@Karl7
Keep the destroyer
2019 Wizmark (Allies) vs SixUnder (Axis) BM
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TripleA Move Summary: British round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - British 1 fighter moved from United Kingdom to Eire 1 mech_infantry moved from Scotland to Eire 2 infantry moved from Scotland to Eire 1 infantry moved from Tsinghai to Kazakhstan 1 mech_infantry moved from Turkmenistan to Kazakhstan 2 infantry and 1 mech_infantry moved from Tsinghai to Kazakhstan 1 bomber moved from India to Kazakhstan
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry, 1 marine, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 1 artillery and 1 infantry moved from Norway to Finland 3 bombers moved from United Kingdom to Finland 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 21 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Okinawa 1 bomber moved from India to Hunan 1 bomber moved from India to Szechwan 1 bomber moved from India to Kweichow 1 bomber moved from United Kingdom to Finland 3 fighters moved from United Kingdom to Holland Belgium Combat - Americans Americans creates battle in territory 34 Sea Zone Battle in Okinawa Battle in 21 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win, taking Okinawa from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Americans attack with 1 bomber Japanese defend with 1 armour Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Hunan Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Szechwan Americans attack with 1 bomber Japanese defend with 1 armour Americans roll dice for 1 bomber in Szechwan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 bomber in Szechwan, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour in Szechwan, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Japanese: 1 armour Battle in Borneo Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Holland Belgium Americans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Battle in Finland Americans attack with 1 artillery, 4 bombers and 1 infantry Germans defend with 2 mech_infantrys Americans roll dice for 1 artillery, 4 bombers and 1 infantry in Finland, round 2 : 4/6 hits, 3.33 expected hits Germans roll dice for 2 mech_infantrys in Finland, round 2 : 2/2 hits, 0.67 expected hits 1 bomber owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Finland Americans win, taking Finland from Germans with 3 bombers and 1 infantry remaining. Battle score for attacker is -8 Casualties for Americans: 1 artillery and 1 bomber Casualties for Germans: 2 mech_infantrys Battle in 92 Sea Zone Americans attack with 1 fighter and 1 submarine Italians defend with 1 cruiser Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Italians lost in 92 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12 Casualties for Italians: 1 cruiser Non Combat Move - Americans 1 fighter moved from 92 Sea Zone to Gibraltar 2 submarines moved from 112 Sea Zone to 104 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 transports moved from 110 Sea Zone to 107 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries moved from 91 Sea Zone to Gibraltar 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour and 1 artillery moved from 110 Sea Zone to United Kingdom 2 infantry moved from 110 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 4 fighters moved from Holland Belgium to United Kingdom 3 bombers moved from Finland to Urals 1 battleship moved from 35 Sea Zone to 54 Sea Zone 1 fighter moved from 21 Sea Zone to Philippines 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Queensland 1 bomber moved from Kweichow to India 1 bomber moved from Hunan to India 1 submarine moved from 34 Sea Zone to 44 Sea Zone 1 submarine moved from 34 Sea Zone to 54 Sea Zone Place Units - Americans 1 factory_minor placed in Norway 1 armour and 1 infantry placed in Normandy Bordeaux 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 2 artilleries, 1 infantry and 1 marine placed in Eastern United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Chinese creates battle in territory Szechwan Chinese creates battle in territory Chahar Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Anhwe Chinese undo move 1. 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 1 artillery, 1 cruiser, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 12 PUs; UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from United Kingdom to Eire 1 mech_infantry moved from Scotland to Eire 2 infantry moved from Scotland to Eire 1 infantry moved from Tsinghai to Kazakhstan 1 mech_infantry moved from Turkmenistan to Kazakhstan 2 infantry and 1 mech_infantry moved from Tsinghai to Kazakhstan 1 bomber moved from India to Kazakhstan Combat - British Battle in Eire British attack with 1 fighter, 2 infantry and 1 mech_infantry Germans defend with 1 bomber British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Eire, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 bomber in Eire, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Eire, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 bomber in Eire, round 3 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Germans lost in Eire British win, taking Eire from Germans with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 bomber Battle in Kazakhstan British attack with 1 bomber, 3 infantry and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 bomber, 3 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 1/6 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan British win, taking Kazakhstan from Japanese with 1 bomber, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Kazakhstan to Persia 3 aaGuns, 1 armour, 3 artilleries, 1 fighter, 20 infantry, 3 mech_infantrys and 1 tactical_bomber moved from India to Burma 1 fighter moved from Eire to United Kingdom Place Units - British 2 submarines placed in 98 Sea Zone 1 fighter placed in Egypt 1 artillery placed in United Kingdom 1 cruiser and 1 transport placed in 110 Sea Zone British undo move 2. 1 fighter placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from Scotland: 1 artillery and 13 infantry EDIT: Adding units owned by British to United Kingdom: 1 artillery and 13 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Germans : 1.67 Italians : -0.50 British : -1.50 Americans : 0.33 Japanese : -0.83
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 3 artilleries and 11 infantry moved from Ukraine to Rostov 1 fighter moved from Western Ukraine to Rostov 1 fighter moved from 97 Sea Zone to Rostov 1 infantry moved from Greece to 97 Sea Zone Combat - Italians Battle in Rostov Italians attack with 3 artilleries, 2 fighters and 11 infantry Russians defend with 2 aaGuns and 10 infantry AA fire in Rostov : 0/2 hits, 0.33 expected hits Italians roll dice for 3 artilleries, 2 fighters and 11 infantry in Rostov, round 2 : 7/16 hits, 4.33 expected hits Russians roll dice for 2 aaGuns and 10 infantry in Rostov, round 2 : 5/10 hits, 3.33 expected hits 5 infantry owned by the Russians, 2 aaGuns owned by the Russians and 5 infantry owned by the Italians lost in Rostov Italians roll dice for 3 artilleries, 2 fighters and 6 infantry in Rostov, round 3 : 5/11 hits, 3.50 expected hits Russians roll dice for 5 infantry in Rostov, round 3 : 1/5 hits, 1.67 expected hits 5 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 3 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 22 Casualties for Italians: 6 infantry Casualties for Russians: 2 aaGuns and 10 infantry Non Combat Move - Italians 1 fighter moved from Rostov to Ukraine 1 fighter moved from Rostov to Western Ukraine 1 infantry moved from 97 Sea Zone to Southern Italy 2 fighters moved from Southern Italy to 97 Sea Zone Place Units - Italians 1 fighter placed in Southern Italy 2 infantry placed in Ukraine Turn Complete - Italians Italians collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
AA fire in Rostov : : -0.33 Italians : 4.17 Russians : 1.00
Territory Summary for Italians :
Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry Rostov : 1 flag, 3 artilleries and 5 infantry Ukraine : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter and 2 infantry Western Ukraine : 1 flag, 1 aaGun and 1 fighter Greece : 1 flag 97 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 2 transports
Production/PUs Summary :
Germans : 36 / 47 Russians : 20 / 31 Japanese : 57 / 69 Americans : 68 / 108 Chinese : 6 / 8 British : 34 / 43 UK_Pacific : 10 / 13 Italians : 16 / 18 ANZAC : 10 / 23 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 331 times 2 was rolled 297 times 3 was rolled 306 times 4 was rolled 319 times 5 was rolled 322 times 6 was rolled 309 times Average roll : 3.494 Median : 4.000 Variance : 0.401 Standard Deviation : 0.634 Total rolls : 1884 Null / Other 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 2.467 Median : 2.000 Variance : 1.107 Standard Deviation : 1.052 Total rolls : 15 Germans Combat 1 was rolled 65 times 2 was rolled 58 times 3 was rolled 55 times 4 was rolled 50 times 5 was rolled 63 times 6 was rolled 55 times Average roll : 3.442 Median : 3.000 Variance : 0.450 Standard Deviation : 0.671 Total rolls : 346 British Combat 1 was rolled 36 times 2 was rolled 36 times 3 was rolled 38 times 4 was rolled 34 times 5 was rolled 46 times 6 was rolled 45 times Average roll : 3.651 Median : 4.000 Variance : 0.551 Standard Deviation : 0.742 Total rolls : 235 Italians Combat 1 was rolled 29 times 2 was rolled 35 times 3 was rolled 34 times 4 was rolled 32 times 5 was rolled 27 times 6 was rolled 37 times Average roll : 3.536 Median : 3.000 Variance : 0.370 Standard Deviation : 0.608 Total rolls : 194 Americans Combat 1 was rolled 33 times 2 was rolled 39 times 3 was rolled 41 times 4 was rolled 41 times 5 was rolled 51 times 6 was rolled 37 times Average roll : 3.616 Median : 4.000 Variance : 0.752 Standard Deviation : 0.867 Total rolls : 242 Neutral_Axis Combat 3 was rolled 1 times 6 was rolled 2 times Average roll : 5.000 Median : 6.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Japanese Combat 1 was rolled 82 times 2 was rolled 59 times 3 was rolled 49 times 4 was rolled 74 times 5 was rolled 68 times 6 was rolled 68 times Average roll : 3.478 Median : 4.000 Variance : 1.662 Standard Deviation : 1.289 Total rolls : 400 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 5 times Average roll : 3.667 Median : 4.000 Variance : 0.348 Standard Deviation : 0.590 Total rolls : 24 ANZAC Combat 1 was rolled 10 times 2 was rolled 8 times 3 was rolled 6 times 4 was rolled 5 times 5 was rolled 5 times 6 was rolled 2 times Average roll : 2.806 Median : 2.500 Variance : 1.086 Standard Deviation : 1.042 Total rolls : 36 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.727 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 19 times 2 was rolled 16 times 3 was rolled 18 times 4 was rolled 19 times 5 was rolled 15 times 6 was rolled 16 times Average roll : 3.417 Median : 3.000 Variance : 0.145 Standard Deviation : 0.381 Total rolls : 103 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 5 times 6 was rolled 2 times Average roll : 3.583 Median : 4.000 Variance : 1.273 Standard Deviation : 1.128 Total rolls : 12 Russians Combat 1 was rolled 44 times 2 was rolled 37 times 3 was rolled 54 times 4 was rolled 51 times 5 was rolled 41 times 6 was rolled 36 times Average roll : 3.441 Median : 3.000 Variance : 1.034 Standard Deviation : 1.017 Total rolls : 263
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TripleA Move Summary: ANZAC round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from India to 42 Sea Zone 2 submarines moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from India to 42 Sea Zone 2 submarines moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 3 submarines Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits 1 carrier owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 3 submarines in 37 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 3 submarines in 37 Sea Zone, round 4 : 2/3 hits, 1.00 expected hits 2 transports owned by the Japanese lost in 37 Sea Zone 3 submarines owned by the ANZAC Submerged Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30 Casualties for Japanese: 1 carrier and 2 transports Battle in 42 Sea Zone ANZAC attack with 1 fighter and 2 submarines Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC win, taking 42 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 9 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer and 1 transport 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Malaya Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Borneo 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 submarines and 1 transport placed in 54 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.50 Japanese : 0.67
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from India to 42 Sea Zone 2 submarines moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 3 submarines Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits 1 carrier owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 3 submarines in 37 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 3 submarines in 37 Sea Zone, round 4 : 2/3 hits, 1.00 expected hits 2 transports owned by the Japanese lost in 37 Sea Zone 3 submarines owned by the ANZAC Submerged Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30 Casualties for Japanese: 1 carrier and 2 transports Battle in 42 Sea Zone ANZAC attack with 1 fighter and 2 submarines Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC win, taking 42 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 9 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer and 1 transport 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Malaya Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Borneo 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 submarines and 1 transport placed in 54 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.50 Japanese : 0.67
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@SixUnder That was bloody good rolling for the Italians in Russia! I landed your planes from the carrier in sz 37 in malaya, but if you would have prefered siam or shan state feel free to edit :+1:
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thank you kind sir,
i apologize, as i am a couple days behind -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Novgorod to Finland 1 artillery and 1 infantry moved from Western Germany to Holland Belgium 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Southern France 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Southern France 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Southern France 7 mech_infantrys moved from Eastern Poland to Western Ukraine 7 armour moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Ukraine to Belarus 2 fighters moved from Western Ukraine to Belarus 1 fighter moved from Novgorod to Finland 2 armour moved from Novgorod to Archangel 1 fighter moved from Novgorod to Archangel Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/6 hits, 2.50 expected hits Americans roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 1 armour and 1 infantry Battle in Holland Belgium Germans attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 artillery Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Southern France Germans attack with 2 artilleries, 1 bomber and 2 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 artilleries, 1 bomber and 2 infantry in Southern France, round 2 : 1/5 hits, 2.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Southern France Germans roll dice for 2 artilleries, 1 bomber and 2 infantry in Southern France, round 3 : 3/5 hits, 2.00 expected hits Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Finland Germans attack with 1 armour, 1 fighter and 1 mech_infantry Americans defend with 1 infantry Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Finland, round 2 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Archangel Germans attack with 2 armour and 1 fighter Russians defend with 1 mech_infantry Germans roll dice for 2 armour and 1 fighter in Archangel, round 2 : 0/3 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour and 1 fighter in Archangel, round 3 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Belarus Germans attack with 2 fighters and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 mech_infantrys in Belarus, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from Belarus to Western Ukraine 1 fighter moved from Archangel to Novgorod 1 fighter moved from Finland to Novgorod 1 fighter moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 1 bomber moved from Southern France to Western Germany 2 artilleries and 2 infantry moved from France to Western Germany Place Units - Germans 1 bomber and 1 fighter placed in Western Germany 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 1.83 Americans : -2.50 Russians : -1.00
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor Western Germany : 3 aaGuns, 1 airfield, 4 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 4 infantry, 2 marines and 1 tactical_bomber Germany : 1 factory_major and 3 mech_infantrys Holland Belgium : 1 artillery and 1 infantry Belarus : 1 flag, 2 mech_infantrys Karelia : 1 flag Baltic States : 1 flag Archangel : 1 flag, 2 armour Eastern Poland : 1 flag, 7 armour Bessarabia : 1 flag Western Ukraine : 3 aaGuns, 1 artillery, 7 fighters, 12 infantry and 34 mech_infantrys Novgorod : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 3 mech_infantrys Bulgaria : 1 flag Yugoslavia : 1 flag Finland : 1 flag, 1 armour and 1 mech_infantry
Production/PUs Summary :
Germans : 48 / 54 Russians : 18 / 31 Japanese : 57 / 69 Americans : 58 / 108 Chinese : 6 / 8 British : 34 / 43 UK_Pacific : 10 / 13 Italians : 16 / 18 ANZAC : 10 / 16 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 341 times 2 was rolled 309 times 3 was rolled 313 times 4 was rolled 326 times 5 was rolled 334 times 6 was rolled 317 times Average roll : 3.492 Median : 4.000 Variance : 0.405 Standard Deviation : 0.636 Total rolls : 1940 Null / Other 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 2.824 Median : 2.000 Variance : 0.677 Standard Deviation : 0.823 Total rolls : 17 Germans Combat 1 was rolled 72 times 2 was rolled 67 times 3 was rolled 58 times 4 was rolled 54 times 5 was rolled 67 times 6 was rolled 60 times Average roll : 3.415 Median : 3.000 Variance : 0.605 Standard Deviation : 0.778 Total rolls : 378 British Combat 1 was rolled 36 times 2 was rolled 36 times 3 was rolled 38 times 4 was rolled 34 times 5 was rolled 46 times 6 was rolled 45 times Average roll : 3.651 Median : 4.000 Variance : 0.551 Standard Deviation : 0.742 Total rolls : 235 Italians Combat 1 was rolled 29 times 2 was rolled 35 times 3 was rolled 34 times 4 was rolled 32 times 5 was rolled 27 times 6 was rolled 37 times Average roll : 3.536 Median : 3.000 Variance : 0.370 Standard Deviation : 0.608 Total rolls : 194 Americans Combat 1 was rolled 33 times 2 was rolled 39 times 3 was rolled 44 times 4 was rolled 41 times 5 was rolled 54 times 6 was rolled 38 times Average roll : 3.635 Median : 4.000 Variance : 1.022 Standard Deviation : 1.011 Total rolls : 249 Neutral_Axis Combat 3 was rolled 1 times 6 was rolled 2 times Average roll : 5.000 Median : 6.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Japanese Combat 1 was rolled 83 times 2 was rolled 59 times 3 was rolled 49 times 4 was rolled 74 times 5 was rolled 68 times 6 was rolled 68 times Average roll : 3.471 Median : 4.000 Variance : 1.737 Standard Deviation : 1.318 Total rolls : 401 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 5 times Average roll : 3.667 Median : 4.000 Variance : 0.348 Standard Deviation : 0.590 Total rolls : 24 ANZAC Combat 1 was rolled 12 times 2 was rolled 11 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 8 times 6 was rolled 4 times Average roll : 3.020 Median : 3.000 Variance : 0.934 Standard Deviation : 0.966 Total rolls : 49 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.727 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 19 times 2 was rolled 16 times 3 was rolled 18 times 4 was rolled 19 times 5 was rolled 15 times 6 was rolled 16 times Average roll : 3.417 Median : 3.000 Variance : 0.145 Standard Deviation : 0.381 Total rolls : 103 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 5 times 6 was rolled 2 times Average roll : 3.583 Median : 4.000 Variance : 1.273 Standard Deviation : 1.128 Total rolls : 12 Russians Combat 1 was rolled 44 times 2 was rolled 37 times 3 was rolled 55 times 4 was rolled 51 times 5 was rolled 42 times 6 was rolled 35 times Average roll : 3.436 Median : 3.000 Variance : 1.156 Standard Deviation : 1.075 Total rolls : 264
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TripleA Move Summary: Russians round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 fighter moved from Bryansk to Belarus 1 mech_infantry moved from Bryansk to Archangel 1 mech_infantry moved from Russia to Archangel 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 7 infantry moved from Yenisey to Yakut S.S.R. 1 armour moved from Timguska to Yakut S.S.R. 1 bomber moved from Russia to Yakut S.S.R. 1 mech_infantry moved from Novosibirsk to Archangel 1 infantry moved from Bryansk to Belarus
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 fighter moved from Bryansk to Belarus 1 mech_infantry moved from Bryansk to Archangel 1 mech_infantry moved from Russia to Archangel 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 7 infantry moved from Yenisey to Yakut S.S.R. 1 armour moved from Timguska to Yakut S.S.R. 1 bomber moved from Russia to Yakut S.S.R. 1 mech_infantry moved from Novosibirsk to Archangel 1 infantry moved from Bryansk to Belarus Combat - Russians Battle in Yakut S.S.R. Russians attack with 1 armour, 1 bomber and 7 infantry Japanese defend with 1 artillery and 3 infantry Russians roll dice for 1 armour, 1 bomber and 7 infantry in Yakut S.S.R., round 2 : 2/9 hits, 2.33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Yakut S.S.R., round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Yakut S.S.R. Russians roll dice for 1 armour, 1 bomber and 5 infantry in Yakut S.S.R., round 3 : 0/7 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yakut S.S.R., round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour, 1 bomber and 5 infantry in Yakut S.S.R., round 4 : 1/7 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yakut S.S.R., round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Russians roll dice for 1 armour, 1 bomber and 5 infantry in Yakut S.S.R., round 5 : 2/7 hits, 2.00 expected hits Japanese roll dice for 1 artillery in Yakut S.S.R., round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 1 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 3 infantry Casualties for Japanese: 1 artillery and 3 infantry Battle in Archangel Russians attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber Germans defend with 2 armour Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 2 armour in Archangel, round 2 : 0/2 hits, 1.00 expected hits 1 armour owned by the Germans lost in Archangel Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 armour Casualties for Russians: 1 mech_infantry Battle in Belarus Russians attack with 1 fighter and 5 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 fighter and 5 infantry in Belarus, round 2 : 1/6 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians roll dice for 1 fighter and 5 infantry in Belarus, round 3 : 2/6 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 5 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 fighter moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Archangel to Bryansk 5 artilleries and 3 infantry moved from Russia to Bryansk 1 bomber moved from Yakut S.S.R. to Evenkiyskiy Place Units - Russians 3 infantry placed in Volgograd 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -1.50 Russians : -3.33 Japanese : 0.00
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 cruiser, 1 fighter, 3 mech_infantrys and 5 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 34 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Sikang to Szechwan 3 infantry moved from Jehol to Chahar 3 infantry moved from Jehol to Anhwe 1 artillery moved from Yunnan to Szechwan 1 armour moved from Yunnan to Hunan 1 armour moved from French Indo China to Hunan 1 artillery moved from Shan State to French Indo China 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from Soviet Far East to Siberia 1 fighter moved from French Indo China to Hunan 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 55 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 43 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Hunan Japanese attack with 2 armour and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 fighter in Hunan, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 3 submarines Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits 2 submarines owned by the ANZAC lost in 37 Sea Zone Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for ANZAC: 3 submarines Casualties for Japanese: 1 destroyer Battle in Szechwan Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Marianas Japanese attack with 1 artillery and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Marianas, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Marianas, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marianas Japanese win, taking Marianas from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Anhwe Japanese attack with 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Anhwe, round 4 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Chahar, round 4 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Hunan to French Indo China 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Hopei to Sikang 1 fighter moved from 19 Sea Zone to French Indo China Place Units - Japanese 5 transports placed in 6 Sea Zone 3 mech_infantrys placed in Manchuria 1 fighter placed in Japan 1 cruiser placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5 Japanese collect 56 PUs (5 lost to blockades); end with 56 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Americans : 0.67 Chinese : -1.00 Japanese : 2.17
Territory Summary for Japanese :
Shantung : 1 flag Kwangsi : 1 flag Kiangsu : 1 flag Kiangsi : 1 flag Japan : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 14 infantry and 2 mech_infantrys Jehol : 1 flag Marianas : 1 artillery Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 3 mech_infantrys Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 1 infantry Suiyuyan : 1 flag Hunan : 1 flag, 1 armour Kansu : 1 flag, 1 infantry Hopei : 1 flag Szechwan : 1 flag, 1 artillery Chahar : 1 flag, 3 infantry Sikang : 1 flag, 1 mech_infantry Anhwe : 1 flag, 3 infantry Shan State : 1 flag, 1 infantry Malaya : 1 flag, 2 artilleries, 1 harbour and 1 infantry Kwangtung : 1 flag, 1 harbour Guam : 1 flag, 1 airfield, 1 artillery and 1 infantry Sakha : 1 flag Soviet Far East : 1 flag Amur : 1 flag Siberia : 1 flag, 1 infantry Buryatia : 1 flag French Indo China : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 tactical_bomber Celebes : 1 flag Java : 1 flag, 1 artillery and 1 infantry Sumatra : 1 flag, 1 artillery and 3 marines 43 Sea Zone : 1 flag, 1 submarine 37 Sea Zone : 1 flag 36 Sea Zone : 1 carrier and 1 destroyer 22 Sea Zone : 1 transport 16 Sea Zone : 1 destroyer 5 Sea Zone : 1 submarine 6 Sea Zone : 1 cruiser and 5 transports 55 Sea Zone : 1 destroyer Novosibirsk : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 46 / 54 Russians : 20 / 29 Japanese : 61 / 56 Americans : 58 / 108 Chinese : 2 / 8 British : 34 / 43 UK_Pacific : 10 / 13 Italians : 16 / 18 ANZAC : 10 / 16 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 388 times 2 was rolled 370 times 3 was rolled 377 times 4 was rolled 380 times 5 was rolled 403 times 6 was rolled 376 times Average roll : 3.509 Median : 4.000 Variance : 0.299 Standard Deviation : 0.547 Total rolls : 2294 Null / Other 1 was rolled 34 times 2 was rolled 40 times 3 was rolled 44 times 4 was rolled 41 times 5 was rolled 55 times 6 was rolled 38 times Average roll : 3.623 Median : 4.000 Variance : 1.028 Standard Deviation : 1.014 Total rolls : 252 Germans Combat 1 was rolled 72 times 2 was rolled 68 times 3 was rolled 59 times 4 was rolled 55 times 5 was rolled 68 times 6 was rolled 62 times Average roll : 3.430 Median : 3.000 Variance : 0.538 Standard Deviation : 0.733 Total rolls : 384 British Combat 1 was rolled 36 times 2 was rolled 36 times 3 was rolled 38 times 4 was rolled 34 times 5 was rolled 46 times 6 was rolled 45 times Average roll : 3.651 Median : 4.000 Variance : 0.551 Standard Deviation : 0.742 Total rolls : 235 Italians Combat 1 was rolled 29 times 2 was rolled 35 times 3 was rolled 34 times 4 was rolled 32 times 5 was rolled 27 times 6 was rolled 37 times Average roll : 3.536 Median : 3.000 Variance : 0.370 Standard Deviation : 0.608 Total rolls : 194 Americans Combat 1 was rolled 34 times 2 was rolled 40 times 3 was rolled 44 times 4 was rolled 41 times 5 was rolled 55 times 6 was rolled 38 times Average roll : 3.623 Median : 4.000 Variance : 1.028 Standard Deviation : 1.014 Total rolls : 252 Neutral_Axis Combat 3 was rolled 1 times 6 was rolled 2 times Average roll : 5.000 Median : 6.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Japanese Combat 1 was rolled 91 times 2 was rolled 71 times 3 was rolled 57 times 4 was rolled 77 times 5 was rolled 73 times 6 was rolled 75 times Average roll : 3.439 Median : 4.000 Variance : 1.350 Standard Deviation : 1.162 Total rolls : 444 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 5 times Average roll : 3.667 Median : 4.000 Variance : 0.348 Standard Deviation : 0.590 Total rolls : 24 ANZAC Combat 1 was rolled 13 times 2 was rolled 14 times 3 was rolled 8 times 4 was rolled 8 times 5 was rolled 8 times 6 was rolled 4 times Average roll : 2.927 Median : 3.000 Variance : 1.275 Standard Deviation : 1.129 Total rolls : 55 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.727 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 21 times 2 was rolled 16 times 3 was rolled 20 times 4 was rolled 20 times 5 was rolled 16 times 6 was rolled 19 times Average roll : 3.455 Median : 3.000 Variance : 0.210 Standard Deviation : 0.458 Total rolls : 112 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 5 times 6 was rolled 2 times Average roll : 3.583 Median : 4.000 Variance : 1.273 Standard Deviation : 1.128 Total rolls : 12 Russians Combat 1 was rolled 50 times 2 was rolled 45 times 3 was rolled 65 times 4 was rolled 60 times 5 was rolled 50 times 6 was rolled 46 times Average roll : 3.484 Median : 3.000 Variance : 1.026 Standard Deviation : 1.013 Total rolls : 316
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TripleA Move Summary: Americans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 3 artilleries, 1 carrier, 2 fighters, 3 infantry, 1 marine, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Urals to Finland 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 battleship, 1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 4 fighters moved from United Kingdom to 112 Sea Zone 2 bombers moved from India to Shan State 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 55 Sea Zone 1 fighter moved from Philippines to 55 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 54 Sea Zone to 22 Sea Zone 1 submarine moved from 44 Sea Zone to 41 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 3 artilleries, 1 carrier, 2 fighters, 3 infantry, 1 marine, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Urals to Finland 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 battleship, 1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 4 fighters moved from United Kingdom to 112 Sea Zone 2 bombers moved from India to Shan State 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 55 Sea Zone 1 fighter moved from Philippines to 55 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 54 Sea Zone to 22 Sea Zone 1 submarine moved from 44 Sea Zone to 41 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone Combat - Americans Battle in 22 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 22 Sea Zone Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking 22 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Denmark Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Denmark from Germans with 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Finland Americans attack with 3 bombers Germans defend with 1 armour and 1 mech_infantry Americans roll dice for 3 bombers in Finland, round 2 : 0/3 hits, 2.00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 3 bombers in Finland, round 3 : 3/3 hits, 2.00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 3 : 0/2 hits, 0.83 expected hits 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Finland Americans win with 3 bombers remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 mech_infantry Battle in 55 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 fighter in 55 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Shan State Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Shan State, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Shan State to India 3 bombers moved from Finland to Norway 3 fighters moved from 112 Sea Zone to Norway 1 fighter moved from 112 Sea Zone to Norway 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 transports moved from 107 Sea Zone to 101 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 2 artilleries moved from 91 Sea Zone to Gibraltar 1 armour and 1 artillery moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway 1 bomber and 1 fighter moved from 55 Sea Zone to Queensland 1 fighter moved from 16 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship moved from 54 Sea Zone to 26 Sea Zone Place Units - Americans 1 airfield placed in Norway 1 carrier placed in 113 Sea Zone 3 artilleries, 2 infantry and 1 marine placed in Eastern United States 1 transport placed in 101 Sea Zone 3 submarines placed in 10 Sea Zone 1 infantry placed in Norway 1 armour placed in Norway 2 fighters placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from 104 Sea Zone: 2 submarines EDIT: Adding units owned by Americans to 105 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : -1.67 Americans : 1.17 Japanese : -0.33
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TripleA Move Summary: Chinese round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 2 infantry moved from Tsinghai to Sikang
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 2 infantry moved from Tsinghai to Sikang Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Hopei Battle in Sikang Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 infantry moved from Kweichow to Hopei Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.67
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TripleA Move Summary: British round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - British 2 artilleries moved from United Kingdom to 110 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 110 Sea Zone to 114 Sea Zone 4 infantry moved from 114 Sea Zone to Germany 2 artilleries moved from 114 Sea Zone to Germany 2 fighters moved from United Kingdom to Germany 1 armour and 1 mech_infantry moved from Burma to Malaya UK_Pacific take Shan State from Japanese 1 tactical_bomber moved from Burma to Malaya 1 fighter moved from Burma to Malaya 3 artilleries, 20 infantry and 2 mech_infantrys moved from Burma to Yunnan 1 mech_infantry moved from India to Yunnan 2 mech_infantrys moved from India to Yunnan 1 infantry moved from Kazakhstan to Novosibirsk 1 bomber moved from Persia to Novosibirsk
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 3 artilleries, 1 carrier, 2 fighters, 3 infantry, 1 marine, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Urals to Finland 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 battleship, 1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 4 fighters moved from United Kingdom to 112 Sea Zone 2 bombers moved from India to Shan State 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 55 Sea Zone 1 fighter moved from Philippines to 55 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 54 Sea Zone to 22 Sea Zone 1 submarine moved from 44 Sea Zone to 41 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone Combat - Americans Battle in 22 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 22 Sea Zone Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking 22 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Denmark Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Denmark from Germans with 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Finland Americans attack with 3 bombers Germans defend with 1 armour and 1 mech_infantry Americans roll dice for 3 bombers in Finland, round 2 : 0/3 hits, 2.00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 3 bombers in Finland, round 3 : 3/3 hits, 2.00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 3 : 0/2 hits, 0.83 expected hits 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Finland Americans win with 3 bombers remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 mech_infantry Battle in 55 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 fighter in 55 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Shan State Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Shan State, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Shan State to India 3 bombers moved from Finland to Norway 3 fighters moved from 112 Sea Zone to Norway 1 fighter moved from 112 Sea Zone to Norway 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 transports moved from 107 Sea Zone to 101 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 2 artilleries moved from 91 Sea Zone to Gibraltar 1 armour and 1 artillery moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway 1 bomber and 1 fighter moved from 55 Sea Zone to Queensland 1 fighter moved from 16 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship moved from 54 Sea Zone to 26 Sea Zone Place Units - Americans 1 airfield placed in Norway 1 carrier placed in 113 Sea Zone 3 artilleries, 2 infantry and 1 marine placed in Eastern United States 1 transport placed in 101 Sea Zone 3 submarines placed in 10 Sea Zone 1 infantry placed in Norway 1 armour placed in Norway 2 fighters placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from 104 Sea Zone: 2 submarines EDIT: Adding units owned by Americans to 105 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 2 infantry moved from Tsinghai to Sikang Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Hopei Battle in Sikang Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 infantry moved from Kweichow to Hopei Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 airfield, 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries moved from United Kingdom to 110 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 110 Sea Zone to 114 Sea Zone 4 infantry moved from 114 Sea Zone to Germany 2 artilleries moved from 114 Sea Zone to Germany 2 fighters moved from United Kingdom to Germany 1 armour and 1 mech_infantry moved from Burma to Malaya UK_Pacific take Shan State from Japanese 1 tactical_bomber moved from Burma to Malaya 1 fighter moved from Burma to Malaya 3 artilleries, 20 infantry and 2 mech_infantrys moved from Burma to Yunnan 1 mech_infantry moved from India to Yunnan 2 mech_infantrys moved from India to Yunnan 1 infantry moved from Kazakhstan to Novosibirsk 1 bomber moved from Persia to Novosibirsk Combat - British Battle in Yunnan British attack with 3 artilleries, 20 infantry and 5 mech_infantrys Japanese defend with 1 infantry British roll dice for 3 artilleries, 20 infantry and 5 mech_infantrys in Yunnan, round 2 : 3/28 hits, 5.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 3 artilleries, 20 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Malaya British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 artilleries, 1 harbour and 1 infantry British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Malaya, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Malaya retreated to Malaya Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for British: 1 armour and 1 mech_infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Novosibirsk British attack with 1 bomber and 1 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Novosibirsk retreated to Novosibirsk Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in Germany British attack with 2 artilleries, 2 fighters and 4 infantry Germans defend with 1 factory_major and 3 mech_infantrys British roll dice for 2 artilleries, 2 fighters and 4 infantry in Germany, round 2 : 3/8 hits, 2.67 expected hits Germans roll dice for 3 mech_infantrys in Germany, round 2 : 1/3 hits, 1.00 expected hits 3 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Germany British captures 54PUs while taking Germans capital British converts factory_major into different units British win, taking Germany from Germans with 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Germans: 3 mech_infantrys triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans Non Combat Move - British 2 fighters moved from Germany to 113 Sea Zone 1 cruiser and 1 destroyer moved from 110 Sea Zone to 113 Sea Zone 1 fighter moved from Egypt to Gibraltar 1 mech_infantry moved from Eire to United Kingdom 2 infantry moved from Eire to Scotland 1 fighter and 1 tactical_bomber moved from Malaya to Burma 1 bomber moved from Novosibirsk to Russia 2 infantry and 2 mech_infantrys moved from Kazakhstan to Caucasus Place Units - British 1 airfield placed in Gibraltar 1 fighter placed in Egypt 1 destroyer placed in 98 Sea Zone 1 artillery and 2 infantry placed in Persia Turn Complete - British British collect 39 PUs; end with 93 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 96 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 99 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 102 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6 UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -1.67 British : -3.00 Americans : 1.17 Chinese : 0.33 Japanese : 0.33