2019 dawgoneit (Allies) vs SixUnder (Axis) BM


  • TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Szechwan
            Battle in Szechwan
                Chinese attack with 1 infantry
                Japanese defend with 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Hunan from Japanese with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Kweichow, round 2 : 0/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Kweichow, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 3 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 bombers moved from Queensland to 42 Sea Zone
            7 submarines moved from 10 Sea Zone to 7 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 6 fighters moved from 33 Sea Zone to 42 Sea Zone
            2 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            2 armour, 1 artillery, 1 infantry and 3 transports moved from 33 Sea Zone to 42 Sea Zone
            2 armour, 1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 bombers moved from 42 Sea Zone to Java
            2 submarines moved from 26 Sea Zone to 7 Sea Zone
            1 submarine moved from 92 Sea Zone to 99 Sea Zone
            1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
            2 fighters moved from 92 Sea Zone to Southern France
            1 artillery, 1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to Hawaiian Islands
            2 bombers moved from Egypt to Persia
    
        Combat - Americans
            Battle in 99 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                    Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking 99 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Southern France
                Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in 42 Sea Zone
                Americans attack with 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 3 transports
                Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 3 transports
                    Americans roll dice for 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 3 transports in 42 Sea Zone, round 2 : 7/15 hits, 7.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 3 transports in 42 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                    1 fighter owned by the Japanese, 2 carriers owned by the Japanese, 2 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 3 transports in 42 Sea Zone, round 3 : 7/13 hits, 6.33 expected hits
                    Japanese roll dice for 1 battleship, 1 fighter and 3 transports in 42 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 fighter owned by the Japanese, 3 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 3 transports remaining. Battle score for attacker is 69
                Casualties for Americans: 3 bombers
                Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 3 transports
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 110 Sea Zone
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in Persia
                Americans attack with 2 bombers
                Germans defend with 2 armour and 1 factory_minor
                    Americans roll dice for 2 bombers in Persia, round 2 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 2 armour in Persia, round 2 : 1/2 hits, 1.00 expected hits
                    1 armour owned by the Germans and 1 bomber owned by the Americans lost in Persia
                    Americans roll dice for 1 bomber in Persia, round 3 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Persia
                Americans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 bomber
                Casualties for Germans: 2 armour
            Battle in Java
                Americans attack with 2 armour, 1 artillery, 2 bombers and 1 infantry
                Japanese defend with 3 infantry
                    Americans roll dice for 2 armour, 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/6 hits, 3.00 expected hits
                    Japanese roll dice for 3 infantry in Java, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
                    Americans roll dice for 2 armour, 1 artillery and 2 bombers in Java, round 3 : 3/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                Americans win, taking Java from Japanese with 2 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Java to Northern Territory
            1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 7 Sea Zone
            1 mech_infantry moved from Tunisia to Tobruk
            1 artillery, 1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 bomber moved from Persia to India
            2 fighters moved from Southern France to 92 Sea Zone
            1 destroyer moved from 25 Sea Zone to 7 Sea Zone
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 artillery, 2 bombers and 1 infantry placed in Western United States
            1 infantry placed in Central United States
            2 destroyers placed in 101 Sea Zone
            1 submarine placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Szechwan
            Battle in Szechwan
                Chinese attack with 1 infantry
                Japanese defend with 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Hunan from Japanese with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Kweichow, round 2 : 0/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Kweichow, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 4 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Iraq to Persia
                  British take Persia from Germans
            4 infantry moved from Trans-Jordan to Syria
            1 armour moved from Iraq to Syria
            1 mech_infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Germans
    
        Combat - British
            Battle in Syria
                British attack with 1 armour and 4 infantry
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour and 4 infantry in Syria, round 2 : 0/5 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Syria, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Syria
                    British roll dice for 1 armour and 2 infantry in Syria, round 3 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Syria, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 armour and 2 infantry in Syria, round 4 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Syria, round 4 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 armour and 2 infantry in Syria, round 5 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Syria, round 5 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Syria
                    British roll dice for 1 armour and 2 infantry in Syria, round 6 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Syria, round 6 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Syria
                British win, taking Syria from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 1
                Casualties for British: 2 infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - British
            2 mech_infantrys moved from Iraq to Eastern Persia
            5 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Tobruk to Alexandria
            1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            7 infantry moved from India to Burma
            2 infantry moved from India to Burma
    
        Place Units - British
            3 armour placed in Iraq
            1 armour, 1 fighter and 1 infantry placed in Egypt
            2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Germans : -1.17
    Italians : -1.33
    British : -2.50
    Americans : -3.00
    Chinese : -0.67
    Japanese : -1.17
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 armour moved from France to Southern France
            3 fighters moved from Southern Italy to Southern France
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 93 Sea Zone
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Italians win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Southern France
                Italians attack with 1 armour and 3 fighters
                Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Italians roll dice for 1 armour and 3 fighters in Southern France, round 2 : 1/4 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 armour owned by the Italians lost in Southern France
                 retreated to Southern France
                Americans win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            3 fighters moved from Southern France to Southern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Americans : 0.33
    

    Territory Summary for Italians :

    Northern Italy : 1 factory_major and 3 infantry
    Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry
    Bessarabia : 1 flag
    93 Sea Zone : 1 flag, 1 submarine
    Crete : 1 flag
    97 Sea Zone : 4 destroyers and 6 submarines
    

    Production/PUs Summary :

    Germans : 44 / 64
    Russians : 34 / 47
    Japanese : 54 / 67
    Americans : 61 / 96
    Chinese : 4 / 6
    British : 40 / 46
    UK_Pacific : 6 / 6
    Italians : 8 / 8
    ANZAC : 10 / 19
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 394 times
            2 was rolled 431 times
            3 was rolled 481 times
            4 was rolled 429 times
            5 was rolled 430 times
            6 was rolled 473 times
        Average roll : 3.564
        Median : 4.000
        Variance : 1.967
        Standard Deviation : 1.403
        Total rolls : 2638
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 7 times
            3 was rolled 5 times
            4 was rolled 7 times
            5 was rolled 7 times
            6 was rolled 7 times
        Average roll : 3.658
        Median : 4.000
        Variance : 0.144
        Standard Deviation : 0.380
        Total rolls : 38
    
    Germans Combat
            1 was rolled 78 times
            2 was rolled 90 times
            3 was rolled 101 times
            4 was rolled 89 times
            5 was rolled 77 times
            6 was rolled 98 times
        Average roll : 3.546
        Median : 3.000
        Variance : 0.923
        Standard Deviation : 0.961
        Total rolls : 533
    
    British Combat
            1 was rolled 61 times
            2 was rolled 75 times
            3 was rolled 69 times
            4 was rolled 71 times
            5 was rolled 63 times
            6 was rolled 71 times
        Average roll : 3.520
        Median : 3.500
        Variance : 0.346
        Standard Deviation : 0.588
        Total rolls : 410
    
    Italians Combat
            1 was rolled 34 times
            2 was rolled 33 times
            3 was rolled 43 times
            4 was rolled 31 times
            5 was rolled 43 times
            6 was rolled 44 times
        Average roll : 3.649
        Median : 4.000
        Variance : 0.775
        Standard Deviation : 0.881
        Total rolls : 228
    
    Americans Combat
            1 was rolled 43 times
            2 was rolled 48 times
            3 was rolled 61 times
            4 was rolled 46 times
            5 was rolled 41 times
            6 was rolled 49 times
        Average roll : 3.490
        Median : 3.000
        Variance : 0.864
        Standard Deviation : 0.930
        Total rolls : 288
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 80 times
            2 was rolled 74 times
            3 was rolled 101 times
            4 was rolled 72 times
            5 was rolled 108 times
            6 was rolled 91 times
        Average roll : 3.622
        Median : 4.000
        Variance : 2.083
        Standard Deviation : 1.443
        Total rolls : 526
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 7 times
            2 was rolled 6 times
            3 was rolled 10 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 9 times
        Average roll : 3.488
        Median : 3.000
        Variance : 0.671
        Standard Deviation : 0.819
        Total rolls : 41
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 14 times
            2 was rolled 31 times
            3 was rolled 33 times
            4 was rolled 30 times
            5 was rolled 32 times
            6 was rolled 43 times
        Average roll : 3.896
        Median : 4.000
        Variance : 2.404
        Standard Deviation : 1.550
        Total rolls : 183
    
    UK_Pacific Combat
            1 was rolled 4 times
            2 was rolled 7 times
            3 was rolled 2 times
            4 was rolled 9 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 3.379
        Median : 4.000
        Variance : 1.244
        Standard Deviation : 1.115
        Total rolls : 29
    
    Russians Combat
            1 was rolled 60 times
            2 was rolled 55 times
            3 was rolled 48 times
            4 was rolled 58 times
            5 was rolled 44 times
            6 was rolled 55 times
        Average roll : 3.425
        Median : 3.000
        Variance : 0.587
        Standard Deviation : 0.766
        Total rolls : 320
    

    Savegame


  • TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 submarine moved from 62 Sea Zone to 45 Sea Zone
            1 fighter moved from Queensland to 45 Sea Zone
            1 fighter moved from Queensland to 34 Sea Zone
    
        Combat - ANZAC
            Battle in 34 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                ANZAC win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 45 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 45 Sea Zone
                    ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 carrier moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from 34 Sea Zone to 33 Sea Zone
            1 fighter moved from 45 Sea Zone to 33 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 submarine moved from 62 Sea Zone to 45 Sea Zone
            1 fighter moved from Queensland to 45 Sea Zone
            1 fighter moved from Queensland to 34 Sea Zone
    
        Combat - ANZAC
            Battle in 34 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                ANZAC win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 45 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 45 Sea Zone
                    ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 carrier moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from 34 Sea Zone to 33 Sea Zone
            1 fighter moved from 45 Sea Zone to 33 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters, 13 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            6 artilleries, 1 bomber, 4 fighters, 8 infantry and 3 mech_infantrys moved from Novgorod to Belarus
            2 bombers and 3 fighters moved from Western Germany to Belarus
            7 infantry and 6 mech_infantrys moved from Bessarabia to Eastern Poland
            3 artilleries moved from Poland to Baltic States
            2 infantry moved from France to Southern France
            1 fighter moved from France to Southern France
            1 infantry moved from Holland Belgium to Normandy Bordeaux
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.17 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Southern France
                Germans attack with 1 fighter and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    Germans roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 2/3 hits, 0.83 expected hits
                    Americans roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 mech_infantry
            Battle in Baltic States
                Germans attack with 3 artilleries
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 3 artilleries in Baltic States, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
                    Germans roll dice for 2 artilleries in Baltic States, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 artilleries remaining. Battle score for attacker is 6
                Casualties for Germans: 1 artillery
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Eastern Poland
                Germans attack with 7 infantry and 6 mech_infantrys
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 7 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 3/13 hits, 2.17 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Belarus
                Germans attack with 6 artilleries, 3 bombers, 7 fighters, 8 infantry and 3 mech_infantrys
                Russians defend with 2 aaGuns, 1 armour, 5 artilleries, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber
                    AA fire in Belarus : 0/6 hits, 1.00 expected hits
                    Germans roll dice for 6 artilleries, 3 bombers, 7 fighters, 8 infantry and 3 mech_infantrys in Belarus, round 2 : 5/27 hits, 10.33 expected hits
                    Russians roll dice for 2 aaGuns, 1 armour, 5 artilleries, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 6/22 hits, 8.33 expected hits
                    3 infantry owned by the Russians, 6 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Belarus
                    Germans roll dice for 6 artilleries, 3 bombers, 7 fighters, 2 infantry and 3 mech_infantrys in Belarus, round 3 : 9/21 hits, 9.17 expected hits
                    Russians roll dice for 1 armour, 5 artilleries, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 9/19 hits, 7.33 expected hits
                    9 infantry owned by the Russians, 6 artilleries owned by the Germans, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
                    Germans roll dice for 3 bombers, 7 fighters and 2 mech_infantrys in Belarus, round 4 : 7/12 hits, 5.83 expected hits
                    Russians roll dice for 1 armour, 5 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Belarus, round 4 : 8/10 hits, 4.33 expected hits
                    1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 5 artilleries owned by the Russians, 7 fighters owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
                    Germans roll dice for 3 bombers and 1 mech_infantry in Belarus, round 5 : 2/4 hits, 2.17 expected hits
                    Russians roll dice for 2 fighters and 1 tactical_bomber in Belarus, round 5 : 3/3 hits, 1.83 expected hits
                    1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 3 bombers owned by the Germans lost in Belarus
                    Germans roll dice for 1 mech_infantry in Belarus, round 6 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 fighter in Belarus, round 6 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 7 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 fighter in Belarus, round 7 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 8 : 1/1 hits, 0.17 expected hits
                    Russians roll dice for 1 fighter in Belarus, round 8 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 mech_infantry remaining. Battle score for attacker is -55
                Casualties for Germans: 6 artilleries, 3 bombers, 7 fighters, 8 infantry and 2 mech_infantrys
                Casualties for Russians: 2 aaGuns, 1 armour, 5 artilleries, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber
    
        Non Combat Move - Germans
            7 infantry moved from Western Germany to Germany
            1 fighter moved from Southern France to Western Germany
            3 aaGuns moved from Bessarabia to Romania
            10 infantry moved from Germany to Poland
    
        Place Units - Germans
            2 fighters placed in Western Germany
            1 marine placed in Western Germany
            3 infantry placed in Novgorod
            7 infantry placed in Western Germany
            3 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Americans : 0.00
    Russians : 0.83
    AA fire in Belarus : : -1.00
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
    Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
    France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
    Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 marine
    Romania : 3 aaGuns
    Poland : 10 infantry
    Germany : 1 factory_major and 10 infantry
    Belarus : 1 flag, 1 mech_infantry
    Karelia : 1 flag
    Baltic States : 1 flag, 2 artilleries
    Eastern Poland : 1 flag, 7 infantry and 6 mech_infantrys
    Bessarabia : 1 infantry
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
    112 Sea Zone : 1 destroyer
    119 Sea Zone : 1 flag
    Bulgaria : 1 flag
    Greece : 1 flag
    127 Sea Zone : 1 carrier, 2 cruisers and 8 transports
    Yugoslavia : 1 flag
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 52 / 64
    Russians : 31 / 47
    Japanese : 54 / 67
    Americans : 56 / 96
    Chinese : 4 / 6
    British : 40 / 46
    UK_Pacific : 6 / 6
    Italians : 8 / 8
    ANZAC : 10 / 16
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 455 times
            2 was rolled 506 times
            3 was rolled 562 times
            4 was rolled 504 times
            5 was rolled 496 times
            6 was rolled 544 times
        Average roll : 3.558
        Median : 4.000
        Variance : 2.324
        Standard Deviation : 1.524
        Total rolls : 3067
    
    Null / Other
            1 was rolled 44 times
            2 was rolled 48 times
            3 was rolled 61 times
            4 was rolled 49 times
            5 was rolled 41 times
            6 was rolled 50 times
        Average roll : 3.495
        Median : 3.000
        Variance : 0.804
        Standard Deviation : 0.897
        Total rolls : 293
    
    Germans Combat
            1 was rolled 90 times
            2 was rolled 104 times
            3 was rolled 117 times
            4 was rolled 108 times
            5 was rolled 92 times
            6 was rolled 112 times
        Average roll : 3.552
        Median : 4.000
        Variance : 0.947
        Standard Deviation : 0.973
        Total rolls : 623
    
    British Combat
            1 was rolled 61 times
            2 was rolled 75 times
            3 was rolled 69 times
            4 was rolled 71 times
            5 was rolled 63 times
            6 was rolled 71 times
        Average roll : 3.520
        Median : 3.500
        Variance : 0.346
        Standard Deviation : 0.588
        Total rolls : 410
    
    Italians Combat
            1 was rolled 34 times
            2 was rolled 33 times
            3 was rolled 43 times
            4 was rolled 31 times
            5 was rolled 43 times
            6 was rolled 44 times
        Average roll : 3.649
        Median : 4.000
        Variance : 0.775
        Standard Deviation : 0.881
        Total rolls : 228
    
    Americans Combat
            1 was rolled 44 times
            2 was rolled 48 times
            3 was rolled 61 times
            4 was rolled 49 times
            5 was rolled 41 times
            6 was rolled 50 times
        Average roll : 3.495
        Median : 3.000
        Variance : 0.804
        Standard Deviation : 0.897
        Total rolls : 293
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 80 times
            2 was rolled 75 times
            3 was rolled 102 times
            4 was rolled 72 times
            5 was rolled 108 times
            6 was rolled 92 times
        Average roll : 3.622
        Median : 4.000
        Variance : 2.085
        Standard Deviation : 1.444
        Total rolls : 529
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 9 times
            2 was rolled 6 times
            3 was rolled 10 times
            4 was rolled 6 times
            5 was rolled 6 times
            6 was rolled 10 times
        Average roll : 3.511
        Median : 3.000
        Variance : 0.453
        Standard Deviation : 0.673
        Total rolls : 47
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 14 times
            2 was rolled 31 times
            3 was rolled 33 times
            4 was rolled 30 times
            5 was rolled 32 times
            6 was rolled 43 times
        Average roll : 3.896
        Median : 4.000
        Variance : 2.404
        Standard Deviation : 1.550
        Total rolls : 183
    
    UK_Pacific Combat
            1 was rolled 4 times
            2 was rolled 7 times
            3 was rolled 2 times
            4 was rolled 9 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 3.379
        Median : 4.000
        Variance : 1.244
        Standard Deviation : 1.115
        Total rolls : 29
    
    Russians Combat
            1 was rolled 67 times
            2 was rolled 74 times
            3 was rolled 56 times
            4 was rolled 68 times
            5 was rolled 59 times
            6 was rolled 66 times
        Average roll : 3.451
        Median : 3.000
        Variance : 0.545
        Standard Deviation : 0.738
        Total rolls : 390
    

    Savegame


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 artilleries and 1 infantry moved from Timguska to Kansu
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            5 infantry moved from Manchuria to Amur
            1 infantry moved from Korea to Amur
            1 artillery, 1 infantry and 1 mech_infantry moved from Kazakhstan to Tsinghai
            2 armour moved from Kazakhstan to Sikang
            1 artillery and 2 infantry moved from Samara to Novosibirsk
            1 artillery and 2 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            3 artilleries and 16 infantry moved from Ukraine to Bessarabia
            3 artilleries and 15 infantry moved from Western Ukraine to Eastern Poland
            1 armour moved from Western Ukraine to Belarus
            1 armour moved from Russia to Novosibirsk
            1 artillery and 2 infantry moved from Russia to Samara
            1 artillery and 2 infantry moved from Russia to Smolensk
            1 artillery and 2 infantry moved from Russia to Bryansk
            1 infantry moved from Nenetsia to Archangel
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 3 artilleries and 15 infantry
                Germans defend with 7 infantry and 6 mech_infantrys
                    Russians roll dice for 3 artilleries and 15 infantry in Eastern Poland, round 2 : 6/18 hits, 4.00 expected hits
                    Germans roll dice for 7 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 3/13 hits, 4.33 expected hits
                    3 infantry owned by the Russians and 6 infantry owned by the Germans lost in Eastern Poland
                    Russians roll dice for 3 artilleries and 12 infantry in Eastern Poland, round 3 : 6/15 hits, 3.50 expected hits
                    Germans roll dice for 1 infantry and 6 mech_infantrys in Eastern Poland, round 3 : 3/7 hits, 2.33 expected hits
                    3 infantry owned by the Russians, 1 infantry owned by the Germans and 5 mech_infantrys owned by the Germans lost in Eastern Poland
                    Russians roll dice for 3 artilleries and 9 infantry in Eastern Poland, round 4 : 3/12 hits, 3.00 expected hits
                    Germans roll dice for 1 mech_infantry in Eastern Poland, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 3 artilleries and 8 infantry remaining. Battle score for attacker is 24
                Casualties for Russians: 7 infantry
                Casualties for Germans: 7 infantry and 6 mech_infantrys
            Battle in Sikang
                Russians attack with 2 armour
                Japanese defend with 1 armour
                    Russians roll dice for 2 armour in Sikang, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Japanese lost in Sikang
                Russians win, taking Sikang from Japanese with 1 armour remaining. Battle score for attacker is 0
                Casualties for Russians: 1 armour
                Casualties for Japanese: 1 armour
            Battle in Belarus
                Russians attack with 1 armour, 1 artillery and 3 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 1 artillery and 3 infantry in Belarus, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Tsinghai
                Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
                Japanese defend with 2 mech_infantrys
                    Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 mech_infantrys in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
                    Russians roll dice for 1 artillery and 1 mech_infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry and 1 mech_infantry
                Casualties for Japanese: 2 mech_infantrys
            Battle in Amur
                Russians attack with 6 infantry
                Japanese defend with 1 armour and 1 infantry
                    Russians roll dice for 6 infantry in Amur, round 2 : 2/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Amur, round 2 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 6 infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 armour and 1 infantry
            Battle in Kansu
                Russians attack with 2 artilleries and 1 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 2 artilleries and 1 infantry in Kansu, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Bessarabia
                Russians attack with 3 artilleries and 16 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 artilleries and 16 infantry in Bessarabia, round 2 : 3/19 hits, 4.17 expected hits
                    Italians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Italians with 3 artilleries and 15 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 artillery and 3 infantry placed in Russia
            1 artillery and 2 infantry placed in Ukraine
            3 infantry placed in Volgograd
            5 infantry placed in Russia
            Russians undo move 3.
            Russians undo move 1.
            1 artillery and 2 infantry placed in Volgograd
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.67
    Russians : 4.33
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 destroyers, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            4 fighters moved from French Indo China to 36 Sea Zone
            1 armour moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 armour moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            2 infantry and 1 marine moved from Siberia to Amur
            1 fighter and 1 tactical_bomber moved from Japan to Amur
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
            1 mech_infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Chahar to Jehol
            1 mech_infantry moved from Hopei to Jehol
            1 fighter moved from Kweichow to Jehol
            1 mech_infantry moved from Kiangsu to Chahar
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Kiangsu to Anhwe
            1 armour moved from Yunnan to Szechwan
            1 tactical_bomber moved from Szechwan to Hunan
            1 infantry moved from Shan State to Yunnan
            3 mech_infantrys moved from Malaya to French Indo China
            2 bombers moved from French Indo China to India
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 7,8 and causes: 15 damage to unit: factory_major
                Bombing raid in India causes 15 damage total. 
            Battle in Korea
            Battle in Manchuria
                Japanese attack with 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 2 : 1/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Manchuria
                Japanese win, taking Korea from Russians, taking Manchuria from Chinese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Japanese attack with 1 fighter and 2 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 mech_infantrys in Jehol, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 2 mech_infantrys in Jehol, round 3 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Amur
                Japanese attack with 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 6 infantry
                    Japanese roll dice for 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 0/7 hits, 2.00 expected hits
                    Russians roll dice for 6 infantry in Amur, round 2 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Japanese lost in Amur
                    Japanese roll dice for 1 fighter, 1 marine, 1 mech_infantry and 1 tactical_bomber in Amur, round 3 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 6 infantry in Amur, round 3 : 5/6 hits, 2.00 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 marine owned by the Japanese lost in Amur
                Russians win with 5 infantry remaining. Battle score for attacker is -36
                Casualties for Japanese: 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
                Casualties for Russians: 1 infantry
            Battle in Hunan
                Japanese attack with 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Hunan to Kweichow
            1 fighter moved from Jehol to Kweichow
            2 bombers moved from India to French Indo China
    
        Place Units - Japanese
            3 mech_infantrys placed in Malaya
            2 destroyers and 1 submarine placed in 36 Sea Zone
            3 armour placed in Kiangsu
            Japanese undo move 2.
            1 destroyer and 2 submarines placed in 6 Sea Zone
            1 destroyer and 1 transport placed in 36 Sea Zone
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.33
    AA fire in India : : -0.33
    Russians : 4.00
    Japanese : -1.17
    

    Territory Summary for Japanese :

    Shantung : 1 flag
    Kwangsi : 1 flag
    Korea : 1 infantry
    Kiangsu : 1 flag, 3 armour and 1 factory_minor
    Kiangsi : 1 flag
    Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
    Jehol : 1 flag, 2 mech_infantrys
    Manchuria : 1 flag, 1 infantry and 1 mech_infantry
    Hainan : 1 harbour
    Shensi : 1 flag, 1 mech_infantry
    Yunnan : 1 flag, 1 infantry
    Suiyuyan : 1 flag, 1 mech_infantry
    Kweichow : 1 flag, 1 fighter and 1 tactical_bomber
    Hunan : 1 flag, 1 mech_infantry
    Hopei : 1 flag, 1 mech_infantry
    Szechwan : 1 flag, 1 armour
    Chahar : 1 flag, 1 mech_infantry
    Anhwe : 1 flag, 1 mech_infantry
    Shan State : 1 flag, 1 infantry
    Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Guam : 1 flag, 1 airfield and 2 infantry
    Sakha : 1 flag
    Soviet Far East : 1 flag
    Siberia : 1 flag
    Buryatia : 1 flag, 1 armour
    French Indo China : 1 flag, 1 airfield, 2 bombers, 1 factory_minor and 3 mech_infantrys
    Celebes : 1 flag
    Sumatra : 1 flag
    44 Sea Zone : 1 flag
    43 Sea Zone : 1 flag, 1 destroyer
    37 Sea Zone : 1 flag, 1 destroyer
    36 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 1 transport
    19 Sea Zone : 1 transport
    5 Sea Zone : 1 transport
    6 Sea Zone : 1 destroyer, 2 submarines and 1 transport
    Turkmenistan : 1 flag
    75 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 50 / 64
    Russians : 29 / 49
    Japanese : 59 / 62
    Americans : 56 / 96
    Chinese : 3 / 6
    British : 40 / 46
    UK_Pacific : 6 / 6
    Italians : 8 / 8
    ANZAC : 10 / 16
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 523 times
            2 was rolled 565 times
            3 was rolled 636 times
            4 was rolled 550 times
            5 was rolled 590 times
            6 was rolled 617 times
        Average roll : 3.566
        Median : 4.000
        Variance : 2.580
        Standard Deviation : 1.606
        Total rolls : 3481
    
    Null / Other
            1 was rolled 83 times
            2 was rolled 79 times
            3 was rolled 113 times
            4 was rolled 75 times
            5 was rolled 112 times
            6 was rolled 97 times
        Average roll : 3.617
        Median : 4.000
        Variance : 2.503
        Standard Deviation : 1.582
        Total rolls : 559
    
    Germans Combat
            1 was rolled 95 times
            2 was rolled 106 times
            3 was rolled 120 times
            4 was rolled 109 times
            5 was rolled 99 times
            6 was rolled 116 times
        Average roll : 3.557
        Median : 4.000
        Variance : 0.717
        Standard Deviation : 0.847
        Total rolls : 645
    
    British Combat
            1 was rolled 61 times
            2 was rolled 75 times
            3 was rolled 69 times
            4 was rolled 71 times
            5 was rolled 63 times
            6 was rolled 71 times
        Average roll : 3.520
        Median : 3.500
        Variance : 0.346
        Standard Deviation : 0.588
        Total rolls : 410
    
    Italians Combat
            1 was rolled 35 times
            2 was rolled 33 times
            3 was rolled 43 times
            4 was rolled 31 times
            5 was rolled 43 times
            6 was rolled 44 times
        Average roll : 3.638
        Median : 4.000
        Variance : 0.740
        Standard Deviation : 0.861
        Total rolls : 229
    
    Americans Combat
            1 was rolled 44 times
            2 was rolled 48 times
            3 was rolled 61 times
            4 was rolled 47 times
            5 was rolled 41 times
            6 was rolled 50 times
        Average roll : 3.491
        Median : 3.000
        Variance : 0.819
        Standard Deviation : 0.905
        Total rolls : 291
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 83 times
            2 was rolled 79 times
            3 was rolled 113 times
            4 was rolled 75 times
            5 was rolled 112 times
            6 was rolled 97 times
        Average roll : 3.617
        Median : 4.000
        Variance : 2.503
        Standard Deviation : 1.582
        Total rolls : 559
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 9 times
            2 was rolled 6 times
            3 was rolled 10 times
            4 was rolled 6 times
            5 was rolled 6 times
            6 was rolled 10 times
        Average roll : 3.511
        Median : 3.000
        Variance : 0.453
        Standard Deviation : 0.673
        Total rolls : 47
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 14 times
            2 was rolled 31 times
            3 was rolled 33 times
            4 was rolled 30 times
            5 was rolled 32 times
            6 was rolled 47 times
        Average roll : 3.941
        Median : 4.000
        Variance : 2.961
        Standard Deviation : 1.721
        Total rolls : 187
    
    UK_Pacific Combat
            1 was rolled 4 times
            2 was rolled 7 times
            3 was rolled 2 times
            4 was rolled 9 times
            5 was rolled 5 times
            6 was rolled 4 times
        Average roll : 3.516
        Median : 4.000
        Variance : 1.028
        Standard Deviation : 1.014
        Total rolls : 31
    
    Russians Combat
            1 was rolled 87 times
            2 was rolled 96 times
            3 was rolled 64 times
            4 was rolled 86 times
            5 was rolled 70 times
            6 was rolled 78 times
        Average roll : 3.395
        Median : 3.000
        Variance : 1.460
        Standard Deviation : 1.208
        Total rolls : 481
    

    Savegame


  • holy rolling in Amur… i was almost 80% to win…

    your guys were like… nah… 5 singles… just sniped me out of the sky, haha


  • your russians are on fire…

    rolled 4.00 during their turn on attack, and above 4.00 on defense… very nice


  • TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 bombers, 3 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 92 Sea Zone to 93 Sea Zone
            2 fighters moved from 92 Sea Zone to 93 Sea Zone
            1 mech_infantry moved from Morocco to 91 Sea Zone
            1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from Morocco to Tunisia
            1 mech_infantry moved from Tobruk to Egypt
            2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 submarine moved from 7 Sea Zone to 5 Sea Zone
            1 fighter moved from 7 Sea Zone to 19 Sea Zone
            1 fighter moved from 7 Sea Zone to 6 Sea Zone
            2 bombers moved from Western United States to 6 Sea Zone
            2 bombers moved from Northern Territory to 37 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
            1 armour moved from Java to 42 Sea Zone
            1 armour and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 armour moved from 44 Sea Zone to Celebes
            1 armour moved from Java to 42 Sea Zone
            1 armour and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 armour moved from 43 Sea Zone to Borneo
            1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 6 fighters moved from 42 Sea Zone to 43 Sea Zone
            1 bomber moved from India to Yunnan
            1 bomber moved from 37 Sea Zone to Shan State
            1 bomber moved from Hawaiian Islands to Korea
    
        Combat - Americans
            Battle in 5 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 5 Sea Zone
                    Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Celebes
            Battle in 19 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                Americans win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Holland Belgium
            Battle in Sumatra
            Battle in Korea
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Korea, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Korea
                Americans win, taking Holland Belgium from Germans, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Yunnan, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in Yunnan
                Japanese win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in 37 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 37 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 93 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Italians defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 93 Sea Zone
                Americans win, taking 93 Sea Zone from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 6 Sea Zone
                Americans attack with 2 bombers and 1 fighter
                Japanese defend with 1 destroyer, 2 submarines and 1 transport
                2 submarines owned by the Japanese Submerged
                    Americans roll dice for 2 bombers and 1 fighter in 6 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                    1 transport owned by the Japanese lost in 6 Sea Zone
                Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in 43 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 transport in 43 Sea Zone, round 2 : 4/12 hits, 5.67 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Borneo
    
        Non Combat Move - Americans
            1 bomber moved from Shan State to India
            1 bomber moved from 37 Sea Zone to India
            1 fighter moved from 19 Sea Zone to Amur
            2 bombers moved from 6 Sea Zone to Amur
            1 fighter moved from 6 Sea Zone to Amur
            1 bomber moved from Korea to Amur
            1 submarine moved from 7 Sea Zone to 19 Sea Zone
            1 carrier, 2 destroyers and 7 submarines moved from 7 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 2 Sea Zone
            1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            2 fighters moved from 93 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Central United States to Eastern United States
            1 submarine moved from 99 Sea Zone to 94 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 infantry and 2 mech_infantrys placed in Central United States
            1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
            2 bombers placed in Western United States
            2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Italians : -0.17
    Americans : -3.17
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Battle in Kweichow
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 0/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 3 : 0/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 4 : 0/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 5 : 2/2 hits, 1.17 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : -2.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 bombers, 3 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 92 Sea Zone to 93 Sea Zone
            2 fighters moved from 92 Sea Zone to 93 Sea Zone
            1 mech_infantry moved from Morocco to 91 Sea Zone
            1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from Morocco to Tunisia
            1 mech_infantry moved from Tobruk to Egypt
            2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 submarine moved from 7 Sea Zone to 5 Sea Zone
            1 fighter moved from 7 Sea Zone to 19 Sea Zone
            1 fighter moved from 7 Sea Zone to 6 Sea Zone
            2 bombers moved from Western United States to 6 Sea Zone
            2 bombers moved from Northern Territory to 37 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
            1 armour moved from Java to 42 Sea Zone
            1 armour and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 armour moved from 44 Sea Zone to Celebes
            1 armour moved from Java to 42 Sea Zone
            1 armour and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 armour moved from 43 Sea Zone to Borneo
            1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 6 fighters moved from 42 Sea Zone to 43 Sea Zone
            1 bomber moved from India to Yunnan
            1 bomber moved from 37 Sea Zone to Shan State
            1 bomber moved from Hawaiian Islands to Korea
    
        Combat - Americans
            Battle in 5 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 5 Sea Zone
                    Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Celebes
            Battle in 19 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                Americans win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Holland Belgium
            Battle in Sumatra
            Battle in Korea
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Korea, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Korea
                Americans win, taking Holland Belgium from Germans, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Yunnan, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in Yunnan
                Japanese win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in 37 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 37 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 93 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Italians defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 93 Sea Zone
                Americans win, taking 93 Sea Zone from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 6 Sea Zone
                Americans attack with 2 bombers and 1 fighter
                Japanese defend with 1 destroyer, 2 submarines and 1 transport
                2 submarines owned by the Japanese Submerged
                    Americans roll dice for 2 bombers and 1 fighter in 6 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                    1 transport owned by the Japanese lost in 6 Sea Zone
                Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in 43 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 transport in 43 Sea Zone, round 2 : 4/12 hits, 5.67 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Borneo
    
        Non Combat Move - Americans
            1 bomber moved from Shan State to India
            1 bomber moved from 37 Sea Zone to India
            1 fighter moved from 19 Sea Zone to Amur
            2 bombers moved from 6 Sea Zone to Amur
            1 fighter moved from 6 Sea Zone to Amur
            1 bomber moved from Korea to Amur
            1 submarine moved from 7 Sea Zone to 19 Sea Zone
            1 carrier, 2 destroyers and 7 submarines moved from 7 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 2 Sea Zone
            1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            2 fighters moved from 93 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Central United States to Eastern United States
            1 submarine moved from 99 Sea Zone to 94 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 infantry and 2 mech_infantrys placed in Central United States
            1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
            2 bombers placed in Western United States
            2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Battle in Kweichow
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 0/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 3 : 0/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 4 : 0/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 5 : 2/2 hits, 1.17 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 6x factory_major; Remaining resources: 0 PUs; 
            UK_Pacific buy nothing; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 transports moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
            1 artillery and 2 infantry moved from 93 Sea Zone to Southern France
            1 fighter moved from Egypt to Gibraltar
            3 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            2 mech_infantrys moved from Eastern Persia to India
            3 artilleries moved from India to Burma
            1 infantry moved from India to Burma
            1 mech_infantry moved from Northwest Persia to Eastern Persia
            1 mech_infantry moved from Persia to Turkmenistan
                  Russians take Turkmenistan from Japanese
            3 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
            5 infantry moved from Iraq to Persia
            2 infantry moved from Syria to Iraq
            3 infantry moved from Trans-Jordan to Iraq
            1 armour moved from Syria to Persia
            1 armour moved from Egypt to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Alexandria to Egypt
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Combat - British
            Battle in Southern France
                British attack with 1 artillery and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Southern France
                British win, taking Southern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Yunnan
                British attack with 3 infantry
                Japanese defend with 1 infantry
                    British roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Persia
            3 mech_infantrys placed in Iraq
            1 fighter and 2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 43 PUs; end with 43 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Italians : -0.17
    British : 1.67
    Americans : -3.17
    Chinese : -0.67
    Japanese : -4.00
    

    Savegame


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            2 fighters moved from Southern Italy to 93 Sea Zone
            3 infantry moved from Northern Italy to Southern France
            1 fighter moved from Southern Italy to Southern France
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 2 fighters and 1 submarine
                British defend with 2 transports; Americans defend with 1 destroyer
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 2 fighters in 93 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer and 2 transports in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 93 Sea Zone
                    2 transports owned by the British lost in 93 Sea Zone
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Italians win, taking 93 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 22
                Casualties for Americans: 1 destroyer
                Casualties for British: 2 transports
            Battle in Southern France
                Italians attack with 1 fighter and 3 infantry
                British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 2/4 hits, 1.00 expected hits
                    British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the British, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Southern France
                Italians win, taking Southern France from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 2 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Southern France to Southern Italy
            2 fighters moved from 93 Sea Zone to Southern Italy
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : 1.00
    

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
    Northern Italy : 1 factory_major and 2 mech_infantrys
    Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry
    93 Sea Zone : 1 flag, 1 submarine
    Crete : 1 flag
    97 Sea Zone : 4 destroyers and 5 submarines
    

    Production/PUs Summary :

    Germans : 42 / 64
    Russians : 29 / 49
    Japanese : 46 / 62
    Americans : 68 / 103
    Chinese : 4 / 3
    British : 40 / 49
    UK_Pacific : 11 / 11
    Italians : 11 / 11
    ANZAC : 10 / 16
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 454 times
            2 was rolled 508 times
            3 was rolled 536 times
            4 was rolled 493 times
            5 was rolled 500 times
            6 was rolled 540 times
        Average roll : 3.560
        Median : 4.000
        Variance : 1.639
        Standard Deviation : 1.280
        Total rolls : 3031
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 9 times
            3 was rolled 7 times
            4 was rolled 8 times
            5 was rolled 9 times
            6 was rolled 8 times
        Average roll : 3.674
        Median : 4.000
        Variance : 0.252
        Standard Deviation : 0.502
        Total rolls : 46
    
    Germans Combat
            1 was rolled 96 times
            2 was rolled 106 times
            3 was rolled 120 times
            4 was rolled 111 times
            5 was rolled 99 times
            6 was rolled 116 times
        Average roll : 3.554
        Median : 4.000
        Variance : 0.689
        Standard Deviation : 0.830
        Total rolls : 648
    
    British Combat
            1 was rolled 63 times
            2 was rolled 78 times
            3 was rolled 71 times
            4 was rolled 72 times
            5 was rolled 64 times
            6 was rolled 71 times
        Average roll : 3.499
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 419
    
    Italians Combat
            1 was rolled 37 times
            2 was rolled 34 times
            3 was rolled 44 times
            4 was rolled 32 times
            5 was rolled 45 times
            6 was rolled 46 times
        Average roll : 3.639
        Median : 4.000
        Variance : 0.782
        Standard Deviation : 0.884
        Total rolls : 238
    
    Americans Combat
            1 was rolled 47 times
            2 was rolled 54 times
            3 was rolled 62 times
            4 was rolled 50 times
            5 was rolled 48 times
            6 was rolled 57 times
        Average roll : 3.531
        Median : 3.000
        Variance : 0.530
        Standard Deviation : 0.728
        Total rolls : 318
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 84 times
            2 was rolled 81 times
            3 was rolled 114 times
            4 was rolled 77 times
            5 was rolled 116 times
            6 was rolled 100 times
        Average roll : 3.629
        Median : 4.000
        Variance : 2.570
        Standard Deviation : 1.603
        Total rolls : 572
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 9 times
            2 was rolled 6 times
            3 was rolled 10 times
            4 was rolled 6 times
            5 was rolled 6 times
            6 was rolled 10 times
        Average roll : 3.511
        Median : 3.000
        Variance : 0.453
        Standard Deviation : 0.673
        Total rolls : 47
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 14 times
            2 was rolled 32 times
            3 was rolled 34 times
            4 was rolled 31 times
            5 was rolled 32 times
            6 was rolled 48 times
        Average roll : 3.937
        Median : 4.000
        Variance : 3.078
        Standard Deviation : 1.754
        Total rolls : 191
    
    UK_Pacific Combat
            1 was rolled 4 times
            2 was rolled 7 times
            3 was rolled 2 times
            4 was rolled 9 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 3.379
        Median : 4.000
        Variance : 1.244
        Standard Deviation : 1.115
        Total rolls : 29
    
    Russians Combat
            1 was rolled 87 times
            2 was rolled 96 times
            3 was rolled 64 times
            4 was rolled 86 times
            5 was rolled 70 times
            6 was rolled 78 times
        Average roll : 3.395
        Median : 3.000
        Variance : 1.460
        Standard Deviation : 1.208
        Total rolls : 481
    

    Savegame


  • TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
    
        Combat - ANZAC
            Battle in Malaya
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
                    ANZAC roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 3 mech_infantrys in Malaya, round 2 : 2/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Malaya
                    ANZAC roll dice for 2 artilleries in Malaya, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 mech_infantrys in Malaya, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya
                    ANZAC roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Malaya, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Malaya, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Malaya, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Malaya
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for ANZAC: 2 artilleries and 2 infantry
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 34 Sea Zone to 43 Sea Zone
            1 carrier and 2 fighters moved from 33 Sea Zone to 43 Sea Zone
            1 destroyer moved from 45 Sea Zone to 43 Sea Zone
            2 submarines moved from 54 Sea Zone to 43 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 armour and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : 1.67
    

    Savegame


  • TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
    
        Combat - ANZAC
            Battle in Malaya
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
                    ANZAC roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 3 mech_infantrys in Malaya, round 2 : 2/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Malaya
                    ANZAC roll dice for 2 artilleries in Malaya, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 mech_infantrys in Malaya, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya
                    ANZAC roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Malaya, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Malaya, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Malaya, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Malaya
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for ANZAC: 2 artilleries and 2 infantry
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 34 Sea Zone to 43 Sea Zone
            1 carrier and 2 fighters moved from 33 Sea Zone to 43 Sea Zone
            1 destroyer moved from 45 Sea Zone to 43 Sea Zone
            2 submarines moved from 54 Sea Zone to 43 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 armour and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            2 infantry moved from Scotland to United Kingdom
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : 1.67
    

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 10 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            10 infantry moved from Poland to Eastern Poland
            2 artilleries moved from Baltic States to Eastern Poland
            2 fighters moved from Western Germany to Eastern Poland
            3 infantry moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to 110 Sea Zone
            1 marine moved from Western Germany to France
            2 infantry moved from Western Germany to France
            1 carrier, 2 cruisers and 8 transports moved from 127 Sea Zone to 112 Sea Zone
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 110 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Holland Belgium
                Germans attack with 3 infantry
                Americans defend with 1 mech_infantry
                    Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 0.50 expected hits
                    Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Eastern Poland
                Germans attack with 2 artilleries, 2 fighters and 10 infantry
                Russians defend with 3 artilleries and 8 infantry
                    Germans roll dice for 2 artilleries, 2 fighters and 10 infantry in Eastern Poland, round 2 : 4/14 hits, 3.67 expected hits
                    Russians roll dice for 3 artilleries and 8 infantry in Eastern Poland, round 2 : 5/11 hits, 3.67 expected hits
                    4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland
                    Germans roll dice for 2 artilleries, 2 fighters and 5 infantry in Eastern Poland, round 3 : 2/9 hits, 2.83 expected hits
                    Russians roll dice for 3 artilleries and 4 infantry in Eastern Poland, round 3 : 4/7 hits, 2.33 expected hits
                    2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Eastern Poland
                    Germans roll dice for 2 artilleries, 2 fighters and 1 infantry in Eastern Poland, round 4 : 3/5 hits, 2.00 expected hits
                    Russians roll dice for 3 artilleries and 2 infantry in Eastern Poland, round 4 : 1/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Germans roll dice for 2 artilleries and 2 fighters in Eastern Poland, round 5 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 2 artilleries in Eastern Poland, round 5 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 2
                Casualties for Germans: 1 artillery and 10 infantry
                Casualties for Russians: 3 artilleries and 8 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Eastern Poland to Novgorod
            1 fighter moved from 110 Sea Zone to Western Germany
            2 infantry moved from Germany to Poland
            8 infantry moved from Germany to Slovakia Hungary
            2 aaGuns moved from Romania to Slovakia Hungary
    
        Place Units - Germans
            1 armour, 2 infantry and 7 mech_infantrys placed in Germany
            3 infantry placed in Novgorod
            3 infantry placed in France
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.33
    Americans : -0.33
    Russians : 2.67
    

    Territory Summary for Germans :

    France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 5 infantry and 1 marine
    Slovakia Hungary : 2 aaGuns and 8 infantry
    Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
    Romania : 1 aaGun
    Poland : 2 infantry
    Germany : 1 armour, 1 factory_major, 2 infantry and 7 mech_infantrys
    Holland Belgium : 3 infantry
    Karelia : 1 flag
    Baltic States : 1 flag
    Eastern Poland : 1 flag, 1 artillery
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
    112 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer and 8 transports
    119 Sea Zone : 1 flag
    Bulgaria : 1 flag
    Greece : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 46 / 58
    Russians : 28 / 49
    Japanese : 46 / 62
    Americans : 65 / 103
    Chinese : 4 / 3
    British : 40 / 49
    UK_Pacific : 11 / 11
    Italians : 11 / 11
    ANZAC : 10 / 16
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 471 times
            2 was rolled 517 times
            3 was rolled 546 times
            4 was rolled 501 times
            5 was rolled 517 times
            6 was rolled 555 times
        Average roll : 3.560
        Median : 4.000
        Variance : 1.498
        Standard Deviation : 1.224
        Total rolls : 3107
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 9 times
            3 was rolled 7 times
            4 was rolled 8 times
            5 was rolled 9 times
            6 was rolled 8 times
        Average roll : 3.674
        Median : 4.000
        Variance : 0.252
        Standard Deviation : 0.502
        Total rolls : 46
    
    Germans Combat
            1 was rolled 101 times
            2 was rolled 110 times
            3 was rolled 127 times
            4 was rolled 116 times
            5 was rolled 106 times
            6 was rolled 123 times
        Average roll : 3.564
        Median : 4.000
        Variance : 0.737
        Standard Deviation : 0.859
        Total rolls : 683
    
    British Combat
            1 was rolled 63 times
            2 was rolled 78 times
            3 was rolled 71 times
            4 was rolled 72 times
            5 was rolled 64 times
            6 was rolled 71 times
        Average roll : 3.499
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 419
    
    Italians Combat
            1 was rolled 37 times
            2 was rolled 34 times
            3 was rolled 44 times
            4 was rolled 32 times
            5 was rolled 45 times
            6 was rolled 46 times
        Average roll : 3.639
        Median : 4.000
        Variance : 0.782
        Standard Deviation : 0.884
        Total rolls : 238
    
    Americans Combat
            1 was rolled 47 times
            2 was rolled 54 times
            3 was rolled 63 times
            4 was rolled 50 times
            5 was rolled 48 times
            6 was rolled 57 times
        Average roll : 3.530
        Median : 3.000
        Variance : 0.588
        Standard Deviation : 0.767
        Total rolls : 319
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 87 times
            2 was rolled 82 times
            3 was rolled 114 times
            4 was rolled 77 times
            5 was rolled 117 times
            6 was rolled 102 times
        Average roll : 3.623
        Median : 4.000
        Variance : 2.487
        Standard Deviation : 1.577
        Total rolls : 579
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 10 times
            2 was rolled 7 times
            3 was rolled 12 times
            4 was rolled 8 times
            5 was rolled 7 times
            6 was rolled 11 times
        Average roll : 3.509
        Median : 3.000
        Variance : 0.423
        Standard Deviation : 0.650
        Total rolls : 55
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 14 times
            2 was rolled 32 times
            3 was rolled 34 times
            4 was rolled 31 times
            5 was rolled 32 times
            6 was rolled 48 times
        Average roll : 3.937
        Median : 4.000
        Variance : 3.078
        Standard Deviation : 1.754
        Total rolls : 191
    
    UK_Pacific Combat
            1 was rolled 4 times
            2 was rolled 7 times
            3 was rolled 2 times
            4 was rolled 9 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 3.379
        Median : 4.000
        Variance : 1.244
        Standard Deviation : 1.115
        Total rolls : 29
    
    Russians Combat
            1 was rolled 95 times
            2 was rolled 99 times
            3 was rolled 64 times
            4 was rolled 87 times
            5 was rolled 78 times
            6 was rolled 83 times
        Average roll : 3.401
        Median : 3.000
        Variance : 1.567
        Standard Deviation : 1.252
        Total rolls : 506
    

    Savegame


  • TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Kansu to Suiyuyan
            1 artillery moved from Kansu to Shensi
            1 infantry moved from Kansu to Suiyuyan
            1 artillery moved from Tsinghai to Shensi
            1 armour moved from Sikang to Szechwan
            1 artillery and 2 infantry moved from Bessarabia to Eastern Poland
            1 infantry moved from Bessarabia to Romania
            1 armour moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 artillery and 3 infantry moved from Belarus to Eastern Poland
            2 artilleries and 12 infantry moved from Bessarabia to Eastern Poland
            1 armour moved from Baltic States to Eastern Poland
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 infantry moved from Amur to Siberia
                  Russians take Siberia from Japanese
            1 infantry moved from Amur to Sakha
                  Russians take Sakha from Japanese
    
        Combat - Russians
            Battle in Romania
                Russians attack with 1 infantry
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Eastern Poland
                Russians attack with 1 armour, 4 artilleries and 17 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 armour, 4 artilleries and 17 infantry in Eastern Poland, round 2 : 7/22 hits, 5.33 expected hits
                    Germans roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 armour, 4 artilleries and 16 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Shensi
                Russians attack with 2 artilleries
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 2 artilleries in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Russians win, taking Shensi from Japanese with 2 artilleries remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Szechwan
                Russians attack with 1 armour
                Japanese defend with 1 armour
                    Russians roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Szechwan, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Szechwan
                Japanese win with 1 armour remaining. Battle score for attacker is -6
                Casualties for Russians: 1 armour
            Battle in Suiyuyan
                Russians attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Suiyuyan
                Russians win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Russians
            1 artillery and 2 infantry moved from Samara to Kazakhstan
            1 armour moved from Novosibirsk to Yenisey
            2 infantry moved from Archangel to Belarus
            1 artillery and 2 infantry moved from Smolensk to Belarus
            1 aaGun moved from Western Ukraine to Eastern Poland
            1 aaGun moved from Ukraine to Western Ukraine
            1 artillery and 2 infantry moved from Ukraine to Western Ukraine
            1 artillery and 2 infantry moved from Volgograd to Kazakhstan
            1 artillery and 2 infantry moved from Novosibirsk to Timguska
            1 artillery and 2 infantry moved from Bryansk to Belarus
            6 infantry moved from Russia to Smolensk
            3 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            3 armour placed in Ukraine
            3 mech_infantrys placed in Russia
            3 infantry placed in Volgograd
            1 artillery and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,4,5
            Russians collect 38 PUs; end with 38 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 2.17
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 bombers, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            2 mech_infantrys moved from Jehol to Suiyuyan
            1 mech_infantry moved from Hopei to Shensi
            1 mech_infantry moved from Anhwe to Shensi
            1 fighter moved from Kweichow to Shensi
            1 tactical_bomber moved from Kweichow to Suiyuyan
            1 armour moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 armour moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry and 1 mech_infantry moved from Manchuria to Korea
            1 bomber moved from French Indo China to 37 Sea Zone
            1 bomber moved from French Indo China to 44 Sea Zone
            1 submarine moved from 75 Sea Zone to 41 Sea Zone
            1 mech_infantry moved from French Indo China to 36 Sea Zone
            1 battleship, 2 carriers, 2 destroyers, 4 fighters, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            2 submarines moved from 6 Sea Zone to 2 Sea Zone
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in Caroline Islands
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win, taking Caroline Islands from Americans with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 41 Sea Zone
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Suiyuyan
                Japanese attack with 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Suiyuyan
                    Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Shensi
                Japanese attack with 1 fighter and 2 mech_infantrys
                Russians defend with 2 artilleries
                    Japanese roll dice for 1 fighter and 2 mech_infantrys in Shensi, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 artilleries in Shensi, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese and 2 artilleries owned by the Russians lost in Shensi
                Japanese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Russians: 2 artilleries
            Battle in 2 Sea Zone
                Japanese attack with 2 submarines
                Americans defend with 1 destroyer, 1 submarine and 1 transport
                1 submarine owned by the Americans Submerged
                    Japanese roll dice for 2 submarines in 2 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 2 Sea Zone
                    Japanese roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 2 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 2 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 2 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 2 Sea Zone
                Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
                Casualties for Japanese: 2 submarines
            Battle in Korea
                Japanese attack with 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Korea, round 2 : 1/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Shensi to French Indo China
            1 tactical_bomber moved from Suiyuyan to Anhwe
            3 armour moved from Kiangsu to Hunan
            1 bomber moved from 37 Sea Zone to French Indo China
            1 bomber moved from 44 Sea Zone to French Indo China
    
        Place Units - Japanese
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Kiangsu
            2 bombers and 1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,5,4,4,4,4,5,5,6,4,1,2,3,1,2
            Japanese collect 36 PUs (10 lost to blockades); end with 36 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.00
    Chinese : 1.33
    Russians : -0.33
    Japanese : 1.67
    

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 1 harbour and 1 mech_infantry
    Shantung : 1 flag
    Kwangsi : 1 flag
    Korea : 1 infantry and 1 mech_infantry
    Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
    Kiangsi : 1 flag
    Japan : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
    Jehol : 1 flag
    Manchuria : 1 flag
    Hainan : 1 harbour
    Suiyuyan : 1 flag, 1 mech_infantry
    Kweichow : 1 flag
    Hunan : 1 flag, 3 armour and 1 mech_infantry
    Hopei : 1 flag
    Tsinghai : 1 flag, 1 armour
    Szechwan : 1 flag
    Chahar : 1 flag, 1 mech_infantry
    Sikang : 1 flag
    Anhwe : 1 flag, 1 tactical_bomber
    Malaya : 1 flag, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
    Kwangtung : 1 flag, 1 harbour
    Guam : 1 flag, 1 airfield and 2 infantry
    Soviet Far East : 1 flag
    Yakut S.S.R. : 1 flag, 1 armour
    Buryatia : 1 flag
    French Indo China : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 fighter, 3 infantry and 2 mech_infantrys
    41 Sea Zone : 1 flag, 1 submarine
    44 Sea Zone : 1 flag
    33 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 1 transport
    37 Sea Zone : 1 flag
    

    Production/PUs Summary :

    Germans : 41 / 58
    Russians : 34 / 53
    Japanese : 46 / 39
    Americans : 65 / 103
    Chinese : 3 / 3
    British : 40 / 49
    UK_Pacific : 11 / 11
    Italians : 11 / 11
    ANZAC : 10 / 16
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 533 times
            2 was rolled 575 times
            3 was rolled 616 times
            4 was rolled 563 times
            5 was rolled 576 times
            6 was rolled 614 times
        Average roll : 3.551
        Median : 4.000
        Variance : 1.435
        Standard Deviation : 1.198
        Total rolls : 3477
    
    Null / Other
            1 was rolled 52 times
            2 was rolled 56 times
            3 was rolled 64 times
            4 was rolled 55 times
            5 was rolled 53 times
            6 was rolled 60 times
        Average roll : 3.532
        Median : 3.000
        Variance : 0.305
        Standard Deviation : 0.552
        Total rolls : 340
    
    Germans Combat
            1 was rolled 101 times
            2 was rolled 111 times
            3 was rolled 127 times
            4 was rolled 116 times
            5 was rolled 106 times
            6 was rolled 123 times
        Average roll : 3.561
        Median : 4.000
        Variance : 0.726
        Standard Deviation : 0.852
        Total rolls : 684
    
    British Combat
            1 was rolled 63 times
            2 was rolled 78 times
            3 was rolled 71 times
            4 was rolled 72 times
            5 was rolled 64 times
            6 was rolled 71 times
        Average roll : 3.499
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 419
    
    Italians Combat
            1 was rolled 37 times
            2 was rolled 34 times
            3 was rolled 44 times
            4 was rolled 32 times
            5 was rolled 45 times
            6 was rolled 46 times
        Average roll : 3.639
        Median : 4.000
        Variance : 0.782
        Standard Deviation : 0.884
        Total rolls : 238
    
    Americans Combat
            1 was rolled 52 times
            2 was rolled 56 times
            3 was rolled 64 times
            4 was rolled 55 times
            5 was rolled 53 times
            6 was rolled 60 times
        Average roll : 3.532
        Median : 3.000
        Variance : 0.305
        Standard Deviation : 0.552
        Total rolls : 340
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 90 times
            2 was rolled 84 times
            3 was rolled 120 times
            4 was rolled 80 times
            5 was rolled 122 times
            6 was rolled 102 times
        Average roll : 3.612
        Median : 4.000
        Variance : 2.753
        Standard Deviation : 1.659
        Total rolls : 598
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 10 times
            2 was rolled 7 times
            3 was rolled 12 times
            4 was rolled 8 times
            5 was rolled 7 times
            6 was rolled 11 times
        Average roll : 3.509
        Median : 3.000
        Variance : 0.423
        Standard Deviation : 0.650
        Total rolls : 55
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 15 times
            2 was rolled 34 times
            3 was rolled 35 times
            4 was rolled 32 times
            5 was rolled 32 times
            6 was rolled 48 times
        Average roll : 3.898
        Median : 4.000
        Variance : 2.848
        Standard Deviation : 1.688
        Total rolls : 196
    
    UK_Pacific Combat
            1 was rolled 4 times
            2 was rolled 7 times
            3 was rolled 2 times
            4 was rolled 9 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 3.379
        Median : 4.000
        Variance : 1.244
        Standard Deviation : 1.115
        Total rolls : 29
    
    Russians Combat
            1 was rolled 101 times
            2 was rolled 103 times
            3 was rolled 69 times
            4 was rolled 93 times
            5 was rolled 83 times
            6 was rolled 87 times
        Average roll : 3.401
        Median : 3.000
        Variance : 1.487
        Standard Deviation : 1.219
        Total rolls : 536
    

    Savegame


  • TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Borneo to 43 Sea Zone
            1 armour and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 destroyer moved from 43 Sea Zone to 41 Sea Zone
                  Americans take 37 Sea Zone from Japanese
            1 artillery and 1 infantry moved from Alaska to 2 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
            1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
            2 fighters moved from Amur to Yakut S.S.R.
            1 bomber moved from Amur to Chahar
            1 bomber moved from Amur to Suiyuyan
            1 bomber moved from Amur to Anhwe
            1 transport moved from 10 Sea Zone to 2 Sea Zone
            1 submarine moved from 5 Sea Zone to 19 Sea Zone
                  Americans take 6 Sea Zone from Japanese
                  Americans take 19 Sea Zone from Japanese
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 carrier and 2 destroyers moved from 6 Sea Zone to 4 Sea Zone
            1 destroyer and 1 submarine moved from 2 Sea Zone to 4 Sea Zone
            1 armour and 1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 bomber moved from India to Tsinghai
            1 bomber moved from India to Tsinghai
            2 bombers moved from Western United States to Korea
            1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
            1 armour moved from 20 Sea Zone to Kwangtung
    
        Combat - Americans
            Battle in Soviet Far East
            Battle in Kwangtung
            Battle in 41 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                Americans win, taking Soviet Far East from Japanese, taking Kwangtung from Japanese, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Korea
                Americans attack with 2 bombers
                Japanese defend with 1 infantry and 1 mech_infantry
                    Americans roll dice for 2 bombers in Korea, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Korea
                Americans win with 2 bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in Anhwe
                Americans attack with 1 bomber
                Japanese defend with 1 tactical_bomber
                    Americans roll dice for 1 bomber in Anhwe, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 tactical_bomber in Anhwe, round 2 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Americans lost in Anhwe
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in Southern France
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                    Americans roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                Italians win with no units remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Tsinghai
                Americans attack with 2 bombers
                Japanese defend with 1 armour
                    Americans roll dice for 2 bombers in Tsinghai, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Tsinghai
                Americans win with 2 bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Chahar
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Chahar
                Japanese win with no units remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 mech_infantry
            Battle in Suiyuyan
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Suiyuyan, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Suiyuyan
                Japanese win with no units remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 mech_infantry
            Battle in Yakut S.S.R.
                Americans attack with 2 fighters
                Japanese defend with 1 armour
                    Americans roll dice for 2 fighters in Yakut S.S.R., round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Yakut S.S.R.
                Americans win with 1 fighter remaining. Battle score for attacker is -4
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Americans
            1 fighter moved from Yakut S.S.R. to Amur
            2 bombers moved from Korea to Amur
            2 bombers moved from Tsinghai to Kazakhstan
            3 fighters moved from 43 Sea Zone to Queensland
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 3 fighters moved from 43 Sea Zone to 20 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 destroyers, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 destroyer moved from 91 Sea Zone to 94 Sea Zone
            1 destroyer moved from 92 Sea Zone to 93 Sea Zone
            1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from Tunisia to Tobruk
            1 mech_infantry moved from Egypt to Iraq
    
        Place Units - Americans
            2 carriers, 2 destroyers and 1 submarine placed in 10 Sea Zone
            2 fighters and 2 tactical_bombers placed in 10 Sea Zone
            1 artillery placed in Western United States
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    Americans : -0.67
    Japanese : 0.17
    

    Savegame

Suggested Topics

  • 84
  • 35
  • 42
  • 73
  • 69
  • 32
  • 96
  • 110
Axis & Allies Boardgaming Custom Painted Miniatures

27

Online

17.0k

Users

39.3k

Topics

1.7m

Posts