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Weddingsinger (Axis) vs SixUnder (Allies), BM3, no bid, G40



  • TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,1,4,6,3,6,6,5
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4
            ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 8 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Queensland : 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor, 1 harbour and 1 infantry
    

    Production/PUs Summary :

    Germans : 50 / 80
    Russians : 10 / 12
    Japanese : 84 / 99
    Americans : 52 / 72
    Chinese : 0 / 2
    British : 25 / 26
    UK_Pacific : 0 / 0
    Italians : 31 / 52
    ANZAC : 10 / 8
    French : 3 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 659 times
            2 was rolled 648 times
            3 was rolled 639 times
            4 was rolled 649 times
            5 was rolled 636 times
            6 was rolled 625 times
        Average roll : 3.475
        Median : 3.000
        Variance : 0.183
        Standard Deviation : 0.428
        Total rolls : 3856
    
    Null / Other
            1 was rolled 145 times
            2 was rolled 127 times
            3 was rolled 139 times
            4 was rolled 125 times
            5 was rolled 125 times
            6 was rolled 117 times
        Average roll : 3.397
        Median : 3.000
        Variance : 0.686
        Standard Deviation : 0.828
        Total rolls : 778
    
    Germans Combat
            1 was rolled 109 times
            2 was rolled 110 times
            3 was rolled 107 times
            4 was rolled 115 times
            5 was rolled 112 times
            6 was rolled 103 times
        Average roll : 3.488
        Median : 4.000
        Variance : 0.130
        Standard Deviation : 0.361
        Total rolls : 656
    
    British Combat
            1 was rolled 46 times
            2 was rolled 52 times
            3 was rolled 51 times
            4 was rolled 58 times
            5 was rolled 50 times
            6 was rolled 74 times
        Average roll : 3.713
        Median : 4.000
        Variance : 1.518
        Standard Deviation : 1.232
        Total rolls : 331
    
    Italians Combat
            1 was rolled 43 times
            2 was rolled 43 times
            3 was rolled 43 times
            4 was rolled 57 times
            5 was rolled 51 times
            6 was rolled 55 times
        Average roll : 3.668
        Median : 4.000
        Variance : 0.726
        Standard Deviation : 0.852
        Total rolls : 292
    
    Americans Combat
            1 was rolled 57 times
            2 was rolled 45 times
            3 was rolled 49 times
            4 was rolled 59 times
            5 was rolled 51 times
            6 was rolled 49 times
        Average roll : 3.481
        Median : 4.000
        Variance : 0.457
        Standard Deviation : 0.676
        Total rolls : 310
    
    Neutral_Axis Combat
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Japanese Combat
            1 was rolled 145 times
            2 was rolled 127 times
            3 was rolled 139 times
            4 was rolled 125 times
            5 was rolled 125 times
            6 was rolled 117 times
        Average roll : 3.397
        Median : 3.000
        Variance : 0.686
        Standard Deviation : 0.828
        Total rolls : 778
    
    French Combat
            1 was rolled 7 times
            2 was rolled 9 times
            3 was rolled 14 times
            4 was rolled 13 times
            5 was rolled 12 times
            6 was rolled 11 times
        Average roll : 3.712
        Median : 4.000
        Variance : 0.523
        Standard Deviation : 0.723
        Total rolls : 66
    
    ANZAC Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 8 times
            4 was rolled 3 times
            5 was rolled 6 times
        Average roll : 3.167
        Median : 3.000
        Variance : 1.652
        Standard Deviation : 1.285
        Total rolls : 24
    
    Neutral_Allies Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.143
        Median : 2.500
        Variance : 0.872
        Standard Deviation : 0.934
        Total rolls : 14
    
    Chinese Combat
            1 was rolled 15 times
            2 was rolled 12 times
            3 was rolled 13 times
            4 was rolled 16 times
            5 was rolled 15 times
            6 was rolled 13 times
        Average roll : 3.512
        Median : 4.000
        Variance : 0.145
        Standard Deviation : 0.380
        Total rolls : 84
    
    UK_Pacific Combat
            1 was rolled 15 times
            2 was rolled 21 times
            3 was rolled 12 times
            4 was rolled 16 times
            5 was rolled 23 times
            6 was rolled 13 times
        Average roll : 3.500
        Median : 4.000
        Variance : 0.983
        Standard Deviation : 0.992
        Total rolls : 100
    
    Russians Combat
            1 was rolled 68 times
            2 was rolled 95 times
            3 was rolled 61 times
            4 was rolled 59 times
            5 was rolled 62 times
            6 was rolled 68 times
        Average roll : 3.378
        Median : 3.000
        Variance : 2.162
        Standard Deviation : 1.470
        Total rolls : 413
    

    Savegame



  • TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 bombers and 3 tactical_bombers; Remaining resources: 5 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Belarus to Smolensk
            1 fighter moved from Belarus to Smolensk
            2 bombers moved from Western Germany to Smolensk
            1 submarine moved from 123 Sea Zone to 125 Sea Zone
            3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 artillery and 1 infantry moved from 89 Sea Zone to West Indies
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
            1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
            1 artillery moved from Persia to Northwest Persia
                  Germans take Northwest Persia from British
            1 armour and 1 mech_infantry moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            1 armour and 1 mech_infantry moved from Rostov to Volgograd
            1 mech_infantry moved from Ukraine to Smolensk
            1 artillery moved from 86 Sea Zone to Brazil
            1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
    
        Combat - Germans
            Battle in Southeast Mexico
            Battle in West Indies
            Battle in Brazil
            Battle in Tanganyika Territory
            Battle in Volgograd
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Southeast Mexico from Americans, taking West Indies from Americans, taking Brazil from Americans, taking Tanganyika Territory from British, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry
                Russians defend with 3 infantry
                    Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry in Smolensk, round 2 : 1/6 hits, 2.33 expected hits
                    Russians roll dice for 3 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Smolensk, round 3 : 0/4 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Smolensk, round 4 : 1/4 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 2 bombers and 1 fighter in Smolensk, round 5 : 2/3 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Germans: 2 infantry and 1 mech_infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            4 aaGuns, 4 armour, 4 artilleries and 17 mech_infantrys moved from Belarus to Bryansk
            2 bombers and 1 fighter moved from Smolensk to Bryansk
            3 armour moved from Novgorod to Bryansk
            4 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
            1 armour, 1 artillery and 3 infantry moved from Ukraine to Bryansk
            3 submarines moved from 105 Sea Zone to 91 Sea Zone
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 tactical_bombers placed in Novgorod
            2 bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 59 PUs; end with 64 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.50
    Russians : -0.33
    

