Made a couple mistakes. I’m rusty …
Hopefully the mistakes won’t matter
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
1 armour and 1 mech_infantry moved from Southern Italy to 95 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 mech_infantry moved from Belarus to Archangel
Italians take Archangel from Russians
2 mech_infantrys moved from Belarus to Smolensk
1 fighter moved from Western Ukraine to Smolensk
1 bomber moved from Western Ukraine to Russia
5 infantry moved from Ukraine to Rostov
Combat - Italians
Air Battle in Russia
Combat Hit Differential Summary :
@wizmark scramble orders in moscow please sir
@SixUnder yes intercept please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
1 armour and 1 mech_infantry moved from Southern Italy to 95 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 mech_infantry moved from Belarus to Archangel
Italians take Archangel from Russians
2 mech_infantrys moved from Belarus to Smolensk
1 fighter moved from Western Ukraine to Smolensk
1 bomber moved from Western Ukraine to Russia
5 infantry moved from Ukraine to Rostov
Combat - Italians
Air Battle in Russia
Italians attacks with 1 units heading to Russia
Russians launches 1 interceptors out of Russia
Attackers Fire, : 1/1 hits, 0.17 expected hits
Defenders Fire, : 1/1 hits, 0.33 expected hits
1 bomber owned by the Italians lost in Russia
1 fighter owned by the Russians lost in Russia
Air Battle is over, the attackers have all died
Battle in Rostov
Italians attack with 5 infantry
Russians defend with 3 infantry
Italians roll dice for 5 infantry in Rostov, round 2 : 0/5 hits, 0.83 expected hits
Russians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Rostov
Italians roll dice for 4 infantry in Rostov, round 3 : 1/4 hits, 0.67 expected hits
Russians roll dice for 3 infantry in Rostov, round 3 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Rostov
Italians roll dice for 2 infantry in Rostov, round 4 : 1/2 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Rostov
Italians roll dice for 2 infantry in Rostov, round 5 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 4 infantry
Casualties for Russians: 3 infantry
Battle in Gibraltar
Italians attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
British defend with 1 artillery, 1 harbour and 1 infantry; Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/6 hits, 2.00 expected hits
British roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Gibraltar, round 3 : 2/4 hits, 1.67 expected hits
British roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Smolensk
Italians attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 2 mech_infantrys in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Italians win, taking Smolensk from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Smolensk to Western Ukraine
1 aaGun moved from Ukraine to Western Ukraine
2 fighters moved from Gibraltar to 92 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
1 transport placed in 95 Sea Zone
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Southern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Defenders Fire, : : 0.67
Italians : 0.67
British : 0.33
Attackers Fire, : : 0.83
Russians : 0.67
Territory Summary for Italians :
Gibraltar : 1 flag, 1 armour, 1 harbour and 1 mech_infantry
Malta : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 artillery and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Belarus : 1 flag
Rostov : 1 flag, 1 infantry
Archangel : 1 flag, 1 mech_infantry
Ukraine : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag, 1 aaGun and 1 fighter
Smolensk : 1 flag, 2 mech_infantrys
95 Sea Zone : 2 transports
Greece : 1 flag, 1 infantry
92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
98 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 45 / 71
Russians : 24 / 30
Japanese : 61 / 73
Americans : 50 / 75
Chinese : 3 / 3
British : 34 / 36
UK_Pacific : 6 / 6
Italians : 22 / 32
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 169 times
2 was rolled 152 times
3 was rolled 149 times
4 was rolled 166 times
5 was rolled 168 times
6 was rolled 158 times
Average roll : 3.505
Median : 4.000
Variance : 0.384
Standard Deviation : 0.620
Total rolls : 962
Null / Other
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.545
Median : 2.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11
Germans Combat
1 was rolled 47 times
2 was rolled 38 times
3 was rolled 38 times
4 was rolled 37 times
5 was rolled 42 times
6 was rolled 33 times
Average roll : 3.374
Median : 3.000
Variance : 0.491
Standard Deviation : 0.701
Total rolls : 235
British Combat
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 20 times
4 was rolled 13 times
5 was rolled 24 times
6 was rolled 23 times
Average roll : 3.798
Median : 4.000
Variance : 1.063
Standard Deviation : 1.031
Total rolls : 109
Italians Combat
1 was rolled 17 times
2 was rolled 24 times
3 was rolled 20 times
4 was rolled 24 times
5 was rolled 18 times
6 was rolled 28 times
Average roll : 3.656
Median : 4.000
Variance : 0.683
Standard Deviation : 0.827
Total rolls : 131
Americans Combat
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 12 times
5 was rolled 18 times
6 was rolled 13 times
Average roll : 3.838
Median : 4.000
Variance : 1.303
Standard Deviation : 1.142
Total rolls : 68
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 27 times
2 was rolled 29 times
3 was rolled 22 times
4 was rolled 32 times
5 was rolled 26 times
6 was rolled 24 times
Average roll : 3.456
Median : 4.000
Variance : 0.398
Standard Deviation : 0.631
Total rolls : 160
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.571
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 21
ANZAC Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 17 times
2 was rolled 15 times
3 was rolled 14 times
4 was rolled 18 times
5 was rolled 14 times
6 was rolled 12 times
Average roll : 3.367
Median : 3.000
Variance : 0.270
Standard Deviation : 0.519
Total rolls : 90
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 1.806
Standard Deviation : 1.344
Total rolls : 7
Russians Combat
1 was rolled 25 times
2 was rolled 16 times
3 was rolled 20 times
4 was rolled 19 times
5 was rolled 20 times
6 was rolled 14 times
Average roll : 3.307
Median : 3.000
Variance : 0.637
Standard Deviation : 0.798
Total rolls : 114
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 32 Sea Zone to 17 Sea Zone
ANZAC take 17 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 32 Sea Zone to 49 Sea Zone
1 marine moved from 49 Sea Zone to Solomon Islands
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
2 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 marine placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 32 Sea Zone to 17 Sea Zone
ANZAC take 17 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 32 Sea Zone to 49 Sea Zone
1 marine moved from 49 Sea Zone to Solomon Islands
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
2 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 marine placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
2 infantry moved from Morocco to 91 Sea Zone
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 5 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 1 infantry moved from France to Western Germany
1 artillery moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery and 1 infantry moved from Novgorod to 127 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
2 artilleries moved from Novgorod to Belarus
1 bomber moved from Western Ukraine to Western Germany
9 mech_infantrys moved from Eastern Poland to Western Ukraine
5 infantry moved from Ukraine to Rostov
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
Combat - Germans
Non Combat Move - Germans
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
Place Units - Germans
3 infantry placed in Novgorod
2 infantry placed in Germany
3 fighters and 1 marine placed in Western Germany
3 transports placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 2 bombers, 1 factory_major, 6 fighters, 1 harbour, 8 infantry and 2 marines
Germany : 1 factory_major and 2 infantry
Belarus : 2 artilleries
Karelia : 1 flag, 1 artillery
Baltic States : 1 flag
Rostov : 5 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 3 aaGuns, 6 armour, 1 artillery, 4 fighters, 12 infantry, 27 mech_infantrys and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
119 Sea Zone : 1 submarine
104 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 46 / 56
Russians : 23 / 30
Japanese : 61 / 73
Americans : 50 / 75
Chinese : 3 / 3
British : 34 / 36
UK_Pacific : 6 / 6
Italians : 22 / 32
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 169 times
2 was rolled 152 times
3 was rolled 149 times
4 was rolled 166 times
5 was rolled 168 times
6 was rolled 158 times
Average roll : 3.505
Median : 4.000
Variance : 0.384
Standard Deviation : 0.620
Total rolls : 962
Null / Other
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.308
Median : 2.000
Variance : 1.403
Standard Deviation : 1.184
Total rolls : 13
Germans Combat
1 was rolled 47 times
2 was rolled 38 times
3 was rolled 38 times
4 was rolled 37 times
5 was rolled 42 times
6 was rolled 33 times
Average roll : 3.374
Median : 3.000
Variance : 0.491
Standard Deviation : 0.701
Total rolls : 235
British Combat
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 20 times
4 was rolled 13 times
5 was rolled 24 times
6 was rolled 23 times
Average roll : 3.798
Median : 4.000
Variance : 1.063
Standard Deviation : 1.031
Total rolls : 109
Italians Combat
1 was rolled 16 times
2 was rolled 24 times
3 was rolled 20 times
4 was rolled 24 times
5 was rolled 18 times
6 was rolled 28 times
Average roll : 3.677
Median : 4.000
Variance : 0.770
Standard Deviation : 0.878
Total rolls : 130
Americans Combat
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 12 times
5 was rolled 18 times
6 was rolled 13 times
Average roll : 3.838
Median : 4.000
Variance : 1.303
Standard Deviation : 1.142
Total rolls : 68
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 27 times
2 was rolled 29 times
3 was rolled 22 times
4 was rolled 32 times
5 was rolled 26 times
6 was rolled 24 times
Average roll : 3.456
Median : 4.000
Variance : 0.398
Standard Deviation : 0.631
Total rolls : 160
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.571
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 21
ANZAC Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 17 times
2 was rolled 15 times
3 was rolled 14 times
4 was rolled 18 times
5 was rolled 14 times
6 was rolled 12 times
Average roll : 3.367
Median : 3.000
Variance : 0.270
Standard Deviation : 0.519
Total rolls : 90
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 1.806
Standard Deviation : 1.344
Total rolls : 7
Russians Combat
1 was rolled 24 times
2 was rolled 16 times
3 was rolled 20 times
4 was rolled 19 times
5 was rolled 20 times
6 was rolled 14 times
Average roll : 3.327
Median : 3.000
Variance : 0.543
Standard Deviation : 0.737
Total rolls : 113
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
2 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
3 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 infantry moved from Russia to Smolensk
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
2 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
3 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 1.33 expected hits
Italians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Archangel
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Italians defend with 2 mech_infantrys
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits
Italians roll dice for 2 mech_infantrys in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Smolensk
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Smolensk
Russians win, taking Smolensk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Italians: 2 mech_infantrys
Battle in Belarus
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 artilleries
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits
Italians roll dice for 2 artilleries in Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans lost in Belarus
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 1/4 hits, 1.00 expected hits
Italians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Non Combat Move - Russians
1 fighter moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
3 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Russia
2 mech_infantrys moved from Volgograd to Bryansk
2 aaGuns and 9 infantry moved from Samara to Volgograd
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : -0.67
Russians : -0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 7 artilleries, 1 carrier, 1 destroyer and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Manchuria to Jehol
3 infantry moved from Manchuria to Jehol
1 infantry moved from Hopei to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Kweichow to Hopei
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from French Indo China to Hunan
1 fighter moved from Japan to 21 Sea Zone
1 tactical_bomber moved from Japan to 22 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
2 fighters moved from 36 Sea Zone to French Indo China
2 battleships and 2 cruisers moved from 36 Sea Zone to 6 Sea Zone
5 submarines moved from 36 Sea Zone to 39 Sea Zone
2 bombers and 1 fighter moved from French Indo China to India
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
7 transports moved from 36 Sea Zone to 6 Sea Zone
Combat - Japanese
Combat Hit Differential Summary :
@wizmark scramble orders in sz 39, intercept orders in calcutta
@SixUnder yes to scramble, no intercept thanks…come on the AA!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 7 artilleries, 1 carrier, 1 destroyer and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Manchuria to Jehol
3 infantry moved from Manchuria to Jehol
1 infantry moved from Hopei to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Kweichow to Hopei
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from French Indo China to Hunan
1 fighter moved from Japan to 21 Sea Zone
1 tactical_bomber moved from Japan to 22 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
2 fighters moved from 36 Sea Zone to French Indo China
2 battleships and 2 cruisers moved from 36 Sea Zone to 6 Sea Zone
5 submarines moved from 36 Sea Zone to 39 Sea Zone
2 bombers and 1 fighter moved from French Indo China to India
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
7 transports moved from 36 Sea Zone to 6 Sea Zone
Combat - Japanese
French scrambles 1 units out of India to defend against the attack in 39 Sea Zone
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 6,6 and causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Battle in 22 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 39 Sea Zone
Japanese attack with 5 submarines
French defend with 1 destroyer; ANZAC defend with 1 fighter
Japanese roll dice for 5 submarines in 39 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
French roll dice for 1 destroyer and 1 fighter in 39 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 destroyer owned by the French and 1 submarine owned by the Japanese lost in 39 Sea Zone
4 submarines owned by the Japanese Submerged
French win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for French: 1 destroyer
Battle in Jehol
Japanese attack with 2 artilleries and 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 5 infantry in Jehol, round 2 : 1/7 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Cleaning up after air battles
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 bombers moved from India to French Indo China
1 fighter moved from India to Yunnan
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 fighter moved from 21 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 36 Sea Zone
7 artilleries placed in Japan
3 infantry placed in Manchuria
1 infantry placed in French Indo China
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
Japanese collect 63 PUs (1 lost to blockades); end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
French : 0.00
ANZAC : 0.83
Chinese : -0.33
AA fire in India : : -0.33
Japanese : -1.17
Territory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 1 harbour, 11 infantry, 1 mech_infantry and 1 tactical_bomber
Jehol : 1 flag, 2 artilleries and 5 infantry
Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 3 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 fighter and 3 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag, 1 mech_infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Shan State : 1 flag, 2 marines
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour, 2 infantry, 1 marine and 2 tactical_bombers
Amur : 1 flag, 1 infantry
French Indo China : 1 flag, 1 airfield, 1 armour, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 2 infantry
43 Sea Zone : 1 flag
36 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
39 Sea Zone : 4 submarines
5 Sea Zone : 1 submarine
6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 3 tactical_bombers and 7 transports
74 Sea Zone : 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 46 / 56
Russians : 24 / 29
Japanese : 64 / 71
Americans : 50 / 75
Chinese : 1 / 3
British : 34 / 36
UK_Pacific : 6 / 6
Italians : 20 / 32
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 177 times
2 was rolled 153 times
3 was rolled 159 times
4 was rolled 179 times
5 was rolled 178 times
6 was rolled 164 times
Average roll : 3.515
Median : 4.000
Variance : 0.618
Standard Deviation : 0.786
Total rolls : 1010
Null / Other
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 5
Germans Combat
1 was rolled 47 times
2 was rolled 38 times
3 was rolled 38 times
4 was rolled 37 times
5 was rolled 42 times
6 was rolled 33 times
Average roll : 3.374
Median : 3.000
Variance : 0.491
Standard Deviation : 0.701
Total rolls : 235
British Combat
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 20 times
4 was rolled 13 times
5 was rolled 24 times
6 was rolled 23 times
Average roll : 3.798
Median : 4.000
Variance : 1.063
Standard Deviation : 1.031
Total rolls : 109
Italians Combat
1 was rolled 18 times
2 was rolled 24 times
3 was rolled 23 times
4 was rolled 26 times
5 was rolled 19 times
6 was rolled 28 times
Average roll : 3.638
Median : 4.000
Variance : 0.555
Standard Deviation : 0.745
Total rolls : 138
Americans Combat
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 12 times
5 was rolled 18 times
6 was rolled 13 times
Average roll : 3.838
Median : 4.000
Variance : 1.303
Standard Deviation : 1.142
Total rolls : 68
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 31 times
2 was rolled 29 times
3 was rolled 26 times
4 was rolled 36 times
5 was rolled 31 times
6 was rolled 26 times
Average roll : 3.475
Median : 4.000
Variance : 0.398
Standard Deviation : 0.631
Total rolls : 179
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.696
Median : 4.000
Variance : 0.492
Standard Deviation : 0.702
Total rolls : 23
ANZAC Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 5
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 17 times
2 was rolled 15 times
3 was rolled 15 times
4 was rolled 18 times
5 was rolled 14 times
6 was rolled 12 times
Average roll : 3.363
Median : 3.000
Variance : 0.254
Standard Deviation : 0.504
Total rolls : 91
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.556
Median : 4.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 9
Russians Combat
1 was rolled 27 times
2 was rolled 19 times
3 was rolled 24 times
4 was rolled 24 times
5 was rolled 22 times
6 was rolled 18 times
Average roll : 3.366
Median : 3.000
Variance : 0.431
Standard Deviation : 0.657
Total rolls : 134
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 1 fighter, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from British Guiana to Gibraltar
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 1 fighter, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from British Guiana to Gibraltar
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 harbour and 1 mech_infantry
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/6 hits, 3.17 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Gibraltar, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
2 fighters moved from 104 Sea Zone to United Kingdom
2 bombers moved from Gibraltar to British Guiana
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
2 artilleries and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : 0.17
Americans : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
3 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 bomber moved from Egypt to 95 Sea Zone
4 armour, 1 infantry and 2 mech_infantrys moved from Caucasus to Rostov
3 fighters and 1 tactical_bomber moved from Bryansk to Rostov
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 1 fighter, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from British Guiana to Gibraltar
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 harbour and 1 mech_infantry
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/6 hits, 3.17 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Gibraltar, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
2 fighters moved from 104 Sea Zone to United Kingdom
2 bombers moved from Gibraltar to British Guiana
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
2 artilleries and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
3 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 bomber moved from Egypt to 95 Sea Zone
4 armour, 1 infantry and 2 mech_infantrys moved from Caucasus to Rostov
3 fighters and 1 tactical_bomber moved from Bryansk to Rostov
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
Combat - British
Battle in 95 Sea Zone
British attack with 1 bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 95 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 119 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 119 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 119 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 119 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British lost in 119 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Rostov
British attack with 4 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 5 infantry; Italians defend with 1 infantry
British roll dice for 4 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 9/11 hits, 4.67 expected hits
Italians roll dice for 6 infantry in Rostov, round 2 : 2/6 hits, 2.00 expected hits
1 mech_infantry owned by the British, 5 infantry owned by the Germans, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Rostov
British win, taking Rostov from Italians with 4 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 infantry
Casualties for Germans: 5 infantry
Non Combat Move - British
1 fighter moved from Rostov to Bryansk
1 fighter moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Persia
2 transports moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Persia to 80 Sea Zone
1 fighter moved from Egypt to 80 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 bomber moved from 95 Sea Zone to Egypt
3 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Egypt to Iraq
Place Units - British
1 destroyer placed in 80 Sea Zone
1 fighter and 6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4
British collect 32 PUs (2 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,2,2,1,6,2,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : 1.00
Italians : 0.17
British : 3.00
Americans : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 cruiser, 3 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Northern Italy to Southern Italy
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports moved from 92 Sea Zone to 95 Sea Zone
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 cruiser and 1 submarine placed in 95 Sea Zone
1 marine placed in Southern Italy
3 infantry placed in Ukraine
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Malta : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 marine
Archangel : 1 flag
Ukraine : 1 flag, 1 aaGun, 1 factory_minor and 6 infantry
Western Ukraine : 1 flag, 1 aaGun and 1 fighter
95 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Greece : 1 flag, 1 infantry
98 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 46 / 56
Russians : 26 / 29
Japanese : 58 / 71
Americans : 50 / 75
Chinese : 7 / 7
British : 34 / 32
UK_Pacific : 6 / 3
Italians : 18 / 23
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 189 times
2 was rolled 162 times
3 was rolled 166 times
4 was rolled 185 times
5 was rolled 181 times
6 was rolled 170 times
Average roll : 3.491
Median : 4.000
Variance : 0.576
Standard Deviation : 0.759
Total rolls : 1053
Null / Other
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.467
Median : 2.000
Variance : 1.107
Standard Deviation : 1.052
Total rolls : 15
Germans Combat
1 was rolled 49 times
2 was rolled 38 times
3 was rolled 38 times
4 was rolled 38 times
5 was rolled 43 times
6 was rolled 34 times
Average roll : 3.375
Median : 3.000
Variance : 0.577
Standard Deviation : 0.760
Total rolls : 240
British Combat
1 was rolled 18 times
2 was rolled 18 times
3 was rolled 22 times
4 was rolled 16 times
5 was rolled 25 times
6 was rolled 25 times
Average roll : 3.702
Median : 4.000
Variance : 0.612
Standard Deviation : 0.783
Total rolls : 124
Italians Combat
1 was rolled 21 times
2 was rolled 24 times
3 was rolled 24 times
4 was rolled 28 times
5 was rolled 19 times
6 was rolled 30 times
Average roll : 3.616
Median : 4.000
Variance : 0.589
Standard Deviation : 0.767
Total rolls : 146
Americans Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 15 times
5 was rolled 20 times
6 was rolled 13 times
Average roll : 3.747
Median : 4.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 79
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 31 times
2 was rolled 29 times
3 was rolled 26 times
4 was rolled 34 times
5 was rolled 31 times
6 was rolled 26 times
Average roll : 3.469
Median : 4.000
Variance : 0.281
Standard Deviation : 0.530
Total rolls : 177
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.696
Median : 4.000
Variance : 0.492
Standard Deviation : 0.702
Total rolls : 23
ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 17 times
2 was rolled 15 times
3 was rolled 15 times
4 was rolled 18 times
5 was rolled 14 times
6 was rolled 12 times
Average roll : 3.363
Median : 3.000
Variance : 0.254
Standard Deviation : 0.504
Total rolls : 91
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 1.806
Standard Deviation : 1.344
Total rolls : 7
Russians Combat
1 was rolled 27 times
2 was rolled 19 times
3 was rolled 24 times
4 was rolled 24 times
5 was rolled 22 times
6 was rolled 18 times
Average roll : 3.366
Median : 3.000
Variance : 0.431
Standard Deviation : 0.657
Total rolls : 134
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 artilleries moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
2 artilleries moved from 41 Sea Zone to Sumatra
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 74 Sea Zone