@GeneralDisarray I kill a destroyer and a sub
2019 Wizmark (Allies) vs SixUnder (Axis) BM
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 125 Sea Zone to 123 Sea Zone 1 armour and 1 mech_infantry moved from Russia to Archangel 1 infantry moved from Novgorod to Baltic States 4 infantry moved from Novgorod to Archangel 2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk 3 infantry moved from Novgorod to Belarus 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Western Ukraine to Eastern Poland 1 artillery and 1 infantry moved from Ukraine to Bryansk 6 infantry moved from Russia to Bryansk 1 artillery and 7 infantry moved from Western Ukraine to Bryansk 2 aaGuns and 9 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 2 infantry and 1 mech_infantry placed in Novgorod 3 infantry placed in Ukraine 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor and 2 fighters; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Turning on Edit Mode EDIT: Editing Political Relationship for Japanese and French from Neutrality to War EDIT: Turning off Edit Mode 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 mech_infantry moved from Anhwe to Kwangtung 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung 1 marine moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 marine moved from Japan to 6 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Philippines 1 bomber moved from Kwangsi to 41 Sea Zone 1 bomber moved from Kwangsi to Philippines 1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 1 fighter moved from Kwangsi to Philippines 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Jehol to Chahar 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung Combat - Japanese Battle in Guam Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking Guam from Americans, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Kwangtung Japanese attack with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/7 hits, 3.17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 3 : 3/6 hits, 3.00 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for British: 2 infantry Battle in Philippines Japanese attack with 1 bomber, 2 fighters, 2 infantry and 1 marine Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 cruiser in Philippines, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 1 marine in Philippines, round 2 : 3/6 hits, 2.33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 bomber, 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Shan State Japanese attack with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 4/7 hits, 3.33 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 2 destroyers moved from 36 Sea Zone to 37 Sea Zone 1 bomber moved from 41 Sea Zone to Kwangsi 2 fighters moved from Kwangtung to 36 Sea Zone 2 tactical_bombers moved from Kwangtung to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi 1 bomber moved from Philippines to Kwangsi 2 fighters moved from Philippines to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi 2 carriers moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from Korea to Manchuria 5 infantry moved from Jehol to Anhwe 3 artilleries and 5 infantry moved from Anhwe to Hunan 1 aaGun moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol Place Units - Japanese 1 destroyer placed in 6 Sea Zone 2 fighters placed in Japan 1 factory_minor placed in Manchuria Turn Complete - Japanese Japanese collect 40 PUs; end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
British : -0.33 Americans : -0.67 UK_Pacific : 0.33 Japanese : -0.00
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Paulau Island : 1 infantry Shantung : 1 flag Kwangsi : 1 flag, 2 bombers, 5 fighters and 5 tactical_bombers Kiangsu : 1 flag Kiangsi : 1 flag Japan : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 1 infantry and 1 tactical_bomber Jehol : 1 flag, 4 infantry Siam : 2 infantry Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 1 infantry Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 4 artilleries and 7 infantry Hopei : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Anhwe : 1 flag, 1 aaGun and 5 infantry Shan State : 1 flag, 2 artilleries and 1 infantry Kwangtung : 1 flag, 1 armour and 1 harbour Philippines : 1 flag, 1 airfield, 1 harbour, 2 infantry and 1 marine Guam : 1 flag, 1 airfield, 1 artillery, 1 infantry and 1 marine French Indo China : 1 flag, 1 infantry 42 Sea Zone : 1 flag, 1 destroyer and 1 submarine 37 Sea Zone : 1 flag, 1 battleship, 2 destroyers, 1 submarine and 2 transports 36 Sea Zone : 2 carriers, 2 fighters and 2 tactical_bombers 35 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport 20 Sea Zone : 1 transport 21 Sea Zone : 1 battleship, 1 destroyer and 1 transport 6 Sea Zone : 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 41 / 51 Russians : 37 / 37 Japanese : 40 / 45 Americans : 50 / 52 Chinese : 6 / 12 British : 28 / 36 UK_Pacific : 17 / 21 Italians : 14 / 13 ANZAC : 14 / 14 French : 11 / 0 Dutch : 3 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 46 times 2 was rolled 54 times 3 was rolled 44 times 4 was rolled 61 times 5 was rolled 55 times 6 was rolled 65 times Average roll : 3.677 Median : 4.000 Variance : 1.033 Standard Deviation : 1.017 Total rolls : 325 Germans Combat 1 was rolled 18 times 2 was rolled 16 times 3 was rolled 12 times 4 was rolled 15 times 5 was rolled 15 times 6 was rolled 20 times Average roll : 3.552 Median : 4.000 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 96 British Combat 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 11 times 4 was rolled 5 times 5 was rolled 11 times 6 was rolled 11 times Average roll : 3.938 Median : 4.000 Variance : 1.149 Standard Deviation : 1.072 Total rolls : 48 Italians Combat 1 was rolled 4 times 2 was rolled 7 times 3 was rolled 7 times 4 was rolled 9 times 5 was rolled 5 times 6 was rolled 12 times Average roll : 3.909 Median : 4.000 Variance : 0.961 Standard Deviation : 0.980 Total rolls : 44 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 4 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.571 Median : 4.000 Variance : 0.375 Standard Deviation : 0.612 Total rolls : 21 Americans Combat 5 was rolled 2 times Average roll : 5.000 Median : 5.000 Variance : 3.333 Standard Deviation : 1.826 Total rolls : 2 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.727 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 4 times 2 was rolled 8 times 3 was rolled 5 times 4 was rolled 8 times 5 was rolled 5 times 6 was rolled 4 times Average roll : 3.412 Median : 3.500 Variance : 0.525 Standard Deviation : 0.725 Total rolls : 34 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 3 times Average roll : 3.000 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 Japanese Combat 1 was rolled 7 times 2 was rolled 14 times 3 was rolled 5 times 4 was rolled 15 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.688 Median : 4.000 Variance : 1.228 Standard Deviation : 1.108 Total rolls : 64
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 1 carrier and 2 transports; Remaining resources: 2 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 2 bombers moved from Eastern United States to United Kingdom 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 30 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 1 battleship and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Kweichow 1 fighter moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 6 infantry moved from Szechwan to Yunnan 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : 0.67
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TripleA Move Summary: British round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Combat Move - British 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 2 cruisers moved from 76 Sea Zone to 81 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Malaya to Shan State 1 mech_infantry moved from India to Shan State 1 infantry moved from Burma to Shan State 3 fighters and 1 tactical_bomber moved from India to Shan State 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 armour, 1 artillery and 1 mech_infantry moved from Tobruk to Libya
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 1 carrier and 2 transports; Remaining resources: 2 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 2 bombers moved from Eastern United States to United Kingdom 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 30 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 1 battleship and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Kweichow 1 fighter moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 6 infantry moved from Szechwan to Yunnan 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 2 cruisers moved from 76 Sea Zone to 81 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Malaya to Shan State 1 mech_infantry moved from India to Shan State 1 infantry moved from Burma to Shan State 3 fighters and 1 tactical_bomber moved from India to Shan State 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 armour, 1 artillery and 1 mech_infantry moved from Tobruk to Libya Combat - British British creates battle in territory 106 Sea Zone Battle in Anglo Egyptian Sudan British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 2 cruisers in Anglo Egyptian Sudan, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/6 hits, 2.17 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Libya British attack with 1 armour, 1 artillery and 1 mech_infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Libya, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Libya British roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Libya British win, taking Libya from Italians with 1 armour remaining. Battle score for attacker is -1 Casualties for British: 1 artillery and 1 mech_infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Shan State British attack with 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 artilleries and 1 infantry British roll dice for 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 5/7 hits, 2.67 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 2 infantry Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - British 1 artillery and 6 infantry moved from Burma to Yunnan 3 fighters and 1 tactical_bomber moved from Shan State to Yunnan 1 battleship moved from 79 Sea Zone to 39 Sea Zone 1 carrier moved from 76 Sea Zone to 80 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo 1 bomber moved from Quebec to United Kingdom Place Units - British 1 factory_minor placed in Persia 1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa 1 artillery placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,3,2,1,1,2,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4 British collect 22 PUs (8 lost to blockades); end with 22 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,4,6,1 UK_Pacific collect 16 PUs (2 lost to blockades); end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
British : 2.50 Italians : 1.00 Chinese : 0.17 Japanese : 1.67
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 2 artilleries moved from Malta to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone 2 artilleries and 1 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from Northern Italy to Southern France Italians take Southern France from French 2 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Yugoslavia to Romania 2 infantry moved from Northern Italy to Yugoslavia 1 armour moved from Greece to Romania 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British Combat - Italians Battle in Gibraltar Non Combat Move - Italians Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French 1 aaGun moved from Yugoslavia to Romania Place Units - Italians 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Gibraltar : 1 flag, 2 artilleries, 1 harbour and 1 infantry Kenya : 1 flag Malta : 1 flag Tanganyika Territory : 1 flag, 1 infantry Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry Romania : 1 aaGun, 2 armour and 1 infantry Northern Italy : 1 factory_major and 3 mech_infantrys Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry Greece : 1 flag, 1 infantry 92 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transports Yugoslavia : 2 infantry 98 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 41 / 51 Russians : 37 / 37 Japanese : 38 / 45 Americans : 50 / 77 Chinese : 7 / 10 British : 29 / 22 UK_Pacific : 18 / 19 Italians : 16 / 27 ANZAC : 14 / 14 French : 8 / 0 Dutch : 3 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 53 times 2 was rolled 62 times 3 was rolled 47 times 4 was rolled 65 times 5 was rolled 59 times 6 was rolled 71 times Average roll : 3.639 Median : 4.000 Variance : 1.032 Standard Deviation : 1.016 Total rolls : 357 Germans Combat 1 was rolled 18 times 2 was rolled 16 times 3 was rolled 12 times 4 was rolled 15 times 5 was rolled 15 times 6 was rolled 20 times Average roll : 3.552 Median : 4.000 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 96 British Combat 1 was rolled 9 times 2 was rolled 8 times 3 was rolled 14 times 4 was rolled 8 times 5 was rolled 14 times 6 was rolled 14 times Average roll : 3.776 Median : 4.000 Variance : 0.740 Standard Deviation : 0.860 Total rolls : 67 Italians Combat 1 was rolled 6 times 2 was rolled 8 times 3 was rolled 7 times 4 was rolled 10 times 5 was rolled 6 times 6 was rolled 13 times Average roll : 3.820 Median : 4.000 Variance : 0.762 Standard Deviation : 0.873 Total rolls : 50 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 4 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.571 Median : 4.000 Variance : 0.375 Standard Deviation : 0.612 Total rolls : 21 Americans Combat 5 was rolled 2 times Average roll : 5.000 Median : 5.000 Variance : 3.333 Standard Deviation : 1.826 Total rolls : 2 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.727 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 4 times 2 was rolled 10 times 3 was rolled 5 times 4 was rolled 8 times 5 was rolled 5 times 6 was rolled 5 times Average roll : 3.405 Median : 3.000 Variance : 0.745 Standard Deviation : 0.863 Total rolls : 37 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 3 times Average roll : 3.000 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 Japanese Combat 1 was rolled 8 times 2 was rolled 16 times 3 was rolled 5 times 4 was rolled 15 times 5 was rolled 12 times 6 was rolled 12 times Average roll : 3.632 Median : 4.000 Variance : 1.303 Standard Deviation : 1.142 Total rolls : 68
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 fighter moved from Sumatra to India Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1,3 ANZAC collect 10 PUs (4 lost to blockades); end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 fighter moved from Sumatra to India Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1,3 ANZAC collect 10 PUs (4 lost to blockades); end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 cruiser and 1 destroyer moved from 88 Sea Zone to 101 Sea Zone 1 infantry moved from Tunisia to Libya 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 fighter and 8 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 submarine moved from 109 Sea Zone to 119 Sea Zone 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 destroyer moved from 125 Sea Zone to 113 Sea Zone 1 fighter moved from 109 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 109 Sea Zone to Gibraltar 1 fighter moved from Western Germany to Gibraltar 1 submarine moved from 112 Sea Zone to 119 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 bombers moved from Western Germany to 113 Sea Zone 2 artilleries moved from Holland Belgium to France 1 artillery moved from Normandy Bordeaux to France 5 infantry moved from Romania to Bessarabia 3 armour, 2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland 3 artilleries and 14 infantry moved from Poland to Eastern Poland 8 armour and 11 mech_infantrys moved from Germany to Baltic States 9 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 tactical_bomber moved from Southern Italy to 112 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Bessarabia Germans attack with 5 infantry Russians defend with 1 infantry Germans roll dice for 5 infantry in Bessarabia, round 2 : 1/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 113 Sea Zone Germans attack with 2 bombers, 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers and 1 destroyer in 113 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Baltic States Germans attack with 8 armour and 11 mech_infantrys Russians defend with 1 infantry Germans roll dice for 8 armour and 11 mech_infantrys in Baltic States, round 2 : 8/19 hits, 5.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 8 armour and 10 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 3 armour, 5 artilleries and 21 infantry Russians defend with 1 infantry Germans roll dice for 3 armour, 5 artilleries and 21 infantry in Eastern Poland, round 2 : 6/29 hits, 7.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 armour, 5 artilleries and 20 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Slovakia Hungary to Eastern Poland 1 aaGun moved from Poland to Baltic States 1 aaGun moved from Poland to Eastern Poland 2 bombers moved from 113 Sea Zone to Poland 1 fighter moved from 91 Sea Zone to Gibraltar Place Units - Germans 1 fighter placed in Western Germany 1 destroyer placed in 112 Sea Zone 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 0.83 Russians : 0.83
Territory Summary for Germans :
Gibraltar : 2 fighters and 1 tactical_bomber Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield, 3 artilleries and 1 factory_minor Western Germany : 3 aaGuns, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber Poland : 2 bombers Germany : 1 factory_major and 8 mech_infantrys Karelia : 1 flag, 9 infantry Baltic States : 1 flag, 1 aaGun, 8 armour and 10 mech_infantrys Eastern Poland : 1 flag, 2 aaGuns, 3 armour, 5 artilleries and 20 infantry Bessarabia : 1 flag, 5 infantry 112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport 119 Sea Zone : 3 submarines 113 Sea Zone : 1 destroyer and 1 submarine 106 Sea Zone : 1 flag Bulgaria : 1 flag Yugoslavia : 1 flag Finland : 1 flag
Production/PUs Summary :