    Savegame



  • TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Russians
            Russians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Japanese
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Russians :

    Urals : 1 infantry
    Archangel : 1 infantry
    Russia : 1 aaGun, 1 airfield, 1 artillery, 1 factory_upgrade, 2 fighters, 26 infantry and 1 tactical_bomber
    

    Production/PUs Summary :

    Germans : 58 / 95
    Russians : 8 / 8
    Japanese : 83 / 99
    Americans : 48 / 72
    Chinese : 0 / 2
    British : 24 / 26
    UK_Pacific : 0 / 0
    Italians : 31 / 52
    ANZAC : 10 / 8
    French : 3 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 520 times
            2 was rolled 530 times
            3 was rolled 509 times
            4 was rolled 538 times
            5 was rolled 522 times
            6 was rolled 518 times
        Average roll : 3.499
        Median : 4.000
        Variance : 0.161
        Standard Deviation : 0.401
        Total rolls : 3137
    
    Null / Other
            1 was rolled 4 times
            2 was rolled 7 times
            3 was rolled 7 times
            4 was rolled 8 times
            5 was rolled 5 times
            6 was rolled 7 times
        Average roll : 3.632
        Median : 4.000
        Variance : 0.306
        Standard Deviation : 0.553
        Total rolls : 38
    
    Germans Combat
            1 was rolled 110 times
            2 was rolled 111 times
            3 was rolled 109 times
            4 was rolled 121 times
            5 was rolled 119 times
            6 was rolled 107 times
        Average roll : 3.516
        Median : 4.000
        Variance : 0.244
        Standard Deviation : 0.494
        Total rolls : 677
    
    British Combat
            1 was rolled 46 times
            2 was rolled 52 times
            3 was rolled 51 times
            4 was rolled 58 times
            5 was rolled 50 times
            6 was rolled 74 times
        Average roll : 3.713
        Median : 4.000
        Variance : 1.518
        Standard Deviation : 1.232
        Total rolls : 331
    
    Italians Combat
            1 was rolled 43 times
            2 was rolled 43 times
            3 was rolled 43 times
            4 was rolled 57 times
            5 was rolled 51 times
            6 was rolled 55 times
        Average roll : 3.668
        Median : 4.000
        Variance : 0.726
        Standard Deviation : 0.852
        Total rolls : 292
    
    Americans Combat
            1 was rolled 57 times
            2 was rolled 45 times
            3 was rolled 49 times
            4 was rolled 59 times
            5 was rolled 51 times
            6 was rolled 49 times
        Average roll : 3.481
        Median : 4.000
        Variance : 0.457
        Standard Deviation : 0.676
        Total rolls : 310
    
    Neutral_Axis Combat
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Japanese Combat
            1 was rolled 144 times
            2 was rolled 127 times
            3 was rolled 137 times
            4 was rolled 123 times
            5 was rolled 123 times
            6 was rolled 114 times
        Average roll : 3.385
        Median : 3.000
        Variance : 0.761
        Standard Deviation : 0.873
        Total rolls : 768
    
    French Combat
            1 was rolled 7 times
            2 was rolled 9 times
            3 was rolled 14 times
            4 was rolled 13 times
            5 was rolled 12 times
            6 was rolled 11 times
        Average roll : 3.712
        Median : 4.000
        Variance : 0.523
        Standard Deviation : 0.723
        Total rolls : 66
    
    ANZAC Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 8 times
            4 was rolled 3 times
            5 was rolled 6 times
        Average roll : 3.167
        Median : 3.000
        Variance : 1.652
        Standard Deviation : 1.285
        Total rolls : 24
    
    Neutral_Allies Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.143
        Median : 2.500
        Variance : 0.872
        Standard Deviation : 0.934
        Total rolls : 14
    
    Chinese Combat
            1 was rolled 15 times
            2 was rolled 12 times
            3 was rolled 13 times
            4 was rolled 16 times
            5 was rolled 15 times
            6 was rolled 13 times
        Average roll : 3.512
        Median : 4.000
        Variance : 0.145
        Standard Deviation : 0.380
        Total rolls : 84
    
    UK_Pacific Combat
            1 was rolled 15 times
            2 was rolled 21 times
            3 was rolled 12 times
            4 was rolled 16 times
            5 was rolled 23 times
            6 was rolled 13 times
        Average roll : 3.500
        Median : 4.000
        Variance : 0.983
        Standard Deviation : 0.992
        Total rolls : 100
    
    Russians Combat
            1 was rolled 70 times
            2 was rolled 96 times
            3 was rolled 63 times
            4 was rolled 61 times
            5 was rolled 63 times
            6 was rolled 70 times
        Average roll : 3.381
        Median : 3.000
        Variance : 2.023
        Standard Deviation : 1.422
        Total rolls : 423
    

    Savegame



  • TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 5 destroyers, 2 infantry, 5 submarines and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 62 Sea Zone
            1 armour moved from West India to Turkmenistan
                  Japanese take Eastern Persia from British
                  Japanese take Turkmenistan from Russians
            1 mech_infantry moved from Samara to Urals
            1 mech_infantry moved from Novosibirsk to Urals
            1 mech_infantry moved from Kazakhstan to Urals
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
    
        Combat - Japanese
            Battle in Urals
                Japanese attack with 3 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 3 mech_infantrys in Urals, round 2 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Urals
                Japanese win, taking Urals from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in New South Wales
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 factory_minor, 1 harbour and 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in New South Wales, round 2 : 2/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 infantry in New South Wales, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in New South Wales
                Japanese captures 8PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from New South Wales to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
            2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
            2 fighters moved from Shantung to Japan
            1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
            1 artillery moved from Dutch New Guinea to New Guinea
            1 fighter moved from 54 Sea Zone to New Guinea
            1 tactical_bomber moved from Shantung to Japan
    
        Place Units - Japanese
            5 destroyers and 5 submarines placed in 6 Sea Zone
            1 transport placed in 37 Sea Zone
            1 transport placed in 36 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
            1 artillery and 1 infantry placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 86 PUs; end with 95 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 98 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 113 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    ANZAC : -0.33
    Russians : 0.67
    Japanese : 0.67
    

    Savegame



  • TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 destroyers, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 89 Sea Zone
            1 submarine moved from 101 Sea Zone to 86 Sea Zone
            1 marine moved from Eastern United States to 101 Sea Zone
            2 fighters moved from 10 Sea Zone to Southeast Mexico
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
            1 artillery and 1 infantry moved from 64 Sea Zone to Southeast Mexico
            1 cruiser and 1 marine moved from 101 Sea Zone to 89 Sea Zone
            1 marine moved from 89 Sea Zone to West Indies
            2 fighters moved from 101 Sea Zone to West Indies
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from 26 Sea Zone to Queensland
            1 bomber moved from Queensland to 62 Sea Zone
            1 bomber moved from Queensland to 37 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 86 Sea Zone
                Americans attack with 1 submarine
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 86 Sea Zone
                    Americans roll dice for 1 submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 89 Sea Zone
                Americans attack with 1 cruiser and 1 destroyer
                Germans defend with 2 transports
                    2 transports owned by the Germans lost in 89 Sea Zone
                Americans win, taking 89 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 14
                Casualties for Germans: 2 transports
            Battle in 37 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 62 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 62 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Southeast Mexico
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Southeast Mexico, round 2 : 1/4 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Southeast Mexico, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southeast Mexico
                    Americans roll dice for 1 artillery and 2 fighters in Southeast Mexico, round 3 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Southeast Mexico, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Southeast Mexico
                Americans win, taking Southeast Mexico from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in West Indies
                Americans attack with 2 fighters and 1 marine
                Germans defend with 1 artillery and 1 infantry
                    Americans roll dice for 2 fighters and 1 marine in West Indies, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in West Indies, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in West Indies
                Americans win, taking West Indies from Germans with 1 fighter and 1 marine remaining. Battle score for attacker is -3
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from West Indies to 101 Sea Zone
            1 fighter moved from Southeast Mexico to 101 Sea Zone
            1 fighter moved from Southeast Mexico to Eastern United States
            1 bomber moved from 37 Sea Zone to Western Australia
            1 bomber moved from 62 Sea Zone to Queensland
    
        Place Units - Americans
            2 destroyers and 2 submarines placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Americans : 1.33
    

    Territory Summary for Americans :

    Marshall Islands : 1 flag
    Queensland : 2 bombers and 2 fighters
    Western Australia : 1 bomber
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
    Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
    Midway : 1 airfield and 1 harbour
    26 Sea Zone : 2 battleships, 2 carriers, 2 destroyers, 2 submarines and 1 transport
    25 Sea Zone : 1 destroyer
    West Indies : 1 marine
    Central United States : 2 aaGuns and 1 factory_major
    Southeast Mexico : 1 artillery
    Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
    Gibraltar : 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
    Russia : 2 fighters
    123 Sea Zone : 1 submarine
    106 Sea Zone : 1 flag
    86 Sea Zone : 1 submarine
    89 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
    64 Sea Zone : 1 transport
    101 Sea Zone : 1 carrier, 4 destroyers, 2 fighters, 2 submarines and 4 transports
    

    Production/PUs Summary :

    Germans : 56 / 95
    Russians : 7 / 8
    Japanese : 86 / 113
    Americans : 50 / 72
    Chinese : 0 / 2
    British : 24 / 26
    UK_Pacific : 0 / 0
    Italians : 31 / 52
    ANZAC : 8 / 0
    French : 3 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 530 times
            2 was rolled 534 times
            3 was rolled 515 times
            4 was rolled 542 times
            5 was rolled 526 times
            6 was rolled 522 times
        Average roll : 3.494
        Median : 4.000
        Variance : 0.140
        Standard Deviation : 0.375
        Total rolls : 3169
    
    Null / Other
            1 was rolled 4 times
            2 was rolled 7 times
            3 was rolled 7 times
            4 was rolled 8 times
            5 was rolled 5 times
            6 was rolled 7 times
        Average roll : 3.632
        Median : 4.000
        Variance : 0.306
        Standard Deviation : 0.553
        Total rolls : 38
    
    Germans Combat
            1 was rolled 112 times
            2 was rolled 111 times
            3 was rolled 111 times
            4 was rolled 121 times
            5 was rolled 120 times
            6 was rolled 107 times
        Average roll : 3.509
        Median : 4.000
        Variance : 0.228
        Standard Deviation : 0.478
        Total rolls : 682
    
    British Combat
            1 was rolled 46 times
            2 was rolled 52 times
            3 was rolled 51 times
            4 was rolled 58 times
            5 was rolled 50 times
            6 was rolled 74 times
        Average roll : 3.713
        Median : 4.000
        Variance : 1.518
        Standard Deviation : 1.232
        Total rolls : 331
    
    Italians Combat
            1 was rolled 43 times
            2 was rolled 43 times
            3 was rolled 43 times
            4 was rolled 57 times
            5 was rolled 51 times
            6 was rolled 55 times
        Average roll : 3.668
        Median : 4.000
        Variance : 0.726
        Standard Deviation : 0.852
        Total rolls : 292
    
    Americans Combat
            1 was rolled 61 times
            2 was rolled 47 times
            3 was rolled 50 times
            4 was rolled 60 times
            5 was rolled 52 times
            6 was rolled 52 times
        Average roll : 3.469
        Median : 4.000
        Variance : 0.490
        Standard Deviation : 0.700
        Total rolls : 322
    
    Neutral_Axis Combat
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Japanese Combat
            1 was rolled 147 times
            2 was rolled 129 times
            3 was rolled 139 times
            4 was rolled 126 times
            5 was rolled 125 times
            6 was rolled 115 times
        Average roll : 3.382
        Median : 3.000
        Variance : 0.816
        Standard Deviation : 0.904
        Total rolls : 781
    
