I assumed no intercept in London.
2019 Wizmark (Allies) vs SixUnder (Axis) BM
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TripleA Move Summary: Chinese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 5 infantry moved from Chahar to Anhwe
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 5 infantry moved from Chahar to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : 0.67
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TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - British 3 infantry moved from Northwest Persia to Caucasus 2 mech_infantrys moved from Persia to Caucasus 2 fighters and 1 tactical_bomber moved from Persia to Caucasus 2 armour moved from Persia to Caucasus 2 armour moved from Iraq to Caucasus
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 2 bombers moved from British Guiana to Gibraltar 1 submarine moved from 25 Sea Zone to 16 Sea Zone 2 fighters moved from 25 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 mech_infantry moved from 21 Sea Zone to Guam Combat - Americans Battle in Guam Battle in Gibraltar Americans attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 harbour and 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 1/8 hits, 4.17 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Guam from Japanese, taking Gibraltar from Italians with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry EDIT: Changing ownership of Marianas from Japanese to Americans EDIT: Adding units owned by Americans to Marianas: 1 infantry EDIT: Turning off Edit Mode 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from Western United States to Queensland 2 bombers moved from Gilbert Islands to Queensland 1 fighter moved from Western United States to Hawaiian Islands 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 transports moved from 91 Sea Zone to 89 Sea Zone 1 marine moved from Western United States to Central United States 3 fighters moved from Gibraltar to 91 Sea Zone 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 2 bombers moved from Gibraltar to British Guiana 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier and 1 submarine placed in 10 Sea Zone 2 bombers placed in Western United States 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 5 infantry moved from Chahar to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 airfield, 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Northwest Persia to Caucasus 2 mech_infantrys moved from Persia to Caucasus 2 fighters and 1 tactical_bomber moved from Persia to Caucasus 2 armour moved from Persia to Caucasus 2 armour moved from Iraq to Caucasus Combat - British Battle in Caucasus British attack with 4 armour, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 5 armour British roll dice for 4 armour, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 6/12 hits, 4.50 expected hits Germans roll dice for 5 armour in Caucasus, round 2 : 2/5 hits, 2.50 expected hits 5 armour owned by the Germans and 2 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 4 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for British: 2 infantry Casualties for Germans: 5 armour Non Combat Move - British 3 infantry moved from Persia to Northwest Persia 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters and 1 tactical_bomber moved from Caucasus to Bryansk 1 bomber moved from French Equatorial Africa to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Place Units - British 1 airfield placed in Egypt 1 armour, 1 fighter and 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2 British collect 32 PUs (2 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.50 Italians : -0.33 British : 1.50 Americans : -4.67 Chinese : 0.17 Japanese : 1.33
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TripleA Manual Gamesave Post: Italians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 2 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 95 Sea Zone 1 armour and 1 mech_infantry moved from Southern Italy to 95 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar 1 fighter moved from 92 Sea Zone to Gibraltar 1 fighter moved from Southern Italy to Gibraltar 1 mech_infantry moved from Belarus to Archangel Italians take Archangel from Russians 2 mech_infantrys moved from Belarus to Smolensk 1 fighter moved from Western Ukraine to Smolensk 1 bomber moved from Western Ukraine to Russia 5 infantry moved from Ukraine to Rostov Combat - Italians Air Battle in Russia
Combat Hit Differential Summary :
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@wizmark scramble orders in moscow please sir
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@SixUnder yes intercept please
