2019 Wizmark (Allies) vs SixUnder (Axis) BM


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 25 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 battleship, 1 marine and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 43 Sea Zone to 41 Sea Zone
            1 marine moved from Sumatra to 41 Sea Zone
            1 battleship, 1 cruiser, 1 marine and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from Philippines to 45 Sea Zone
            1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
            1 destroyer moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from Shensi to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Hunan to Kweichow
            1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
            3 infantry moved from French Indo China to Yunnan
            1 carrier moved from 17 Sea Zone to 6 Sea Zone
            2 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
            1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            2 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from 45 Sea Zone to Philippines
            1 marine moved from 36 Sea Zone to French Indo China
            1 marine moved from 37 Sea Zone to Shan State
    
        Place Units - Japanese
            1 carrier and 5 submarines placed in 6 Sea Zone
            3 artilleries placed in Manchuria
            3 mech_infantrys placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Japanese : 0.50
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Paulau Island : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
    Jehol : 1 flag
    Manchuria : 1 flag, 1 aaGun, 3 artilleries, 1 factory_minor and 3 infantry
    Shensi : 1 flag, 1 infantry
    Yunnan : 1 flag, 4 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 aaGun, 1 fighter and 1 tactical_bomber
    Kansu : 1 flag, 1 infantry
    Hopei : 1 flag, 1 infantry
    Tsinghai : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Sikang : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 infantry
    Shan State : 1 flag, 1 armour and 1 marine
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag, 1 infantry
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour, 2 infantry, 1 marine and 1 tactical_bomber
    Guam : 1 flag, 1 airfield
    French Indo China : 1 flag, 2 bombers, 1 factory_minor, 1 fighter, 1 marine, 3 mech_infantrys and 4 tactical_bombers
    Celebes : 1 flag
    Java : 1 flag, 1 artillery and 1 infantry
    Sumatra : 1 flag, 2 infantry
    42 Sea Zone : 1 flag
    41 Sea Zone : 1 destroyer and 1 submarine
    43 Sea Zone : 1 flag
    37 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 5 fighters and 1 tactical_bomber
    36 Sea Zone : 1 battleship, 1 submarine and 2 transports
    25 Sea Zone : 1 submarine
    16 Sea Zone : 1 destroyer
    6 Sea Zone : 2 carriers, 1 destroyer, 1 fighter, 5 submarines, 1 tactical_bomber and 2 transports
    

    Production/PUs Summary :

    Germans : 45 / 64
    Russians : 29 / 41
    Japanese : 63 / 71
    Americans : 50 / 75
    Chinese : 1 / 4
    British : 34 / 37
    UK_Pacific : 6 / 9
    Italians : 17 / 29
    ANZAC : 10 / 18
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 125 times
            2 was rolled 120 times
            3 was rolled 107 times
            4 was rolled 136 times
            5 was rolled 126 times
            6 was rolled 116 times
        Average roll : 3.501
        Median : 4.000
        Variance : 0.666
        Standard Deviation : 0.816
        Total rolls : 730
    
    Null / Other
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 1 times
        Average roll : 2.500
        Median : 2.500
        Variance : 0.800
        Standard Deviation : 0.894
        Total rolls : 6
    
    Germans Combat
            1 was rolled 39 times
            2 was rolled 34 times
            3 was rolled 30 times
            4 was rolled 35 times
            5 was rolled 34 times
            6 was rolled 28 times
        Average roll : 3.375
        Median : 3.000
        Variance : 0.379
        Standard Deviation : 0.615
        Total rolls : 200
    
    British Combat
            1 was rolled 10 times
            2 was rolled 11 times
            3 was rolled 16 times
            4 was rolled 10 times
            5 was rolled 20 times
            6 was rolled 17 times
        Average roll : 3.833
        Median : 4.000
        Variance : 1.084
        Standard Deviation : 1.041
        Total rolls : 84
    
    Italians Combat
            1 was rolled 8 times
            2 was rolled 13 times
            3 was rolled 9 times
            4 was rolled 13 times
            5 was rolled 8 times
            6 was rolled 15 times
        Average roll : 3.682
        Median : 4.000
        Variance : 0.708
        Standard Deviation : 0.841
        Total rolls : 66
    
    Americans Combat
            1 was rolled 3 times
            2 was rolled 4 times
            3 was rolled 3 times
            4 was rolled 7 times
            5 was rolled 7 times
            6 was rolled 5 times
        Average roll : 3.897
        Median : 4.000
        Variance : 0.601
        Standard Deviation : 0.775
        Total rolls : 29
    
    Neutral_Axis Combat
            3 was rolled 1 times
            6 was rolled 2 times
        Average roll : 5.000
        Median : 6.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 25 times
            2 was rolled 27 times
            3 was rolled 20 times
            4 was rolled 32 times
            5 was rolled 24 times
            6 was rolled 24 times
        Average roll : 3.493
        Median : 4.000
        Variance : 0.525
        Standard Deviation : 0.725
        Total rolls : 152
    
    French Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 4 times
            5 was rolled 4 times
            6 was rolled 4 times
        Average roll : 3.571
        Median : 4.000
        Variance : 0.375
        Standard Deviation : 0.612
        Total rolls : 21
    
    ANZAC Combat
            3 was rolled 1 times
            5 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : 1.333
        Standard Deviation : 1.155
        Total rolls : 2
    
    Neutral_Allies Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.727
        Median : 4.000
        Variance : 0.283
        Standard Deviation : 0.532
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 14 times
            2 was rolled 14 times
            3 was rolled 11 times
            4 was rolled 16 times
            5 was rolled 14 times
            6 was rolled 9 times
        Average roll : 3.372
        Median : 3.500
        Variance : 0.416
        Standard Deviation : 0.645
        Total rolls : 78
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 4 times
            6 was rolled 1 times
        Average roll : 3.571
        Median : 4.000
        Variance : 1.806
        Standard Deviation : 1.344
        Total rolls : 7
    
    Russians Combat
            1 was rolled 17 times
            2 was rolled 11 times
            3 was rolled 10 times
            4 was rolled 12 times
            5 was rolled 13 times
            6 was rolled 8 times
        Average roll : 3.239
        Median : 3.000
        Variance : 0.669
        Standard Deviation : 0.818
        Total rolls : 71
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 bombers, 1 destroyer, 1 fighter, 2 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from British Guiana to Gibraltar
            1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            3 fighters moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 mech_infantry moved from Queensland to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            3 fighters moved from 33 Sea Zone to Caroline Islands
            2 bombers moved from Queensland to Caroline Islands
            1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 bombers, 1 destroyer, 1 fighter, 2 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from British Guiana to Gibraltar
            1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            3 fighters moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 mech_infantry moved from Queensland to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            3 fighters moved from 33 Sea Zone to Caroline Islands
            2 bombers moved from Queensland to Caroline Islands
            1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery, 2 bombers, 2 fighters, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 3/8 hits, 3.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Gibraltar
                Americans attack with 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 tactical_bomber; Italians defend with 1 harbour, 2 infantry and 2 mech_infantrys
                    Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 2 : 5/8 hits, 3.83 expected hits
                    Italians roll dice for 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 2 : 1/5 hits, 1.83 expected hits
                    2 mech_infantrys owned by the Italians, 1 infantry owned by the Americans, 1 tactical_bomber owned by the Germans and 2 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 2 bombers, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
                Casualties for Americans: 1 infantry
                Casualties for Italians: 2 infantry and 2 mech_infantrys
                Casualties for Germans: 1 tactical_bomber
            Battle in 25 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 25 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            2 fighters moved from Caroline Islands to 33 Sea Zone
            2 bombers moved from Caroline Islands to Gilbert Islands
            2 bombers moved from Western United States to Queensland
            3 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            2 bombers moved from Gibraltar to British Guiana
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            2 bombers and 1 fighter placed in Western United States
            1 transport placed in 101 Sea Zone
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 artillery, 1 infantry and 1 marine placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    Americans : -1.33
    AA fire in Caroline Islands : : 0.50
    Japanese : 0.17
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            6 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 1/2 hits, 1.17 expected hits
                    1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 aaGun
            Battle in Chahar
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Chahar, round 2 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.83
    Japanese : 0.50
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Combat Move - British
            1 mech_infantry moved from Persia to Caucasus
            1 armour moved from Iraq to Caucasus
            1 fighter moved from Persia to Caucasus
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 bombers, 1 destroyer, 1 fighter, 2 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from British Guiana to Gibraltar
            1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            3 fighters moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 mech_infantry moved from Queensland to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            3 fighters moved from 33 Sea Zone to Caroline Islands
            2 bombers moved from Queensland to Caroline Islands
            1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery, 2 bombers, 2 fighters, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 3/8 hits, 3.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Gibraltar
                Americans attack with 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 tactical_bomber; Italians defend with 1 harbour, 2 infantry and 2 mech_infantrys
                    Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 2 : 5/8 hits, 3.83 expected hits
                    Italians roll dice for 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 2 : 1/5 hits, 1.83 expected hits
                    2 mech_infantrys owned by the Italians, 1 infantry owned by the Americans, 1 tactical_bomber owned by the Germans and 2 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 2 bombers, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
                Casualties for Americans: 1 infantry
                Casualties for Italians: 2 infantry and 2 mech_infantrys
                Casualties for Germans: 1 tactical_bomber
            Battle in 25 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 25 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            2 fighters moved from Caroline Islands to 33 Sea Zone
            2 bombers moved from Caroline Islands to Gilbert Islands
            2 bombers moved from Western United States to Queensland
            3 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            2 bombers moved from Gibraltar to British Guiana
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            2 bombers and 1 fighter placed in Western United States
            1 transport placed in 101 Sea Zone
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 artillery, 1 infantry and 1 marine placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            6 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 1/2 hits, 1.17 expected hits
                    1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 aaGun
            Battle in Chahar
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Chahar, round 2 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Persia to Caucasus
            1 armour moved from Iraq to Caucasus
            1 fighter moved from Persia to Caucasus
    
        Combat - British
            Battle in Caucasus
                British attack with 1 armour, 1 fighter and 1 mech_infantry
                Germans defend with 1 armour
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - British
            1 fighter moved from Caucasus to Bryansk
            3 infantry moved from Iraq to Northwest Persia
            1 armour moved from Iraq to Persia
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Persia
            1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 infantry moved from Italian Somaliland to 76 Sea Zone
            1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Persia
            1 infantry moved from Kenya to Ethiopia
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter and 1 tactical_bomber moved from Egypt to Persia
            2 armour moved from Egypt to Iraq
            1 fighter moved from Morocco to Gibraltar
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from United Kingdom to French Equatorial Africa
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 fighter and 2 mech_infantrys placed in Persia
            1 transport placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
            British collect 33 PUs (1 lost to blockades); end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Italians : -0.83
    British : -0.17
    Americans : -1.33
    AA fire in Caroline Islands : : 0.50
    Chinese : 0.83
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry and 1 mech_infantry moved from Ukraine to Rostov
            1 fighter moved from Ukraine to Belarus
            3 mech_infantrys moved from Western Ukraine to Belarus
            1 bomber moved from Ukraine to Russia
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 fighters moved from 92 Sea Zone to Gibraltar
            2 transports moved from 92 Sea Zone to 95 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            2 infantry moved from Northern Italy to Southern Italy
            2 infantry moved from Bessarabia to Ukraine
    
        Combat - Italians
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Russia causes 4 damage total. 
            Battle in Rostov
                Italians attack with 2 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 infantry and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 infantry and 1 mech_infantry in Rostov, round 3 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Italians attack with 1 fighter and 3 mech_infantrys
                Russians defend with 2 artilleries
                    Italians roll dice for 1 fighter and 3 mech_infantrys in Belarus, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 2 artilleries in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 fighter and 3 mech_infantrys in Belarus, round 3 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 2 artilleries in Belarus, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Russians lost in Belarus
                    Italians roll dice for 1 fighter and 3 mech_infantrys in Belarus, round 4 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Russians: 2 artilleries
            Battle in Gibraltar
                Italians attack with 2 fighters and 2 infantry
                British defend with 1 armour, 1 fighter, 1 harbour and 1 infantry; Americans defend with 1 mech_infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 2 fighters and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/4 hits, 1.83 expected hits
                    1 infantry owned by the British, 1 infantry owned by the Italians, 1 armour owned by the British and 1 mech_infantry owned by the Americans lost in Gibraltar
                    Italians roll dice for 2 fighters and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Italians and 1 fighter owned by the British lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 1 fighter and 1 infantry
                Casualties for British: 1 armour, 1 fighter and 1 infantry
                Casualties for Americans: 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from Gibraltar to 92 Sea Zone
            1 bomber moved from Russia to Western Ukraine
            1 fighter moved from Belarus to Western Ukraine
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            3 infantry placed in Ukraine
            1 armour and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.17
    Italians : -0.67
    British : -0.50
    Russians : -1.33
    

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 harbour and 1 infantry
    Malta : 1 flag
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    Northern Italy : 1 factory_major
    Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
    Belarus : 1 flag, 3 mech_infantrys
    Rostov : 1 flag, 1 infantry and 1 mech_infantry
    Ukraine : 1 flag, 2 aaGuns, 1 factory_minor and 5 infantry
    Western Ukraine : 1 flag, 1 bomber and 1 fighter
    95 Sea Zone : 2 transports
    Greece : 1 flag, 1 infantry
    92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport
    98 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 43 / 64
    Russians : 28 / 41
    Japanese : 62 / 71
    Americans : 50 / 70
    Chinese : 2 / 3
    British : 34 / 36
    UK_Pacific : 6 / 9
    Italians : 20 / 30
    ANZAC : 10 / 18
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 149 times
            2 was rolled 149 times
            3 was rolled 134 times
            4 was rolled 169 times
            5 was rolled 156 times
            6 was rolled 155 times
        Average roll : 3.547
        Median : 4.000
        Variance : 0.720
        Standard Deviation : 0.849
        Total rolls : 912
    
    Null / Other
            1 was rolled 11 times
            2 was rolled 19 times
            3 was rolled 14 times
            4 was rolled 19 times
            5 was rolled 13 times
            6 was rolled 23 times
        Average roll : 3.737
        Median : 4.000
        Variance : 1.056
        Standard Deviation : 1.028
        Total rolls : 99
    
    Germans Combat
            1 was rolled 39 times
            2 was rolled 34 times
            3 was rolled 30 times
            4 was rolled 36 times
            5 was rolled 34 times
            6 was rolled 28 times
        Average roll : 3.378
        Median : 3.000
        Variance : 0.398
        Standard Deviation : 0.630
        Total rolls : 201
    
    British Combat
            1 was rolled 11 times
            2 was rolled 11 times
            3 was rolled 17 times
            4 was rolled 12 times
            5 was rolled 22 times
            6 was rolled 19 times
        Average roll : 3.870
        Median : 4.000
        Variance : 1.201
        Standard Deviation : 1.096
        Total rolls : 92
    
    Italians Combat
            1 was rolled 11 times
            2 was rolled 19 times
            3 was rolled 14 times
            4 was rolled 19 times
            5 was rolled 13 times
            6 was rolled 23 times
        Average roll : 3.737
        Median : 4.000
        Variance : 1.056
        Standard Deviation : 1.028
        Total rolls : 99
    
    Americans Combat
            1 was rolled 9 times
            2 was rolled 8 times
            3 was rolled 6 times
            4 was rolled 11 times
            5 was rolled 13 times
            6 was rolled 8 times
        Average roll : 3.636
        Median : 4.000
        Variance : 0.571
        Standard Deviation : 0.756
        Total rolls : 55
    
    Neutral_Axis Combat
            3 was rolled 1 times
            6 was rolled 2 times
        Average roll : 5.000
        Median : 6.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 26 times
            2 was rolled 28 times
            3 was rolled 22 times
            4 was rolled 32 times
            5 was rolled 26 times
            6 was rolled 24 times
        Average roll : 3.481
        Median : 4.000
        Variance : 0.378
        Standard Deviation : 0.615
        Total rolls : 158
    
    French Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 4 times
            5 was rolled 4 times
            6 was rolled 4 times
        Average roll : 3.571
        Median : 4.000
        Variance : 0.375
        Standard Deviation : 0.612
        Total rolls : 21
    
    ANZAC Combat
            3 was rolled 1 times
            5 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : 1.333
        Standard Deviation : 1.155
        Total rolls : 2
    
    Neutral_Allies Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.727
        Median : 4.000
        Variance : 0.283
        Standard Deviation : 0.532
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 16 times
            2 was rolled 14 times
            3 was rolled 13 times
            4 was rolled 17 times
            5 was rolled 14 times
            6 was rolled 11 times
        Average roll : 3.376
        Median : 3.000
        Variance : 0.272
        Standard Deviation : 0.521
        Total rolls : 85
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 4 times
            6 was rolled 1 times
        Average roll : 3.571
        Median : 4.000
        Variance : 1.806
        Standard Deviation : 1.344
        Total rolls : 7
    
    Russians Combat
            1 was rolled 18 times
            2 was rolled 12 times
            3 was rolled 12 times
            4 was rolled 13 times
            5 was rolled 15 times
            6 was rolled 9 times
        Average roll : 3.278
        Median : 3.000
        Variance : 0.600
        Standard Deviation : 0.775
        Total rolls : 79
    

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 32 Sea Zone
            1 marine moved from 32 Sea Zone to Marshall Islands
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 32 Sea Zone
            1 marine moved from 32 Sea Zone to Marshall Islands
    
        Combat - ANZAC
            Battle in Marshall Islands
    
        Non Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 54 Sea Zone to 32 Sea Zone
            1 transport moved from 54 Sea Zone to 62 Sea Zone
    
        Place Units - ANZAC
            2 submarines placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 32 Sea Zone
            1 marine moved from 32 Sea Zone to Marshall Islands
    
        Combat - ANZAC
            Battle in Marshall Islands
    
        Non Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 54 Sea Zone to 32 Sea Zone
            1 transport moved from 54 Sea Zone to 62 Sea Zone
    
        Place Units - ANZAC
            2 submarines placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Tobruk to Alexandria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 destroyer, 10 infantry, 1 marine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Norway to Finland
            1 tactical_bomber moved from 112 Sea Zone to Finland
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
            2 artilleries and 2 infantry moved from Baltic States to Novgorod
            1 armour moved from Baltic States to Western Ukraine
            9 mech_infantrys moved from Germany to Eastern Poland
            1 bomber moved from Ukraine to Russia
            2 armour moved from Volgograd to Caucasus
            1 fighter moved from Eastern Poland to Western Ukraine
            1 armour moved from Ukraine to Caucasus
            5 armour moved from Ukraine to Western Ukraine
            2 armour moved from Ukraine to Caucasus
            1 bomber moved from Germany to Novgorod
            2 fighters moved from Southern Italy to Western Ukraine
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Russia causes 0 damage total. 
            Battle in Novgorod
                Germans attack with 3 artilleries, 1 bomber and 3 infantry
                Russians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 3 artilleries, 1 bomber and 3 infantry in Novgorod, round 2 : 1/7 hits, 2.67 expected hits
                    Russians roll dice for 2 artilleries and 3 infantry in Novgorod, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 3 artilleries, 1 bomber and 2 infantry in Novgorod, round 3 : 3/6 hits, 2.33 expected hits
                    Russians roll dice for 2 artilleries and 2 infantry in Novgorod, round 3 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 3 artilleries, 1 bomber and 1 infantry in Novgorod, round 4 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 11
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 artilleries and 3 infantry
            Battle in Finland
                Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Russians defend with 1 armour
                    Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Finland, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Finland
                Germans win, taking Finland from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour
            Battle in Caucasus
                Germans attack with 5 armour
                British defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 5 armour in Caucasus, round 2 : 4/5 hits, 2.50 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 5 armour remaining. Battle score for attacker is 10
                Casualties for British: 1 armour and 1 mech_infantry
    
        Non Combat Move - Germans
            1 bomber moved from Novgorod to Western Ukraine
            1 destroyer moved from 112 Sea Zone to 127 Sea Zone
            1 tactical_bomber moved from Finland to 112 Sea Zone
    
        Place Units - Germans
            10 infantry placed in Germany
            Germans undo move 1.
            3 infantry placed in Volgograd
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 infantry placed in France
            1 bomber, 6 infantry and 1 marine placed in Western Germany
            1 destroyer and 1 transport placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.83
    Germans : 1.33
    Russians : -1.67
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry
    Western Germany : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 1 marine
    Germany : 1 factory_major
    Baltic States : 1 flag
    Eastern Poland : 1 flag, 9 mech_infantrys
    Bessarabia : 1 flag
    Ukraine : 5 infantry
    Western Ukraine : 3 aaGuns, 6 armour, 1 artillery, 1 bomber, 4 fighters, 12 infantry, 18 mech_infantrys and 1 tactical_bomber
    Volgograd : 1 flag, 1 factory_minor and 3 infantry
    Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
    Caucasus : 1 flag, 5 armour
    112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
    125 Sea Zone : 1 submarine
    Bulgaria : 1 flag
    127 Sea Zone : 1 destroyer and 1 transport
    Yugoslavia : 1 flag
    Finland : 1 flag, 1 artillery
    

    Production/PUs Summary :

    Germans : 49 / 71
    Russians : 22 / 41
    Japanese : 62 / 71
    Americans : 50 / 70
    Chinese : 2 / 3
    British : 34 / 36
    UK_Pacific : 6 / 9
    Italians : 20 / 30
    ANZAC : 10 / 16
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 147 times
            2 was rolled 136 times
            3 was rolled 135 times
            4 was rolled 154 times
            5 was rolled 152 times
            6 was rolled 137 times
        Average roll : 3.510
        Median : 4.000
        Variance : 0.425
        Standard Deviation : 0.652
        Total rolls : 861
    
    Null / Other
            1 was rolled 2 times
            2 was rolled 3 times
            3 was rolled 3 times
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 2.700
        Median : 2.500
        Variance : 0.815
        Standard Deviation : 0.903
        Total rolls : 10
    
    Germans Combat
            1 was rolled 45 times
            2 was rolled 37 times
            3 was rolled 38 times
            4 was rolled 37 times
            5 was rolled 39 times
            6 was rolled 31 times
        Average roll : 3.357
        Median : 3.000
        Variance : 0.446
        Standard Deviation : 0.668
        Total rolls : 227
    
    British Combat
            1 was rolled 11 times
            2 was rolled 11 times
            3 was rolled 17 times
            4 was rolled 12 times
            5 was rolled 22 times
            6 was rolled 19 times
        Average roll : 3.870
        Median : 4.000
        Variance : 1.201
        Standard Deviation : 1.096
        Total rolls : 92
    
    Italians Combat
            1 was rolled 11 times
            2 was rolled 18 times
            3 was rolled 14 times
            4 was rolled 19 times
            5 was rolled 13 times
            6 was rolled 23 times
        Average roll : 3.755
        Median : 4.000
        Variance : 1.024
        Standard Deviation : 1.012
        Total rolls : 98
    
    Americans Combat
            1 was rolled 9 times
            2 was rolled 8 times
            3 was rolled 6 times
            4 was rolled 11 times
            5 was rolled 13 times
            6 was rolled 8 times
        Average roll : 3.636
        Median : 4.000
        Variance : 0.571
        Standard Deviation : 0.756
        Total rolls : 55
    
    Neutral_Axis Combat
            3 was rolled 1 times
            6 was rolled 2 times
        Average roll : 5.000
        Median : 6.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 26 times
            2 was rolled 28 times
            3 was rolled 22 times
            4 was rolled 32 times
            5 was rolled 26 times
            6 was rolled 24 times
        Average roll : 3.481
        Median : 4.000
        Variance : 0.378
        Standard Deviation : 0.615
        Total rolls : 158
    
    French Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 4 times
            5 was rolled 4 times
            6 was rolled 4 times
        Average roll : 3.571
        Median : 4.000
        Variance : 0.375
        Standard Deviation : 0.612
        Total rolls : 21
    
    ANZAC Combat
            3 was rolled 1 times
            5 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : 1.333
        Standard Deviation : 1.155
        Total rolls : 2
    
    Neutral_Allies Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.727
        Median : 4.000
        Variance : 0.283
        Standard Deviation : 0.532
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 16 times
            2 was rolled 14 times
            3 was rolled 13 times
            4 was rolled 17 times
            5 was rolled 14 times
            6 was rolled 11 times
        Average roll : 3.376
        Median : 3.000
        Variance : 0.272
        Standard Deviation : 0.521
        Total rolls : 85
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 4 times
            6 was rolled 1 times
        Average roll : 3.571
        Median : 4.000
        Variance : 1.806
        Standard Deviation : 1.344
        Total rolls : 7
    
    Russians Combat
            1 was rolled 19 times
            2 was rolled 13 times
            3 was rolled 16 times
            4 was rolled 15 times
            5 was rolled 19 times
            6 was rolled 10 times
        Average roll : 3.348
        Median : 3.000
        Variance : 0.674
        Standard Deviation : 0.821
        Total rolls : 92
    

    Savegame


  • 1 NC edit

  • '20 '19

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 5x factory_major; Remaining resources: 36 PUs; 
            Russians buy 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Tambov to Volgograd
            1 infantry moved from Samara to Volgograd
            3 infantry moved from Bryansk to Rostov
            1 fighter moved from Bryansk to Rostov
            1 tactical_bomber moved from Bryansk to Rostov
            2 mech_infantrys moved from Russia to Volgograd
            1 fighter moved from Bryansk to Volgograd
            1 armour moved from Bryansk to Volgograd
            1 mech_infantry moved from Bryansk to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 armour, 1 fighter, 2 infantry and 3 mech_infantrys
                Germans defend with 1 factory_minor and 3 infantry
                    Russians roll dice for 1 armour, 1 fighter, 2 infantry and 3 mech_infantrys in Volgograd, round 2 : 3/7 hits, 1.83 expected hits
                    Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 armour, 1 fighter, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 infantry
            Battle in Rostov
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Italians defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 4/5 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            2 aaGuns and 9 infantry moved from Novosibirsk to Samara
            1 fighter moved from Volgograd to Bryansk
            1 fighter moved from Rostov to Bryansk
            1 tactical_bomber moved from Rostov to Bryansk
            5 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Smolensk
            9 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            1 artillery, 1 fighter, 6 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Italians : -0.67
    Russians : 3.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 harbour, 6 infantry and 3 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from Philippines to Japan
            2 tactical_bombers moved from French Indo China to Philippines
            1 destroyer and 1 submarine moved from 41 Sea Zone to 74 Sea Zone
            2 carriers, 1 destroyer, 4 submarines and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
            1 fighter and 3 tactical_bombers moved from French Indo China to 36 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 5 fighters and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from Hopei to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kweichow to Anhwe
            1 mech_infantry moved from French Indo China to Hunan
            1 infantry moved from Yunnan to Kweichow
            1 marine moved from French Indo China to Shan State
            1 armour moved from Shan State to French Indo China
    
        Combat - Japanese
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            1 airfield and 1 harbour placed in French Indo China
            3 infantry placed in French Indo China
            3 transports placed in 19 Sea Zone
            Japanese undo move 3.
            Japanese undo move 2.
            3 transports placed in 36 Sea Zone
            3 infantry placed in Manchuria
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 8 infantry, 1 mech_infantry and 2 tactical_bombers
    Jehol : 1 flag
    Manchuria : 1 flag, 1 aaGun, 3 artilleries, 1 factory_minor and 6 infantry
    Shensi : 1 flag, 1 infantry
    Yunnan : 1 flag, 3 infantry
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 mech_infantry
    Kansu : 1 flag, 1 infantry
    Hopei : 1 flag, 1 infantry
    Tsinghai : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 infantry
    Sikang : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 infantry
    Shan State : 1 flag, 2 marines
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag, 1 infantry
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour, 2 infantry, 1 marine and 2 tactical_bombers
    Guam : 1 flag, 1 airfield
    French Indo China : 1 flag, 1 airfield, 1 armour, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
    Celebes : 1 flag
    Java : 1 flag, 1 artillery and 1 infantry
    Sumatra : 1 flag, 2 infantry
    42 Sea Zone : 1 flag
    43 Sea Zone : 1 flag
    37 Sea Zone : 1 flag
    36 Sea Zone : 3 battleships, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters, 5 submarines, 4 tactical_bombers and 7 transports
    16 Sea Zone : 1 destroyer
    5 Sea Zone : 1 submarine
    74 Sea Zone : 1 destroyer and 1 submarine
    

    Production/PUs Summary :

    Germans : 47 / 71
    Russians : 26 / 30
    Japanese : 63 / 73
    Americans : 50 / 70
    Chinese : 1 / 3
    British : 34 / 36
    UK_Pacific : 6 / 9
    Italians : 18 / 30
    ANZAC : 10 / 16
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 152 times
            2 was rolled 137 times
            3 was rolled 139 times
            4 was rolled 157 times
            5 was rolled 156 times
            6 was rolled 137 times
        Average roll : 3.500
        Median : 4.000
        Variance : 0.533
        Standard Deviation : 0.730
        Total rolls : 878
    
    Null / Other
            1 was rolled 3 times
            2 was rolled 3 times
            3 was rolled 3 times
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 2.545
        Median : 2.000
        Variance : 0.883
        Standard Deviation : 0.940
        Total rolls : 11
    
    Germans Combat
            1 was rolled 46 times
            2 was rolled 37 times
            3 was rolled 38 times
            4 was rolled 37 times
            5 was rolled 41 times
            6 was rolled 31 times
        Average roll : 3.361
        Median : 3.000
        Variance : 0.539
        Standard Deviation : 0.734
        Total rolls : 230
    
    British Combat
            1 was rolled 11 times
            2 was rolled 11 times
            3 was rolled 17 times
            4 was rolled 12 times
            5 was rolled 22 times
            6 was rolled 19 times
        Average roll : 3.870
        Median : 4.000
        Variance : 1.201
        Standard Deviation : 1.096
        Total rolls : 92
    
    Italians Combat
            1 was rolled 11 times
            2 was rolled 18 times
            3 was rolled 14 times
            4 was rolled 20 times
            5 was rolled 14 times
            6 was rolled 23 times
        Average roll : 3.770
        Median : 4.000
        Variance : 1.003
        Standard Deviation : 1.002
        Total rolls : 100
    
    Americans Combat
            1 was rolled 9 times
            2 was rolled 8 times
            3 was rolled 6 times
            4 was rolled 11 times
            5 was rolled 13 times
            6 was rolled 8 times
        Average roll : 3.636
        Median : 4.000
        Variance : 0.571
        Standard Deviation : 0.756
        Total rolls : 55
    
    Neutral_Axis Combat
            3 was rolled 1 times
            6 was rolled 2 times
        Average roll : 5.000
        Median : 6.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 26 times
            2 was rolled 28 times
            3 was rolled 22 times
            4 was rolled 32 times
            5 was rolled 26 times
            6 was rolled 24 times
        Average roll : 3.481
        Median : 4.000
        Variance : 0.378
        Standard Deviation : 0.615
        Total rolls : 158
    
    French Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 4 times
            5 was rolled 4 times
            6 was rolled 4 times
        Average roll : 3.571
        Median : 4.000
        Variance : 0.375
        Standard Deviation : 0.612
        Total rolls : 21
    
    ANZAC Combat
            3 was rolled 1 times
            5 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : 1.333
        Standard Deviation : 1.155
        Total rolls : 2
    
    Neutral_Allies Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.727
        Median : 4.000
        Variance : 0.283
        Standard Deviation : 0.532
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 16 times
            2 was rolled 14 times
            3 was rolled 13 times
            4 was rolled 17 times
            5 was rolled 14 times
            6 was rolled 11 times
        Average roll : 3.376
        Median : 3.000
        Variance : 0.272
        Standard Deviation : 0.521
        Total rolls : 85
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 4 times
            6 was rolled 1 times
        Average roll : 3.571
        Median : 4.000
        Variance : 1.806
        Standard Deviation : 1.344
        Total rolls : 7
    
    Russians Combat
            1 was rolled 22 times
            2 was rolled 14 times
            3 was rolled 20 times
            4 was rolled 17 times
            5 was rolled 20 times
            6 was rolled 10 times
        Average roll : 3.282
        Median : 3.000
        Variance : 0.989
        Standard Deviation : 0.994
        Total rolls : 103
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            2 bombers moved from British Guiana to Gibraltar
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            2 fighters moved from 25 Sea Zone to 16 Sea Zone
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 mech_infantry moved from 21 Sea Zone to Guam
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            2 bombers moved from British Guiana to Gibraltar
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            2 fighters moved from 25 Sea Zone to 16 Sea Zone
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 mech_infantry moved from 21 Sea Zone to Guam
    
        Combat - Americans
            Battle in Guam
            Battle in Gibraltar
                Americans attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber
                Italians defend with 1 harbour and 1 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 1/8 hits, 4.17 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Guam from Japanese, taking Gibraltar from Italians with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry
            EDIT: Changing ownership of Marianas from Japanese to Americans
            EDIT: Adding units owned by Americans to Marianas: 1 infantry
            EDIT: Turning off Edit Mode
            1 transport moved from 26 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 bombers moved from Western United States to Queensland
            2 bombers moved from Gilbert Islands to Queensland
            1 fighter moved from Western United States to Hawaiian Islands
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 battleship, 1 carrier and 1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 transports moved from 91 Sea Zone to 89 Sea Zone
            1 marine moved from Western United States to Central United States
            3 fighters moved from Gibraltar to 91 Sea Zone
            1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            2 bombers moved from Gibraltar to British Guiana
            1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 carrier and 1 submarine placed in 10 Sea Zone
            2 bombers placed in Western United States
            1 fighter placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Americans : -4.67
    Japanese : 0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            5 infantry moved from Chahar to Anhwe
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            5 infantry moved from Chahar to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : 0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Combat Move - British
            3 infantry moved from Northwest Persia to Caucasus
            2 mech_infantrys moved from Persia to Caucasus
            2 fighters and 1 tactical_bomber moved from Persia to Caucasus
            2 armour moved from Persia to Caucasus
            2 armour moved from Iraq to Caucasus
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            2 bombers moved from British Guiana to Gibraltar
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            2 fighters moved from 25 Sea Zone to 16 Sea Zone
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 mech_infantry moved from 21 Sea Zone to Guam
    
        Combat - Americans
            Battle in Guam
            Battle in Gibraltar
                Americans attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber
                Italians defend with 1 harbour and 1 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 1/8 hits, 4.17 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Guam from Japanese, taking Gibraltar from Italians with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry
            EDIT: Changing ownership of Marianas from Japanese to Americans
            EDIT: Adding units owned by Americans to Marianas: 1 infantry
            EDIT: Turning off Edit Mode
            1 transport moved from 26 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 bombers moved from Western United States to Queensland
            2 bombers moved from Gilbert Islands to Queensland
            1 fighter moved from Western United States to Hawaiian Islands
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 battleship, 1 carrier and 1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 transports moved from 91 Sea Zone to 89 Sea Zone
            1 marine moved from Western United States to Central United States
            3 fighters moved from Gibraltar to 91 Sea Zone
            1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            2 bombers moved from Gibraltar to British Guiana
            1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 carrier and 1 submarine placed in 10 Sea Zone
            2 bombers placed in Western United States
            1 fighter placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            5 infantry moved from Chahar to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from Northwest Persia to Caucasus
            2 mech_infantrys moved from Persia to Caucasus
            2 fighters and 1 tactical_bomber moved from Persia to Caucasus
            2 armour moved from Persia to Caucasus
            2 armour moved from Iraq to Caucasus
    
        Combat - British
            Battle in Caucasus
                British attack with 4 armour, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 5 armour
                    British roll dice for 4 armour, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 6/12 hits, 4.50 expected hits
                    Germans roll dice for 5 armour in Caucasus, round 2 : 2/5 hits, 2.50 expected hits
                    5 armour owned by the Germans and 2 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 4 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24
                Casualties for British: 2 infantry
                Casualties for Germans: 5 armour
    
        Non Combat Move - British
            3 infantry moved from Persia to Northwest Persia
            1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
            1 bomber moved from French Equatorial Africa to Egypt
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
    
        Place Units - British
            1 airfield placed in Egypt
            1 armour, 1 fighter and 1 mech_infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
            British collect 32 PUs (2 lost to blockades); end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Italians : -0.33
    British : 1.50
    Americans : -4.67
    Chinese : 0.17
    Japanese : 1.33
    

    Savegame

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