Headline: J1 Sinks Peace Talks.
No scramble from the frying pan to the fire.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 artilleries moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
2 artilleries moved from 41 Sea Zone to Sumatra
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 74 Sea Zone
@SixUnder Naval battle in SZ 74… do you want yr sub to participate? And if so OoL please
@wizmark said in 2019 Wizmark (Allies) vs SixUnder (Axis) BM:
@SixUnder Naval battle in SZ 74… do you want yr sub to participate? And if so OoL please
yes please, let it fight!
max d
sub then destroyer
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 artilleries moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
2 artilleries moved from 41 Sea Zone to Sumatra
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 74 Sea Zone
Combat - ANZAC
Battle in 74 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 submarine in 74 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 74 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 74 Sea Zone
ANZAC roll dice for 1 submarine in 74 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 74 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 74 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 74 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 74 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Sumatra
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Sumatra, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 marine moved from Solomon Islands to 49 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 49 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
ANZAC : 2.67
Japanese : -1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 artilleries moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
2 artilleries moved from 41 Sea Zone to Sumatra
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 74 Sea Zone
Combat - ANZAC
Battle in 74 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 submarine in 74 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 74 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 74 Sea Zone
ANZAC roll dice for 1 submarine in 74 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 74 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 74 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 74 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 74 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Sumatra
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Sumatra, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 marine moved from Solomon Islands to 49 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 49 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2.67
Japanese : -1.83
how the hell, nuclear sub haha!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Novgorod to Belarus
1 armour moved from Western Ukraine to Belarus
2 fighters moved from Western Ukraine to Belarus
5 armour moved from Western Ukraine to Rostov
2 fighters and 1 tactical_bomber moved from Western Ukraine to Rostov
7 infantry moved from Western Germany to 112 Sea Zone
3 artilleries moved from Western Germany to 112 Sea Zone
2 marines moved from Western Germany to 112 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 7 infantry, 2 marines, 1 tactical_bomber and 5 transports moved from 112 Sea Zone to 111 Sea Zone
7 infantry moved from 111 Sea Zone to Scotland
2 marines moved from 111 Sea Zone to Scotland
3 artilleries moved from 111 Sea Zone to Scotland
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to 104 Sea Zone
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 artillery moved from Karelia to Novgorod
Combat - Germans
Battle in Scotland
Battle in 104 Sea Zone
Germans attack with 2 bombers and 1 destroyer
French defend with 1 destroyer
Germans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
French roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 104 Sea Zone
Germans win, taking Scotland from British with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Rostov
Germans attack with 5 armour, 2 fighters and 1 tactical_bomber
British defend with 4 armour and 1 mech_infantry
Germans roll dice for 5 armour, 2 fighters and 1 tactical_bomber in Rostov, round 2 : 2/8 hits, 4.17 expected hits
Russians roll dice for 4 armour and 1 mech_infantry in Rostov, round 2 : 1/5 hits, 2.33 expected hits
1 mech_infantry owned by the British, 1 armour owned by the Germans and 1 armour owned by the British lost in Rostov
Germans roll dice for 4 armour, 2 fighters and 1 tactical_bomber in Rostov, round 3 : 3/7 hits, 3.67 expected hits
Russians roll dice for 3 armour in Rostov, round 3 : 2/3 hits, 1.50 expected hits
2 armour owned by the Germans and 3 armour owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 3 armour
Casualties for British: 4 armour and 1 mech_infantry
Battle in Belarus
Germans attack with 1 armour, 2 fighters and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 1 armour, 2 fighters and 3 infantry in Belarus, round 2 : 2/6 hits, 2.00 expected hits
Russians roll dice for 3 infantry in Belarus, round 2 : 3/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 armour and 2 fighters in Belarus, round 3 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
2 fighters moved from Belarus to Western Ukraine
2 fighters and 1 tactical_bomber moved from Rostov to Western Ukraine
2 infantry moved from Germany to Poland
2 bombers moved from 104 Sea Zone to Western Germany
Place Units - Germans
1 destroyer placed in 112 Sea Zone
5 artilleries and 4 infantry placed in Western Germany
3 infantry placed in Novgorod
1 artillery and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -4.00
French : -0.33
Russians : 0.83
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield, 3 artilleries, 7 infantry and 2 marines
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 5 artilleries, 2 bombers, 1 factory_major, 6 fighters, 1 harbour and 5 infantry
Poland : 2 infantry
Germany : 1 artillery, 1 factory_major and 1 infantry
Belarus : 1 flag, 1 armour
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 2 armour
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 3 aaGuns, 1 artillery, 4 fighters, 12 infantry, 27 mech_infantrys and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
112 Sea Zone : 1 destroyer
119 Sea Zone : 1 submarine
104 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyer
111 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 5 transports
Production/PUs Summary :
Germans : 51 / 61
Russians : 23 / 29
Japanese : 54 / 71
Americans : 50 / 75
Chinese : 7 / 7
British : 32 / 32
UK_Pacific : 6 / 3
Italians : 18 / 23
ANZAC : 14 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 201 times
2 was rolled 166 times
3 was rolled 176 times
4 was rolled 193 times
5 was rolled 189 times
6 was rolled 181 times
Average roll : 3.494
Median : 4.000
Variance : 0.716
Standard Deviation : 0.846
Total rolls : 1106
Null / Other
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.467
Median : 2.000
Variance : 1.107
Standard Deviation : 1.052
Total rolls : 15
Germans Combat
1 was rolled 55 times
2 was rolled 38 times
3 was rolled 42 times
4 was rolled 41 times
5 was rolled 50 times
6 was rolled 41 times
Average roll : 3.434
Median : 3.000
Variance : 0.803
Standard Deviation : 0.896
Total rolls : 267
British Combat
1 was rolled 18 times
2 was rolled 18 times
3 was rolled 22 times
4 was rolled 16 times
5 was rolled 25 times
6 was rolled 25 times
Average roll : 3.702
Median : 4.000
Variance : 0.612
Standard Deviation : 0.783
Total rolls : 124
Italians Combat
1 was rolled 21 times
2 was rolled 24 times
3 was rolled 24 times
4 was rolled 28 times
5 was rolled 19 times
6 was rolled 30 times
Average roll : 3.616
Median : 4.000
Variance : 0.589
Standard Deviation : 0.767
Total rolls : 146
Americans Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 15 times
5 was rolled 20 times
6 was rolled 13 times
Average roll : 3.747
Median : 4.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 79
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 31 times
2 was rolled 29 times
3 was rolled 28 times
4 was rolled 35 times
5 was rolled 31 times
6 was rolled 29 times
Average roll : 3.508
Median : 4.000
Variance : 0.173
Standard Deviation : 0.416
Total rolls : 183
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 10
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 17 times
2 was rolled 15 times
3 was rolled 15 times
4 was rolled 18 times
5 was rolled 14 times
6 was rolled 12 times
Average roll : 3.363
Median : 3.000
Variance : 0.254
Standard Deviation : 0.504
Total rolls : 91
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 1.806
Standard Deviation : 1.344
Total rolls : 7
Russians Combat
1 was rolled 30 times
2 was rolled 21 times
3 was rolled 26 times
4 was rolled 28 times
5 was rolled 23 times
6 was rolled 18 times
Average roll : 3.322
Median : 3.000
Variance : 0.699
Standard Deviation : 0.836
Total rolls : 146
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Buryatia to Amur
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Italians
1 artillery and 1 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
10 infantry moved from Volgograd to Rostov
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Buryatia to Amur
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Italians
1 artillery and 1 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
10 infantry moved from Volgograd to Rostov
Combat - Russians
Battle in Amur
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Amur, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 4 infantry in Amur, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Russians roll dice for 3 infantry in Amur, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 10 infantry and 1 tactical_bomber
Germans defend with 2 armour
Russians roll dice for 1 fighter, 10 infantry and 1 tactical_bomber in Rostov, round 2 : 3/12 hits, 2.83 expected hits
Germans roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Germans: 2 armour
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Belarus, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Belarus, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 fighter moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
1 mech_infantry moved from Russia to Rostov
2 aaGuns moved from Volgograd to Rostov
1 armour and 10 infantry moved from Russia to Bryansk
1 infantry moved from Dzavhan to Olgiy
Place Units - Russians
1 infantry and 2 mech_infantrys placed in Volgograd
1 armour and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -2.17
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 2 fighters, 1 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from Jehol to 19 Sea Zone
1 battleship and 1 cruiser moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
2 infantry moved from Jehol to Shantung
1 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsu
2 carriers moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 battleship and 1 cruiser moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Shantung
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Philippines to 6 Sea Zone
1 artillery and 3 infantry moved from Manchuria to Amur
1 bomber moved from French Indo China to Amur
1 bomber moved from French Indo China to Amur
1 submarine moved from 39 Sea Zone to 41 Sea Zone
3 submarines moved from 39 Sea Zone to 75 Sea Zone
1 armour moved from French Indo China to Kiangsi
1 mech_infantry moved from Hunan to Kiangsi
1 infantry and 1 mech_infantry moved from French Indo China to Shan State
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Kweichow to Chahar
1 infantry moved from Yunnan to Kweichow
2 fighters moved from French Indo China to Kiangsi
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 2 tactical_bombers and 3 transports
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese win with 1 destroyer, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kiangsu
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Kiangsu, round 2 : 4/4 hits, 2.33 expected hits
Chinese roll dice for 4 infantry in Kiangsu, round 2 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in Amur
Japanese attack with 1 artillery, 2 bombers and 3 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Amur, round 2 : 2/6 hits, 2.33 expected hits
Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Amur, round 3 : 4/6 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Kiangsi
Japanese attack with 1 armour, 2 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Kiangsi, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 3 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Shantung to 19 Sea Zone
1 tactical_bomber moved from Shantung to 19 Sea Zone
2 fighters moved from Kiangsu to 19 Sea Zone
2 tactical_bombers moved from Kiangsu to 19 Sea Zone
2 bombers moved from Amur to Korea
2 tactical_bombers moved from 6 Sea Zone to Japan
1 infantry moved from Yunnan to Hunan
1 marine moved from Shan State to Yunnan
2 fighters moved from Kiangsi to French Indo China
Place Units - Japanese
5 submarines placed in 6 Sea Zone
2 fighters placed in Japan
1 infantry placed in Manchuria
3 armour placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 3 transports
EDIT: Adding units owned by Japanese to 19 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Chinese : -0.33
Russians : -1.33
Japanese : 1.67
Territory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag, 1 infantry
Kwangsi : 1 flag
Korea : 2 bombers
Kiangsu : 1 flag, 2 artilleries and 2 infantry
Kiangsi : 1 flag, 1 armour
Japan : 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 2 fighters, 1 harbour, 11 infantry, 1 mech_infantry and 2 tactical_bombers
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 1 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 fighter and 1 marine
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 mech_infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 1 infantry, 1 marine and 1 mech_infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour, 2 infantry, 1 marine and 1 tactical_bomber
Amur : 1 flag, 1 artillery and 3 infantry
Timguska : 1 flag, 1 infantry
Kazakhstan : 1 flag, 1 infantry
French Indo China : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 2 fighters and 1 harbour
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
41 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag
36 Sea Zone : 1 battleship, 3 carriers, 2 fighters and 2 tactical_bombers
19 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 3 tactical_bombers and 7 transports
5 Sea Zone : 1 submarine
6 Sea Zone : 1 destroyer and 5 submarines
Novosibirsk : 1 flag, 1 infantry
75 Sea Zone : 3 submarines
Production/PUs Summary :
Germans : 48 / 61
Russians : 24 / 36
Japanese : 64 / 67
Americans : 50 / 75
Chinese : 0 / 7
British : 32 / 32
UK_Pacific : 6 / 3
Italians : 17 / 23
ANZAC : 14 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 215 times
2 was rolled 177 times
3 was rolled 189 times
4 was rolled 208 times
5 was rolled 201 times
6 was rolled 197 times
Average roll : 3.500
Median : 4.000
Variance : 0.776
Standard Deviation : 0.881
Total rolls : 1187
Null / Other
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.467
Median : 2.000
Variance : 1.107
Standard Deviation : 1.052
Total rolls : 15
Germans Combat
1 was rolled 55 times
2 was rolled 39 times
3 was rolled 43 times
4 was rolled 41 times
5 was rolled 51 times
6 was rolled 42 times
Average roll : 3.443
Median : 3.000
Variance : 0.744
Standard Deviation : 0.862
Total rolls : 271
British Combat
1 was rolled 18 times
2 was rolled 18 times
3 was rolled 22 times
4 was rolled 16 times
5 was rolled 25 times
6 was rolled 25 times
Average roll : 3.702
Median : 4.000
Variance : 0.612
Standard Deviation : 0.783
Total rolls : 124
Italians Combat
1 was rolled 21 times
2 was rolled 24 times
3 was rolled 24 times
4 was rolled 28 times
5 was rolled 19 times
6 was rolled 30 times
Average roll : 3.616
Median : 4.000
Variance : 0.589
Standard Deviation : 0.767
Total rolls : 146
Americans Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 15 times
5 was rolled 20 times
6 was rolled 13 times
Average roll : 3.747
Median : 4.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 79
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 40 times
2 was rolled 33 times
3 was rolled 32 times
4 was rolled 40 times
5 was rolled 38 times
6 was rolled 35 times
Average roll : 3.495
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 218
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.636
Median : 2.000
Variance : 0.683
Standard Deviation : 0.827
Total rolls : 11
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 18 times
2 was rolled 16 times
3 was rolled 15 times
4 was rolled 19 times
5 was rolled 15 times
6 was rolled 15 times
Average roll : 3.429
Median : 3.500
Variance : 0.158
Standard Deviation : 0.398
Total rolls : 98
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 1.806
Standard Deviation : 1.344
Total rolls : 7
Russians Combat
1 was rolled 34 times
2 was rolled 26 times
3 was rolled 34 times
4 was rolled 36 times
5 was rolled 26 times
6 was rolled 24 times
Average roll : 3.367
Median : 3.000
Variance : 0.760
Standard Deviation : 0.872
Total rolls : 180
edited my 3 remaining tt, not sure why they didnt move with the fleet, just a fyi
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 bombers moved from British Guiana to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
6 bombers moved from Queensland to Java
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 bombers moved from British Guiana to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
6 bombers moved from Queensland to Java
Combat - Americans
Battle in Java
Americans attack with 6 bombers
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 6 bombers in Java, round 2 : 5/6 hits, 4.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Java
Americans win with 5 bombers remaining. Battle score for attacker is -5
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 104 Sea Zone
Americans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 bombers moved from 104 Sea Zone to United Kingdom
1 fighter moved from 104 Sea Zone to United Kingdom
1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Eastern United States to 101 Sea Zone
1 marine moved from Central United States to 101 Sea Zone
1 artillery, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 marine moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
5 bombers moved from Java to Northern Territory
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 3 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to Queensland
Place Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
1 artillery, 2 bombers and 1 infantry placed in Eastern United States
1 fighter placed in Central United States
Americans undo move 3.
1 fighter placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 1.67
Japanese : 0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - British
1 bomber moved from Egypt to 75 Sea Zone
1 destroyer moved from 80 Sea Zone to 75 Sea Zone
2 fighters moved from 80 Sea Zone to 75 Sea Zone
3 infantry moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 cruiser moved from 80 Sea Zone to 75 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 bombers moved from British Guiana to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
6 bombers moved from Queensland to Java
Combat - Americans
Battle in Java
Americans attack with 6 bombers
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 6 bombers in Java, round 2 : 5/6 hits, 4.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Java
Americans win with 5 bombers remaining. Battle score for attacker is -5
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 104 Sea Zone
Americans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 bombers moved from 104 Sea Zone to United Kingdom
1 fighter moved from 104 Sea Zone to United Kingdom
1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Eastern United States to 101 Sea Zone
1 marine moved from Central United States to 101 Sea Zone
1 artillery, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 marine moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
5 bombers moved from Java to Northern Territory
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 3 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to Queensland
Place Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
1 artillery, 2 bombers and 1 infantry placed in Eastern United States
1 fighter placed in Central United States
Americans undo move 3.
1 fighter placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 7 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Combat - Chinese
Chinese creates battle in territory Hopei
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 8 PUs
Purchase Units - British
British buy 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Egypt to 75 Sea Zone
1 destroyer moved from 80 Sea Zone to 75 Sea Zone
2 fighters moved from 80 Sea Zone to 75 Sea Zone
3 infantry moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 cruiser moved from 80 Sea Zone to 75 Sea Zone
Combat - British
Battle in Malta
Battle in 75 Sea Zone
British attack with 1 bomber, 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 3 submarines
British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 75 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
Japanese roll dice for 3 submarines in 75 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
1 cruiser owned by the British and 1 submarine owned by the Japanese lost in 75 Sea Zone
British roll dice for 1 bomber, 1 destroyer and 2 fighters in 75 Sea Zone, round 3 : 4/4 hits, 2.00 expected hits
Japanese roll dice for 2 submarines in 75 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Japanese lost in 75 Sea Zone
British win, taking Malta from Italians with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 cruiser
Casualties for Japanese: 3 submarines
Battle in Kazakhstan
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Kazakhstan to Persia
1 mech_infantry moved from Iraq to Persia
2 fighters moved from 75 Sea Zone to 80 Sea Zone
3 aaGuns, 2 artilleries, 22 infantry and 1 mech_infantry moved from India to Burma
1 bomber moved from 75 Sea Zone to India
1 armour and 1 mech_infantry moved from Persia to West India
Place Units - British
1 destroyer and 1 submarine placed in 81 Sea Zone
6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
British collect 29 PUs (3 lost to blockades); end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : -0.33
British : -0.17
Americans : 1.67
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone
1 marine moved from Southern Italy to 95 Sea Zone
1 fighter moved from 95 Sea Zone to Gibraltar
1 fighter moved from 95 Sea Zone to Gibraltar
1 submarine moved from 95 Sea Zone to 96 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 infantry, 1 marine and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 artilleries moved from 92 Sea Zone to Gibraltar
2 infantry moved from 92 Sea Zone to Gibraltar
1 marine moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Gibraltar
Italians attack with 2 artilleries, 2 fighters, 2 infantry and 1 marine
British defend with 1 harbour; French defend with 2 infantry; Americans defend with 1 artillery and 1 marine
Italians roll dice for 1 battleship and 3 cruisers in Gibraltar, round 2 : 3/4 hits, 2.17 expected hits
Italians roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 marine in Gibraltar, round 2 : 3/7 hits, 2.67 expected hits
British roll dice for 1 artillery, 2 infantry and 1 marine in Gibraltar, round 2 : 0/4 hits, 1.33 expected hits
1 marine owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the French lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries, 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 15
Casualties for Americans: 1 artillery and 1 marine
Casualties for French: 2 infantry
Non Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
Place Units - Italians
2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Southern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 1.83
British : -1.33
Territory Summary for Italians :
Gibraltar : 1 flag, 2 artilleries, 1 harbour, 2 infantry and 1 marine
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Ukraine : 1 flag, 1 aaGun, 1 factory_minor and 8 infantry
Western Ukraine : 1 flag, 1 aaGun and 1 fighter
96 Sea Zone : 1 submarine
95 Sea Zone : 1 transport
Greece : 1 flag, 1 infantry
92 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports
98 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 48 / 61
Russians : 25 / 36
Japanese : 62 / 67
Americans : 52 / 82
Chinese : 1 / 8
British : 32 / 32
UK_Pacific : 6 / 9
Italians : 17 / 27
ANZAC : 14 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 220 times
2 was rolled 187 times
3 was rolled 199 times
4 was rolled 215 times
5 was rolled 207 times
6 was rolled 205 times
Average roll : 3.500
Median : 4.000
Variance : 0.558
Standard Deviation : 0.747
Total rolls : 1233
Null / Other
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.467
Median : 2.000
Variance : 1.107
Standard Deviation : 1.052
Total rolls : 15
Germans Combat
1 was rolled 55 times
2 was rolled 39 times
3 was rolled 43 times
4 was rolled 41 times
5 was rolled 51 times
6 was rolled 43 times
Average roll : 3.452
Median : 3.000
Variance : 0.721
Standard Deviation : 0.849
Total rolls : 272
British Combat
1 was rolled 21 times
2 was rolled 19 times
3 was rolled 24 times
4 was rolled 20 times
5 was rolled 29 times
6 was rolled 29 times
Average roll : 3.732
Median : 4.000
Variance : 0.704
Standard Deviation : 0.839
Total rolls : 142
Italians Combat
1 was rolled 22 times
2 was rolled 28 times
3 was rolled 28 times
4 was rolled 28 times
5 was rolled 19 times
6 was rolled 33 times
Average roll : 3.589
Median : 4.000
Variance : 0.798
Standard Deviation : 0.893
Total rolls : 158
Americans Combat
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 10 times
4 was rolled 17 times
5 was rolled 21 times
6 was rolled 13 times
Average roll : 3.709
Median : 4.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 86
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 41 times
2 was rolled 36 times
3 was rolled 34 times
4 was rolled 41 times
5 was rolled 39 times
6 was rolled 35 times
Average roll : 3.469
Median : 4.000
Variance : 0.210
Standard Deviation : 0.459
Total rolls : 226
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.636
Median : 2.000
Variance : 0.683
Standard Deviation : 0.827
Total rolls : 11
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 18 times
2 was rolled 16 times
3 was rolled 15 times
4 was rolled 19 times
5 was rolled 15 times
6 was rolled 15 times
Average roll : 3.429
Median : 3.500
Variance : 0.158
Standard Deviation : 0.398
Total rolls : 98
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 1.806
Standard Deviation : 1.344
Total rolls : 7
Russians Combat
1 was rolled 34 times
2 was rolled 26 times
3 was rolled 34 times
4 was rolled 36 times
5 was rolled 26 times
6 was rolled 24 times
Average roll : 3.367
Median : 3.000
Variance : 0.760
Standard Deviation : 0.872
Total rolls : 180
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 74 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 74 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Burma
1 fighter moved from Burma to India
2 aaGuns moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 infantry and 1 marine moved from Queensland to Northern Territory
2 fighters moved from Queensland to Sumatra
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 74 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Burma
1 fighter moved from Burma to India
2 aaGuns moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 infantry and 1 marine moved from Queensland to Northern Territory
2 fighters moved from Queensland to Sumatra
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
2 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Germany to Poland
1 infantry moved from Scotland to Eire
Germans take Eire from British
5 transports moved from 111 Sea Zone to 112 Sea Zone
5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
6 fighters moved from Western Germany to Western Ukraine
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 119 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to 104 Sea Zone
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in 104 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Germans
2 bombers moved from 104 Sea Zone to Western Germany
5 artilleries and 5 infantry moved from 111 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
Place Units - Germans
5 artilleries and 5 infantry placed in Western Germany
3 armour placed in Novgorod
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : -0.50
Russians : -1.33
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield, 8 artilleries, 11 infantry and 2 marines
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 5 artilleries, 2 bombers, 1 factory_major, 1 harbour and 5 infantry
Poland : 1 artillery and 1 infantry
Germany : 1 factory_major and 2 mech_infantrys
Belarus : 1 flag, 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Archangel : 1 flag, 1 artillery and 1 infantry
Eastern Poland : 1 flag, 2 infantry
Bessarabia : 1 flag
Western Ukraine : 3 aaGuns, 1 artillery, 10 fighters, 12 infantry, 27 mech_infantrys and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
104 Sea Zone : 1 destroyer and 1 submarine
Eire : 1 flag, 1 infantry
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
111 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
Production/PUs Summary :
Germans : 50 / 60
Russians : 23 / 36
Japanese : 62 / 67
Americans : 52 / 82
Chinese : 1 / 8
British : 32 / 32
UK_Pacific : 6 / 9
Italians : 17 / 27
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 221 times
2 was rolled 191 times
3 was rolled 204 times
4 was rolled 219 times
5 was rolled 209 times
6 was rolled 210 times
Average roll : 3.506
Median : 4.000
Variance : 0.474
Standard Deviation : 0.689
Total rolls : 1254
Null / Other
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.467
Median : 2.000
Variance : 1.107
Standard Deviation : 1.052
Total rolls : 15
Germans Combat
1 was rolled 56 times
2 was rolled 42 times
3 was rolled 47 times
4 was rolled 43 times
5 was rolled 52 times
6 was rolled 46 times
Average roll : 3.458
Median : 3.000
Variance : 0.510
Standard Deviation : 0.714
Total rolls : 286
British Combat
1 was rolled 21 times
2 was rolled 19 times
3 was rolled 24 times
4 was rolled 20 times
5 was rolled 29 times
6 was rolled 29 times
Average roll : 3.732
Median : 4.000
Variance : 0.704
Standard Deviation : 0.839
Total rolls : 142
Italians Combat
1 was rolled 22 times
2 was rolled 28 times
3 was rolled 28 times
4 was rolled 28 times
5 was rolled 19 times
6 was rolled 33 times
Average roll : 3.589
Median : 4.000
Variance : 0.798
Standard Deviation : 0.893
Total rolls : 158
Americans Combat
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 10 times
4 was rolled 17 times
5 was rolled 22 times
6 was rolled 14 times
Average roll : 3.750
Median : 4.000
Variance : 1.050
Standard Deviation : 1.025
Total rolls : 88
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 41 times
2 was rolled 36 times
3 was rolled 34 times
4 was rolled 41 times
5 was rolled 39 times
6 was rolled 35 times
Average roll : 3.469
Median : 4.000
Variance : 0.210
Standard Deviation : 0.459
Total rolls : 226
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.583
Median : 2.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 18 times
2 was rolled 16 times
3 was rolled 15 times
4 was rolled 19 times
5 was rolled 15 times
6 was rolled 15 times
Average roll : 3.429
Median : 3.500
Variance : 0.158
Standard Deviation : 0.398
Total rolls : 98
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 1.806
Standard Deviation : 1.344
Total rolls : 7
Russians Combat
1 was rolled 34 times
2 was rolled 26 times
3 was rolled 35 times
4 was rolled 38 times
5 was rolled 26 times
6 was rolled 25 times
Average roll : 3.386
Median : 3.000
Variance : 0.871
Standard Deviation : 0.933
Total rolls : 184