2019 Wizmark (Allies) vs SixUnder (Axis) BM



  • TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
    
        Combat - ANZAC
            Battle in Malaya
    
        Non Combat Move - ANZAC
            2 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Burma to Persia
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 submarine
            EDIT: Adding units owned by ANZAC to 39 Sea Zone: 1 submarine
            EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 submarine
            EDIT: Adding units owned by ANZAC to 22 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            2 submarines and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
    
        Combat - ANZAC
            Battle in Malaya
    
        Non Combat Move - ANZAC
            2 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Burma to Persia
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 submarine
            EDIT: Adding units owned by ANZAC to 39 Sea Zone: 1 submarine
            EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 submarine
            EDIT: Adding units owned by ANZAC to 22 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            2 submarines and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            3 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Manual Gamesave Post: Germans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 2 fighters and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
            4 artilleries and 4 infantry moved from France to Normandy Bordeaux
            2 bombers and 1 fighter moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from Western Germany to Holland Belgium
            2 artilleries and 2 infantry moved from Western Germany to Denmark
            1 marine moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Rostov to Kazakhstan
                  Germans take Kazakhstan from Russians
            3 mech_infantrys moved from Rostov to Northwest Persia
            3 mech_infantrys moved from Western Ukraine to Belarus
            3 fighters moved from Western Ukraine to Belarus
            1 armour moved from Germany to Holland Belgium
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame



  • scramble orders 112 113



  • @SixUnder 3 fighters to sz 113 please…take both hits on the carrier before fighters please



  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 2 fighters and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
            4 artilleries and 4 infantry moved from France to Normandy Bordeaux
            2 bombers and 1 fighter moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from Western Germany to Holland Belgium
            2 artilleries and 2 infantry moved from Western Germany to Denmark
            1 marine moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Rostov to Kazakhstan
                  Germans take Kazakhstan from Russians
            3 mech_infantrys moved from Rostov to Northwest Persia
            3 mech_infantrys moved from Western Ukraine to Belarus
            3 fighters moved from Western Ukraine to Belarus
            1 armour moved from Germany to Holland Belgium
    
        Combat - Germans
            Americans scrambles 3 units out of Norway to defend against the attack in 113 Sea Zone
            Battle in 112 Sea Zone
                Germans attack with 2 bombers and 1 fighter
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 112 Sea Zone
                Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Normandy Bordeaux
                Germans attack with 4 artilleries and 4 infantry
                Americans defend with 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry
                    Germans roll dice for 4 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 2.67 expected hits
                    Americans roll dice for 4 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 2.67 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 4 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 1/6 hits, 2.00 expected hits
                    Americans roll dice for 4 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 4 artilleries and 1 infantry in Normandy Bordeaux, round 4 : 4/5 hits, 1.67 expected hits
                    Americans roll dice for 4 artilleries and 1 infantry in Normandy Bordeaux, round 4 : 2/5 hits, 1.67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 3 artilleries in Normandy Bordeaux, round 5 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 2 artilleries in Normandy Bordeaux, round 6 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 artilleries in Normandy Bordeaux, round 7 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 7 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 8 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 8 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 9 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 9 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Normandy Bordeaux
                Americans win with 1 artillery remaining. Battle score for attacker is -4
                Casualties for Germans: 4 artilleries and 4 infantry
                Casualties for Americans: 3 artilleries and 4 infantry
            Battle in Holland Belgium
                Germans attack with 1 armour, 1 artillery, 1 infantry and 2 marines
                Americans defend with 1 artillery and 1 marine
                    Germans roll dice for 1 armour, 1 artillery, 1 infantry and 2 marines in Holland Belgium, round 2 : 1/5 hits, 1.50 expected hits
                    Americans roll dice for 1 artillery and 1 marine in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Americans and 1 marine owned by the Germans lost in Holland Belgium
                    Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 marine in Holland Belgium, round 3 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 marine in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Americans and 1 marine owned by the Germans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 2 marines
                Casualties for Americans: 1 artillery and 1 marine
            Battle in 113 Sea Zone
                Germans attack with 2 fighters and 1 tactical_bomber
                Americans defend with 1 carrier and 3 fighters
                    Germans roll dice for 2 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 carrier and 3 fighters in 113 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    2 fighters owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 113 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is -15
                Casualties for Germans: 2 fighters and 1 tactical_bomber
                Casualties for Americans: 1 carrier
            Battle in Denmark
                Germans attack with 2 artilleries and 2 infantry
                Americans defend with 2 infantry
                    Germans roll dice for 2 artilleries and 2 infantry in Denmark, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Denmark
                Germans win, taking Denmark from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Belarus
                Germans attack with 3 fighters and 3 mech_infantrys
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 3 fighters and 3 mech_infantrys in Belarus, round 2 : 1/6 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                    Germans roll dice for 3 fighters and 2 mech_infantrys in Belarus, round 3 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Moving scrambled unit from 113 Sea Zone back to originating territory: Norway
            Moving scrambled unit from 113 Sea Zone back to originating territory: Norway
            Moving scrambled unit from 113 Sea Zone back to originating territory: Norway
    
        Non Combat Move - Germans
            3 fighters moved from Belarus to Poland
            4 fighters moved from Western Ukraine to Northwest Persia
            1 fighter moved from Western Ukraine to Northwest Persia
            1 mech_infantry moved from Western Ukraine to Rostov
            1 fighter moved from Western Ukraine to Western Germany
            2 bombers and 1 fighter moved from 112 Sea Zone to Western Germany
            22 mech_infantrys moved from Western Ukraine to Baltic States
            4 armour moved from Germany to Baltic States
            1 artillery moved from Western Ukraine to Eastern Poland
            11 infantry moved from Western Ukraine to Eastern Poland
            3 aaGuns moved from Western Ukraine to Eastern Poland
    
        Place Units - Germans
            3 infantry placed in Novgorod
            2 infantry placed in France
            1 artillery, 2 fighters and 5 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,2,2
            Germans collect 40 PUs (3 lost to blockades); end with 40 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.00
    Americans : 1.00
    Russians : -0.67
    

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 1 mech_infantry
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 2 infantry
    Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 4 fighters, 1 harbour and 5 infantry
    Poland : 3 fighters
    Germany : 1 factory_minor
    Denmark : 2 artilleries and 2 infantry
    Holland Belgium : 1 armour, 1 artillery and 1 infantry
    Belarus : 1 flag, 2 mech_infantrys
    Baltic States : 1 flag, 4 armour and 22 mech_infantrys
    Rostov : 1 mech_infantry
    Eastern Poland : 1 flag, 3 aaGuns, 1 artillery and 11 infantry
    Bessarabia : 1 flag
    Western Ukraine : 1 infantry
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
    Bulgaria : 1 flag
    Northwest Persia : 5 fighters and 3 mech_infantrys
    Yugoslavia : 1 flag
    

    Production/PUs Summary :

    Germans : 43 / 50
    Russians : 15 / 25
    Japanese : 46 / 50
    Americans : 62 / 107
    Chinese : 10 / 11
    British : 34 / 43
    UK_Pacific : 14 / 14
    Italians : 20 / 22
    ANZAC : 13 / 22
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 457 times
            2 was rolled 455 times
            3 was rolled 447 times
            4 was rolled 456 times
            5 was rolled 473 times
            6 was rolled 437 times
        Average roll : 3.493
        Median : 4.000
        Variance : 0.262
        Standard Deviation : 0.512
        Total rolls : 2725
    
    Null / Other
            1 was rolled 47 times
            2 was rolled 58 times
            3 was rolled 57 times
            4 was rolled 51 times
            5 was rolled 66 times
            6 was rolled 49 times
        Average roll : 3.543
        Median : 4.000
        Variance : 0.762
        Standard Deviation : 0.873
        Total rolls : 328
    
    Germans Combat
            1 was rolled 88 times
            2 was rolled 85 times
            3 was rolled 76 times
            4 was rolled 78 times
            5 was rolled 81 times
            6 was rolled 77 times
        Average roll : 3.433
        Median : 3.000
        Variance : 0.237
        Standard Deviation : 0.487
        Total rolls : 485
    
    British Combat
            1 was rolled 41 times
            2 was rolled 45 times
            3 was rolled 51 times
            4 was rolled 46 times
            5 was rolled 64 times
            6 was rolled 56 times
        Average roll : 3.710
        Median : 4.000
        Variance : 1.171
        Standard Deviation : 1.082
        Total rolls : 303
    
    Italians Combat
            1 was rolled 38 times
            2 was rolled 39 times
            3 was rolled 38 times
            4 was rolled 38 times
            5 was rolled 33 times
            6 was rolled 40 times
        Average roll : 3.482
        Median : 3.000
        Variance : 0.130
        Standard Deviation : 0.361
        Total rolls : 226
    
    Americans Combat
            1 was rolled 47 times
            2 was rolled 58 times
            3 was rolled 57 times
            4 was rolled 51 times
            5 was rolled 66 times
            6 was rolled 49 times
        Average roll : 3.543
        Median : 4.000
        Variance : 0.762
        Standard Deviation : 0.873
        Total rolls : 328
    
    Neutral_Axis Combat
            3 was rolled 1 times
            6 was rolled 2 times
        Average roll : 5.000
        Median : 6.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 95 times
            2 was rolled 79 times
            3 was rolled 61 times
            4 was rolled 81 times
            5 was rolled 74 times
            6 was rolled 77 times
        Average roll : 3.409
        Median : 3.000
        Variance : 1.298
        Standard Deviation : 1.139
        Total rolls : 467
    
    French Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 5 times
        Average roll : 3.667
        Median : 4.000
        Variance : 0.348
        Standard Deviation : 0.590
        Total rolls : 24
    
    ANZAC Combat
            1 was rolled 13 times
            2 was rolled 13 times
            3 was rolled 7 times
            4 was rolled 8 times
            5 was rolled 8 times
            6 was rolled 4 times
        Average roll : 2.943
        Median : 3.000
        Variance : 1.208
        Standard Deviation : 1.099
        Total rolls : 53
    
    Neutral_Allies Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.727
        Median : 4.000
        Variance : 0.283
        Standard Deviation : 0.532
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 24 times
            2 was rolled 17 times
            3 was rolled 22 times
            4 was rolled 21 times
            5 was rolled 19 times
            6 was rolled 20 times
        Average roll : 3.439
        Median : 3.000
        Variance : 0.242
        Standard Deviation : 0.492
        Total rolls : 123
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 5 times
            6 was rolled 2 times
        Average roll : 3.583
        Median : 4.000
        Variance : 1.273
        Standard Deviation : 1.128
        Total rolls : 12
    
    Russians Combat
            1 was rolled 56 times
            2 was rolled 56 times
            3 was rolled 70 times
            4 was rolled 70 times
            5 was rolled 57 times
            6 was rolled 53 times
        Average roll : 3.483
        Median : 3.000
        Variance : 0.801
        Standard Deviation : 0.895
        Total rolls : 362
    

    Savegame



  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 7:14:10 AM
    Savegame



  • TripleA Move Summary: Russians round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Novosibirsk
                  Russians take Novosibirsk from Japanese
            2 infantry moved from Samara to Kazakhstan
            3 infantry moved from Tambov to Volgograd
            2 infantry moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Western Ukraine
            1 mech_infantry moved from Russia to Western Ukraine
            4 mech_infantrys moved from Russia to Ukraine
            1 artillery moved from Bryansk to Western Ukraine
            1 artillery moved from Bryansk to Ukraine
            3 infantry moved from Bryansk to Belarus
            1 bomber moved from Russia to Kazakhstan
            1 tactical_bomber moved from Bryansk to Volgograd
            1 fighter moved from Bryansk to Rostov
            1 fighter moved from Bryansk to Belarus
            1 artillery moved from Bryansk to Ukraine
    

    Savegame



  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Novosibirsk
                  Russians take Novosibirsk from Japanese
            2 infantry moved from Samara to Kazakhstan
            3 infantry moved from Tambov to Volgograd
            2 infantry moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Western Ukraine
            1 mech_infantry moved from Russia to Western Ukraine
            4 mech_infantrys moved from Russia to Ukraine
            1 artillery moved from Bryansk to Western Ukraine
            1 artillery moved from Bryansk to Ukraine
            3 infantry moved from Bryansk to Belarus
            1 bomber moved from Russia to Kazakhstan
            1 tactical_bomber moved from Bryansk to Volgograd
            1 fighter moved from Bryansk to Rostov
            1 fighter moved from Bryansk to Belarus
            1 artillery moved from Bryansk to Ukraine
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 3 infantry and 1 tactical_bomber
                Italians defend with 1 factory_minor and 1 fighter
                    Russians roll dice for 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 1 fighter in Volgograd, round 2 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Italians lost in Volgograd
                Russians win, taking Volgograd from Italians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Italians: 1 fighter
            Battle in Rostov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Belarus
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 fighter and 2 infantry in Belarus, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Western Ukraine
                Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
                Germans defend with 1 infantry; Italians defend with 1 aaGun
                    Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                    Russians roll dice for 1 artillery and 1 mech_infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Western Ukraine
                    Russians roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Western Ukraine
                Italians win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -11
                Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry
            Battle in Ukraine
                Russians attack with 2 artilleries and 4 mech_infantrys
                Italians defend with 1 aaGun, 1 factory_minor and 2 infantry
                    Russians roll dice for 2 artilleries and 4 mech_infantrys in Ukraine, round 2 : 2/6 hits, 1.67 expected hits
                    Italians roll dice for 1 aaGun and 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Ukraine
                    Russians roll dice for 2 artilleries and 4 mech_infantrys in Ukraine, round 3 : 2/6 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Ukraine
                Russians win, taking Ukraine from Italians with 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 11
                Casualties for Italians: 1 aaGun and 2 infantry
            Battle in Kazakhstan
                Russians attack with 1 bomber and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 bomber moved from Kazakhstan to Russia
            1 fighter moved from Rostov to Smolensk
            1 fighter moved from Belarus to Smolensk
            1 tactical_bomber moved from Volgograd to Russia
            2 aaGuns, 7 artilleries and 36 infantry moved from Bryansk to Smolensk
            3 infantry moved from Russia to Bryansk
            1 armour and 3 mech_infantrys moved from Archangel to Bryansk
    
        Place Units - Russians
            3 infantry and 4 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -0.33
    Russians : -0.17
    

    Savegame



  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 3 fighters and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 armour, 2 artilleries and 5 infantry moved from French Indo China to 36 Sea Zone
            3 armour, 2 artilleries, 1 carrier, 1 destroyer, 5 infantry and 5 transports moved from 36 Sea Zone to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to India
            3 armour, 2 artilleries and 5 infantry moved from 39 Sea Zone to India
            3 fighters moved from French Indo China to Kiangsu
            1 fighter moved from French Indo China to 37 Sea Zone
            2 destroyers moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Suiyuyan to Kansu
            3 mech_infantrys moved from Amur to Korea
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 fighter moved from Kiangsu to Anhwe
            2 mech_infantrys moved from French Indo China to Kwangsi
            1 fighter moved from French Indo China to Kwangsi
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 39 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer and 5 transports
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 carrier, 1 destroyer and 5 transports in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 39 Sea Zone
                Japanese win, taking 39 Sea Zone from Neutral with 1 carrier, 1 destroyer and 5 transports remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Kwangsi
                Japanese attack with 1 fighter and 2 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 mech_infantrys in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in India
                Japanese attack with 3 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
                British defend with 1 armour, 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 3 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in India, round 2 : 6/12 hits, 4.50 expected hits
                    UK_Pacific roll dice for 1 armour, 1 infantry and 1 mech_infantry in India, round 2 : 0/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in India
                Japanese captures 14PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 3 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 fighter moved from India to 39 Sea Zone
            1 tactical_bomber moved from India to 39 Sea Zone
            1 fighter moved from Kwangsi to Kiangsu
            1 fighter moved from 37 Sea Zone to Sumatra
    
        Place Units - Japanese
            3 fighters placed in Japan
            3 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6
            Japanese collect 51 PUs; end with 66 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Chinese : -0.33
    UK_Pacific : -1.17
    Japanese : 2.33
    

    Territory Summary for Japanese :

    Shantung : 1 flag
    Kwangsi : 1 flag, 2 mech_infantrys
    Korea : 3 mech_infantrys
    Kiangsu : 1 flag, 1 factory_minor, 3 fighters and 3 infantry
    Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
    Jehol : 1 flag
    Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 3 infantry
    Suiyuyan : 1 flag, 1 infantry
    Kansu : 1 flag, 1 infantry
    Hopei : 1 flag, 1 infantry
    Tsinghai : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 fighter
    India : 1 flag, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
    Kwangtung : 1 flag, 1 harbour
    Guam : 1 flag, 1 airfield, 1 artillery and 1 infantry
    Sakha : 1 flag, 1 infantry
    Soviet Far East : 1 flag
    Amur : 1 flag
    Timguska : 1 flag, 1 infantry
    Siberia : 1 flag
    French Indo China : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
    Java : 1 flag, 1 artillery and 1 infantry
    Sumatra : 1 flag, 1 artillery, 1 fighter and 3 marines
    43 Sea Zone : 1 flag
    36 Sea Zone : 2 destroyers
    39 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
    5 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 41 / 50
    Russians : 24 / 32
    Japanese : 51 / 71
    Americans : 62 / 107
    Chinese : 7 / 11
    British : 34 / 43
    UK_Pacific : 11 / 0
    Italians : 14 / 22
    ANZAC : 13 / 22
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 462 times
            2 was rolled 468 times
            3 was rolled 454 times
            4 was rolled 468 times
            5 was rolled 483 times
            6 was rolled 458 times
        Average roll : 3.507
        Median : 4.000
        Variance : 0.186
        Standard Deviation : 0.431
        Total rolls : 2793
    
    Null / Other
            1 was rolled 46 times
            2 was rolled 56 times
            3 was rolled 57 times
            4 was rolled 51 times
            5 was rolled 65 times
            6 was rolled 51 times
        Average roll : 3.571
        Median : 4.000
        Variance : 0.663
        Standard Deviation : 0.814
        Total rolls : 326
    
    Germans Combat
            1 was rolled 88 times
            2 was rolled 86 times
            3 was rolled 76 times
            4 was rolled 78 times
            5 was rolled 82 times
            6 was rolled 79 times
        Average roll : 3.444
        Median : 3.000
        Variance : 0.228
        Standard Deviation : 0.478
        Total rolls : 489
    
    British Combat
            1 was rolled 41 times
            2 was rolled 45 times
            3 was rolled 51 times
            4 was rolled 46 times
            5 was rolled 64 times
            6 was rolled 56 times
        Average roll : 3.710
        Median : 4.000
        Variance : 1.171
        Standard Deviation : 1.082
        Total rolls : 303
    
    Italians Combat
            1 was rolled 39 times
            2 was rolled 41 times
            3 was rolled 39 times
            4 was rolled 39 times
            5 was rolled 35 times
            6 was rolled 42 times
        Average roll : 3.494
        Median : 3.000
        Variance : 0.123
        Standard Deviation : 0.351
        Total rolls : 235
    
    Americans Combat
            1 was rolled 46 times
            2 was rolled 56 times
            3 was rolled 57 times
            4 was rolled 51 times
            5 was rolled 65 times
            6 was rolled 51 times
        Average roll : 3.571
        Median : 4.000
        Variance : 0.663
        Standard Deviation : 0.814
        Total rolls : 326
    
    Neutral_Axis Combat
            3 was rolled 1 times
            6 was rolled 2 times
        Average roll : 5.000
        Median : 6.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 97 times
            2 was rolled 85 times
            3 was rolled 61 times
            4 was rolled 83 times
            5 was rolled 77 times
            6 was rolled 80 times
        Average roll : 3.410
        Median : 3.000
        Variance : 1.435
        Standard Deviation : 1.198
        Total rolls : 483
    
    French Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 5 times
        Average roll : 3.667
        Median : 4.000
        Variance : 0.348
        Standard Deviation : 0.590
        Total rolls : 24
    
    ANZAC Combat
            1 was rolled 13 times
            2 was rolled 13 times
            3 was rolled 7 times
            4 was rolled 9 times
            5 was rolled 8 times
            6 was rolled 6 times
        Average roll : 3.071
        Median : 3.000
        Variance : 0.824
        Standard Deviation : 0.908
        Total rolls : 56
    
    Neutral_Allies Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.727
        Median : 4.000
        Variance : 0.283
        Standard Deviation : 0.532
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 24 times
            2 was rolled 17 times
            3 was rolled 22 times
            4 was rolled 21 times
            5 was rolled 20 times
            6 was rolled 20 times
        Average roll : 3.452
        Median : 3.000
        Variance : 0.222
        Standard Deviation : 0.471
        Total rolls : 124
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 5 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.867
        Median : 4.000
        Variance : 0.679
        Standard Deviation : 0.824
        Total rolls : 15
    
    Russians Combat
            1 was rolled 60 times
            2 was rolled 64 times
            3 was rolled 76 times
            4 was rolled 78 times
            5 was rolled 59 times
            6 was rolled 61 times
        Average roll : 3.490
        Median : 3.000
        Variance : 0.900
        Standard Deviation : 0.949
        Total rolls : 398
    

    Savegame



  • TripleA Move Summary: Americans round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 5 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Germans
            2 armour moved from Karelia to Novgorod
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            3 submarines moved from 25 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 armour moved from Marianas to 22 Sea Zone
            1 artillery moved from Marianas to 22 Sea Zone
            1 infantry moved from Marianas to 22 Sea Zone
            1 battleship moved from 22 Sea Zone to 21 Sea Zone
            2 fighters moved from 22 Sea Zone to Guam
            1 artillery and 1 transport moved from 22 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
            1 armour and 1 infantry moved from 21 Sea Zone to Guam
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
            1 destroyer and 1 submarine moved from 44 Sea Zone to 36 Sea Zone
                  Americans take 43 Sea Zone from Japanese
            1 bomber moved from New Guinea to 36 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            2 infantry moved from 3 Sea Zone to Soviet Far East
            3 bombers moved from Norway to Novgorod
            1 fighter moved from Norway to Novgorod
            1 tactical_bomber moved from Norway to Novgorod
            3 fighters moved from Norway to Novgorod
    

    Savegame



  • TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 5 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Germans
            2 armour moved from Karelia to Novgorod
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            3 submarines moved from 25 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 armour moved from Marianas to 22 Sea Zone
            1 artillery moved from Marianas to 22 Sea Zone
            1 infantry moved from Marianas to 22 Sea Zone
            1 battleship moved from 22 Sea Zone to 21 Sea Zone
            2 fighters moved from 22 Sea Zone to Guam
            1 artillery and 1 transport moved from 22 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
            1 armour and 1 infantry moved from 21 Sea Zone to Guam
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
            1 destroyer and 1 submarine moved from 44 Sea Zone to 36 Sea Zone
                  Americans take 43 Sea Zone from Japanese
            1 bomber moved from New Guinea to 36 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            2 infantry moved from 3 Sea Zone to Soviet Far East
            3 bombers moved from Norway to Novgorod
            1 fighter moved from Norway to Novgorod
            1 tactical_bomber moved from Norway to Novgorod
            3 fighters moved from Norway to Novgorod
    
        Combat - Americans
            Battle in Soviet Far East
            Battle in Novgorod
                Americans attack with 2 armour, 3 bombers, 4 fighters and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 2 armour, 3 bombers, 4 fighters and 1 tactical_bomber in Novgorod, round 2 : 7/10 hits, 5.67 expected hits
                    Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans lost in Novgorod
                Americans win, taking Soviet Far East from Japanese, taking Novgorod from Germans with 2 armour, 3 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
            Battle in Guam
                Americans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
                Japanese defend with 1 airfield, 1 artillery and 1 infantry
                    Americans roll dice for 1 battleship in Guam, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Guam, round 2 : 3/6 hits, 2.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Guam
                Americans win, taking Guam from Japanese with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 36 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 2 submarines
                Japanese defend with 2 destroyers
                    Americans roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 36 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 destroyers in 36 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    2 destroyers owned by the Japanese lost in 36 Sea Zone
                Americans win, taking 36 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 16
                Casualties for Japanese: 2 destroyers
    
        Non Combat Move - Americans
            1 bomber moved from 36 Sea Zone to Philippines
            2 fighters moved from Guam to 21 Sea Zone
            2 carriers moved from 22 Sea Zone to 21 Sea Zone
            2 destroyers moved from 22 Sea Zone to 21 Sea Zone
            2 fighters moved from Wake Island to 21 Sea Zone
            3 bombers moved from Novgorod to Norway
            1 armour and 1 mech_infantry moved from Norway to Karelia
            4 fighters and 1 tactical_bomber moved from Novgorod to Karelia
            2 transports moved from 110 Sea Zone to 107 Sea Zone
            2 transports moved from 110 Sea Zone to 107 Sea Zone
            3 artilleries moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
            3 artilleries, 2 infantry, 1 marine and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            3 artilleries, 2 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
            2 artilleries moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            2 artilleries moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 aaGun and 2 armour placed in Normandy Bordeaux
            2 armour and 1 fighter placed in Norway
            2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            1 armour, 1 bomber and 1 infantry placed in Western United States
            2 submarines and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Americans : 2.67
    Japanese : -0.33
    

    Savegame



  • TripleA Move Summary: Chinese round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 infantry moved from Hunan to Anhwe
            6 infantry moved from Shensi to Hopei
            2 infantry moved from Yunnan to Kwangsi
    

    Savegame



  • TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 infantry moved from Hunan to Anhwe
            6 infantry moved from Shensi to Hopei
            2 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in Anhwe, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Anhwe, round 3 : 0/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Anhwe, round 4 : 0/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Anhwe, round 5 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 fighter remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Kwangsi
                Chinese attack with 2 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 2 infantry in Kwangsi, round 2 : 2/2 hits, 0.33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Chinese
            1 infantry moved from Szechwan to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.83
    Japanese : -1.67
    

    Savegame



  • TripleA Move Summary: British round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 artilleries moved from United Kingdom to 110 Sea Zone
            3 infantry moved from United Kingdom to 110 Sea Zone
            3 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from United Kingdom to Holland Belgium
            1 bomber moved from Egypt to India
            1 bomber moved from Persia to India
            1 tactical_bomber moved from Persia to India
            1 infantry moved from Burma to India
            1 armour moved from Yunnan to India
            5 mech_infantrys moved from Yunnan to India
            1 fighter and 1 tactical_bomber moved from Yunnan to India
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 infantry moved from Yunnan to French Indo China
            1 mech_infantry moved from Kiangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 artillery and 2 infantry moved from Kweichow to Anhwe
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 5 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Germans
            2 armour moved from Karelia to Novgorod
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            3 submarines moved from 25 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 armour moved from Marianas to 22 Sea Zone
            1 artillery moved from Marianas to 22 Sea Zone
            1 infantry moved from Marianas to 22 Sea Zone
            1 battleship moved from 22 Sea Zone to 21 Sea Zone
            2 fighters moved from 22 Sea Zone to Guam
            1 artillery and 1 transport moved from 22 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
            1 armour and 1 infantry moved from 21 Sea Zone to Guam
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
            1 destroyer and 1 submarine moved from 44 Sea Zone to 36 Sea Zone
                  Americans take 43 Sea Zone from Japanese
            1 bomber moved from New Guinea to 36 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            2 infantry moved from 3 Sea Zone to Soviet Far East
            3 bombers moved from Norway to Novgorod
            1 fighter moved from Norway to Novgorod
            1 tactical_bomber moved from Norway to Novgorod
            3 fighters moved from Norway to Novgorod
    
        Combat - Americans
            Battle in Soviet Far East
            Battle in Novgorod
                Americans attack with 2 armour, 3 bombers, 4 fighters and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 2 armour, 3 bombers, 4 fighters and 1 tactical_bomber in Novgorod, round 2 : 7/10 hits, 5.67 expected hits
                    Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans lost in Novgorod
                Americans win, taking Soviet Far East from Japanese, taking Novgorod from Germans with 2 armour, 3 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
            Battle in Guam
                Americans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
                Japanese defend with 1 airfield, 1 artillery and 1 infantry
                    Americans roll dice for 1 battleship in Guam, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Guam, round 2 : 3/6 hits, 2.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Guam
                Americans win, taking Guam from Japanese with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 36 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 2 submarines
                Japanese defend with 2 destroyers
                    Americans roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 36 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 destroyers in 36 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    2 destroyers owned by the Japanese lost in 36 Sea Zone
                Americans win, taking 36 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 16
                Casualties for Japanese: 2 destroyers
    
        Non Combat Move - Americans
            1 bomber moved from 36 Sea Zone to Philippines
            2 fighters moved from Guam to 21 Sea Zone
            2 carriers moved from 22 Sea Zone to 21 Sea Zone
            2 destroyers moved from 22 Sea Zone to 21 Sea Zone
            2 fighters moved from Wake Island to 21 Sea Zone
            3 bombers moved from Novgorod to Norway
            1 armour and 1 mech_infantry moved from Norway to Karelia
            4 fighters and 1 tactical_bomber moved from Novgorod to Karelia
            2 transports moved from 110 Sea Zone to 107 Sea Zone
            2 transports moved from 110 Sea Zone to 107 Sea Zone
            3 artilleries moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
            3 artilleries, 2 infantry, 1 marine and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            3 artilleries, 2 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
            2 artilleries moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            2 artilleries moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 aaGun and 2 armour placed in Normandy Bordeaux
            2 armour and 1 fighter placed in Norway
            2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            1 armour, 1 bomber and 1 infantry placed in Western United States
            2 submarines and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 infantry moved from Hunan to Anhwe
            6 infantry moved from Shensi to Hopei
            2 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in Anhwe, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Anhwe, round 3 : 0/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Anhwe, round 4 : 0/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Anhwe, round 5 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 fighter remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Kwangsi
                Chinese attack with 2 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 2 infantry in Kwangsi, round 2 : 2/2 hits, 0.33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Chinese
            1 infantry moved from Szechwan to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 artilleries moved from United Kingdom to 110 Sea Zone
            3 infantry moved from United Kingdom to 110 Sea Zone
            3 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from United Kingdom to Holland Belgium
            1 bomber moved from Egypt to India
            1 bomber moved from Persia to India
            1 tactical_bomber moved from Persia to India
            1 infantry moved from Burma to India
            1 armour moved from Yunnan to India
            5 mech_infantrys moved from Yunnan to India
            1 fighter and 1 tactical_bomber moved from Yunnan to India
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 infantry moved from Yunnan to French Indo China
            1 mech_infantry moved from Kiangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 artillery and 2 infantry moved from Kweichow to Anhwe
    
        Combat - British
            Battle in French Indo China
                British attack with 1 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
                    1 aaGun owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in Anhwe
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 fighter
                    British roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 fighter in Anhwe, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the British lost in Anhwe
                British win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 fighter
            Battle in Holland Belgium
                British attack with 3 artilleries, 2 fighters and 3 infantry
                Germans defend with 1 armour, 1 artillery and 1 infantry
                    British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 3 artilleries, 2 fighters and 3 infantry in Holland Belgium, round 2 : 5/8 hits, 3.00 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
                Casualties for British: 1 infantry
                Casualties for Germans: 1 armour, 1 artillery and 1 infantry
            Battle in India
                British attack with 1 armour, 2 bombers, 1 fighter, 1 infantry, 5 mech_infantrys and 2 tactical_bombers
                Japanese defend with 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
                    British roll dice for 1 armour, 2 bombers, 1 fighter, 1 infantry, 5 mech_infantrys and 2 tactical_bombers in India, round 2 : 4/12 hits, 4.67 expected hits
                    Japanese roll dice for 3 armour, 2 artilleries and 5 infantry in India, round 2 : 5/10 hits, 3.83 expected hits
                    4 infantry owned by the Japanese, 4 mech_infantrys owned by the British and 1 infantry owned by the British lost in India
                    British roll dice for 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in India, round 3 : 3/7 hits, 3.83 expected hits
                    Japanese roll dice for 3 armour, 2 artilleries and 1 infantry in India, round 3 : 2/6 hits, 2.50 expected hits
                    1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the British and 1 tactical_bomber owned by the British lost in India
                    British roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in India, round 4 : 3/5 hits, 3.00 expected hits
                    Japanese roll dice for 3 armour in India, round 4 : 2/3 hits, 1.50 expected hits
                    1 tactical_bomber owned by the British, 3 armour owned by the Japanese and 1 bomber owned by the British lost in India
                British win, taking India from Japanese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -16
                Casualties for British: 1 bomber, 1 infantry, 5 mech_infantrys and 2 tactical_bombers
                Casualties for Japanese: 3 armour, 2 artilleries and 5 infantry
    
        Non Combat Move - British
            1 bomber and 1 fighter moved from India to Burma
            3 aaGuns, 2 artilleries and 14 infantry moved from Yunnan to Burma
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 fighter moved from Egypt to Persia
            1 fighter moved from Egypt to Iraq
            2 fighters moved from Holland Belgium to Normandy Bordeaux
    
        Place Units - British
            1 fighter placed in Iraq
            1 fighter placed in Persia
            1 armour and 1 mech_infantry placed in Persia
            1 armour and 1 infantry placed in Iraq
            1 artillery placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1,3,1,1
            UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    British : 0.17
    Americans : 2.67
    Chinese : 0.83
    Japanese : -0.50
    

    Savegame



  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 armour moved from Southern Italy to Southern France
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 3 submarines and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
            1 armour moved from Caucasus to Iraq
            1 artillery moved from Northwest Persia to Iraq
            2 fighters and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 3 submarines, 1 tactical_bomber and 2 transports
                British defend with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 5 submarines
                    Italians roll dice for 3 submarines in 98 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the British
                    Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 6/9 hits, 4.67 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 5 submarines in 98 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
                Units damaged: 1 carrier owned by the Italians
                    British roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 98 Sea Zone, round 2 : 3/9 hits, 4.17 expected hits
                Units damaged: 1 battleship owned by the Italians
                    5 submarines owned by the British, 1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 98 Sea Zone
                    Italians roll dice for 2 submarines in 98 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 3 : 7/9 hits, 4.67 expected hits
                    British roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 98 Sea Zone, round 3 : 5/9 hits, 4.17 expected hits
                    1 destroyer owned by the Italians, 4 destroyers owned by the British, 1 cruiser owned by the British, 2 fighters owned by the Italians, 2 submarines owned by the Italians, 2 fighters owned by the British and 1 carrier owned by the British lost in 98 Sea Zone
                    Italians roll dice for 1 battleship, 2 cruisers, 2 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 4 : 5/6 hits, 3.33 expected hits
                    British roll dice for 1 battleship in 98 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the British and 1 fighter owned by the Italians lost in 98 Sea Zone
                Italians win, taking 98 Sea Zone from British with 1 battleship, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 58
                Casualties for Italians: 1 carrier, 1 destroyer, 3 fighters and 3 submarines
                Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 5 submarines
            Battle in Egypt
                Italians attack with 1 artillery and 3 infantry
                British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 1/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
                Italians win, taking Egypt from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Iraq
                Italians attack with 1 armour and 1 artillery
                British defend with 1 armour, 1 artillery, 1 factory_minor, 2 fighters and 2 infantry
                    Italians roll dice for 1 armour and 1 artillery in Iraq, round 2 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Iraq, round 2 : 4/6 hits, 2.83 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Iraq
                British win with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is -7
                Casualties for Italians: 1 armour and 1 artillery
                Casualties for British: 1 infantry
            Battle in Southern France
                Italians attack with 1 armour
                Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Italians roll dice for 1 armour in Southern France, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Italians lost in Southern France
                Americans win with 1 artillery remaining. Battle score for attacker is -6
                Casualties for Italians: 1 armour
    
        Non Combat Move - Italians
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Greece
    
        Place Units - Italians
            1 armour, 1 fighter and 1 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : 5.33
    British : 2.00
    Americans : 0.67
    

    Territory Summary for Italians :

    Egypt : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
    Northern Italy : 1 factory_major and 1 infantry
    Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
    Western Ukraine : 1 flag, 1 aaGun
    Caucasus : 1 flag
    Greece : 1 flag, 1 fighter and 1 tactical_bomber
    97 Sea Zone : 1 flag
    Northwest Persia : 1 flag
    98 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 2 transports
    

    Production/PUs Summary :

    Germans : 33 / 50
    Russians : 27 / 32
    Japanese : 38 / 71
    Americans : 65 / 110
    Chinese : 10 / 11
    British : 35 / 46
    UK_Pacific : 20 / 23
    Italians : 16 / 23
    ANZAC : 13 / 22
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 450 times
            2 was rolled 452 times
            3 was rolled 431 times
            4 was rolled 443 times
            5 was rolled 449 times
            6 was rolled 432 times
        Average roll : 3.484
        Median : 3.000
        Variance : 0.162
        Standard Deviation : 0.403
        Total rolls : 2657
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 4 times
            4 was rolled 2 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 2.895
        Median : 3.000
        Variance : 0.491
        Standard Deviation : 0.701
        Total rolls : 19
    
    Germans Combat
            1 was rolled 89 times
            2 was rolled 86 times
            3 was rolled 77 times
            4 was rolled 80 times
            5 was rolled 83 times
            6 was rolled 80 times
        Average roll : 3.448
        Median : 3.000
        Variance : 0.197
        Standard Deviation : 0.444
        Total rolls : 495
    
    British Combat
            1 was rolled 52 times
            2 was rolled 59 times
            3 was rolled 60 times
            4 was rolled 57 times
            5 was rolled 78 times
            6 was rolled 64 times
        Average roll : 3.654
        Median : 4.000
        Variance : 1.077
        Standard Deviation : 1.038
        Total rolls : 370
    
    Italians Combat
            1 was rolled 45 times
            2 was rolled 50 times
            3 was rolled 47 times
            4 was rolled 42 times
            5 was rolled 39 times
            6 was rolled 48 times
        Average roll : 3.458
        Median : 3.000
        Variance : 0.307
        Standard Deviation : 0.554
        Total rolls : 271
    
    Americans Combat
            1 was rolled 48 times
            2 was rolled 64 times
            3 was rolled 62 times
            4 was rolled 52 times
            5 was rolled 67 times
            6 was rolled 53 times
        Average roll : 3.535
        Median : 3.000
        Variance : 0.850
        Standard Deviation : 0.922
        Total rolls : 346
    
    Neutral_Axis Combat
            3 was rolled 1 times
            6 was rolled 2 times
        Average roll : 5.000
        Median : 6.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 103 times
            2 was rolled 88 times
            3 was rolled 66 times
            4 was rolled 89 times
            5 was rolled 83 times
            6 was rolled 85 times
        Average roll : 3.420
        Median : 3.500
        Variance : 1.387
        Standard Deviation : 1.178
        Total rolls : 514
    
    French Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 5 times
        Average roll : 3.667
        Median : 4.000
        Variance : 0.348
        Standard Deviation : 0.590
        Total rolls : 24
    
    ANZAC Combat
            1 was rolled 13 times
            2 was rolled 13 times
            3 was rolled 7 times
            4 was rolled 9 times
            5 was rolled 8 times
            6 was rolled 4 times
        Average roll : 2.963
        Median : 3.000
        Variance : 1.170
        Standard Deviation : 1.082
        Total rolls : 54
    
    Neutral_Allies Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.727
        Median : 4.000
        Variance : 0.283
        Standard Deviation : 0.532
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 27 times
            2 was rolled 19 times
            3 was rolled 24 times
            4 was rolled 22 times
            5 was rolled 22 times
            6 was rolled 23 times
        Average roll : 3.453
        Median : 3.000
        Variance : 0.256
        Standard Deviation : 0.506
        Total rolls : 137
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 5 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.867
        Median : 4.000
        Variance : 0.679
        Standard Deviation : 0.824
        Total rolls : 15
    
    Russians Combat
            1 was rolled 60 times
            2 was rolled 64 times
            3 was rolled 76 times
            4 was rolled 78 times
            5 was rolled 59 times
            6 was rolled 61 times
        Average roll : 3.490
        Median : 3.000
        Variance : 0.900
        Standard Deviation : 0.949
        Total rolls : 398
    

    Savegame



  • TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            2 submarines moved from 54 Sea Zone to 43 Sea Zone
            1 submarine moved from 22 Sea Zone to 35 Sea Zone
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 54 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            2 submarines moved from 54 Sea Zone to 43 Sea Zone
            1 submarine moved from 22 Sea Zone to 35 Sea Zone
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 54 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            3 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame



  • @SixUnder Didnt expect you to take the 50/50 risk on the attack in egypt…but it paid off!



  • @wizmark said in 2019 Wizmark (Allies) vs SixUnder (Axis) BM:

    @SixUnder Didnt expect you to take the 50/50 risk on the attack in egypt…but it paid off!

    had to try something, that navy you had was scary☠



  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 1x factory_minor; Remaining resources: 49 PUs; 
            Germans buy 1 artillery and 15 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 mech_infantrys moved from Baltic States to Belarus
            1 infantry moved from Eastern Poland to Belarus
            4 armour and 18 mech_infantrys moved from Baltic States to Novgorod
            2 bombers moved from Western Germany to United Kingdom
            1 artillery and 5 infantry moved from Western Germany to Holland Belgium
            3 fighters moved from Poland to Holland Belgium
            4 fighters moved from Western Germany to Southern France
            2 infantry moved from France to Southern France
            2 artilleries and 2 infantry moved from Denmark to Western Germany
            5 fighters and 3 mech_infantrys moved from Northwest Persia to Persia
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 2/2 hits, 0.33 expected hits
                2 bombers killed by AA
                Bombing raid in United Kingdom causes 0 damage total. 
            Battle in Novgorod
                Germans attack with 4 armour and 18 mech_infantrys
                Americans defend with 2 armour; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
                    Germans roll dice for 4 armour and 18 mech_infantrys in Novgorod, round 2 : 5/22 hits, 5.00 expected hits
                    Russians roll dice for 2 armour in Novgorod, round 2 : 1/2 hits, 1.00 expected hits
                    2 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 4 armour and 17 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 2 armour
            Battle in Belarus
                Germans attack with 1 infantry and 4 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 1 infantry and 4 mech_infantrys in Belarus, round 2 : 0/5 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry and 4 mech_infantrys in Belarus, round 3 : 2/5 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Persia
                Germans attack with 5 fighters and 3 mech_infantrys
                British defend with 2 armour, 1 factory_minor, 2 fighters and 2 mech_infantrys; ANZAC defend with 1 fighter
                    Germans roll dice for 5 fighters and 3 mech_infantrys in Persia, round 2 : 4/8 hits, 3.00 expected hits
                    British roll dice for 2 armour, 3 fighters and 2 mech_infantrys in Persia, round 2 : 5/7 hits, 3.67 expected hits
                    2 mech_infantrys owned by the British, 2 fighters owned by the Germans, 3 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Persia
                 retreated to Persia
                British win with 3 fighters remaining. Battle score for attacker is -12
                Casualties for Germans: 2 fighters and 3 mech_infantrys
                Casualties for British: 2 armour and 2 mech_infantrys
            Battle in Holland Belgium
                Germans attack with 1 artillery, 3 fighters and 5 infantry
                British defend with 3 artilleries and 2 infantry
                    Germans roll dice for 1 artillery, 3 fighters and 5 infantry in Holland Belgium, round 2 : 2/9 hits, 2.83 expected hits
                    British roll dice for 3 artilleries and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
                    Germans roll dice for 1 artillery, 3 fighters and 3 infantry in Holland Belgium, round 3 : 3/7 hits, 2.50 expected hits
                    British roll dice for 3 artilleries in Holland Belgium, round 3 : 0/3 hits, 1.00 expected hits
                    3 artilleries owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 2 infantry
                Casualties for British: 3 artilleries and 2 infantry
            Battle in Southern France
                Germans attack with 4 fighters and 2 infantry
                Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 3/6 hits, 2.33 expected hits
                    Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Germans
            4 fighters moved from Southern France to Western Germany
            3 fighters moved from Holland Belgium to Western Germany
            3 fighters moved from Persia to Egypt
            1 aaGun moved from Western Germany to Germany
    
        Place Units - Germans
            10 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 3 fighters
            EDIT: Adding units owned by Germans to Germany: 3 fighters
            EDIT: Turning off Edit Mode
            1 artillery and 2 infantry placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 artilleries and 2 infantry
            EDIT: Adding units owned by Germans to Denmark: 2 artilleries and 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,1,1
            Germans collect 39 PUs (3 lost to blockades); end with 39 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    British : 0.67
    Americans : -0.33
    Russians : -0.33
    AA fire in United Kingdom : : 1.67
    

    Territory Summary for Germans :

    Egypt : 3 fighters
    Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
    France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
    Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 10 infantry
    Germany : 1 aaGun, 1 artillery, 1 factory_minor, 3 fighters and 2 infantry
    Denmark : 2 artilleries and 2 infantry
    Holland Belgium : 1 artillery and 3 infantry
    Belarus : 1 flag, 4 mech_infantrys
    Baltic States : 1 flag
    Eastern Poland : 1 flag, 3 aaGuns, 1 artillery and 10 infantry
    Bessarabia : 1 flag
    Western Ukraine : 1 infantry
    Novgorod : 1 flag, 1 airfield, 4 armour, 1 factory_minor, 1 harbour and 17 mech_infantrys
    Bulgaria : 1 flag
    Yugoslavia : 1 flag
    

    Production/PUs Summary :

    Germans : 42 / 49
    Russians : 24 / 32
    Japanese : 38 / 71
    Americans : 62 / 110
    Chinese : 10 / 11
    British : 32 / 46
    UK_Pacific : 20 / 23
    Italians : 16 / 23
    ANZAC : 13 / 22
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 514 times
            2 was rolled 531 times
            3 was rolled 504 times
            4 was rolled 509 times
            5 was rolled 528 times
            6 was rolled 493 times
        Average roll : 3.482
        Median : 3.000
        Variance : 0.340
        Standard Deviation : 0.583
        Total rolls : 3079
    
    Null / Other
            1 was rolled 50 times
            2 was rolled 65 times
            3 was rolled 62 times
            4 was rolled 53 times
            5 was rolled 68 times
            6 was rolled 53 times
        Average roll : 3.521
        Median : 3.000
        Variance : 0.793
        Standard Deviation : 0.890
        Total rolls : 351
    
    Germans Combat
            1 was rolled 101 times
            2 was rolled 99 times
            3 was rolled 88 times
            4 was rolled 92 times
            5 was rolled 92 times
            6 was rolled 85 times
        Average roll : 3.413
        Median : 3.000
        Variance : 0.343
        Standard Deviation : 0.586
        Total rolls : 557
    
    British Combat
            1 was rolled 56 times
            2 was rolled 62 times
            3 was rolled 62 times
            4 was rolled 58 times
            5 was rolled 80 times
            6 was rolled 69 times
        Average roll : 3.649
        Median : 4.000
        Variance : 1.004
        Standard Deviation : 1.002
        Total rolls : 387
    
    Italians Combat
            1 was rolled 45 times
            2 was rolled 50 times
            3 was rolled 47 times
            4 was rolled 42 times
            5 was rolled 39 times
            6 was rolled 48 times
        Average roll : 3.458
        Median : 3.000
        Variance : 0.307
        Standard Deviation : 0.554
        Total rolls : 271
    
    Americans Combat
            1 was rolled 50 times
            2 was rolled 65 times
            3 was rolled 62 times
            4 was rolled 53 times
            5 was rolled 68 times
            6 was rolled 53 times
        Average roll : 3.521
        Median : 3.000
        Variance : 0.793
        Standard Deviation : 0.890
        Total rolls : 351
    
    Neutral_Axis Combat
            3 was rolled 1 times
            6 was rolled 2 times
        Average roll : 5.000
        Median : 6.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 103 times
            2 was rolled 88 times
            3 was rolled 66 times
            4 was rolled 89 times
            5 was rolled 83 times
            6 was rolled 85 times
        Average roll : 3.420
        Median : 3.500
        Variance : 1.387
        Standard Deviation : 1.178
        Total rolls : 514
    
    French Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 5 times
        Average roll : 3.667
        Median : 4.000
        Variance : 0.348
        Standard Deviation : 0.590
        Total rolls : 24
    
    ANZAC Combat
            1 was rolled 13 times
            2 was rolled 13 times
            3 was rolled 7 times
            4 was rolled 9 times
            5 was rolled 8 times
            6 was rolled 4 times
        Average roll : 2.963
        Median : 3.000
        Variance : 1.170
        Standard Deviation : 1.082
        Total rolls : 54
    
    Neutral_Allies Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.727
        Median : 4.000
        Variance : 0.283
        Standard Deviation : 0.532
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 27 times
            2 was rolled 19 times
            3 was rolled 24 times
            4 was rolled 22 times
            5 was rolled 22 times
            6 was rolled 23 times
        Average roll : 3.453
        Median : 3.000
        Variance : 0.256
        Standard Deviation : 0.506
        Total rolls : 137
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 5 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.867
        Median : 4.000
        Variance : 0.679
        Standard Deviation : 0.824
        Total rolls : 15
    
    Russians Combat
            1 was rolled 61 times
            2 was rolled 65 times
            3 was rolled 78 times
            4 was rolled 79 times
            5 was rolled 60 times
            6 was rolled 61 times
        Average roll : 3.483
        Median : 3.000
        Variance : 0.966
        Standard Deviation : 0.983
        Total rolls : 404
    

    Savegame



  • 2 NC edits at end, just where i landed3 planes, and undoing a move from denmark



  • TripleA Move Summary: Russians round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Caucasus
                  Russians take Caucasus from Italians
            1 mech_infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            1 armour moved from Bryansk to Belarus
            3 infantry and 3 mech_infantrys moved from Bryansk to Western Ukraine
            2 artilleries and 3 mech_infantrys moved from Ukraine to Western Ukraine
            1 infantry moved from Novosibirsk to Timguska
            1 armour moved from Buryatia to Amur
                  Russians take Amur from Japanese
            1 armour moved from Amur to Sakha
            4 infantry moved from Buryatia to Sakha
            7 artilleries and 35 infantry moved from Smolensk to Belarus
            4 mech_infantrys moved from Russia to Belarus
            1 bomber moved from Russia to Timguska
            1 tactical_bomber moved from Russia to Tsinghai
            2 infantry moved from Kazakhstan to Tsinghai
            2 fighters moved from Smolensk to Belarus
    

    Savegame



  • TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Caucasus
                  Russians take Caucasus from Italians
            1 mech_infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            1 armour moved from Bryansk to Belarus
            3 infantry and 3 mech_infantrys moved from Bryansk to Western Ukraine
            2 artilleries and 3 mech_infantrys moved from Ukraine to Western Ukraine
            1 infantry moved from Novosibirsk to Timguska
            1 armour moved from Buryatia to Amur
                  Russians take Amur from Japanese
            1 armour moved from Amur to Sakha
            4 infantry moved from Buryatia to Sakha
            7 artilleries and 35 infantry moved from Smolensk to Belarus
            4 mech_infantrys moved from Russia to Belarus
            1 bomber moved from Russia to Timguska
            1 tactical_bomber moved from Russia to Tsinghai
            2 infantry moved from Kazakhstan to Tsinghai
            2 fighters moved from Smolensk to Belarus
    
        Combat - Russians
            Battle in Sakha
                Russians attack with 1 armour and 4 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 4 infantry in Sakha, round 2 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour and 4 infantry in Sakha, round 3 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Sakha, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sakha
                Russians win, taking Sakha from Japanese with 1 armour and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Russians attack with 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Timguska
                Russians attack with 1 bomber and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 bomber and 1 infantry in Timguska, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Timguska
                 retreated to Timguska
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Russians attack with 2 artilleries, 3 infantry and 6 mech_infantrys
                Germans defend with 1 infantry; Italians defend with 1 aaGun
                    Russians roll dice for 2 artilleries, 3 infantry and 6 mech_infantrys in Western Ukraine, round 2 : 3/11 hits, 2.50 expected hits
                    Italians roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Italians and 1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 2 artilleries, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Italians: 1 aaGun
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 armour, 7 artilleries, 2 fighters, 35 infantry and 4 mech_infantrys
                Germans defend with 4 mech_infantrys
                    Russians roll dice for 1 armour, 7 artilleries, 2 fighters, 35 infantry and 4 mech_infantrys in Belarus, round 2 : 10/49 hits, 11.50 expected hits
                    Germans roll dice for 4 mech_infantrys in Belarus, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 armour, 7 artilleries, 2 fighters, 34 infantry and 4 mech_infantrys remaining. Battle score for attacker is 13
                Casualties for Russians: 1 infantry
                Casualties for Germans: 4 mech_infantrys
    
        Non Combat Move - Russians
            1 infantry moved from Smolensk to Archangel
            2 aaGuns moved from Smolensk to Belarus
            1 bomber moved from Timguska to Russia
            2 infantry moved from Volgograd to Samara
            1 tactical_bomber moved from Tsinghai to Volgograd
            2 infantry moved from Rostov to Ukraine
            2 fighters moved from Belarus to Bryansk
            3 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            3 armour placed in Ukraine
            1 armour placed in Volgograd
            2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -0.33
    Russians : -1.00
    Japanese : -0.33
    

    Savegame


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