2019 Wizmark (Allies) vs SixUnder (Axis) BM



  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            2 bombers moved from British Guiana to Gibraltar
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            2 fighters moved from 25 Sea Zone to 16 Sea Zone
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 mech_infantry moved from 21 Sea Zone to Guam
    
        Combat - Americans
            Battle in Guam
            Battle in Gibraltar
                Americans attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber
                Italians defend with 1 harbour and 1 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 1/8 hits, 4.17 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Guam from Japanese, taking Gibraltar from Italians with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry
            EDIT: Changing ownership of Marianas from Japanese to Americans
            EDIT: Adding units owned by Americans to Marianas: 1 infantry
            EDIT: Turning off Edit Mode
            1 transport moved from 26 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 bombers moved from Western United States to Queensland
            2 bombers moved from Gilbert Islands to Queensland
            1 fighter moved from Western United States to Hawaiian Islands
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 battleship, 1 carrier and 1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 transports moved from 91 Sea Zone to 89 Sea Zone
            1 marine moved from Western United States to Central United States
            3 fighters moved from Gibraltar to 91 Sea Zone
            1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            2 bombers moved from Gibraltar to British Guiana
            1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 carrier and 1 submarine placed in 10 Sea Zone
            2 bombers placed in Western United States
            1 fighter placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Americans : -4.67
    Japanese : 0.67
    

    Savegame



  • TripleA Move Summary: Chinese round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            5 infantry moved from Chahar to Anhwe
    

    Savegame



  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            5 infantry moved from Chahar to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : 0.67
    

    Savegame



  • TripleA Move Summary: British round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Combat Move - British
            3 infantry moved from Northwest Persia to Caucasus
            2 mech_infantrys moved from Persia to Caucasus
            2 fighters and 1 tactical_bomber moved from Persia to Caucasus
            2 armour moved from Persia to Caucasus
            2 armour moved from Iraq to Caucasus
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            2 bombers moved from British Guiana to Gibraltar
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            2 fighters moved from 25 Sea Zone to 16 Sea Zone
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 mech_infantry moved from 21 Sea Zone to Guam
    
        Combat - Americans
            Battle in Guam
            Battle in Gibraltar
                Americans attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber
                Italians defend with 1 harbour and 1 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 1/8 hits, 4.17 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Guam from Japanese, taking Gibraltar from Italians with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry
            EDIT: Changing ownership of Marianas from Japanese to Americans
            EDIT: Adding units owned by Americans to Marianas: 1 infantry
            EDIT: Turning off Edit Mode
            1 transport moved from 26 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 bombers moved from Western United States to Queensland
            2 bombers moved from Gilbert Islands to Queensland
            1 fighter moved from Western United States to Hawaiian Islands
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 battleship, 1 carrier and 1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 transports moved from 91 Sea Zone to 89 Sea Zone
            1 marine moved from Western United States to Central United States
            3 fighters moved from Gibraltar to 91 Sea Zone
            1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            2 bombers moved from Gibraltar to British Guiana
            1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 carrier and 1 submarine placed in 10 Sea Zone
            2 bombers placed in Western United States
            1 fighter placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            5 infantry moved from Chahar to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from Northwest Persia to Caucasus
            2 mech_infantrys moved from Persia to Caucasus
            2 fighters and 1 tactical_bomber moved from Persia to Caucasus
            2 armour moved from Persia to Caucasus
            2 armour moved from Iraq to Caucasus
    
        Combat - British
            Battle in Caucasus
                British attack with 4 armour, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 5 armour
                    British roll dice for 4 armour, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 6/12 hits, 4.50 expected hits
                    Germans roll dice for 5 armour in Caucasus, round 2 : 2/5 hits, 2.50 expected hits
                    5 armour owned by the Germans and 2 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 4 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24
                Casualties for British: 2 infantry
                Casualties for Germans: 5 armour
    
        Non Combat Move - British
            3 infantry moved from Persia to Northwest Persia
            1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
            1 bomber moved from French Equatorial Africa to Egypt
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
    
        Place Units - British
            1 airfield placed in Egypt
            1 armour, 1 fighter and 1 mech_infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
            British collect 32 PUs (2 lost to blockades); end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Italians : -0.33
    British : 1.50
    Americans : -4.67
    Chinese : 0.17
    Japanese : 1.33
    

    Savegame



  • TripleA Manual Gamesave Post: Italians round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to 95 Sea Zone
            1 armour and 1 mech_infantry moved from Southern Italy to 95 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
            1 fighter moved from 92 Sea Zone to Gibraltar
            1 fighter moved from Southern Italy to Gibraltar
            1 mech_infantry moved from Belarus to Archangel
                  Italians take Archangel from Russians
            2 mech_infantrys moved from Belarus to Smolensk
            1 fighter moved from Western Ukraine to Smolensk
            1 bomber moved from Western Ukraine to Russia
            5 infantry moved from Ukraine to Rostov
    
        Combat - Italians
            Air Battle in Russia
    

    Combat Hit Differential Summary :

    Savegame



  • @wizmark scramble orders in moscow please sir



  • @SixUnder yes intercept please



  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to 95 Sea Zone
            1 armour and 1 mech_infantry moved from Southern Italy to 95 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
            1 fighter moved from 92 Sea Zone to Gibraltar
            1 fighter moved from Southern Italy to Gibraltar
            1 mech_infantry moved from Belarus to Archangel
                  Italians take Archangel from Russians
            2 mech_infantrys moved from Belarus to Smolensk
            1 fighter moved from Western Ukraine to Smolensk
            1 bomber moved from Western Ukraine to Russia
            5 infantry moved from Ukraine to Rostov
    
        Combat - Italians
            Air Battle in Russia
                Italians attacks with 1 units heading to Russia
                Russians launches 1 interceptors out of Russia
                    Attackers Fire,  : 1/1 hits, 0.17 expected hits
                    Defenders Fire,  : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Italians lost in Russia
                    1 fighter owned by the Russians lost in Russia
                Air Battle is over, the attackers have all died
            Battle in Rostov
                Italians attack with 5 infantry
                Russians defend with 3 infantry
                    Italians roll dice for 5 infantry in Rostov, round 2 : 0/5 hits, 0.83 expected hits
                    Russians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians lost in Rostov
                    Italians roll dice for 4 infantry in Rostov, round 3 : 1/4 hits, 0.67 expected hits
                    Russians roll dice for 3 infantry in Rostov, round 3 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Rostov
                    Italians roll dice for 2 infantry in Rostov, round 4 : 1/2 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Italians roll dice for 2 infantry in Rostov, round 5 : 1/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 4 infantry
                Casualties for Russians: 3 infantry
            Battle in Gibraltar
                Italians attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
                British defend with 1 artillery, 1 harbour and 1 infantry; Americans defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/6 hits, 2.00 expected hits
                    British roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Gibraltar
                    Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Gibraltar, round 3 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Italians: 2 infantry
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Smolensk
                Italians attack with 1 fighter and 2 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 1 fighter and 2 mech_infantrys in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Italians win, taking Smolensk from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Smolensk to Western Ukraine
            1 aaGun moved from Ukraine to Western Ukraine
            2 fighters moved from Gibraltar to 92 Sea Zone
            1 transport moved from 92 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            1 transport placed in 95 Sea Zone
            3 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Southern Italy
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Defenders Fire,  : : 0.67
    Italians : 0.67
    British : 0.33
    Attackers Fire,  : : 0.83
    Russians : 0.67
    

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 armour, 1 harbour and 1 mech_infantry
    Malta : 1 flag
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    Northern Italy : 1 artillery and 1 factory_major
    Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
    Belarus : 1 flag
    Rostov : 1 flag, 1 infantry
    Archangel : 1 flag, 1 mech_infantry
    Ukraine : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
    Western Ukraine : 1 flag, 1 aaGun and 1 fighter
    Smolensk : 1 flag, 2 mech_infantrys
    95 Sea Zone : 2 transports
    Greece : 1 flag, 1 infantry
    92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
    98 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 45 / 71
    Russians : 24 / 30
    Japanese : 61 / 73
    Americans : 50 / 75
    Chinese : 3 / 3
    British : 34 / 36
    UK_Pacific : 6 / 6
    Italians : 22 / 32
    ANZAC : 10 / 16
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 169 times
            2 was rolled 152 times
            3 was rolled 149 times
            4 was rolled 166 times
            5 was rolled 168 times
            6 was rolled 158 times
        Average roll : 3.505
        Median : 4.000
        Variance : 0.384
        Standard Deviation : 0.620
        Total rolls : 962
    
    Null / Other
            1 was rolled 3 times
            2 was rolled 3 times
            3 was rolled 3 times
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 2.545
        Median : 2.000
        Variance : 0.883
        Standard Deviation : 0.940
        Total rolls : 11
    
    Germans Combat
            1 was rolled 47 times
            2 was rolled 38 times
            3 was rolled 38 times
            4 was rolled 37 times
            5 was rolled 42 times
            6 was rolled 33 times
        Average roll : 3.374
        Median : 3.000
        Variance : 0.491
        Standard Deviation : 0.701
        Total rolls : 235
    
    British Combat
            1 was rolled 14 times
            2 was rolled 15 times
            3 was rolled 20 times
            4 was rolled 13 times
            5 was rolled 24 times
            6 was rolled 23 times
        Average roll : 3.798
        Median : 4.000
        Variance : 1.063
        Standard Deviation : 1.031
        Total rolls : 109
    
    Italians Combat
            1 was rolled 17 times
            2 was rolled 24 times
            3 was rolled 20 times
            4 was rolled 24 times
            5 was rolled 18 times
            6 was rolled 28 times
        Average roll : 3.656
        Median : 4.000
        Variance : 0.683
        Standard Deviation : 0.827
        Total rolls : 131
    
    Americans Combat
            1 was rolled 11 times
            2 was rolled 8 times
            3 was rolled 6 times
            4 was rolled 12 times
            5 was rolled 18 times
            6 was rolled 13 times
        Average roll : 3.838
        Median : 4.000
        Variance : 1.303
        Standard Deviation : 1.142
        Total rolls : 68
    
    Neutral_Axis Combat
            3 was rolled 1 times
            6 was rolled 2 times
        Average roll : 5.000
        Median : 6.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 27 times
            2 was rolled 29 times
            3 was rolled 22 times
            4 was rolled 32 times
            5 was rolled 26 times
            6 was rolled 24 times
        Average roll : 3.456
        Median : 4.000
        Variance : 0.398
        Standard Deviation : 0.631
        Total rolls : 160
    
    French Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 4 times
            5 was rolled 4 times
            6 was rolled 4 times
        Average roll : 3.571
        Median : 4.000
        Variance : 0.375
        Standard Deviation : 0.612
        Total rolls : 21
    
    ANZAC Combat
            3 was rolled 1 times
            5 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : 1.333
        Standard Deviation : 1.155
        Total rolls : 2
    
    Neutral_Allies Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.727
        Median : 4.000
        Variance : 0.283
        Standard Deviation : 0.532
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 17 times
            2 was rolled 15 times
            3 was rolled 14 times
            4 was rolled 18 times
            5 was rolled 14 times
            6 was rolled 12 times
        Average roll : 3.367
        Median : 3.000
        Variance : 0.270
        Standard Deviation : 0.519
        Total rolls : 90
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 4 times
            6 was rolled 1 times
        Average roll : 3.571
        Median : 4.000
        Variance : 1.806
        Standard Deviation : 1.344
        Total rolls : 7
    
    Russians Combat
            1 was rolled 25 times
            2 was rolled 16 times
            3 was rolled 20 times
            4 was rolled 19 times
            5 was rolled 20 times
            6 was rolled 14 times
        Average roll : 3.307
        Median : 3.000
        Variance : 0.637
        Standard Deviation : 0.798
        Total rolls : 114
    

    Savegame



  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 32 Sea Zone to 17 Sea Zone
                  ANZAC take 17 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 marine moved from Marshall Islands to 32 Sea Zone
            1 cruiser, 1 destroyer and 1 marine moved from 32 Sea Zone to 49 Sea Zone
            1 marine moved from 49 Sea Zone to Solomon Islands
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            2 infantry moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 marine placed in Queensland
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry
            EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 32 Sea Zone to 17 Sea Zone
                  ANZAC take 17 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 marine moved from Marshall Islands to 32 Sea Zone
            1 cruiser, 1 destroyer and 1 marine moved from 32 Sea Zone to 49 Sea Zone
            1 marine moved from 49 Sea Zone to Solomon Islands
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            2 infantry moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 marine placed in Queensland
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry
            EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            2 infantry moved from Morocco to 91 Sea Zone
    
        Non Combat Move - French
            1 infantry moved from Alexandria to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 fighters, 5 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 artilleries and 1 infantry moved from France to Western Germany
            1 artillery moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 artillery and 1 infantry moved from Novgorod to 127 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
            2 artilleries moved from Novgorod to Belarus
            1 bomber moved from Western Ukraine to Western Germany
            9 mech_infantrys moved from Eastern Poland to Western Ukraine
            5 infantry moved from Ukraine to Rostov
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
    
        Place Units - Germans
            3 infantry placed in Novgorod
            2 infantry placed in Germany
            3 fighters and 1 marine placed in Western Germany
            3 transports placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
    Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 2 bombers, 1 factory_major, 6 fighters, 1 harbour, 8 infantry and 2 marines
    Germany : 1 factory_major and 2 infantry
    Belarus : 2 artilleries
    Karelia : 1 flag, 1 artillery
    Baltic States : 1 flag
    Rostov : 5 infantry
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Western Ukraine : 3 aaGuns, 6 armour, 1 artillery, 4 fighters, 12 infantry, 27 mech_infantrys and 1 tactical_bomber
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
    112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
    119 Sea Zone : 1 submarine
    104 Sea Zone : 1 destroyer
    Bulgaria : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag
    110 Sea Zone : 1 destroyer
    

    Production/PUs Summary :

    Germans : 46 / 56
    Russians : 23 / 30
    Japanese : 61 / 73
    Americans : 50 / 75
    Chinese : 3 / 3
    British : 34 / 36
    UK_Pacific : 6 / 6
    Italians : 22 / 32
    ANZAC : 10 / 16
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 169 times
            2 was rolled 152 times
            3 was rolled 149 times
            4 was rolled 166 times
            5 was rolled 168 times
            6 was rolled 158 times
        Average roll : 3.505
        Median : 4.000
        Variance : 0.384
        Standard Deviation : 0.620
        Total rolls : 962
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 3 times
            3 was rolled 3 times
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 2.308
        Median : 2.000
        Variance : 1.403
        Standard Deviation : 1.184
        Total rolls : 13
    
    Germans Combat
            1 was rolled 47 times
            2 was rolled 38 times
            3 was rolled 38 times
            4 was rolled 37 times
            5 was rolled 42 times
            6 was rolled 33 times
        Average roll : 3.374
        Median : 3.000
        Variance : 0.491
        Standard Deviation : 0.701
        Total rolls : 235
    
    British Combat
            1 was rolled 14 times
            2 was rolled 15 times
            3 was rolled 20 times
            4 was rolled 13 times
            5 was rolled 24 times
            6 was rolled 23 times
        Average roll : 3.798
        Median : 4.000
        Variance : 1.063
        Standard Deviation : 1.031
        Total rolls : 109
    
    Italians Combat
            1 was rolled 16 times
            2 was rolled 24 times
            3 was rolled 20 times
            4 was rolled 24 times
            5 was rolled 18 times
            6 was rolled 28 times
        Average roll : 3.677
        Median : 4.000
        Variance : 0.770
        Standard Deviation : 0.878
        Total rolls : 130
    
    Americans Combat
            1 was rolled 11 times
            2 was rolled 8 times
            3 was rolled 6 times
            4 was rolled 12 times
            5 was rolled 18 times
            6 was rolled 13 times
        Average roll : 3.838
        Median : 4.000
        Variance : 1.303
        Standard Deviation : 1.142
        Total rolls : 68
    
    Neutral_Axis Combat
            3 was rolled 1 times
            6 was rolled 2 times
        Average roll : 5.000
        Median : 6.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 27 times
            2 was rolled 29 times
            3 was rolled 22 times
            4 was rolled 32 times
            5 was rolled 26 times
            6 was rolled 24 times
        Average roll : 3.456
        Median : 4.000
        Variance : 0.398
        Standard Deviation : 0.631
        Total rolls : 160
    
    French Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 4 times
            5 was rolled 4 times
            6 was rolled 4 times
        Average roll : 3.571
        Median : 4.000
        Variance : 0.375
        Standard Deviation : 0.612
        Total rolls : 21
    
    ANZAC Combat
            3 was rolled 1 times
            5 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : 1.333
        Standard Deviation : 1.155
        Total rolls : 2
    
    Neutral_Allies Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.727
        Median : 4.000
        Variance : 0.283
        Standard Deviation : 0.532
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 17 times
            2 was rolled 15 times
            3 was rolled 14 times
            4 was rolled 18 times
            5 was rolled 14 times
            6 was rolled 12 times
        Average roll : 3.367
        Median : 3.000
        Variance : 0.270
        Standard Deviation : 0.519
        Total rolls : 90
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 4 times
            6 was rolled 1 times
        Average roll : 3.571
        Median : 4.000
        Variance : 1.806
        Standard Deviation : 1.344
        Total rolls : 7
    
    Russians Combat
            1 was rolled 24 times
            2 was rolled 16 times
            3 was rolled 20 times
            4 was rolled 19 times
            5 was rolled 20 times
            6 was rolled 14 times
        Average roll : 3.327
        Median : 3.000
        Variance : 0.543
        Standard Deviation : 0.737
        Total rolls : 113
    

    Savegame



  • TripleA Move Summary: Russians round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Russia to Archangel
            1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
            2 infantry moved from Russia to Smolensk
            1 artillery moved from Russia to Smolensk
            3 infantry moved from Bryansk to Belarus
            1 fighter moved from Bryansk to Belarus
            1 infantry moved from Russia to Smolensk
    

    Savegame



  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Russia to Archangel
            1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
            2 infantry moved from Russia to Smolensk
            1 artillery moved from Russia to Smolensk
            3 infantry moved from Bryansk to Belarus
            1 fighter moved from Bryansk to Belarus
            1 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 1.33 expected hits
                    Italians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Archangel
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Italians: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 artillery and 3 infantry
                Italians defend with 2 mech_infantrys
                    Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 2 mech_infantrys in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Smolensk
                    Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Smolensk
                Russians win, taking Smolensk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Italians: 2 mech_infantrys
            Battle in Belarus
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 2 artilleries
                    Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 2 artilleries in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans lost in Belarus
                    Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Belarus
                Russians win, taking Belarus from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 artilleries
    
        Non Combat Move - Russians
            1 fighter moved from Belarus to Bryansk
            1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
            3 infantry moved from Russia to Bryansk
            1 armour and 1 mech_infantry moved from Volgograd to Russia
            2 mech_infantrys moved from Volgograd to Bryansk
            2 aaGuns and 9 infantry moved from Samara to Volgograd
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Russians : -0.50
    

    Savegame



  • TripleA Manual Gamesave Post: Japanese round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 7 artilleries, 1 carrier, 1 destroyer and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 artillery and 1 infantry moved from Manchuria to Jehol
            1 artillery and 1 infantry moved from Manchuria to Jehol
            3 infantry moved from Manchuria to Jehol
            1 infantry moved from Hopei to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Kweichow to Hopei
            1 mech_infantry moved from Hunan to Kweichow
            1 mech_infantry moved from French Indo China to Hunan
            1 fighter moved from Japan to 21 Sea Zone
            1 tactical_bomber moved from Japan to 22 Sea Zone
            2 carriers, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
            1 carrier moved from 36 Sea Zone to 6 Sea Zone
            2 fighters moved from 36 Sea Zone to French Indo China
            2 battleships and 2 cruisers moved from 36 Sea Zone to 6 Sea Zone
            5 submarines moved from 36 Sea Zone to 39 Sea Zone
            2 bombers and 1 fighter moved from French Indo China to India
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
            7 transports moved from 36 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame



  • @wizmark scramble orders in sz 39, intercept orders in calcutta



  • @SixUnder yes to scramble, no intercept thanks…come on the AA!



  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 7 artilleries, 1 carrier, 1 destroyer and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 artillery and 1 infantry moved from Manchuria to Jehol
            1 artillery and 1 infantry moved from Manchuria to Jehol
            3 infantry moved from Manchuria to Jehol
            1 infantry moved from Hopei to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Kweichow to Hopei
            1 mech_infantry moved from Hunan to Kweichow
            1 mech_infantry moved from French Indo China to Hunan
            1 fighter moved from Japan to 21 Sea Zone
            1 tactical_bomber moved from Japan to 22 Sea Zone
            2 carriers, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
            1 carrier moved from 36 Sea Zone to 6 Sea Zone
            2 fighters moved from 36 Sea Zone to French Indo China
            2 battleships and 2 cruisers moved from 36 Sea Zone to 6 Sea Zone
            5 submarines moved from 36 Sea Zone to 39 Sea Zone
            2 bombers and 1 fighter moved from French Indo China to India
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
            7 transports moved from 36 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            French scrambles 1 units out of India to defend against the attack in 39 Sea Zone
            Strategic bombing raid in India
                    AA fire in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 6,6 and causes: 12 damage to unit: factory_major
                Bombing raid in India causes 12 damage total. 
            Battle in 22 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in 39 Sea Zone
                Japanese attack with 5 submarines
                French defend with 1 destroyer; ANZAC defend with 1 fighter
                    Japanese roll dice for 5 submarines in 39 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                    French roll dice for 1 destroyer and 1 fighter in 39 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 destroyer owned by the French and 1 submarine owned by the Japanese lost in 39 Sea Zone
                4 submarines owned by the Japanese Submerged
                French win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for French: 1 destroyer
            Battle in Jehol
                Japanese attack with 2 artilleries and 5 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 5 infantry in Jehol, round 2 : 1/7 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Moving scrambled unit from 39 Sea Zone back to originating territory: India
            Cleaning up after air battles
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            2 bombers moved from India to French Indo China
            1 fighter moved from India to Yunnan
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
            1 fighter moved from 21 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 36 Sea Zone
            7 artilleries placed in Japan
            3 infantry placed in Manchuria
            1 infantry placed in French Indo China
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
            Japanese collect 63 PUs (1 lost to blockades); end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    French : 0.00
    ANZAC : 0.83
    Chinese : -0.33
    AA fire in India : : -0.33
    Japanese : -1.17
    

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 1 harbour, 11 infantry, 1 mech_infantry and 1 tactical_bomber
    Jehol : 1 flag, 2 artilleries and 5 infantry
    Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 3 infantry
    Shensi : 1 flag, 1 infantry
    Yunnan : 1 flag, 1 fighter and 3 infantry
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 mech_infantry
    Hunan : 1 flag, 1 mech_infantry
    Kansu : 1 flag, 1 infantry
    Hopei : 1 flag, 1 infantry
    Tsinghai : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Sikang : 1 flag, 1 infantry
    Shan State : 1 flag, 2 marines
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag, 1 infantry
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour, 2 infantry, 1 marine and 2 tactical_bombers
    Amur : 1 flag, 1 infantry
    French Indo China : 1 flag, 1 airfield, 1 armour, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
    Celebes : 1 flag
    Java : 1 flag, 1 artillery and 1 infantry
    Sumatra : 1 flag, 2 infantry
    43 Sea Zone : 1 flag
    36 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
    39 Sea Zone : 4 submarines
    5 Sea Zone : 1 submarine
    6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 3 tactical_bombers and 7 transports
    74 Sea Zone : 1 destroyer and 1 submarine
    

    Production/PUs Summary :

    Germans : 46 / 56
    Russians : 24 / 29
    Japanese : 64 / 71
    Americans : 50 / 75
    Chinese : 1 / 3
    British : 34 / 36
    UK_Pacific : 6 / 6
    Italians : 20 / 32
    ANZAC : 10 / 16
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 177 times
            2 was rolled 153 times
            3 was rolled 159 times
            4 was rolled 179 times
            5 was rolled 178 times
            6 was rolled 164 times
        Average roll : 3.515
        Median : 4.000
        Variance : 0.618
        Standard Deviation : 0.786
        Total rolls : 1010
    
    Null / Other
            1 was rolled 2 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 2.800
        Median : 3.000
        Variance : 0.708
        Standard Deviation : 0.842
        Total rolls : 5
    
    Germans Combat
            1 was rolled 47 times
            2 was rolled 38 times
            3 was rolled 38 times
            4 was rolled 37 times
            5 was rolled 42 times
            6 was rolled 33 times
        Average roll : 3.374
        Median : 3.000
        Variance : 0.491
        Standard Deviation : 0.701
        Total rolls : 235
    
    British Combat
            1 was rolled 14 times
            2 was rolled 15 times
            3 was rolled 20 times
            4 was rolled 13 times
            5 was rolled 24 times
            6 was rolled 23 times
        Average roll : 3.798
        Median : 4.000
        Variance : 1.063
        Standard Deviation : 1.031
        Total rolls : 109
    
    Italians Combat
            1 was rolled 18 times
            2 was rolled 24 times
            3 was rolled 23 times
            4 was rolled 26 times
            5 was rolled 19 times
            6 was rolled 28 times
        Average roll : 3.638
        Median : 4.000
        Variance : 0.555
        Standard Deviation : 0.745
        Total rolls : 138
    
    Americans Combat
            1 was rolled 11 times
            2 was rolled 8 times
            3 was rolled 6 times
            4 was rolled 12 times
            5 was rolled 18 times
            6 was rolled 13 times
        Average roll : 3.838
        Median : 4.000
        Variance : 1.303
        Standard Deviation : 1.142
        Total rolls : 68
    
    Neutral_Axis Combat
            3 was rolled 1 times
            6 was rolled 2 times
        Average roll : 5.000
        Median : 6.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 31 times
            2 was rolled 29 times
            3 was rolled 26 times
            4 was rolled 36 times
            5 was rolled 31 times
            6 was rolled 26 times
        Average roll : 3.475
        Median : 4.000
        Variance : 0.398
        Standard Deviation : 0.631
        Total rolls : 179
    
    French Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 5 times
        Average roll : 3.696
        Median : 4.000
        Variance : 0.492
        Standard Deviation : 0.702
        Total rolls : 23
    
    ANZAC Combat
            1 was rolled 2 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 2.800
        Median : 3.000
        Variance : 0.708
        Standard Deviation : 0.842
        Total rolls : 5
    
    Neutral_Allies Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.727
        Median : 4.000
        Variance : 0.283
        Standard Deviation : 0.532
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 17 times
            2 was rolled 15 times
            3 was rolled 15 times
            4 was rolled 18 times
            5 was rolled 14 times
            6 was rolled 12 times
        Average roll : 3.363
        Median : 3.000
        Variance : 0.254
        Standard Deviation : 0.504
        Total rolls : 91
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 2 times
            4 was rolled 4 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.556
        Median : 4.000
        Variance : 1.188
        Standard Deviation : 1.090
        Total rolls : 9
    
    Russians Combat
            1 was rolled 27 times
            2 was rolled 19 times
            3 was rolled 24 times
            4 was rolled 24 times
            5 was rolled 22 times
            6 was rolled 18 times
        Average roll : 3.366
        Median : 3.000
        Variance : 0.431
        Standard Deviation : 0.657
        Total rolls : 134
    

    Savegame



  • TripleA Move Summary: Americans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 2 destroyers, 1 fighter, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 bombers moved from British Guiana to Gibraltar
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
    

    Savegame



  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 2 destroyers, 1 fighter, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 bombers moved from British Guiana to Gibraltar
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 armour, 1 harbour and 1 mech_infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/6 hits, 3.17 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Gibraltar, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 armour and 1 mech_infantry
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            2 fighters moved from 104 Sea Zone to United Kingdom
            2 bombers moved from Gibraltar to British Guiana
            2 transports moved from 89 Sea Zone to 101 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
            1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            2 transports moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
            2 artilleries and 1 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : 0.17
    Americans : 1.33
    

    Savegame



  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            3 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Move Summary: British round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 bomber moved from Egypt to 95 Sea Zone
            4 armour, 1 infantry and 2 mech_infantrys moved from Caucasus to Rostov
            3 fighters and 1 tactical_bomber moved from Bryansk to Rostov
            1 destroyer moved from 91 Sea Zone to 119 Sea Zone
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 2 destroyers, 1 fighter, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 bombers moved from British Guiana to Gibraltar
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 armour, 1 harbour and 1 mech_infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/6 hits, 3.17 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Gibraltar, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 armour and 1 mech_infantry
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            2 fighters moved from 104 Sea Zone to United Kingdom
            2 bombers moved from Gibraltar to British Guiana
            2 transports moved from 89 Sea Zone to 101 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
            1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            2 transports moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
            2 artilleries and 1 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            3 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 3x factory_major; Remaining resources: 3 PUs; 
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 bomber moved from Egypt to 95 Sea Zone
            4 armour, 1 infantry and 2 mech_infantrys moved from Caucasus to Rostov
            3 fighters and 1 tactical_bomber moved from Bryansk to Rostov
            1 destroyer moved from 91 Sea Zone to 119 Sea Zone
    
        Combat - British
            Battle in 95 Sea Zone
                British attack with 1 bomber
                Italians defend with 2 transports
                    2 transports owned by the Italians lost in 95 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Italians: 2 transports
            Battle in 119 Sea Zone
                British attack with 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer in 119 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer in 119 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer in 119 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the British lost in 119 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for British: 1 destroyer
            Battle in Rostov
                British attack with 4 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 5 infantry; Italians defend with 1 infantry
                    British roll dice for 4 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 9/11 hits, 4.67 expected hits
                    Italians roll dice for 6 infantry in Rostov, round 2 : 2/6 hits, 2.00 expected hits
                    1 mech_infantry owned by the British, 5 infantry owned by the Germans, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Rostov
                British win, taking Rostov from Italians with 4 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for British: 1 infantry and 1 mech_infantry
                Casualties for Italians: 1 infantry
                Casualties for Germans: 5 infantry
    
        Non Combat Move - British
            1 fighter moved from Rostov to Bryansk
            1 fighter moved from Rostov to Bryansk
            1 fighter and 1 tactical_bomber moved from Rostov to Persia
            2 transports moved from 80 Sea Zone to 81 Sea Zone
            1 fighter moved from Persia to 80 Sea Zone
            1 fighter moved from Egypt to 80 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 bomber moved from 95 Sea Zone to Egypt
            3 infantry moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Egypt to Iraq
    
        Place Units - British
            1 destroyer placed in 80 Sea Zone
            1 fighter and 6 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4
            British collect 32 PUs (2 lost to blockades); end with 32 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,2,2,1,6,2,3
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Italians : 0.17
    British : 3.00
    Americans : 1.33
    

    Savegame



  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 cruiser, 3 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Northern Italy to Southern Italy
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports moved from 92 Sea Zone to 95 Sea Zone
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 cruiser and 1 submarine placed in 95 Sea Zone
            1 marine placed in Southern Italy
            3 infantry placed in Ukraine
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Malta : 1 flag
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    Northern Italy : 1 factory_major
    Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 marine
    Archangel : 1 flag
    Ukraine : 1 flag, 1 aaGun, 1 factory_minor and 6 infantry
    Western Ukraine : 1 flag, 1 aaGun and 1 fighter
    95 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports
    Greece : 1 flag, 1 infantry
    98 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 46 / 56
    Russians : 26 / 29
    Japanese : 58 / 71
    Americans : 50 / 75
    Chinese : 7 / 7
    British : 34 / 32
    UK_Pacific : 6 / 3
    Italians : 18 / 23
    ANZAC : 10 / 16
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 189 times
            2 was rolled 162 times
            3 was rolled 166 times
            4 was rolled 185 times
            5 was rolled 181 times
            6 was rolled 170 times
        Average roll : 3.491
        Median : 4.000
        Variance : 0.576
        Standard Deviation : 0.759
        Total rolls : 1053
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 2.467
        Median : 2.000
        Variance : 1.107
        Standard Deviation : 1.052
        Total rolls : 15
    
    Germans Combat
            1 was rolled 49 times
            2 was rolled 38 times
            3 was rolled 38 times
            4 was rolled 38 times
            5 was rolled 43 times
            6 was rolled 34 times
        Average roll : 3.375
        Median : 3.000
        Variance : 0.577
        Standard Deviation : 0.760
        Total rolls : 240
    
    British Combat
            1 was rolled 18 times
            2 was rolled 18 times
            3 was rolled 22 times
            4 was rolled 16 times
            5 was rolled 25 times
            6 was rolled 25 times
        Average roll : 3.702
        Median : 4.000
        Variance : 0.612
        Standard Deviation : 0.783
        Total rolls : 124
    
    Italians Combat
            1 was rolled 21 times
            2 was rolled 24 times
            3 was rolled 24 times
            4 was rolled 28 times
            5 was rolled 19 times
            6 was rolled 30 times
        Average roll : 3.616
        Median : 4.000
        Variance : 0.589
        Standard Deviation : 0.767
        Total rolls : 146
    
    Americans Combat
            1 was rolled 12 times
            2 was rolled 11 times
            3 was rolled 8 times
            4 was rolled 15 times
            5 was rolled 20 times
            6 was rolled 13 times
        Average roll : 3.747
        Median : 4.000
        Variance : 1.062
        Standard Deviation : 1.031
        Total rolls : 79
    
    Neutral_Axis Combat
            3 was rolled 1 times
            6 was rolled 2 times
        Average roll : 5.000
        Median : 6.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 31 times
            2 was rolled 29 times
            3 was rolled 26 times
            4 was rolled 34 times
            5 was rolled 31 times
            6 was rolled 26 times
        Average roll : 3.469
        Median : 4.000
        Variance : 0.281
        Standard Deviation : 0.530
        Total rolls : 177
    
    French Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 5 times
        Average roll : 3.696
        Median : 4.000
        Variance : 0.492
        Standard Deviation : 0.702
        Total rolls : 23
    
    ANZAC Combat
            1 was rolled 1 times
            3 was rolled 1 times
            5 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Neutral_Allies Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.727
        Median : 4.000
        Variance : 0.283
        Standard Deviation : 0.532
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 17 times
            2 was rolled 15 times
            3 was rolled 15 times
            4 was rolled 18 times
            5 was rolled 14 times
            6 was rolled 12 times
        Average roll : 3.363
        Median : 3.000
        Variance : 0.254
        Standard Deviation : 0.504
        Total rolls : 91
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 4 times
            6 was rolled 1 times
        Average roll : 3.571
        Median : 4.000
        Variance : 1.806
        Standard Deviation : 1.344
        Total rolls : 7
    
    Russians Combat
            1 was rolled 27 times
            2 was rolled 19 times
            3 was rolled 24 times
            4 was rolled 24 times
            5 was rolled 22 times
            6 was rolled 18 times
        Average roll : 3.366
        Median : 3.000
        Variance : 0.431
        Standard Deviation : 0.657
        Total rolls : 134
    

    Savegame



  • TripleA Move Summary: ANZAC round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 artilleries moved from Queensland to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
            2 artilleries moved from 41 Sea Zone to Sumatra
            2 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 41 Sea Zone to 74 Sea Zone
    

    Savegame


Log in to reply
 

Suggested Topics

  • 49
  • 77
  • 6
  • 3
  • 112
  • 13
  • 49
  • 5
I Will Never Grow Up Games

55
Online

13.4k
Users

33.7k
Topics

1.3m
Posts