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 2 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 95 Sea Zone 1 armour and 1 mech_infantry moved from Southern Italy to 95 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar 1 fighter moved from 92 Sea Zone to Gibraltar 1 fighter moved from Southern Italy to Gibraltar 1 mech_infantry moved from Belarus to Archangel Italians take Archangel from Russians 2 mech_infantrys moved from Belarus to Smolensk 1 fighter moved from Western Ukraine to Smolensk 1 bomber moved from Western Ukraine to Russia 5 infantry moved from Ukraine to Rostov Combat - Italians Air Battle in Russia Italians attacks with 1 units heading to Russia Russians launches 1 interceptors out of Russia Attackers Fire, : 1/1 hits, 0.17 expected hits Defenders Fire, : 1/1 hits, 0.33 expected hits 1 bomber owned by the Italians lost in Russia 1 fighter owned by the Russians lost in Russia Air Battle is over, the attackers have all died Battle in Rostov Italians attack with 5 infantry Russians defend with 3 infantry Italians roll dice for 5 infantry in Rostov, round 2 : 0/5 hits, 0.83 expected hits Russians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Rostov Italians roll dice for 4 infantry in Rostov, round 3 : 1/4 hits, 0.67 expected hits Russians roll dice for 3 infantry in Rostov, round 3 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Rostov Italians roll dice for 2 infantry in Rostov, round 4 : 1/2 hits, 0.33 expected hits Russians roll dice for 2 infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov Italians roll dice for 2 infantry in Rostov, round 5 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Rostov, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 4 infantry Casualties for Russians: 3 infantry Battle in Gibraltar Italians attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry British defend with 1 artillery, 1 harbour and 1 infantry; Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/6 hits, 2.00 expected hits British roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Gibraltar Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Gibraltar, round 3 : 2/4 hits, 1.67 expected hits British roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Italians: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Smolensk Italians attack with 1 fighter and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 1 fighter and 2 mech_infantrys in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Italians win, taking Smolensk from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Smolensk to Western Ukraine 1 aaGun moved from Ukraine to Western Ukraine 2 fighters moved from Gibraltar to 92 Sea Zone 1 transport moved from 92 Sea Zone to 95 Sea Zone Place Units - Italians 1 transport placed in 95 Sea Zone 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Southern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Defenders Fire, : : 0.67 Italians : 0.67 British : 0.33 Attackers Fire, : : 0.83 Russians : 0.67
Territory Summary for Italians :
Gibraltar : 1 flag, 1 armour, 1 harbour and 1 mech_infantry Malta : 1 flag Southern France : 1 flag, 1 factory_minor and 1 harbour Northern Italy : 1 artillery and 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Belarus : 1 flag Rostov : 1 flag, 1 infantry Archangel : 1 flag, 1 mech_infantry Ukraine : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry Western Ukraine : 1 flag, 1 aaGun and 1 fighter Smolensk : 1 flag, 2 mech_infantrys 95 Sea Zone : 2 transports Greece : 1 flag, 1 infantry 92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports 98 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 45 / 71 Russians : 24 / 30 Japanese : 61 / 73 Americans : 50 / 75 Chinese : 3 / 3 British : 34 / 36 UK_Pacific : 6 / 6 Italians : 22 / 32 ANZAC : 10 / 16 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 169 times 2 was rolled 152 times 3 was rolled 149 times 4 was rolled 166 times 5 was rolled 168 times 6 was rolled 158 times Average roll : 3.505 Median : 4.000 Variance : 0.384 Standard Deviation : 0.620 Total rolls : 962 Null / Other 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 2.545 Median : 2.000 Variance : 0.883 Standard Deviation : 0.940 Total rolls : 11 Germans Combat 1 was rolled 47 times 2 was rolled 38 times 3 was rolled 38 times 4 was rolled 37 times 5 was rolled 42 times 6 was rolled 33 times Average roll : 3.374 Median : 3.000 Variance : 0.491 Standard Deviation : 0.701 Total rolls : 235 British Combat 1 was rolled 14 times 2 was rolled 15 times 3 was rolled 20 times 4 was rolled 13 times 5 was rolled 24 times 6 was rolled 23 times Average roll : 3.798 Median : 4.000 Variance : 1.063 Standard Deviation : 1.031 Total rolls : 109 Italians Combat 1 was rolled 17 times 2 was rolled 24 times 3 was rolled 20 times 4 was rolled 24 times 5 was rolled 18 times 6 was rolled 28 times Average roll : 3.656 Median : 4.000 Variance : 0.683 Standard Deviation : 0.827 Total rolls : 131 Americans Combat 1 was rolled 11 times 2 was rolled 8 times 3 was rolled 6 times 4 was rolled 12 times 5 was rolled 18 times 6 was rolled 13 times Average roll : 3.838 Median : 4.000 Variance : 1.303 Standard Deviation : 1.142 Total rolls : 68 Neutral_Axis Combat 3 was rolled 1 times 6 was rolled 2 times Average roll : 5.000 Median : 6.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Japanese Combat 1 was rolled 27 times 2 was rolled 29 times 3 was rolled 22 times 4 was rolled 32 times 5 was rolled 26 times 6 was rolled 24 times Average roll : 3.456 Median : 4.000 Variance : 0.398 Standard Deviation : 0.631 Total rolls : 160 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 4 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.571 Median : 4.000 Variance : 0.375 Standard Deviation : 0.612 Total rolls : 21 ANZAC Combat 3 was rolled 1 times 5 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.727 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 17 times 2 was rolled 15 times 3 was rolled 14 times 4 was rolled 18 times 5 was rolled 14 times 6 was rolled 12 times Average roll : 3.367 Median : 3.000 Variance : 0.270 Standard Deviation : 0.519 Total rolls : 90 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 4 times 6 was rolled 1 times Average roll : 3.571 Median : 4.000 Variance : 1.806 Standard Deviation : 1.344 Total rolls : 7 Russians Combat 1 was rolled 25 times 2 was rolled 16 times 3 was rolled 20 times 4 was rolled 19 times 5 was rolled 20 times 6 was rolled 14 times Average roll : 3.307 Median : 3.000 Variance : 0.637 Standard Deviation : 0.798 Total rolls : 114
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 32 Sea Zone to 17 Sea Zone ANZAC take 17 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 marine moved from Marshall Islands to 32 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 32 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Solomon Islands 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 2 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 marine placed in Queensland Turning on Edit Mode EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 32 Sea Zone to 17 Sea Zone ANZAC take 17 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 marine moved from Marshall Islands to 32 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 32 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Solomon Islands 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 2 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 marine placed in Queensland Turning on Edit Mode EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 2 infantry moved from Morocco to 91 Sea Zone Non Combat Move - French 1 infantry moved from Alexandria to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 fighters, 5 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 1 infantry moved from France to Western Germany 1 artillery moved from Finland to Karelia Germans take Karelia from Russians 1 artillery and 1 infantry moved from Novgorod to 127 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone 2 artilleries moved from Novgorod to Belarus 1 bomber moved from Western Ukraine to Western Germany 9 mech_infantrys moved from Eastern Poland to Western Ukraine 5 infantry moved from Ukraine to Rostov 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 119 Sea Zone Combat - Germans Non Combat Move - Germans 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany Place Units - Germans 3 infantry placed in Novgorod 2 infantry placed in Germany 3 fighters and 1 marine placed in Western Germany 3 transports placed in 112 Sea Zone Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 2 bombers, 1 factory_major, 6 fighters, 1 harbour, 8 infantry and 2 marines Germany : 1 factory_major and 2 infantry Belarus : 2 artilleries Karelia : 1 flag, 1 artillery Baltic States : 1 flag Rostov : 5 infantry Eastern Poland : 1 flag Bessarabia : 1 flag Western Ukraine : 3 aaGuns, 6 armour, 1 artillery, 4 fighters, 12 infantry, 27 mech_infantrys and 1 tactical_bomber Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry 112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports 119 Sea Zone : 1 submarine 104 Sea Zone : 1 destroyer Bulgaria : 1 flag Yugoslavia : 1 flag Finland : 1 flag 110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 46 / 56 Russians : 23 / 30 Japanese : 61 / 73 Americans : 50 / 75 Chinese : 3 / 3 British : 34 / 36 UK_Pacific : 6 / 6 Italians : 22 / 32 ANZAC : 10 / 16 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 169 times 2 was rolled 152 times 3 was rolled 149 times 4 was rolled 166 times 5 was rolled 168 times 6 was rolled 158 times Average roll : 3.505 Median : 4.000 Variance : 0.384 Standard Deviation : 0.620 Total rolls : 962 Null / Other 1 was rolled 5 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 2.308 Median : 2.000 Variance : 1.403 Standard Deviation : 1.184 Total rolls : 13 Germans Combat 1 was rolled 47 times 2 was rolled 38 times 3 was rolled 38 times 4 was rolled 37 times 5 was rolled 42 times 6 was rolled 33 times Average roll : 3.374 Median : 3.000 Variance : 0.491 Standard Deviation : 0.701 Total rolls : 235 British Combat 1 was rolled 14 times 2 was rolled 15 times 3 was rolled 20 times 4 was rolled 13 times 5 was rolled 24 times 6 was rolled 23 times Average roll : 3.798 Median : 4.000 Variance : 1.063 Standard Deviation : 1.031 Total rolls : 109 Italians Combat 1 was rolled 16 times 2 was rolled 24 times 3 was rolled 20 times 4 was rolled 24 times 5 was rolled 18 times 6 was rolled 28 times Average roll : 3.677 Median : 4.000 Variance : 0.770 Standard Deviation : 0.878 Total rolls : 130 Americans Combat 1 was rolled 11 times 2 was rolled 8 times 3 was rolled 6 times 4 was rolled 12 times 5 was rolled 18 times 6 was rolled 13 times Average roll : 3.838 Median : 4.000 Variance : 1.303 Standard Deviation : 1.142 Total rolls : 68 Neutral_Axis Combat 3 was rolled 1 times 6 was rolled 2 times Average roll : 5.000 Median : 6.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Japanese Combat 1 was rolled 27 times 2 was rolled 29 times 3 was rolled 22 times 4 was rolled 32 times 5 was rolled 26 times 6 was rolled 24 times Average roll : 3.456 Median : 4.000 Variance : 0.398 Standard Deviation : 0.631 Total rolls : 160 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 4 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.571 Median : 4.000 Variance : 0.375 Standard Deviation : 0.612 Total rolls : 21 ANZAC Combat 3 was rolled 1 times 5 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.727 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 17 times 2 was rolled 15 times 3 was rolled 14 times 4 was rolled 18 times 5 was rolled 14 times 6 was rolled 12 times Average roll : 3.367 Median : 3.000 Variance : 0.270 Standard Deviation : 0.519 Total rolls : 90 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 4 times 6 was rolled 1 times Average roll : 3.571 Median : 4.000 Variance : 1.806 Standard Deviation : 1.344 Total rolls : 7 Russians Combat 1 was rolled 24 times 2 was rolled 16 times 3 was rolled 20 times 4 was rolled 19 times 5 was rolled 20 times 6 was rolled 14 times Average roll : 3.327 Median : 3.000 Variance : 0.543 Standard Deviation : 0.737 Total rolls : 113
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TripleA Move Summary: Russians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Russia to Archangel 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 2 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 3 infantry moved from Bryansk to Belarus 1 fighter moved from Bryansk to Belarus 1 infantry moved from Russia to Smolensk
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Russia to Archangel 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 2 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 3 infantry moved from Bryansk to Belarus 1 fighter moved from Bryansk to Belarus 1 infantry moved from Russia to Smolensk Combat - Russians Battle in Archangel Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 1.33 expected hits Italians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Archangel Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Italians: 1 mech_infantry Battle in Smolensk Russians attack with 1 artillery and 3 infantry Italians defend with 2 mech_infantrys Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 2 mech_infantrys in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Smolensk Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Smolensk Russians win, taking Smolensk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Italians: 2 mech_infantrys Battle in Belarus Russians attack with 1 fighter and 3 infantry Germans defend with 2 artilleries Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 2 artilleries in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans lost in Belarus Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Belarus Russians win, taking Belarus from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 artilleries Non Combat Move - Russians 1 fighter moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Archangel to Bryansk 3 infantry moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Russia 2 mech_infantrys moved from Volgograd to Bryansk 2 aaGuns and 9 infantry moved from Samara to Volgograd Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : -0.67 Russians : -0.50
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 7 artilleries, 1 carrier, 1 destroyer and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 artillery and 1 infantry moved from Manchuria to Jehol 1 artillery and 1 infantry moved from Manchuria to Jehol 3 infantry moved from Manchuria to Jehol 1 infantry moved from Hopei to Chahar Japanese take Chahar from Chinese 1 infantry moved from Kweichow to Hopei 1 mech_infantry moved from Hunan to Kweichow 1 mech_infantry moved from French Indo China to Hunan 1 fighter moved from Japan to 21 Sea Zone 1 tactical_bomber moved from Japan to 22 Sea Zone 2 carriers, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone 1 carrier moved from 36 Sea Zone to 6 Sea Zone 2 fighters moved from 36 Sea Zone to French Indo China 2 battleships and 2 cruisers moved from 36 Sea Zone to 6 Sea Zone 5 submarines moved from 36 Sea Zone to 39 Sea Zone 2 bombers and 1 fighter moved from French Indo China to India 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone 7 transports moved from 36 Sea Zone to 6 Sea Zone Combat - Japanese
Combat Hit Differential Summary :
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@wizmark scramble orders in sz 39, intercept orders in calcutta
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@SixUnder yes to scramble, no intercept thanks…come on the AA!
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 7 artilleries, 1 carrier, 1 destroyer and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 artillery and 1 infantry moved from Manchuria to Jehol 1 artillery and 1 infantry moved from Manchuria to Jehol 3 infantry moved from Manchuria to Jehol 1 infantry moved from Hopei to Chahar Japanese take Chahar from Chinese 1 infantry moved from Kweichow to Hopei 1 mech_infantry moved from Hunan to Kweichow 1 mech_infantry moved from French Indo China to Hunan 1 fighter moved from Japan to 21 Sea Zone 1 tactical_bomber moved from Japan to 22 Sea Zone 2 carriers, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone 1 carrier moved from 36 Sea Zone to 6 Sea Zone 2 fighters moved from 36 Sea Zone to French Indo China 2 battleships and 2 cruisers moved from 36 Sea Zone to 6 Sea Zone 5 submarines moved from 36 Sea Zone to 39 Sea Zone 2 bombers and 1 fighter moved from French Indo China to India 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone 7 transports moved from 36 Sea Zone to 6 Sea Zone Combat - Japanese French scrambles 1 units out of India to defend against the attack in 39 Sea Zone Strategic bombing raid in India AA fire in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 6,6 and causes: 12 damage to unit: factory_major Bombing raid in India causes 12 damage total. Battle in 22 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 37 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in 39 Sea Zone Japanese attack with 5 submarines French defend with 1 destroyer; ANZAC defend with 1 fighter Japanese roll dice for 5 submarines in 39 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits French roll dice for 1 destroyer and 1 fighter in 39 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 destroyer owned by the French and 1 submarine owned by the Japanese lost in 39 Sea Zone 4 submarines owned by the Japanese Submerged French win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for French: 1 destroyer Battle in Jehol Japanese attack with 2 artilleries and 5 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 5 infantry in Jehol, round 2 : 1/7 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Moving scrambled unit from 39 Sea Zone back to originating territory: India Cleaning up after air battles Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 bombers moved from India to French Indo China 1 fighter moved from India to Yunnan 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone 1 fighter moved from 21 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 36 Sea Zone 7 artilleries placed in Japan 3 infantry placed in Manchuria 1 infantry placed in French Indo China 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1 Japanese collect 63 PUs (1 lost to blockades); end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
French : 0.00 ANZAC : 0.83 Chinese : -0.33 AA fire in India : : -0.33 Japanese : -1.17
Territory Summary for Japanese :
Paulau Island : 1 infantry Shantung : 1 flag Kwangsi : 1 flag Kiangsu : 1 flag Kiangsi : 1 flag Japan : 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 1 harbour, 11 infantry, 1 mech_infantry and 1 tactical_bomber Jehol : 1 flag, 2 artilleries and 5 infantry Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 3 infantry Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 1 fighter and 3 infantry Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 mech_infantry Hunan : 1 flag, 1 mech_infantry Kansu : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Tsinghai : 1 flag, 1 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Sikang : 1 flag, 1 infantry Shan State : 1 flag, 2 marines Malaya : 1 flag, 1 harbour Borneo : 1 flag, 1 infantry Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour, 2 infantry, 1 marine and 2 tactical_bombers Amur : 1 flag, 1 infantry French Indo China : 1 flag, 1 airfield, 1 armour, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry Celebes : 1 flag Java : 1 flag, 1 artillery and 1 infantry Sumatra : 1 flag, 2 infantry 43 Sea Zone : 1 flag 36 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers 39 Sea Zone : 4 submarines 5 Sea Zone : 1 submarine 6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 3 tactical_bombers