Germans : 44 / 50 Russians : 34 / 37 Japanese : 38 / 45 Americans : 50 / 77 Chinese : 7 / 10 British : 29 / 22 UK_Pacific : 18 / 19 Italians : 16 / 27 ANZAC : 14 / 18 French : 8 / 0 Dutch : 3 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 63 times 2 was rolled 68 times 3 was rolled 63 times 4 was rolled 77 times 5 was rolled 72 times 6 was rolled 75 times Average roll : 3.603 Median : 4.000 Variance : 0.430 Standard Deviation : 0.656 Total rolls : 418 Germans Combat 1 was rolled 27 times 2 was rolled 21 times 3 was rolled 28 times 4 was rolled 26 times 5 was rolled 27 times 6 was rolled 24 times Average roll : 3.503 Median : 4.000 Variance : 0.220 Standard Deviation : 0.469 Total rolls : 153 British Combat 1 was rolled 9 times 2 was rolled 8 times 3 was rolled 14 times 4 was rolled 8 times 5 was rolled 14 times 6 was rolled 14 times Average roll : 3.776 Median : 4.000 Variance : 0.740 Standard Deviation : 0.860 Total rolls : 67 Italians Combat 1 was rolled 6 times 2 was rolled 8 times 3 was rolled 7 times 4 was rolled 10 times 5 was rolled 6 times 6 was rolled 13 times Average roll : 3.820 Median : 4.000 Variance : 0.762 Standard Deviation : 0.873 Total rolls : 50 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 4 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.571 Median : 4.000 Variance : 0.375 Standard Deviation : 0.612 Total rolls : 21 Americans Combat 5 was rolled 2 times Average roll : 5.000 Median : 5.000 Variance : 3.333 Standard Deviation : 1.826 Total rolls : 2 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.727 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 4 times 2 was rolled 10 times 3 was rolled 5 times 4 was rolled 8 times 5 was rolled 5 times 6 was rolled 5 times Average roll : 3.405 Median : 3.000 Variance : 0.745 Standard Deviation : 0.863 Total rolls : 37 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 3 times Average roll : 3.000 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 Russians Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Japanese Combat 1 was rolled 8 times 2 was rolled 16 times 3 was rolled 5 times 4 was rolled 15 times 5 was rolled 12 times 6 was rolled 12 times Average roll : 3.632 Median : 4.000 Variance : 1.303 Standard Deviation : 1.142 Total rolls : 68
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 infantry and 1 mech_infantry moved from Novgorod to Belarus 2 armour, 5 infantry and 2 mech_infantrys moved from Archangel to Belarus 2 aaGuns, 3 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber moved from Bryansk to Belarus 9 infantry moved from Buryatia to Amur 2 aaGuns and 9 infantry moved from Yakut S.S.R. to Yenisey 3 infantry moved from Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 6 infantry moved from Russia to Bryansk Place Units - Russians 1 artillery and 9 infantry placed in Russia 2 infantry placed in Volgograd Turning on Edit Mode EDIT: Removing units owned by Russians from 123 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 108 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 artilleries and 7 infantry moved from Hunan to Yunnan 2 bombers, 5 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 4 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 marine moved from Guam to 21 Sea Zone 1 battleship and 1 marine moved from 21 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 armour moved from Kwangtung to Yunnan 2 fighters moved from 35 Sea Zone to Malaya 1 marine moved from 44 Sea Zone to Celebes 1 infantry moved from 43 Sea Zone to Borneo Combat - Japanese Battle in Borneo Battle in Celebes Battle in Kweichow Japanese attack with 4 infantry Chinese defend with 1 infantry Japanese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 infantry in Kweichow, round 3 : 1/4 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Kweichow from Chinese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Malaya Japanese attack with 2 fighters and 2 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 4 artilleries, 2 bombers, 7 fighters, 7 infantry and 7 tactical_bombers British defend with 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber; Chinese defend with 1 fighter and 13 infantry Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 7 fighters, 7 infantry and 7 tactical_bombers in Yunnan, round 2 : 18/28 hits, 13.17 expected hits Chinese roll dice for 1 artillery, 4 fighters, 19 infantry and 1 tactical_bomber in Yunnan, round 2 : 9/25 hits, 9.83 expected hits 7 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 13 infantry owned by the Chinese and 5 infantry owned by the British lost in Yunnan Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 7 fighters and 7 tactical_bombers in Yunnan, round 3 : 10/19 hits, 10.67 expected hits Chinese roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 6/7 hits, 3.83 expected hits 4 fighters owned by the Japanese, 2 artilleries owned by the Japanese, 1 tactical_bomber owned by the British, 1 fighter owned by the Chinese, 1 artillery owned by the British, 1 infantry owned by the British and 3 fighters owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 3 fighters and 7 tactical_bombers remaining. Battle score for attacker is 35 Casualties for Japanese: 4 artilleries, 4 fighters and 7 infantry Casualties for British: 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber Casualties for Chinese: 1 fighter and 13 infantry Non Combat Move - Japanese 2 bombers moved from Yunnan to French Indo China 3 fighters moved from Yunnan to French Indo China 7 tactical_bombers moved from Yunnan to French Indo China 1 aaGun moved from Anhwe to Hunan 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 infantry moved from Jehol to Anhwe 1 carrier and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone 1 destroyer and 1 submarine moved from 42 Sea Zone to 55 Sea Zone 1 destroyer moved from 37 Sea Zone to 45 Sea Zone 1 destroyer moved from 21 Sea Zone to 34 Sea Zone 1 carrier moved from 36 Sea Zone to 44 Sea Zone 2 fighters moved from Japan to 44 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone 2 fighters moved from Malaya to 37 Sea Zone 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Japan to 36 Sea Zone 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 fighter moved from Japan to Philippines 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 cruiser moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 factory_minor placed in French Indo China 1 carrier placed in 6 Sea Zone 2 infantry and 1 mech_infantry placed in Manchuria 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese : 0.67 UK_Pacific : -0.33 Japanese : 4.17
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Paulau Island : 1 infantry Shantung : 1 flag Kwangsi : 1 flag Kiangsu : 1 flag Kiangsi : 1 flag Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry Jehol : 1 flag, 2 infantry Manchuria : 1 flag, 1 aaGun, 1 factory_minor, 3 infantry and 1 mech_infantry Yunnan : 1 flag, 1 armour Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 4 infantry Hunan : 1 flag, 1 aaGun and 1 infantry Kansu : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Anhwe : 1 flag, 1 infantry Malaya : 1 flag, 1 harbour and 2 infantry Borneo : 1 flag, 1 infantry Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 marine Guam : 1 flag, 1 airfield French Indo China : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 1 infantry and 7 tactical_bombers Celebes : 1 flag, 1 marine 42 Sea Zone : 1 flag 44 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 1 submarine 43 Sea Zone : 1 transport 45 Sea Zone : 1 destroyer 37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport 36 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport 34 Sea Zone : 1 destroyer 19 Sea Zone : 2 transports 16 Sea Zone : 1 destroyer 6 Sea Zone : 1 carrier 55 Sea Zone : 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 44 / 50 Russians : 34 / 43 Japanese : 51 / 55 Americans : 50 / 77 Chinese : 4 / 10 British : 29 / 22 UK_Pacific : 11 / 19 Italians : 16 / 27 ANZAC : 14 / 18 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 82 times 2 was rolled 79 times 3 was rolled 81 times 4 was rolled 93 times 5 was rolled 90 times 6 was rolled 84 times Average roll : 3.554 Median : 4.000 Variance : 0.297 Standard Deviation : 0.545 Total rolls : 509 Germans Combat 1 was rolled 27 times 2 was rolled 21 times 3 was rolled 28 times 4 was rolled 26 times 5 was rolled 27 times 6 was rolled 24 times Average roll : 3.503 Median : 4.000 Variance : 0.220 Standard Deviation : 0.469 Total rolls : 153 British Combat 1 was rolled 9 times 2 was rolled 8 times 3 was rolled 14 times 4 was rolled 8 times 5 was rolled 14 times 6 was rolled 14 times Average roll : 3.776 Median : 4.000 Variance : 0.740 Standard Deviation : 0.860 Total rolls : 67 Italians Combat 1 was rolled 6 times 2 was rolled 8 times 3 was rolled 7 times 4 was rolled 10 times 5 was rolled 6 times 6 was rolled 13 times Average roll : 3.820 Median : 4.000 Variance : 0.762 Standard Deviation : 0.873 Total rolls : 50 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 4 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.571 Median : 4.000 Variance : 0.375 Standard Deviation : 0.612 Total rolls : 21 Americans Combat 5 was rolled 2 times Average roll : 5.000 Median : 5.000 Variance : 3.333 Standard Deviation : 1.826 Total rolls : 2 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.727 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 12 times 2 was rolled 14 times 3 was rolled 11 times 4 was rolled 14 times 5 was rolled 13 times 6 was rolled 7 times Average roll : 3.324 Median : 3.000 Variance : 0.498 Standard Deviation : 0.705 Total rolls : 71 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 3 times 6 was rolled 1 times Average roll : 3.500 Median : 4.000 Variance : 1.200 Standard Deviation : 1.095 Total rolls : 6 Russians Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Japanese Combat 1 was rolled 19 times 2 was rolled 23 times 3 was rolled 17 times 4 was rolled 25 times 5 was rolled 22 times 6 was rolled 18 times Average roll : 3.500 Median : 4.000 Variance : 0.401 Standard Deviation : 0.633 Total rolls : 124
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TripleA Move Summary: Americans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 destroyer moved from 106 Sea Zone to 119 Sea Zone Americans take 106 Sea Zone from Germans 2 bombers moved from United Kingdom to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 119 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 destroyer moved from 106 Sea Zone to 119 Sea Zone Americans take 106 Sea Zone from Germans 2 bombers moved from United Kingdom to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 119 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Battle in 119 Sea Zone Americans attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 3 submarines Americans roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 119 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Germans roll dice for 3 submarines in 119 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits 3 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 119 Sea Zone Americans win, taking Iwo Jima from Japanese with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Americans: 1 destroyer Casualties for Germans: 3 submarines Battle in 55 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 45 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 45 Sea Zone to 54 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 119 Sea Zone to Scotland 2 bombers moved from 119 Sea Zone to United Kingdom 1 battleship moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 carrier and 1 transport placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 2 bombers placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 0.50 Americans : 1.67 Japanese : 0.17
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TripleA Move Summary: Chinese round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kansu
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kansu Combat - Chinese Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.67 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 destroyer moved from 106 Sea Zone to 119 Sea Zone Americans take 106 Sea Zone from Germans 2 bombers moved from United Kingdom to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 119 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Battle in 119 Sea Zone Americans attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 3 submarines Americans roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 119 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Germans roll dice for 3 submarines in 119 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits 3 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 119 Sea Zone Americans win, taking Iwo Jima from Japanese with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Americans: 1 destroyer Casualties for Germans: 3 submarines Battle in 55 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 45 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 45 Sea Zone to 54 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 119 Sea Zone to Scotland 2 bombers moved from 119 Sea Zone to United Kingdom 1 battleship moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 carrier and 1 transport placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 2 bombers placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kansu Combat - Chinese Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 2 armour and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Union of South Africa to Tanganyika Territory 1 fighter and 1 tactical_bomber moved from Belgian Congo to Tanganyika Territory 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 infantry moved from Belgian Congo to Tanganyika Territory 1 bomber moved from United Kingdom to France 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians Combat - British Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Tanganyika Territory British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tanganyika Territory, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 106 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 1 fighter moved from Union of South Africa to Egypt 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 battleship moved from 39 Sea Zone to 80 Sea Zone 3 aaGuns moved from United Kingdom to Scotland 1 mech_infantry moved from Eire to United Kingdom 1 infantry moved from United Kingdom to Scotland 1 bomber moved from France to United Kingdom 1 armour moved from Libya to Alexandria 1 armour moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Shan State to India 1 tactical_bomber moved from Tanganyika Territory to 80 Sea Zone 1 fighter moved from Tanganyika Territory to Egypt 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 fighter moved from United Kingdom to Morocco Place Units - British 2 armour and 1 fighter placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2 British collect 30 PUs (2 lost to blockades); end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 1 artillery and 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,1,6,5,6,3 UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 artillery and 5 infantry Turning on Edit Mode EDIT: Adding units owned by Americans to Morocco: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.50 British : 0.50 Italians : -0.33 AA fire in France : : -0.17 Americans : 1.67 Chinese : 0.67 Japanese : -0.17
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 99 Sea Zone 2 armour moved from Romania to Ukraine Italians take Ukraine from Russians 1 infantry moved from Romania to Bessarabia 3 mech_infantrys moved from Northern Italy to Romania 2 infantry moved from Yugoslavia to Romania 1 infantry moved from Southern France to Northern Italy Combat - Italians Non Combat Move - Italians 1 aaGun moved from Romania to Bessarabia Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 2 fighters EDIT: Turning off Edit Mode 1 carrier placed in 97 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Italians to 97 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 2 mech_infantrys placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Gibraltar : 1 flag, 2 artilleries, 1 harbour and 1 infantry Malta : 1 flag Southern France : 1 flag, 1 factory_minor and 1 harbour Romania : 2 infantry and 3 mech_infantrys Northern Italy : 1 factory_major, 1 infantry and 2 mech_infantrys Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry Bessarabia : 1 aaGun and 1 infantry Ukraine : 1 flag, 2 armour and 1 factory_minor Greece : 1 flag, 1 infantry 99 Sea Zone : 1 submarine 97 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
Production/PUs Summary :
Germans : 44 / 50 Russians : 32 / 43 Japanese : 49 / 55 Americans : 51 / 78 Chinese : 5 / 6 British : 32 / 33 UK_Pacific : 11 / 13 Italians : 15 / 25 ANZAC : 14 / 18 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 86 times 2 was rolled 86 times 3 was rolled 83 times 4 was rolled 99 times 5 was rolled 92 times 6 was rolled 87 times Average roll : 3.537 Median : 4.000 Variance : 0.314 Standard Deviation : 0.560 Total rolls : 533 Null / Other 4 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Germans Combat 1 was rolled 28 times 2 was rolled 22 times 3 was rolled 28 times 4 was rolled 27 times 5 was rolled 27 times 6 was rolled 24 times Average roll : 3.481 Median : 3.500 Variance : 0.194 Standard Deviation : 0.440 Total rolls : 156 British Combat 1 was rolled 10 times 2 was rolled 9 times 3 was rolled 14 times 4 was rolled 8 times 5 was rolled 15 times 6 was rolled 15 times Average roll : 3.761 Median : 4.000 Variance : 0.726 Standard Deviation : 0.852 Total rolls : 71 Italians Combat 1 was rolled 6 times 2 was rolled 8 times 3 was rolled 7 times 4 was rolled 10 times 5 was rolled 6 times 6 was rolled 14 times Average roll : 3.863 Median : 4.000 Variance : 0.950 Standard Deviation : 0.975 Total rolls : 51 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 4 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.571 Median : 4.000 Variance : 0.375 Standard Deviation : 0.612 Total rolls : 21 Americans Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 3 times 5 was rolled 3 times Average roll : 3.364 Median : 4.000 Variance : 0.883 Standard Deviation : 0.940 Total rolls : 11 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.727 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 13 times 2 was rolled 14 times 3 was rolled 11 times 4 was rolled 15 times 5 was rolled 13 times 6 was rolled 7 times Average roll : 3.301 Median : 3.000 Variance : 0.567 Standard Deviation : 0.753 Total rolls : 73 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 3 times 6 was rolled 1 times Average roll : 3.500 Median : 4.000 Variance : 1.200 Standard Deviation : 1.095 Total rolls : 6 Russians Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Japanese Combat 1 was rolled 19 times 2 was rolled 25 times 3 was rolled 18 times 4 was rolled 25 times 5 was rolled 22 times 6 was rolled 19 times Average roll : 3.492 Median : 4.000 Variance : 0.388 Standard Deviation : 0.623 Total rolls : 128
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edited my fighters to land on carrier i placed
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 43 Sea Zone ANZAC take 42 Sea Zone from Japanese Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 marine placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :