No scramble
2019 Wizmark (Allies) vs SixUnder (Axis) BM
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@wizmark scramble orders in sz 39, intercept orders in calcutta
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@SixUnder yes to scramble, no intercept thanks…come on the AA!
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 7 artilleries, 1 carrier, 1 destroyer and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 artillery and 1 infantry moved from Manchuria to Jehol 1 artillery and 1 infantry moved from Manchuria to Jehol 3 infantry moved from Manchuria to Jehol 1 infantry moved from Hopei to Chahar Japanese take Chahar from Chinese 1 infantry moved from Kweichow to Hopei 1 mech_infantry moved from Hunan to Kweichow 1 mech_infantry moved from French Indo China to Hunan 1 fighter moved from Japan to 21 Sea Zone 1 tactical_bomber moved from Japan to 22 Sea Zone 2 carriers, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone 1 carrier moved from 36 Sea Zone to 6 Sea Zone 2 fighters moved from 36 Sea Zone to French Indo China 2 battleships and 2 cruisers moved from 36 Sea Zone to 6 Sea Zone 5 submarines moved from 36 Sea Zone to 39 Sea Zone 2 bombers and 1 fighter moved from French Indo China to India 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone 7 transports moved from 36 Sea Zone to 6 Sea Zone Combat - Japanese French scrambles 1 units out of India to defend against the attack in 39 Sea Zone Strategic bombing raid in India AA fire in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 6,6 and causes: 12 damage to unit: factory_major Bombing raid in India causes 12 damage total. Battle in 22 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 37 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in 39 Sea Zone Japanese attack with 5 submarines French defend with 1 destroyer; ANZAC defend with 1 fighter Japanese roll dice for 5 submarines in 39 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits French roll dice for 1 destroyer and 1 fighter in 39 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 destroyer owned by the French and 1 submarine owned by the Japanese lost in 39 Sea Zone 4 submarines owned by the Japanese Submerged French win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for French: 1 destroyer Battle in Jehol Japanese attack with 2 artilleries and 5 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 5 infantry in Jehol, round 2 : 1/7 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Moving scrambled unit from 39 Sea Zone back to originating territory: India Cleaning up after air battles Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 bombers moved from India to French Indo China 1 fighter moved from India to Yunnan 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone 1 fighter moved from 21 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 36 Sea Zone 7 artilleries placed in Japan 3 infantry placed in Manchuria 1 infantry placed in French Indo China 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1 Japanese collect 63 PUs (1 lost to blockades); end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
French : 0.00 ANZAC : 0.83 Chinese : -0.33 AA fire in India : : -0.33 Japanese : -1.17
Territory Summary for Japanese :
Paulau Island : 1 infantry Shantung : 1 flag Kwangsi : 1 flag Kiangsu : 1 flag Kiangsi : 1 flag Japan : 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 1 harbour, 11 infantry, 1 mech_infantry and 1 tactical_bomber Jehol : 1 flag, 2 artilleries and 5 infantry Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 3 infantry Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 1 fighter and 3 infantry Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 mech_infantry Hunan : 1 flag, 1 mech_infantry Kansu : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Tsinghai : 1 flag, 1 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Sikang : 1 flag, 1 infantry Shan State : 1 flag, 2 marines Malaya : 1 flag, 1 harbour Borneo : 1 flag, 1 infantry Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour, 2 infantry, 1 marine and 2 tactical_bombers Amur : 1 flag, 1 infantry French Indo China : 1 flag, 1 airfield, 1 armour, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry Celebes : 1 flag Java : 1 flag, 1 artillery and 1 infantry Sumatra : 1 flag, 2 infantry 43 Sea Zone : 1 flag 36 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers 39 Sea Zone : 4 submarines 5 Sea Zone : 1 submarine 6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 3 tactical_bombers and 7 transports 74 Sea Zone : 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 46 / 56 Russians : 24 / 29 Japanese : 64 / 71 Americans : 50 / 75 Chinese : 1 / 3 British : 34 / 36 UK_Pacific : 6 / 6 Italians : 20 / 32 ANZAC : 10 / 16 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 177 times 2 was rolled 153 times 3 was rolled 159 times 4 was rolled 179 times 5 was rolled 178 times 6 was rolled 164 times Average roll : 3.515 Median : 4.000 Variance : 0.618 Standard Deviation : 0.786 Total rolls : 1010 Null / Other 1 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 2.800 Median : 3.000 Variance : 0.708 Standard Deviation : 0.842 Total rolls : 5 Germans Combat 1 was rolled 47 times 2 was rolled 38 times 3 was rolled 38 times 4 was rolled 37 times 5 was rolled 42 times 6 was rolled 33 times Average roll : 3.374 Median : 3.000 Variance : 0.491 Standard Deviation : 0.701 Total rolls : 235 British Combat 1 was rolled 14 times 2 was rolled 15 times 3 was rolled 20 times 4 was rolled 13 times 5 was rolled 24 times 6 was rolled 23 times Average roll : 3.798 Median : 4.000 Variance : 1.063 Standard Deviation : 1.031 Total rolls : 109 Italians Combat 1 was rolled 18 times 2 was rolled 24 times 3 was rolled 23 times 4 was rolled 26 times 5 was rolled 19 times 6 was rolled 28 times Average roll : 3.638 Median : 4.000 Variance : 0.555 Standard Deviation : 0.745 Total rolls : 138 Americans Combat 1 was rolled 11 times 2 was rolled 8 times 3 was rolled 6 times 4 was rolled 12 times 5 was rolled 18 times 6 was rolled 13 times Average roll : 3.838 Median : 4.000 Variance : 1.303 Standard Deviation : 1.142 Total rolls : 68 Neutral_Axis Combat 3 was rolled 1 times 6 was rolled 2 times Average roll : 5.000 Median : 6.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Japanese Combat 1 was rolled 31 times 2 was rolled 29 times 3 was rolled 26 times 4 was rolled 36 times 5 was rolled 31 times 6 was rolled 26 times Average roll : 3.475 Median : 4.000 Variance : 0.398 Standard Deviation : 0.631 Total rolls : 179 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 5 times Average roll : 3.696 Median : 4.000 Variance : 0.492 Standard Deviation : 0.702 Total rolls : 23 ANZAC Combat 1 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 2.800 Median : 3.000 Variance : 0.708 Standard Deviation : 0.842 Total rolls : 5 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.727 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 17 times 2 was rolled 15 times 3 was rolled 15 times 4 was rolled 18 times 5 was rolled 14 times 6 was rolled 12 times Average roll : 3.363 Median : 3.000 Variance : 0.254 Standard Deviation : 0.504 Total rolls : 91 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 4 was rolled 4 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.556 Median : 4.000 Variance : 1.188 Standard Deviation : 1.090 Total rolls : 9 Russians Combat 1 was rolled 27 times 2 was rolled 19 times 3 was rolled 24 times 4 was rolled 24 times 5 was rolled 22 times 6 was rolled 18 times Average roll : 3.366 Median : 3.000 Variance : 0.431 Standard Deviation : 0.657 Total rolls : 134
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TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 2 destroyers, 1 fighter, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 bombers moved from British Guiana to Gibraltar 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 2 destroyers, 1 fighter, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 bombers moved from British Guiana to Gibraltar 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 harbour and 1 mech_infantry Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/6 hits, 3.17 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Gibraltar, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour and 1 mech_infantry Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 2 fighters moved from 104 Sea Zone to United Kingdom 2 bombers moved from Gibraltar to British Guiana 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone 2 artilleries and 1 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 0.67 Italians : 0.17 Americans : 1.33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 3 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 bomber moved from Egypt to 95 Sea Zone 4 armour, 1 infantry and 2 mech_infantrys moved from Caucasus to Rostov 3 fighters and 1 tactical_bomber moved from Bryansk to Rostov 1 destroyer moved from 91 Sea Zone to 119 Sea Zone
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 2 destroyers, 1 fighter, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 bombers moved from British Guiana to Gibraltar 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 harbour and 1 mech_infantry Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/6 hits, 3.17 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Gibraltar, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour and 1 mech_infantry Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 2 fighters moved from 104 Sea Zone to United Kingdom 2 bombers moved from Gibraltar to British Guiana 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone 2 artilleries and 1 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 3 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_major; Remaining resources: 3 PUs; UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 bomber moved from Egypt to 95 Sea Zone 4 armour, 1 infantry and 2 mech_infantrys moved from Caucasus to Rostov 3 fighters and 1 tactical_bomber moved from Bryansk to Rostov 1 destroyer moved from 91 Sea Zone to 119 Sea Zone Combat - British Battle in 95 Sea Zone British attack with 1 bomber Italians defend with 2 transports 2 transports owned by the Italians lost in 95 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in 119 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 119 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 119 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 119 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 119 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in Rostov British attack with 4 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 5 infantry; Italians defend with 1 infantry British roll dice for 4 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 9/11 hits, 4.67 expected hits Italians roll dice for 6 infantry in Rostov, round 2 : 2/6 hits, 2.00 expected hits 1 mech_infantry owned by the British, 5 infantry owned by the Germans, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Rostov British win, taking Rostov from Italians with 4 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Italians: 1 infantry Casualties for Germans: 5 infantry Non Combat Move - British 1 fighter moved from Rostov to Bryansk 1 fighter moved from Rostov to Bryansk 1 fighter and 1 tactical_bomber moved from Rostov to Persia 2 transports moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from Persia to 80 Sea Zone 1 fighter moved from Egypt to 80 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 bomber moved from 95 Sea Zone to Egypt 3 infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Egypt to Iraq Place Units - British 1 destroyer placed in 80 Sea Zone 1 fighter and 6 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4 British collect 32 PUs (2 lost to blockades); end with 32 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,2,2,1,6,2,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : 1.00 Italians : 0.17 British : 3.00 Americans : 1.33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 cruiser, 3 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Northern Italy to Southern Italy 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports moved from 92 Sea Zone to 95 Sea Zone Combat - Italians Non Combat Move - Italians Place Units - Italians 1 cruiser and 1 submarine placed in 95 Sea Zone 1 marine placed in Southern Italy 3 infantry placed in Ukraine Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Malta : 1 flag Southern France : 1 flag, 1 factory_minor and 1 harbour Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 marine Archangel : 1 flag Ukraine : 1 flag, 1 aaGun, 1 factory_minor and 6 infantry Western Ukraine : 1 flag, 1 aaGun and 1 fighter 95 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports Greece : 1 flag, 1 infantry 98 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 46 / 56 Russians : 26 / 29 Japanese : 58 / 71 Americans : 50 / 75 Chinese : 7 / 7 British : 34 / 32 UK_Pacific : 6 / 3 Italians : 18 / 23 ANZAC : 10 / 16 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 189 times 2 was rolled 162 times 3 was rolled 166 times 4 was rolled 185 times 5 was rolled 181 times 6 was rolled 170 times Average roll : 3.491 Median : 4.000 Variance : 0.576 Standard Deviation : 0.759 Total rolls : 1053 Null / Other 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 2.467 Median : 2.000 Variance : 1.107 Standard Deviation : 1.052 Total rolls : 15 Germans Combat 1 was rolled 49 times 2 was rolled 38 times 3 was rolled 38 times 4 was rolled 38 times 5 was rolled 43 times 6 was rolled 34 times Average roll : 3.375 Median : 3.000 Variance : 0.577 Standard Deviation : 0.760 Total rolls : 240 British Combat 1 was rolled 18 times 2 was rolled 18 times 3 was rolled 22 times 4 was rolled 16 times 5 was rolled 25 times 6 was rolled 25 times Average roll : 3.702 Median : 4.000 Variance : 0.612 Standard Deviation : 0.783 Total rolls : 124 Italians Combat 1 was rolled 21 times 2 was rolled 24 times 3 was rolled 24 times 4 was rolled 28 times 5 was rolled 19 times 6 was rolled 30 times Average roll : 3.616 Median : 4.000 Variance : 0.589 Standard Deviation : 0.767 Total rolls : 146 Americans Combat 1 was rolled 12 times 2 was rolled 11 times 3 was rolled 8 times 4 was rolled 15 times 5 was rolled 20 times 6 was rolled 13 times Average roll : 3.747 Median : 4.000 Variance : 1.062 Standard Deviation : 1.031 Total rolls : 79 Neutral_Axis Combat 3 was rolled 1 times 6 was rolled 2 times Average roll : 5.000 Median : 6.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Japanese Combat 1 was rolled 31 times 2 was rolled 29 times 3 was rolled 26 times 4 was rolled 34 times 5 was rolled 31 times 6 was rolled 26 times Average roll : 3.469 Median : 4.000 Variance : 0.281 Standard Deviation : 0.530 Total rolls : 177 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 5 times Average roll : 3.696 Median : 4.000 Variance : 0.492 Standard Deviation : 0.702 Total rolls : 23 ANZAC Combat 1 was rolled 1 times 3 was rolled 1 times 5 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.727 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 17 times 2 was rolled 15 times 3 was rolled 15 times 4 was rolled 18 times 5 was rolled 14 times 6 was rolled 12 times Average roll : 3.363 Median : 3.000 Variance : 0.254 Standard Deviation : 0.504 Total rolls : 91 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 4 times 6 was rolled 1 times Average roll : 3.571 Median : 4.000 Variance : 1.806 Standard Deviation : 1.344 Total rolls : 7 Russians Combat 1 was rolled 27 times 2 was rolled 19 times 3 was rolled 24 times 4 was rolled 24 times 5 was rolled 22 times 6 was rolled 18 times Average roll : 3.366 Median : 3.000 Variance : 0.431 Standard Deviation : 0.657 Total rolls : 134
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TripleA Move Summary: ANZAC round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 2 artilleries moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone 2 artilleries moved from 41 Sea Zone to Sumatra 2 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 41 Sea Zone to 74 Sea Zone
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@SixUnder Naval battle in SZ 74… do you want yr sub to participate? And if so OoL please
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@wizmark said in 2019 Wizmark (Allies) vs SixUnder (Axis) BM:
@SixUnder Naval battle in SZ 74… do you want yr sub to participate? And if so OoL please
yes please, let it fight!
max dsub then destroyer
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 2 artilleries moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone 2 artilleries moved from 41 Sea Zone to Sumatra 2 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 41 Sea Zone to 74 Sea Zone Combat - ANZAC Battle in 74 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 74 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 74 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 74 Sea Zone ANZAC roll dice for 1 submarine in 74 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 74 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 74 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 74 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 74 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in Sumatra ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Sumatra, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 submarine moved from 17 Sea Zone to 6 Sea Zone 1 marine moved from Solomon Islands to 49 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 49 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
ANZAC : 2.67 Japanese : -1.83
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 2 artilleries moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone 2 artilleries moved from 41 Sea Zone to Sumatra 2 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 41 Sea Zone to 74 Sea Zone Combat - ANZAC Battle in 74 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 74 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 74 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 74 Sea Zone ANZAC roll dice for 1 submarine in 74 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 74 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 74 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 74 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 74 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in Sumatra ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Sumatra, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 submarine moved from 17 Sea Zone to 6 Sea Zone 1 marine moved from Solomon Islands to 49 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 49 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 2 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 104 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2.67 Japanese : -1.83
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how the hell, nuclear sub haha!
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Novgorod to Belarus 1 armour moved from Western Ukraine to Belarus 2 fighters moved from Western Ukraine to Belarus 5 armour moved from Western Ukraine to Rostov 2 fighters and 1 tactical_bomber moved from Western Ukraine to Rostov 7 infantry moved from Western Germany to 112 Sea Zone 3 artilleries moved from Western Germany to 112 Sea Zone 2 marines moved from Western Germany to 112 Sea Zone 3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 7 infantry, 2 marines, 1 tactical_bomber and 5 transports moved from 112 Sea Zone to 111 Sea Zone 7 infantry moved from 111 Sea Zone to Scotland 2 marines moved from 111 Sea Zone to Scotland 3 artilleries moved from 111 Sea Zone to Scotland 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 2 bombers moved from Western Germany to 104 Sea Zone 1 destroyer moved from 111 Sea Zone to 110 Sea Zone 1 artillery moved from Karelia to Novgorod Combat - Germans Battle in Scotland Battle in 104 Sea Zone Germans attack with 2 bombers and 1 destroyer French defend with 1 destroyer Germans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits French roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 104 Sea Zone Germans win, taking Scotland from British with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Rostov Germans attack with 5 armour, 2 fighters and 1 tactical_bomber British defend with 4 armour and 1 mech_infantry Germans roll dice for 5 armour, 2 fighters and 1 tactical_bomber in Rostov, round 2 : 2/8 hits, 4.17 expected hits Russians roll dice for 4 armour and 1 mech_infantry in Rostov, round 2 : 1/5 hits, 2.33 expected hits 1 mech_infantry owned by the British, 1 armour owned by the Germans and 1 armour owned by the British lost in Rostov Germans roll dice for 4 armour, 2 fighters and 1 tactical_bomber in Rostov, round 3 : 3/7 hits, 3.67 expected hits Russians roll dice for 3 armour in Rostov, round 3 : 2/3 hits, 1.50 expected hits 2 armour owned by the Germans and 3 armour owned by the British lost in Rostov Germans win, taking Rostov from Russians with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 3 armour Casualties for British: 4 armour and 1 mech_infantry Battle in Belarus Germans attack with 1 armour, 2 fighters and 3 infantry Russians defend with 3 infantry Germans roll dice for 1 armour, 2 fighters and 3 infantry in Belarus, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 3/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus Germans roll dice for 1 armour and 2 fighters in Belarus, round 3 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 3 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 2 fighters moved from Belarus to Western Ukraine 2 fighters and 1 tactical_bomber moved from Rostov to Western Ukraine 2 infantry moved from Germany to Poland 2 bombers moved from 104 Sea Zone to Western Germany Place Units - Germans 1 destroyer placed in 112 Sea Zone 5 artilleries and 4 infantry placed in Western Germany 3 infantry placed in Novgorod 1 artillery and 1 infantry placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -4.00 French : -0.33 Russians : 0.83
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield, 3 artilleries, 7 infantry and 2 marines Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor Western Germany : 3 aaGuns, 1 airfield, 5 artilleries, 2 bombers, 1 factory_major, 6 fighters, 1 harbour and 5 infantry Poland : 2 infantry Germany : 1 artillery, 1 factory_major and 1 infantry Belarus : 1 flag, 1 armour Karelia : 1 flag Baltic States : 1 flag Rostov : 1 flag, 2 armour Eastern Poland : 1 flag Bessarabia : 1 flag Western Ukraine : 3 aaGuns, 1 artillery, 4 fighters, 12 infantry, 27 mech_infantrys and 1 tactical_bomber Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry 112 Sea Zone : 1 destroyer 119 Sea Zone : 1 submarine 104 Sea Zone : 1 destroyer Bulgaria : 1 flag Yugoslavia : 1 flag Finland : 1 flag 110 Sea Zone : 1 destroyer 111 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 5 transports
Production/PUs Summary :
Germans : 51 / 61 Russians : 23 / 29 Japanese : 54 / 71 Americans : 50 / 75 Chinese : 7 / 7 British : 32 / 32 UK_Pacific : 6 / 3 Italians : 18 / 23 ANZAC : 14 / 22 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 201 times 2 was rolled 166 times 3 was rolled 176 times 4 was rolled 193 times 5 was rolled 189 times 6 was rolled 181 times Average roll : 3.494 Median : 4.000 Variance : 0.716 Standard Deviation : 0.846 Total rolls : 1106 Null / Other 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 2.467 Median : 2.000 Variance : 1.107 Standard Deviation : 1.052 Total rolls : 15 Germans Combat 1 was rolled 55 times 2 was rolled 38 times 3 was rolled 42 times 4 was rolled 41 times 5 was rolled 50 times 6 was rolled 41 times Average roll : 3.434 Median : 3.000 Variance : 0.803 Standard Deviation : 0.896 Total rolls : 267 British Combat 1 was rolled 18 times 2 was rolled 18 times 3 was rolled 22 times 4 was rolled 16 times 5 was rolled 25 times 6 was rolled 25 times Average roll : 3.702 Median : 4.000 Variance : 0.612 Standard Deviation : 0.783 Total rolls : 124 Italians Combat 1 was rolled 21 times 2 was rolled 24 times 3 was rolled 24 times 4 was rolled 28 times 5 was rolled 19 times 6 was rolled 30 times Average roll : 3.616 Median : 4.000 Variance : 0.589 Standard Deviation : 0.767 Total rolls : 146 Americans Combat 1 was rolled 12 times 2 was rolled 11 times 3 was rolled 8 times 4 was rolled 15 times 5 was rolled 20 times 6 was rolled 13 times Average roll : 3.747 Median : 4.000 Variance : 1.062 Standard Deviation : 1.031 Total rolls : 79 Neutral_Axis Combat 3 was rolled 1 times 6 was rolled 2 times Average roll : 5.000 Median : 6.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Japanese Combat 1 was rolled 31 times 2 was rolled 29 times 3 was rolled 28 times 4 was rolled 35 times 5 was rolled 31 times 6 was rolled 29 times Average roll : 3.508 Median : 4.000 Variance : 0.173 Standard Deviation : 0.416 Total rolls : 183 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 5 times Average roll : 3.667 Median : 4.000 Variance : 0.348 Standard Deviation : 0.590 Total rolls : 24 ANZAC Combat 1 was rolled 4 times 2 was rolled 2 times 3 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 2.500 Median : 2.000 Variance : 1.037 Standard Deviation : 1.018 Total rolls : 10 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.727 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 17 times 2 was rolled 15 times 3 was rolled 15 times 4 was rolled 18 times 5 was rolled 14 times 6 was rolled 12 times Average roll : 3.363 Median : 3.000 Variance : 0.254 Standard Deviation : 0.504 Total rolls : 91 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 4 times 6 was rolled 1 times Average roll : 3.571 Median : 4.000 Variance : 1.806 Standard Deviation : 1.344 Total rolls : 7 Russians Combat 1 was rolled 30 times 2 was rolled 21 times 3 was rolled 26 times 4 was rolled 28 times 5 was rolled 23 times 6 was rolled 18 times Average roll : 3.322 Median : 3.000 Variance : 0.699 Standard Deviation : 0.836 Total rolls : 146
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TripleA Move Summary: Russians round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 1 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Buyant-Uhaa to Amur 1 infantry moved from Ulaanbaatar to Amur 1 infantry moved from Buryatia to Amur 1 infantry moved from Smolensk to Archangel Russians take Archangel from Italians 1 artillery and 1 infantry moved from Smolensk to Belarus 1 infantry moved from Bryansk to Belarus 1 fighter moved from Bryansk to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 10 infantry moved from Volgograd to Rostov
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 1 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Buyant-Uhaa to Amur 1 infantry moved from Ulaanbaatar to Amur 1 infantry moved from Buryatia to Amur 1 infantry moved from Smolensk to Archangel Russians take Archangel from Italians 1 artillery and 1 infantry moved from Smolensk to Belarus 1 infantry moved from Bryansk to Belarus 1 fighter moved from Bryansk to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 10 infantry moved from Volgograd to Rostov Combat - Russians Battle in Amur Russians attack with 4 infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry in Amur, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 infantry in Amur, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Russians roll dice for 3 infantry in Amur, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Rostov Russians attack with 1 fighter, 10 infantry and 1 tactical_bomber Germans defend with 2 armour Russians roll dice for 1 fighter, 10 infantry and 1 tactical_bomber in Rostov, round 2 : 3/12 hits, 2.83 expected hits Germans roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 2 armour Battle in Belarus Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 armour Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Belarus, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Belarus Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Belarus, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Rostov to Bryansk 1 mech_infantry moved from Russia to Rostov 2 aaGuns moved from Volgograd to Rostov 1 armour and 10 infantry moved from Russia to Bryansk 1 infantry moved from Dzavhan to Olgiy Place Units - Russians 1 infantry and 2 mech_infantrys placed in Volgograd 1 armour and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -2.17 Japanese : 0.00
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 armour, 2 fighters, 1 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 transports moved from 6 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from Jehol to 19 Sea Zone 1 battleship and 1 cruiser moved from 6 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu 2 infantry moved from Jehol to Shantung 1 infantry moved from Jehol to Anhwe Japanese take Anhwe from Chinese 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsu 2 carriers moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 1 battleship and 1 cruiser moved from 6 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Shantung 1 carrier moved from 6 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Philippines to 6 Sea Zone 1 artillery and 3 infantry moved from Manchuria to Amur 1 bomber moved from French Indo China to Amur 1 bomber moved from French Indo China to Amur 1 submarine moved from 39 Sea Zone to 41 Sea Zone 3 submarines moved from 39 Sea Zone to 75 Sea Zone 1 armour moved from French Indo China to Kiangsi 1 mech_infantry moved from Hunan to Kiangsi 1 infantry and 1 mech_infantry moved from French Indo China to Shan State 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Szechwan to Sikang 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Kweichow to Chahar 1 infantry moved from Yunnan to Kweichow 2 fighters moved from French Indo China to Kiangsi Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 submarine ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in 6 Sea Zone Japanese attack with 1 destroyer, 2 tactical_bombers and 3 transports ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese win with 1 destroyer, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Kiangsu Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 2 battleships and 2 cruisers in Kiangsu, round 2 : 4/4 hits, 2.33 expected hits Chinese roll dice for 4 infantry in Kiangsu, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Chinese: 4 infantry Battle in Amur Japanese attack with 1 artillery, 2 bombers and 3 infantry Russians defend with 3 infantry Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Amur, round 2 : 2/6 hits, 2.33 expected hits Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Amur Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Amur, round 3 : 4/6 hits, 2.33 expected hits Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Kiangsi Japanese attack with 1 armour, 2 fighters and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Kiangsi, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 0/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 3 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Shantung to 19 Sea Zone 1 tactical_bomber moved from Shantung to 19 Sea Zone 2 fighters moved from Kiangsu to 19 Sea Zone 2 tactical_bombers moved from Kiangsu to 19 Sea Zone 2 bombers moved from Amur to Korea 2 tactical_bombers moved from 6 Sea Zone to Japan 1 infantry moved from Yunnan to Hunan 1 marine moved from Shan State to Yunnan 2 fighters moved from Kiangsi to French Indo China Place Units - Japanese 5 submarines placed in 6 Sea Zone 2 fighters placed in Japan 1 infantry placed in Manchuria 3 armour placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 3 transports EDIT: Adding units owned by Japanese to 19 Sea Zone: 3 transports EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Chinese : -0.33 Russians : -1.33 Japanese : 1.67
Territory Summary for Japanese :
Paulau Island : 1 infantry Shantung : 1 flag, 1 infantry Kwangsi : 1 flag Korea : 2 bombers Kiangsu : 1 flag, 2 artilleries and 2 infantry Kiangsi : 1 flag, 1 armour Japan : 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 2 fighters, 1 harbour, 11 infantry, 1 mech_infantry and 2 tactical_bombers Jehol : 1 flag Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 1 infantry Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 1 fighter and 1 marine Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 infantry Kansu : 1 flag, 1 infantry Hopei : 1 flag Tsinghai : 1 flag, 1 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 mech_infantry Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 1 infantry Shan State : 1 flag, 1 infantry, 1 marine and 1 mech_infantry Malaya : 1 flag, 1 harbour Borneo : 1 flag, 1 infantry Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour, 2 infantry, 1 marine and 1 tactical_bomber Amur : 1 flag, 1 artillery and 3 infantry Timguska : 1 flag, 1 infantry Kazakhstan : 1 flag, 1 infantry French Indo China : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 2 fighters and 1 harbour Celebes : 1 flag Java : 1 flag, 1 artillery and 1 infantry 41 Sea Zone : 1 flag, 1 submarine 43 Sea Zone : 1 flag 36 Sea Zone : 1 battleship, 3 carriers, 2 fighters and 2 tactical_bombers 19 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 3 tactical_bombers and 7 transports 5 Sea Zone : 1 submarine 6 Sea Zone : 1 destroyer and 5 submarines Novosibirsk : 1 flag, 1 infantry 75 Sea Zone : 3 submarines
Production/PUs Summary :
Germans : 48 / 61 Russians : 24 / 36 Japanese : 64 / 67 Americans : 50 / 75 Chinese : 0 / 7 British : 32 / 32 UK_Pacific : 6 / 3 Italians : 17 / 23 ANZAC : 14 / 22 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 215 times 2 was rolled 177 times 3 was rolled 189 times 4 was rolled 208 times 5 was rolled 201 times 6 was rolled 197 times Average roll : 3.500 Median : 4.000 Variance : 0.776 Standard Deviation : 0.881 Total rolls : 1187 Null / Other 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 2.467 Median : 2.000 Variance : 1.107 Standard Deviation : 1.052 Total rolls : 15 Germans Combat 1 was rolled 55 times 2 was rolled 39 times 3 was rolled 43 times 4 was rolled 41 times 5 was rolled 51 times 6 was rolled 42 times Average roll : 3.443 Median : 3.000 Variance : 0.744 Standard Deviation : 0.862 Total rolls : 271 British Combat 1 was rolled 18 times 2 was rolled 18 times 3 was rolled 22 times 4 was rolled 16 times 5 was rolled 25 times 6 was rolled 25 times Average roll : 3.702 Median : 4.000 Variance : 0.612 Standard Deviation : 0.783 Total rolls : 124 Italians Combat 1 was rolled 21 times 2 was rolled 24 times 3 was rolled 24 times 4 was rolled 28 times 5 was rolled 19 times 6 was rolled 30 times Average roll : 3.616 Median : 4.000 Variance : 0.589 Standard Deviation : 0.767 Total rolls : 146 Americans Combat 1 was rolled 12 times 2 was rolled 11 times 3 was rolled 8 times 4 was rolled 15 times 5 was rolled 20 times 6 was rolled 13 times Average roll : 3.747 Median : 4.000 Variance : 1.062 Standard Deviation : 1.031 Total rolls : 79 Neutral_Axis Combat 3 was rolled 1 times 6 was rolled 2 times Average roll : 5.000 Median : 6.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Japanese Combat 1 was rolled 40 times 2 was rolled 33 times 3 was rolled 32 times 4 was rolled 40 times 5 was rolled 38 times 6 was rolled 35 times Average roll : 3.495 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 218 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 5 times Average roll : 3.667 Median : 4.000 Variance : 0.348 Standard Deviation : 0.590 Total rolls : 24 ANZAC Combat 1 was rolled 4 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 2.636 Median : 2.000 Variance : 0.683 Standard Deviation : 0.827 Total rolls : 11 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.727 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 18 times 2 was rolled 16 times 3 was rolled 15 times 4 was rolled 19 times 5 was rolled 15 times 6 was rolled 15 times Average roll : 3.429 Median : 3.500 Variance : 0.158 Standard Deviation : 0.398 Total rolls : 98 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 4 times 6 was rolled 1 times Average roll : 3.571 Median : 4.000 Variance : 1.806 Standard Deviation : 1.344 Total rolls : 7 Russians Combat 1 was rolled 34 times 2 was rolled 26 times 3 was rolled 34 times 4 was rolled 36 times 5 was rolled 26 times 6 was rolled 24 times Average roll : 3.367 Median : 3.000 Variance : 0.760 Standard Deviation : 0.872 Total rolls : 180
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edited my 3 remaining tt, not sure why they didnt move with the fleet, just a fyi