NO scramble.
Weddingsinger (Axis) vs SixUnder (Allies), BM3, no bid, G40
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 2 artilleries, 1 bomber, 1 infantry, 1 marine and 1 transport; Remaining resources: 3 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Syria to Iraq 2 bombers moved from Greece to Iraq Combat - Italians Battle in Iraq Italians attack with 1 artillery, 2 bombers and 1 infantry British defend with 2 infantry Italians roll dice for 1 artillery, 2 bombers and 1 infantry in Iraq, round 2 : 3/4 hits, 2.00 expected hits British roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Iraq Italians win, taking Iraq from British with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians 2 bombers moved from Iraq to Greece 2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 2 transports moved from 99 Sea Zone to 97 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 98 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from 98 Sea Zone to Alexandria 2 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Northern Italy to Albania Place Units - Italians 1 transport placed in 97 Sea Zone 1 bomber and 1 marine placed in Southern Italy 2 artilleries and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 25 PUs; end with 28 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 35 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 40 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians : 1.00 British : -0.67
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 44 Sea Zone to 56 Sea Zone Combat - ANZAC ANZAC creates battle in territory 44 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 2 infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6,2,6,2,1,4,1,3,5,5,4 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 3 armour, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour Dutch New Guinea : 1 flag 44 Sea Zone : 1 transport 56 Sea Zone : 1 transport 62 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 43 / 59 Russians : 22 / 27 Japanese : 70 / 82 Americans : 52 / 72 Chinese : 0 / 2 British : 30 / 33 UK_Pacific : 9 / 12 Italians : 25 / 43 ANZAC : 10 / 14 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 573 times 2 was rolled 575 times 3 was rolled 565 times 4 was rolled 598 times 5 was rolled 578 times 6 was rolled 547 times Average roll : 3.487 Median : 4.000 Variance : 0.406 Standard Deviation : 0.637 Total rolls : 3436 Null / Other 1 was rolled 127 times 2 was rolled 115 times 3 was rolled 123 times 4 was rolled 120 times 5 was rolled 117 times 6 was rolled 101 times Average roll : 3.410 Median : 3.000 Variance : 0.577 Standard Deviation : 0.759 Total rolls : 703 Germans Combat 1 was rolled 91 times 2 was rolled 92 times 3 was rolled 95 times 4 was rolled 98 times 5 was rolled 101 times 6 was rolled 87 times Average roll : 3.509 Median : 4.000 Variance : 0.227 Standard Deviation : 0.477 Total rolls : 564 British Combat 1 was rolled 42 times 2 was rolled 47 times 3 was rolled 44 times 4 was rolled 53 times 5 was rolled 47 times 6 was rolled 68 times Average roll : 3.731 Median : 4.000 Variance : 1.503 Standard Deviation : 1.226 Total rolls : 301 Italians Combat 1 was rolled 30 times 2 was rolled 34 times 3 was rolled 32 times 4 was rolled 47 times 5 was rolled 38 times 6 was rolled 45 times Average roll : 3.726 Median : 4.000 Variance : 1.090 Standard Deviation : 1.044 Total rolls : 226 Americans Combat 1 was rolled 56 times 2 was rolled 44 times 3 was rolled 49 times 4 was rolled 57 times 5 was rolled 51 times 6 was rolled 47 times Average roll : 3.474 Median : 4.000 Variance : 0.427 Standard Deviation : 0.653 Total rolls : 304 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Japanese Combat 1 was rolled 127 times 2 was rolled 115 times 3 was rolled 123 times 4 was rolled 120 times 5 was rolled 117 times 6 was rolled 101 times Average roll : 3.410 Median : 3.000 Variance : 0.577 Standard Deviation : 0.759 Total rolls : 703 French Combat 1 was rolled 7 times 2 was rolled 9 times 3 was rolled 14 times 4 was rolled 13 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.712 Median : 4.000 Variance : 0.523 Standard Deviation : 0.723 Total rolls : 66 ANZAC Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 8 times 4 was rolled 3 times 5 was rolled 6 times Average roll : 3.364 Median : 3.000 Variance : 1.968 Standard Deviation : 1.403 Total rolls : 22 Neutral_Allies Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.143 Median : 2.500 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 14 Chinese Combat 1 was rolled 15 times 2 was rolled 12 times 3 was rolled 13 times 4 was rolled 16 times 5 was rolled 15 times 6 was rolled 13 times Average roll : 3.512 Median : 4.000 Variance : 0.145 Standard Deviation : 0.380 Total rolls : 84 UK_Pacific Combat 1 was rolled 13 times 2 was rolled 18 times 3 was rolled 10 times 4 was rolled 15 times 5 was rolled 19 times 6 was rolled 9 times Average roll : 3.429 Median : 4.000 Variance : 1.012 Standard Deviation : 1.006 Total rolls : 84 Russians Combat 1 was rolled 58 times 2 was rolled 82 times 3 was rolled 51 times 4 was rolled 53 times 5 was rolled 51 times 6 was rolled 60 times Average roll : 3.386 Median : 3.000 Variance : 1.963 Standard Deviation : 1.401 Total rolls : 355
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 44 Sea Zone to 56 Sea Zone Combat - ANZAC ANZAC creates battle in territory 44 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 2 infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6,2,6,2,1,4,1,3,5,5,4 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 3 armour, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour Dutch New Guinea : 1 flag 44 Sea Zone : 1 transport 56 Sea Zone : 1 transport 62 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 43 / 59 Russians : 22 / 27 Japanese : 70 / 82 Americans : 52 / 72 Chinese : 0 / 2 British : 30 / 33 UK_Pacific : 9 / 12 Italians : 25 / 43 ANZAC : 10 / 14 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 573 times 2 was rolled 575 times 3 was rolled 565 times 4 was rolled 598 times 5 was rolled 578 times 6 was rolled 547 times Average roll : 3.487 Median : 4.000 Variance : 0.406 Standard Deviation : 0.637 Total rolls : 3436 Null / Other 1 was rolled 127 times 2 was rolled 115 times 3 was rolled 123 times 4 was rolled 120 times 5 was rolled 117 times 6 was rolled 101 times Average roll : 3.410 Median : 3.000 Variance : 0.577 Standard Deviation : 0.759 Total rolls : 703 Germans Combat 1 was rolled 91 times 2 was rolled 92 times 3 was rolled 95 times 4 was rolled 98 times 5 was rolled 101 times 6 was rolled 87 times Average roll : 3.509 Median : 4.000 Variance : 0.227 Standard Deviation : 0.477 Total rolls : 564 British Combat 1 was rolled 42 times 2 was rolled 47 times 3 was rolled 44 times 4 was rolled 53 times 5 was rolled 47 times 6 was rolled 68 times Average roll : 3.731 Median : 4.000 Variance : 1.503 Standard Deviation : 1.226 Total rolls : 301 Italians Combat 1 was rolled 30 times 2 was rolled 34 times 3 was rolled 32 times 4 was rolled 47 times 5 was rolled 38 times 6 was rolled 45 times Average roll : 3.726 Median : 4.000 Variance : 1.090 Standard Deviation : 1.044 Total rolls : 226 Americans Combat 1 was rolled 56 times 2 was rolled 44 times 3 was rolled 49 times 4 was rolled 57 times 5 was rolled 51 times 6 was rolled 47 times Average roll : 3.474 Median : 4.000 Variance : 0.427 Standard Deviation : 0.653 Total rolls : 304 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Japanese Combat 1 was rolled 127 times 2 was rolled 115 times 3 was rolled 123 times 4 was rolled 120 times 5 was rolled 117 times 6 was rolled 101 times Average roll : 3.410 Median : 3.000 Variance : 0.577 Standard Deviation : 0.759 Total rolls : 703 French Combat 1 was rolled 7 times 2 was rolled 9 times 3 was rolled 14 times 4 was rolled 13 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.712 Median : 4.000 Variance : 0.523 Standard Deviation : 0.723 Total rolls : 66 ANZAC Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 8 times 4 was rolled 3 times 5 was rolled 6 times Average roll : 3.364 Median : 3.000 Variance : 1.968 Standard Deviation : 1.403 Total rolls : 22 Neutral_Allies Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.143 Median : 2.500 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 14 Chinese Combat 1 was rolled 15 times 2 was rolled 12 times 3 was rolled 13 times 4 was rolled 16 times 5 was rolled 15 times 6 was rolled 13 times Average roll : 3.512 Median : 4.000 Variance : 0.145 Standard Deviation : 0.380 Total rolls : 84 UK_Pacific Combat 1 was rolled 13 times 2 was rolled 18 times 3 was rolled 10 times 4 was rolled 15 times 5 was rolled 19 times 6 was rolled 9 times Average roll : 3.429 Median : 4.000 Variance : 1.012 Standard Deviation : 1.006 Total rolls : 84 Russians Combat 1 was rolled 58 times 2 was rolled 82 times 3 was rolled 51 times 4 was rolled 53 times 5 was rolled 51 times 6 was rolled 60 times Average roll : 3.386 Median : 3.000 Variance : 1.963 Standard Deviation : 1.401 Total rolls : 355
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 3 artilleries, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Vologda to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Novosibirsk to Kazakhstan 1 artillery and 1 mech_infantry moved from Vologda to Samara 1 armour moved from Vologda to Archangel 1 armour moved from Vologda to Smolensk 1 infantry moved from Novgorod to Archangel 2 artilleries moved from Novgorod to Belarus 2 infantry moved from Eastern Poland to Belarus 1 armour and 1 mech_infantry moved from Slovakia Hungary to Bessarabia 1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 5 mech_infantrys moved from Eastern Poland to Belarus 6 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Western Ukraine 6 mech_infantrys moved from Slovakia Hungary to Belarus 1 mech_infantry moved from Romania to Bessarabia 4 mech_infantrys moved from Romania to Belarus 1 destroyer moved from 112 Sea Zone to 105 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 105 Sea Zone 2 bombers moved from Western Germany to 105 Sea Zone Combat - Germans Battle in 105 Sea Zone Germans attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Germans roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 105 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 105 Sea Zone Germans win, taking 105 Sea Zone from Neutral with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Bessarabia Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 artillery Germans roll dice for 1 armour and 2 mech_infantrys in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery Battle in Western Ukraine Germans attack with 1 artillery and 4 infantry Russians defend with 3 infantry Germans roll dice for 1 artillery and 4 infantry in Western Ukraine, round 2 : 2/5 hits, 1.17 expected hits Russians roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Western Ukraine Germans roll dice for 1 artillery and 4 infantry in Western Ukraine, round 3 : 0/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 4 infantry in Western Ukraine, round 4 : 3/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Germans: 1 infantry Battle in Archangel Germans attack with 1 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 1 armour Russians defend with 1 infantry Germans roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 artillery and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 armour Russians defend with 1 infantry Germans roll dice for 1 armour in Smolensk, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 artilleries, 8 infantry and 15 mech_infantrys Russians defend with 3 infantry Germans roll dice for 2 artilleries, 8 infantry and 15 mech_infantrys in Belarus, round 2 : 7/25 hits, 4.83 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 artilleries, 5 infantry and 15 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 3 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 aaGun moved from Novgorod to Belarus 3 aaGuns moved from Eastern Poland to Belarus 4 armour and 2 mech_infantrys moved from Finland to Novgorod 1 artillery moved from Norway to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from 105 Sea Zone to 112 Sea Zone 1 armour and 1 mech_infantry moved from Germany to Eastern Poland 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 carrier moved from 98 Sea Zone to 95 Sea Zone 2 bombers moved from 105 Sea Zone to Western Germany 1 artillery and 1 infantry moved from Southern France to Northern Italy 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 artilleries and 3 infantry moved from Holland Belgium to Western Germany 1 infantry moved from Tobruk to Alexandria 1 artillery and 1 infantry moved from Trans-Jordan to Iraq Place Units - Germans 2 submarines and 1 transport placed in 112 Sea Zone 3 artilleries placed in Novgorod 4 armour and 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 3.50 Americans : -0.17 Russians : 0.00
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda Russians take Vologda from Germans 1 artillery and 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 3 infantry moved from Russia to Tambov 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Smolensk 14 infantry moved from Bryansk to Russia 1 tactical_bomber moved from Russia to Smolensk 2 fighters moved from Russia to Samara 2 infantry moved from Northwest Persia to Iraq Combat - Russians Battle in Iraq Russians attack with 2 infantry Germans defend with 1 artillery and 1 infantry; Italians defend with 1 artillery and 1 infantry Russians roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 2 artilleries and 2 infantry in Iraq, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Iraq Russians roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 2 artilleries and 2 infantry in Iraq, round 3 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 2 artilleries and 2 infantry in Iraq, round 4 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Iraq Italians win with 2 artilleries and 2 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Smolensk Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Smolensk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Samara Russians attack with 1 artillery, 2 fighters and 2 infantry Germans defend with 1 artillery and 1 mech_infantry Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Samara, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Samara, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Russians roll dice for 1 artillery and 2 fighters in Samara, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 artillery in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Samara to Russia 1 tactical_bomber moved from Smolensk to Russia Place Units - Russians 1 infantry placed in Volgograd 8 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 1.50 Italians : -1.00 Russians : -1.17
Territory Summary for Russians :
Bryansk : 1 infantry Rostov : 1 infantry Russia : 1 aaGun, 1 airfield, 1 factory_upgrade, 2 fighters, 22 infantry and 1 tactical_bomber Tambov : 3 infantry Ukraine : 1 factory_minor and 1 infantry Vologda : 1 infantry Volgograd : 1 factory_minor and 1 infantry Smolensk : 1 artillery and 1 infantry Samara : 1 artillery
Production/PUs Summary :
Germans : 48 / 63 Russians : 17 / 22 Japanese : 70 / 82 Americans : 52 / 72 Chinese : 0 / 2 British : 30 / 33 UK_Pacific : 9 / 12 Italians : 25 / 43 ANZAC : 10 / 14 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 463 times 2 was rolled 484 times 3 was rolled 458 times 4 was rolled 502 times 5 was rolled 485 times 6 was rolled 463 times Average roll : 3.508 Median : 4.000 Variance : 0.520 Standard Deviation : 0.721 Total rolls : 2855 Null / Other 1 was rolled 1 times 2 was rolled 6 times 3 was rolled 4 times 4 was rolled 7 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.966 Median : 4.000 Variance : 0.958 Standard Deviation : 0.979 Total rolls : 29 Germans Combat 1 was rolled 105 times 2 was rolled 103 times 3 was rolled 103 times 4 was rolled 111 times 5 was rolled 108 times 6 was rolled 95 times Average roll : 3.478 Median : 4.000 Variance : 0.239 Standard Deviation : 0.488 Total rolls : 625 British Combat 1 was rolled 42 times 2 was rolled 47 times 3 was rolled 44 times 4 was rolled 53 times 5 was rolled 47 times 6 was rolled 68 times Average roll : 3.731 Median : 4.000 Variance : 1.503 Standard Deviation : 1.226 Total rolls : 301 Italians Combat 1 was rolled 31 times 2 was rolled 36 times 3 was rolled 33 times 4 was rolled 48 times 5 was rolled 45 times 6 was rolled 45 times Average roll : 3.735 Median : 4.000 Variance : 1.094 Standard Deviation : 1.046 Total rolls : 238 Americans Combat 1 was rolled 56 times 2 was rolled 44 times 3 was rolled 49 times 4 was rolled 57 times 5 was rolled 51 times 6 was rolled 48 times Average roll : 3.482 Median : 4.000 Variance : 0.404 Standard Deviation : 0.636 Total rolls : 305 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Japanese Combat 1 was rolled 125 times 2 was rolled 113 times 3 was rolled 121 times 4 was rolled 118 times 5 was rolled 115 times 6 was rolled 99 times Average roll : 3.408 Median : 3.000 Variance : 0.587 Standard Deviation : 0.766 Total rolls : 691 French Combat 1 was rolled 7 times 2 was rolled 9 times 3 was rolled 14 times 4 was rolled 13 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.712 Median : 4.000 Variance : 0.523 Standard Deviation : 0.723 Total rolls : 66 ANZAC Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 8 times 4 was rolled 3 times 5 was rolled 6 times Average roll : 3.364 Median : 3.000 Variance : 1.968 Standard Deviation : 1.403 Total rolls : 22 Neutral_Allies Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.143 Median : 2.500 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 14 Chinese Combat 1 was rolled 15 times 2 was rolled 12 times 3 was rolled 13 times 4 was rolled 16 times 5 was rolled 15 times 6 was rolled 13 times Average roll : 3.512 Median : 4.000 Variance : 0.145 Standard Deviation : 0.380 Total rolls : 84 UK_Pacific Combat 1 was rolled 13 times 2 was rolled 18 times 3 was rolled 10 times 4 was rolled 15 times 5 was rolled 19 times 6 was rolled 9 times Average roll : 3.429 Median : 4.000 Variance : 1.012 Standard Deviation : 1.006 Total rolls : 84 Russians Combat 1 was rolled 61 times 2 was rolled 89 times 3 was rolled 56 times 4 was rolled 58 times 5 was rolled 59 times 6 was rolled 63 times Average roll : 3.399 Median : 3.000 Variance : 1.972 Standard Deviation : 1.404 Total rolls : 386
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 3 destroyers, 1 harbour and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 9 armour and 6 mech_infantrys moved from Burma to India 1 mech_infantry moved from Yunnan to India 1 mech_infantry moved from Anhwe to Yunnan 1 mech_infantry moved from Hunan to Burma 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from Szechwan to Kazakhstan 1 infantry moved from Tsinghai to Kazakhstan 1 mech_infantry moved from Suiyuyan to Tsinghai 1 mech_infantry moved from Shensi to Sikang 1 mech_infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Hopei to Shensi 1 mech_infantry moved from Shantung to Chahar 1 mech_infantry moved from Shantung to Hopei 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Manchuria to Anhwe 1 armour moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 fighter moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 56 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone 3 artilleries moved from Celebes to 44 Sea Zone 2 artilleries and 2 transports moved from 44 Sea Zone to 41 Sea Zone 2 artilleries moved from 41 Sea Zone to Sumatra 5 bombers, 5 fighters and 2 tactical_bombers moved from French Indo China to India 1 artillery and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 artillery and 1 transport moved from 45 Sea Zone to 46 Sea Zone 1 artillery moved from 46 Sea Zone to New Guinea 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone 1 mech_infantry moved from Sikang to Caucasus Japanese take Caucasus from Russians Combat - Japanese Battle in New Guinea Battle in 56 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 56 Sea Zone Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking New Guinea from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 2 tactical_bombers and 2 transports British defend with 1 cruiser, 1 destroyer and 1 transport; Americans defend with 1 transport Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 2 tactical_bombers and 2 transports in 41 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits British roll dice for 1 cruiser, 1 destroyer and 2 transports in 41 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British and 1 transport owned by the Americans lost in 41 Sea Zone 1 transport owned by the British lost in 41 Sea Zone Japanese roll dice for 2 submarines in 41 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese win, taking 41 Sea Zone from UK_Pacific with 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 34 Casualties for British: 1 cruiser, 1 destroyer and 1 transport Casualties for Americans: 1 transport Battle in Sumatra Japanese attack with 2 artilleries British defend with 1 armour Japanese roll dice for 2 artilleries in Sumatra, round 2 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 armour in Sumatra, round 2 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Japanese and 1 armour owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery Casualties for British: 1 armour Battle in India Japanese attack with 9 armour, 5 bombers, 5 fighters, 7 mech_infantrys and 2 tactical_bombers British defend with 2 aaGuns, 3 armour, 1 artillery, 5 fighters and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour AA fire in India : 2/6 hits, 1.00 expected hits 2 fighters owned by the Japanese lost in India Japanese roll dice for 9 armour, 5 bombers, 3 fighters, 7 mech_infantrys and 2 tactical_bombers in India, round 2 : 13/26 hits, 11.83 expected hits UK_Pacific roll dice for 2 aaGuns, 3 armour, 1 artillery, 5 fighters and 3 infantry in India, round 2 : 5/12 hits, 6.17 expected hits 5 mech_infantrys owned by the Japanese, 2 aaGuns owned by the British, 1 artillery owned by the British, 4 fighters owned by the British, 3 infantry owned by the British and 3 armour owned by the British lost in India Japanese roll dice for 9 armour, 5 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in India, round 3 : 16/21 hits, 11.00 expected hits UK_Pacific roll dice for 1 fighter in India, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in India Japanese destroys 12PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 9 armour, 5 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 51 Casualties for Japanese: 2 fighters and 5 mech_infantrys Casualties for British: 2 aaGuns, 3 armour, 1 artillery, 5 fighters and 3 infantry Non Combat Move - Japanese 2 armour moved from Malaya to Shan State 2 armour moved from Shan State to Yunnan 3 battleships, 1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone 1 fighter moved from 44 Sea Zone to 42 Sea Zone 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone 2 tactical_bombers moved from Korea to Japan 5 bombers moved from India to French Indo China 3 fighters and 2 tactical_bombers moved from India to Burma Place Units - Japanese 1 harbour placed in Java 1 artillery and 2 infantry placed in Malaya 2 carriers and 3 destroyers placed in 6 Sea Zone Japanese undo move 3. 1 carrier and 2 destroyers placed in 6 Sea Zone Japanese undo move 2. 1 artillery and 2 infantry placed in Malaya 1 carrier and 1 destroyer placed in 36 Sea Zone Turn Complete - Japanese Japanese collect 80 PUs; end with 81 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
British : -0.83 UK_Pacific : -1.33 AA fire in India : : 1.00 Japanese : 6.83
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 2 bombers, 1 harbour, 1 marine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 101 Sea Zone to Gibraltar 2 fighters moved from Egypt to Rostov 1 battleship, 1 carrier and 2 fighters moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 1 battleship, 3 destroyers, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from Queensland to 46 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 artilleries and 2 infantry moved from 25 Sea Zone to Midway 1 bomber moved from 46 Sea Zone to Wake Island Place Units - Americans 1 harbour placed in Midway 2 bombers placed in Western United States 4 transports placed in 101 Sea Zone 1 marine placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -0.33 Japanese : 1.00
Territory Summary for Americans :
Marshall Islands : 1 flag Wake Island : 1 airfield and 1 bomber Western United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 1 infantry Hawaiian Islands : 1 airfield and 1 harbour Midway : 1 airfield, 2 artilleries, 1 harbour and 2 infantry 25 Sea Zone : 2 battleships, 1 carrier, 4 destroyers, 2 fighters, 2 submarines and 2 transports Central United States : 2 aaGuns and 1 factory_major Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 marine Gibraltar : 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry Rostov : 2 fighters 123 Sea Zone : 1 destroyer and 1 submarine 106 Sea Zone : 1 flag 101 Sea Zone : 1 carrier, 1 cruiser, 1 submarine and 4 transports Brazil : 1 flag
Production/PUs Summary :
Germans : 48 / 63 Russians : 14 / 22 Japanese : 80 / 94 Americans : 52 / 72 Chinese : 0 / 2 British : 30 / 33 UK_Pacific : 2 / 0 Italians : 25 / 43 ANZAC : 10 / 14 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 483 times 2 was rolled 500 times 3 was rolled 473 times 4 was rolled 513 times 5 was rolled 496 times 6 was rolled 477 times Average roll : 3.500 Median : 4.000 Variance : 0.398 Standard Deviation : 0.631 Total rolls : 2942 Null / Other 1 was rolled 3 times 2 was rolled 7 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.686 Median : 4.000 Variance : 0.554 Standard Deviation : 0.744 Total rolls : 35 Germans Combat 1 was rolled 105 times 2 was rolled 103 times 3 was rolled 103 times 4 was rolled 111 times 5 was rolled 108 times 6 was rolled 95 times Average roll : 3.478 Median : 4.000 Variance : 0.239 Standard Deviation : 0.488 Total rolls : 625 British Combat 1 was rolled 42 times 2 was rolled 47 times 3 was rolled 44 times 4 was rolled 55 times 5 was rolled 47 times 6 was rolled 68 times Average roll : 3.733 Median : 4.000 Variance : 1.541 Standard Deviation : 1.242 Total rolls : 303 Italians Combat 1 was rolled 31 times 2 was rolled 36 times 3 was rolled 33 times 4 was rolled 48 times 5 was rolled 45 times 6 was rolled 45 times Average roll : 3.735 Median : 4.000 Variance : 1.094 Standard Deviation : 1.046 Total rolls : 238 Americans Combat 1 was rolled 56 times 2 was rolled 45 times 3 was rolled 49 times 4 was rolled 59 times 5 was rolled 51 times 6 was rolled 49 times Average roll : 3.489 Median : 4.000 Variance : 0.427 Standard Deviation : 0.653 Total rolls : 309 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Japanese Combat 1 was rolled 141 times 2 was rolled 124 times 3 was rolled 133 times 4 was rolled 123 times 5 was rolled 122 times 6 was rolled 109 times Average roll : 3.383 Median : 3.000 Variance : 0.785 Standard Deviation : 0.886 Total rolls : 752 French Combat 1 was rolled 7 times 2 was rolled 9 times 3 was rolled 14 times 4 was rolled 13 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.712 Median : 4.000 Variance : 0.523 Standard Deviation : 0.723 Total rolls : 66 ANZAC Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 8 times 4 was rolled 3 times 5 was rolled 6 times Average roll : 3.364 Median : 3.000 Variance : 1.968 Standard Deviation : 1.403 Total rolls : 22 Neutral_Allies Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.143 Median : 2.500 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 14 Chinese Combat 1 was rolled 15 times 2 was rolled 12 times 3 was rolled 13 times 4 was rolled 16 times 5 was rolled 15 times 6 was rolled 13 times Average roll : 3.512 Median : 4.000 Variance : 0.145 Standard Deviation : 0.380 Total rolls : 84 UK_Pacific Combat 1 was rolled 15 times 2 was rolled 21 times 3 was rolled 11 times 4 was rolled 16 times 5 was rolled 23 times 6 was rolled 12 times Average roll : 3.480 Median : 4.000 Variance : 1.189 Standard Deviation : 1.090 Total rolls : 98 Russians Combat 1 was rolled 61 times 2 was rolled 89 times 3 was rolled 56 times 4 was rolled 58 times 5 was rolled 59 times 6 was rolled 63 times Average roll : 3.399 Median : 3.000 Variance : 1.972 Standard Deviation : 1.404 Total rolls : 386
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 48 / 63 Russians : 14 / 22 Japanese : 80 / 94 Americans : 52 / 72 Chinese : 0 / 2 British : 30 / 33 UK_Pacific : 2 / 0 Italians : 25 / 43 ANZAC : 10 / 14 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 483 times 2 was rolled 500 times 3 was rolled 473 times 4 was rolled 513 times 5 was rolled 496 times 6 was rolled 477 times Average roll : 3.500 Median : 4.000 Variance : 0.398 Standard Deviation : 0.631 Total rolls : 2942 Null / Other 1 was rolled 3 times 2 was rolled 7 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.686 Median : 4.000 Variance : 0.554 Standard Deviation : 0.744 Total rolls : 35 Germans Combat 1 was rolled 105 times 2 was rolled 103 times 3 was rolled 103 times 4 was rolled 111 times 5 was rolled 108 times 6 was rolled 95 times Average roll : 3.478 Median : 4.000 Variance : 0.239 Standard Deviation : 0.488 Total rolls : 625 British Combat 1 was rolled 42 times 2 was rolled 47 times 3 was rolled 44 times 4 was rolled 55 times 5 was rolled 47 times 6 was rolled 68 times Average roll : 3.733 Median : 4.000 Variance : 1.541 Standard Deviation : 1.242 Total rolls : 303 Italians Combat 1 was rolled 31 times 2 was rolled 36 times 3 was rolled 33 times 4 was rolled 48 times 5 was rolled 45 times 6 was rolled 45 times Average roll : 3.735 Median : 4.000 Variance : 1.094 Standard Deviation : 1.046 Total rolls : 238 Americans Combat 1 was rolled 56 times 2 was rolled 45 times 3 was rolled 49 times 4 was rolled 59 times 5 was rolled 51 times 6 was rolled 49 times Average roll : 3.489 Median : 4.000 Variance : 0.427 Standard Deviation : 0.653 Total rolls : 309 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Japanese Combat 1 was rolled 141 times 2 was rolled 124 times 3 was rolled 133 times 4 was rolled 123 times 5 was rolled 122 times 6 was rolled 109 times Average roll : 3.383 Median : 3.000 Variance : 0.785 Standard Deviation : 0.886 Total rolls : 752 French Combat 1 was rolled 7 times 2 was rolled 9 times 3 was rolled 14 times 4 was rolled 13 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.712 Median : 4.000 Variance : 0.523 Standard Deviation : 0.723 Total rolls : 66 ANZAC Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 8 times 4 was rolled 3 times 5 was rolled 6 times Average roll : 3.364 Median : 3.000 Variance : 1.968 Standard Deviation : 1.403 Total rolls : 22 Neutral_Allies Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.143 Median : 2.500 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 14 Chinese Combat 1 was rolled 15 times 2 was rolled 12 times 3 was rolled 13 times 4 was rolled 16 times 5 was rolled 15 times 6 was rolled 13 times Average roll : 3.512 Median : 4.000 Variance : 0.145 Standard Deviation : 0.380 Total rolls : 84 UK_Pacific Combat 1 was rolled 15 times 2 was rolled 21 times 3 was rolled 11 times 4 was rolled 16 times 5 was rolled 23 times 6 was rolled 12 times Average roll : 3.480 Median : 4.000 Variance : 1.189 Standard Deviation : 1.090 Total rolls : 98 Russians Combat 1 was rolled 61 times 2 was rolled 89 times 3 was rolled 56 times 4 was rolled 58 times 5 was rolled 59 times 6 was rolled 63 times Average roll : 3.399 Median : 3.000 Variance : 1.972 Standard Deviation : 1.404 Total rolls : 386
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 2 bombers, 1 harbour, 1 marine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 101 Sea Zone to Gibraltar 2 fighters moved from Egypt to Rostov 1 battleship, 1 carrier and 2 fighters moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 1 battleship, 3 destroyers, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from Queensland to 46 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 artilleries and 2 infantry moved from 25 Sea Zone to Midway 1 bomber moved from 46 Sea Zone to Wake Island Place Units - Americans 1 harbour placed in Midway 2 bombers placed in Western United States 4 transports placed in 101 Sea Zone 1 marine placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 aaGun, 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Germans 1 mech_infantry moved from Persia to Turkmenistan 1 mech_infantry moved from Persia to West India Combat - British Non Combat Move - British Place Units - British 1 aaGun, 1 artillery and 1 infantry placed in Egypt 3 infantry placed in Persia 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,2 British collect 28 PUs (3 lost to blockades); end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -0.33 Japanese : 1.00
Territory Summary for Americans, British, Chinese and UK_Pacific :
Marshall Islands : 1 flag Ceylon : 1 harbour Wake Island : 1 airfield and 1 bomber Western United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 1 infantry Hawaiian Islands : 1 airfield and 1 harbour Midway : 1 airfield, 2 artilleries, 1 harbour and 2 infantry 25 Sea Zone : 2 battleships, 1 carrier, 4 destroyers, 2 fighters, 2 submarines and 2 transports Central United States : 2 aaGuns and 1 factory_major Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 marine West India : 1 mech_infantry Iceland : 1 airfield and 1 harbour Quebec : 1 factory_minor Trans-Jordan : 1 infantry Gibraltar : 1 airfield, 5 artilleries, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry New Brunswick Nova Scotia : 1 harbour Egypt : 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour, 10 infantry and 1 mech_infantry Union of South Africa : 1 factory_minor and 1 harbour Scotland : 1 airfield United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 3 mech_infantrys Italian Somaliland : 1 flag Ethiopia : 1 flag Rostov : 2 fighters Turkmenistan : 1 mech_infantry 123 Sea Zone : 1 destroyer and 1 submarine 106 Sea Zone : 1 flag Eastern Persia : 1 flag 101 Sea Zone : 1 carrier, 1 cruiser, 1 submarine and 4 transports 79 Sea Zone : 1 flag Brazil : 1 flag Northwest Persia : 1 flag Persia : 1 flag, 1 factory_minor and 3 infantry
Production/PUs Summary :
Germans : 47 / 63 Russians : 14 / 22 Japanese : 80 / 94 Americans : 52 / 72 Chinese : 0 / 2 British : 31 / 31 UK_Pacific : 2 / 0 Italians : 25 / 43 ANZAC : 10 / 14 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 513 times 2 was rolled 531 times 3 was rolled 500 times 4 was rolled 555 times 5 was rolled 537 times 6 was rolled 515 times Average roll : 3.513 Median : 4.000 Variance : 0.619 Standard Deviation : 0.787 Total rolls : 3151 Null / Other 1 was rolled 32 times 2 was rolled 37 times 3 was rolled 33 times 4 was rolled 49 times 5 was rolled 45 times 6 was rolled 45 times Average roll : 3.718 Median : 4.000 Variance : 1.053 Standard Deviation : 1.026 Total rolls : 241 Germans Combat 1 was rolled 105 times 2 was rolled 103 times 3 was rolled 103 times 4 was rolled 111 times 5 was rolled 108 times 6 was rolled 95 times Average roll : 3.478 Median : 4.000 Variance : 0.239 Standard Deviation : 0.488 Total rolls : 625 British Combat 1 was rolled 42 times 2 was rolled 47 times 3 was rolled 44 times 4 was rolled 55 times 5 was rolled 47 times 6 was rolled 68 times Average roll : 3.733 Median : 4.000 Variance : 1.541 Standard Deviation : 1.242 Total rolls : 303 Italians Combat 1 was rolled 32 times 2 was rolled 37 times 3 was rolled 33 times 4 was rolled 49 times 5 was rolled 45 times 6 was rolled 45 times Average roll : 3.718 Median : 4.000 Variance : 1.053 Standard Deviation : 1.026 Total rolls : 241 Americans Combat 1 was rolled 56 times 2 was rolled 45 times 3 was rolled 49 times 4 was rolled 59 times 5 was rolled 51 times 6 was rolled 49 times Average roll : 3.489 Median : 4.000 Variance : 0.427 Standard Deviation : 0.653 Total rolls : 309 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Japanese Combat 1 was rolled 141 times 2 was rolled 124 times 3 was rolled 133 times 4 was rolled 123 times 5 was rolled 122 times 6 was rolled 109 times Average roll : 3.383 Median : 3.000 Variance : 0.785 Standard Deviation : 0.886 Total rolls : 752 French Combat 1 was rolled 7 times 2 was rolled 9 times 3 was rolled 14 times 4 was rolled 13 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.712 Median : 4.000 Variance : 0.523 Standard Deviation : 0.723 Total rolls : 66 ANZAC Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 8 times 4 was rolled 3 times 5 was rolled 6 times Average roll : 3.364 Median : 3.000 Variance : 1.968 Standard Deviation : 1.403 Total rolls : 22 Neutral_Allies Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.143 Median : 2.500 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 14 Chinese Combat 1 was rolled 15 times 2 was rolled 12 times 3 was rolled 13 times 4 was rolled 16 times 5 was rolled 15 times 6 was rolled 13 times Average roll : 3.512 Median : 4.000 Variance : 0.145 Standard Deviation : 0.380 Total rolls : 84 UK_Pacific Combat 1 was rolled 15 times 2 was rolled 21 times 3 was rolled 11 times 4 was rolled 16 times 5 was rolled 23 times 6 was rolled 12 times Average roll : 3.480 Median : 4.000 Variance : 1.189 Standard Deviation : 1.090 Total rolls : 98 Russians Combat 1 was rolled 61 times 2 was rolled 89 times 3 was rolled 56 times 4 was rolled 58 times 5 was rolled 59 times 6 was rolled 63 times Average roll : 3.399 Median : 3.000 Variance : 1.972 Standard Deviation : 1.404 Total rolls : 386
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 2 artilleries, 2 bombers, 2 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Eastern Poland to Bryansk 2 bombers moved from Greece to Egypt 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 4 artilleries and 2 infantry moved from Alexandria to Egypt 1 marine moved from Southern Italy to 97 Sea Zone 2 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone 1 armour moved from Albania to 97 Sea Zone 1 bomber moved from Southern Italy to Egypt 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 98 Sea Zone to Egypt 1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Egypt 1 artillery moved from Greece to 99 Sea Zone 1 artillery and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Egypt 1 transport moved from 96 Sea Zone to 95 Sea Zone Combat - Italians Battle in Bryansk Italians attack with 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 mech_infantrys in Bryansk, round 2 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk Italians win, taking Bryansk from Russians with 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Egypt Italians attack with 1 armour, 7 artilleries, 3 bombers, 5 infantry and 1 marine British defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour, 10 infantry and 1 mech_infantry AA fire in Egypt : 1/3 hits, 0.50 expected hits 1 bomber owned by the Italians lost in Egypt Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 7 artilleries, 2 bombers, 5 infantry and 1 marine in Egypt, round 2 : 6/16 hits, 6.17 expected hits British roll dice for 1 aaGun, 2 artilleries, 10 infantry and 1 mech_infantry in Egypt, round 2 : 3/13 hits, 4.33 expected hits 1 aaGun owned by the British, 7 infantry owned by the British and 3 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 7 artilleries, 2 bombers, 2 infantry and 1 marine in Egypt, round 3 : 5/13 hits, 5.17 expected hits British roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Egypt, round 3 : 2/6 hits, 2.00 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the British, 3 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 7 artilleries, 2 bombers and 1 marine in Egypt, round 4 : 3/11 hits, 4.50 expected hits British roll dice for 1 artillery in Egypt, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 artillery owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 armour, 6 artilleries, 2 bombers and 1 marine remaining. Battle score for attacker is 16 Casualties for Italians: 1 artillery, 1 bomber and 5 infantry Casualties for British: 1 aaGun, 2 artilleries, 10 infantry and 1 mech_infantry Battle in Trans-Jordan Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 4 : 2/2 hits, 0.67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 bombers moved from Egypt to 99 Sea Zone 2 bombers moved from 99 Sea Zone to Greece Place Units - Italians 1 bomber and 1 marine placed in Southern Italy 2 artilleries and 2 infantry placed in Northern Italy 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 29 PUs; end with 29 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 41 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 44 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Italians : -0.33 British : -1.67 AA fire in Egypt : : 0.50 Russians : 0.67
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 3 armour, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour Dutch New Guinea : 1 flag 54 Sea Zone : 1 destroyer and 1 submarine 62 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 47 / 63 Russians : 13 / 22 Japanese : 80 / 94 Americans : 52 / 72 Chinese : 0 / 2 British : 28 / 31 UK_Pacific : 2 / 0 Italians : 29 / 49 ANZAC : 10 / 13 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 497 times 2 was rolled 510 times 3 was rolled 489 times 4 was rolled 525 times 5 was rolled 505 times 6 was rolled 493 times Average roll : 3.500 Median : 4.000 Variance : 0.288 Standard Deviation : 0.537 Total rolls : 3019 Null / Other 1 was rolled 4 times 2 was rolled 7 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 5 times 6 was rolled 7 times Average roll : 3.632 Median : 4.000 Variance : 0.306 Standard Deviation : 0.553 Total rolls : 38 Germans Combat 1 was rolled 105 times 2 was rolled 103 times 3 was rolled 103 times 4 was rolled 111 times 5 was rolled 108 times 6 was rolled 95 times Average roll : 3.478 Median : 4.000 Variance : 0.239 Standard Deviation : 0.488 Total rolls : 625 British Combat 1 was rolled 45 times 2 was rolled 50 times 3 was rolled 49 times 4 was rolled 58 times 5 was rolled 50 times 6 was rolled 74 times Average roll : 3.736 Median : 4.000 Variance : 1.703 Standard Deviation : 1.305 Total rolls : 326 Italians Combat 1 was rolled 40 times 2 was rolled 43 times 3 was rolled 43 times 4 was rolled 57 times 5 was rolled 50 times 6 was rolled 55 times Average roll : 3.691 Median : 4.000 Variance : 0.864 Standard Deviation : 0.930 Total rolls : 288 Americans Combat 1 was rolled 56 times 2 was rolled 45 times 3 was rolled 49 times 4 was rolled 59 times 5 was rolled 51 times 6 was rolled 49 times Average roll : 3.489 Median : 4.000 Variance : 0.427 Standard Deviation : 0.653 Total rolls : 309 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Japanese Combat 1 was rolled 141 times 2 was rolled 124 times 3 was rolled 133 times 4 was rolled 123 times 5 was rolled 122 times 6 was rolled 109 times Average roll : 3.383 Median : 3.000 Variance : 0.785 Standard Deviation : 0.886 Total rolls : 752 French Combat 1 was rolled 7 times 2 was rolled 9 times 3 was rolled 14 times 4 was rolled 13 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.712 Median : 4.000 Variance : 0.523 Standard Deviation : 0.723 Total rolls : 66 ANZAC Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 8 times 4 was rolled 3 times 5 was rolled 6 times Average roll : 3.364 Median : 3.000 Variance : 1.968 Standard Deviation : 1.403 Total rolls : 22 Neutral_Allies Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.143 Median : 2.500 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 14 Chinese Combat 1 was rolled 15 times 2 was rolled 12 times 3 was rolled 13 times 4 was rolled 16 times 5 was rolled 15 times 6 was rolled 13 times Average roll : 3.512 Median : 4.000 Variance : 0.145 Standard Deviation : 0.380 Total rolls : 84 UK_Pacific Combat 1 was rolled 15 times 2 was rolled 21 times 3 was rolled 11 times 4 was rolled 16 times 5 was rolled 23 times 6 was rolled 12 times Average roll : 3.480 Median : 4.000 Variance : 1.189 Standard Deviation : 1.090 Total rolls : 98 Russians Combat 1 was rolled 62 times 2 was rolled 89 times 3 was rolled 56 times 4 was rolled 58 times 5 was rolled 59 times 6 was rolled 63 times Average roll : 3.393 Median : 3.000 Variance : 1.952 Standard Deviation : 1.397 Total rolls : 387
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 3 armour, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour Dutch New Guinea : 1 flag 54 Sea Zone : 1 destroyer and 1 submarine 62 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 47 / 63 Russians : 13 / 22 Japanese : 80 / 94 Americans : 52 / 72 Chinese : 0 / 2 British : 28 / 31 UK_Pacific : 2 / 0 Italians : 29 / 49 ANZAC : 10 / 13 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 497 times 2 was rolled 510 times 3 was rolled 489 times 4 was rolled 525 times 5 was rolled 505 times 6 was rolled 493 times Average roll : 3.500 Median : 4.000 Variance : 0.288 Standard Deviation : 0.537 Total rolls : 3019 Null / Other 1 was rolled 4 times 2 was rolled 7 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 5 times 6 was rolled 7 times Average roll : 3.632 Median : 4.000 Variance : 0.306 Standard Deviation : 0.553 Total rolls : 38 Germans Combat 1 was rolled 105 times 2 was rolled 103 times 3 was rolled 103 times 4 was rolled 111 times 5 was rolled 108 times 6 was rolled 95 times Average roll : 3.478 Median : 4.000 Variance : 0.239 Standard Deviation : 0.488 Total rolls : 625 British Combat 1 was rolled 45 times 2 was rolled 50 times 3 was rolled 49 times 4 was rolled 58 times 5 was rolled 50 times 6 was rolled 74 times Average roll : 3.736 Median : 4.000 Variance : 1.703 Standard Deviation : 1.305 Total rolls : 326 Italians Combat 1 was rolled 40 times 2 was rolled 43 times 3 was rolled 43 times 4 was rolled 57 times 5 was rolled 50 times 6 was rolled 55 times Average roll : 3.691 Median : 4.000 Variance : 0.864 Standard Deviation : 0.930 Total rolls : 288 Americans Combat 1 was rolled 56 times 2 was rolled 45 times 3 was rolled 49 times 4 was rolled 59 times 5 was rolled 51 times 6 was rolled 49 times Average roll : 3.489 Median : 4.000 Variance : 0.427 Standard Deviation : 0.653 Total rolls : 309 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Japanese Combat 1 was rolled 141 times 2 was rolled 124 times 3 was rolled 133 times 4 was rolled 123 times 5 was rolled 122 times 6 was rolled 109 times Average roll : 3.383 Median : 3.000 Variance : 0.785 Standard Deviation : 0.886 Total rolls : 752 French Combat 1 was rolled 7 times 2 was rolled 9 times 3 was rolled 14 times 4 was rolled 13 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.712 Median : 4.000 Variance : 0.523 Standard Deviation : 0.723 Total rolls : 66 ANZAC Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 8 times 4 was rolled 3 times 5 was rolled 6 times Average roll : 3.364 Median : 3.000 Variance : 1.968 Standard Deviation : 1.403 Total rolls : 22 Neutral_Allies Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.143 Median : 2.500 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 14 Chinese Combat 1 was rolled 15 times 2 was rolled 12 times 3 was rolled 13 times 4 was rolled 16 times 5 was rolled 15 times 6 was rolled 13 times Average roll : 3.512 Median : 4.000 Variance : 0.145 Standard Deviation : 0.380 Total rolls : 84 UK_Pacific Combat 1 was rolled 15 times 2 was rolled 21 times 3 was rolled 11 times 4 was rolled 16 times 5 was rolled 23 times 6 was rolled 12 times Average roll : 3.480 Median : 4.000 Variance : 1.189 Standard Deviation : 1.090 Total rolls : 98 Russians Combat 1 was rolled 62 times 2 was rolled 89 times 3 was rolled 56 times 4 was rolled 58 times 5 was rolled 59 times 6 was rolled 63 times Average roll : 3.393 Median : 3.000 Variance : 1.952 Standard Deviation : 1.397 Total rolls : 387
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 bombers and 3 submarines; Remaining resources: 3 PUs; Combat Move - Germans 1 armour and 1 infantry moved from Archangel to Vologda 1 artillery and 3 infantry moved from Belarus to Smolensk 1 armour moved from Kazakhstan to Turkmenistan 1 artillery and 1 infantry moved from Iraq to Persia 2 bombers moved from Western Germany to Persia 1 infantry moved from Alexandria to Egypt 2 submarines moved from 112 Sea Zone to 123 Sea Zone 1 armour and 1 mech_infantry moved from Bessarabia to Ukraine 1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine Combat - Germans Battle in Vologda Germans attack with 1 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Persia Germans attack with 1 artillery, 2 bombers and 1 infantry British defend with 1 factory_minor and 3 infantry Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Persia, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Persia Germans roll dice for 1 artillery and 2 bombers in Persia, round 3 : 0/3 hits, 1.67 expected hits British roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Germans lost in Persia Germans roll dice for 1 artillery and 1 bomber in Persia, round 4 : 2/2 hits, 1.00 expected hits British roll dice for 1 infantry in Persia, round 4 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Germans and 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 artillery remaining. Battle score for attacker is -18 Casualties for Germans: 2 bombers and 1 infantry Casualties for British: 3 infantry Battle in Turkmenistan Germans attack with 1 armour British defend with 1 mech_infantry Germans roll dice for 1 armour in Turkmenistan, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Turkmenistan Russians win with no units remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for British: 1 mech_infantry Battle in Smolensk Germans attack with 1 artillery and 3 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Ukraine Germans attack with 2 armour and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Ukraine, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 123 Sea Zone Germans attack with 2 submarines Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans Submerged Germans roll dice for 2 submarines in 123 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 123 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 123 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 carrier moved from 95 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 92 Sea Zone 1 destroyer moved from 105 Sea Zone to 91 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 4 armour and 1 mech_infantry moved from Germany to Eastern Poland 1 artillery and 3 infantry moved from Western Ukraine to Ukraine 4 armour, 3 artilleries and 2 mech_infantrys moved from Novgorod to Belarus 1 fighter moved from Western Germany to Belarus 1 artillery and 1 infantry moved from Normandy Bordeaux to France 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 81 Sea Zone Place Units - Germans 3 submarines placed in 105 Sea Zone 2 bombers placed in Western Germany 3 armour placed in Novgorod Turn Complete - Germans Germans collect 53 PUs; end with 56 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 3.33 British : 1.33 Americans : 0.67 Russians : 1.00
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Tambov to Bryansk 1 infantry moved from Tambov to Russia 1 infantry moved from Russia to Vologda 1 artillery moved from Samara to Novosibirsk Russians take Novosibirsk from Germans 4 infantry moved from Russia to Smolensk 2 fighters moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Bryansk 2 infantry moved from Russia to Vologda Combat - Russians Battle in Bryansk Russians attack with 2 infantry and 1 tactical_bomber Italians defend with 1 mech_infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk Russians win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Russians: 2 infantry Casualties for Italians: 1 mech_infantry Battle in Smolensk Russians attack with 2 fighters and 4 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 fighters and 4 infantry in Smolensk, round 2 : 3/6 hits, 1.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Vologda Russians attack with 3 infantry Germans defend with 1 armour Russians roll dice for 3 infantry in Vologda, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 2 infantry in Vologda, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 infantry in Vologda, round 4 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 armour in Vologda, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 2 fighters moved from Smolensk to Russia 1 tactical_bomber moved from Bryansk to Russia Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : -0.50 Italians : 1.33 Russians : 0.67
Territory Summary for Russians :
Rostov : 1 infantry Russia : 1 aaGun, 1 airfield, 1 artillery, 1 factory_upgrade, 2 fighters, 22 infantry and 1 tactical_bomber Novosibirsk : 1 artillery Vologda : 2 infantry Volgograd : 1 factory_minor and 1 infantry Smolensk : 3 infantry
Production/PUs Summary :
Germans : 50 / 80 Russians : 12 / 12 Japanese : 80 / 94 Americans : 52 / 72 Chinese : 0 / 2 British : 26 / 31 UK_Pacific : 2 / 0 Italians : 29 / 49 ANZAC : 10 / 13 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 511 times 2 was rolled 524 times 3 was rolled 500 times 4 was rolled 530 times 5 was rolled 512 times 6 was rolled 505 times Average roll : 3.494 Median : 4.000 Variance : 0.209 Standard Deviation : 0.458 Total rolls : 3082 Null / Other 1 was rolled 4 times 2 was rolled 7 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 5 times 6 was rolled 7 times Average roll : 3.632 Median : 4.000 Variance : 0.306 Standard Deviation : 0.553 Total rolls : 38 Germans Combat 1 was rolled 109 times 2 was rolled 110 times 3 was rolled 107 times 4 was rolled 115 times 5 was rolled 112 times 6 was rolled 103 times Average roll : 3.488 Median : 4.000 Variance : 0.130 Standard Deviation : 0.361 Total rolls : 656 British Combat 1 was rolled 46 times 2 was rolled 52 times 3 was rolled 51 times 4 was rolled 58 times 5 was rolled 50 times 6 was rolled 74 times Average roll : 3.713 Median : 4.000 Variance : 1.518 Standard Deviation : 1.232 Total rolls : 331 Italians Combat 1 was rolled 42 times 2 was rolled 43 times 3 was rolled 43 times 4 was rolled 57 times 5 was rolled 50 times 6 was rolled 55 times Average roll : 3.672 Median : 4.000 Variance : 0.759 Standard Deviation : 0.871 Total rolls : 290 Americans Combat 1 was rolled 57 times 2 was rolled 45 times 3 was rolled 49 times 4 was rolled 59 times 5 was rolled 51 times 6 was rolled 49 times Average roll : 3.481 Median : 4.000 Variance : 0.457 Standard Deviation : 0.676 Total rolls : 310 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Japanese Combat 1 was rolled 141 times 2 was rolled 124 times 3 was rolled 133 times 4 was rolled 123 times 5 was rolled 122 times 6 was rolled 109 times Average roll : 3.383 Median : 3.000 Variance : 0.785 Standard Deviation : 0.886 Total rolls : 752 French Combat 1 was rolled 7 times 2 was rolled 9 times 3 was rolled 14 times 4 was rolled 13 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.712 Median : 4.000 Variance : 0.523 Standard Deviation : 0.723 Total rolls : 66 ANZAC Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 8 times 4 was rolled 3 times 5 was rolled 6 times Average roll : 3.364 Median : 3.000 Variance : 1.968 Standard Deviation : 1.403 Total rolls : 22 Neutral_Allies Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.143 Median : 2.500 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 14 Chinese Combat 1 was rolled 15 times 2 was rolled 12 times 3 was rolled 13 times 4 was rolled 16 times 5 was rolled 15 times 6 was rolled 13 times Average roll : 3.512 Median : 4.000 Variance : 0.145 Standard Deviation : 0.380 Total rolls : 84 UK_Pacific Combat 1 was rolled 15 times 2 was rolled 21 times 3 was rolled 11 times 4 was rolled 16 times 5 was rolled 23 times 6 was rolled 12 times Average roll : 3.480 Median : 4.000 Variance : 1.189 Standard Deviation : 1.090 Total rolls : 98 Russians Combat 1 was rolled 68 times 2 was rolled 94 times 3 was rolled 61 times 4 was rolled 59 times 5 was rolled 62 times 6 was rolled 67 times Average roll : 3.375 Median : 3.000 Variance : 2.052 Standard Deviation : 1.433 Total rolls : 411
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TripleA Move Summary: Japanese round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 artilleries, 1 battleship, 2 cruisers, 1 fighter, 2 infantry, 2 marines and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 units repaired. 1 artillery moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from ANZAC 1 submarine moved from 56 Sea Zone to 62 Sea Zone Japanese take 62 Sea Zone from ANZAC 2 armour and 2 mech_infantrys moved from India to West India 1 infantry and 1 mech_infantry moved from Kazakhstan to Novosibirsk 1 mech_infantry moved from Caucasus to Samara Japanese take Samara from Russians 3 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 carrier and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
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Scramble your fighter out of Queensland?
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@weddingsinger no scramble ty
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 artilleries, 1 battleship, 2 cruisers, 1 fighter, 2 infantry, 2 marines and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 units repaired. 1 artillery moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from ANZAC 1 submarine moved from 56 Sea Zone to 62 Sea Zone Japanese take 62 Sea Zone from ANZAC 2 armour and 2 mech_infantrys moved from India to West India 1 infantry and 1 mech_infantry moved from Kazakhstan to Novosibirsk 1 mech_infantry moved from Caucasus to Samara Japanese take Samara from Russians 3 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 carrier and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 54 Sea Zone Japanese attack with 3 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer and 1 submarine Japanese roll dice for 3 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Japanese ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 54 Sea Zone Japanese win with 3 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 destroyer and 1 submarine Battle in West India Japanese attack with 2 armour and 2 mech_infantrys British defend with 1 mech_infantry Japanese roll dice for 2 armour and 2 mech_infantrys in West India, round 2 : 0/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 armour and 2 mech_infantrys in West India, round 3 : 2/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 mech_infantry in West India, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Novosibirsk Japanese attack with 1 infantry and 1 mech_infantry Russians defend with 1 artillery Japanese roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 artillery in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Russians: 1 artillery Non Combat Move - Japanese 7 armour moved from India to Yunnan 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Burma to Shantung 2 armour moved from Yunnan to Sikang 1 mech_infantry moved from Burma to Szechwan 1 mech_infantry moved from Szechwan to Kazakhstan 1 mech_infantry moved from Yunnan to Sikang 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 2 infantry moved from Malaya to 37 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone 5 bombers moved from French Indo China to New Guinea Place Units - Japanese 1 battleship, 2 cruisers and 1 fighter placed in 6 Sea Zone 2 transports placed in 6 Sea Zone 1 artillery, 1 infantry and 2 marines placed in Japan Japanese undo move 2. 1 transport placed in 6 Sea Zone 1 transport placed in 37 Sea Zone 1 artillery and 1 infantry placed in Malaya Japanese undo move 1. 1 battleship and 2 cruisers placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 84 PUs; end with 86 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 89 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
ANZAC : 1.50 UK_Pacific : -0.67 Russians : 0.67 Japanese : -0.50
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Midway to 25 Sea Zone 2 artilleries moved from Midway to 25 Sea Zone 2 bombers moved from Western United States to Queensland 1 bomber moved from Wake Island to Queensland 2 artilleries, 2 battleships, 1 carrier, 4 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from Rostov to Russia Combat - Americans Americans creates battle in territory 123 Sea Zone Non Combat Move - Americans 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 fighters placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Territory Summary for Americans :
Marshall Islands : 1 flag Queensland : 3 bombers Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour and 2 infantry Midway : 1 airfield and 1 harbour 26 Sea Zone : 2 battleships, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 2 transports 10 Sea Zone : 1 carrier and 2 fighters 16 Sea Zone : 1 destroyer Central United States : 2 aaGuns and 1 factory_major Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 marine Gibraltar : 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry Russia : 2 fighters 123 Sea Zone : 1 submarine 106 Sea Zone : 1 flag 101 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 4 transports Brazil : 1 flag
Production/PUs Summary :
Germans : 50 / 80 Russians : 10 / 12 Japanese : 84 / 99 Americans : 52 / 72 Chinese : 0 / 2 British : 26 / 31 UK_Pacific : 0 / 0 Italians : 29 / 49 ANZAC : 10 / 13 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 516 times 2 was rolled 528 times 3 was rolled 505 times 4 was rolled 530 times 5 was rolled 513 times 6 was rolled 511 times Average roll : 3.493 Median : 4.000 Variance : 0.157 Standard Deviation : 0.396 Total rolls : 3103 Null / Other 1 was rolled 4 times 2 was rolled 7 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 5 times 6 was rolled 7 times Average roll : 3.632 Median : 4.000 Variance : 0.306 Standard Deviation : 0.553 Total rolls : 38 Germans Combat 1 was rolled 109 times 2 was rolled 110 times 3 was rolled 107 times 4 was rolled 115 times 5 was rolled 112 times 6 was rolled 103 times Average roll : 3.488 Median : 4.000 Variance : 0.130 Standard Deviation : 0.361 Total rolls : 656 British Combat 1 was rolled 46 times 2 was rolled 52 times 3 was rolled 51 times 4 was rolled 58 times 5 was rolled 50 times 6 was rolled 74 times Average roll : 3.713 Median : 4.000 Variance : 1.518 Standard Deviation : 1.232 Total rolls : 331 Italians Combat 1 was rolled 42 times 2 was rolled 43 times 3 was rolled 43 times 4 was rolled 57 times 5 was rolled 50 times 6 was rolled 55 times Average roll : 3.672 Median : 4.000 Variance : 0.759 Standard Deviation : 0.871 Total rolls : 290 Americans Combat 1 was rolled 57 times 2 was rolled 45 times 3 was rolled 49 times 4 was rolled 59 times 5 was rolled 51 times 6 was rolled 49 times Average roll : 3.481 Median : 4.000 Variance : 0.457 Standard Deviation : 0.676 Total rolls : 310 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Japanese Combat 1 was rolled 144 times 2 was rolled 127 times 3 was rolled 137 times 4 was rolled 123 times 5 was rolled 123 times 6 was rolled 114 times Average roll : 3.385 Median : 3.000 Variance : 0.761 Standard Deviation : 0.873 Total rolls : 768 French Combat 1 was rolled 7 times 2 was rolled 9 times 3 was rolled 14 times 4 was rolled 13 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.712 Median : 4.000 Variance : 0.523 Standard Deviation : 0.723 Total rolls : 66 ANZAC Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 8 times 4 was rolled 3 times 5 was rolled 6 times Average roll : 3.167 Median : 3.000 Variance : 1.652 Standard Deviation : 1.285 Total rolls : 24 Neutral_Allies Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.143 Median : 2.500 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 14 Chinese Combat 1 was rolled 15 times 2 was rolled 12 times 3 was rolled 13 times 4 was rolled 16 times 5 was rolled 15 times 6 was rolled 13 times Average roll : 3.512 Median : 4.000 Variance : 0.145 Standard Deviation : 0.380 Total rolls : 84 UK_Pacific Combat 1 was rolled 15 times 2 was rolled 21 times 3 was rolled 12 times 4 was rolled 16 times 5 was rolled 23 times 6 was rolled 13 times Average roll : 3.500 Median : 4.000 Variance : 0.983 Standard Deviation : 0.992 Total rolls : 100 Russians Combat 1 was rolled 68 times 2 was rolled 95 times 3 was rolled 61 times 4 was rolled 59 times 5 was rolled 62 times 6 was rolled 67 times Average roll : 3.371 Median : 3.000 Variance : 2.174 Standard Deviation : 1.474 Total rolls : 412