Made a couple mistakes. I’m rusty …
Hopefully the mistakes won’t matter
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 bombers moved from British Guiana to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
6 bombers moved from Queensland to Java
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 bombers moved from British Guiana to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
6 bombers moved from Queensland to Java
Combat - Americans
Battle in Java
Americans attack with 6 bombers
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 6 bombers in Java, round 2 : 5/6 hits, 4.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Java
Americans win with 5 bombers remaining. Battle score for attacker is -5
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 104 Sea Zone
Americans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 bombers moved from 104 Sea Zone to United Kingdom
1 fighter moved from 104 Sea Zone to United Kingdom
1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Eastern United States to 101 Sea Zone
1 marine moved from Central United States to 101 Sea Zone
1 artillery, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 marine moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
5 bombers moved from Java to Northern Territory
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 3 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to Queensland
Place Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
1 artillery, 2 bombers and 1 infantry placed in Eastern United States
1 fighter placed in Central United States
Americans undo move 3.
1 fighter placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 1.67
Japanese : 0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - British
1 bomber moved from Egypt to 75 Sea Zone
1 destroyer moved from 80 Sea Zone to 75 Sea Zone
2 fighters moved from 80 Sea Zone to 75 Sea Zone
3 infantry moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 cruiser moved from 80 Sea Zone to 75 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 bombers moved from British Guiana to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
6 bombers moved from Queensland to Java
Combat - Americans
Battle in Java
Americans attack with 6 bombers
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 6 bombers in Java, round 2 : 5/6 hits, 4.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Java
Americans win with 5 bombers remaining. Battle score for attacker is -5
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 104 Sea Zone
Americans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 bombers moved from 104 Sea Zone to United Kingdom
1 fighter moved from 104 Sea Zone to United Kingdom
1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Eastern United States to 101 Sea Zone
1 marine moved from Central United States to 101 Sea Zone
1 artillery, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 marine moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
5 bombers moved from Java to Northern Territory
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 3 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to Queensland
Place Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
1 artillery, 2 bombers and 1 infantry placed in Eastern United States
1 fighter placed in Central United States
Americans undo move 3.
1 fighter placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 7 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Combat - Chinese
Chinese creates battle in territory Hopei
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 8 PUs
Purchase Units - British
British buy 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Egypt to 75 Sea Zone
1 destroyer moved from 80 Sea Zone to 75 Sea Zone
2 fighters moved from 80 Sea Zone to 75 Sea Zone
3 infantry moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 cruiser moved from 80 Sea Zone to 75 Sea Zone
Combat - British
Battle in Malta
Battle in 75 Sea Zone
British attack with 1 bomber, 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 3 submarines
British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 75 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
Japanese roll dice for 3 submarines in 75 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
1 cruiser owned by the British and 1 submarine owned by the Japanese lost in 75 Sea Zone
British roll dice for 1 bomber, 1 destroyer and 2 fighters in 75 Sea Zone, round 3 : 4/4 hits, 2.00 expected hits
Japanese roll dice for 2 submarines in 75 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Japanese lost in 75 Sea Zone
British win, taking Malta from Italians with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 cruiser
Casualties for Japanese: 3 submarines
Battle in Kazakhstan
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Kazakhstan to Persia
1 mech_infantry moved from Iraq to Persia
2 fighters moved from 75 Sea Zone to 80 Sea Zone
3 aaGuns, 2 artilleries, 22 infantry and 1 mech_infantry moved from India to Burma
1 bomber moved from 75 Sea Zone to India
1 armour and 1 mech_infantry moved from Persia to West India
Place Units - British
1 destroyer and 1 submarine placed in 81 Sea Zone
6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
British collect 29 PUs (3 lost to blockades); end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : -0.33
British : -0.17
Americans : 1.67
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone
1 marine moved from Southern Italy to 95 Sea Zone
1 fighter moved from 95 Sea Zone to Gibraltar
1 fighter moved from 95 Sea Zone to Gibraltar
1 submarine moved from 95 Sea Zone to 96 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 infantry, 1 marine and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 artilleries moved from 92 Sea Zone to Gibraltar
2 infantry moved from 92 Sea Zone to Gibraltar
1 marine moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Gibraltar
Italians attack with 2 artilleries, 2 fighters, 2 infantry and 1 marine
British defend with 1 harbour; French defend with 2 infantry; Americans defend with 1 artillery and 1 marine
Italians roll dice for 1 battleship and 3 cruisers in Gibraltar, round 2 : 3/4 hits, 2.17 expected hits
Italians roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 marine in Gibraltar, round 2 : 3/7 hits, 2.67 expected hits
British roll dice for 1 artillery, 2 infantry and 1 marine in Gibraltar, round 2 : 0/4 hits, 1.33 expected hits
1 marine owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the French lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries, 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 15
Casualties for Americans: 1 artillery and 1 marine
Casualties for French: 2 infantry
Non Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
Place Units - Italians
2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Southern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 1.83
British : -1.33
Territory Summary for Italians :
Gibraltar : 1 flag, 2 artilleries, 1 harbour, 2 infantry and 1 marine
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Ukraine : 1 flag, 1 aaGun, 1 factory_minor and 8 infantry
Western Ukraine : 1 flag, 1 aaGun and 1 fighter
96 Sea Zone : 1 submarine
95 Sea Zone : 1 transport
Greece : 1 flag, 1 infantry
92 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports
98 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 48 / 61
Russians : 25 / 36
Japanese : 62 / 67
Americans : 52 / 82
Chinese : 1 / 8
British : 32 / 32
UK_Pacific : 6 / 9
Italians : 17 / 27
ANZAC : 14 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 220 times
2 was rolled 187 times
3 was rolled 199 times
4 was rolled 215 times
5 was rolled 207 times
6 was rolled 205 times
Average roll : 3.500
Median : 4.000
Variance : 0.558
Standard Deviation : 0.747
Total rolls : 1233
Null / Other
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.467
Median : 2.000
Variance : 1.107
Standard Deviation : 1.052
Total rolls : 15
Germans Combat
1 was rolled 55 times
2 was rolled 39 times
3 was rolled 43 times
4 was rolled 41 times
5 was rolled 51 times
6 was rolled 43 times
Average roll : 3.452
Median : 3.000
Variance : 0.721
Standard Deviation : 0.849
Total rolls : 272
British Combat
1 was rolled 21 times
2 was rolled 19 times
3 was rolled 24 times
4 was rolled 20 times
5 was rolled 29 times
6 was rolled 29 times
Average roll : 3.732
Median : 4.000
Variance : 0.704
Standard Deviation : 0.839
Total rolls : 142
Italians Combat
1 was rolled 22 times
2 was rolled 28 times
3 was rolled 28 times
4 was rolled 28 times
5 was rolled 19 times
6 was rolled 33 times
Average roll : 3.589
Median : 4.000
Variance : 0.798
Standard Deviation : 0.893
Total rolls : 158
Americans Combat
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 10 times
4 was rolled 17 times
5 was rolled 21 times
6 was rolled 13 times
Average roll : 3.709
Median : 4.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 86
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 41 times
2 was rolled 36 times
3 was rolled 34 times
4 was rolled 41 times
5 was rolled 39 times
6 was rolled 35 times
Average roll : 3.469
Median : 4.000
Variance : 0.210
Standard Deviation : 0.459
Total rolls : 226
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.636
Median : 2.000
Variance : 0.683
Standard Deviation : 0.827
Total rolls : 11
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 18 times
2 was rolled 16 times
3 was rolled 15 times
4 was rolled 19 times
5 was rolled 15 times
6 was rolled 15 times
Average roll : 3.429
Median : 3.500
Variance : 0.158
Standard Deviation : 0.398
Total rolls : 98
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 1.806
Standard Deviation : 1.344
Total rolls : 7
Russians Combat
1 was rolled 34 times
2 was rolled 26 times
3 was rolled 34 times
4 was rolled 36 times
5 was rolled 26 times
6 was rolled 24 times
Average roll : 3.367
Median : 3.000
Variance : 0.760
Standard Deviation : 0.872
Total rolls : 180
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 74 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 74 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Burma
1 fighter moved from Burma to India
2 aaGuns moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 infantry and 1 marine moved from Queensland to Northern Territory
2 fighters moved from Queensland to Sumatra
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 74 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Burma
1 fighter moved from Burma to India
2 aaGuns moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 infantry and 1 marine moved from Queensland to Northern Territory
2 fighters moved from Queensland to Sumatra
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
2 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Germany to Poland
1 infantry moved from Scotland to Eire
Germans take Eire from British
5 transports moved from 111 Sea Zone to 112 Sea Zone
5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
6 fighters moved from Western Germany to Western Ukraine
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 119 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to 104 Sea Zone
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in 104 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Germans
2 bombers moved from 104 Sea Zone to Western Germany
5 artilleries and 5 infantry moved from 111 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
Place Units - Germans
5 artilleries and 5 infantry placed in Western Germany
3 armour placed in Novgorod
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : -0.50
Russians : -1.33
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield, 8 artilleries, 11 infantry and 2 marines
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 5 artilleries, 2 bombers, 1 factory_major, 1 harbour and 5 infantry
Poland : 1 artillery and 1 infantry
Germany : 1 factory_major and 2 mech_infantrys
Belarus : 1 flag, 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Archangel : 1 flag, 1 artillery and 1 infantry
Eastern Poland : 1 flag, 2 infantry
Bessarabia : 1 flag
Western Ukraine : 3 aaGuns, 1 artillery, 10 fighters, 12 infantry, 27 mech_infantrys and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
104 Sea Zone : 1 destroyer and 1 submarine
Eire : 1 flag, 1 infantry
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
111 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
Production/PUs Summary :
Germans : 50 / 60
Russians : 23 / 36
Japanese : 62 / 67
Americans : 52 / 82
Chinese : 1 / 8
British : 32 / 32
UK_Pacific : 6 / 9
Italians : 17 / 27
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 221 times
2 was rolled 191 times
3 was rolled 204 times
4 was rolled 219 times
5 was rolled 209 times
6 was rolled 210 times
Average roll : 3.506
Median : 4.000
Variance : 0.474
Standard Deviation : 0.689
Total rolls : 1254
Null / Other
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.467
Median : 2.000
Variance : 1.107
Standard Deviation : 1.052
Total rolls : 15
Germans Combat
1 was rolled 56 times
2 was rolled 42 times
3 was rolled 47 times
4 was rolled 43 times
5 was rolled 52 times
6 was rolled 46 times
Average roll : 3.458
Median : 3.000
Variance : 0.510
Standard Deviation : 0.714
Total rolls : 286
British Combat
1 was rolled 21 times
2 was rolled 19 times
3 was rolled 24 times
4 was rolled 20 times
5 was rolled 29 times
6 was rolled 29 times
Average roll : 3.732
Median : 4.000
Variance : 0.704
Standard Deviation : 0.839
Total rolls : 142
Italians Combat
1 was rolled 22 times
2 was rolled 28 times
3 was rolled 28 times
4 was rolled 28 times
5 was rolled 19 times
6 was rolled 33 times
Average roll : 3.589
Median : 4.000
Variance : 0.798
Standard Deviation : 0.893
Total rolls : 158
Americans Combat
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 10 times
4 was rolled 17 times
5 was rolled 22 times
6 was rolled 14 times
Average roll : 3.750
Median : 4.000
Variance : 1.050
Standard Deviation : 1.025
Total rolls : 88
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 41 times
2 was rolled 36 times
3 was rolled 34 times
4 was rolled 41 times
5 was rolled 39 times
6 was rolled 35 times
Average roll : 3.469
Median : 4.000
Variance : 0.210
Standard Deviation : 0.459
Total rolls : 226
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.583
Median : 2.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 18 times
2 was rolled 16 times
3 was rolled 15 times
4 was rolled 19 times
5 was rolled 15 times
6 was rolled 15 times
Average roll : 3.429
Median : 3.500
Variance : 0.158
Standard Deviation : 0.398
Total rolls : 98
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 1.806
Standard Deviation : 1.344
Total rolls : 7
Russians Combat
1 was rolled 34 times
2 was rolled 26 times
3 was rolled 35 times
4 was rolled 38 times
5 was rolled 26 times
6 was rolled 25 times
Average roll : 3.386
Median : 3.000
Variance : 0.871
Standard Deviation : 0.933
Total rolls : 184
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 bomber and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Olgiy to Timguska
3 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
2 mech_infantrys moved from Volgograd to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Novosibirsk
2 mech_infantrys moved from Russia to Archangel
1 mech_infantry moved from Bryansk to Archangel
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 bomber and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Olgiy to Timguska
3 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
2 mech_infantrys moved from Volgograd to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Novosibirsk
2 mech_infantrys moved from Russia to Archangel
1 mech_infantry moved from Bryansk to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 4 infantry in Belarus, round 2 : 2/5 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Timguska
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Timguska, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Timguska, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Timguska, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Timguska
Russians roll dice for 2 infantry in Timguska, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Timguska, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Timguska
Russians roll dice for 1 infantry in Timguska, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Timguska, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Timguska
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Battle in Novosibirsk
Russians attack with 1 armour and 3 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 3 mech_infantrys in Novosibirsk, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
1 mech_infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Rostov
Place Units - Russians
1 bomber and 6 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -0.33
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Korea to Hopei
1 armour moved from Kiangsi to French Indo China
1 fighter moved from Yunnan to French Indo China
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to Amur
1 infantry moved from Manchuria to Amur
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Anhwe to Hopei
1 infantry moved from Shantung to 19 Sea Zone
2 artilleries moved from Kiangsu to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Shan State to Hunan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kweichow to Hopei
1 infantry moved from Shan State to Yunnan
1 marine moved from Yunnan to French Indo China
1 marine moved from Shan State to French Indo China
2 tactical_bombers moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Philippines to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
5 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Hopei
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Hopei, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Hopei to Hunan
1 marine moved from 36 Sea Zone to French Indo China
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
5 submarines moved from 6 Sea Zone to 36 Sea Zone
1 carrier and 1 fighter moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 36 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 fighters placed in Japan
3 infantry placed in Manchuria
2 infantry placed in French Indo China
1 destroyer placed in 36 Sea Zone
8 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : -0.67
Territory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 2 fighters, 1 harbour, 19 infantry, 1 mech_infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 2 bombers and 1 mech_infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 2 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 mech_infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Sakha : 1 flag, 1 infantry
Evenkiyskiy : 1 flag, 1 infantry
Amur : 1 flag, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Timguska : 1 flag
Siberia : 1 flag, 1 infantry
French Indo China : 1 flag, 1 airfield, 4 armour, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 4 infantry, 3 marines and 3 tactical_bombers
Celebes : 1 flag
Java : 1 flag
43 Sea Zone : 1 flag
36 Sea Zone : 3 battleships, 5 carriers, 2 cruisers, 1 destroyer, 3 fighters, 5 submarines, 3 tactical_bombers and 2 transports
25 Sea Zone : 1 destroyer
5 Sea Zone : 1 submarine
6 Sea Zone : 1 carrier, 2 fighters and 5 transports
Production/PUs Summary :
Germans : 48 / 60
Russians : 23 / 34
Japanese : 65 / 68
Americans : 52 / 82
Chinese : 0 / 8
British : 32 / 32
UK_Pacific : 6 / 9
Italians : 17 / 27
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 226 times
2 was rolled 196 times
3 was rolled 211 times
4 was rolled 225 times
5 was rolled 215 times
6 was rolled 219 times
Average roll : 3.514
Median : 4.000
Variance : 0.475
Standard Deviation : 0.689
Total rolls : 1292
Null / Other
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.857
Median : 2.500
Variance : 0.410
Standard Deviation : 0.641
Total rolls : 14
Germans Combat
1 was rolled 56 times
2 was rolled 44 times
3 was rolled 47 times
4 was rolled 45 times
5 was rolled 52 times
6 was rolled 46 times
Average roll : 3.452
Median : 3.000
Variance : 0.378
Standard Deviation : 0.615
Total rolls : 290
British Combat
1 was rolled 21 times
2 was rolled 19 times
3 was rolled 24 times
4 was rolled 20 times
5 was rolled 29 times
6 was rolled 29 times
Average roll : 3.732
Median : 4.000
Variance : 0.704
Standard Deviation : 0.839
Total rolls : 142
Italians Combat
1 was rolled 22 times
2 was rolled 28 times
3 was rolled 28 times
4 was rolled 28 times
5 was rolled 19 times
6 was rolled 33 times
Average roll : 3.589
Median : 4.000
Variance : 0.798
Standard Deviation : 0.893
Total rolls : 158
Americans Combat
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 10 times
4 was rolled 17 times
5 was rolled 22 times
6 was rolled 14 times
Average roll : 3.750
Median : 4.000
Variance : 1.050
Standard Deviation : 1.025
Total rolls : 88
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 45 times
2 was rolled 36 times
3 was rolled 34 times
4 was rolled 42 times
5 was rolled 40 times
6 was rolled 38 times
Average roll : 3.468
Median : 4.000
Variance : 0.345
Standard Deviation : 0.588
Total rolls : 235
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.857
Median : 2.500
Variance : 0.410
Standard Deviation : 0.641
Total rolls : 14
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 18 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 19 times
5 was rolled 15 times
6 was rolled 15 times
Average roll : 3.424
Median : 3.000
Variance : 0.138
Standard Deviation : 0.371
Total rolls : 99
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 1.806
Standard Deviation : 1.344
Total rolls : 7
Russians Combat
1 was rolled 36 times
2 was rolled 30 times
3 was rolled 42 times
4 was rolled 39 times
5 was rolled 29 times
6 was rolled 31 times
Average roll : 3.425
Median : 3.000
Variance : 0.687
Standard Deviation : 0.829
Total rolls : 207
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 2 submarines moved from 101 Sea Zone to 104 Sea Zone
2 bombers moved from Eastern United States to 104 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Morocco to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery moved from Brazil to 86 Sea Zone
3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 bomber and 3 fighters moved from United Kingdom to 104 Sea Zone
3 fighters moved from 26 Sea Zone to 25 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 2 submarines moved from 101 Sea Zone to 104 Sea Zone
2 bombers moved from Eastern United States to 104 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Morocco to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery moved from Brazil to 86 Sea Zone
3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 bomber and 3 fighters moved from United Kingdom to 104 Sea Zone
3 fighters moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 3 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber
Italians defend with 2 artilleries, 1 harbour, 2 infantry and 1 marine
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 3 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber in Gibraltar, round 2 : 3/9 hits, 3.33 expected hits
Italians roll dice for 2 artilleries, 2 infantry and 1 marine in Gibraltar, round 2 : 0/5 hits, 1.67 expected hits
2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 3 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber in Gibraltar, round 3 : 2/9 hits, 3.33 expected hits
Italians roll dice for 1 marine in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
1 marine owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Italians: 2 artilleries, 2 infantry and 1 marine
Battle in 104 Sea Zone
Americans attack with 3 bombers, 1 destroyer, 3 fighters and 2 submarines
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 3 bombers, 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 3 bombers, 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 6 fighters in 25 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
6 fighters moved from 25 Sea Zone to 33 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 2 infantry, 5 submarines and 3 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
3 bombers moved from 104 Sea Zone to United Kingdom
3 fighters moved from 104 Sea Zone to United Kingdom
1 fighter moved from 91 Sea Zone to United Kingdom
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 bomber moved from Gibraltar to Morocco
1 fighter moved from Eastern United States to 91 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
5 bombers moved from Northern Territory to Queensland
Place Units - Americans
1 armour, 2 artilleries, 1 fighter and 3 infantry placed in Eastern United States
1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -0.50
Italians : -2.00
Americans : -3.00
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Combat Move - British
1 fighter moved from Egypt to 95 Sea Zone
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Burma to Yunnan
1 bomber moved from India to Yunnan
2 fighters moved from 80 Sea Zone to 98 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 2 submarines moved from 101 Sea Zone to 104 Sea Zone
2 bombers moved from Eastern United States to 104 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Morocco to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery moved from Brazil to 86 Sea Zone
3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 bomber and 3 fighters moved from United Kingdom to 104 Sea Zone
3 fighters moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 3 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber
Italians defend with 2 artilleries, 1 harbour, 2 infantry and 1 marine
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 3 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber in Gibraltar, round 2 : 3/9 hits, 3.33 expected hits
Italians roll dice for 2 artilleries, 2 infantry and 1 marine in Gibraltar, round 2 : 0/5 hits, 1.67 expected hits
2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 3 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber in Gibraltar, round 3 : 2/9 hits, 3.33 expected hits
Italians roll dice for 1 marine in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
1 marine owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Italians: 2 artilleries, 2 infantry and 1 marine
Battle in 104 Sea Zone
Americans attack with 3 bombers, 1 destroyer, 3 fighters and 2 submarines
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 3 bombers, 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 3 bombers, 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 6 fighters in 25 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
6 fighters moved from 25 Sea Zone to 33 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 2 infantry, 5 submarines and 3 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
3 bombers moved from 104 Sea Zone to United Kingdom
3 fighters moved from 104 Sea Zone to United Kingdom
1 fighter moved from 91 Sea Zone to United Kingdom
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 bomber moved from Gibraltar to Morocco
1 fighter moved from Eastern United States to 91 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
5 bombers moved from Northern Territory to Queensland
Place Units - Americans
1 armour, 2 artilleries, 1 fighter and 3 infantry placed in Eastern United States
1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 8 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 8 PUs
Purchase Units - British
British buy 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 8 PUs;
UK_Pacific buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Egypt to 95 Sea Zone
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Burma to Yunnan
1 bomber moved from India to Yunnan
2 fighters moved from 80 Sea Zone to 98 Sea Zone
Combat - British
Battle in 95 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 95 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 98 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 submarine
Italians defend with 1 submarine
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Italians and 1 submarine owned by the British lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 submarine
Casualties for Italians: 1 submarine
Battle in Yunnan
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 bomber and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Yunnan to India
1 armour and 1 mech_infantry moved from West India to Burma
1 infantry moved from India to Burma
1 mech_infantry moved from Persia to Turkmenistan
1 fighter and 1 tactical_bomber moved from Persia to India
1 battleship, 1 carrier and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 75 Sea Zone to 76 Sea Zone
1 fighter moved from 95 Sea Zone to Malta
2 fighters moved from 98 Sea Zone to Egypt
Place Units - British
3 infantry placed in United Kingdom
1 submarine placed in 98 Sea Zone
1 fighter placed in Egypt
1 infantry placed in Egypt
1 mech_infantry placed in Persia
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.50
Italians : -1.17
British : -1.50
Americans : -3.00
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 96 Sea Zone to 95 Sea Zone
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 artilleries and 1 infantry placed in Ukraine
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Ukraine : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor and 9 infantry
Western Ukraine : 1 flag, 1 aaGun and 1 fighter
95 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Greece : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 48 / 60
Russians : 23 / 34
Japanese : 63 / 68
Americans : 52 / 82
Chinese : 1 / 8
British : 32 / 38
UK_Pacific : 7 / 10
Italians : 17 / 17
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 234 times
2 was rolled 201 times
3 was rolled 224 times
4 was rolled 233 times
5 was rolled 227 times
6 was rolled 230 times
Average roll : 3.525
Median : 4.000
Variance : 0.557
Standard Deviation : 0.746
Total rolls : 1349
Null / Other
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.467
Median : 2.000
Variance : 1.107
Standard Deviation : 1.052
Total rolls : 15
Germans Combat
1 was rolled 56 times
2 was rolled 44 times
3 was rolled 47 times
4 was rolled 45 times
5 was rolled 53 times
6 was rolled 47 times
Average roll : 3.466
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 292
British Combat
1 was rolled 22 times
2 was rolled 20 times
3 was rolled 26 times
4 was rolled 21 times
5 was rolled 31 times
6 was rolled 31 times
Average roll : 3.742
Median : 4.000
Variance : 0.819
Standard Deviation : 0.905
Total rolls : 151
Italians Combat
1 was rolled 23 times
2 was rolled 28 times
3 was rolled 29 times
4 was rolled 29 times
5 was rolled 22 times
6 was rolled 34 times
Average roll : 3.612
Median : 4.000
Variance : 0.595
Standard Deviation : 0.771
Total rolls : 165
Americans Combat
1 was rolled 16 times
2 was rolled 15 times
3 was rolled 19 times
4 was rolled 25 times
5 was rolled 30 times
6 was rolled 20 times
Average roll : 3.784
Median : 4.000
Variance : 1.313
Standard Deviation : 1.146
Total rolls : 125
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 46 times
2 was rolled 37 times
3 was rolled 34 times
4 was rolled 42 times
5 was rolled 40 times
6 was rolled 39 times
Average roll : 3.462
Median : 4.000
Variance : 0.360
Standard Deviation : 0.600
Total rolls : 238
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.583
Median : 2.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 18 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 19 times
5 was rolled 15 times
6 was rolled 15 times
Average roll : 3.424
Median : 3.000
Variance : 0.138
Standard Deviation : 0.371
Total rolls : 99
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 1.806
Standard Deviation : 1.344
Total rolls : 7
Russians Combat
1 was rolled 36 times
2 was rolled 30 times
3 was rolled 42 times
4 was rolled 39 times
5 was rolled 29 times
6 was rolled 31 times
Average roll : 3.425
Median : 3.000
Variance : 0.687
Standard Deviation : 0.829
Total rolls : 207
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from New South Wales to Queensland
1 marine moved from Northern Territory to Queensland
2 fighters moved from Sumatra to India
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from New South Wales to Queensland
1 marine moved from Northern Territory to Queensland
2 fighters moved from Sumatra to India
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
2 aaGuns moved from Northern Territory to Queensland
1 fighter moved from Queensland to Caroline Islands
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from New South Wales to Queensland
1 marine moved from Northern Territory to Queensland
2 fighters moved from Sumatra to India
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
2 aaGuns moved from Northern Territory to Queensland
1 fighter moved from Queensland to Caroline Islands
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :