2019 Wizmark (Allies) vs SixUnder (Axis) BM



  • @SixUnder Naval battle in SZ 74… do you want yr sub to participate? And if so OoL please



  • @wizmark said in 2019 Wizmark (Allies) vs SixUnder (Axis) BM:

    @SixUnder Naval battle in SZ 74… do you want yr sub to participate? And if so OoL please

    yes please, let it fight!
    max d

    sub then destroyer



  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 artilleries moved from Queensland to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
            2 artilleries moved from 41 Sea Zone to Sumatra
            2 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 41 Sea Zone to 74 Sea Zone
    
        Combat - ANZAC
            Battle in 74 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 submarine in 74 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 74 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 74 Sea Zone
                    ANZAC roll dice for 1 submarine in 74 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 74 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 74 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 74 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 74 Sea Zone
                ANZAC win with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Sumatra
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 2 artilleries and 2 infantry in Sumatra, round 2 : 3/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            1 submarine moved from 17 Sea Zone to 6 Sea Zone
            1 marine moved from Solomon Islands to 49 Sea Zone
            1 cruiser, 1 destroyer and 1 marine moved from 49 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 2.67
    Japanese : -1.83
    

    Savegame



  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 artilleries moved from Queensland to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
            2 artilleries moved from 41 Sea Zone to Sumatra
            2 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 41 Sea Zone to 74 Sea Zone
    
        Combat - ANZAC
            Battle in 74 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 submarine in 74 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 74 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 74 Sea Zone
                    ANZAC roll dice for 1 submarine in 74 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 74 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 74 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 74 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 74 Sea Zone
                ANZAC win with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Sumatra
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 2 artilleries and 2 infantry in Sumatra, round 2 : 3/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            1 submarine moved from 17 Sea Zone to 6 Sea Zone
            1 marine moved from Solomon Islands to 49 Sea Zone
            1 cruiser, 1 destroyer and 1 marine moved from 49 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 2.67
    Japanese : -1.83
    

    Savegame



  • how the hell, nuclear sub haha!



  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Novgorod to Belarus
            1 armour moved from Western Ukraine to Belarus
            2 fighters moved from Western Ukraine to Belarus
            5 armour moved from Western Ukraine to Rostov
            2 fighters and 1 tactical_bomber moved from Western Ukraine to Rostov
            7 infantry moved from Western Germany to 112 Sea Zone
            3 artilleries moved from Western Germany to 112 Sea Zone
            2 marines moved from Western Germany to 112 Sea Zone
            3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 7 infantry, 2 marines, 1 tactical_bomber and 5 transports moved from 112 Sea Zone to 111 Sea Zone
            7 infantry moved from 111 Sea Zone to Scotland
            2 marines moved from 111 Sea Zone to Scotland
            3 artilleries moved from 111 Sea Zone to Scotland
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            2 bombers moved from Western Germany to 104 Sea Zone
            1 destroyer moved from 111 Sea Zone to 110 Sea Zone
            1 artillery moved from Karelia to Novgorod
    
        Combat - Germans
            Battle in Scotland
            Battle in 104 Sea Zone
                Germans attack with 2 bombers and 1 destroyer
                French defend with 1 destroyer
                    Germans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    French roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 104 Sea Zone
                Germans win, taking Scotland from British with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Rostov
                Germans attack with 5 armour, 2 fighters and 1 tactical_bomber
                British defend with 4 armour and 1 mech_infantry
                    Germans roll dice for 5 armour, 2 fighters and 1 tactical_bomber in Rostov, round 2 : 2/8 hits, 4.17 expected hits
                    Russians roll dice for 4 armour and 1 mech_infantry in Rostov, round 2 : 1/5 hits, 2.33 expected hits
                    1 mech_infantry owned by the British, 1 armour owned by the Germans and 1 armour owned by the British lost in Rostov
                    Germans roll dice for 4 armour, 2 fighters and 1 tactical_bomber in Rostov, round 3 : 3/7 hits, 3.67 expected hits
                    Russians roll dice for 3 armour in Rostov, round 3 : 2/3 hits, 1.50 expected hits
                    2 armour owned by the Germans and 3 armour owned by the British lost in Rostov
                Germans win, taking Rostov from Russians with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 3 armour
                Casualties for British: 4 armour and 1 mech_infantry
            Battle in Belarus
                Germans attack with 1 armour, 2 fighters and 3 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 1 armour, 2 fighters and 3 infantry in Belarus, round 2 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 3 infantry in Belarus, round 2 : 3/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 armour and 2 fighters in Belarus, round 3 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Germans: 3 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Belarus to Western Ukraine
            2 fighters and 1 tactical_bomber moved from Rostov to Western Ukraine
            2 infantry moved from Germany to Poland
            2 bombers moved from 104 Sea Zone to Western Germany
    
        Place Units - Germans
            1 destroyer placed in 112 Sea Zone
            5 artilleries and 4 infantry placed in Western Germany
            3 infantry placed in Novgorod
            1 artillery and 1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.00
    French : -0.33
    Russians : 0.83
    

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield, 3 artilleries, 7 infantry and 2 marines
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
    Western Germany : 3 aaGuns, 1 airfield, 5 artilleries, 2 bombers, 1 factory_major, 6 fighters, 1 harbour and 5 infantry
    Poland : 2 infantry
    Germany : 1 artillery, 1 factory_major and 1 infantry
    Belarus : 1 flag, 1 armour
    Karelia : 1 flag
    Baltic States : 1 flag
    Rostov : 1 flag, 2 armour
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Western Ukraine : 3 aaGuns, 1 artillery, 4 fighters, 12 infantry, 27 mech_infantrys and 1 tactical_bomber
    Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
    112 Sea Zone : 1 destroyer
    119 Sea Zone : 1 submarine
    104 Sea Zone : 1 destroyer
    Bulgaria : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag
    110 Sea Zone : 1 destroyer
    111 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 5 transports
    

    Production/PUs Summary :

    Germans : 51 / 61
    Russians : 23 / 29
    Japanese : 54 / 71
    Americans : 50 / 75
    Chinese : 7 / 7
    British : 32 / 32
    UK_Pacific : 6 / 3
    Italians : 18 / 23
    ANZAC : 14 / 22
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 201 times
            2 was rolled 166 times
            3 was rolled 176 times
            4 was rolled 193 times
            5 was rolled 189 times
            6 was rolled 181 times
        Average roll : 3.494
        Median : 4.000
        Variance : 0.716
        Standard Deviation : 0.846
        Total rolls : 1106
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 2.467
        Median : 2.000
        Variance : 1.107
        Standard Deviation : 1.052
        Total rolls : 15
    
    Germans Combat
            1 was rolled 55 times
            2 was rolled 38 times
            3 was rolled 42 times
            4 was rolled 41 times
            5 was rolled 50 times
            6 was rolled 41 times
        Average roll : 3.434
        Median : 3.000
        Variance : 0.803
        Standard Deviation : 0.896
        Total rolls : 267
    
    British Combat
            1 was rolled 18 times
            2 was rolled 18 times
            3 was rolled 22 times
            4 was rolled 16 times
            5 was rolled 25 times
            6 was rolled 25 times
        Average roll : 3.702
        Median : 4.000
        Variance : 0.612
        Standard Deviation : 0.783
        Total rolls : 124
    
    Italians Combat
            1 was rolled 21 times
            2 was rolled 24 times
            3 was rolled 24 times
            4 was rolled 28 times
            5 was rolled 19 times
            6 was rolled 30 times
        Average roll : 3.616
        Median : 4.000
        Variance : 0.589
        Standard Deviation : 0.767
        Total rolls : 146
    
    Americans Combat
            1 was rolled 12 times
            2 was rolled 11 times
            3 was rolled 8 times
            4 was rolled 15 times
            5 was rolled 20 times
            6 was rolled 13 times
        Average roll : 3.747
        Median : 4.000
        Variance : 1.062
        Standard Deviation : 1.031
        Total rolls : 79
    
    Neutral_Axis Combat
            3 was rolled 1 times
            6 was rolled 2 times
        Average roll : 5.000
        Median : 6.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 31 times
            2 was rolled 29 times
            3 was rolled 28 times
            4 was rolled 35 times
            5 was rolled 31 times
            6 was rolled 29 times
        Average roll : 3.508
        Median : 4.000
        Variance : 0.173
        Standard Deviation : 0.416
        Total rolls : 183
    
    French Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 5 times
        Average roll : 3.667
        Median : 4.000
        Variance : 0.348
        Standard Deviation : 0.590
        Total rolls : 24
    
    ANZAC Combat
            1 was rolled 4 times
            2 was rolled 2 times
            3 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 2.500
        Median : 2.000
        Variance : 1.037
        Standard Deviation : 1.018
        Total rolls : 10
    
    Neutral_Allies Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.727
        Median : 4.000
        Variance : 0.283
        Standard Deviation : 0.532
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 17 times
            2 was rolled 15 times
            3 was rolled 15 times
            4 was rolled 18 times
            5 was rolled 14 times
            6 was rolled 12 times
        Average roll : 3.363
        Median : 3.000
        Variance : 0.254
        Standard Deviation : 0.504
        Total rolls : 91
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 4 times
            6 was rolled 1 times
        Average roll : 3.571
        Median : 4.000
        Variance : 1.806
        Standard Deviation : 1.344
        Total rolls : 7
    
    Russians Combat
            1 was rolled 30 times
            2 was rolled 21 times
            3 was rolled 26 times
            4 was rolled 28 times
            5 was rolled 23 times
            6 was rolled 18 times
        Average roll : 3.322
        Median : 3.000
        Variance : 0.699
        Standard Deviation : 0.836
        Total rolls : 146
    

    Savegame



  • TripleA Move Summary: Russians round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            2 infantry moved from Buyant-Uhaa to Amur
            1 infantry moved from Ulaanbaatar to Amur
            1 infantry moved from Buryatia to Amur
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Italians
            1 artillery and 1 infantry moved from Smolensk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 fighter moved from Bryansk to Belarus
            1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
            10 infantry moved from Volgograd to Rostov
    

    Savegame



  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            2 infantry moved from Buyant-Uhaa to Amur
            1 infantry moved from Ulaanbaatar to Amur
            1 infantry moved from Buryatia to Amur
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Italians
            1 artillery and 1 infantry moved from Smolensk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 fighter moved from Bryansk to Belarus
            1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
            10 infantry moved from Volgograd to Rostov
    
        Combat - Russians
            Battle in Amur
                Russians attack with 4 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 4 infantry in Amur, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 4 infantry in Amur, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                    Russians roll dice for 3 infantry in Amur, round 4 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Rostov
                Russians attack with 1 fighter, 10 infantry and 1 tactical_bomber
                Germans defend with 2 armour
                    Russians roll dice for 1 fighter, 10 infantry and 1 tactical_bomber in Rostov, round 2 : 3/12 hits, 2.83 expected hits
                    Germans roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 armour owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 armour
            Battle in Belarus
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Belarus, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Belarus
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Belarus, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 fighter moved from Belarus to Bryansk
            1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
            1 mech_infantry moved from Russia to Rostov
            2 aaGuns moved from Volgograd to Rostov
            1 armour and 10 infantry moved from Russia to Bryansk
            1 infantry moved from Dzavhan to Olgiy
    
        Place Units - Russians
            1 infantry and 2 mech_infantrys placed in Volgograd
            1 armour and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -2.17
    Japanese : 0.00
    

    Savegame



  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 fighters, 1 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 transports moved from 6 Sea Zone to 19 Sea Zone
            2 artilleries and 2 infantry moved from Jehol to 19 Sea Zone
            1 battleship and 1 cruiser moved from 6 Sea Zone to 19 Sea Zone
            2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
            2 infantry moved from Jehol to Shantung
            1 infantry moved from Jehol to Anhwe
                  Japanese take Anhwe from Chinese
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsu
            2 carriers moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer moved from 36 Sea Zone to 6 Sea Zone
            1 battleship and 1 cruiser moved from 6 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Shantung
            1 carrier moved from 6 Sea Zone to 19 Sea Zone
            1 tactical_bomber moved from Japan to 6 Sea Zone
            1 tactical_bomber moved from Philippines to 6 Sea Zone
            1 artillery and 3 infantry moved from Manchuria to Amur
            1 bomber moved from French Indo China to Amur
            1 bomber moved from French Indo China to Amur
            1 submarine moved from 39 Sea Zone to 41 Sea Zone
            3 submarines moved from 39 Sea Zone to 75 Sea Zone
            1 armour moved from French Indo China to Kiangsi
            1 mech_infantry moved from Hunan to Kiangsi
            1 infantry and 1 mech_infantry moved from French Indo China to Shan State
            1 infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 infantry moved from Tsinghai to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Kweichow to Chahar
            1 infantry moved from Yunnan to Kweichow
            2 fighters moved from French Indo China to Kiangsi
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 41 Sea Zone
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in 6 Sea Zone
                Japanese attack with 1 destroyer, 2 tactical_bombers and 3 transports
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 6 Sea Zone
                Japanese win with 1 destroyer, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Kiangsu
                Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 4 infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in Kiangsu, round 2 : 4/4 hits, 2.33 expected hits
                    Chinese roll dice for 4 infantry in Kiangsu, round 2 : 0/4 hits, 1.33 expected hits
                    4 infantry owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Chinese: 4 infantry
            Battle in Amur
                Japanese attack with 1 artillery, 2 bombers and 3 infantry
                Russians defend with 3 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Amur, round 2 : 2/6 hits, 2.33 expected hits
                    Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Amur, round 3 : 4/6 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in Kiangsi
                Japanese attack with 1 armour, 2 fighters and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Kiangsi, round 2 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Shantung
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 0/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 3 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from Shantung to 19 Sea Zone
            1 tactical_bomber moved from Shantung to 19 Sea Zone
            2 fighters moved from Kiangsu to 19 Sea Zone
            2 tactical_bombers moved from Kiangsu to 19 Sea Zone
            2 bombers moved from Amur to Korea
            2 tactical_bombers moved from 6 Sea Zone to Japan
            1 infantry moved from Yunnan to Hunan
            1 marine moved from Shan State to Yunnan
            2 fighters moved from Kiangsi to French Indo China
    
        Place Units - Japanese
            5 submarines placed in 6 Sea Zone
            2 fighters placed in Japan
            1 infantry placed in Manchuria
            3 armour placed in French Indo China
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 3 transports
            EDIT: Adding units owned by Japanese to 19 Sea Zone: 3 transports
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Chinese : -0.33
    Russians : -1.33
    Japanese : 1.67
    

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
    Shantung : 1 flag, 1 infantry
    Kwangsi : 1 flag
    Korea : 2 bombers
    Kiangsu : 1 flag, 2 artilleries and 2 infantry
    Kiangsi : 1 flag, 1 armour
    Japan : 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 2 fighters, 1 harbour, 11 infantry, 1 mech_infantry and 2 tactical_bombers
    Jehol : 1 flag
    Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 1 infantry
    Shensi : 1 flag, 1 infantry
    Yunnan : 1 flag, 1 fighter and 1 marine
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 infantry
    Kansu : 1 flag, 1 infantry
    Hopei : 1 flag
    Tsinghai : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 1 mech_infantry
    Sikang : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 infantry
    Shan State : 1 flag, 1 infantry, 1 marine and 1 mech_infantry
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag, 1 infantry
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour, 2 infantry, 1 marine and 1 tactical_bomber
    Amur : 1 flag, 1 artillery and 3 infantry
    Timguska : 1 flag, 1 infantry
    Kazakhstan : 1 flag, 1 infantry
    French Indo China : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 2 fighters and 1 harbour
    Celebes : 1 flag
    Java : 1 flag, 1 artillery and 1 infantry
    41 Sea Zone : 1 flag, 1 submarine
    43 Sea Zone : 1 flag
    36 Sea Zone : 1 battleship, 3 carriers, 2 fighters and 2 tactical_bombers
    19 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 3 tactical_bombers and 7 transports
    5 Sea Zone : 1 submarine
    6 Sea Zone : 1 destroyer and 5 submarines
    Novosibirsk : 1 flag, 1 infantry
    75 Sea Zone : 3 submarines
    

    Production/PUs Summary :

    Germans : 48 / 61
    Russians : 24 / 36
    Japanese : 64 / 67
    Americans : 50 / 75
    Chinese : 0 / 7
    British : 32 / 32
    UK_Pacific : 6 / 3
    Italians : 17 / 23
    ANZAC : 14 / 22
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 215 times
            2 was rolled 177 times
            3 was rolled 189 times
            4 was rolled 208 times
            5 was rolled 201 times
            6 was rolled 197 times
        Average roll : 3.500
        Median : 4.000
        Variance : 0.776
        Standard Deviation : 0.881
        Total rolls : 1187
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 2.467
        Median : 2.000
        Variance : 1.107
        Standard Deviation : 1.052
        Total rolls : 15
    
    Germans Combat
            1 was rolled 55 times
            2 was rolled 39 times
            3 was rolled 43 times
            4 was rolled 41 times
            5 was rolled 51 times
            6 was rolled 42 times
        Average roll : 3.443
        Median : 3.000
        Variance : 0.744
        Standard Deviation : 0.862
        Total rolls : 271
    
    British Combat
            1 was rolled 18 times
            2 was rolled 18 times
            3 was rolled 22 times
            4 was rolled 16 times
            5 was rolled 25 times
            6 was rolled 25 times
        Average roll : 3.702
        Median : 4.000
        Variance : 0.612
        Standard Deviation : 0.783
        Total rolls : 124
    
    Italians Combat
            1 was rolled 21 times
            2 was rolled 24 times
            3 was rolled 24 times
            4 was rolled 28 times
            5 was rolled 19 times
            6 was rolled 30 times
        Average roll : 3.616
        Median : 4.000
        Variance : 0.589
        Standard Deviation : 0.767
        Total rolls : 146
    
    Americans Combat
            1 was rolled 12 times
            2 was rolled 11 times
            3 was rolled 8 times
            4 was rolled 15 times
            5 was rolled 20 times
            6 was rolled 13 times
        Average roll : 3.747
        Median : 4.000
        Variance : 1.062
        Standard Deviation : 1.031
        Total rolls : 79
    
    Neutral_Axis Combat
            3 was rolled 1 times
            6 was rolled 2 times
        Average roll : 5.000
        Median : 6.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 40 times
            2 was rolled 33 times
            3 was rolled 32 times
            4 was rolled 40 times
            5 was rolled 38 times
            6 was rolled 35 times
        Average roll : 3.495
        Median : 4.000
        Variance : 0.283
        Standard Deviation : 0.532
        Total rolls : 218
    
    French Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 5 times
        Average roll : 3.667
        Median : 4.000
        Variance : 0.348
        Standard Deviation : 0.590
        Total rolls : 24
    
    ANZAC Combat
            1 was rolled 4 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 2.636
        Median : 2.000
        Variance : 0.683
        Standard Deviation : 0.827
        Total rolls : 11
    
    Neutral_Allies Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.727
        Median : 4.000
        Variance : 0.283
        Standard Deviation : 0.532
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 18 times
            2 was rolled 16 times
            3 was rolled 15 times
            4 was rolled 19 times
            5 was rolled 15 times
            6 was rolled 15 times
        Average roll : 3.429
        Median : 3.500
        Variance : 0.158
        Standard Deviation : 0.398
        Total rolls : 98
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 4 times
            6 was rolled 1 times
        Average roll : 3.571
        Median : 4.000
        Variance : 1.806
        Standard Deviation : 1.344
        Total rolls : 7
    
    Russians Combat
            1 was rolled 34 times
            2 was rolled 26 times
            3 was rolled 34 times
            4 was rolled 36 times
            5 was rolled 26 times
            6 was rolled 24 times
        Average roll : 3.367
        Median : 3.000
        Variance : 0.760
        Standard Deviation : 0.872
        Total rolls : 180
    

    Savegame



  • edited my 3 remaining tt, not sure why they didnt move with the fleet, just a fyi



  • TripleA Move Summary: Americans round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 101 Sea Zone to 104 Sea Zone
            2 bombers moved from British Guiana to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            6 bombers moved from Queensland to Java
    

    Savegame



  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 101 Sea Zone to 104 Sea Zone
            2 bombers moved from British Guiana to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            6 bombers moved from Queensland to Java
    
        Combat - Americans
            Battle in Java
                Americans attack with 6 bombers
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 6 bombers in Java, round 2 : 5/6 hits, 4.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Java
                Americans win with 5 bombers remaining. Battle score for attacker is -5
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 104 Sea Zone
                Americans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            2 bombers moved from 104 Sea Zone to United Kingdom
            1 fighter moved from 104 Sea Zone to United Kingdom
            1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
            1 artillery moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 transport moved from 91 Sea Zone to 86 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 marine moved from Central United States to 101 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 marine moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            5 bombers moved from Java to Northern Territory
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 3 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 bombers moved from Western United States to Queensland
    
        Place Units - Americans
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 artillery, 2 bombers and 1 infantry placed in Eastern United States
            1 fighter placed in Central United States
            Americans undo move 3.
            1 fighter placed in Eastern United States
            1 submarine placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 1.67
    Japanese : 0.33
    

    Savegame



  • TripleA Move Summary: British round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Combat Move - British
            1 bomber moved from Egypt to 75 Sea Zone
            1 destroyer moved from 80 Sea Zone to 75 Sea Zone
            2 fighters moved from 80 Sea Zone to 75 Sea Zone
            3 infantry moved from Caucasus to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
            1 infantry moved from Egypt to 81 Sea Zone
            1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            1 cruiser moved from 80 Sea Zone to 75 Sea Zone
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 101 Sea Zone to 104 Sea Zone
            2 bombers moved from British Guiana to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            6 bombers moved from Queensland to Java
    
        Combat - Americans
            Battle in Java
                Americans attack with 6 bombers
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 6 bombers in Java, round 2 : 5/6 hits, 4.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Java
                Americans win with 5 bombers remaining. Battle score for attacker is -5
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 104 Sea Zone
                Americans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            2 bombers moved from 104 Sea Zone to United Kingdom
            1 fighter moved from 104 Sea Zone to United Kingdom
            1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
            1 artillery moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 transport moved from 91 Sea Zone to 86 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 marine moved from Central United States to 101 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 marine moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            5 bombers moved from Java to Northern Territory
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 3 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 bombers moved from Western United States to Queensland
    
        Place Units - Americans
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 artillery, 2 bombers and 1 infantry placed in Eastern United States
            1 fighter placed in Central United States
            Americans undo move 3.
            1 fighter placed in Eastern United States
            1 submarine placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 8 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Egypt to 75 Sea Zone
            1 destroyer moved from 80 Sea Zone to 75 Sea Zone
            2 fighters moved from 80 Sea Zone to 75 Sea Zone
            3 infantry moved from Caucasus to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
            1 infantry moved from Egypt to 81 Sea Zone
            1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            1 cruiser moved from 80 Sea Zone to 75 Sea Zone
    
        Combat - British
            Battle in Malta
            Battle in 75 Sea Zone
                British attack with 1 bomber, 1 cruiser, 1 destroyer and 2 fighters
                Japanese defend with 3 submarines
                    British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 75 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                    Japanese roll dice for 3 submarines in 75 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                    1 cruiser owned by the British and 1 submarine owned by the Japanese lost in 75 Sea Zone
                    British roll dice for 1 bomber, 1 destroyer and 2 fighters in 75 Sea Zone, round 3 : 4/4 hits, 2.00 expected hits
                    Japanese roll dice for 2 submarines in 75 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Japanese lost in 75 Sea Zone
                British win, taking Malta from Italians with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for British: 1 cruiser
                Casualties for Japanese: 3 submarines
            Battle in Kazakhstan
                British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                British win, taking Kazakhstan from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Persia
            1 mech_infantry moved from Iraq to Persia
            2 fighters moved from 75 Sea Zone to 80 Sea Zone
            3 aaGuns, 2 artilleries, 22 infantry and 1 mech_infantry moved from India to Burma
            1 bomber moved from 75 Sea Zone to India
            1 armour and 1 mech_infantry moved from Persia to West India
    
        Place Units - British
            1 destroyer and 1 submarine placed in 81 Sea Zone
            6 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
            British collect 29 PUs (3 lost to blockades); end with 29 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -0.17
    Americans : 1.67
    Japanese : 0.17
    

    Savegame



  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone
            1 marine moved from Southern Italy to 95 Sea Zone
            1 fighter moved from 95 Sea Zone to Gibraltar
            1 fighter moved from 95 Sea Zone to Gibraltar
            1 submarine moved from 95 Sea Zone to 96 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 infantry, 1 marine and 2 transports moved from 95 Sea Zone to 92 Sea Zone
            2 artilleries moved from 92 Sea Zone to Gibraltar
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 marine moved from 92 Sea Zone to Gibraltar
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 96 Sea Zone
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Italians win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Gibraltar
                Italians attack with 2 artilleries, 2 fighters, 2 infantry and 1 marine
                British defend with 1 harbour; French defend with 2 infantry; Americans defend with 1 artillery and 1 marine
                    Italians roll dice for 1 battleship and 3 cruisers in Gibraltar, round 2 : 3/4 hits, 2.17 expected hits
                    Italians roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 marine in Gibraltar, round 2 : 3/7 hits, 2.67 expected hits
                    British roll dice for 1 artillery, 2 infantry and 1 marine in Gibraltar, round 2 : 0/4 hits, 1.33 expected hits
                    1 marine owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the French lost in Gibraltar
                Italians win, taking Gibraltar from British with 2 artilleries, 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 15
                Casualties for Americans: 1 artillery and 1 marine
                Casualties for French: 2 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Gibraltar to 92 Sea Zone
    
        Place Units - Italians
            2 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Southern Italy
            1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.83
    British : -1.33
    

    Territory Summary for Italians :

    Gibraltar : 1 flag, 2 artilleries, 1 harbour, 2 infantry and 1 marine
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    Northern Italy : 1 factory_major
    Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
    Ukraine : 1 flag, 1 aaGun, 1 factory_minor and 8 infantry
    Western Ukraine : 1 flag, 1 aaGun and 1 fighter
    96 Sea Zone : 1 submarine
    95 Sea Zone : 1 transport
    Greece : 1 flag, 1 infantry
    92 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports
    98 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 48 / 61
    Russians : 25 / 36
    Japanese : 62 / 67
    Americans : 52 / 82
    Chinese : 1 / 8
    British : 32 / 32
    UK_Pacific : 6 / 9
    Italians : 17 / 27
    ANZAC : 14 / 22
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 220 times
            2 was rolled 187 times
            3 was rolled 199 times
            4 was rolled 215 times
            5 was rolled 207 times
            6 was rolled 205 times
        Average roll : 3.500
        Median : 4.000
        Variance : 0.558
        Standard Deviation : 0.747
        Total rolls : 1233
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 2.467
        Median : 2.000
        Variance : 1.107
        Standard Deviation : 1.052
        Total rolls : 15
    
    Germans Combat
            1 was rolled 55 times
            2 was rolled 39 times
            3 was rolled 43 times
            4 was rolled 41 times
            5 was rolled 51 times
            6 was rolled 43 times
        Average roll : 3.452
        Median : 3.000
        Variance : 0.721
        Standard Deviation : 0.849
        Total rolls : 272
    
    British Combat
            1 was rolled 21 times
            2 was rolled 19 times
            3 was rolled 24 times
            4 was rolled 20 times
            5 was rolled 29 times
            6 was rolled 29 times
        Average roll : 3.732
        Median : 4.000
        Variance : 0.704
        Standard Deviation : 0.839
        Total rolls : 142
    
    Italians Combat
            1 was rolled 22 times
            2 was rolled 28 times
            3 was rolled 28 times
            4 was rolled 28 times
            5 was rolled 19 times
            6 was rolled 33 times
        Average roll : 3.589
        Median : 4.000
        Variance : 0.798
        Standard Deviation : 0.893
        Total rolls : 158
    
    Americans Combat
            1 was rolled 12 times
            2 was rolled 13 times
            3 was rolled 10 times
            4 was rolled 17 times
            5 was rolled 21 times
            6 was rolled 13 times
        Average roll : 3.709
        Median : 4.000
        Variance : 0.933
        Standard Deviation : 0.966
        Total rolls : 86
    
    Neutral_Axis Combat
            3 was rolled 1 times
            6 was rolled 2 times
        Average roll : 5.000
        Median : 6.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 41 times
            2 was rolled 36 times
            3 was rolled 34 times
            4 was rolled 41 times
            5 was rolled 39 times
            6 was rolled 35 times
        Average roll : 3.469
        Median : 4.000
        Variance : 0.210
        Standard Deviation : 0.459
        Total rolls : 226
    
    French Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 5 times
        Average roll : 3.667
        Median : 4.000
        Variance : 0.348
        Standard Deviation : 0.590
        Total rolls : 24
    
    ANZAC Combat
            1 was rolled 4 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 2.636
        Median : 2.000
        Variance : 0.683
        Standard Deviation : 0.827
        Total rolls : 11
    
    Neutral_Allies Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.727
        Median : 4.000
        Variance : 0.283
        Standard Deviation : 0.532
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 18 times
            2 was rolled 16 times
            3 was rolled 15 times
            4 was rolled 19 times
            5 was rolled 15 times
            6 was rolled 15 times
        Average roll : 3.429
        Median : 3.500
        Variance : 0.158
        Standard Deviation : 0.398
        Total rolls : 98
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 4 times
            6 was rolled 1 times
        Average roll : 3.571
        Median : 4.000
        Variance : 1.806
        Standard Deviation : 1.344
        Total rolls : 7
    
    Russians Combat
            1 was rolled 34 times
            2 was rolled 26 times
            3 was rolled 34 times
            4 was rolled 36 times
            5 was rolled 26 times
            6 was rolled 24 times
        Average roll : 3.367
        Median : 3.000
        Variance : 0.760
        Standard Deviation : 0.872
        Total rolls : 180
    

    Savegame



  • TripleA Move Summary: ANZAC round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
            1 submarine moved from 74 Sea Zone to 41 Sea Zone
            1 fighter moved from India to 41 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
    

    Savegame



  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
            1 submarine moved from 74 Sea Zone to 41 Sea Zone
            1 fighter moved from India to 41 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 fighter moved from 41 Sea Zone to Burma
            1 fighter moved from Burma to India
            2 aaGuns moved from Queensland to Northern Territory
            1 infantry moved from Queensland to Northern Territory
            1 infantry and 1 marine moved from Queensland to Northern Territory
            2 fighters moved from Queensland to Sumatra
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 54 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    

    Savegame



  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
            1 submarine moved from 74 Sea Zone to 41 Sea Zone
            1 fighter moved from India to 41 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 fighter moved from 41 Sea Zone to Burma
            1 fighter moved from Burma to India
            2 aaGuns moved from Queensland to Northern Territory
            1 infantry moved from Queensland to Northern Territory
            1 infantry and 1 marine moved from Queensland to Northern Territory
            2 fighters moved from Queensland to Sumatra
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 54 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    

    Savegame



  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 5 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Novgorod to Archangel
            2 infantry moved from Novgorod to Belarus
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
            2 infantry moved from Poland to Eastern Poland
            1 artillery and 1 infantry moved from Germany to Poland
            1 infantry moved from Scotland to Eire
                  Germans take Eire from British
            5 transports moved from 111 Sea Zone to 112 Sea Zone
            5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
            5 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
            6 fighters moved from Western Germany to Western Ukraine
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 submarine moved from 119 Sea Zone to 104 Sea Zone
            2 bombers moved from Western Germany to 104 Sea Zone
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Belarus
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 2 bombers, 1 destroyer and 1 submarine
                Americans defend with 1 destroyer and 1 submarine
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
    
        Non Combat Move - Germans
            2 bombers moved from 104 Sea Zone to Western Germany
            5 artilleries and 5 infantry moved from 111 Sea Zone to Scotland
            1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
    
        Place Units - Germans
            5 artilleries and 5 infantry placed in Western Germany
            3 armour placed in Novgorod
            2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Americans : -0.50
    Russians : -1.33
    

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield, 8 artilleries, 11 infantry and 2 marines
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
    Western Germany : 3 aaGuns, 1 airfield, 5 artilleries, 2 bombers, 1 factory_major, 1 harbour and 5 infantry
    Poland : 1 artillery and 1 infantry
    Germany : 1 factory_major and 2 mech_infantrys
    Belarus : 1 flag, 2 infantry
    Karelia : 1 flag
    Baltic States : 1 flag
    Archangel : 1 flag, 1 artillery and 1 infantry
    Eastern Poland : 1 flag, 2 infantry
    Bessarabia : 1 flag
    Western Ukraine : 3 aaGuns, 1 artillery, 10 fighters, 12 infantry, 27 mech_infantrys and 1 tactical_bomber
    Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
    104 Sea Zone : 1 destroyer and 1 submarine
    Eire : 1 flag, 1 infantry
    Bulgaria : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag
    111 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
    

    Production/PUs Summary :

    Germans : 50 / 60
    Russians : 23 / 36
    Japanese : 62 / 67
    Americans : 52 / 82
    Chinese : 1 / 8
    British : 32 / 32
    UK_Pacific : 6 / 9
    Italians : 17 / 27
    ANZAC : 14 / 20
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 221 times
            2 was rolled 191 times
            3 was rolled 204 times
            4 was rolled 219 times
            5 was rolled 209 times
            6 was rolled 210 times
        Average roll : 3.506
        Median : 4.000
        Variance : 0.474
        Standard Deviation : 0.689
        Total rolls : 1254
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 2.467
        Median : 2.000
        Variance : 1.107
        Standard Deviation : 1.052
        Total rolls : 15
    
    Germans Combat
            1 was rolled 56 times
            2 was rolled 42 times
            3 was rolled 47 times
            4 was rolled 43 times
            5 was rolled 52 times
            6 was rolled 46 times
        Average roll : 3.458
        Median : 3.000
        Variance : 0.510
        Standard Deviation : 0.714
        Total rolls : 286
    
    British Combat
            1 was rolled 21 times
            2 was rolled 19 times
            3 was rolled 24 times
            4 was rolled 20 times
            5 was rolled 29 times
            6 was rolled 29 times
        Average roll : 3.732
        Median : 4.000
        Variance : 0.704
        Standard Deviation : 0.839
        Total rolls : 142
    
    Italians Combat
            1 was rolled 22 times
            2 was rolled 28 times
            3 was rolled 28 times
            4 was rolled 28 times
            5 was rolled 19 times
            6 was rolled 33 times
        Average roll : 3.589
        Median : 4.000
        Variance : 0.798
        Standard Deviation : 0.893
        Total rolls : 158
    
    Americans Combat
            1 was rolled 12 times
            2 was rolled 13 times
            3 was rolled 10 times
            4 was rolled 17 times
            5 was rolled 22 times
            6 was rolled 14 times
        Average roll : 3.750
        Median : 4.000
        Variance : 1.050
        Standard Deviation : 1.025
        Total rolls : 88
    
    Neutral_Axis Combat
            3 was rolled 1 times
            6 was rolled 2 times
        Average roll : 5.000
        Median : 6.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 41 times
            2 was rolled 36 times
            3 was rolled 34 times
            4 was rolled 41 times
            5 was rolled 39 times
            6 was rolled 35 times
        Average roll : 3.469
        Median : 4.000
        Variance : 0.210
        Standard Deviation : 0.459
        Total rolls : 226
    
    French Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 5 times
        Average roll : 3.667
        Median : 4.000
        Variance : 0.348
        Standard Deviation : 0.590
        Total rolls : 24
    
    ANZAC Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 2.583
        Median : 2.000
        Variance : 0.727
        Standard Deviation : 0.853
        Total rolls : 12
    
    Neutral_Allies Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.727
        Median : 4.000
        Variance : 0.283
        Standard Deviation : 0.532
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 18 times
            2 was rolled 16 times
            3 was rolled 15 times
            4 was rolled 19 times
            5 was rolled 15 times
            6 was rolled 15 times
        Average roll : 3.429
        Median : 3.500
        Variance : 0.158
        Standard Deviation : 0.398
        Total rolls : 98
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 4 times
            6 was rolled 1 times
        Average roll : 3.571
        Median : 4.000
        Variance : 1.806
        Standard Deviation : 1.344
        Total rolls : 7
    
    Russians Combat
            1 was rolled 34 times
            2 was rolled 26 times
            3 was rolled 35 times
            4 was rolled 38 times
            5 was rolled 26 times
            6 was rolled 25 times
        Average roll : 3.386
        Median : 3.000
        Variance : 0.871
        Standard Deviation : 0.933
        Total rolls : 184
    

    Savegame



  • TripleA Move Summary: Russians round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 bomber and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Olgiy to Timguska
            3 infantry moved from Bryansk to Belarus
            1 fighter moved from Bryansk to Belarus
            2 mech_infantrys moved from Volgograd to Novosibirsk
            1 armour moved from Russia to Novosibirsk
            1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
            1 infantry moved from Bryansk to Belarus
            1 mech_infantry moved from Russia to Novosibirsk
            2 mech_infantrys moved from Russia to Archangel
            1 mech_infantry moved from Bryansk to Archangel
    

    Savegame



  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 bomber and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Olgiy to Timguska
            3 infantry moved from Bryansk to Belarus
            1 fighter moved from Bryansk to Belarus
            2 mech_infantrys moved from Volgograd to Novosibirsk
            1 armour moved from Russia to Novosibirsk
            1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
            1 infantry moved from Bryansk to Belarus
            1 mech_infantry moved from Russia to Novosibirsk
            2 mech_infantrys moved from Russia to Archangel
            1 mech_infantry moved from Bryansk to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Belarus
                Russians attack with 1 fighter and 4 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter and 4 infantry in Belarus, round 2 : 2/5 hits, 1.17 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Timguska
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Timguska, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Timguska, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Timguska, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Timguska
                    Russians roll dice for 2 infantry in Timguska, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Timguska, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Timguska
                    Russians roll dice for 1 infantry in Timguska, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Timguska, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Timguska
                Japanese win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Russians: 3 infantry
            Battle in Novosibirsk
                Russians attack with 1 armour and 3 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 3 mech_infantrys in Novosibirsk, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Belarus to Bryansk
            1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
            1 mech_infantry moved from Rostov to Bryansk
            1 infantry moved from Volgograd to Rostov
    
        Place Units - Russians
            1 bomber and 6 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -0.33
    Japanese : 1.33
    

    Savegame



  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 2 fighters and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers moved from Korea to Hopei
            1 armour moved from Kiangsi to French Indo China
            1 fighter moved from Yunnan to French Indo China
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 fighters and 1 tactical_bomber moved from Japan to Amur
            1 infantry moved from Manchuria to Amur
            1 infantry moved from Timguska to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Shantung to 19 Sea Zone
            2 artilleries moved from Kiangsu to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Shan State to Hunan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Shan State to Yunnan
            1 marine moved from Yunnan to French Indo China
            1 marine moved from Shan State to French Indo China
            2 tactical_bombers moved from 36 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from Philippines to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
            1 battleship moved from 36 Sea Zone to 35 Sea Zone
            1 marine moved from Philippines to 35 Sea Zone
            1 battleship and 1 marine moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            5 transports moved from 19 Sea Zone to 6 Sea Zone
            2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports moved from 19 Sea Zone to 36 Sea Zone
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in Hopei
                Japanese attack with 2 bombers and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Hopei, round 2 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Hopei to Hunan
            1 marine moved from 36 Sea Zone to French Indo China
            2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
            5 submarines moved from 6 Sea Zone to 36 Sea Zone
            1 carrier and 1 fighter moved from 36 Sea Zone to 6 Sea Zone
            1 fighter moved from 36 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            2 fighters placed in Japan
            3 infantry placed in Manchuria
            2 infantry placed in French Indo China
            1 destroyer placed in 36 Sea Zone
            8 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : -0.67
    

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 2 fighters, 1 harbour, 19 infantry, 1 mech_infantry and 1 tactical_bomber
    Jehol : 1 flag
    Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
    Shensi : 1 flag, 1 infantry
    Yunnan : 1 flag, 1 infantry
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 2 bombers and 1 mech_infantry
    Kansu : 1 flag, 1 infantry
    Hopei : 1 flag, 2 infantry
    Tsinghai : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 1 mech_infantry
    Sikang : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 infantry
    Shan State : 1 flag
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag, 1 infantry
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
    Sakha : 1 flag, 1 infantry
    Evenkiyskiy : 1 flag, 1 infantry
    Amur : 1 flag, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
    Timguska : 1 flag
    Siberia : 1 flag, 1 infantry
    French Indo China : 1 flag, 1 airfield, 4 armour, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 4 infantry, 3 marines and 3 tactical_bombers
    Celebes : 1 flag
    Java : 1 flag
    43 Sea Zone : 1 flag
    36 Sea Zone : 3 battleships, 5 carriers, 2 cruisers, 1 destroyer, 3 fighters, 5 submarines, 3 tactical_bombers and 2 transports
    25 Sea Zone : 1 destroyer
    5 Sea Zone : 1 submarine
    6 Sea Zone : 1 carrier, 2 fighters and 5 transports
    

    Production/PUs Summary :

    Germans : 48 / 60
    Russians : 23 / 34
    Japanese : 65 / 68
    Americans : 52 / 82
    Chinese : 0 / 8
    British : 32 / 32
    UK_Pacific : 6 / 9
    Italians : 17 / 27
    ANZAC : 14 / 20
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 226 times
            2 was rolled 196 times
            3 was rolled 211 times
            4 was rolled 225 times
            5 was rolled 215 times
            6 was rolled 219 times
        Average roll : 3.514
        Median : 4.000
        Variance : 0.475
        Standard Deviation : 0.689
        Total rolls : 1292
    
    Null / Other
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 2 times
            6 was rolled 1 times
        Average roll : 2.857
        Median : 2.500
        Variance : 0.410
        Standard Deviation : 0.641
        Total rolls : 14
    
    Germans Combat
            1 was rolled 56 times
            2 was rolled 44 times
            3 was rolled 47 times
            4 was rolled 45 times
            5 was rolled 52 times
            6 was rolled 46 times
        Average roll : 3.452
        Median : 3.000
        Variance : 0.378
        Standard Deviation : 0.615
        Total rolls : 290
    
    British Combat
            1 was rolled 21 times
            2 was rolled 19 times
            3 was rolled 24 times
            4 was rolled 20 times
            5 was rolled 29 times
            6 was rolled 29 times
        Average roll : 3.732
        Median : 4.000
        Variance : 0.704
        Standard Deviation : 0.839
        Total rolls : 142
    
    Italians Combat
            1 was rolled 22 times
            2 was rolled 28 times
            3 was rolled 28 times
            4 was rolled 28 times
            5 was rolled 19 times
            6 was rolled 33 times
        Average roll : 3.589
        Median : 4.000
        Variance : 0.798
        Standard Deviation : 0.893
        Total rolls : 158
    
    Americans Combat
            1 was rolled 12 times
            2 was rolled 13 times
            3 was rolled 10 times
            4 was rolled 17 times
            5 was rolled 22 times
            6 was rolled 14 times
        Average roll : 3.750
        Median : 4.000
        Variance : 1.050
        Standard Deviation : 1.025
        Total rolls : 88
    
    Neutral_Axis Combat
            3 was rolled 1 times
            6 was rolled 2 times
        Average roll : 5.000
        Median : 6.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 45 times
            2 was rolled 36 times
            3 was rolled 34 times
            4 was rolled 42 times
            5 was rolled 40 times
            6 was rolled 38 times
        Average roll : 3.468
        Median : 4.000
        Variance : 0.345
        Standard Deviation : 0.588
        Total rolls : 235
    
    French Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 5 times
        Average roll : 3.667
        Median : 4.000
        Variance : 0.348
        Standard Deviation : 0.590
        Total rolls : 24
    
    ANZAC Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 2 times
            6 was rolled 1 times
        Average roll : 2.857
        Median : 2.500
        Variance : 0.410
        Standard Deviation : 0.641
        Total rolls : 14
    
    Neutral_Allies Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.727
        Median : 4.000
        Variance : 0.283
        Standard Deviation : 0.532
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 18 times
            2 was rolled 16 times
            3 was rolled 16 times
            4 was rolled 19 times
            5 was rolled 15 times
            6 was rolled 15 times
        Average roll : 3.424
        Median : 3.000
        Variance : 0.138
        Standard Deviation : 0.371
        Total rolls : 99
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 4 times
            6 was rolled 1 times
        Average roll : 3.571
        Median : 4.000
        Variance : 1.806
        Standard Deviation : 1.344
        Total rolls : 7
    
    Russians Combat
            1 was rolled 36 times
            2 was rolled 30 times
            3 was rolled 42 times
            4 was rolled 39 times
            5 was rolled 29 times
            6 was rolled 31 times
        Average roll : 3.425
        Median : 3.000
        Variance : 0.687
        Standard Deviation : 0.829
        Total rolls : 207
    

    Savegame



  • TripleA Move Summary: Americans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 2 submarines moved from 101 Sea Zone to 104 Sea Zone
            2 bombers moved from Eastern United States to 104 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from Morocco to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 artillery moved from Brazil to 86 Sea Zone
            3 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from 26 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            1 bomber moved from United Kingdom to Gibraltar
            1 bomber and 3 fighters moved from United Kingdom to 104 Sea Zone
            3 fighters moved from 26 Sea Zone to 25 Sea Zone
    

    Savegame



  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 2 submarines moved from 101 Sea Zone to 104 Sea Zone
            2 bombers moved from Eastern United States to 104 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from Morocco to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 artillery moved from Brazil to 86 Sea Zone
            3 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from 26 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            1 bomber moved from United Kingdom to Gibraltar
            1 bomber and 3 fighters moved from United Kingdom to 104 Sea Zone
            3 fighters moved from 26 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 3 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber
                Italians defend with 2 artilleries, 1 harbour, 2 infantry and 1 marine
                    Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 3 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber in Gibraltar, round 2 : 3/9 hits, 3.33 expected hits
                    Italians roll dice for 2 artilleries, 2 infantry and 1 marine in Gibraltar, round 2 : 0/5 hits, 1.67 expected hits
                    2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 3 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber in Gibraltar, round 3 : 2/9 hits, 3.33 expected hits
                    Italians roll dice for 1 marine in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 3 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for Italians: 2 artilleries, 2 infantry and 1 marine
            Battle in 104 Sea Zone
                Americans attack with 3 bombers, 1 destroyer, 3 fighters and 2 submarines
                Germans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 3 bombers, 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 3 bombers, 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 14
                Casualties for Germans: 1 destroyer and 1 submarine
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 6 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 6 fighters in 25 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            6 fighters moved from 25 Sea Zone to 33 Sea Zone
            2 artilleries moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 2 infantry, 5 submarines and 3 transports moved from 26 Sea Zone to 33 Sea Zone
            2 artilleries moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from 33 Sea Zone to Caroline Islands
            3 bombers moved from 104 Sea Zone to United Kingdom
            3 fighters moved from 104 Sea Zone to United Kingdom
            1 fighter moved from 91 Sea Zone to United Kingdom
            1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            1 bomber moved from Gibraltar to Morocco
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 89 Sea Zone
            5 bombers moved from Northern Territory to Queensland
    
        Place Units - Americans
            1 armour, 2 artilleries, 1 fighter and 3 infantry placed in Eastern United States
            1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Italians : -2.00
    Americans : -3.00
    Japanese : 0.67
    

    Savegame



  • TripleA Move Summary: British round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Combat Move - British
            1 fighter moved from Egypt to 95 Sea Zone
            1 submarine moved from 81 Sea Zone to 98 Sea Zone
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            2 infantry moved from Burma to Yunnan
            1 bomber moved from India to Yunnan
            2 fighters moved from 80 Sea Zone to 98 Sea Zone
    

    Savegame


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