    French Combat
            1 was rolled 7 times
            2 was rolled 9 times
            3 was rolled 14 times
            4 was rolled 13 times
            5 was rolled 12 times
            6 was rolled 11 times
        Average roll : 3.712
        Median : 4.000
        Variance : 0.523
        Standard Deviation : 0.723
        Total rolls : 66
    
    ANZAC Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 9 times
            4 was rolled 3 times
            5 was rolled 6 times
        Average roll : 3.160
        Median : 3.000
        Variance : 1.951
        Standard Deviation : 1.397
        Total rolls : 25
    
    Neutral_Allies Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.143
        Median : 2.500
        Variance : 0.872
        Standard Deviation : 0.934
        Total rolls : 14
    
    Chinese Combat
            1 was rolled 15 times
            2 was rolled 12 times
            3 was rolled 13 times
            4 was rolled 16 times
            5 was rolled 15 times
            6 was rolled 13 times
        Average roll : 3.512
        Median : 4.000
        Variance : 0.145
        Standard Deviation : 0.380
        Total rolls : 84
    
    UK_Pacific Combat
            1 was rolled 15 times
            2 was rolled 21 times
            3 was rolled 12 times
            4 was rolled 16 times
            5 was rolled 23 times
            6 was rolled 13 times
        Average roll : 3.500
        Median : 4.000
        Variance : 0.983
        Standard Deviation : 0.992
        Total rolls : 100
    
    Russians Combat
            1 was rolled 71 times
            2 was rolled 96 times
            3 was rolled 63 times
            4 was rolled 61 times
            5 was rolled 63 times
            6 was rolled 70 times
        Average roll : 3.375
        Median : 3.000
        Variance : 2.017
        Standard Deviation : 1.420
        Total rolls : 424
    

    Savegame



  • TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 56 / 95
    Russians : 7 / 8
    Japanese : 86 / 113
    Americans : 50 / 72
    Chinese : 0 / 2
    British : 24 / 26
    UK_Pacific : 0 / 0
    Italians : 31 / 52
    ANZAC : 8 / 0
    French : 3 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 530 times
            2 was rolled 534 times
            3 was rolled 515 times
            4 was rolled 542 times
            5 was rolled 526 times
            6 was rolled 522 times
        Average roll : 3.494
        Median : 4.000
        Variance : 0.140
        Standard Deviation : 0.375
        Total rolls : 3169
    
    Null / Other
            1 was rolled 4 times
            2 was rolled 7 times
            3 was rolled 7 times
            4 was rolled 8 times
            5 was rolled 5 times
            6 was rolled 7 times
        Average roll : 3.632
        Median : 4.000
        Variance : 0.306
        Standard Deviation : 0.553
        Total rolls : 38
    
    Germans Combat
            1 was rolled 112 times
            2 was rolled 111 times
            3 was rolled 111 times
            4 was rolled 121 times
            5 was rolled 120 times
            6 was rolled 107 times
        Average roll : 3.509
        Median : 4.000
        Variance : 0.228
        Standard Deviation : 0.478
        Total rolls : 682
    
    British Combat
            1 was rolled 46 times
            2 was rolled 52 times
            3 was rolled 51 times
            4 was rolled 58 times
            5 was rolled 50 times
            6 was rolled 74 times
        Average roll : 3.713
        Median : 4.000
        Variance : 1.518
        Standard Deviation : 1.232
        Total rolls : 331
    
    Italians Combat
            1 was rolled 43 times
            2 was rolled 43 times
            3 was rolled 43 times
            4 was rolled 57 times
            5 was rolled 51 times
            6 was rolled 55 times
        Average roll : 3.668
        Median : 4.000
        Variance : 0.726
        Standard Deviation : 0.852
        Total rolls : 292
    
    Americans Combat
            1 was rolled 61 times
            2 was rolled 47 times
            3 was rolled 50 times
            4 was rolled 60 times
            5 was rolled 52 times
            6 was rolled 52 times
        Average roll : 3.469
        Median : 4.000
        Variance : 0.490
        Standard Deviation : 0.700
        Total rolls : 322
    
    Neutral_Axis Combat
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Japanese Combat
            1 was rolled 147 times
            2 was rolled 129 times
            3 was rolled 139 times
            4 was rolled 126 times
            5 was rolled 125 times
            6 was rolled 115 times
        Average roll : 3.382
        Median : 3.000
        Variance : 0.816
        Standard Deviation : 0.904
        Total rolls : 781
    
    French Combat
            1 was rolled 7 times
            2 was rolled 9 times
            3 was rolled 14 times
            4 was rolled 13 times
            5 was rolled 12 times
            6 was rolled 11 times
        Average roll : 3.712
        Median : 4.000
        Variance : 0.523
        Standard Deviation : 0.723
        Total rolls : 66
    
    ANZAC Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 9 times
            4 was rolled 3 times
            5 was rolled 6 times
        Average roll : 3.160
        Median : 3.000
        Variance : 1.951
        Standard Deviation : 1.397
        Total rolls : 25
    
    Neutral_Allies Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.143
        Median : 2.500
        Variance : 0.872
        Standard Deviation : 0.934
        Total rolls : 14
    
    Chinese Combat
            1 was rolled 15 times
            2 was rolled 12 times
            3 was rolled 13 times
            4 was rolled 16 times
            5 was rolled 15 times
            6 was rolled 13 times
        Average roll : 3.512
        Median : 4.000
        Variance : 0.145
        Standard Deviation : 0.380
        Total rolls : 84
    
    UK_Pacific Combat
            1 was rolled 15 times
            2 was rolled 21 times
            3 was rolled 12 times
            4 was rolled 16 times
            5 was rolled 23 times
            6 was rolled 13 times
        Average roll : 3.500
        Median : 4.000
        Variance : 0.983
        Standard Deviation : 0.992
        Total rolls : 100
    
    Russians Combat
            1 was rolled 71 times
            2 was rolled 96 times
            3 was rolled 63 times
            4 was rolled 61 times
            5 was rolled 63 times
            6 was rolled 70 times
        Average roll : 3.375
        Median : 3.000
        Variance : 2.017
        Standard Deviation : 1.420
        Total rolls : 424
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 destroyers, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 89 Sea Zone
            1 submarine moved from 101 Sea Zone to 86 Sea Zone
            1 marine moved from Eastern United States to 101 Sea Zone
            2 fighters moved from 10 Sea Zone to Southeast Mexico
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
            1 artillery and 1 infantry moved from 64 Sea Zone to Southeast Mexico
            1 cruiser and 1 marine moved from 101 Sea Zone to 89 Sea Zone
            1 marine moved from 89 Sea Zone to West Indies
            2 fighters moved from 101 Sea Zone to West Indies
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from 26 Sea Zone to Queensland
            1 bomber moved from Queensland to 62 Sea Zone
            1 bomber moved from Queensland to 37 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 86 Sea Zone
                Americans attack with 1 submarine
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 86 Sea Zone
                    Americans roll dice for 1 submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 89 Sea Zone
                Americans attack with 1 cruiser and 1 destroyer
                Germans defend with 2 transports
                    2 transports owned by the Germans lost in 89 Sea Zone
                Americans win, taking 89 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 14
                Casualties for Germans: 2 transports
            Battle in 37 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 62 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 62 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Southeast Mexico
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Southeast Mexico, round 2 : 1/4 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Southeast Mexico, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southeast Mexico
                    Americans roll dice for 1 artillery and 2 fighters in Southeast Mexico, round 3 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Southeast Mexico, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Southeast Mexico
                Americans win, taking Southeast Mexico from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in West Indies
                Americans attack with 2 fighters and 1 marine
                Germans defend with 1 artillery and 1 infantry
                    Americans roll dice for 2 fighters and 1 marine in West Indies, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in West Indies, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in West Indies
                Americans win, taking West Indies from Germans with 1 fighter and 1 marine remaining. Battle score for attacker is -3
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from West Indies to 101 Sea Zone
            1 fighter moved from Southeast Mexico to 101 Sea Zone
            1 fighter moved from Southeast Mexico to Eastern United States
            1 bomber moved from 37 Sea Zone to Western Australia
            1 bomber moved from 62 Sea Zone to Queensland
    
        Place Units - Americans
            2 destroyers and 2 submarines placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 2 armour and 1 bomber; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 tactical_bomber moved from Union of South Africa to 72 Sea Zone
            1 fighter moved from Gibraltar to Morocco
    
        Combat - British
            Battle in 72 Sea Zone
                British attack with 1 tactical_bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 72 Sea Zone
                British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Morocco
                British attack with 1 fighter
                Italians defend with 2 bombers
                    British roll dice for 1 fighter in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 2 bombers in Morocco, round 2 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 fighter in Morocco, round 3 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 2 bombers in Morocco, round 3 : 0/2 hits, 0.33 expected hits
                    1 bomber owned by the Italians lost in Morocco
                    British roll dice for 1 fighter in Morocco, round 4 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 bomber in Morocco, round 4 : 1/1 hits, 0.17 expected hits
                    1 fighter owned by the British lost in Morocco
                Italians win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Italians: 1 bomber
                Casualties for British: 1 fighter
    
        Non Combat Move - British
            1 tactical_bomber moved from 72 Sea Zone to Union of South Africa
    
        Place Units - British
            2 armour and 1 bomber placed in Union of South Africa
    
        Turn Complete - British
            British collect 24 PUs; end with 26 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : -0.50
    Italians : 0.17
    Americans : 1.33
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Marshall Islands : 1 flag
    Ceylon : 1 harbour
    Queensland : 2 bombers and 2 fighters
    Western Australia : 1 bomber
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
    Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
    Midway : 1 airfield and 1 harbour
    26 Sea Zone : 2 battleships, 2 carriers, 2 destroyers, 2 submarines and 1 transport
    25 Sea Zone : 1 destroyer
    West Indies : 1 marine
    Central United States : 2 aaGuns and 1 factory_major
    Southeast Mexico : 1 artillery
    Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
    Iceland : 1 airfield and 1 harbour
    Quebec : 1 factory_minor
    Gibraltar : 1 airfield, 5 artilleries, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
    New Brunswick Nova Scotia : 1 harbour
    Union of South Africa : 2 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
    Scotland : 1 airfield
    United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 3 mech_infantrys
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    Russia : 2 fighters
    123 Sea Zone : 1 submarine
    106 Sea Zone : 1 flag
    86 Sea Zone : 1 submarine
    89 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
    64 Sea Zone : 1 transport
    101 Sea Zone : 1 carrier, 4 destroyers, 2 fighters, 2 submarines and 4 transports
    79 Sea Zone : 1 flag
    

    Production/PUs Summary :

    Germans : 56 / 95
    Russians : 7 / 8
    Japanese : 86 / 113
    Americans : 50 / 72
    Chinese : 0 / 2
    British : 24 / 26
    UK_Pacific : 0 / 0
    Italians : 31 / 52
    ANZAC : 8 / 0
    French : 3 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 532 times
            2 was rolled 535 times
            3 was rolled 515 times
            4 was rolled 545 times
            5 was rolled 526 times
            6 was rolled 524 times
        Average roll : 3.494
        Median : 4.000
        Variance : 0.167
        Standard Deviation : 0.408
        Total rolls : 3177
    
    Null / Other
            1 was rolled 4 times
            2 was rolled 7 times
            3 was rolled 7 times
            4 was rolled 8 times
            5 was rolled 5 times
            6 was rolled 7 times
        Average roll : 3.632
        Median : 4.000
        Variance : 0.306
        Standard Deviation : 0.553
        Total rolls : 38
    
    Germans Combat
            1 was rolled 112 times
            2 was rolled 111 times
            3 was rolled 111 times
            4 was rolled 121 times
            5 was rolled 120 times
            6 was rolled 107 times
        Average roll : 3.509
        Median : 4.000
        Variance : 0.228
        Standard Deviation : 0.478
        Total rolls : 682
    
    British Combat
            1 was rolled 47 times
            2 was rolled 52 times
            3 was rolled 51 times
            4 was rolled 58 times
            5 was rolled 50 times
            6 was rolled 76 times
        Average roll : 3.719
        Median : 4.000
        Variance : 1.686
        Standard Deviation : 1.298
        Total rolls : 334
    
    Italians Combat
            1 was rolled 44 times
            2 was rolled 44 times
            3 was rolled 43 times
            4 was rolled 60 times
            5 was rolled 51 times
            6 was rolled 55 times
        Average roll : 3.657
        Median : 4.000
        Variance : 0.829
        Standard Deviation : 0.911
        Total rolls : 297
    
    Americans Combat
            1 was rolled 61 times
            2 was rolled 47 times
            3 was rolled 50 times
            4 was rolled 60 times
            5 was rolled 52 times
            6 was rolled 52 times
        Average roll : 3.469
        Median : 4.000
        Variance : 0.490
        Standard Deviation : 0.700
        Total rolls : 322
    
    Neutral_Axis Combat
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Japanese Combat
            1 was rolled 147 times
            2 was rolled 129 times
            3 was rolled 139 times
            4 was rolled 126 times
            5 was rolled 125 times
            6 was rolled 115 times
        Average roll : 3.382
        Median : 3.000
        Variance : 0.816
        Standard Deviation : 0.904
        Total rolls : 781
    
    French Combat
            1 was rolled 7 times
            2 was rolled 9 times
            3 was rolled 14 times
            4 was rolled 13 times
            5 was rolled 12 times
            6 was rolled 11 times
        Average roll : 3.712
        Median : 4.000
        Variance : 0.523
        Standard Deviation : 0.723
        Total rolls : 66
    
    ANZAC Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 9 times
            4 was rolled 3 times
            5 was rolled 6 times
        Average roll : 3.160
        Median : 3.000
        Variance : 1.951
        Standard Deviation : 1.397
        Total rolls : 25
    
    Neutral_Allies Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.143
        Median : 2.500
        Variance : 0.872
        Standard Deviation : 0.934
        Total rolls : 14
    
    Chinese Combat
            1 was rolled 15 times
            2 was rolled 12 times
            3 was rolled 13 times
            4 was rolled 16 times
            5 was rolled 15 times
            6 was rolled 13 times
        Average roll : 3.512
        Median : 4.000
        Variance : 0.145
        Standard Deviation : 0.380
        Total rolls : 84
    
    UK_Pacific Combat
            1 was rolled 15 times
            2 was rolled 21 times
            3 was rolled 12 times
            4 was rolled 16 times
            5 was rolled 23 times
            6 was rolled 13 times
        Average roll : 3.500
        Median : 4.000
        Variance : 0.983
        Standard Deviation : 0.992
        Total rolls : 100
    
    Russians Combat
            1 was rolled 71 times
            2 was rolled 96 times
            3 was rolled 63 times
            4 was rolled 61 times
            5 was rolled 63 times
            6 was rolled 70 times
        Average roll : 3.375
        Median : 3.000
        Variance : 2.017
        Standard Deviation : 1.420
        Total rolls : 424
    

    Savegame



  • TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Italians
            Italians buy 2 armour, 3 bombers and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries and 5 infantry moved from Northern Italy to 95 Sea Zone
            7 artilleries, 7 infantry and 7 transports moved from 95 Sea Zone to 92 Sea Zone
            1 battleship, 1 cruiser, 2 destroyers, 2 marines and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
            7 artilleries, 7 infantry and 2 marines moved from 92 Sea Zone to Gibraltar
            1 bomber moved from Morocco to Gibraltar
            2 bombers moved from Southern Italy to Gibraltar
            1 armour moved from French Equatorial Africa to French West Africa
                  Italians take Nigeria from British
                  Italians take French West Africa from French
            1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
                  Italians take Belgian Congo from British
            1 armour moved from Egypt to Ethiopia
                  Italians take Ethiopia from British
            2 armour moved from Egypt to Belgian Congo
            1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 7 artilleries, 3 bombers, 7 infantry and 2 marines
                British defend with 1 airfield and 1 harbour; Americans defend with 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 7 artilleries, 3 bombers, 7 infantry and 2 marines in Gibraltar, round 2 : 9/19 hits, 7.33 expected hits
                    British roll dice for 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in Gibraltar, round 2 : 3/12 hits, 4.33 expected hits
                    5 infantry owned by the Americans, 4 artilleries owned by the Americans, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
                    Italians roll dice for 7 artilleries, 3 bombers, 4 infantry and 2 marines in Gibraltar, round 3 : 7/16 hits, 6.33 expected hits
                    British roll dice for 1 artillery and 1 fighter in Gibraltar, round 3 : 2/2 hits, 1.00 expected hits
                    1 fighter owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                Italians win, taking Gibraltar from British with 7 artilleries, 3 bombers, 2 infantry and 2 marines remaining. Battle score for attacker is 34
                Casualties for Italians: 5 infantry
                Casualties for Americans: 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
    
        Non Combat Move - Italians
            1 artillery moved from Trans-Jordan to Egypt
            3 bombers moved from Gibraltar to Morocco
    
        Place Units - Italians
            2 armour and 1 mech_infantry placed in Egypt
            3 bombers placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 35 PUs; end with 35 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 42 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 50 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.17
    British : -0.33
    

    Savegame



  • TripleA Turn Summary: ANZAC round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to New South Wales
            1 infantry moved from Queensland to New South Wales
            1 fighter moved from Queensland to New South Wales
    
        Combat - ANZAC
            Battle in New South Wales
                ANZAC attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in New South Wales, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in New South Wales, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in New South Wales
                    ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in New South Wales, round 3 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in New South Wales, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in New South Wales, round 4 : 3/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in New South Wales, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in New South Wales
                ANZAC win, taking New South Wales from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            1 aaGun moved from Queensland to New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,4,4,4,2,2,1,6,5,3,2,2,1,5,2,4,2,5,6,6,2,1,5,2
            ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : -1.33
    

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 3 armour, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
    

    Production/PUs Summary :

    Germans : 56 / 95
    Russians : 7 / 8
    Japanese : 84 / 113
    Americans : 50 / 72
    Chinese : 0 / 2
    British : 21 / 26
    UK_Pacific : 0 / 0
    Italians : 35 / 55
    ANZAC : 10 / 11
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 692 times
            2 was rolled 686 times
            3 was rolled 658 times
            4 was rolled 683 times
            5 was rolled 671 times
            6 was rolled 649 times
        Average roll : 3.471
        Median : 3.000
        Variance : 0.355
        Standard Deviation : 0.596
        Total rolls : 4039
    
    Null / Other
            1 was rolled 150 times
            2 was rolled 137 times
            3 was rolled 141 times
            4 was rolled 132 times
            5 was rolled 131 times
            6 was rolled 118 times
        Average roll : 3.384
        Median : 3.000
        Variance : 0.716
        Standard Deviation : 0.846
        Total rolls : 809
    
    Germans Combat
            1 was rolled 112 times
            2 was rolled 111 times
            3 was rolled 111 times
            4 was rolled 121 times
            5 was rolled 120 times
            6 was rolled 107 times
        Average roll : 3.509
        Median : 4.000
        Variance : 0.228
        Standard Deviation : 0.478
        Total rolls : 682
    
    British Combat
            1 was rolled 50 times
            2 was rolled 54 times
            3 was rolled 51 times
            4 was rolled 61 times
            5 was rolled 51 times
            6 was rolled 81 times
        Average roll : 3.724
        Median : 4.000
        Variance : 2.063
        Standard Deviation : 1.436
        Total rolls : 348
    
    Italians Combat
            1 was rolled 51 times
            2 was rolled 53 times
            3 was rolled 47 times
            4 was rolled 63 times
            5 was rolled 60 times
            6 was rolled 60 times
        Average roll : 3.623
        Median : 4.000
        Variance : 0.587
        Standard Deviation : 0.766
        Total rolls : 334
    
    Americans Combat
            1 was rolled 61 times
            2 was rolled 47 times
            3 was rolled 50 times
            4 was rolled 60 times
            5 was rolled 52 times
            6 was rolled 52 times
        Average roll : 3.469
        Median : 4.000
        Variance : 0.490
        Standard Deviation : 0.700
        Total rolls : 322
    
    Neutral_Axis Combat
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Japanese Combat
            1 was rolled 150 times
            2 was rolled 137 times
            3 was rolled 141 times
            4 was rolled 132 times
            5 was rolled 131 times
            6 was rolled 118 times
        Average roll : 3.384
        Median : 3.000
        Variance : 0.716
        Standard Deviation : 0.846
        Total rolls : 809
    
    French Combat
            1 was rolled 7 times
            2 was rolled 9 times
            3 was rolled 14 times
            4 was rolled 13 times
            5 was rolled 12 times
            6 was rolled 11 times
        Average roll : 3.712
        Median : 4.000
        Variance : 0.523
        Standard Deviation : 0.723
        Total rolls : 66
    
    ANZAC Combat
            1 was rolled 5 times
            2 was rolled 5 times
            3 was rolled 12 times
            4 was rolled 5 times
            5 was rolled 9 times
            6 was rolled 1 times
        Average roll : 3.297
        Median : 3.000
        Variance : 2.023
        Standard Deviation : 1.422
        Total rolls : 37
    
    Neutral_Allies Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.143
        Median : 2.500
        Variance : 0.872
        Standard Deviation : 0.934
        Total rolls : 14
    
    Chinese Combat
            1 was rolled 15 times
            2 was rolled 12 times
            3 was rolled 13 times
            4 was rolled 16 times
            5 was rolled 15 times
            6 was rolled 13 times
        Average roll : 3.512
        Median : 4.000
        Variance : 0.145
        Standard Deviation : 0.380
        Total rolls : 84
    
    UK_Pacific Combat
            1 was rolled 15 times
            2 was rolled 21 times
            3 was rolled 12 times
            4 was rolled 16 times
            5 was rolled 23 times
            6 was rolled 13 times
        Average roll : 3.500
        Median : 4.000
        Variance : 0.983
        Standard Deviation : 0.992
        Total rolls : 100
    
    Russians Combat
            1 was rolled 71 times
            2 was rolled 96 times
            3 was rolled 63 times
            4 was rolled 61 times
            5 was rolled 63 times
            6 was rolled 70 times
        Average roll : 3.375
        Median : 3.000
        Variance : 2.017
        Standard Deviation : 1.420
        Total rolls : 424
    

    Savegame



  • TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Germans
            Germans buy 1 armour, 7 bombers and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            3 armour moved from Ukraine to Russia
            3 tactical_bombers moved from Novgorod to Russia
            1 armour and 1 mech_infantry moved from Volgograd to Russia
                  Germans take Tambov from Russians
            1 armour moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Russia
            11 armour, 5 artilleries, 2 bombers, 1 fighter, 3 infantry and 18 mech_infantrys moved from Bryansk to Russia
            2 bombers moved from Western Germany to Russia
            1 artillery and 1 infantry moved from Tanganyika Territory to Rhodesia
                  Germans take Rhodesia from British
    
        Combat - Germans
            Battle in Russia
                Germans attack with 16 armour, 5 artilleries, 4 bombers, 1 fighter, 3 infantry, 19 mech_infantrys and 3 tactical_bombers
                Americans defend with 2 fighters; Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_upgrade, 2 fighters, 26 infantry and 1 tactical_bomber
                    AA fire in Russia : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 16 armour, 5 artilleries, 4 bombers, 1 fighter, 3 infantry, 19 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 21/51 hits, 19.33 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery, 4 fighters, 26 infantry and 1 tactical_bomber in Russia, round 2 : 15/32 hits, 12.17 expected hits
                    20 infantry owned by the Russians, 3 infantry owned by the Germans, 1 aaGun owned by the Russians and 12 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 16 armour, 5 artilleries, 4 bombers, 1 fighter, 7 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 13/36 hits, 16.83 expected hits
                    Russians roll dice for 1 artillery, 4 fighters, 6 infantry and 1 tactical_bomber in Russia, round 3 : 9/12 hits, 5.50 expected hits
                    1 tactical_bomber owned by the Russians, 6 infantry owned by the Russians, 2 fighters owned by the Russians, 1 artillery owned by the Russians, 5 artilleries owned by the Germans, 2 fighters owned by the Americans and 4 mech_infantrys owned by the Germans lost in Russia
                Germans destroys 8PUs while taking Russians capital
                Germans converts factory_upgrade into different units
                Germans win, taking Russia from Russians with 16 armour, 4 bombers, 1 fighter, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 45
                Casualties for Germans: 5 artilleries, 3 infantry and 16 mech_infantrys
                Casualties for Russians: 1 aaGun, 1 artillery, 2 fighters, 26 infantry and 1 tactical_bomber
                Casualties for Americans: 2 fighters
    
        Non Combat Move - Germans
            4 bombers, 1 fighter and 3 tactical_bombers moved from Russia to Bryansk
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
            1 artillery moved from Northwest Persia to Persia
    
        Place Units - Germans
            1 armour and 1 mech_infantry placed in Novgorod
            7 bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 63 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.50
    Germans : -2.17
    Russians : 6.33
    

    Savegame



  • TripleA Turn Summary: Russians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Combat Move - Russians
            1 infantry moved from Archangel to Novgorod
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 infantry
                Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.17 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 3 : 2/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                Germans win with 1 armour remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 0.67
    

    Savegame



  • TripleA Turn Summary: Russians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Combat Move - Russians
            1 infantry moved from Archangel to Novgorod
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 infantry
                Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.17 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 3 : 2/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                Germans win with 1 armour remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 0.67
    

    Territory Summary for Russians :

    Production/PUs Summary :

    Germans : 62 / 99
    Russians : 2 / 0
    Japanese : 84 / 113
    Americans : 50 / 72
    Chinese : 0 / 2
    British : 20 / 26
    UK_Pacific : 0 / 0
    Italians : 35 / 55
    ANZAC : 10 / 11
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 571 times
            2 was rolled 573 times
            3 was rolled 545 times
            4 was rolled 573 times
            5 was rolled 557 times
            6 was rolled 565 times
        Average roll : 3.493
        Median : 4.000
        Variance : 0.184
        Standard Deviation : 0.429
        Total rolls : 3384
    
    Null / Other
            1 was rolled 4 times
            2 was rolled 8 times
            3 was rolled 7 times
            4 was rolled 8 times
            5 was rolled 5 times
            6 was rolled 9 times
        Average roll : 3.707
        Median : 4.000
        Variance : 0.471
        Standard Deviation : 0.686
        Total rolls : 41
    
    Germans Combat
            1 was rolled 129 times
            2 was rolled 127 times
            3 was rolled 123 times
            4 was rolled 136 times
            5 was rolled 130 times
            6 was rolled 128 times
        Average roll : 3.511
        Median : 4.000
        Variance : 0.118
        Standard Deviation : 0.343
        Total rolls : 773
    
    British Combat
            1 was rolled 50 times
            2 was rolled 54 times
            3 was rolled 51 times
            4 was rolled 61 times
            5 was rolled 51 times
            6 was rolled 81 times
        Average roll : 3.724
        Median : 4.000
        Variance : 2.063
        Standard Deviation : 1.436
        Total rolls : 348
    
    Italians Combat
            1 was rolled 51 times
            2 was rolled 53 times
            3 was rolled 47 times
            4 was rolled 63 times
            5 was rolled 60 times
            6 was rolled 60 times
        Average roll : 3.623
        Median : 4.000
        Variance : 0.587
        Standard Deviation : 0.766
        Total rolls : 334
    
    Americans Combat
            1 was rolled 61 times
            2 was rolled 47 times
            3 was rolled 50 times
            4 was rolled 60 times
            5 was rolled 52 times
            6 was rolled 52 times
        Average roll : 3.469
        Median : 4.000
        Variance : 0.490
        Standard Deviation : 0.700
        Total rolls : 322
    
    Neutral_Axis Combat
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Japanese Combat
            1 was rolled 147 times
            2 was rolled 129 times
            3 was rolled 140 times
            4 was rolled 128 times
            5 was rolled 126 times
            6 was rolled 115 times
        Average roll : 3.385
        Median : 3.000
        Variance : 0.805
        Standard Deviation : 0.897
        Total rolls : 785
    
    French Combat
            1 was rolled 7 times
            2 was rolled 9 times
            3 was rolled 14 times
            4 was rolled 13 times
            5 was rolled 12 times
            6 was rolled 11 times
        Average roll : 3.712
        Median : 4.000
        Variance : 0.523
        Standard Deviation : 0.723
        Total rolls : 66
    
    ANZAC Combat
            1 was rolled 5 times
            2 was rolled 5 times
            3 was rolled 12 times
            4 was rolled 5 times
            5 was rolled 9 times
            6 was rolled 1 times
        Average roll : 3.297
        Median : 3.000
        Variance : 2.023
        Standard Deviation : 1.422
        Total rolls : 37
    
    Neutral_Allies Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.143
        Median : 2.500
        Variance : 0.872
        Standard Deviation : 0.934
        Total rolls : 14
    
    Chinese Combat
            1 was rolled 15 times
            2 was rolled 12 times
            3 was rolled 13 times
            4 was rolled 16 times
            5 was rolled 15 times
            6 was rolled 13 times
        Average roll : 3.512
        Median : 4.000
        Variance : 0.145
        Standard Deviation : 0.380
        Total rolls : 84
    
    UK_Pacific Combat
            1 was rolled 15 times
            2 was rolled 21 times
            3 was rolled 12 times
            4 was rolled 16 times
            5 was rolled 23 times
            6 was rolled 13 times
        Average roll : 3.500
        Median : 4.000
        Variance : 0.983
        Standard Deviation : 0.992
        Total rolls : 100
    
    Russians Combat
            1 was rolled 82 times
            2 was rolled 104 times
            3 was rolled 73 times
            4 was rolled 64 times
            5 was rolled 70 times
            6 was rolled 77 times
        Average roll : 3.355
        Median : 3.000
        Variance : 2.084
        Standard Deviation : 1.444
        Total rolls : 470
    

    Savegame



  • @SixUnder

    That’s game. Axis win with victory cities on Europe side.

    Please post in the league results.



  • yeah np
    lets play again please!
    vic posted GG

    same sides? or flop? bid?



  • @SixUnder

    Yeah, play again and switch sides but give me a day or two. I’m trying to wrap up at least 1 of my other 4 games so its easier to remember what’s going on.

    Sovietishcat and I are starting round 20 of a bonkers game that will hopefully be done soon.



  • @SixUnder

    You ready to start a new game?

    You’d be Axis.


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