and 7 transports 74 Sea Zone : 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 46 / 56 Russians : 24 / 29 Japanese : 64 / 71 Americans : 50 / 75 Chinese : 1 / 3 British : 34 / 36 UK_Pacific : 6 / 6 Italians : 20 / 32 ANZAC : 10 / 16 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 177 times 2 was rolled 153 times 3 was rolled 159 times 4 was rolled 179 times 5 was rolled 178 times 6 was rolled 164 times Average roll : 3.515 Median : 4.000 Variance : 0.618 Standard Deviation : 0.786 Total rolls : 1010 Null / Other 1 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 2.800 Median : 3.000 Variance : 0.708 Standard Deviation : 0.842 Total rolls : 5 Germans Combat 1 was rolled 47 times 2 was rolled 38 times 3 was rolled 38 times 4 was rolled 37 times 5 was rolled 42 times 6 was rolled 33 times Average roll : 3.374 Median : 3.000 Variance : 0.491 Standard Deviation : 0.701 Total rolls : 235 British Combat 1 was rolled 14 times 2 was rolled 15 times 3 was rolled 20 times 4 was rolled 13 times 5 was rolled 24 times 6 was rolled 23 times Average roll : 3.798 Median : 4.000 Variance : 1.063 Standard Deviation : 1.031 Total rolls : 109 Italians Combat 1 was rolled 18 times 2 was rolled 24 times 3 was rolled 23 times 4 was rolled 26 times 5 was rolled 19 times 6 was rolled 28 times Average roll : 3.638 Median : 4.000 Variance : 0.555 Standard Deviation : 0.745 Total rolls : 138 Americans Combat 1 was rolled 11 times 2 was rolled 8 times 3 was rolled 6 times 4 was rolled 12 times 5 was rolled 18 times 6 was rolled 13 times Average roll : 3.838 Median : 4.000 Variance : 1.303 Standard Deviation : 1.142 Total rolls : 68 Neutral_Axis Combat 3 was rolled 1 times 6 was rolled 2 times Average roll : 5.000 Median : 6.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Japanese Combat 1 was rolled 31 times 2 was rolled 29 times 3 was rolled 26 times 4 was rolled 36 times 5 was rolled 31 times 6 was rolled 26 times Average roll : 3.475 Median : 4.000 Variance : 0.398 Standard Deviation : 0.631 Total rolls : 179 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 5 times Average roll : 3.696 Median : 4.000 Variance : 0.492 Standard Deviation : 0.702 Total rolls : 23 ANZAC Combat 1 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 2.800 Median : 3.000 Variance : 0.708 Standard Deviation : 0.842 Total rolls : 5 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.727 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 17 times 2 was rolled 15 times 3 was rolled 15 times 4 was rolled 18 times 5 was rolled 14 times 6 was rolled 12 times Average roll : 3.363 Median : 3.000 Variance : 0.254 Standard Deviation : 0.504 Total rolls : 91 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 4 was rolled 4 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.556 Median : 4.000 Variance : 1.188 Standard Deviation : 1.090 Total rolls : 9 Russians Combat 1 was rolled 27 times 2 was rolled 19 times 3 was rolled 24 times 4 was rolled 24 times 5 was rolled 22 times 6 was rolled 18 times Average roll : 3.366 Median : 3.000 Variance : 0.431 Standard Deviation : 0.657 Total rolls : 134
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TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 2 destroyers, 1 fighter, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 bombers moved from British Guiana to Gibraltar 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 2 destroyers, 1 fighter, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 bombers moved from British Guiana to Gibraltar 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 harbour and 1 mech_infantry Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/6 hits, 3.17 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Gibraltar, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour and 1 mech_infantry Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 2 fighters moved from 104 Sea Zone to United Kingdom 2 bombers moved from Gibraltar to British Guiana 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone 2 artilleries and 1 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 0.67 Italians : 0.17 Americans : 1.33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 3 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :