
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
            EDIT: Turning off Edit Mode
            1 submarine and 3 transports placed in 10 Sea Zone
            1 armour, 2 artilleries and 3 infantry placed in Western United States
            Americans undo move 1.
            1 submarine and 2 transports placed in 10 Sea Zone
            1 bomber placed in Western United States
            Americans undo move 2.
            3 transports placed in 10 Sea Zone
            Americans undo move 3.
            2 transports placed in 10 Sea Zone
            1 bomber placed in Western United States
            1 submarine and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 49 PUs; end with 49 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Hopei
            Battle in Yunnan
                Chinese attack with 1 infantry
                Japanese defend with 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 tactical_bomber
            Battle in Hopei
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Hopei, round 2 : 0/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Hopei, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Hunan, round 2 : 0/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Hunan, round 3 : 0/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Hunan, round 4 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 infantry
                Japanese defend with 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Kweichow, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Kweichow, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Kweichow, round 4 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Kweichow, round 5 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : -2.83
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 2 bombers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 2 Sea Zone to 3 Sea Zone
            1 destroyer moved from 2 Sea Zone to 8 Sea Zone
            2 fighters moved from 2 Sea Zone to 3 Sea Zone
            2 fighters moved from 2 Sea Zone to 8 Sea Zone
            1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 2 Sea Zone to 10 Sea Zone
            1 bomber moved from Western United States to 26 Sea Zone
            1 bomber moved from Western United States to 8 Sea Zone
            1 bomber moved from Western United States to 3 Sea Zone
            1 armour and 2 mech_infantrys moved from Alaska to Western United States
            1 transport moved from 10 Sea Zone to 1 Sea Zone
            1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
            1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
            2 submarines moved from 91 Sea Zone to 92 Sea Zone
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            2 bombers moved from United Kingdom to Gibraltar
    
        Combat - Americans
            Battle in 26 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 4 transports
                    4 transports owned by the Japanese lost in 26 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 28
                Casualties for Japanese: 4 transports
            Battle in 10 Sea Zone
                Americans attack with 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry and 1 transport
                Japanese defend with 3 submarines
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 transport in 10 Sea Zone, round 2 : 4/8 hits, 3.67 expected hits
                    Japanese roll dice for 3 submarines in 10 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                Units damaged: 1 carrier owned by the Americans
                    3 submarines owned by the Japanese lost in 10 Sea Zone
                Americans win, taking 10 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 18
                Casualties for Japanese: 3 submarines
            Battle in 8 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 8 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 3 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 3 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 3 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 8 Sea Zone to 10 Sea Zone
            2 fighters moved from 10 Sea Zone to Western United States
            2 fighters moved from 3 Sea Zone to 10 Sea Zone
            1 bomber moved from 8 Sea Zone to Western United States
            1 bomber moved from 3 Sea Zone to Alaska
            1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
            1 bomber moved from 26 Sea Zone to Western United States
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 carrier
            EDIT: Removing units owned by Americans from Western United States: 2 fighters
            EDIT: Adding units owned by Americans to 10 Sea Zone: 2 fighters
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 battleship
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 battleship
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 battleship
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 battleship
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
            EDIT: Turning off Edit Mode
            1 submarine and 3 transports placed in 10 Sea Zone
            1 armour, 2 artilleries and 3 infantry placed in Western United States
            Americans undo move 1.
            1 submarine and 2 transports placed in 10 Sea Zone
            1 bomber placed in Western United States
            Americans undo move 2.
            3 transports placed in 10 Sea Zone
            Americans undo move 3.
            2 transports placed in 10 Sea Zone
            1 bomber placed in Western United States
            1 submarine and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 49 PUs; end with 49 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Hopei
            Battle in Yunnan
                Chinese attack with 1 infantry
                Japanese defend with 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 tactical_bomber
            Battle in Hopei
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Hopei, round 2 : 0/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Hopei, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Hunan, round 2 : 0/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Hunan, round 3 : 0/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Hunan, round 4 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 infantry
                Japanese defend with 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Kweichow, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Kweichow, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Kweichow, round 4 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Kweichow, round 5 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 5 PUs
    
        Purchase Units - British
            British repair damage of 11x factory_major; Remaining resources: 37 PUs; 
            British buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
            2 infantry moved from Persia to Northwest Persia
            1 infantry moved from Eastern Persia to Persia
            2 artilleries and 2 infantry moved from Iraq to Northwest Persia
            1 armour and 1 mech_infantry moved from Tunisia to Tobruk
            1 infantry moved from Algeria to Tunisia
            1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports moved from 98 Sea Zone to 92 Sea Zone
            3 infantry moved from Rhodesia to Belgian Congo
            3 infantry moved from Trans-Jordan to Egypt
            2 fighters moved from Egypt to Gibraltar
    
        Combat - British
            Battle in Burma
                British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Japanese defend with 2 armour
                    British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 1.67 expected hits
                    Japanese roll dice for 2 armour in Burma, round 2 : 2/2 hits, 1.00 expected hits
                    2 armour owned by the Japanese and 2 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 armour
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Burma to India
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Scotland: 4 artilleries and 12 infantry
            EDIT: Adding units owned by British to United Kingdom: 4 artilleries and 12 infantry
            EDIT: Turning off Edit Mode
            1 artillery and 4 infantry placed in United Kingdom
            1 infantry placed in Egypt
            2 infantry placed in Iraq
            2 infantry placed in Persia
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    British : 0.33
    Americans : 0.33
    Chinese : -0.67
    Japanese : -2.00
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            1 artillery and 1 infantry moved from Bryansk to Smolensk
            1 armour and 1 infantry moved from Volgograd to Samara
            1 artillery and 1 infantry moved from Bryansk to Smolensk
            1 fighter moved from Bryansk to Smolensk
            1 bomber moved from Bryansk to Samara
            2 armour moved from Ukraine to Caucasus
    
        Combat - Italians
            Battle in Crete
            Battle in Smolensk
                Italians attack with 2 artilleries, 1 fighter and 2 infantry
                Russians defend with 3 infantry
                    Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Smolensk, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 3 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Smolensk
                    Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Smolensk, round 3 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Italians win, taking Crete from Neutral_Allies, taking Smolensk from Russians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Samara
                Italians attack with 1 armour, 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 bomber and 1 infantry in Samara, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Italians win, taking Samara from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Samara to Bryansk
            1 fighter moved from Smolensk to Bryansk
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
            3 infantry placed in Volgograd
            1 infantry placed in Ukraine
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : -0.67
    

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
    Northern Italy : 1 factory_major
    Southern Italy : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry
    Bryansk : 1 flag, 1 aaGun, 1 bomber and 1 fighter
    Rostov : 1 flag
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Ukraine : 1 flag, 1 factory_minor and 1 infantry
    Western Ukraine : 1 flag
    Volgograd : 1 flag, 1 factory_minor and 3 infantry
    Caucasus : 2 armour
    Smolensk : 1 flag, 2 artilleries and 1 infantry
    Samara : 1 flag, 1 armour and 1 infantry
    Crete : 1 flag, 1 artillery and 1 infantry
    99 Sea Zone : 1 transport
    97 Sea Zone : 2 destroyers and 6 submarines
    

    Production/PUs Summary :

    Germans : 50 / 65
    Russians : 14 / 30
    Japanese : 64 / 74
    Americans : 49 / 69
    Chinese : 1 / 5
    British : 39 / 48
    UK_Pacific : 6 / 6
    Italians : 23 / 23
    ANZAC : 14 / 24
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 257 times
            2 was rolled 277 times
            3 was rolled 303 times
            4 was rolled 268 times
            5 was rolled 295 times
            6 was rolled 297 times
        Average roll : 3.565
        Median : 4.000
        Variance : 0.989
        Standard Deviation : 0.994
        Total rolls : 1697
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 5 times
            3 was rolled 3 times
            4 was rolled 4 times
            5 was rolled 6 times
            6 was rolled 5 times
        Average roll : 3.571
        Median : 4.000
        Variance : 0.198
        Standard Deviation : 0.444
        Total rolls : 28
    
    Germans Combat
            1 was rolled 49 times
            2 was rolled 48 times
            3 was rolled 53 times
            4 was rolled 44 times
            5 was rolled 45 times
            6 was rolled 52 times
        Average roll : 3.495
        Median : 3.000
        Variance : 0.226
        Standard Deviation : 0.475
        Total rolls : 291
    
    British Combat
            1 was rolled 33 times
            2 was rolled 45 times
            3 was rolled 36 times
            4 was rolled 31 times
            5 was rolled 38 times
            6 was rolled 33 times
        Average roll : 3.440
        Median : 3.000
        Variance : 0.595
        Standard Deviation : 0.772
        Total rolls : 216
    
    Italians Combat
            1 was rolled 31 times
            2 was rolled 28 times
            3 was rolled 30 times
            4 was rolled 26 times
            5 was rolled 40 times
            6 was rolled 29 times
        Average roll : 3.560
        Median : 4.000
        Variance : 0.652
        Standard Deviation : 0.808
        Total rolls : 184
    
    Americans Combat
            1 was rolled 30 times
            2 was rolled 37 times
            3 was rolled 38 times
            4 was rolled 34 times
            5 was rolled 29 times
            6 was rolled 32 times
        Average roll : 3.455
        Median : 3.000
        Variance : 0.338
        Standard Deviation : 0.582
        Total rolls : 200
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 62 times
            2 was rolled 52 times
            3 was rolled 81 times
            4 was rolled 61 times
            5 was rolled 74 times
            6 was rolled 72 times
        Average roll : 3.619
        Median : 4.000
        Variance : 1.387
        Standard Deviation : 1.178
        Total rolls : 402
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 2 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 3.800
        Median : 4.000
        Variance : 0.393
        Standard Deviation : 0.627
        Total rolls : 15
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 14 times
            2 was rolled 26 times
            3 was rolled 30 times
            4 was rolled 28 times
            5 was rolled 31 times
            6 was rolled 38 times
        Average roll : 3.898
        Median : 4.000
        Variance : 1.885
        Standard Deviation : 1.373
        Total rolls : 167
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 3 times
            4 was rolled 4 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.750
        Median : 4.000
        Variance : 0.909
        Standard Deviation : 0.953
        Total rolls : 12
    
    Russians Combat
            1 was rolled 22 times
            2 was rolled 26 times
            3 was rolled 21 times
            4 was rolled 24 times
            5 was rolled 19 times
            6 was rolled 28 times
        Average roll : 3.543
        Median : 4.000
        Variance : 0.398
        Standard Deviation : 0.631
        Total rolls : 140
    

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
                  ANZAC take 37 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
                  ANZAC take 43 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 carrier and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
    
        Place Units - ANZAC
            1 armour placed in New South Wales
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
                  ANZAC take 37 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
                  ANZAC take 43 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 carrier and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
    
        Place Units - ANZAC
            1 armour placed in New South Wales
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 3 fighters, 2 infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour and 3 mech_infantrys moved from Bryansk to Archangel
            2 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
            5 armour and 10 mech_infantrys moved from Bryansk to Caucasus
            1 artillery and 2 infantry moved from Bryansk to Tambov
            1 artillery moved from Bryansk to Tambov
            2 fighters and 2 tactical_bombers moved from Bryansk to Northwest Persia
            3 bombers and 1 fighter moved from Bryansk to Northwest Persia
            9 mech_infantrys moved from Bryansk to Eastern Poland
            2 bombers and 1 fighter moved from Western Germany to United Kingdom
            4 infantry moved from Western Germany to 112 Sea Zone
            5 artilleries moved from Western Germany to 112 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            2 fighters moved from Western Germany to 110 Sea Zone
            5 artilleries, 1 carrier, 2 cruisers, 2 fighters, 4 infantry and 8 transports moved from 112 Sea Zone to 111 Sea Zone
            5 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
            10 mech_infantrys moved from Bryansk to Caucasus
            1 infantry moved from Bryansk to Tambov
    
        Combat - Germans
            Battle in Scotland
            Battle in Northwest Persia
                Germans attack with 2 armour, 3 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers
                British defend with 2 artilleries, 7 infantry and 4 mech_infantrys; French defend with 2 infantry
                    Germans roll dice for 2 armour, 3 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 6/12 hits, 6.17 expected hits
                    British roll dice for 2 artilleries, 9 infantry and 4 mech_infantrys in Northwest Persia, round 2 : 5/15 hits, 5.00 expected hits
                    3 fighters owned by the Germans, 2 infantry owned by the French, 2 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Northwest Persia
                    Germans roll dice for 2 armour, 3 bombers and 2 tactical_bombers in Northwest Persia, round 3 : 1/7 hits, 4.33 expected hits
                    British roll dice for 2 artilleries, 3 infantry and 4 mech_infantrys in Northwest Persia, round 3 : 4/9 hits, 3.00 expected hits
                    2 armour owned by the Germans, 2 tactical_bombers owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                 retreated to Northwest Persia
                British win, taking Scotland from British with 2 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is -51
                Casualties for Germans: 2 armour, 3 fighters, 2 mech_infantrys and 2 tactical_bombers
                Casualties for British: 5 infantry
                Casualties for French: 2 infantry
            Battle in Tambov
                Germans attack with 2 artilleries and 3 infantry
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 2 artilleries and 3 infantry in Tambov, round 2 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Germans roll dice for 2 artilleries and 2 infantry in Tambov, round 3 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Germans roll dice for 2 artilleries and 2 infantry in Tambov, round 4 : 3/4 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Tambov, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 destroyer and 2 fighters
                Americans defend with 1 destroyer
                    Germans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 110 Sea Zone
                Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in United Kingdom
                Germans attack with 2 bombers and 1 fighter
                British defend with 5 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 1 harbour, 28 infantry and 1 mech_infantry; French defend with 2 infantry
                    AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 2 bombers and 1 fighter in United Kingdom, round 2 : 3/3 hits, 1.83 expected hits
                    British roll dice for 5 aaGuns, 7 artilleries, 30 infantry and 1 mech_infantry in United Kingdom, round 2 : 14/38 hits, 12.67 expected hits
                    3 aaGuns owned by the British, 1 fighter owned by the Germans and 2 bombers owned by the Germans lost in United Kingdom
                British win with 2 aaGuns, 7 artilleries, 30 infantry and 1 mech_infantry remaining. Battle score for attacker is -19
                Casualties for Germans: 2 bombers and 1 fighter
                Casualties for British: 3 aaGuns
            Battle in Archangel
                Germans attack with 1 armour and 3 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 armour and 3 mech_infantrys in Archangel, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    Germans roll dice for 1 armour and 3 mech_infantrys in Archangel, round 3 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 4 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to United Kingdom: 3 aaGuns
            EDIT: Turning off Edit Mode
            3 bombers moved from Northwest Persia to Caucasus
            3 aaGuns moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Rostov
            19 infantry moved from Bryansk to Western Ukraine
            2 fighters moved from 110 Sea Zone to Western Germany
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Western Germany: 2 bombers and 1 fighter
            EDIT: Turning off Edit Mode
            3 fighters placed in Western Germany
            1 artillery and 2 infantry placed in Novgorod
            2 submarines placed in 110 Sea Zone
            Germans undo move 3.
            2 submarines placed in 110 Sea Zone
            3 artilleries placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
            Germans collect 52 PUs (2 lost to blockades); end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    British : 2.33
    Americans : -0.33
    Russians : -1.33
    AA fire in United Kingdom : : -0.50
    

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield, 5 artilleries and 4 infantry
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
    Western Germany : 2 aaGuns, 1 airfield, 3 artilleries, 2 bombers, 1 factory_major, 6 fighters and 1 harbour
    Germany : 1 factory_major
    Belarus : 1 flag
    Karelia : 1 flag
    Baltic States : 1 flag
    Rostov : 1 infantry
    Nenetsia : 1 flag
    Archangel : 1 flag, 1 armour and 2 mech_infantrys
    Eastern Poland : 9 mech_infantrys
    Tambov : 1 flag, 2 artilleries and 2 infantry
    Western Ukraine : 3 aaGuns and 19 infantry
    Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
    Caucasus : 1 flag, 5 armour, 3 bombers and 20 mech_infantrys
    119 Sea Zone : 1 flag
    Bulgaria : 1 flag
    Greece : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag
    110 Sea Zone : 1 destroyer and 2 submarines
    111 Sea Zone : 1 carrier, 2 cruisers, 2 fighters and 8 transports
    

    Production/PUs Summary :

    Germans : 54 / 70
    Russians : 12 / 30
    Japanese : 60 / 74
    Americans : 49 / 69
    Chinese : 1 / 5
    British : 37 / 48
    UK_Pacific : 6 / 6
    Italians : 23 / 23
    ANZAC : 18 / 27
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 293 times
            2 was rolled 319 times
            3 was rolled 344 times
            4 was rolled 309 times
            5 was rolled 333 times
            6 was rolled 350 times
        Average roll : 3.575
        Median : 4.000
        Variance : 1.215
        Standard Deviation : 1.102
        Total rolls : 1948
    
    Null / Other
            1 was rolled 23 times
            2 was rolled 27 times
            3 was rolled 22 times
            4 was rolled 24 times
            5 was rolled 23 times
            6 was rolled 33 times
        Average roll : 3.632
        Median : 4.000
        Variance : 0.565
        Standard Deviation : 0.752
        Total rolls : 152
    
    Germans Combat
            1 was rolled 56 times
            2 was rolled 54 times
            3 was rolled 64 times
            4 was rolled 54 times
            5 was rolled 53 times
            6 was rolled 59 times
        Average roll : 3.503
        Median : 3.000
        Variance : 0.258
        Standard Deviation : 0.508
        Total rolls : 340
    
    British Combat
            1 was rolled 43 times
            2 was rolled 58 times
            3 was rolled 46 times
            4 was rolled 42 times
            5 was rolled 47 times
            6 was rolled 45 times
        Average roll : 3.452
        Median : 3.000
        Variance : 0.596
        Standard Deviation : 0.772
        Total rolls : 281
    
    Italians Combat
            1 was rolled 31 times
            2 was rolled 28 times
            3 was rolled 30 times
            4 was rolled 26 times
            5 was rolled 40 times
            6 was rolled 29 times
        Average roll : 3.560
        Median : 4.000
        Variance : 0.652
        Standard Deviation : 0.808
        Total rolls : 184
    
    Americans Combat
            1 was rolled 30 times
            2 was rolled 37 times
            3 was rolled 38 times
            4 was rolled 34 times
            5 was rolled 29 times
            6 was rolled 33 times
        Average roll : 3.468
        Median : 3.000
        Variance : 0.328
        Standard Deviation : 0.572
        Total rolls : 201
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 62 times
            2 was rolled 52 times
            3 was rolled 81 times
            4 was rolled 61 times
            5 was rolled 74 times
            6 was rolled 72 times
        Average roll : 3.619
        Median : 4.000
        Variance : 1.387
        Standard Deviation : 1.178
        Total rolls : 402
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 2 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 3.800
        Median : 4.000
        Variance : 0.393
        Standard Deviation : 0.627
        Total rolls : 15
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 14 times
            2 was rolled 26 times
            3 was rolled 30 times
            4 was rolled 28 times
            5 was rolled 31 times
            6 was rolled 38 times
        Average roll : 3.898
        Median : 4.000
        Variance : 1.885
        Standard Deviation : 1.373
        Total rolls : 167
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 3 times
            4 was rolled 4 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.750
        Median : 4.000
        Variance : 0.909
        Standard Deviation : 0.953
        Total rolls : 12
    
    Russians Combat
            1 was rolled 23 times
            2 was rolled 27 times
            3 was rolled 22 times
            4 was rolled 24 times
            5 was rolled 23 times
            6 was rolled 33 times
        Average roll : 3.632
        Median : 4.000
        Variance : 0.565
        Standard Deviation : 0.752
        Total rolls : 152
    

    Savegame


  • @dawgoneit
    i went to bomb london, with 2 bombers and a fighter

    and must of clicked attack instead of bomb…

    i ended the battle, added your units 3 AA back into London, and put my planes back in Western Germany, is there a way we can roll that battle on the forums and edit the game?


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 3 fighters, 2 infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour and 3 mech_infantrys moved from Bryansk to Archangel
            2 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
            5 armour and 10 mech_infantrys moved from Bryansk to Caucasus
            1 artillery and 2 infantry moved from Bryansk to Tambov
            1 artillery moved from Bryansk to Tambov
            2 fighters and 2 tactical_bombers moved from Bryansk to Northwest Persia
            3 bombers and 1 fighter moved from Bryansk to Northwest Persia
            9 mech_infantrys moved from Bryansk to Eastern Poland
            2 bombers and 1 fighter moved from Western Germany to United Kingdom
            4 infantry moved from Western Germany to 112 Sea Zone
            5 artilleries moved from Western Germany to 112 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            2 fighters moved from Western Germany to 110 Sea Zone
            5 artilleries, 1 carrier, 2 cruisers, 2 fighters, 4 infantry and 8 transports moved from 112 Sea Zone to 111 Sea Zone
            5 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
            10 mech_infantrys moved from Bryansk to Caucasus
            1 infantry moved from Bryansk to Tambov
    
        Combat - Germans
            Battle in Scotland
            Battle in Northwest Persia
                Germans attack with 2 armour, 3 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers
                British defend with 2 artilleries, 7 infantry and 4 mech_infantrys; French defend with 2 infantry
                    Germans roll dice for 2 armour, 3 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 6/12 hits, 6.17 expected hits
                    British roll dice for 2 artilleries, 9 infantry and 4 mech_infantrys in Northwest Persia, round 2 : 5/15 hits, 5.00 expected hits
                    3 fighters owned by the Germans, 2 infantry owned by the French, 2 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Northwest Persia
                    Germans roll dice for 2 armour, 3 bombers and 2 tactical_bombers in Northwest Persia, round 3 : 1/7 hits, 4.33 expected hits
                    British roll dice for 2 artilleries, 3 infantry and 4 mech_infantrys in Northwest Persia, round 3 : 4/9 hits, 3.00 expected hits
                    2 armour owned by the Germans, 2 tactical_bombers owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                 retreated to Northwest Persia
                British win, taking Scotland from British with 2 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is -51
                Casualties for Germans: 2 armour, 3 fighters, 2 mech_infantrys and 2 tactical_bombers
                Casualties for British: 5 infantry
                Casualties for French: 2 infantry
            Battle in Tambov
                Germans attack with 2 artilleries and 3 infantry
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 2 artilleries and 3 infantry in Tambov, round 2 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Germans roll dice for 2 artilleries and 2 infantry in Tambov, round 3 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Germans roll dice for 2 artilleries and 2 infantry in Tambov, round 4 : 3/4 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Tambov, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 destroyer and 2 fighters
                Americans defend with 1 destroyer
                    Germans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 110 Sea Zone
                Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in United Kingdom
                Germans attack with 2 bombers and 1 fighter
                British defend with 5 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 1 harbour, 28 infantry and 1 mech_infantry; French defend with 2 infantry
                    AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 2 bombers and 1 fighter in United Kingdom, round 2 : 3/3 hits, 1.83 expected hits
                    British roll dice for 5 aaGuns, 7 artilleries, 30 infantry and 1 mech_infantry in United Kingdom, round 2 : 14/38 hits, 12.67 expected hits
                    3 aaGuns owned by the British, 1 fighter owned by the Germans and 2 bombers owned by the Germans lost in United Kingdom
                British win with 2 aaGuns, 7 artilleries, 30 infantry and 1 mech_infantry remaining. Battle score for attacker is -19
                Casualties for Germans: 2 bombers and 1 fighter
                Casualties for British: 3 aaGuns
            Battle in Archangel
                Germans attack with 1 armour and 3 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 armour and 3 mech_infantrys in Archangel, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    Germans roll dice for 1 armour and 3 mech_infantrys in Archangel, round 3 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 4 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to United Kingdom: 3 aaGuns
            EDIT: Turning off Edit Mode
            3 bombers moved from Northwest Persia to Caucasus
            3 aaGuns moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Rostov
            19 infantry moved from Bryansk to Western Ukraine
            2 fighters moved from 110 Sea Zone to Western Germany
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Western Germany: 2 bombers and 1 fighter
            EDIT: Turning off Edit Mode
            3 fighters placed in Western Germany
            1 artillery and 2 infantry placed in Novgorod
            2 submarines placed in 110 Sea Zone
            Germans undo move 3.
            2 submarines placed in 110 Sea Zone
            3 artilleries placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
            Germans collect 52 PUs (2 lost to blockades); end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    British : 2.33
    Americans : -0.33
    Russians : -1.33
    AA fire in United Kingdom : : -0.50
    

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield, 5 artilleries and 4 infantry
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
    Western Germany : 2 aaGuns, 1 airfield, 3 artilleries, 2 bombers, 1 factory_major, 6 fighters and 1 harbour
    Germany : 1 factory_major
    Belarus : 1 flag
    Karelia : 1 flag
    Baltic States : 1 flag
    Rostov : 1 infantry
    Nenetsia : 1 flag
    Archangel : 1 flag, 1 armour and 2 mech_infantrys
    Eastern Poland : 9 mech_infantrys
    Tambov : 1 flag, 2 artilleries and 2 infantry
    Western Ukraine : 3 aaGuns and 19 infantry
    Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
    Caucasus : 1 flag, 5 armour, 3 bombers and 20 mech_infantrys
    119 Sea Zone : 1 flag
    Bulgaria : 1 flag
    Greece : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag
    110 Sea Zone : 1 destroyer and 2 submarines
    111 Sea Zone : 1 carrier, 2 cruisers, 2 fighters and 8 transports
    

    Production/PUs Summary :

    Germans : 54 / 70
    Russians : 12 / 30
    Japanese : 60 / 74
    Americans : 49 / 69
    Chinese : 1 / 5
    British : 37 / 48
    UK_Pacific : 6 / 6
    Italians : 23 / 23
    ANZAC : 18 / 27
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 293 times
            2 was rolled 319 times
            3 was rolled 344 times
            4 was rolled 309 times
            5 was rolled 333 times
            6 was rolled 350 times
        Average roll : 3.575
        Median : 4.000
        Variance : 1.215
        Standard Deviation : 1.102
        Total rolls : 1948
    
    Null / Other
            1 was rolled 23 times
            2 was rolled 27 times
            3 was rolled 22 times
            4 was rolled 24 times
            5 was rolled 23 times
            6 was rolled 33 times
        Average roll : 3.632
        Median : 4.000
        Variance : 0.565
        Standard Deviation : 0.752
        Total rolls : 152
    
    Germans Combat
            1 was rolled 56 times
            2 was rolled 54 times
            3 was rolled 64 times
            4 was rolled 54 times
            5 was rolled 53 times
            6 was rolled 59 times
        Average roll : 3.503
        Median : 3.000
        Variance : 0.258
        Standard Deviation : 0.508
        Total rolls : 340
    
    British Combat
            1 was rolled 43 times
            2 was rolled 58 times
            3 was rolled 46 times
            4 was rolled 42 times
            5 was rolled 47 times
            6 was rolled 45 times
        Average roll : 3.452
        Median : 3.000
        Variance : 0.596
        Standard Deviation : 0.772
        Total rolls : 281
    
    Italians Combat
            1 was rolled 31 times
            2 was rolled 28 times
            3 was rolled 30 times
            4 was rolled 26 times
            5 was rolled 40 times
            6 was rolled 29 times
        Average roll : 3.560
        Median : 4.000
        Variance : 0.652
        Standard Deviation : 0.808
        Total rolls : 184
    
    Americans Combat
            1 was rolled 30 times
            2 was rolled 37 times
            3 was rolled 38 times
            4 was rolled 34 times
            5 was rolled 29 times
            6 was rolled 33 times
        Average roll : 3.468
        Median : 3.000
        Variance : 0.328
        Standard Deviation : 0.572
        Total rolls : 201
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 62 times
            2 was rolled 52 times
            3 was rolled 81 times
            4 was rolled 61 times
            5 was rolled 74 times
            6 was rolled 72 times
        Average roll : 3.619
        Median : 4.000
        Variance : 1.387
        Standard Deviation : 1.178
        Total rolls : 402
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 2 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 3.800
        Median : 4.000
        Variance : 0.393
        Standard Deviation : 0.627
        Total rolls : 15
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 14 times
            2 was rolled 26 times
            3 was rolled 30 times
            4 was rolled 28 times
            5 was rolled 31 times
            6 was rolled 38 times
        Average roll : 3.898
        Median : 4.000
        Variance : 1.885
        Standard Deviation : 1.373
        Total rolls : 167
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 3 times
            4 was rolled 4 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.750
        Median : 4.000
        Variance : 0.909
        Standard Deviation : 0.953
        Total rolls : 12
    
    Russians Combat
            1 was rolled 23 times
            2 was rolled 27 times
            3 was rolled 22 times
            4 was rolled 24 times
            5 was rolled 23 times
            6 was rolled 33 times
        Average roll : 3.632
        Median : 4.000
        Variance : 0.565
        Standard Deviation : 0.752
        Total rolls : 152
    

    Savegame


  • @SixUnder there is a way. but i will have to ask some one.


  • I know there was on the old site, yet to see it used on new one. Unless I just have been unlucky since switching websites

  • '22 '16

    @SixUnder Hi guys. As far as I know there is no way to roll forum dice as of yet. I think the easiest way to correct the situation is to load the German turn before you rolled and just do the bombing run attack. That way you both will see the dice results and then just edit the map accordingly for the latest german turn to include the bombing results. Hope that helps!

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